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Diffstat (limited to 'intern/cycles')
-rw-r--r--intern/cycles/kernel/filter/filter_reconstruction.h2
-rw-r--r--intern/cycles/kernel/svm/svm_ies.h2
-rw-r--r--intern/cycles/render/graph.cpp2
-rw-r--r--intern/cycles/render/osl.cpp2
4 files changed, 4 insertions, 4 deletions
diff --git a/intern/cycles/kernel/filter/filter_reconstruction.h b/intern/cycles/kernel/filter/filter_reconstruction.h
index a69397bc6a6..17941689ad5 100644
--- a/intern/cycles/kernel/filter/filter_reconstruction.h
+++ b/intern/cycles/kernel/filter/filter_reconstruction.h
@@ -108,7 +108,7 @@ ccl_device_inline void kernel_filter_finalize(int x,
/* The weighted average of pixel colors (essentially, the NLM-filtered image).
* In case the solution of the linear model fails due to numerical issues or
- * returns non-sensical negative values, fall back to this value. */
+ * returns nonsensical negative values, fall back to this value. */
float3 mean_color = XtWY[0] / XtWX[0];
math_trimatrix_vec3_solve(XtWX, XtWY, (*rank) + 1, stride);
diff --git a/intern/cycles/kernel/svm/svm_ies.h b/intern/cycles/kernel/svm/svm_ies.h
index f13527c03db..e57e54ef123 100644
--- a/intern/cycles/kernel/svm/svm_ies.h
+++ b/intern/cycles/kernel/svm/svm_ies.h
@@ -25,7 +25,7 @@ ccl_device_inline float interpolate_ies_vertical(
* of v (corresponding to the north pole) would result in artifacts. The proper way of dealing
* with this would be to lookup the corresponding value on the other side of the pole, but since
* the horizontal coordinates might be nonuniform, this would require yet another interpolation.
- * Therefore, the assumtion is made that the light is going to be symmetrical, which means that
+ * Therefore, the assumption is made that the light is going to be symmetrical, which means that
* we can just take the corresponding value at the current horizontal coordinate. */
#define IES_LOOKUP(v) kernel_tex_fetch(__ies, ofs + h * v_num + (v))
diff --git a/intern/cycles/render/graph.cpp b/intern/cycles/render/graph.cpp
index a56871779cf..501d1e33a9b 100644
--- a/intern/cycles/render/graph.cpp
+++ b/intern/cycles/render/graph.cpp
@@ -978,7 +978,7 @@ void ShaderGraph::bump_from_displacement(bool use_object_space)
foreach (NodePair &pair, nodes_dy)
pair.second->bump = SHADER_BUMP_DY;
- /* add set normal node and connect the bump normal ouput to the set normal
+ /* add set normal node and connect the bump normal output to the set normal
* output, so it can finally set the shader normal, note we are only doing
* this for bump from displacement, this will be the only bump allowed to
* overwrite the shader normal */
diff --git a/intern/cycles/render/osl.cpp b/intern/cycles/render/osl.cpp
index 6f927bd5c42..19d27a7ef46 100644
--- a/intern/cycles/render/osl.cpp
+++ b/intern/cycles/render/osl.cpp
@@ -152,7 +152,7 @@ void OSLShaderManager::device_update(Device *device,
{
/* Perform greedyjit optimization.
*
- * This might waste time on optimizing gorups which are never actually
+ * This might waste time on optimizing groups which are never actually
* used, but this prevents OSL from allocating data on TLS at render
* time.
*