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Diffstat (limited to 'intern/cycles')
-rw-r--r--intern/cycles/bvh/bvh.h4
-rw-r--r--intern/cycles/bvh/bvh2.cpp61
-rw-r--r--intern/cycles/bvh/bvh_build.cpp36
-rw-r--r--intern/cycles/bvh/bvh_embree.cpp17
-rw-r--r--intern/cycles/device/optix/device_impl.cpp13
-rw-r--r--intern/cycles/kernel/bvh/bvh_embree.h33
-rw-r--r--intern/cycles/kernel/bvh/bvh_shadow_all.h31
-rw-r--r--intern/cycles/kernel/bvh/bvh_traversal.h24
-rw-r--r--intern/cycles/kernel/bvh/bvh_util.h31
-rw-r--r--intern/cycles/kernel/device/optix/kernel.cu86
-rw-r--r--intern/cycles/kernel/geom/geom_curve.h24
-rw-r--r--intern/cycles/kernel/geom/geom_curve_intersect.h55
-rw-r--r--intern/cycles/kernel/geom/geom_motion_triangle.h6
-rw-r--r--intern/cycles/kernel/geom/geom_motion_triangle_intersect.h17
-rw-r--r--intern/cycles/kernel/geom/geom_shader_data.h5
-rw-r--r--intern/cycles/kernel/geom/geom_triangle.h30
-rw-r--r--intern/cycles/kernel/geom/geom_triangle_intersect.h61
-rw-r--r--intern/cycles/kernel/integrator/integrator_intersect_closest.h5
-rw-r--r--intern/cycles/kernel/integrator/integrator_shade_background.h3
-rw-r--r--intern/cycles/kernel/integrator/integrator_subsurface.h2
-rw-r--r--intern/cycles/kernel/kernel_textures.h8
-rw-r--r--intern/cycles/kernel/kernel_types.h17
-rw-r--r--intern/cycles/kernel/svm/svm_bevel.h9
-rw-r--r--intern/cycles/render/geometry.cpp244
-rw-r--r--intern/cycles/render/geometry.h30
-rw-r--r--intern/cycles/render/hair.cpp70
-rw-r--r--intern/cycles/render/hair.h15
-rw-r--r--intern/cycles/render/mesh.cpp69
-rw-r--r--intern/cycles/render/mesh.h16
-rw-r--r--intern/cycles/render/object.cpp4
-rw-r--r--intern/cycles/render/scene.cpp4
-rw-r--r--intern/cycles/render/scene.h6
32 files changed, 365 insertions, 671 deletions
diff --git a/intern/cycles/bvh/bvh.h b/intern/cycles/bvh/bvh.h
index 94935c26f10..d9e2ad9526c 100644
--- a/intern/cycles/bvh/bvh.h
+++ b/intern/cycles/bvh/bvh.h
@@ -50,10 +50,6 @@ struct PackedBVH {
array<int4> leaf_nodes;
/* object index to BVH node index mapping for instances */
array<int> object_node;
- /* Mapping from primitive index to index in triangle array. */
- array<uint> prim_tri_index;
- /* Continuous storage of triangle vertices. */
- array<float4> prim_tri_verts;
/* primitive type - triangle or strand */
array<int> prim_type;
/* visibility visibilitys for primitives */
diff --git a/intern/cycles/bvh/bvh2.cpp b/intern/cycles/bvh/bvh2.cpp
index 379ae9b25ff..4a90a1e8796 100644
--- a/intern/cycles/bvh/bvh2.cpp
+++ b/intern/cycles/bvh/bvh2.cpp
@@ -439,61 +439,20 @@ void BVH2::refit_primitives(int start, int end, BoundBox &bbox, uint &visibility
/* Triangles */
-void BVH2::pack_triangle(int idx, float4 tri_verts[3])
-{
- int tob = pack.prim_object[idx];
- assert(tob >= 0 && tob < objects.size());
- const Mesh *mesh = static_cast<const Mesh *>(objects[tob]->get_geometry());
-
- int tidx = pack.prim_index[idx];
- Mesh::Triangle t = mesh->get_triangle(tidx);
- const float3 *vpos = &mesh->verts[0];
- float3 v0 = vpos[t.v[0]];
- float3 v1 = vpos[t.v[1]];
- float3 v2 = vpos[t.v[2]];
-
- tri_verts[0] = float3_to_float4(v0);
- tri_verts[1] = float3_to_float4(v1);
- tri_verts[2] = float3_to_float4(v2);
-}
-
void BVH2::pack_primitives()
{
const size_t tidx_size = pack.prim_index.size();
- size_t num_prim_triangles = 0;
- /* Count number of triangles primitives in BVH. */
- for (unsigned int i = 0; i < tidx_size; i++) {
- if ((pack.prim_index[i] != -1)) {
- if ((pack.prim_type[i] & PRIMITIVE_ALL_TRIANGLE) != 0) {
- ++num_prim_triangles;
- }
- }
- }
/* Reserve size for arrays. */
- pack.prim_tri_index.clear();
- pack.prim_tri_index.resize(tidx_size);
- pack.prim_tri_verts.clear();
- pack.prim_tri_verts.resize(num_prim_triangles * 3);
pack.prim_visibility.clear();
pack.prim_visibility.resize(tidx_size);
/* Fill in all the arrays. */
- size_t prim_triangle_index = 0;
for (unsigned int i = 0; i < tidx_size; i++) {
if (pack.prim_index[i] != -1) {
int tob = pack.prim_object[i];
Object *ob = objects[tob];
- if ((pack.prim_type[i] & PRIMITIVE_ALL_TRIANGLE) != 0) {
- pack_triangle(i, (float4 *)&pack.prim_tri_verts[3 * prim_triangle_index]);
- pack.prim_tri_index[i] = 3 * prim_triangle_index;
- ++prim_triangle_index;
- }
- else {
- pack.prim_tri_index[i] = -1;
- }
pack.prim_visibility[i] = ob->visibility_for_tracing();
}
else {
- pack.prim_tri_index[i] = -1;
pack.prim_visibility[i] = 0;
}
}
@@ -522,10 +481,8 @@ void BVH2::pack_instances(size_t nodes_size, size_t leaf_nodes_size)
/* reserve */
size_t prim_index_size = pack.prim_index.size();
- size_t prim_tri_verts_size = pack.prim_tri_verts.size();
size_t pack_prim_index_offset = prim_index_size;
- size_t pack_prim_tri_verts_offset = prim_tri_verts_size;
size_t pack_nodes_offset = nodes_size;
size_t pack_leaf_nodes_offset = leaf_nodes_size;
size_t object_offset = 0;
@@ -535,7 +492,6 @@ void BVH2::pack_instances(size_t nodes_size, size_t leaf_nodes_size)
if (geom->need_build_bvh(params.bvh_layout)) {
prim_index_size += bvh->pack.prim_index.size();
- prim_tri_verts_size += bvh->pack.prim_tri_verts.size();
nodes_size += bvh->pack.nodes.size();
leaf_nodes_size += bvh->pack.leaf_nodes.size();
}
@@ -545,8 +501,6 @@ void BVH2::pack_instances(size_t nodes_size, size_t leaf_nodes_size)
pack.prim_type.resize(prim_index_size);
pack.prim_object.resize(prim_index_size);
pack.prim_visibility.resize(prim_index_size);
- pack.prim_tri_verts.resize(prim_tri_verts_size);
- pack.prim_tri_index.resize(prim_index_size);
pack.nodes.resize(nodes_size);
pack.leaf_nodes.resize(leaf_nodes_size);
pack.object_node.resize(objects.size());
@@ -559,8 +513,6 @@ void BVH2::pack_instances(size_t nodes_size, size_t leaf_nodes_size)
int *pack_prim_type = (pack.prim_type.size()) ? &pack.prim_type[0] : NULL;
int *pack_prim_object = (pack.prim_object.size()) ? &pack.prim_object[0] : NULL;
uint *pack_prim_visibility = (pack.prim_visibility.size()) ? &pack.prim_visibility[0] : NULL;
- float4 *pack_prim_tri_verts = (pack.prim_tri_verts.size()) ? &pack.prim_tri_verts[0] : NULL;
- uint *pack_prim_tri_index = (pack.prim_tri_index.size()) ? &pack.prim_tri_index[0] : NULL;
int4 *pack_nodes = (pack.nodes.size()) ? &pack.nodes[0] : NULL;
int4 *pack_leaf_nodes = (pack.leaf_nodes.size()) ? &pack.leaf_nodes[0] : NULL;
float2 *pack_prim_time = (pack.prim_time.size()) ? &pack.prim_time[0] : NULL;
@@ -609,18 +561,14 @@ void BVH2::pack_instances(size_t nodes_size, size_t leaf_nodes_size)
int *bvh_prim_index = &bvh->pack.prim_index[0];
int *bvh_prim_type = &bvh->pack.prim_type[0];
uint *bvh_prim_visibility = &bvh->pack.prim_visibility[0];
- uint *bvh_prim_tri_index = &bvh->pack.prim_tri_index[0];
float2 *bvh_prim_time = bvh->pack.prim_time.size() ? &bvh->pack.prim_time[0] : NULL;
for (size_t i = 0; i < bvh_prim_index_size; i++) {
if (bvh->pack.prim_type[i] & PRIMITIVE_ALL_CURVE) {
pack_prim_index[pack_prim_index_offset] = bvh_prim_index[i] + geom_prim_offset;
- pack_prim_tri_index[pack_prim_index_offset] = -1;
}
else {
pack_prim_index[pack_prim_index_offset] = bvh_prim_index[i] + geom_prim_offset;
- pack_prim_tri_index[pack_prim_index_offset] = bvh_prim_tri_index[i] +
- pack_prim_tri_verts_offset;
}
pack_prim_type[pack_prim_index_offset] = bvh_prim_type[i];
@@ -633,15 +581,6 @@ void BVH2::pack_instances(size_t nodes_size, size_t leaf_nodes_size)
}
}
- /* Merge triangle vertices data. */
- if (bvh->pack.prim_tri_verts.size()) {
- const size_t prim_tri_size = bvh->pack.prim_tri_verts.size();
- memcpy(pack_prim_tri_verts + pack_prim_tri_verts_offset,
- &bvh->pack.prim_tri_verts[0],
- prim_tri_size * sizeof(float4));
- pack_prim_tri_verts_offset += prim_tri_size;
- }
-
/* merge nodes */
if (bvh->pack.leaf_nodes.size()) {
int4 *leaf_nodes_offset = &bvh->pack.leaf_nodes[0];
diff --git a/intern/cycles/bvh/bvh_build.cpp b/intern/cycles/bvh/bvh_build.cpp
index d3497f3a8d8..025a103d6f8 100644
--- a/intern/cycles/bvh/bvh_build.cpp
+++ b/intern/cycles/bvh/bvh_build.cpp
@@ -67,8 +67,12 @@ BVHBuild::~BVHBuild()
/* Adding References */
-void BVHBuild::add_reference_triangles(BoundBox &root, BoundBox &center, Mesh *mesh, int i)
+void BVHBuild::add_reference_triangles(BoundBox &root,
+ BoundBox &center,
+ Mesh *mesh,
+ int object_index)
{
+ const PrimitiveType primitive_type = mesh->primitive_type();
const Attribute *attr_mP = NULL;
if (mesh->has_motion_blur()) {
attr_mP = mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
@@ -81,7 +85,7 @@ void BVHBuild::add_reference_triangles(BoundBox &root, BoundBox &center, Mesh *m
BoundBox bounds = BoundBox::empty;
t.bounds_grow(verts, bounds);
if (bounds.valid() && t.valid(verts)) {
- references.push_back(BVHReference(bounds, j, i, PRIMITIVE_TRIANGLE));
+ references.push_back(BVHReference(bounds, j, object_index, primitive_type));
root.grow(bounds);
center.grow(bounds.center2());
}
@@ -101,7 +105,7 @@ void BVHBuild::add_reference_triangles(BoundBox &root, BoundBox &center, Mesh *m
t.bounds_grow(vert_steps + step * num_verts, bounds);
}
if (bounds.valid()) {
- references.push_back(BVHReference(bounds, j, i, PRIMITIVE_MOTION_TRIANGLE));
+ references.push_back(BVHReference(bounds, j, object_index, primitive_type));
root.grow(bounds);
center.grow(bounds.center2());
}
@@ -140,7 +144,7 @@ void BVHBuild::add_reference_triangles(BoundBox &root, BoundBox &center, Mesh *m
if (bounds.valid()) {
const float prev_time = (float)(bvh_step - 1) * num_bvh_steps_inv_1;
references.push_back(
- BVHReference(bounds, j, i, PRIMITIVE_MOTION_TRIANGLE, prev_time, curr_time));
+ BVHReference(bounds, j, object_index, primitive_type, prev_time, curr_time));
root.grow(bounds);
center.grow(bounds.center2());
}
@@ -153,18 +157,14 @@ void BVHBuild::add_reference_triangles(BoundBox &root, BoundBox &center, Mesh *m
}
}
-void BVHBuild::add_reference_curves(BoundBox &root, BoundBox &center, Hair *hair, int i)
+void BVHBuild::add_reference_curves(BoundBox &root, BoundBox &center, Hair *hair, int object_index)
{
const Attribute *curve_attr_mP = NULL;
if (hair->has_motion_blur()) {
curve_attr_mP = hair->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
}
- const PrimitiveType primitive_type =
- (curve_attr_mP != NULL) ?
- ((hair->curve_shape == CURVE_RIBBON) ? PRIMITIVE_MOTION_CURVE_RIBBON :
- PRIMITIVE_MOTION_CURVE_THICK) :
- ((hair->curve_shape == CURVE_RIBBON) ? PRIMITIVE_CURVE_RIBBON : PRIMITIVE_CURVE_THICK);
+ const PrimitiveType primitive_type = hair->primitive_type();
const size_t num_curves = hair->num_curves();
for (uint j = 0; j < num_curves; j++) {
@@ -177,7 +177,7 @@ void BVHBuild::add_reference_curves(BoundBox &root, BoundBox &center, Hair *hair
curve.bounds_grow(k, &hair->get_curve_keys()[0], curve_radius, bounds);
if (bounds.valid()) {
int packed_type = PRIMITIVE_PACK_SEGMENT(primitive_type, k);
- references.push_back(BVHReference(bounds, j, i, packed_type));
+ references.push_back(BVHReference(bounds, j, object_index, packed_type));
root.grow(bounds);
center.grow(bounds.center2());
}
@@ -198,7 +198,7 @@ void BVHBuild::add_reference_curves(BoundBox &root, BoundBox &center, Hair *hair
}
if (bounds.valid()) {
int packed_type = PRIMITIVE_PACK_SEGMENT(primitive_type, k);
- references.push_back(BVHReference(bounds, j, i, packed_type));
+ references.push_back(BVHReference(bounds, j, object_index, packed_type));
root.grow(bounds);
center.grow(bounds.center2());
}
@@ -254,7 +254,8 @@ void BVHBuild::add_reference_curves(BoundBox &root, BoundBox &center, Hair *hair
if (bounds.valid()) {
const float prev_time = (float)(bvh_step - 1) * num_bvh_steps_inv_1;
int packed_type = PRIMITIVE_PACK_SEGMENT(primitive_type, k);
- references.push_back(BVHReference(bounds, j, i, packed_type, prev_time, curr_time));
+ references.push_back(
+ BVHReference(bounds, j, object_index, packed_type, prev_time, curr_time));
root.grow(bounds);
center.grow(bounds.center2());
}
@@ -268,15 +269,18 @@ void BVHBuild::add_reference_curves(BoundBox &root, BoundBox &center, Hair *hair
}
}
-void BVHBuild::add_reference_geometry(BoundBox &root, BoundBox &center, Geometry *geom, int i)
+void BVHBuild::add_reference_geometry(BoundBox &root,
+ BoundBox &center,
+ Geometry *geom,
+ int object_index)
{
if (geom->geometry_type == Geometry::MESH || geom->geometry_type == Geometry::VOLUME) {
Mesh *mesh = static_cast<Mesh *>(geom);
- add_reference_triangles(root, center, mesh, i);
+ add_reference_triangles(root, center, mesh, object_index);
}
else if (geom->geometry_type == Geometry::HAIR) {
Hair *hair = static_cast<Hair *>(geom);
- add_reference_curves(root, center, hair, i);
+ add_reference_curves(root, center, hair, object_index);
}
}
diff --git a/intern/cycles/bvh/bvh_embree.cpp b/intern/cycles/bvh/bvh_embree.cpp
index eebc1e1e547..8c1ca1f5b38 100644
--- a/intern/cycles/bvh/bvh_embree.cpp
+++ b/intern/cycles/bvh/bvh_embree.cpp
@@ -136,10 +136,7 @@ static void rtc_filter_occluded_func(const RTCFilterFunctionNArguments *args)
}
else {
kernel_embree_convert_hit(kg, ray, hit, &current_isect);
- int object = (current_isect.object == OBJECT_NONE) ?
- kernel_tex_fetch(__prim_object, current_isect.prim) :
- current_isect.object;
- if (ctx->local_object_id != object) {
+ if (ctx->local_object_id != current_isect.object) {
/* This tells Embree to continue tracing. */
*args->valid = 0;
break;
@@ -206,9 +203,7 @@ static void rtc_filter_occluded_func(const RTCFilterFunctionNArguments *args)
++ctx->num_hits;
*isect = current_isect;
/* Only primitives from volume object. */
- uint tri_object = (isect->object == OBJECT_NONE) ?
- kernel_tex_fetch(__prim_object, isect->prim) :
- isect->object;
+ uint tri_object = isect->object;
int object_flag = kernel_tex_fetch(__object_flag, tri_object);
if ((object_flag & SD_OBJECT_HAS_VOLUME) == 0) {
--ctx->num_hits;
@@ -437,7 +432,7 @@ void BVHEmbree::add_instance(Object *ob, int i)
void BVHEmbree::add_triangles(const Object *ob, const Mesh *mesh, int i)
{
- size_t prim_offset = mesh->optix_prim_offset;
+ size_t prim_offset = mesh->prim_offset;
const Attribute *attr_mP = NULL;
size_t num_motion_steps = 1;
@@ -606,7 +601,7 @@ void BVHEmbree::set_curve_vertex_buffer(RTCGeometry geom_id, const Hair *hair, c
void BVHEmbree::add_curves(const Object *ob, const Hair *hair, int i)
{
- size_t prim_offset = hair->optix_prim_offset;
+ size_t prim_offset = hair->curve_segment_offset;
const Attribute *attr_mP = NULL;
size_t num_motion_steps = 1;
@@ -683,7 +678,7 @@ void BVHEmbree::refit(Progress &progress)
if (mesh->num_triangles() > 0) {
RTCGeometry geom = rtcGetGeometry(scene, geom_id);
set_tri_vertex_buffer(geom, mesh, true);
- rtcSetGeometryUserData(geom, (void *)mesh->optix_prim_offset);
+ rtcSetGeometryUserData(geom, (void *)mesh->prim_offset);
rtcCommitGeometry(geom);
}
}
@@ -692,7 +687,7 @@ void BVHEmbree::refit(Progress &progress)
if (hair->num_curves() > 0) {
RTCGeometry geom = rtcGetGeometry(scene, geom_id + 1);
set_curve_vertex_buffer(geom, hair, true);
- rtcSetGeometryUserData(geom, (void *)hair->optix_prim_offset);
+ rtcSetGeometryUserData(geom, (void *)hair->curve_segment_offset);
rtcCommitGeometry(geom);
}
}
diff --git a/intern/cycles/device/optix/device_impl.cpp b/intern/cycles/device/optix/device_impl.cpp
index f9a15553aa9..89f4b696b4c 100644
--- a/intern/cycles/device/optix/device_impl.cpp
+++ b/intern/cycles/device/optix/device_impl.cpp
@@ -1252,7 +1252,7 @@ void OptiXDevice::build_bvh(BVH *bvh, Progress &progress, bool refit)
build_input.curveArray.indexBuffer = (CUdeviceptr)index_data.device_pointer;
build_input.curveArray.indexStrideInBytes = sizeof(int);
build_input.curveArray.flag = build_flags;
- build_input.curveArray.primitiveIndexOffset = hair->optix_prim_offset;
+ build_input.curveArray.primitiveIndexOffset = hair->curve_segment_offset;
}
else {
/* Disable visibility test any-hit program, since it is already checked during
@@ -1265,7 +1265,7 @@ void OptiXDevice::build_bvh(BVH *bvh, Progress &progress, bool refit)
build_input.customPrimitiveArray.strideInBytes = sizeof(OptixAabb);
build_input.customPrimitiveArray.flags = &build_flags;
build_input.customPrimitiveArray.numSbtRecords = 1;
- build_input.customPrimitiveArray.primitiveIndexOffset = hair->optix_prim_offset;
+ build_input.customPrimitiveArray.primitiveIndexOffset = hair->curve_segment_offset;
}
if (!build_optix_bvh(bvh_optix, operation, build_input, num_motion_steps)) {
@@ -1334,7 +1334,7 @@ void OptiXDevice::build_bvh(BVH *bvh, Progress &progress, bool refit)
* buffers for that purpose. OptiX does not allow this to be zero though, so just pass in
* one and rely on that having the same meaning in this case. */
build_input.triangleArray.numSbtRecords = 1;
- build_input.triangleArray.primitiveIndexOffset = mesh->optix_prim_offset;
+ build_input.triangleArray.primitiveIndexOffset = mesh->prim_offset;
if (!build_optix_bvh(bvh_optix, operation, build_input, num_motion_steps)) {
progress.set_error("Failed to build OptiX acceleration structure");
@@ -1401,8 +1401,8 @@ void OptiXDevice::build_bvh(BVH *bvh, Progress &progress, bool refit)
instance.transform[5] = 1.0f;
instance.transform[10] = 1.0f;
- /* Set user instance ID to object index (but leave low bit blank). */
- instance.instanceId = ob->get_device_index() << 1;
+ /* Set user instance ID to object index. */
+ instance.instanceId = ob->get_device_index();
/* Add some of the object visibility bits to the mask.
* __prim_visibility contains the combined visibility bits of all instances, so is not
@@ -1514,9 +1514,6 @@ void OptiXDevice::build_bvh(BVH *bvh, Progress &progress, bool refit)
else {
/* Disable instance transform if geometry already has it applied to vertex data. */
instance.flags |= OPTIX_INSTANCE_FLAG_DISABLE_TRANSFORM;
- /* Non-instanced objects read ID from 'prim_object', so distinguish
- * them from instanced objects with the low bit set. */
- instance.instanceId |= 1;
}
}
}
diff --git a/intern/cycles/kernel/bvh/bvh_embree.h b/intern/cycles/kernel/bvh/bvh_embree.h
index 092d770dcac..d3db6295ea5 100644
--- a/intern/cycles/kernel/bvh/bvh_embree.h
+++ b/intern/cycles/kernel/bvh/bvh_embree.h
@@ -106,9 +106,6 @@ ccl_device_inline void kernel_embree_convert_hit(const KernelGlobals *kg,
const RTCHit *hit,
Intersection *isect)
{
- bool is_hair = hit->geomID & 1;
- isect->u = is_hair ? hit->u : 1.0f - hit->v - hit->u;
- isect->v = is_hair ? hit->v : hit->u;
isect->t = ray->tfar;
isect->Ng = make_float3(hit->Ng_x, hit->Ng_y, hit->Ng_z);
if (hit->instID[0] != RTC_INVALID_GEOMETRY_ID) {
@@ -121,27 +118,37 @@ ccl_device_inline void kernel_embree_convert_hit(const KernelGlobals *kg,
else {
isect->prim = hit->primID + (intptr_t)rtcGetGeometryUserData(
rtcGetGeometry(kernel_data.bvh.scene, hit->geomID));
- isect->object = OBJECT_NONE;
+ isect->object = hit->geomID / 2;
+ }
+
+ const bool is_hair = hit->geomID & 1;
+ if (is_hair) {
+ const KernelCurveSegment segment = kernel_tex_fetch(__curve_segments, isect->prim);
+ isect->type = segment.type;
+ isect->prim = segment.prim;
+ isect->u = hit->u;
+ isect->v = hit->v;
+ }
+ else {
+ isect->type = kernel_tex_fetch(__objects, isect->object).primitive_type;
+ isect->u = 1.0f - hit->v - hit->u;
+ isect->v = hit->u;
}
- isect->type = kernel_tex_fetch(__prim_type, isect->prim);
}
-ccl_device_inline void kernel_embree_convert_sss_hit(const KernelGlobals *kg,
- const RTCRay *ray,
- const RTCHit *hit,
- Intersection *isect,
- int local_object_id)
+ccl_device_inline void kernel_embree_convert_sss_hit(
+ const KernelGlobals *kg, const RTCRay *ray, const RTCHit *hit, Intersection *isect, int object)
{
isect->u = 1.0f - hit->v - hit->u;
isect->v = hit->u;
isect->t = ray->tfar;
isect->Ng = make_float3(hit->Ng_x, hit->Ng_y, hit->Ng_z);
RTCScene inst_scene = (RTCScene)rtcGetGeometryUserData(
- rtcGetGeometry(kernel_data.bvh.scene, local_object_id * 2));
+ rtcGetGeometry(kernel_data.bvh.scene, object * 2));
isect->prim = hit->primID +
(intptr_t)rtcGetGeometryUserData(rtcGetGeometry(inst_scene, hit->geomID));
- isect->object = local_object_id;
- isect->type = kernel_tex_fetch(__prim_type, isect->prim);
+ isect->object = object;
+ isect->type = kernel_tex_fetch(__objects, object).primitive_type;
}
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/bvh/bvh_shadow_all.h b/intern/cycles/kernel/bvh/bvh_shadow_all.h
index 0ae36fccf9b..82c7c1a8a6c 100644
--- a/intern/cycles/kernel/bvh/bvh_shadow_all.h
+++ b/intern/cycles/kernel/bvh/bvh_shadow_all.h
@@ -130,7 +130,6 @@ ccl_device_inline
if (prim_addr >= 0) {
const int prim_addr2 = __float_as_int(leaf.y);
const uint type = __float_as_int(leaf.w);
- const uint p_type = type & PRIMITIVE_ALL;
/* pop */
node_addr = traversal_stack[stack_ptr];
@@ -138,14 +137,15 @@ ccl_device_inline
/* primitive intersection */
while (prim_addr < prim_addr2) {
- kernel_assert((kernel_tex_fetch(__prim_type, prim_addr) & PRIMITIVE_ALL) == p_type);
+ kernel_assert((kernel_tex_fetch(__prim_type, prim_addr) & PRIMITIVE_ALL) ==
+ (type & PRIMITIVE_ALL));
bool hit;
/* todo: specialized intersect functions which don't fill in
* isect unless needed and check SD_HAS_TRANSPARENT_SHADOW?
* might give a few % performance improvement */
- switch (p_type) {
+ switch (type & PRIMITIVE_ALL) {
case PRIMITIVE_TRIANGLE: {
hit = triangle_intersect(
kg, isect, P, dir, isect_t, visibility, object, prim_addr);
@@ -163,17 +163,20 @@ ccl_device_inline
case PRIMITIVE_MOTION_CURVE_THICK:
case PRIMITIVE_CURVE_RIBBON:
case PRIMITIVE_MOTION_CURVE_RIBBON: {
- const uint curve_type = kernel_tex_fetch(__prim_type, prim_addr);
- hit = curve_intersect(kg,
- isect,
- P,
- dir,
- isect_t,
- visibility,
- object,
- prim_addr,
- ray->time,
- curve_type);
+ if ((type & PRIMITIVE_ALL_MOTION) && kernel_data.bvh.use_bvh_steps) {
+ const float2 prim_time = kernel_tex_fetch(__prim_time, prim_addr);
+ if (ray->time < prim_time.x || ray->time > prim_time.y) {
+ hit = false;
+ break;
+ }
+ }
+
+ const int curve_object = kernel_tex_fetch(__prim_object, prim_addr);
+ const int curve_type = kernel_tex_fetch(__prim_type, prim_addr);
+ const int curve_prim = kernel_tex_fetch(__prim_index, prim_addr);
+ hit = curve_intersect(
+ kg, isect, P, dir, isect_t, curve_object, curve_prim, ray->time, curve_type);
+
break;
}
#endif
diff --git a/intern/cycles/kernel/bvh/bvh_traversal.h b/intern/cycles/kernel/bvh/bvh_traversal.h
index a26d8c514f3..2feff593c10 100644
--- a/intern/cycles/kernel/bvh/bvh_traversal.h
+++ b/intern/cycles/kernel/bvh/bvh_traversal.h
@@ -165,18 +165,18 @@ ccl_device_noinline bool BVH_FUNCTION_FULL_NAME(BVH)(const KernelGlobals *kg,
case PRIMITIVE_CURVE_RIBBON:
case PRIMITIVE_MOTION_CURVE_RIBBON: {
for (; prim_addr < prim_addr2; prim_addr++) {
- const uint curve_type = kernel_tex_fetch(__prim_type, prim_addr);
- kernel_assert((curve_type & PRIMITIVE_ALL) == (type & PRIMITIVE_ALL));
- const bool hit = curve_intersect(kg,
- isect,
- P,
- dir,
- isect->t,
- visibility,
- object,
- prim_addr,
- ray->time,
- curve_type);
+ if ((type & PRIMITIVE_ALL_MOTION) && kernel_data.bvh.use_bvh_steps) {
+ const float2 prim_time = kernel_tex_fetch(__prim_time, prim_addr);
+ if (ray->time < prim_time.x || ray->time > prim_time.y) {
+ continue;
+ }
+ }
+
+ const int curve_object = kernel_tex_fetch(__prim_object, prim_addr);
+ const int curve_prim = kernel_tex_fetch(__prim_index, prim_addr);
+ const int curve_type = kernel_tex_fetch(__prim_type, prim_addr);
+ const bool hit = curve_intersect(
+ kg, isect, P, dir, isect->t, curve_object, curve_prim, ray->time, curve_type);
if (hit) {
/* shadow ray early termination */
if (visibility & PATH_RAY_SHADOW_OPAQUE)
diff --git a/intern/cycles/kernel/bvh/bvh_util.h b/intern/cycles/kernel/bvh/bvh_util.h
index 21384457b16..9f188a93e2c 100644
--- a/intern/cycles/kernel/bvh/bvh_util.h
+++ b/intern/cycles/kernel/bvh/bvh_util.h
@@ -118,19 +118,18 @@ ccl_device_inline void sort_intersections(Intersection *hits, uint num_hits)
ccl_device_forceinline int intersection_get_shader_flags(const KernelGlobals *ccl_restrict kg,
const Intersection *ccl_restrict isect)
{
- const int prim = kernel_tex_fetch(__prim_index, isect->prim);
+ const int prim = isect->prim;
int shader = 0;
#ifdef __HAIR__
- if (kernel_tex_fetch(__prim_type, isect->prim) & PRIMITIVE_ALL_TRIANGLE)
+ if (isect->type & PRIMITIVE_ALL_TRIANGLE)
#endif
{
shader = kernel_tex_fetch(__tri_shader, prim);
}
#ifdef __HAIR__
else {
- float4 str = kernel_tex_fetch(__curves, prim);
- shader = __float_as_int(str.z);
+ shader = kernel_tex_fetch(__curves, prim).shader_id;
}
#endif
@@ -138,21 +137,19 @@ ccl_device_forceinline int intersection_get_shader_flags(const KernelGlobals *cc
}
ccl_device_forceinline int intersection_get_shader_from_isect_prim(
- const KernelGlobals *ccl_restrict kg, const int isect_prim)
+ const KernelGlobals *ccl_restrict kg, const int prim, const int isect_type)
{
- const int prim = kernel_tex_fetch(__prim_index, isect_prim);
int shader = 0;
#ifdef __HAIR__
- if (kernel_tex_fetch(__prim_type, isect_prim) & PRIMITIVE_ALL_TRIANGLE)
+ if (isect_type & PRIMITIVE_ALL_TRIANGLE)
#endif
{
shader = kernel_tex_fetch(__tri_shader, prim);
}
#ifdef __HAIR__
else {
- float4 str = kernel_tex_fetch(__curves, prim);
- shader = __float_as_int(str.z);
+ shader = kernel_tex_fetch(__curves, prim).shader_id;
}
#endif
@@ -162,25 +159,13 @@ ccl_device_forceinline int intersection_get_shader_from_isect_prim(
ccl_device_forceinline int intersection_get_shader(const KernelGlobals *ccl_restrict kg,
const Intersection *ccl_restrict isect)
{
- return intersection_get_shader_from_isect_prim(kg, isect->prim);
-}
-
-ccl_device_forceinline int intersection_get_object(const KernelGlobals *ccl_restrict kg,
- const Intersection *ccl_restrict isect)
-{
- if (isect->object != OBJECT_NONE) {
- return isect->object;
- }
-
- return kernel_tex_fetch(__prim_object, isect->prim);
+ return intersection_get_shader_from_isect_prim(kg, isect->prim, isect->type);
}
ccl_device_forceinline int intersection_get_object_flags(const KernelGlobals *ccl_restrict kg,
const Intersection *ccl_restrict isect)
{
- const int object = intersection_get_object(kg, isect);
-
- return kernel_tex_fetch(__object_flag, object);
+ return kernel_tex_fetch(__object_flag, isect->object);
}
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/device/optix/kernel.cu b/intern/cycles/kernel/device/optix/kernel.cu
index 7a79e0c4823..736f30d93ef 100644
--- a/intern/cycles/kernel/device/optix/kernel.cu
+++ b/intern/cycles/kernel/device/optix/kernel.cu
@@ -41,22 +41,15 @@ template<typename T> ccl_device_forceinline T *get_payload_ptr_2()
return (T *)(((uint64_t)optixGetPayload_3() << 32) | optixGetPayload_2());
}
-template<bool always = false> ccl_device_forceinline uint get_object_id()
+ccl_device_forceinline int get_object_id()
{
#ifdef __OBJECT_MOTION__
- /* Always get the the instance ID from the TLAS.
+ /* Always get the the instance ID from the TLAS
* There might be a motion transform node between TLAS and BLAS which does not have one. */
- uint object = optixGetInstanceIdFromHandle(optixGetTransformListHandle(0));
+ return optixGetInstanceIdFromHandle(optixGetTransformListHandle(0));
#else
- uint object = optixGetInstanceId();
+ return optixGetInstanceId();
#endif
- /* Choose between always returning object ID or only for instances. */
- if (always || (object & 1) == 0)
- /* Can just remove the low bit since instance always contains object ID. */
- return object >> 1;
- else
- /* Set to OBJECT_NONE if this is not an instanced object. */
- return OBJECT_NONE;
}
extern "C" __global__ void __raygen__kernel_optix_integrator_intersect_closest()
@@ -108,7 +101,7 @@ extern "C" __global__ void __anyhit__kernel_optix_local_hit()
#endif
#ifdef __BVH_LOCAL__
- const uint object = get_object_id<true>();
+ const int object = get_object_id();
if (object != optixGetPayload_4() /* local_object */) {
/* Only intersect with matching object. */
return optixIgnoreIntersection();
@@ -152,21 +145,23 @@ extern "C" __global__ void __anyhit__kernel_optix_local_hit()
local_isect->num_hits = 1;
}
+ const int prim = optixGetPrimitiveIndex();
+
Intersection *isect = &local_isect->hits[hit];
isect->t = optixGetRayTmax();
- isect->prim = optixGetPrimitiveIndex();
+ isect->prim = prim;
isect->object = get_object_id();
- isect->type = kernel_tex_fetch(__prim_type, isect->prim);
+ isect->type = kernel_tex_fetch(__objects, isect->object).primitive_type;
const float2 barycentrics = optixGetTriangleBarycentrics();
isect->u = 1.0f - barycentrics.y - barycentrics.x;
isect->v = barycentrics.x;
/* Record geometric normal. */
- const uint tri_vindex = kernel_tex_fetch(__prim_tri_index, isect->prim);
- const float3 tri_a = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex + 0));
- const float3 tri_b = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex + 1));
- const float3 tri_c = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex + 2));
+ const uint tri_vindex = kernel_tex_fetch(__tri_vindex, prim).w;
+ const float3 tri_a = float4_to_float3(kernel_tex_fetch(__tri_verts, tri_vindex + 0));
+ const float3 tri_b = float4_to_float3(kernel_tex_fetch(__tri_verts, tri_vindex + 1));
+ const float3 tri_c = float4_to_float3(kernel_tex_fetch(__tri_verts, tri_vindex + 2));
local_isect->Ng[hit] = normalize(cross(tri_b - tri_a, tri_c - tri_a));
/* Continue tracing (without this the trace call would return after the first hit). */
@@ -179,25 +174,32 @@ extern "C" __global__ void __anyhit__kernel_optix_shadow_all_hit()
#ifdef __SHADOW_RECORD_ALL__
bool ignore_intersection = false;
- const uint prim = optixGetPrimitiveIndex();
+ int prim = optixGetPrimitiveIndex();
+ const uint object = get_object_id();
# ifdef __VISIBILITY_FLAG__
const uint visibility = optixGetPayload_4();
- if ((kernel_tex_fetch(__prim_visibility, prim) & visibility) == 0) {
+ if ((kernel_tex_fetch(__objects, object).visibility & visibility) == 0) {
ignore_intersection = true;
}
# endif
float u = 0.0f, v = 0.0f;
+ int type = 0;
if (optixIsTriangleHit()) {
const float2 barycentrics = optixGetTriangleBarycentrics();
u = 1.0f - barycentrics.y - barycentrics.x;
v = barycentrics.x;
+ type = kernel_tex_fetch(__objects, object).primitive_type;
}
# ifdef __HAIR__
else {
u = __uint_as_float(optixGetAttribute_0());
v = __uint_as_float(optixGetAttribute_1());
+ const KernelCurveSegment segment = kernel_tex_fetch(__curve_segments, prim);
+ type = segment.type;
+ prim = segment.prim;
+
/* Filter out curve endcaps. */
if (u == 0.0f || u == 1.0f) {
ignore_intersection = true;
@@ -245,8 +247,8 @@ extern "C" __global__ void __anyhit__kernel_optix_shadow_all_hit()
isect->v = v;
isect->t = optixGetRayTmax();
isect->prim = prim;
- isect->object = get_object_id();
- isect->type = kernel_tex_fetch(__prim_type, prim);
+ isect->object = object;
+ isect->type = type;
# ifdef __TRANSPARENT_SHADOWS__
/* Detect if this surface has a shader with transparent shadows. */
@@ -274,15 +276,14 @@ extern "C" __global__ void __anyhit__kernel_optix_volume_test()
}
#endif
+ const uint object = get_object_id();
#ifdef __VISIBILITY_FLAG__
- const uint prim = optixGetPrimitiveIndex();
const uint visibility = optixGetPayload_4();
- if ((kernel_tex_fetch(__prim_visibility, prim) & visibility) == 0) {
+ if ((kernel_tex_fetch(__objects, object).visibility & visibility) == 0) {
return optixIgnoreIntersection();
}
#endif
- const uint object = get_object_id<true>();
if ((kernel_tex_fetch(__object_flag, object) & SD_OBJECT_HAS_VOLUME) == 0) {
return optixIgnoreIntersection();
}
@@ -301,9 +302,9 @@ extern "C" __global__ void __anyhit__kernel_optix_visibility_test()
#endif
#ifdef __VISIBILITY_FLAG__
- const uint prim = optixGetPrimitiveIndex();
+ const uint object = get_object_id();
const uint visibility = optixGetPayload_4();
- if ((kernel_tex_fetch(__prim_visibility, prim) & visibility) == 0) {
+ if ((kernel_tex_fetch(__objects, object).visibility & visibility) == 0) {
return optixIgnoreIntersection();
}
@@ -316,28 +317,39 @@ extern "C" __global__ void __anyhit__kernel_optix_visibility_test()
extern "C" __global__ void __closesthit__kernel_optix_hit()
{
+ const int object = get_object_id();
+ const int prim = optixGetPrimitiveIndex();
+
optixSetPayload_0(__float_as_uint(optixGetRayTmax())); /* Intersection distance */
- optixSetPayload_3(optixGetPrimitiveIndex());
- optixSetPayload_4(get_object_id());
- /* Can be PRIMITIVE_TRIANGLE and PRIMITIVE_MOTION_TRIANGLE or curve type and segment index. */
- optixSetPayload_5(kernel_tex_fetch(__prim_type, optixGetPrimitiveIndex()));
+ optixSetPayload_4(object);
if (optixIsTriangleHit()) {
const float2 barycentrics = optixGetTriangleBarycentrics();
optixSetPayload_1(__float_as_uint(1.0f - barycentrics.y - barycentrics.x));
optixSetPayload_2(__float_as_uint(barycentrics.x));
+ optixSetPayload_3(prim);
+ optixSetPayload_5(kernel_tex_fetch(__objects, object).primitive_type);
}
else {
+ const KernelCurveSegment segment = kernel_tex_fetch(__curve_segments, prim);
optixSetPayload_1(optixGetAttribute_0()); /* Same as 'optixGetCurveParameter()' */
optixSetPayload_2(optixGetAttribute_1());
+ optixSetPayload_3(segment.prim);
+ optixSetPayload_5(segment.type);
}
}
#ifdef __HAIR__
-ccl_device_inline void optix_intersection_curve(const uint prim, const uint type)
+ccl_device_inline void optix_intersection_curve(const int prim, const int type)
{
- const uint object = get_object_id<true>();
+ const int object = get_object_id();
+
+# ifdef __VISIBILITY_FLAG__
const uint visibility = optixGetPayload_4();
+ if ((kernel_tex_fetch(__objects, object).visibility & visibility) == 0) {
+ return;
+ }
+# endif
float3 P = optixGetObjectRayOrigin();
float3 dir = optixGetObjectRayDirection();
@@ -358,7 +370,7 @@ ccl_device_inline void optix_intersection_curve(const uint prim, const uint type
if (isect.t != FLT_MAX)
isect.t *= len;
- if (curve_intersect(NULL, &isect, P, dir, isect.t, visibility, object, prim, time, type)) {
+ if (curve_intersect(NULL, &isect, P, dir, isect.t, object, prim, time, type)) {
optixReportIntersection(isect.t / len,
type & PRIMITIVE_ALL,
__float_as_int(isect.u), /* Attribute_0 */
@@ -368,9 +380,9 @@ ccl_device_inline void optix_intersection_curve(const uint prim, const uint type
extern "C" __global__ void __intersection__curve_ribbon()
{
- const uint prim = optixGetPrimitiveIndex();
- const uint type = kernel_tex_fetch(__prim_type, prim);
-
+ const KernelCurveSegment segment = kernel_tex_fetch(__curve_segments, optixGetPrimitiveIndex());
+ const int prim = segment.prim;
+ const int type = segment.type;
if (type & (PRIMITIVE_CURVE_RIBBON | PRIMITIVE_MOTION_CURVE_RIBBON)) {
optix_intersection_curve(prim, type);
}
diff --git a/intern/cycles/kernel/geom/geom_curve.h b/intern/cycles/kernel/geom/geom_curve.h
index a827a67ce7a..811558edae9 100644
--- a/intern/cycles/kernel/geom/geom_curve.h
+++ b/intern/cycles/kernel/geom/geom_curve.h
@@ -34,8 +34,8 @@ ccl_device float curve_attribute_float(const KernelGlobals *kg,
float *dy)
{
if (desc.element & (ATTR_ELEMENT_CURVE_KEY | ATTR_ELEMENT_CURVE_KEY_MOTION)) {
- float4 curvedata = kernel_tex_fetch(__curves, sd->prim);
- int k0 = __float_as_int(curvedata.x) + PRIMITIVE_UNPACK_SEGMENT(sd->type);
+ KernelCurve curve = kernel_tex_fetch(__curves, sd->prim);
+ int k0 = curve.first_key + PRIMITIVE_UNPACK_SEGMENT(sd->type);
int k1 = k0 + 1;
float f0 = kernel_tex_fetch(__attributes_float, desc.offset + k0);
@@ -76,8 +76,8 @@ ccl_device float2 curve_attribute_float2(const KernelGlobals *kg,
float2 *dy)
{
if (desc.element & (ATTR_ELEMENT_CURVE_KEY | ATTR_ELEMENT_CURVE_KEY_MOTION)) {
- float4 curvedata = kernel_tex_fetch(__curves, sd->prim);
- int k0 = __float_as_int(curvedata.x) + PRIMITIVE_UNPACK_SEGMENT(sd->type);
+ KernelCurve curve = kernel_tex_fetch(__curves, sd->prim);
+ int k0 = curve.first_key + PRIMITIVE_UNPACK_SEGMENT(sd->type);
int k1 = k0 + 1;
float2 f0 = kernel_tex_fetch(__attributes_float2, desc.offset + k0);
@@ -122,8 +122,8 @@ ccl_device float3 curve_attribute_float3(const KernelGlobals *kg,
float3 *dy)
{
if (desc.element & (ATTR_ELEMENT_CURVE_KEY | ATTR_ELEMENT_CURVE_KEY_MOTION)) {
- float4 curvedata = kernel_tex_fetch(__curves, sd->prim);
- int k0 = __float_as_int(curvedata.x) + PRIMITIVE_UNPACK_SEGMENT(sd->type);
+ KernelCurve curve = kernel_tex_fetch(__curves, sd->prim);
+ int k0 = curve.first_key + PRIMITIVE_UNPACK_SEGMENT(sd->type);
int k1 = k0 + 1;
float3 f0 = float4_to_float3(kernel_tex_fetch(__attributes_float3, desc.offset + k0));
@@ -164,8 +164,8 @@ ccl_device float4 curve_attribute_float4(const KernelGlobals *kg,
float4 *dy)
{
if (desc.element & (ATTR_ELEMENT_CURVE_KEY | ATTR_ELEMENT_CURVE_KEY_MOTION)) {
- float4 curvedata = kernel_tex_fetch(__curves, sd->prim);
- int k0 = __float_as_int(curvedata.x) + PRIMITIVE_UNPACK_SEGMENT(sd->type);
+ KernelCurve curve = kernel_tex_fetch(__curves, sd->prim);
+ int k0 = curve.first_key + PRIMITIVE_UNPACK_SEGMENT(sd->type);
int k1 = k0 + 1;
float4 f0 = kernel_tex_fetch(__attributes_float3, desc.offset + k0);
@@ -206,8 +206,8 @@ ccl_device float curve_thickness(const KernelGlobals *kg, const ShaderData *sd)
float r = 0.0f;
if (sd->type & PRIMITIVE_ALL_CURVE) {
- float4 curvedata = kernel_tex_fetch(__curves, sd->prim);
- int k0 = __float_as_int(curvedata.x) + PRIMITIVE_UNPACK_SEGMENT(sd->type);
+ KernelCurve curve = kernel_tex_fetch(__curves, sd->prim);
+ int k0 = curve.first_key + PRIMITIVE_UNPACK_SEGMENT(sd->type);
int k1 = k0 + 1;
float4 P_curve[2];
@@ -231,8 +231,8 @@ ccl_device float curve_thickness(const KernelGlobals *kg, const ShaderData *sd)
ccl_device float3 curve_motion_center_location(const KernelGlobals *kg, const ShaderData *sd)
{
- float4 curvedata = kernel_tex_fetch(__curves, sd->prim);
- int k0 = __float_as_int(curvedata.x) + PRIMITIVE_UNPACK_SEGMENT(sd->type);
+ KernelCurve curve = kernel_tex_fetch(__curves, sd->prim);
+ int k0 = curve.first_key + PRIMITIVE_UNPACK_SEGMENT(sd->type);
int k1 = k0 + 1;
float4 P_curve[2];
diff --git a/intern/cycles/kernel/geom/geom_curve_intersect.h b/intern/cycles/kernel/geom/geom_curve_intersect.h
index a068e93790a..30addb9616d 100644
--- a/intern/cycles/kernel/geom/geom_curve_intersect.h
+++ b/intern/cycles/kernel/geom/geom_curve_intersect.h
@@ -630,33 +630,19 @@ ccl_device_forceinline bool curve_intersect(const KernelGlobals *kg,
const float3 P,
const float3 dir,
const float tmax,
- uint visibility,
int object,
- int curveAddr,
+ int prim,
float time,
int type)
{
const bool is_motion = (type & PRIMITIVE_ALL_MOTION);
-# ifndef __KERNEL_OPTIX__ /* See OptiX motion flag OPTIX_MOTION_FLAG_[START|END]_VANISH */
- if (is_motion && kernel_data.bvh.use_bvh_steps) {
- const float2 prim_time = kernel_tex_fetch(__prim_time, curveAddr);
- if (time < prim_time.x || time > prim_time.y) {
- return false;
- }
- }
-# endif
+ KernelCurve kcurve = kernel_tex_fetch(__curves, prim);
- int segment = PRIMITIVE_UNPACK_SEGMENT(type);
- int prim = kernel_tex_fetch(__prim_index, curveAddr);
-
- float4 v00 = kernel_tex_fetch(__curves, prim);
-
- int k0 = __float_as_int(v00.x) + segment;
+ int k0 = kcurve.first_key + PRIMITIVE_UNPACK_SEGMENT(type);
int k1 = k0 + 1;
-
- int ka = max(k0 - 1, __float_as_int(v00.x));
- int kb = min(k1 + 1, __float_as_int(v00.x) + __float_as_int(v00.y) - 1);
+ int ka = max(k0 - 1, kcurve.first_key);
+ int kb = min(k1 + 1, kcurve.first_key + kcurve.num_keys - 1);
float4 curve[4];
if (!is_motion) {
@@ -666,21 +652,14 @@ ccl_device_forceinline bool curve_intersect(const KernelGlobals *kg,
curve[3] = kernel_tex_fetch(__curve_keys, kb);
}
else {
- int fobject = (object == OBJECT_NONE) ? kernel_tex_fetch(__prim_object, curveAddr) : object;
- motion_curve_keys(kg, fobject, prim, time, ka, k0, k1, kb, curve);
+ motion_curve_keys(kg, object, prim, time, ka, k0, k1, kb, curve);
}
-# ifdef __VISIBILITY_FLAG__
- if (!(kernel_tex_fetch(__prim_visibility, curveAddr) & visibility)) {
- return false;
- }
-# endif
-
if (type & (PRIMITIVE_CURVE_RIBBON | PRIMITIVE_MOTION_CURVE_RIBBON)) {
/* todo: adaptive number of subdivisions could help performance here. */
const int subdivisions = kernel_data.bvh.curve_subdivisions;
if (ribbon_intersect(P, dir, tmax, subdivisions, curve, isect)) {
- isect->prim = curveAddr;
+ isect->prim = prim;
isect->object = object;
isect->type = type;
return true;
@@ -690,7 +669,7 @@ ccl_device_forceinline bool curve_intersect(const KernelGlobals *kg,
}
else {
if (curve_intersect_recursive(P, dir, tmax, curve, isect)) {
- isect->prim = curveAddr;
+ isect->prim = prim;
isect->object = object;
isect->type = type;
return true;
@@ -708,7 +687,7 @@ ccl_device_inline void curve_shader_setup(const KernelGlobals *kg,
const int isect_object,
const int isect_prim)
{
- if (isect_object != OBJECT_NONE) {
+ if (!(sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
const Transform tfm = object_get_inverse_transform(kg, sd);
P = transform_point(&tfm, P);
@@ -716,14 +695,12 @@ ccl_device_inline void curve_shader_setup(const KernelGlobals *kg,
D = safe_normalize_len(D, &t);
}
- int prim = kernel_tex_fetch(__prim_index, isect_prim);
- float4 v00 = kernel_tex_fetch(__curves, prim);
+ KernelCurve kcurve = kernel_tex_fetch(__curves, isect_prim);
- int k0 = __float_as_int(v00.x) + PRIMITIVE_UNPACK_SEGMENT(sd->type);
+ int k0 = kcurve.first_key + PRIMITIVE_UNPACK_SEGMENT(sd->type);
int k1 = k0 + 1;
-
- int ka = max(k0 - 1, __float_as_int(v00.x));
- int kb = min(k1 + 1, __float_as_int(v00.x) + __float_as_int(v00.y) - 1);
+ int ka = max(k0 - 1, kcurve.first_key);
+ int kb = min(k1 + 1, kcurve.first_key + kcurve.num_keys - 1);
float4 P_curve[4];
@@ -780,15 +757,13 @@ ccl_device_inline void curve_shader_setup(const KernelGlobals *kg,
sd->dPdv = cross(dPdu, sd->Ng);
# endif
- if (isect_object != OBJECT_NONE) {
+ if (!(sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
const Transform tfm = object_get_transform(kg, sd);
P = transform_point(&tfm, P);
}
sd->P = P;
-
- float4 curvedata = kernel_tex_fetch(__curves, sd->prim);
- sd->shader = __float_as_int(curvedata.z);
+ sd->shader = kernel_tex_fetch(__curves, sd->prim).shader_id;
}
#endif
diff --git a/intern/cycles/kernel/geom/geom_motion_triangle.h b/intern/cycles/kernel/geom/geom_motion_triangle.h
index 239bd0a37b2..b7f182090aa 100644
--- a/intern/cycles/kernel/geom/geom_motion_triangle.h
+++ b/intern/cycles/kernel/geom/geom_motion_triangle.h
@@ -72,9 +72,9 @@ ccl_device_inline void motion_triangle_verts_for_step(const KernelGlobals *kg,
{
if (step == numsteps) {
/* center step: regular vertex location */
- verts[0] = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w + 0));
- verts[1] = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w + 1));
- verts[2] = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w + 2));
+ verts[0] = float4_to_float3(kernel_tex_fetch(__tri_verts, tri_vindex.w + 0));
+ verts[1] = float4_to_float3(kernel_tex_fetch(__tri_verts, tri_vindex.w + 1));
+ verts[2] = float4_to_float3(kernel_tex_fetch(__tri_verts, tri_vindex.w + 2));
}
else {
/* center step not store in this array */
diff --git a/intern/cycles/kernel/geom/geom_motion_triangle_intersect.h b/intern/cycles/kernel/geom/geom_motion_triangle_intersect.h
index ec7e4b07d76..6fb9756ff92 100644
--- a/intern/cycles/kernel/geom/geom_motion_triangle_intersect.h
+++ b/intern/cycles/kernel/geom/geom_motion_triangle_intersect.h
@@ -44,7 +44,7 @@ ccl_device_inline float3 motion_triangle_refine(const KernelGlobals *kg,
float3 verts[3])
{
#ifdef __INTERSECTION_REFINE__
- if (isect_object != OBJECT_NONE) {
+ if (!(sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
if (UNLIKELY(t == 0.0f)) {
return P;
}
@@ -70,7 +70,7 @@ ccl_device_inline float3 motion_triangle_refine(const KernelGlobals *kg,
/* Compute refined position. */
P = P + D * rt;
- if (isect_object != OBJECT_NONE) {
+ if (!(sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
const Transform tfm = object_get_transform(kg, sd);
P = transform_point(&tfm, P);
}
@@ -106,7 +106,7 @@ ccl_device_inline
return motion_triangle_refine(kg, sd, P, D, t, isect_object, isect_prim, verts);
# else
# ifdef __INTERSECTION_REFINE__
- if (isect_object != OBJECT_NONE) {
+ if (!(sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
const Transform tfm = object_get_inverse_transform(kg, sd);
P = transform_point(&tfm, P);
@@ -128,7 +128,7 @@ ccl_device_inline
P = P + D * rt;
- if (isect_object != OBJECT_NONE) {
+ if (!(sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
const Transform tfm = object_get_transform(kg, sd);
P = transform_point(&tfm, P);
}
@@ -186,8 +186,9 @@ ccl_device_inline bool motion_triangle_intersect(const KernelGlobals *kg,
isect->t = t;
isect->u = u;
isect->v = v;
- isect->prim = prim_addr;
- isect->object = object;
+ isect->prim = prim;
+ isect->object = (object == OBJECT_NONE) ? kernel_tex_fetch(__prim_object, prim_addr) :
+ object;
isect->type = PRIMITIVE_MOTION_TRIANGLE;
return true;
}
@@ -288,8 +289,8 @@ ccl_device_inline bool motion_triangle_intersect_local(const KernelGlobals *kg,
isect->t = t;
isect->u = u;
isect->v = v;
- isect->prim = prim_addr;
- isect->object = object;
+ isect->prim = prim;
+ isect->object = local_object;
isect->type = PRIMITIVE_MOTION_TRIANGLE;
/* Record geometric normal. */
diff --git a/intern/cycles/kernel/geom/geom_shader_data.h b/intern/cycles/kernel/geom/geom_shader_data.h
index 5dc03940238..f78d194359d 100644
--- a/intern/cycles/kernel/geom/geom_shader_data.h
+++ b/intern/cycles/kernel/geom/geom_shader_data.h
@@ -52,10 +52,9 @@ ccl_device_inline void shader_setup_from_ray(const KernelGlobals *ccl_restrict k
sd->v = isect->v;
sd->ray_length = isect->t;
sd->type = isect->type;
- sd->object = (isect->object == OBJECT_NONE) ? kernel_tex_fetch(__prim_object, isect->prim) :
- isect->object;
+ sd->object = isect->object;
sd->object_flag = kernel_tex_fetch(__object_flag, sd->object);
- sd->prim = kernel_tex_fetch(__prim_index, isect->prim);
+ sd->prim = isect->prim;
sd->lamp = LAMP_NONE;
sd->flag = 0;
diff --git a/intern/cycles/kernel/geom/geom_triangle.h b/intern/cycles/kernel/geom/geom_triangle.h
index 910fb122c6d..8edba46fd39 100644
--- a/intern/cycles/kernel/geom/geom_triangle.h
+++ b/intern/cycles/kernel/geom/geom_triangle.h
@@ -29,9 +29,9 @@ ccl_device_inline float3 triangle_normal(const KernelGlobals *kg, ShaderData *sd
{
/* load triangle vertices */
const uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, sd->prim);
- const float3 v0 = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w + 0));
- const float3 v1 = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w + 1));
- const float3 v2 = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w + 2));
+ const float3 v0 = float4_to_float3(kernel_tex_fetch(__tri_verts, tri_vindex.w + 0));
+ const float3 v1 = float4_to_float3(kernel_tex_fetch(__tri_verts, tri_vindex.w + 1));
+ const float3 v2 = float4_to_float3(kernel_tex_fetch(__tri_verts, tri_vindex.w + 2));
/* return normal */
if (sd->object_flag & SD_OBJECT_NEGATIVE_SCALE_APPLIED) {
@@ -54,9 +54,9 @@ ccl_device_inline void triangle_point_normal(const KernelGlobals *kg,
{
/* load triangle vertices */
const uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim);
- float3 v0 = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w + 0));
- float3 v1 = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w + 1));
- float3 v2 = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w + 2));
+ float3 v0 = float4_to_float3(kernel_tex_fetch(__tri_verts, tri_vindex.w + 0));
+ float3 v1 = float4_to_float3(kernel_tex_fetch(__tri_verts, tri_vindex.w + 1));
+ float3 v2 = float4_to_float3(kernel_tex_fetch(__tri_verts, tri_vindex.w + 2));
/* compute point */
float t = 1.0f - u - v;
*P = (u * v0 + v * v1 + t * v2);
@@ -78,9 +78,9 @@ ccl_device_inline void triangle_point_normal(const KernelGlobals *kg,
ccl_device_inline void triangle_vertices(const KernelGlobals *kg, int prim, float3 P[3])
{
const uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim);
- P[0] = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w + 0));
- P[1] = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w + 1));
- P[2] = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w + 2));
+ P[0] = float4_to_float3(kernel_tex_fetch(__tri_verts, tri_vindex.w + 0));
+ P[1] = float4_to_float3(kernel_tex_fetch(__tri_verts, tri_vindex.w + 1));
+ P[2] = float4_to_float3(kernel_tex_fetch(__tri_verts, tri_vindex.w + 2));
}
/* Triangle vertex locations and vertex normals */
@@ -91,9 +91,9 @@ ccl_device_inline void triangle_vertices_and_normals(const KernelGlobals *kg,
float3 N[3])
{
const uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim);
- P[0] = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w + 0));
- P[1] = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w + 1));
- P[2] = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w + 2));
+ P[0] = float4_to_float3(kernel_tex_fetch(__tri_verts, tri_vindex.w + 0));
+ P[1] = float4_to_float3(kernel_tex_fetch(__tri_verts, tri_vindex.w + 1));
+ P[2] = float4_to_float3(kernel_tex_fetch(__tri_verts, tri_vindex.w + 2));
N[0] = float4_to_float3(kernel_tex_fetch(__tri_vnormal, tri_vindex.x));
N[1] = float4_to_float3(kernel_tex_fetch(__tri_vnormal, tri_vindex.y));
N[2] = float4_to_float3(kernel_tex_fetch(__tri_vnormal, tri_vindex.z));
@@ -145,9 +145,9 @@ ccl_device_inline void triangle_dPdudv(const KernelGlobals *kg,
{
/* fetch triangle vertex coordinates */
const uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim);
- const float3 p0 = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w + 0));
- const float3 p1 = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w + 1));
- const float3 p2 = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w + 2));
+ const float3 p0 = float4_to_float3(kernel_tex_fetch(__tri_verts, tri_vindex.w + 0));
+ const float3 p1 = float4_to_float3(kernel_tex_fetch(__tri_verts, tri_vindex.w + 1));
+ const float3 p2 = float4_to_float3(kernel_tex_fetch(__tri_verts, tri_vindex.w + 2));
/* compute derivatives of P w.r.t. uv */
*dPdu = (p0 - p2);
diff --git a/intern/cycles/kernel/geom/geom_triangle_intersect.h b/intern/cycles/kernel/geom/geom_triangle_intersect.h
index 30b77ebd2eb..b784cc75d08 100644
--- a/intern/cycles/kernel/geom/geom_triangle_intersect.h
+++ b/intern/cycles/kernel/geom/geom_triangle_intersect.h
@@ -35,13 +35,14 @@ ccl_device_inline bool triangle_intersect(const KernelGlobals *kg,
int object,
int prim_addr)
{
- const uint tri_vindex = kernel_tex_fetch(__prim_tri_index, prim_addr);
+ const int prim = kernel_tex_fetch(__prim_index, prim_addr);
+ const uint tri_vindex = kernel_tex_fetch(__tri_vindex, prim).w;
#if defined(__KERNEL_SSE2__) && defined(__KERNEL_SSE__)
- const ssef *ssef_verts = (ssef *)&kg->__prim_tri_verts.data[tri_vindex];
+ const ssef *ssef_verts = (ssef *)&kg->__tri_verts.data[tri_vindex];
#else
- const float4 tri_a = kernel_tex_fetch(__prim_tri_verts, tri_vindex + 0),
- tri_b = kernel_tex_fetch(__prim_tri_verts, tri_vindex + 1),
- tri_c = kernel_tex_fetch(__prim_tri_verts, tri_vindex + 2);
+ const float4 tri_a = kernel_tex_fetch(__tri_verts, tri_vindex + 0),
+ tri_b = kernel_tex_fetch(__tri_verts, tri_vindex + 1),
+ tri_c = kernel_tex_fetch(__tri_verts, tri_vindex + 2);
#endif
float t, u, v;
if (ray_triangle_intersect(P,
@@ -64,8 +65,9 @@ ccl_device_inline bool triangle_intersect(const KernelGlobals *kg,
if (kernel_tex_fetch(__prim_visibility, prim_addr) & visibility)
#endif
{
- isect->prim = prim_addr;
- isect->object = object;
+ isect->object = (object == OBJECT_NONE) ? kernel_tex_fetch(__prim_object, prim_addr) :
+ object;
+ isect->prim = prim;
isect->type = PRIMITIVE_TRIANGLE;
isect->u = u;
isect->v = v;
@@ -102,13 +104,14 @@ ccl_device_inline bool triangle_intersect_local(const KernelGlobals *kg,
}
}
- const uint tri_vindex = kernel_tex_fetch(__prim_tri_index, prim_addr);
+ const int prim = kernel_tex_fetch(__prim_index, prim_addr);
+ const uint tri_vindex = kernel_tex_fetch(__tri_vindex, prim).w;
# if defined(__KERNEL_SSE2__) && defined(__KERNEL_SSE__)
- const ssef *ssef_verts = (ssef *)&kg->__prim_tri_verts.data[tri_vindex];
+ const ssef *ssef_verts = (ssef *)&kg->__tri_verts.data[tri_vindex];
# else
- const float3 tri_a = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex + 0)),
- tri_b = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex + 1)),
- tri_c = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex + 2));
+ const float3 tri_a = float4_to_float3(kernel_tex_fetch(__tri_verts, tri_vindex + 0)),
+ tri_b = float4_to_float3(kernel_tex_fetch(__tri_verts, tri_vindex + 1)),
+ tri_c = float4_to_float3(kernel_tex_fetch(__tri_verts, tri_vindex + 2));
# endif
float t, u, v;
if (!ray_triangle_intersect(P,
@@ -167,8 +170,8 @@ ccl_device_inline bool triangle_intersect_local(const KernelGlobals *kg,
/* Record intersection. */
Intersection *isect = &local_isect->hits[hit];
- isect->prim = prim_addr;
- isect->object = object;
+ isect->prim = prim;
+ isect->object = local_object;
isect->type = PRIMITIVE_TRIANGLE;
isect->u = u;
isect->v = v;
@@ -176,9 +179,9 @@ ccl_device_inline bool triangle_intersect_local(const KernelGlobals *kg,
/* Record geometric normal. */
# if defined(__KERNEL_SSE2__) && defined(__KERNEL_SSE__)
- const float3 tri_a = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex + 0)),
- tri_b = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex + 1)),
- tri_c = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex + 2));
+ const float3 tri_a = float4_to_float3(kernel_tex_fetch(__tri_verts, tri_vindex + 0)),
+ tri_b = float4_to_float3(kernel_tex_fetch(__tri_verts, tri_vindex + 1)),
+ tri_c = float4_to_float3(kernel_tex_fetch(__tri_verts, tri_vindex + 2));
# endif
local_isect->Ng[hit] = normalize(cross(tri_b - tri_a, tri_c - tri_a));
@@ -206,7 +209,7 @@ ccl_device_inline float3 triangle_refine(const KernelGlobals *kg,
const int isect_prim)
{
#ifdef __INTERSECTION_REFINE__
- if (isect_object != OBJECT_NONE) {
+ if (!(sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
if (UNLIKELY(t == 0.0f)) {
return P;
}
@@ -219,10 +222,10 @@ ccl_device_inline float3 triangle_refine(const KernelGlobals *kg,
P = P + D * t;
- const uint tri_vindex = kernel_tex_fetch(__prim_tri_index, isect_prim);
- const float4 tri_a = kernel_tex_fetch(__prim_tri_verts, tri_vindex + 0),
- tri_b = kernel_tex_fetch(__prim_tri_verts, tri_vindex + 1),
- tri_c = kernel_tex_fetch(__prim_tri_verts, tri_vindex + 2);
+ const uint tri_vindex = kernel_tex_fetch(__tri_vindex, isect_prim).w;
+ const float4 tri_a = kernel_tex_fetch(__tri_verts, tri_vindex + 0),
+ tri_b = kernel_tex_fetch(__tri_verts, tri_vindex + 1),
+ tri_c = kernel_tex_fetch(__tri_verts, tri_vindex + 2);
float3 edge1 = make_float3(tri_a.x - tri_c.x, tri_a.y - tri_c.y, tri_a.z - tri_c.z);
float3 edge2 = make_float3(tri_b.x - tri_c.x, tri_b.y - tri_c.y, tri_b.z - tri_c.z);
float3 tvec = make_float3(P.x - tri_c.x, P.y - tri_c.y, P.z - tri_c.z);
@@ -239,7 +242,7 @@ ccl_device_inline float3 triangle_refine(const KernelGlobals *kg,
P = P + D * rt;
}
- if (isect_object != OBJECT_NONE) {
+ if (!(sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
const Transform tfm = object_get_transform(kg, sd);
P = transform_point(&tfm, P);
}
@@ -265,7 +268,7 @@ ccl_device_inline float3 triangle_refine_local(const KernelGlobals *kg,
/* t is always in world space with OptiX. */
return triangle_refine(kg, sd, P, D, t, isect_object, isect_prim);
#else
- if (isect_object != OBJECT_NONE) {
+ if (!(sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
const Transform tfm = object_get_inverse_transform(kg, sd);
P = transform_point(&tfm, P);
@@ -276,10 +279,10 @@ ccl_device_inline float3 triangle_refine_local(const KernelGlobals *kg,
P = P + D * t;
# ifdef __INTERSECTION_REFINE__
- const uint tri_vindex = kernel_tex_fetch(__prim_tri_index, isect_prim);
- const float4 tri_a = kernel_tex_fetch(__prim_tri_verts, tri_vindex + 0),
- tri_b = kernel_tex_fetch(__prim_tri_verts, tri_vindex + 1),
- tri_c = kernel_tex_fetch(__prim_tri_verts, tri_vindex + 2);
+ const uint tri_vindex = kernel_tex_fetch(__tri_vindex, isect_prim).w;
+ const float4 tri_a = kernel_tex_fetch(__tri_verts, tri_vindex + 0),
+ tri_b = kernel_tex_fetch(__tri_verts, tri_vindex + 1),
+ tri_c = kernel_tex_fetch(__tri_verts, tri_vindex + 2);
float3 edge1 = make_float3(tri_a.x - tri_c.x, tri_a.y - tri_c.y, tri_a.z - tri_c.z);
float3 edge2 = make_float3(tri_b.x - tri_c.x, tri_b.y - tri_c.y, tri_b.z - tri_c.z);
float3 tvec = make_float3(P.x - tri_c.x, P.y - tri_c.y, P.z - tri_c.z);
@@ -297,7 +300,7 @@ ccl_device_inline float3 triangle_refine_local(const KernelGlobals *kg,
}
# endif /* __INTERSECTION_REFINE__ */
- if (isect_object != OBJECT_NONE) {
+ if (!(sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
const Transform tfm = object_get_transform(kg, sd);
P = transform_point(&tfm, P);
}
diff --git a/intern/cycles/kernel/integrator/integrator_intersect_closest.h b/intern/cycles/kernel/integrator/integrator_intersect_closest.h
index 4e581df1870..579a9c4d200 100644
--- a/intern/cycles/kernel/integrator/integrator_intersect_closest.h
+++ b/intern/cycles/kernel/integrator/integrator_intersect_closest.h
@@ -160,10 +160,7 @@ ccl_device void integrator_intersect_closest(INTEGRATOR_STATE_ARGS)
if (path_state_ao_bounce(INTEGRATOR_STATE_PASS)) {
ray.t = kernel_data.integrator.ao_bounces_distance;
- const int last_object = last_isect_object != OBJECT_NONE ?
- last_isect_object :
- kernel_tex_fetch(__prim_object, last_isect_prim);
- const float object_ao_distance = kernel_tex_fetch(__objects, last_object).ao_distance;
+ const float object_ao_distance = kernel_tex_fetch(__objects, last_isect_object).ao_distance;
if (object_ao_distance != 0.0f) {
ray.t = object_ao_distance;
}
diff --git a/intern/cycles/kernel/integrator/integrator_shade_background.h b/intern/cycles/kernel/integrator/integrator_shade_background.h
index 3e4cc837e9b..234aa7cae63 100644
--- a/intern/cycles/kernel/integrator/integrator_shade_background.h
+++ b/intern/cycles/kernel/integrator/integrator_shade_background.h
@@ -192,7 +192,8 @@ ccl_device void integrator_shade_background(INTEGRATOR_STATE_ARGS,
INTEGRATOR_STATE_WRITE(path, flag) &= ~PATH_RAY_SHADOW_CATCHER_BACKGROUND;
const int isect_prim = INTEGRATOR_STATE(isect, prim);
- const int shader = intersection_get_shader_from_isect_prim(kg, isect_prim);
+ const int isect_type = INTEGRATOR_STATE(isect, type);
+ const int shader = intersection_get_shader_from_isect_prim(kg, isect_prim, isect_type);
const int shader_flags = kernel_tex_fetch(__shaders, shader).flags;
if ((shader_flags & SD_HAS_RAYTRACE) || (kernel_data.film.pass_ao != PASS_UNUSED)) {
diff --git a/intern/cycles/kernel/integrator/integrator_subsurface.h b/intern/cycles/kernel/integrator/integrator_subsurface.h
index 9490738404e..c309d20a046 100644
--- a/intern/cycles/kernel/integrator/integrator_subsurface.h
+++ b/intern/cycles/kernel/integrator/integrator_subsurface.h
@@ -577,7 +577,7 @@ ccl_device_inline bool subsurface_scatter(INTEGRATOR_STATE_ARGS)
# ifdef __VOLUME__
/* Update volume stack if needed. */
if (kernel_data.integrator.use_volumes) {
- const int object = intersection_get_object(kg, &ss_isect.hits[0]);
+ const int object = ss_isect.hits[0].object;
const int object_flag = kernel_tex_fetch(__object_flag, object);
if (object_flag & SD_OBJECT_INTERSECTS_VOLUME) {
diff --git a/intern/cycles/kernel/kernel_textures.h b/intern/cycles/kernel/kernel_textures.h
index bf9b94c1753..464ecb183cb 100644
--- a/intern/cycles/kernel/kernel_textures.h
+++ b/intern/cycles/kernel/kernel_textures.h
@@ -18,11 +18,9 @@
# define KERNEL_TEX(type, name)
#endif
-/* bvh */
+/* BVH2, not used for OptiX or Embree. */
KERNEL_TEX(float4, __bvh_nodes)
KERNEL_TEX(float4, __bvh_leaf_nodes)
-KERNEL_TEX(float4, __prim_tri_verts)
-KERNEL_TEX(uint, __prim_tri_index)
KERNEL_TEX(uint, __prim_type)
KERNEL_TEX(uint, __prim_visibility)
KERNEL_TEX(uint, __prim_index)
@@ -46,10 +44,12 @@ KERNEL_TEX(float4, __tri_vnormal)
KERNEL_TEX(uint4, __tri_vindex)
KERNEL_TEX(uint, __tri_patch)
KERNEL_TEX(float2, __tri_patch_uv)
+KERNEL_TEX(float4, __tri_verts)
/* curves */
-KERNEL_TEX(float4, __curves)
+KERNEL_TEX(KernelCurve, __curves)
KERNEL_TEX(float4, __curve_keys)
+KERNEL_TEX(KernelCurveSegment, __curve_segments)
/* patches */
KERNEL_TEX(uint, __patches)
diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h
index 22dde3537eb..4a72f45f1a2 100644
--- a/intern/cycles/kernel/kernel_types.h
+++ b/intern/cycles/kernel/kernel_types.h
@@ -1270,10 +1270,25 @@ typedef struct KernelObject {
float ao_distance;
- float pad1, pad2;
+ uint visibility;
+ int primitive_type;
} KernelObject;
static_assert_align(KernelObject, 16);
+typedef struct KernelCurve {
+ int shader_id;
+ int first_key;
+ int num_keys;
+ int type;
+} KernelCurve;
+static_assert_align(KernelCurve, 16);
+
+typedef struct KernelCurveSegment {
+ int prim;
+ int type;
+} KernelCurveSegment;
+static_assert_align(KernelCurveSegment, 8);
+
typedef struct KernelSpotLight {
float radius;
float invarea;
diff --git a/intern/cycles/kernel/svm/svm_bevel.h b/intern/cycles/kernel/svm/svm_bevel.h
index 9d7ce202d49..19176087180 100644
--- a/intern/cycles/kernel/svm/svm_bevel.h
+++ b/intern/cycles/kernel/svm/svm_bevel.h
@@ -206,8 +206,7 @@ ccl_device float3 svm_bevel(INTEGRATOR_STATE_CONST_ARGS,
# ifdef __OBJECT_MOTION__
else if (sd->type & PRIMITIVE_MOTION_TRIANGLE) {
float3 verts[3];
- motion_triangle_vertices(
- kg, sd->object, kernel_tex_fetch(__prim_index, isect.hits[hit].prim), sd->time, verts);
+ motion_triangle_vertices(kg, sd->object, isect.hits[hit].prim, sd->time, verts);
hit_P = motion_triangle_refine_local(
kg, sd, ray->P, ray->D, ray->t, isect.hits[hit].object, isect.hits[hit].prim, verts);
}
@@ -215,9 +214,7 @@ ccl_device float3 svm_bevel(INTEGRATOR_STATE_CONST_ARGS,
/* Get geometric normal. */
float3 hit_Ng = isect.Ng[hit];
- int object = (isect.hits[hit].object == OBJECT_NONE) ?
- kernel_tex_fetch(__prim_object, isect.hits[hit].prim) :
- isect.hits[hit].object;
+ int object = isect.hits[hit].object;
int object_flag = kernel_tex_fetch(__object_flag, object);
if (object_flag & SD_OBJECT_NEGATIVE_SCALE_APPLIED) {
hit_Ng = -hit_Ng;
@@ -225,7 +222,7 @@ ccl_device float3 svm_bevel(INTEGRATOR_STATE_CONST_ARGS,
/* Compute smooth normal. */
float3 N = hit_Ng;
- int prim = kernel_tex_fetch(__prim_index, isect.hits[hit].prim);
+ int prim = isect.hits[hit].prim;
int shader = kernel_tex_fetch(__tri_shader, prim);
if (shader & SHADER_SMOOTH_NORMAL) {
diff --git a/intern/cycles/render/geometry.cpp b/intern/cycles/render/geometry.cpp
index 4de458de271..49b5f9e27ee 100644
--- a/intern/cycles/render/geometry.cpp
+++ b/intern/cycles/render/geometry.cpp
@@ -46,12 +46,6 @@ CCL_NAMESPACE_BEGIN
/* Geometry */
-PackFlags operator|=(PackFlags &pack_flags, uint32_t value)
-{
- pack_flags = (PackFlags)((uint32_t)pack_flags | value);
- return pack_flags;
-}
-
NODE_ABSTRACT_DEFINE(Geometry)
{
NodeType *type = NodeType::add("geometry_base", NULL);
@@ -79,7 +73,6 @@ Geometry::Geometry(const NodeType *node_type, const Type type)
bvh = NULL;
attr_map_offset = 0;
- optix_prim_offset = 0;
prim_offset = 0;
}
@@ -707,9 +700,9 @@ void GeometryManager::update_attribute_element_offset(Geometry *geom,
if (element == ATTR_ELEMENT_CURVE)
offset -= hair->prim_offset;
else if (element == ATTR_ELEMENT_CURVE_KEY)
- offset -= hair->curvekey_offset;
+ offset -= hair->curve_key_offset;
else if (element == ATTR_ELEMENT_CURVE_KEY_MOTION)
- offset -= hair->curvekey_offset;
+ offset -= hair->curve_key_offset;
}
}
else {
@@ -972,28 +965,22 @@ void GeometryManager::mesh_calc_offset(Scene *scene, BVHLayout bvh_layout)
size_t vert_size = 0;
size_t tri_size = 0;
- size_t curve_key_size = 0;
size_t curve_size = 0;
+ size_t curve_key_size = 0;
+ size_t curve_segment_size = 0;
size_t patch_size = 0;
size_t face_size = 0;
size_t corner_size = 0;
- size_t optix_prim_size = 0;
-
foreach (Geometry *geom, scene->geometry) {
- if (geom->optix_prim_offset != optix_prim_size) {
- /* Need to rebuild BVH in OptiX, since refit only allows modified mesh data there */
- const bool has_optix_bvh = bvh_layout == BVH_LAYOUT_OPTIX ||
- bvh_layout == BVH_LAYOUT_MULTI_OPTIX ||
- bvh_layout == BVH_LAYOUT_MULTI_OPTIX_EMBREE;
- geom->need_update_rebuild |= has_optix_bvh;
- geom->need_update_bvh_for_offset = true;
- }
+ bool prim_offset_changed = false;
if (geom->geometry_type == Geometry::MESH || geom->geometry_type == Geometry::VOLUME) {
Mesh *mesh = static_cast<Mesh *>(geom);
+ prim_offset_changed = (mesh->prim_offset != tri_size);
+
mesh->vert_offset = vert_size;
mesh->prim_offset = tri_size;
@@ -1017,27 +1004,35 @@ void GeometryManager::mesh_calc_offset(Scene *scene, BVHLayout bvh_layout)
face_size += mesh->get_num_subd_faces();
corner_size += mesh->subd_face_corners.size();
-
- mesh->optix_prim_offset = optix_prim_size;
- optix_prim_size += mesh->num_triangles();
}
else if (geom->is_hair()) {
Hair *hair = static_cast<Hair *>(geom);
- hair->curvekey_offset = curve_key_size;
+ prim_offset_changed = (hair->curve_segment_offset != curve_segment_size);
+ hair->curve_key_offset = curve_key_size;
+ hair->curve_segment_offset = curve_segment_size;
hair->prim_offset = curve_size;
- curve_key_size += hair->get_curve_keys().size();
curve_size += hair->num_curves();
+ curve_key_size += hair->get_curve_keys().size();
+ curve_segment_size += hair->num_segments();
+ }
- hair->optix_prim_offset = optix_prim_size;
- optix_prim_size += hair->num_segments();
+ if (prim_offset_changed) {
+ /* Need to rebuild BVH in OptiX, since refit only allows modified mesh data there */
+ const bool has_optix_bvh = bvh_layout == BVH_LAYOUT_OPTIX ||
+ bvh_layout == BVH_LAYOUT_MULTI_OPTIX ||
+ bvh_layout == BVH_LAYOUT_MULTI_OPTIX_EMBREE;
+ geom->need_update_rebuild |= has_optix_bvh;
+ geom->need_update_bvh_for_offset = true;
}
}
}
-void GeometryManager::device_update_mesh(
- Device *, DeviceScene *dscene, Scene *scene, bool for_displacement, Progress &progress)
+void GeometryManager::device_update_mesh(Device *,
+ DeviceScene *dscene,
+ Scene *scene,
+ Progress &progress)
{
/* Count. */
size_t vert_size = 0;
@@ -1045,6 +1040,7 @@ void GeometryManager::device_update_mesh(
size_t curve_key_size = 0;
size_t curve_size = 0;
+ size_t curve_segment_size = 0;
size_t patch_size = 0;
@@ -1071,31 +1067,7 @@ void GeometryManager::device_update_mesh(
curve_key_size += hair->get_curve_keys().size();
curve_size += hair->num_curves();
- }
- }
-
- /* Create mapping from triangle to primitive triangle array. */
- vector<uint> tri_prim_index(tri_size);
- if (for_displacement) {
- /* For displacement kernels we do some trickery to make them believe
- * we've got all required data ready. However, that data is different
- * from final render kernels since we don't have BVH yet, so can't
- * really use same semantic of arrays.
- */
- foreach (Geometry *geom, scene->geometry) {
- if (geom->geometry_type == Geometry::MESH || geom->geometry_type == Geometry::VOLUME) {
- Mesh *mesh = static_cast<Mesh *>(geom);
- for (size_t i = 0; i < mesh->num_triangles(); ++i) {
- tri_prim_index[i + mesh->prim_offset] = 3 * (i + mesh->prim_offset);
- }
- }
- }
- }
- else {
- for (size_t i = 0; i < dscene->prim_index.size(); ++i) {
- if ((dscene->prim_type[i] & PRIMITIVE_ALL_TRIANGLE) != 0) {
- tri_prim_index[dscene->prim_index[i]] = dscene->prim_tri_index[i];
- }
+ curve_segment_size += hair->num_segments();
}
}
@@ -1104,6 +1076,7 @@ void GeometryManager::device_update_mesh(
/* normals */
progress.set_status("Updating Mesh", "Computing normals");
+ float4 *tri_verts = dscene->tri_verts.alloc(tri_size * 3);
uint *tri_shader = dscene->tri_shader.alloc(tri_size);
float4 *vnormal = dscene->tri_vnormal.alloc(vert_size);
uint4 *tri_vindex = dscene->tri_vindex.alloc(tri_size);
@@ -1129,13 +1102,12 @@ void GeometryManager::device_update_mesh(
mesh->pack_normals(&vnormal[mesh->vert_offset]);
}
- if (mesh->triangles_is_modified() || mesh->vert_patch_uv_is_modified() || copy_all_data) {
- mesh->pack_verts(tri_prim_index,
+ if (mesh->verts_is_modified() || mesh->triangles_is_modified() ||
+ mesh->vert_patch_uv_is_modified() || copy_all_data) {
+ mesh->pack_verts(&tri_verts[mesh->prim_offset * 3],
&tri_vindex[mesh->prim_offset],
&tri_patch[mesh->prim_offset],
- &tri_patch_uv[mesh->vert_offset],
- mesh->vert_offset,
- mesh->prim_offset);
+ &tri_patch_uv[mesh->vert_offset]);
}
if (progress.get_cancel())
@@ -1146,6 +1118,7 @@ void GeometryManager::device_update_mesh(
/* vertex coordinates */
progress.set_status("Updating Mesh", "Copying Mesh to device");
+ dscene->tri_verts.copy_to_device_if_modified();
dscene->tri_shader.copy_to_device_if_modified();
dscene->tri_vnormal.copy_to_device_if_modified();
dscene->tri_vindex.copy_to_device_if_modified();
@@ -1153,13 +1126,16 @@ void GeometryManager::device_update_mesh(
dscene->tri_patch_uv.copy_to_device_if_modified();
}
- if (curve_size != 0) {
- progress.set_status("Updating Mesh", "Copying Strands to device");
+ if (curve_segment_size != 0) {
+ progress.set_status("Updating Mesh", "Copying Curves to device");
float4 *curve_keys = dscene->curve_keys.alloc(curve_key_size);
- float4 *curves = dscene->curves.alloc(curve_size);
+ KernelCurve *curves = dscene->curves.alloc(curve_size);
+ KernelCurveSegment *curve_segments = dscene->curve_segments.alloc(curve_segment_size);
- const bool copy_all_data = dscene->curve_keys.need_realloc() || dscene->curves.need_realloc();
+ const bool copy_all_data = dscene->curve_keys.need_realloc() ||
+ dscene->curves.need_realloc() ||
+ dscene->curve_segments.need_realloc();
foreach (Geometry *geom, scene->geometry) {
if (geom->is_hair()) {
@@ -1175,9 +1151,9 @@ void GeometryManager::device_update_mesh(
}
hair->pack_curves(scene,
- &curve_keys[hair->curvekey_offset],
+ &curve_keys[hair->curve_key_offset],
&curves[hair->prim_offset],
- hair->curvekey_offset);
+ &curve_segments[hair->curve_segment_offset]);
if (progress.get_cancel())
return;
}
@@ -1185,6 +1161,7 @@ void GeometryManager::device_update_mesh(
dscene->curve_keys.copy_to_device_if_modified();
dscene->curves.copy_to_device_if_modified();
+ dscene->curve_segments.copy_to_device_if_modified();
}
if (patch_size != 0 && dscene->patches.need_realloc()) {
@@ -1195,10 +1172,7 @@ void GeometryManager::device_update_mesh(
foreach (Geometry *geom, scene->geometry) {
if (geom->is_mesh()) {
Mesh *mesh = static_cast<Mesh *>(geom);
- mesh->pack_patches(&patch_data[mesh->patch_offset],
- mesh->vert_offset,
- mesh->face_offset,
- mesh->corner_offset);
+ mesh->pack_patches(&patch_data[mesh->patch_offset]);
if (mesh->patch_table) {
mesh->patch_table->copy_adjusting_offsets(&patch_data[mesh->patch_table_offset],
@@ -1212,23 +1186,6 @@ void GeometryManager::device_update_mesh(
dscene->patches.copy_to_device();
}
-
- if (for_displacement) {
- float4 *prim_tri_verts = dscene->prim_tri_verts.alloc(tri_size * 3);
- foreach (Geometry *geom, scene->geometry) {
- if (geom->geometry_type == Geometry::MESH || geom->geometry_type == Geometry::VOLUME) {
- Mesh *mesh = static_cast<Mesh *>(geom);
- for (size_t i = 0; i < mesh->num_triangles(); ++i) {
- Mesh::Triangle t = mesh->get_triangle(i);
- size_t offset = 3 * (i + mesh->prim_offset);
- prim_tri_verts[offset + 0] = float3_to_float4(mesh->verts[t.v[0]]);
- prim_tri_verts[offset + 1] = float3_to_float4(mesh->verts[t.v[1]]);
- prim_tri_verts[offset + 2] = float3_to_float4(mesh->verts[t.v[2]]);
- }
- }
- }
- dscene->prim_tri_verts.copy_to_device();
- }
}
void GeometryManager::device_update_bvh(Device *device,
@@ -1256,16 +1213,6 @@ void GeometryManager::device_update_bvh(Device *device,
const bool can_refit = scene->bvh != nullptr &&
(bparams.bvh_layout == BVHLayout::BVH_LAYOUT_OPTIX);
- PackFlags pack_flags = PackFlags::PACK_NONE;
-
- if (scene->bvh == nullptr) {
- pack_flags |= PackFlags::PACK_ALL;
- }
-
- if (dscene->prim_visibility.is_modified()) {
- pack_flags |= PackFlags::PACK_VISIBILITY;
- }
-
BVH *bvh = scene->bvh;
if (!scene->bvh) {
bvh = scene->bvh = BVH::create(bparams, scene->geometry, scene->objects, device);
@@ -1284,77 +1231,7 @@ void GeometryManager::device_update_bvh(Device *device,
pack = std::move(static_cast<BVH2 *>(bvh)->pack);
}
else {
- progress.set_status("Updating Scene BVH", "Packing BVH primitives");
-
- size_t num_prims = 0;
- size_t num_tri_verts = 0;
- foreach (Geometry *geom, scene->geometry) {
- if (geom->geometry_type == Geometry::MESH || geom->geometry_type == Geometry::VOLUME) {
- Mesh *mesh = static_cast<Mesh *>(geom);
- num_prims += mesh->num_triangles();
- num_tri_verts += 3 * mesh->num_triangles();
- }
- else if (geom->is_hair()) {
- Hair *hair = static_cast<Hair *>(geom);
- num_prims += hair->num_segments();
- }
- }
-
pack.root_index = -1;
-
- if (pack_flags != PackFlags::PACK_ALL) {
- /* if we do not need to recreate the BVH, then only the vertices are updated, so we can
- * safely retake the memory */
- dscene->prim_tri_verts.give_data(pack.prim_tri_verts);
-
- if ((pack_flags & PackFlags::PACK_VISIBILITY) != 0) {
- dscene->prim_visibility.give_data(pack.prim_visibility);
- }
- }
- else {
- /* It is not strictly necessary to skip those resizes we if do not have to repack, as the OS
- * will not allocate pages if we do not touch them, however it does help catching bugs. */
- pack.prim_tri_index.resize(num_prims);
- pack.prim_tri_verts.resize(num_tri_verts);
- pack.prim_type.resize(num_prims);
- pack.prim_index.resize(num_prims);
- pack.prim_object.resize(num_prims);
- pack.prim_visibility.resize(num_prims);
- }
-
- // Merge visibility flags of all objects and find object index for non-instanced geometry
- unordered_map<const Geometry *, pair<int, uint>> geometry_to_object_info;
- geometry_to_object_info.reserve(scene->geometry.size());
- foreach (Object *ob, scene->objects) {
- const Geometry *const geom = ob->get_geometry();
- pair<int, uint> &info = geometry_to_object_info[geom];
- info.second |= ob->visibility_for_tracing();
- if (!geom->is_instanced()) {
- info.first = ob->get_device_index();
- }
- }
-
- TaskPool pool;
- // Iterate over scene mesh list instead of objects, since 'optix_prim_offset' was calculated
- // based on that list, which may be ordered differently from the object list.
- foreach (Geometry *geom, scene->geometry) {
- /* Make a copy of the pack_flags so the current geometry's flags do not pollute the others'.
- */
- PackFlags geom_pack_flags = pack_flags;
-
- if (geom->is_modified()) {
- geom_pack_flags |= PackFlags::PACK_VERTICES;
- }
-
- if (geom_pack_flags == PACK_NONE) {
- continue;
- }
-
- const pair<int, uint> &info = geometry_to_object_info[geom];
- pool.push(function_bind(
- &Geometry::pack_primitives, geom, &pack, info.first, info.second, geom_pack_flags));
- }
- pool.wait_work();
}
/* copy to device */
@@ -1375,31 +1252,23 @@ void GeometryManager::device_update_bvh(Device *device,
dscene->object_node.steal_data(pack.object_node);
dscene->object_node.copy_to_device();
}
- if (pack.prim_tri_index.size() && (dscene->prim_tri_index.need_realloc() || has_bvh2_layout)) {
- dscene->prim_tri_index.steal_data(pack.prim_tri_index);
- dscene->prim_tri_index.copy_to_device();
- }
- if (pack.prim_tri_verts.size()) {
- dscene->prim_tri_verts.steal_data(pack.prim_tri_verts);
- dscene->prim_tri_verts.copy_to_device();
- }
- if (pack.prim_type.size() && (dscene->prim_type.need_realloc() || has_bvh2_layout)) {
+ if (pack.prim_type.size()) {
dscene->prim_type.steal_data(pack.prim_type);
dscene->prim_type.copy_to_device();
}
- if (pack.prim_visibility.size() && (dscene->prim_visibility.is_modified() || has_bvh2_layout)) {
+ if (pack.prim_visibility.size()) {
dscene->prim_visibility.steal_data(pack.prim_visibility);
dscene->prim_visibility.copy_to_device();
}
- if (pack.prim_index.size() && (dscene->prim_index.need_realloc() || has_bvh2_layout)) {
+ if (pack.prim_index.size()) {
dscene->prim_index.steal_data(pack.prim_index);
dscene->prim_index.copy_to_device();
}
- if (pack.prim_object.size() && (dscene->prim_object.need_realloc() || has_bvh2_layout)) {
+ if (pack.prim_object.size()) {
dscene->prim_object.steal_data(pack.prim_object);
dscene->prim_object.copy_to_device();
}
- if (pack.prim_time.size() && (dscene->prim_time.need_realloc() || has_bvh2_layout)) {
+ if (pack.prim_time.size()) {
dscene->prim_time.steal_data(pack.prim_time);
dscene->prim_time.copy_to_device();
}
@@ -1629,8 +1498,6 @@ void GeometryManager::device_update_preprocess(Device *device, Scene *scene, Pro
dscene->bvh_nodes.tag_realloc();
dscene->bvh_leaf_nodes.tag_realloc();
dscene->object_node.tag_realloc();
- dscene->prim_tri_verts.tag_realloc();
- dscene->prim_tri_index.tag_realloc();
dscene->prim_type.tag_realloc();
dscene->prim_visibility.tag_realloc();
dscene->prim_index.tag_realloc();
@@ -1649,6 +1516,7 @@ void GeometryManager::device_update_preprocess(Device *device, Scene *scene, Pro
if (device_update_flags & DEVICE_CURVE_DATA_NEEDS_REALLOC) {
dscene->curves.tag_realloc();
dscene->curve_keys.tag_realloc();
+ dscene->curve_segments.tag_realloc();
}
}
@@ -1691,6 +1559,7 @@ void GeometryManager::device_update_preprocess(Device *device, Scene *scene, Pro
if (device_update_flags & DEVICE_MESH_DATA_MODIFIED) {
/* if anything else than vertices or shaders are modified, we would need to reallocate, so
* these are the only arrays that can be updated */
+ dscene->tri_verts.tag_modified();
dscene->tri_vnormal.tag_modified();
dscene->tri_shader.tag_modified();
}
@@ -1698,6 +1567,7 @@ void GeometryManager::device_update_preprocess(Device *device, Scene *scene, Pro
if (device_update_flags & DEVICE_CURVE_DATA_MODIFIED) {
dscene->curve_keys.tag_modified();
dscene->curves.tag_modified();
+ dscene->curve_segments.tag_modified();
}
need_flags_update = false;
@@ -1906,7 +1776,7 @@ void GeometryManager::device_update(Device *device,
{"device_update (displacement: copy meshes to device)", time});
}
});
- device_update_mesh(device, dscene, scene, true, progress);
+ device_update_mesh(device, dscene, scene, progress);
}
if (progress.get_cancel()) {
return;
@@ -2058,7 +1928,7 @@ void GeometryManager::device_update(Device *device,
{"device_update (copy meshes to device)", time});
}
});
- device_update_mesh(device, dscene, scene, false, progress);
+ device_update_mesh(device, dscene, scene, progress);
if (progress.get_cancel()) {
return;
}
@@ -2091,13 +1961,12 @@ void GeometryManager::device_update(Device *device,
dscene->bvh_nodes.clear_modified();
dscene->bvh_leaf_nodes.clear_modified();
dscene->object_node.clear_modified();
- dscene->prim_tri_verts.clear_modified();
- dscene->prim_tri_index.clear_modified();
dscene->prim_type.clear_modified();
dscene->prim_visibility.clear_modified();
dscene->prim_index.clear_modified();
dscene->prim_object.clear_modified();
dscene->prim_time.clear_modified();
+ dscene->tri_verts.clear_modified();
dscene->tri_shader.clear_modified();
dscene->tri_vindex.clear_modified();
dscene->tri_patch.clear_modified();
@@ -2105,6 +1974,7 @@ void GeometryManager::device_update(Device *device,
dscene->tri_patch_uv.clear_modified();
dscene->curves.clear_modified();
dscene->curve_keys.clear_modified();
+ dscene->curve_segments.clear_modified();
dscene->patches.clear_modified();
dscene->attributes_map.clear_modified();
dscene->attributes_float.clear_modified();
@@ -2118,13 +1988,12 @@ void GeometryManager::device_free(Device *device, DeviceScene *dscene, bool forc
dscene->bvh_nodes.free_if_need_realloc(force_free);
dscene->bvh_leaf_nodes.free_if_need_realloc(force_free);
dscene->object_node.free_if_need_realloc(force_free);
- dscene->prim_tri_verts.free_if_need_realloc(force_free);
- dscene->prim_tri_index.free_if_need_realloc(force_free);
dscene->prim_type.free_if_need_realloc(force_free);
dscene->prim_visibility.free_if_need_realloc(force_free);
dscene->prim_index.free_if_need_realloc(force_free);
dscene->prim_object.free_if_need_realloc(force_free);
dscene->prim_time.free_if_need_realloc(force_free);
+ dscene->tri_verts.free_if_need_realloc(force_free);
dscene->tri_shader.free_if_need_realloc(force_free);
dscene->tri_vnormal.free_if_need_realloc(force_free);
dscene->tri_vindex.free_if_need_realloc(force_free);
@@ -2132,6 +2001,7 @@ void GeometryManager::device_free(Device *device, DeviceScene *dscene, bool forc
dscene->tri_patch_uv.free_if_need_realloc(force_free);
dscene->curves.free_if_need_realloc(force_free);
dscene->curve_keys.free_if_need_realloc(force_free);
+ dscene->curve_segments.free_if_need_realloc(force_free);
dscene->patches.free_if_need_realloc(force_free);
dscene->attributes_map.free_if_need_realloc(force_free);
dscene->attributes_float.free_if_need_realloc(force_free);
diff --git a/intern/cycles/render/geometry.h b/intern/cycles/render/geometry.h
index 7db122f69cb..cd42f62c669 100644
--- a/intern/cycles/render/geometry.h
+++ b/intern/cycles/render/geometry.h
@@ -43,24 +43,6 @@ class Shader;
class Volume;
struct PackedBVH;
-/* Flags used to determine which geometry data need to be packed. */
-enum PackFlags : uint32_t {
- PACK_NONE = 0u,
-
- /* Pack the geometry information (e.g. triangle or curve keys indices). */
- PACK_GEOMETRY = (1u << 0),
-
- /* Pack the vertices, for Meshes and Volumes' bounding meshes. */
- PACK_VERTICES = (1u << 1),
-
- /* Pack the visibility flags for each triangle or curve. */
- PACK_VISIBILITY = (1u << 2),
-
- PACK_ALL = (PACK_GEOMETRY | PACK_VERTICES | PACK_VISIBILITY),
-};
-
-PackFlags operator|=(PackFlags &pack_flags, uint32_t value);
-
/* Geometry
*
* Base class for geometric types like Mesh and Hair. */
@@ -100,7 +82,6 @@ class Geometry : public Node {
BVH *bvh;
size_t attr_map_offset;
size_t prim_offset;
- size_t optix_prim_offset;
/* Shader Properties */
bool has_volume; /* Set in the device_update_flags(). */
@@ -144,10 +125,7 @@ class Geometry : public Node {
int n,
int total);
- virtual void pack_primitives(PackedBVH *pack,
- int object,
- uint visibility,
- PackFlags pack_flags) = 0;
+ virtual PrimitiveType primitive_type() const = 0;
/* Check whether the geometry should have own BVH built separately. Briefly,
* own BVH is needed for geometry, if:
@@ -260,11 +238,7 @@ class GeometryManager {
void device_update_object(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress);
- void device_update_mesh(Device *device,
- DeviceScene *dscene,
- Scene *scene,
- bool for_displacement,
- Progress &progress);
+ void device_update_mesh(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress);
void device_update_attributes(Device *device,
DeviceScene *dscene,
diff --git a/intern/cycles/render/hair.cpp b/intern/cycles/render/hair.cpp
index 72fc612c0c0..e104455f7dd 100644
--- a/intern/cycles/render/hair.cpp
+++ b/intern/cycles/render/hair.cpp
@@ -295,7 +295,8 @@ NODE_DEFINE(Hair)
Hair::Hair() : Geometry(get_node_type(), Geometry::HAIR)
{
- curvekey_offset = 0;
+ curve_key_offset = 0;
+ curve_segment_offset = 0;
curve_shape = CURVE_RIBBON;
}
@@ -462,8 +463,8 @@ void Hair::apply_transform(const Transform &tfm, const bool apply_to_motion)
void Hair::pack_curves(Scene *scene,
float4 *curve_key_co,
- float4 *curve_data,
- size_t curvekey_offset)
+ KernelCurve *curves,
+ KernelCurveSegment *curve_segments)
{
size_t curve_keys_size = curve_keys.size();
@@ -477,7 +478,10 @@ void Hair::pack_curves(Scene *scene,
}
/* pack curve segments */
+ const PrimitiveType type = primitive_type();
+
size_t curve_num = num_curves();
+ size_t index = 0;
for (size_t i = 0; i < curve_num; i++) {
Curve curve = get_curve(i);
@@ -487,56 +491,24 @@ void Hair::pack_curves(Scene *scene,
scene->default_surface;
shader_id = scene->shader_manager->get_shader_id(shader, false);
- curve_data[i] = make_float4(__int_as_float(curve.first_key + curvekey_offset),
- __int_as_float(curve.num_keys),
- __int_as_float(shader_id),
- 0.0f);
- }
-}
+ curves[i].shader_id = shader_id;
+ curves[i].first_key = curve_key_offset + curve.first_key;
+ curves[i].num_keys = curve.num_keys;
+ curves[i].type = type;
-void Hair::pack_primitives(PackedBVH *pack, int object, uint visibility, PackFlags pack_flags)
-{
- if (curve_first_key.empty())
- return;
-
- /* Separate loop as other arrays are not initialized if their packing is not required. */
- if ((pack_flags & PACK_VISIBILITY) != 0) {
- unsigned int *prim_visibility = &pack->prim_visibility[optix_prim_offset];
-
- size_t index = 0;
- for (size_t j = 0; j < num_curves(); ++j) {
- Curve curve = get_curve(j);
- for (size_t k = 0; k < curve.num_segments(); ++k, ++index) {
- prim_visibility[index] = visibility;
- }
+ for (int k = 0; k < curve.num_segments(); ++k, ++index) {
+ curve_segments[index].prim = prim_offset + i;
+ curve_segments[index].type = PRIMITIVE_PACK_SEGMENT(type, k);
}
}
+}
- if ((pack_flags & PACK_GEOMETRY) != 0) {
- unsigned int *prim_tri_index = &pack->prim_tri_index[optix_prim_offset];
- int *prim_type = &pack->prim_type[optix_prim_offset];
- int *prim_index = &pack->prim_index[optix_prim_offset];
- int *prim_object = &pack->prim_object[optix_prim_offset];
- // 'pack->prim_time' is unused by Embree and OptiX
-
- uint type = has_motion_blur() ?
- ((curve_shape == CURVE_RIBBON) ? PRIMITIVE_MOTION_CURVE_RIBBON :
- PRIMITIVE_MOTION_CURVE_THICK) :
- ((curve_shape == CURVE_RIBBON) ? PRIMITIVE_CURVE_RIBBON :
- PRIMITIVE_CURVE_THICK);
-
- size_t index = 0;
- for (size_t j = 0; j < num_curves(); ++j) {
- Curve curve = get_curve(j);
- for (size_t k = 0; k < curve.num_segments(); ++k, ++index) {
- prim_tri_index[index] = -1;
- prim_type[index] = PRIMITIVE_PACK_SEGMENT(type, k);
- // Each curve segment points back to its curve index
- prim_index[index] = j + prim_offset;
- prim_object[index] = object;
- }
- }
- }
+PrimitiveType Hair::primitive_type() const
+{
+ return has_motion_blur() ?
+ ((curve_shape == CURVE_RIBBON) ? PRIMITIVE_MOTION_CURVE_RIBBON :
+ PRIMITIVE_MOTION_CURVE_THICK) :
+ ((curve_shape == CURVE_RIBBON) ? PRIMITIVE_CURVE_RIBBON : PRIMITIVE_CURVE_THICK);
}
CCL_NAMESPACE_END
diff --git a/intern/cycles/render/hair.h b/intern/cycles/render/hair.h
index e4451d70767..920e9601b35 100644
--- a/intern/cycles/render/hair.h
+++ b/intern/cycles/render/hair.h
@@ -21,6 +21,8 @@
CCL_NAMESPACE_BEGIN
+struct KernelCurveSegment;
+
class Hair : public Geometry {
public:
NODE_DECLARE
@@ -95,7 +97,8 @@ class Hair : public Geometry {
NODE_SOCKET_API_ARRAY(array<int>, curve_shader)
/* BVH */
- size_t curvekey_offset;
+ size_t curve_key_offset;
+ size_t curve_segment_offset;
CurveShapeType curve_shape;
/* Constructor/Destructor */
@@ -144,12 +147,12 @@ class Hair : public Geometry {
void get_uv_tiles(ustring map, unordered_set<int> &tiles) override;
/* BVH */
- void pack_curves(Scene *scene, float4 *curve_key_co, float4 *curve_data, size_t curvekey_offset);
+ void pack_curves(Scene *scene,
+ float4 *curve_key_co,
+ KernelCurve *curve,
+ KernelCurveSegment *curve_segments);
- void pack_primitives(PackedBVH *pack,
- int object,
- uint visibility,
- PackFlags pack_flags) override;
+ PrimitiveType primitive_type() const override;
};
CCL_NAMESPACE_END
diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp
index fd9879dd5dd..2ecea3101db 100644
--- a/intern/cycles/render/mesh.cpp
+++ b/intern/cycles/render/mesh.cpp
@@ -729,12 +729,7 @@ void Mesh::pack_normals(float4 *vnormal)
}
}
-void Mesh::pack_verts(const vector<uint> &tri_prim_index,
- uint4 *tri_vindex,
- uint *tri_patch,
- float2 *tri_patch_uv,
- size_t vert_offset,
- size_t tri_offset)
+void Mesh::pack_verts(float4 *tri_verts, uint4 *tri_vindex, uint *tri_patch, float2 *tri_patch_uv)
{
size_t verts_size = verts.size();
@@ -749,17 +744,19 @@ void Mesh::pack_verts(const vector<uint> &tri_prim_index,
size_t triangles_size = num_triangles();
for (size_t i = 0; i < triangles_size; i++) {
- Triangle t = get_triangle(i);
- tri_vindex[i] = make_uint4(t.v[0] + vert_offset,
- t.v[1] + vert_offset,
- t.v[2] + vert_offset,
- tri_prim_index[i + tri_offset]);
+ const Triangle t = get_triangle(i);
+ tri_vindex[i] = make_uint4(
+ t.v[0] + vert_offset, t.v[1] + vert_offset, t.v[2] + vert_offset, 3 * (prim_offset + i));
tri_patch[i] = (!get_num_subd_faces()) ? -1 : (triangle_patch[i] * 8 + patch_offset);
+
+ tri_verts[i * 3] = float3_to_float4(verts[t.v[0]]);
+ tri_verts[i * 3 + 1] = float3_to_float4(verts[t.v[1]]);
+ tri_verts[i * 3 + 2] = float3_to_float4(verts[t.v[2]]);
}
}
-void Mesh::pack_patches(uint *patch_data, uint vert_offset, uint face_offset, uint corner_offset)
+void Mesh::pack_patches(uint *patch_data)
{
size_t num_faces = get_num_subd_faces();
int ngons = 0;
@@ -805,53 +802,9 @@ void Mesh::pack_patches(uint *patch_data, uint vert_offset, uint face_offset, ui
}
}
-void Mesh::pack_primitives(ccl::PackedBVH *pack, int object, uint visibility, PackFlags pack_flags)
+PrimitiveType Mesh::primitive_type() const
{
- if (triangles.empty())
- return;
-
- const size_t num_prims = num_triangles();
-
- /* Use prim_offset for indexing as it is computed per geometry type, and prim_tri_verts does not
- * contain data for Hair geometries. */
- float4 *prim_tri_verts = &pack->prim_tri_verts[prim_offset * 3];
- // 'pack->prim_time' is unused by Embree and OptiX
-
- uint type = has_motion_blur() ? PRIMITIVE_MOTION_TRIANGLE : PRIMITIVE_TRIANGLE;
-
- /* Separate loop as other arrays are not initialized if their packing is not required. */
- if ((pack_flags & PackFlags::PACK_VISIBILITY) != 0) {
- unsigned int *prim_visibility = &pack->prim_visibility[optix_prim_offset];
- for (size_t k = 0; k < num_prims; ++k) {
- prim_visibility[k] = visibility;
- }
- }
-
- if ((pack_flags & PackFlags::PACK_GEOMETRY) != 0) {
- /* Use optix_prim_offset for indexing as those arrays also contain data for Hair geometries. */
- unsigned int *prim_tri_index = &pack->prim_tri_index[optix_prim_offset];
- int *prim_type = &pack->prim_type[optix_prim_offset];
- int *prim_index = &pack->prim_index[optix_prim_offset];
- int *prim_object = &pack->prim_object[optix_prim_offset];
-
- for (size_t k = 0; k < num_prims; ++k) {
- if ((pack_flags & PackFlags::PACK_GEOMETRY) != 0) {
- prim_tri_index[k] = (prim_offset + k) * 3;
- prim_type[k] = type;
- prim_index[k] = prim_offset + k;
- prim_object[k] = object;
- }
- }
- }
-
- if ((pack_flags & PackFlags::PACK_VERTICES) != 0) {
- for (size_t k = 0; k < num_prims; ++k) {
- const Mesh::Triangle t = get_triangle(k);
- prim_tri_verts[k * 3] = float3_to_float4(verts[t.v[0]]);
- prim_tri_verts[k * 3 + 1] = float3_to_float4(verts[t.v[1]]);
- prim_tri_verts[k * 3 + 2] = float3_to_float4(verts[t.v[2]]);
- }
- }
+ return has_motion_blur() ? PRIMITIVE_MOTION_TRIANGLE : PRIMITIVE_TRIANGLE;
}
CCL_NAMESPACE_END
diff --git a/intern/cycles/render/mesh.h b/intern/cycles/render/mesh.h
index e9e79f7f20d..8258c18ddd1 100644
--- a/intern/cycles/render/mesh.h
+++ b/intern/cycles/render/mesh.h
@@ -224,18 +224,10 @@ class Mesh : public Geometry {
void pack_shaders(Scene *scene, uint *shader);
void pack_normals(float4 *vnormal);
- void pack_verts(const vector<uint> &tri_prim_index,
- uint4 *tri_vindex,
- uint *tri_patch,
- float2 *tri_patch_uv,
- size_t vert_offset,
- size_t tri_offset);
- void pack_patches(uint *patch_data, uint vert_offset, uint face_offset, uint corner_offset);
-
- void pack_primitives(PackedBVH *pack,
- int object,
- uint visibility,
- PackFlags pack_flags) override;
+ void pack_verts(float4 *tri_verts, uint4 *tri_vindex, uint *tri_patch, float2 *tri_patch_uv);
+ void pack_patches(uint *patch_data);
+
+ PrimitiveType primitive_type() const override;
void tessellate(DiagSplit *split);
diff --git a/intern/cycles/render/object.cpp b/intern/cycles/render/object.cpp
index 1320a5eb7a6..d3ea93ca8a5 100644
--- a/intern/cycles/render/object.cpp
+++ b/intern/cycles/render/object.cpp
@@ -60,6 +60,7 @@ struct UpdateObjectTransformState {
/* Packed object arrays. Those will be filled in. */
uint *object_flag;
+ uint *object_visibility;
KernelObject *objects;
Transform *object_motion_pass;
DecomposedTransform *object_motion;
@@ -528,6 +529,9 @@ void ObjectManager::device_update_object_transform(UpdateObjectTransformState *s
(1.0f - 0.5f * ob->shadow_terminator_shading_offset);
kobject.shadow_terminator_geometry_offset = ob->shadow_terminator_geometry_offset;
+ kobject.visibility = ob->visibility_for_tracing();
+ kobject.primitive_type = geom->primitive_type();
+
/* Object flag. */
if (ob->use_holdout) {
flag |= SD_OBJECT_HOLDOUT_MASK;
diff --git a/intern/cycles/render/scene.cpp b/intern/cycles/render/scene.cpp
index ecd6946bbf8..eeb92122825 100644
--- a/intern/cycles/render/scene.cpp
+++ b/intern/cycles/render/scene.cpp
@@ -49,13 +49,12 @@ DeviceScene::DeviceScene(Device *device)
: bvh_nodes(device, "__bvh_nodes", MEM_GLOBAL),
bvh_leaf_nodes(device, "__bvh_leaf_nodes", MEM_GLOBAL),
object_node(device, "__object_node", MEM_GLOBAL),
- prim_tri_index(device, "__prim_tri_index", MEM_GLOBAL),
- prim_tri_verts(device, "__prim_tri_verts", MEM_GLOBAL),
prim_type(device, "__prim_type", MEM_GLOBAL),
prim_visibility(device, "__prim_visibility", MEM_GLOBAL),
prim_index(device, "__prim_index", MEM_GLOBAL),
prim_object(device, "__prim_object", MEM_GLOBAL),
prim_time(device, "__prim_time", MEM_GLOBAL),
+ tri_verts(device, "__tri_verts", MEM_GLOBAL),
tri_shader(device, "__tri_shader", MEM_GLOBAL),
tri_vnormal(device, "__tri_vnormal", MEM_GLOBAL),
tri_vindex(device, "__tri_vindex", MEM_GLOBAL),
@@ -63,6 +62,7 @@ DeviceScene::DeviceScene(Device *device)
tri_patch_uv(device, "__tri_patch_uv", MEM_GLOBAL),
curves(device, "__curves", MEM_GLOBAL),
curve_keys(device, "__curve_keys", MEM_GLOBAL),
+ curve_segments(device, "__curve_segments", MEM_GLOBAL),
patches(device, "__patches", MEM_GLOBAL),
objects(device, "__objects", MEM_GLOBAL),
object_motion_pass(device, "__object_motion_pass", MEM_GLOBAL),
diff --git a/intern/cycles/render/scene.h b/intern/cycles/render/scene.h
index 8076d0dc09c..001da31e893 100644
--- a/intern/cycles/render/scene.h
+++ b/intern/cycles/render/scene.h
@@ -74,8 +74,6 @@ class DeviceScene {
device_vector<int4> bvh_nodes;
device_vector<int4> bvh_leaf_nodes;
device_vector<int> object_node;
- device_vector<uint> prim_tri_index;
- device_vector<float4> prim_tri_verts;
device_vector<int> prim_type;
device_vector<uint> prim_visibility;
device_vector<int> prim_index;
@@ -83,14 +81,16 @@ class DeviceScene {
device_vector<float2> prim_time;
/* mesh */
+ device_vector<float4> tri_verts;
device_vector<uint> tri_shader;
device_vector<float4> tri_vnormal;
device_vector<uint4> tri_vindex;
device_vector<uint> tri_patch;
device_vector<float2> tri_patch_uv;
- device_vector<float4> curves;
+ device_vector<KernelCurve> curves;
device_vector<float4> curve_keys;
+ device_vector<KernelCurveSegment> curve_segments;
device_vector<uint> patches;