diff options
Diffstat (limited to 'intern/cycles')
24 files changed, 516 insertions, 399 deletions
diff --git a/intern/cycles/app/io_export_cycles_xml.py b/intern/cycles/app/io_export_cycles_xml.py index 7d6d85f88af..d02487aefa4 100644 --- a/intern/cycles/app/io_export_cycles_xml.py +++ b/intern/cycles/app/io_export_cycles_xml.py @@ -66,8 +66,7 @@ class RenderButtonsPanel(): @classmethod def poll(self, context): - rd = context.scene.render - return rd.engine == 'CYCLES' + return context.engine == 'CYCLES' class PHYSICS_PT_fluid_export(RenderButtonsPanel, bpy.types.Panel): diff --git a/intern/cycles/blender/addon/__init__.py b/intern/cycles/blender/addon/__init__.py index a2d6262fb20..1cb7835d14d 100644 --- a/intern/cycles/blender/addon/__init__.py +++ b/intern/cycles/blender/addon/__init__.py @@ -19,7 +19,7 @@ bl_info = { "name": "Cycles Render Engine", "author": "", - "blender": (2, 76, 0), + "blender": (2, 80, 0), "location": "Info header, render engine menu", "description": "Cycles Render Engine integration", "warning": "", @@ -66,21 +66,21 @@ class CyclesRender(bpy.types.RenderEngine): engine.free(self) # final render - def update(self, data, scene): + def update(self, data, depsgraph, scene): if not self.session: if self.is_preview: cscene = bpy.context.scene.cycles use_osl = cscene.shading_system and cscene.device == 'CPU' - engine.create(self, data, scene, + engine.create(self, data, depsgraph, scene, None, None, None, use_osl) else: - engine.create(self, data, scene) + engine.create(self, data, depsgraph, scene) else: engine.reset(self, data, scene) - def render(self, scene): - engine.render(self) + def render_to_image(self, depsgraph): + engine.render(self, depsgraph) def bake(self, scene, obj, pass_type, pass_filter, object_id, pixel_array, num_pixels, depth, result): engine.bake(self, obj, pass_type, pass_filter, object_id, pixel_array, num_pixels, depth, result) @@ -88,12 +88,12 @@ class CyclesRender(bpy.types.RenderEngine): # viewport render def view_update(self, context): if not self.session: - engine.create(self, context.blend_data, context.scene, + engine.create(self, context.blend_data, context.depsgraph, context.scene, context.region, context.space_data, context.region_data) engine.update(self, context.blend_data, context.scene) - def view_draw(self, context): - engine.draw(self, context.region, context.space_data, context.region_data) + def render_to_view(self, context): + engine.draw(self, context.depsgraph, context.region, context.space_data, context.region_data) def update_script_node(self, node): if engine.with_osl(): diff --git a/intern/cycles/blender/addon/engine.py b/intern/cycles/blender/addon/engine.py index 3018fd5b316..5b2cb9fe39b 100644 --- a/intern/cycles/blender/addon/engine.py +++ b/intern/cycles/blender/addon/engine.py @@ -123,12 +123,13 @@ def exit(): _cycles.exit() -def create(engine, data, scene, region=None, v3d=None, rv3d=None, preview_osl=False): +def create(engine, data, depsgraph, scene, region=None, v3d=None, rv3d=None, preview_osl=False): import bpy import _cycles data = data.as_pointer() userpref = bpy.context.user_preferences.as_pointer() + depsgraph = depsgraph.as_pointer() scene = scene.as_pointer() if region: region = region.as_pointer() @@ -142,7 +143,8 @@ def create(engine, data, scene, region=None, v3d=None, rv3d=None, preview_osl=Fa else: _cycles.debug_flags_reset() - engine.session = _cycles.create(engine.as_pointer(), userpref, data, scene, region, v3d, rv3d, preview_osl) + engine.session = _cycles.create( + engine.as_pointer(), userpref, data, depsgraph, scene, region, v3d, rv3d, preview_osl) def free(engine): @@ -153,7 +155,7 @@ def free(engine): del engine.session -def render(engine): +def render(engine, depsgraph): import _cycles if hasattr(engine, "session"): _cycles.render(engine.session) @@ -178,13 +180,14 @@ def update(engine, data, scene): _cycles.sync(engine.session) -def draw(engine, region, v3d, rv3d): +def draw(engine, depsgraph, region, v3d, rv3d): import _cycles + depsgraph = depsgraph.as_pointer() v3d = v3d.as_pointer() rv3d = rv3d.as_pointer() # draw render image - _cycles.draw(engine.session, v3d, rv3d) + _cycles.draw(engine.session, depsgraph, v3d, rv3d) def available_devices(): diff --git a/intern/cycles/blender/addon/properties.py b/intern/cycles/blender/addon/properties.py index 2e149527066..95a6e302cc5 100644 --- a/intern/cycles/blender/addon/properties.py +++ b/intern/cycles/blender/addon/properties.py @@ -195,12 +195,6 @@ class CyclesRenderSettings(bpy.types.PropertyGroup): description="Pause all viewport preview renders", default=False, ) - cls.preview_active_layer = BoolProperty( - name="Preview Active Layer", - description="Preview active render layer in viewport", - default=False, - ) - cls.aa_samples = IntProperty( name="AA Samples", description="Number of antialiasing samples to render for each pixel", diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py index 67f1029acb9..9c8855d0165 100644 --- a/intern/cycles/blender/addon/ui.py +++ b/intern/cycles/blender/addon/ui.py @@ -17,6 +17,7 @@ # <pep8 compliant> import bpy +from bpy_extras.node_utils import find_node_input, find_output_node from bpy.types import ( Panel, @@ -49,8 +50,7 @@ class CyclesButtonsPanel: @classmethod def poll(cls, context): - rd = context.scene.render - return rd.engine in cls.COMPAT_ENGINES + return context.engine in cls.COMPAT_ENGINES def get_device_type(context): @@ -898,43 +898,22 @@ class CYCLES_OT_use_shading_nodes(Operator): return {'FINISHED'} -def find_node(material, nodetype): - if material and material.node_tree: - ntree = material.node_tree - - active_output_node = None - for node in ntree.nodes: - if getattr(node, "type", None) == nodetype: - if getattr(node, "is_active_output", True): - return node - if not active_output_node: - active_output_node = node - return active_output_node - - return None - - -def find_node_input(node, name): - for input in node.inputs: - if input.name == name: - return input - - return None - - -def panel_node_draw(layout, id_data, output_type, input_name): +def panel_node_draw(layout, id_data, output_types, input_name): if not id_data.use_nodes: layout.operator("cycles.use_shading_nodes", icon='NODETREE') return False ntree = id_data.node_tree - node = find_node(id_data, output_type) - if not node: - layout.label(text="No output node") - else: + node = find_output_node(ntree, output_types) + if node: input = find_node_input(node, input_name) - layout.template_node_view(ntree, node, input) + if input: + layout.template_node_view(ntree, node, input) + else: + layout.label(text="Incompatible output node") + else: + layout.label(text="No output node") return True @@ -1023,7 +1002,7 @@ class CYCLES_LAMP_PT_nodes(CyclesButtonsPanel, Panel): layout = self.layout lamp = context.lamp - if not panel_node_draw(layout, lamp, 'OUTPUT_LAMP', 'Surface'): + if not panel_node_draw(layout, lamp, ('OUTPUT_LAMP',), 'Surface'): layout.prop(lamp, "color") @@ -1078,7 +1057,7 @@ class CYCLES_WORLD_PT_surface(CyclesButtonsPanel, Panel): world = context.world - if not panel_node_draw(layout, world, 'OUTPUT_WORLD', 'Surface'): + if not panel_node_draw(layout, world, ('OUTPUT_WORLD',), 'Surface'): layout.prop(world, "horizon_color", text="Color") @@ -1096,7 +1075,7 @@ class CYCLES_WORLD_PT_volume(CyclesButtonsPanel, Panel): layout = self.layout world = context.world - panel_node_draw(layout, world, 'OUTPUT_WORLD', 'Volume') + panel_node_draw(layout, world, ('OUTPUT_WORLD',), 'Volume') class CYCLES_WORLD_PT_ambient_occlusion(CyclesButtonsPanel, Panel): @@ -1241,7 +1220,7 @@ class CYCLES_MATERIAL_PT_surface(CyclesButtonsPanel, Panel): layout = self.layout mat = context.material - if not panel_node_draw(layout, mat, 'OUTPUT_MATERIAL', 'Surface'): + if not panel_node_draw(layout, mat, ('OUTPUT_MATERIAL', 'OUTPUT_EEVEE_MATERIAL'), 'Surface'): layout.prop(mat, "diffuse_color") @@ -1261,7 +1240,7 @@ class CYCLES_MATERIAL_PT_volume(CyclesButtonsPanel, Panel): mat = context.material # cmat = mat.cycles - panel_node_draw(layout, mat, 'OUTPUT_MATERIAL', 'Volume') + panel_node_draw(layout, mat, ('OUTPUT_MATERIAL', 'OUTPUT_EEVEE_MATERIAL'), 'Volume') class CYCLES_MATERIAL_PT_displacement(CyclesButtonsPanel, Panel): @@ -1277,7 +1256,7 @@ class CYCLES_MATERIAL_PT_displacement(CyclesButtonsPanel, Panel): layout = self.layout mat = context.material - panel_node_draw(layout, mat, 'OUTPUT_MATERIAL', 'Displacement') + panel_node_draw(layout, mat, ('OUTPUT_MATERIAL', 'OUTPUT_EEVEE_MATERIAL'), 'Displacement') class CYCLES_MATERIAL_PT_settings(CyclesButtonsPanel, Panel): @@ -1675,6 +1654,7 @@ class CYCLES_SCENE_PT_simplify(CyclesButtonsPanel, Panel): row.prop(rd, "simplify_subdivision", text="Viewport") row.prop(rd, "simplify_subdivision_render", text="Render") + col = layout.column(align=True) col.label(text="Child Particles") row = col.row(align=True) @@ -1714,7 +1694,7 @@ def draw_device(self, context): scene = context.scene layout = self.layout - if scene.render.engine == 'CYCLES': + if context.engine == 'CYCLES': from . import engine cscene = scene.cycles @@ -1734,14 +1714,11 @@ def draw_pause(self, context): layout = self.layout scene = context.scene - if scene.render.engine == "CYCLES": + if context.engine == "CYCLES": view = context.space_data - if view.viewport_shade == 'RENDERED': - cscene = scene.cycles - layername = scene.render.layers.active.name - layout.prop(cscene, "preview_pause", icon="PAUSE", text="") - layout.prop(cscene, "preview_active_layer", icon="RENDERLAYERS", text=layername) + cscene = scene.cycles + layout.prop(cscene, "preview_pause", icon="PAUSE", text="") def get_panels(): diff --git a/intern/cycles/blender/blender_curves.cpp b/intern/cycles/blender/blender_curves.cpp index 42b985305ea..63b07936426 100644 --- a/intern/cycles/blender/blender_curves.cpp +++ b/intern/cycles/blender/blender_curves.cpp @@ -325,14 +325,14 @@ static bool ObtainCacheParticleVcol(Mesh *mesh, return true; } -static void set_resolution(BL::Object *b_ob, BL::Scene *scene, bool render) +static void set_resolution(BL::Object *b_ob, BL::Scene *scene, BL::SceneLayer *sl, bool render) { BL::Object::modifiers_iterator b_mod; for(b_ob->modifiers.begin(b_mod); b_mod != b_ob->modifiers.end(); ++b_mod) { if((b_mod->type() == b_mod->type_PARTICLE_SYSTEM) && ((b_mod->show_viewport()) || (b_mod->show_render()))) { BL::ParticleSystemModifier psmd((const PointerRNA)b_mod->ptr); BL::ParticleSystem b_psys((const PointerRNA)psmd.particle_system().ptr); - b_psys.set_resolution(*scene, *b_ob, (render)? 2: 1); + b_psys.set_resolution(*scene, *sl, *b_ob, (render)? 2: 1); } } } @@ -912,7 +912,7 @@ void BlenderSync::sync_curves(Mesh *mesh, ParticleCurveData CData; if(!preview) - set_resolution(&b_ob, &b_scene, true); + set_resolution(&b_ob, &b_scene, &b_scene_layer, true); ObtainCacheParticleData(mesh, &b_mesh, &b_ob, &CData, !preview); @@ -1057,7 +1057,7 @@ void BlenderSync::sync_curves(Mesh *mesh, } if(!preview) - set_resolution(&b_ob, &b_scene, false); + set_resolution(&b_ob, &b_scene, &b_scene_layer, false); mesh->compute_bounds(); } diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp index 5ec3bd7a781..9e9ab030146 100644 --- a/intern/cycles/blender/blender_mesh.cpp +++ b/intern/cycles/blender/blender_mesh.cpp @@ -408,7 +408,7 @@ static void attr_create_uv_map(Scene *scene, int i = 0; for(b_mesh.uv_layers.begin(l); l != b_mesh.uv_layers.end(); ++l, ++i) { - bool active_render = b_mesh.uv_textures[i].active_render(); + bool active_render = b_mesh.uv_layers[i].active_render(); AttributeStandard std = (active_render)? ATTR_STD_UV: ATTR_STD_NONE; ustring name = ustring(l->name().c_str()); @@ -965,6 +965,7 @@ static void sync_mesh_fluid_motion(BL::Object& b_ob, Scene *scene, Mesh *mesh) } Mesh *BlenderSync::sync_mesh(BL::Object& b_ob, + BL::Object& b_ob_instance, bool object_updated, bool hide_tris) { @@ -978,7 +979,7 @@ Mesh *BlenderSync::sync_mesh(BL::Object& b_ob, /* test if we can instance or if the object is modified */ BL::ID b_ob_data = b_ob.data(); - BL::ID key = (BKE_object_is_modified(b_ob))? b_ob: b_ob_data; + BL::ID key = (BKE_object_is_modified(b_ob))? b_ob_instance: b_ob_data; BL::Material material_override = render_layer.material_override; /* find shader indices */ @@ -1075,6 +1076,7 @@ Mesh *BlenderSync::sync_mesh(BL::Object& b_ob, BL::Mesh b_mesh = object_to_mesh(b_data, b_ob, b_scene, + b_scene_layer, true, !preview, need_undeformed, @@ -1206,6 +1208,7 @@ void BlenderSync::sync_mesh_motion(BL::Object& b_ob, b_mesh = object_to_mesh(b_data, b_ob, b_scene, + b_scene_layer, true, !preview, false, diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp index eb573b75e9e..a25ae278058 100644 --- a/intern/cycles/blender/blender_object.cpp +++ b/intern/cycles/blender/blender_object.cpp @@ -112,12 +112,13 @@ static uint object_ray_visibility(BL::Object& b_ob) void BlenderSync::sync_light(BL::Object& b_parent, int persistent_id[OBJECT_PERSISTENT_ID_SIZE], BL::Object& b_ob, + BL::Object& b_ob_instance, Transform& tfm, bool *use_portal) { /* test if we need to sync */ Light *light; - ObjectKey key(b_parent, persistent_id, b_ob); + ObjectKey key(b_parent, persistent_id, b_ob_instance); if(!light_map.sync(&light, b_ob, b_parent, key)) { if(light->is_portal) @@ -254,24 +255,41 @@ void BlenderSync::sync_background_light(bool use_portal) /* Object */ -Object *BlenderSync::sync_object(BL::Object& b_parent, - int persistent_id[OBJECT_PERSISTENT_ID_SIZE], - BL::DupliObject& b_dupli_ob, - Transform& tfm, +Object *BlenderSync::sync_object(BL::Depsgraph::duplis_iterator& b_dupli_iter, uint layer_flag, float motion_time, bool hide_tris, BlenderObjectCulling& culling, bool *use_portal) { - BL::Object b_ob = (b_dupli_ob ? b_dupli_ob.object() : b_parent); - bool motion = motion_time != 0.0f; - + const bool is_instance = b_dupli_iter->is_instance(); + BL::Object b_ob = b_dupli_iter->object(); + BL::Object b_parent = is_instance ? b_dupli_iter->parent() + : b_dupli_iter->object(); + BL::Object b_ob_instance = is_instance ? b_dupli_iter->instance_object() + : b_ob; + const bool motion = motion_time != 0.0f; + /*const*/ Transform tfm = get_transform(b_ob.matrix_world()); + int *persistent_id = NULL; + BL::Array<int, OBJECT_PERSISTENT_ID_SIZE> persistent_id_array; + if(is_instance) { + persistent_id_array = b_dupli_iter->persistent_id(); + persistent_id = persistent_id_array.data; + } + /* light is handled separately */ if(object_is_light(b_ob)) { /* don't use lamps for excluded layers used as mask layer */ - if(!motion && !((layer_flag & render_layer.holdout_layer) && (layer_flag & render_layer.exclude_layer))) - sync_light(b_parent, persistent_id, b_ob, tfm, use_portal); + if(!motion && !((layer_flag & render_layer.holdout_layer) && + (layer_flag & render_layer.exclude_layer))) + { + sync_light(b_parent, + persistent_id, + b_ob, + b_ob_instance, + tfm, + use_portal); + } return NULL; } @@ -310,7 +328,7 @@ Object *BlenderSync::sync_object(BL::Object& b_parent, } /* key to lookup object */ - ObjectKey key(b_parent, persistent_id, b_ob); + ObjectKey key(b_parent, persistent_id, b_ob_instance); Object *object; /* motion vector case */ @@ -350,7 +368,7 @@ Object *BlenderSync::sync_object(BL::Object& b_parent, object_updated = true; /* mesh sync */ - object->mesh = sync_mesh(b_ob, object_updated, hide_tris); + object->mesh = sync_mesh(b_ob, b_ob_instance, object_updated, hide_tris); /* special case not tracked by object update flags */ @@ -403,10 +421,10 @@ Object *BlenderSync::sync_object(BL::Object& b_parent, } /* dupli texture coordinates and random_id */ - if(b_dupli_ob) { - object->dupli_generated = 0.5f*get_float3(b_dupli_ob.orco()) - make_float3(0.5f, 0.5f, 0.5f); - object->dupli_uv = get_float2(b_dupli_ob.uv()); - object->random_id = b_dupli_ob.random_id(); + if(is_instance) { + object->dupli_generated = 0.5f*get_float3(b_dupli_iter->orco()) - make_float3(0.5f, 0.5f, 0.5f); + object->dupli_uv = get_float2(b_dupli_iter->uv()); + object->random_id = b_dupli_iter->random_id(); } else { object->dupli_generated = make_float3(0.0f, 0.0f, 0.0f); @@ -492,19 +510,11 @@ static bool object_render_hide(BL::Object& b_ob, } } -static bool object_render_hide_duplis(BL::Object& b_ob) -{ - BL::Object parent = b_ob.parent(); - - return (parent && object_render_hide_original(b_ob.type(), parent.dupli_type())); -} - /* Object Loop */ void BlenderSync::sync_objects(float motion_time) { /* layer data */ - uint scene_layer = render_layer.scene_layer; bool motion = motion_time != 0.0f; if(!motion) { @@ -523,100 +533,38 @@ void BlenderSync::sync_objects(float motion_time) BlenderObjectCulling culling(scene, b_scene); /* object loop */ - BL::Scene::object_bases_iterator b_base; - BL::Scene b_sce = b_scene; - /* modifier result type (not exposed as enum in C++ API) - * 1 : DAG_EVAL_PREVIEW - * 2 : DAG_EVAL_RENDER - */ - int dupli_settings = (render_layer.use_viewport_visibility) ? 1 : 2; - bool cancel = false; bool use_portal = false; - uint layer_override = get_layer(b_engine.layer_override()); - for(; b_sce && !cancel; b_sce = b_sce.background_set()) { - /* Render layer's scene_layer is affected by local view already, - * which is not a desired behavior here. - */ - uint scene_layers = layer_override ? layer_override : get_layer(b_scene.layers()); - for(b_sce.object_bases.begin(b_base); b_base != b_sce.object_bases.end() && !cancel; ++b_base) { - BL::Object b_ob = b_base->object(); - bool hide = (render_layer.use_viewport_visibility)? b_ob.hide(): b_ob.hide_render(); - uint ob_layer = get_layer(b_base->layers(), - b_base->layers_local_view(), - object_is_light(b_ob), - scene_layers); - hide = hide || !(ob_layer & scene_layer); - - if(!hide) { - progress.set_sync_status("Synchronizing object", b_ob.name()); - - /* load per-object culling data */ - culling.init_object(scene, b_ob); - - if(b_ob.is_duplicator() && !object_render_hide_duplis(b_ob)) { - /* dupli objects */ - b_ob.dupli_list_create(b_scene, dupli_settings); - - BL::Object::dupli_list_iterator b_dup; - - for(b_ob.dupli_list.begin(b_dup); b_dup != b_ob.dupli_list.end(); ++b_dup) { - Transform tfm = get_transform(b_dup->matrix()); - BL::Object b_dup_ob = b_dup->object(); - bool dup_hide = (render_layer.use_viewport_visibility)? b_dup_ob.hide(): b_dup_ob.hide_render(); - bool in_dupli_group = (b_dup->type() == BL::DupliObject::type_GROUP); - bool hide_tris; - - if(!(b_dup->hide() || dup_hide || object_render_hide(b_dup_ob, false, in_dupli_group, hide_tris))) { - /* the persistent_id allows us to match dupli objects - * between frames and updates */ - BL::Array<int, OBJECT_PERSISTENT_ID_SIZE> persistent_id = b_dup->persistent_id(); - - /* sync object and mesh or light data */ - Object *object = sync_object(b_ob, - persistent_id.data, - *b_dup, - tfm, - ob_layer, - motion_time, - hide_tris, - culling, - &use_portal); - - /* sync possible particle data, note particle_id - * starts counting at 1, first is dummy particle */ - if(!motion && object) { - sync_dupli_particle(b_ob, *b_dup, object); - } - - } - } - - b_ob.dupli_list_clear(); - } + BL::Depsgraph::duplis_iterator b_dupli_iter; + for(b_depsgraph.duplis.begin(b_dupli_iter); + b_dupli_iter != b_depsgraph.duplis.end() && !cancel; + ++b_dupli_iter) + { + BL::Object b_ob = b_dupli_iter->object(); + if(!b_ob.is_visible()) { + continue; + } - /* test if object needs to be hidden */ - bool hide_tris; - - if(!object_render_hide(b_ob, true, true, hide_tris)) { - /* object itself */ - Transform tfm = get_transform(b_ob.matrix_world()); - BL::DupliObject b_empty_dupli_ob(PointerRNA_NULL); - sync_object(b_ob, - NULL, - b_empty_dupli_ob, - tfm, - ob_layer, - motion_time, - hide_tris, - culling, - &use_portal); - } - } + progress.set_sync_status("Synchronizing object", b_ob.name()); - cancel = progress.get_cancel(); - } + /* load per-object culling data */ + culling.init_object(scene, b_ob); + + /* test if object needs to be hidden */ + bool hide_tris; + + if(!object_render_hide(b_ob, true, true, hide_tris)) { + /* object itself */ + sync_object(b_dupli_iter, + ~(0), /* until we get rid of layers */ + motion_time, + hide_tris, + culling, + &use_portal); + } + + cancel = progress.get_cancel(); } progress.set_sync_status(""); diff --git a/intern/cycles/blender/blender_python.cpp b/intern/cycles/blender/blender_python.cpp index e268c9a0d35..300ccc06ea9 100644 --- a/intern/cycles/blender/blender_python.cpp +++ b/intern/cycles/blender/blender_python.cpp @@ -202,10 +202,10 @@ static PyObject *exit_func(PyObject * /*self*/, PyObject * /*args*/) static PyObject *create_func(PyObject * /*self*/, PyObject *args) { - PyObject *pyengine, *pyuserpref, *pydata, *pyscene, *pyregion, *pyv3d, *pyrv3d; + PyObject *pyengine, *pyuserpref, *pydata, *pygraph, *pyscene, *pyregion, *pyv3d, *pyrv3d; int preview_osl; - if(!PyArg_ParseTuple(args, "OOOOOOOi", &pyengine, &pyuserpref, &pydata, &pyscene, + if(!PyArg_ParseTuple(args, "OOOOOOOOi", &pyengine, &pyuserpref, &pydata, &pygraph, &pyscene, &pyregion, &pyv3d, &pyrv3d, &preview_osl)) { return NULL; @@ -224,6 +224,10 @@ static PyObject *create_func(PyObject * /*self*/, PyObject *args) RNA_main_pointer_create((Main*)PyLong_AsVoidPtr(pydata), &dataptr); BL::BlendData data(dataptr); + PointerRNA graphptr; + RNA_id_pointer_create((ID*)PyLong_AsVoidPtr(pygraph), &graphptr); + BL::Depsgraph graph(graphptr); + PointerRNA sceneptr; RNA_id_pointer_create((ID*)PyLong_AsVoidPtr(pyscene), &sceneptr); BL::Scene scene(sceneptr); @@ -248,7 +252,7 @@ static PyObject *create_func(PyObject * /*self*/, PyObject *args) int width = region.width(); int height = region.height(); - session = new BlenderSession(engine, userpref, data, scene, v3d, rv3d, width, height); + session = new BlenderSession(engine, userpref, data, graph, scene, v3d, rv3d, width, height); } else { /* override some settings for preview */ @@ -260,7 +264,7 @@ static PyObject *create_func(PyObject * /*self*/, PyObject *args) } /* offline session or preview render */ - session = new BlenderSession(engine, userpref, data, scene); + session = new BlenderSession(engine, userpref, data, graph, scene); } python_thread_state_save(&session->python_thread_state); @@ -326,9 +330,9 @@ static PyObject *bake_func(PyObject * /*self*/, PyObject *args) static PyObject *draw_func(PyObject * /*self*/, PyObject *args) { - PyObject *pysession, *pyv3d, *pyrv3d; + PyObject *pysession, *pygraph, *pyv3d, *pyrv3d; - if(!PyArg_ParseTuple(args, "OOO", &pysession, &pyv3d, &pyrv3d)) + if(!PyArg_ParseTuple(args, "OOOO", &pysession, &pygraph, &pyv3d, &pyrv3d)) return NULL; BlenderSession *session = (BlenderSession*)PyLong_AsVoidPtr(pysession); diff --git a/intern/cycles/blender/blender_session.cpp b/intern/cycles/blender/blender_session.cpp index 5b71e11d61d..f010e24cbe4 100644 --- a/intern/cycles/blender/blender_session.cpp +++ b/intern/cycles/blender/blender_session.cpp @@ -52,12 +52,15 @@ int BlenderSession::end_resumable_chunk = 0; BlenderSession::BlenderSession(BL::RenderEngine& b_engine, BL::UserPreferences& b_userpref, BL::BlendData& b_data, + BL::Depsgraph& b_depsgraph, BL::Scene& b_scene) : b_engine(b_engine), b_userpref(b_userpref), b_data(b_data), b_render(b_engine.render()), + b_depsgraph(b_depsgraph), b_scene(b_scene), + b_scene_layer(b_engine.scene_layer()), b_v3d(PointerRNA_NULL), b_rv3d(PointerRNA_NULL), python_thread_state(NULL) @@ -76,6 +79,7 @@ BlenderSession::BlenderSession(BL::RenderEngine& b_engine, BlenderSession::BlenderSession(BL::RenderEngine& b_engine, BL::UserPreferences& b_userpref, BL::BlendData& b_data, + BL::Depsgraph& b_depsgraph, BL::Scene& b_scene, BL::SpaceView3D& b_v3d, BL::RegionView3D& b_rv3d, @@ -84,7 +88,9 @@ BlenderSession::BlenderSession(BL::RenderEngine& b_engine, b_userpref(b_userpref), b_data(b_data), b_render(b_scene.render()), + b_depsgraph(b_depsgraph), b_scene(b_scene), + b_scene_layer(b_engine.scene_layer()), b_v3d(b_v3d), b_rv3d(b_rv3d), width(width), @@ -142,7 +148,7 @@ void BlenderSession::create_session() session->scene = scene; /* create sync */ - sync = new BlenderSync(b_engine, b_data, b_scene, scene, !background, session->progress); + sync = new BlenderSync(b_engine, b_data, b_depsgraph, b_scene, scene, !background, session->progress); BL::Object b_camera_override(b_engine.camera_override()); if(b_v3d) { if(session_pause == false) { @@ -211,7 +217,7 @@ void BlenderSession::reset_session(BL::BlendData& b_data_, BL::Scene& b_scene_) session->stats.mem_peak = session->stats.mem_used; /* sync object should be re-created */ - sync = new BlenderSync(b_engine, b_data, b_scene, scene, !background, session->progress); + sync = new BlenderSync(b_engine, b_data, b_depsgraph, b_scene, scene, !background, session->progress); /* for final render we will do full data sync per render layer, only * do some basic syncing here, no objects or materials for speed */ @@ -1294,7 +1300,7 @@ bool BlenderSession::builtin_image_float_pixels(const string &builtin_name, BL::ShaderNodeTexPointDensity b_point_density_node(b_node); int length; int settings = background ? 1 : 0; /* 1 - render settings, 0 - vewport settings. */ - b_point_density_node.calc_point_density(b_scene, settings, &length, &pixels); + b_point_density_node.calc_point_density(b_scene, b_scene_layer, settings, &length, &pixels); } } diff --git a/intern/cycles/blender/blender_session.h b/intern/cycles/blender/blender_session.h index cbd2303d282..7ae7bde1737 100644 --- a/intern/cycles/blender/blender_session.h +++ b/intern/cycles/blender/blender_session.h @@ -36,11 +36,13 @@ public: BlenderSession(BL::RenderEngine& b_engine, BL::UserPreferences& b_userpref, BL::BlendData& b_data, + BL::Depsgraph& b_depsgraph, BL::Scene& b_scene); BlenderSession(BL::RenderEngine& b_engine, BL::UserPreferences& b_userpref, BL::BlendData& b_data, + BL::Depsgraph& b_depsgraph, BL::Scene& b_scene, BL::SpaceView3D& b_v3d, BL::RegionView3D& b_rv3d, @@ -104,7 +106,9 @@ public: BL::UserPreferences b_userpref; BL::BlendData b_data; BL::RenderSettings b_render; + BL::Depsgraph b_depsgraph; BL::Scene b_scene; + BL::SceneLayer b_scene_layer; BL::SpaceView3D b_v3d; BL::RegionView3D b_rv3d; string b_rlay_name; diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp index bdbab1006c0..b9af0dd0bf6 100644 --- a/intern/cycles/blender/blender_shader.cpp +++ b/intern/cycles/blender/blender_shader.cpp @@ -231,17 +231,11 @@ static void get_tex_mapping(TextureMapping *mapping, mapping->max = get_float3(b_mapping.max()); } -static bool is_output_node(BL::Node& b_node) -{ - return (b_node.is_a(&RNA_ShaderNodeOutputMaterial) - || b_node.is_a(&RNA_ShaderNodeOutputWorld) - || b_node.is_a(&RNA_ShaderNodeOutputLamp)); -} - static ShaderNode *add_node(Scene *scene, BL::RenderEngine& b_engine, BL::BlendData& b_data, BL::Scene& b_scene, + BL::SceneLayer b_scene_layer, const bool background, ShaderGraph *graph, BL::ShaderNodeTree& b_ntree, @@ -838,7 +832,7 @@ static ShaderNode *add_node(Scene *scene, /* TODO(sergey): Use more proper update flag. */ if(true) { - b_point_density_node.cache_point_density(b_scene, settings); + b_point_density_node.cache_point_density(b_scene, b_scene_layer, settings); scene->image_manager->tag_reload_image( point_density->filename.string(), point_density->builtin_data, @@ -856,7 +850,7 @@ static ShaderNode *add_node(Scene *scene, BL::Object b_ob(b_point_density_node.object()); if(b_ob) { float3 loc, size; - point_density_texture_space(b_scene, + point_density_texture_space(b_scene, b_scene_layer, b_point_density_node, settings, loc, @@ -949,10 +943,36 @@ static ShaderOutput *node_find_output_by_name(ShaderNode *node, return node->output(name.c_str()); } +static BL::ShaderNode find_output_node(BL::ShaderNodeTree& b_ntree) +{ + BL::ShaderNodeTree::nodes_iterator b_node; + BL::ShaderNode output_node(PointerRNA_NULL); + + for(b_ntree.nodes.begin(b_node); b_node != b_ntree.nodes.end(); ++b_node) { + BL::ShaderNodeOutputMaterial b_output_node(*b_node); + + if (b_output_node.is_a(&RNA_ShaderNodeOutputMaterial) || + b_output_node.is_a(&RNA_ShaderNodeOutputWorld) || + b_output_node.is_a(&RNA_ShaderNodeOutputLamp)) { + /* regular Cycles output node */ + if(b_output_node.is_active_output()) { + output_node = b_output_node; + break; + } + else if(!output_node.ptr.data) { + output_node = b_output_node; + } + } + } + + return output_node; +} + static void add_nodes(Scene *scene, BL::RenderEngine& b_engine, BL::BlendData& b_data, BL::Scene& b_scene, + BL::SceneLayer& b_scene_layer, const bool background, ShaderGraph *graph, BL::ShaderNodeTree& b_ntree, @@ -968,23 +988,7 @@ static void add_nodes(Scene *scene, BL::Node::outputs_iterator b_output; /* find the node to use for output if there are multiple */ - bool found_active_output = false; - BL::ShaderNode output_node(PointerRNA_NULL); - - for(b_ntree.nodes.begin(b_node); b_node != b_ntree.nodes.end(); ++b_node) { - if(is_output_node(*b_node)) { - BL::ShaderNodeOutputMaterial b_output_node(*b_node); - - if(b_output_node.is_active_output()) { - output_node = b_output_node; - found_active_output = true; - break; - } - else if(!output_node.ptr.data && !found_active_output) { - output_node = b_output_node; - } - } - } + BL::ShaderNode output_node = find_output_node(b_ntree); /* add nodes */ for(b_ntree.nodes.begin(b_node); b_node != b_ntree.nodes.end(); ++b_node) { @@ -1043,6 +1047,7 @@ static void add_nodes(Scene *scene, b_engine, b_data, b_scene, + b_scene_layer, background, graph, b_group_ntree, @@ -1081,10 +1086,8 @@ static void add_nodes(Scene *scene, else { ShaderNode *node = NULL; - if(is_output_node(*b_node)) { - if(b_node->ptr.data == output_node.ptr.data) { - node = graph->output(); - } + if(b_node->ptr.data == output_node.ptr.data) { + node = graph->output(); } else { BL::ShaderNode b_shader_node(*b_node); @@ -1092,6 +1095,7 @@ static void add_nodes(Scene *scene, b_engine, b_data, b_scene, + b_scene_layer, background, graph, b_ntree, @@ -1155,6 +1159,7 @@ static void add_nodes(Scene *scene, BL::RenderEngine& b_engine, BL::BlendData& b_data, BL::Scene& b_scene, + BL::SceneLayer& b_scene_layer, const bool background, ShaderGraph *graph, BL::ShaderNodeTree& b_ntree) @@ -1164,6 +1169,7 @@ static void add_nodes(Scene *scene, b_engine, b_data, b_scene, + b_scene_layer, background, graph, b_ntree, @@ -1177,13 +1183,18 @@ void BlenderSync::sync_materials(bool update_all) { shader_map.set_default(scene->default_surface); - /* material loop */ - BL::BlendData::materials_iterator b_mat; - TaskPool pool; set<Shader*> updated_shaders; - for(b_data.materials.begin(b_mat); b_mat != b_data.materials.end(); ++b_mat) { + /* material loop */ + BL::BlendData::materials_iterator b_mat_orig; + for(b_data.materials.begin(b_mat_orig); + b_mat_orig != b_data.materials.end(); + ++b_mat_orig) + { + /* TODO(sergey): Iterate over evaluated data rather than using mapping. */ + BL::Material b_mat_(b_depsgraph.evaluated_id_get(*b_mat_orig)); + BL::Material *b_mat = &b_mat_; Shader *shader; /* test if we need to sync */ @@ -1197,7 +1208,7 @@ void BlenderSync::sync_materials(bool update_all) if(b_mat->use_nodes() && b_mat->node_tree()) { BL::ShaderNodeTree b_ntree(b_mat->node_tree()); - add_nodes(scene, b_engine, b_data, b_scene, !preview, graph, b_ntree); + add_nodes(scene, b_engine, b_data, b_scene, b_scene_layer, !preview, graph, b_ntree); } else { DiffuseBsdfNode *diffuse = new DiffuseBsdfNode(); @@ -1268,7 +1279,7 @@ void BlenderSync::sync_world(bool update_all) if(b_world && b_world.use_nodes() && b_world.node_tree()) { BL::ShaderNodeTree b_ntree(b_world.node_tree()); - add_nodes(scene, b_engine, b_data, b_scene, !preview, graph, b_ntree); + add_nodes(scene, b_engine, b_data, b_scene, b_scene_layer, !preview, graph, b_ntree); /* volume */ PointerRNA cworld = RNA_pointer_get(&b_world.ptr, "cycles"); @@ -1343,9 +1354,14 @@ void BlenderSync::sync_lamps(bool update_all) shader_map.set_default(scene->default_light); /* lamp loop */ - BL::BlendData::lamps_iterator b_lamp; - - for(b_data.lamps.begin(b_lamp); b_lamp != b_data.lamps.end(); ++b_lamp) { + BL::BlendData::lamps_iterator b_lamp_orig; + for(b_data.lamps.begin(b_lamp_orig); + b_lamp_orig != b_data.lamps.end(); + ++b_lamp_orig) + { + /* TODO(sergey): Iterate over evaluated data rather than using mapping. */ + BL::Lamp b_lamp_(b_depsgraph.evaluated_id_get(*b_lamp_orig)); + BL::Lamp *b_lamp = &b_lamp_; Shader *shader; /* test if we need to sync */ @@ -1358,7 +1374,7 @@ void BlenderSync::sync_lamps(bool update_all) BL::ShaderNodeTree b_ntree(b_lamp->node_tree()); - add_nodes(scene, b_engine, b_data, b_scene, !preview, graph, b_ntree); + add_nodes(scene, b_engine, b_data, b_scene, b_scene_layer, !preview, graph, b_ntree); } else { float strength = 1.0f; diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp index b070bf89d44..3636c28ee99 100644 --- a/intern/cycles/blender/blender_sync.cpp +++ b/intern/cycles/blender/blender_sync.cpp @@ -44,13 +44,16 @@ CCL_NAMESPACE_BEGIN BlenderSync::BlenderSync(BL::RenderEngine& b_engine, BL::BlendData& b_data, + BL::Depsgraph& b_depsgraph, BL::Scene& b_scene, Scene *scene, bool preview, Progress &progress) : b_engine(b_engine), b_data(b_data), + b_depsgraph(b_depsgraph), b_scene(b_scene), + b_scene_layer(b_engine.scene_layer()), shader_map(&scene->shaders), object_map(&scene->objects), mesh_map(&scene->meshes), @@ -380,26 +383,9 @@ void BlenderSync::sync_render_layers(BL::SpaceView3D& b_v3d, const char *layer) /* 3d view */ if(b_v3d) { - if(RNA_boolean_get(&cscene, "preview_active_layer")) { - BL::RenderLayers layers(b_scene.render().ptr); - layername = layers.active().name(); - layer = layername.c_str(); - } - else { - render_layer.scene_layer = get_layer(b_v3d.layers(), b_v3d.layers_local_view()); - render_layer.layer = render_layer.scene_layer; - render_layer.exclude_layer = 0; - render_layer.holdout_layer = 0; - render_layer.material_override = PointerRNA_NULL; - render_layer.use_background_shader = true; - render_layer.use_background_ao = true; - render_layer.use_hair = true; - render_layer.use_surfaces = true; - render_layer.use_viewport_visibility = true; - render_layer.samples = 0; - render_layer.bound_samples = false; - return; - } + BL::RenderLayers layers(b_scene.render().ptr); + layername = layers.active().name(); + layer = layername.c_str(); } /* render layer */ @@ -428,7 +414,6 @@ void BlenderSync::sync_render_layers(BL::SpaceView3D& b_v3d, const char *layer) render_layer.use_background_ao = b_rlay->use_ao(); render_layer.use_surfaces = b_rlay->use_solid(); render_layer.use_hair = b_rlay->use_strand(); - render_layer.use_viewport_visibility = false; render_layer.bound_samples = (use_layer_samples == 1); if(use_layer_samples != 2) { @@ -859,17 +844,8 @@ SessionParams BlenderSync::get_session_params(BL::RenderEngine& b_engine, params.shadingsystem = SHADINGSYSTEM_OSL; /* color managagement */ -#ifdef GLEW_MX - /* When using GLEW MX we need to check whether we've got an OpenGL - * context for current window. This is because command line rendering - * doesn't have OpenGL context actually. - */ - if(glewGetContext() != NULL) -#endif - { - params.display_buffer_linear = GLEW_ARB_half_float_pixel && - b_engine.support_display_space_shader(b_scene); - } + params.display_buffer_linear = GLEW_ARB_half_float_pixel && + b_engine.support_display_space_shader(b_scene); if(b_engine.is_preview()) { /* For preview rendering we're using same timeout as diff --git a/intern/cycles/blender/blender_sync.h b/intern/cycles/blender/blender_sync.h index 11e279b81c4..544836f0979 100644 --- a/intern/cycles/blender/blender_sync.h +++ b/intern/cycles/blender/blender_sync.h @@ -43,6 +43,7 @@ class Mesh; class Object; class ParticleSystem; class Scene; +class SceneLayer; class Shader; class ShaderGraph; class ShaderNode; @@ -51,6 +52,7 @@ class BlenderSync { public: BlenderSync(BL::RenderEngine& b_engine, BL::BlendData& b_data, + BL::Depsgraph& b_graph, BL::Scene& b_scene, Scene *scene, bool preview, @@ -113,16 +115,16 @@ private: void sync_curve_settings(); void sync_nodes(Shader *shader, BL::ShaderNodeTree& b_ntree); - Mesh *sync_mesh(BL::Object& b_ob, bool object_updated, bool hide_tris); + Mesh *sync_mesh(BL::Object& b_ob, + BL::Object& b_ob_instance, + bool object_updated, + bool hide_tris); void sync_curves(Mesh *mesh, BL::Mesh& b_mesh, BL::Object& b_ob, bool motion, int time_index = 0); - Object *sync_object(BL::Object& b_parent, - int persistent_id[OBJECT_PERSISTENT_ID_SIZE], - BL::DupliObject& b_dupli_ob, - Transform& tfm, + Object *sync_object(BL::Depsgraph::duplis_iterator& b_dupli_iter, uint layer_flag, float motion_time, bool hide_tris, @@ -131,6 +133,7 @@ private: void sync_light(BL::Object& b_parent, int persistent_id[OBJECT_PERSISTENT_ID_SIZE], BL::Object& b_ob, + BL::Object& b_ob_instance, Transform& tfm, bool *use_portal); void sync_background_light(bool use_portal); @@ -159,7 +162,9 @@ private: /* variables */ BL::RenderEngine b_engine; BL::BlendData b_data; + BL::Depsgraph b_depsgraph; BL::Scene b_scene; + BL::SceneLayer b_scene_layer; id_map<void*, Shader> shader_map; id_map<ObjectKey, Object> object_map; @@ -188,7 +193,6 @@ private: use_background_ao(true), use_surfaces(true), use_hair(true), - use_viewport_visibility(false), samples(0), bound_samples(false) {} @@ -202,7 +206,6 @@ private: bool use_background_ao; bool use_surfaces; bool use_hair; - bool use_viewport_visibility; int samples; bool bound_samples; } render_layer; diff --git a/intern/cycles/blender/blender_texture.cpp b/intern/cycles/blender/blender_texture.cpp index b2e27b76189..dd08be3ddc9 100644 --- a/intern/cycles/blender/blender_texture.cpp +++ b/intern/cycles/blender/blender_texture.cpp @@ -34,7 +34,7 @@ void density_texture_space_invert(float3& loc, } /* namespace */ -void point_density_texture_space(BL::Scene& b_scene, +void point_density_texture_space(BL::Scene& b_scene, BL::SceneLayer& b_scene_layer, BL::ShaderNodeTexPointDensity& b_point_density_node, int settings, float3& loc, @@ -48,6 +48,7 @@ void point_density_texture_space(BL::Scene& b_scene, } float3 min, max; b_point_density_node.calc_point_density_minmax(b_scene, + b_scene_layer, settings, &min[0], &max[0]); diff --git a/intern/cycles/blender/blender_texture.h b/intern/cycles/blender/blender_texture.h index 734231a85ec..c343d5dab92 100644 --- a/intern/cycles/blender/blender_texture.h +++ b/intern/cycles/blender/blender_texture.h @@ -22,7 +22,7 @@ CCL_NAMESPACE_BEGIN -void point_density_texture_space(BL::Scene& b_scene, +void point_density_texture_space(BL::Scene& b_scene, BL::SceneLayer& b_scene_layer, BL::ShaderNodeTexPointDensity& b_point_density_node, const int settings, float3& loc, diff --git a/intern/cycles/blender/blender_util.h b/intern/cycles/blender/blender_util.h index 363e19f7a20..314bcaf23c4 100644 --- a/intern/cycles/blender/blender_util.h +++ b/intern/cycles/blender/blender_util.h @@ -46,6 +46,7 @@ void python_thread_state_restore(void **python_thread_state); static inline BL::Mesh object_to_mesh(BL::BlendData& data, BL::Object& object, BL::Scene& scene, + BL::SceneLayer scene_layer, bool apply_modifiers, bool render, bool calc_undeformed, @@ -64,7 +65,7 @@ static inline BL::Mesh object_to_mesh(BL::BlendData& data, subsurf_mod.show_viewport(false); } - BL::Mesh me = data.meshes.new_from_object(scene, object, apply_modifiers, (render)? 2: 1, false, calc_undeformed); + BL::Mesh me = data.meshes.new_from_object(scene, scene_layer, object, apply_modifiers, (render)? 2: 1, false, calc_undeformed); if(subdivision_type != Mesh::SUBDIVISION_NONE) { BL::Modifier subsurf_mod = object.modifiers[object.modifiers.length()-1]; diff --git a/intern/cycles/device/device.cpp b/intern/cycles/device/device.cpp index 41fbe7ce81b..0c20270ea42 100644 --- a/intern/cycles/device/device.cpp +++ b/intern/cycles/device/device.cpp @@ -80,132 +80,278 @@ std::ostream& operator <<(std::ostream &os, Device::~Device() { - if(!background && vertex_buffer != 0) { - glDeleteBuffers(1, &vertex_buffer); + if(!background) { + if(vertex_buffer != 0) { + glDeleteBuffers(1, &vertex_buffer); + } + if(fallback_shader_program != 0) { + glDeleteProgram(fallback_shader_program); + } } } -void Device::draw_pixels(device_memory& rgba, int y, int w, int h, int dx, int dy, int width, int height, bool transparent, - const DeviceDrawParams &draw_params) +/* TODO move shaders to standalone .glsl file. */ +const char *FALLBACK_VERTEX_SHADER = +"#version 330\n" +"uniform vec2 fullscreen;\n" +"in vec2 texCoord;\n" +"in vec2 pos;\n" +"out vec2 texCoord_interp;\n" +"\n" +"vec2 normalize_coordinates()\n" +"{\n" +" return (vec2(2.0) * (pos / fullscreen)) - vec2(1.0);\n" +"}\n" +"\n" +"void main()\n" +"{\n" +" gl_Position = vec4(normalize_coordinates(), 0.0, 1.0);\n" +" texCoord_interp = texCoord;\n" +"}\n\0"; + +const char *FALLBACK_FRAGMENT_SHADER = +"#version 330\n" +"uniform sampler2D image_texture;\n" +"in vec2 texCoord_interp;\n" +"out vec4 fragColor;\n" +"\n" +"void main()\n" +"{\n" +" fragColor = texture(image_texture, texCoord_interp);\n" +"}\n\0"; + +static void shader_print_errors(const char *task, const char *log, const char *code) { - assert(mem.type == MEM_PIXELS); + LOG(ERROR) << "Shader: " << task << " error:"; + LOG(ERROR) << "===== shader string ===="; - mem_copy_from(rgba, y, w, h, rgba.memory_elements_size(1)); + stringstream stream(code); + string partial; - if(transparent) { - glEnable(GL_BLEND); - glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); + int line = 1; + while(getline(stream, partial, '\n')) { + if(line < 10) { + LOG(ERROR) << " " << line << " " << partial; + } + else { + LOG(ERROR) << line << " " << partial; + } + line++; } + LOG(ERROR) << log; +} - glColor3f(1.0f, 1.0f, 1.0f); +static int bind_fallback_shader(void) +{ + GLint status; + GLchar log[5000]; + GLsizei length = 0; + GLuint program = 0; - if(rgba.data_type == TYPE_HALF) { - /* for multi devices, this assumes the inefficient method that we allocate - * all pixels on the device even though we only render to a subset */ - GLhalf *data_pointer = (GLhalf*)rgba.data_pointer; - float vbuffer[16], *basep; - float *vp = NULL; + struct Shader { + const char *source; + GLenum type; + } shaders[2] = { + {FALLBACK_VERTEX_SHADER, GL_VERTEX_SHADER}, + {FALLBACK_FRAGMENT_SHADER, GL_FRAGMENT_SHADER} + }; - data_pointer += 4*y*w; + program = glCreateProgram(); - /* draw half float texture, GLSL shader for display transform assumed to be bound */ - GLuint texid; - glGenTextures(1, &texid); - glBindTexture(GL_TEXTURE_2D, texid); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F_ARB, w, h, 0, GL_RGBA, GL_HALF_FLOAT, data_pointer); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + for(int i = 0; i < 2; i++) { + GLuint shader = glCreateShader(shaders[i].type); - glEnable(GL_TEXTURE_2D); + string source_str = shaders[i].source; + const char *c_str = source_str.c_str(); - if(draw_params.bind_display_space_shader_cb) { - draw_params.bind_display_space_shader_cb(); + glShaderSource(shader, 1, &c_str, NULL); + glCompileShader(shader); + + glGetShaderiv(shader, GL_COMPILE_STATUS, &status); + + if(!status) { + glGetShaderInfoLog(shader, sizeof(log), &length, log); + shader_print_errors("compile", log, c_str); + return 0; } - if(GLEW_VERSION_1_5) { - if(!vertex_buffer) - glGenBuffers(1, &vertex_buffer); + glAttachShader(program, shader); + } - glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); - /* invalidate old contents - avoids stalling if buffer is still waiting in queue to be rendered */ - glBufferData(GL_ARRAY_BUFFER, 16 * sizeof(float), NULL, GL_STREAM_DRAW); + /* Link output. */ + glBindFragDataLocation(program, 0, "fragColor"); - vp = (float *)glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY); + /* Link and error check. */ + glLinkProgram(program); - basep = NULL; + glGetProgramiv(program, GL_LINK_STATUS, &status); + if(!status) { + glGetShaderInfoLog(program, sizeof(log), &length, log); + shader_print_errors("linking", log, FALLBACK_VERTEX_SHADER); + shader_print_errors("linking", log, FALLBACK_FRAGMENT_SHADER); + return 0; + } + + return program; +} + +bool Device::bind_fallback_display_space_shader(const float width, const float height) +{ + if(fallback_status == FALLBACK_SHADER_STATUS_ERROR) { + return false; + } + + if(fallback_status == FALLBACK_SHADER_STATUS_NONE) { + fallback_shader_program = bind_fallback_shader(); + fallback_status = FALLBACK_SHADER_STATUS_ERROR; + + if (fallback_shader_program == 0) { + return false; } - else { - basep = vbuffer; - vp = vbuffer; + + glUseProgram(fallback_shader_program); + image_texture_location = glGetUniformLocation(fallback_shader_program, "image_texture"); + if(image_texture_location < 0) { + LOG(ERROR) << "Shader doesn't containt the 'image_texture' uniform."; + return false; } - if(vp) { - /* texture coordinate - vertex pair */ - vp[0] = 0.0f; - vp[1] = 0.0f; - vp[2] = dx; - vp[3] = dy; - - vp[4] = 1.0f; - vp[5] = 0.0f; - vp[6] = (float)width + dx; - vp[7] = dy; - - vp[8] = 1.0f; - vp[9] = 1.0f; - vp[10] = (float)width + dx; - vp[11] = (float)height + dy; - - vp[12] = 0.0f; - vp[13] = 1.0f; - vp[14] = dx; - vp[15] = (float)height + dy; - - if(vertex_buffer) - glUnmapBuffer(GL_ARRAY_BUFFER); + fullscreen_location = glGetUniformLocation(fallback_shader_program, "fullscreen"); + if(fullscreen_location < 0) { + LOG(ERROR) << "Shader doesn't containt the 'fullscreen' uniform."; + return false; } - glTexCoordPointer(2, GL_FLOAT, 4 * sizeof(float), basep); - glVertexPointer(2, GL_FLOAT, 4 * sizeof(float), ((char *)basep) + 2 * sizeof(float)); + fallback_status = FALLBACK_SHADER_STATUS_SUCCESS; + } - glEnableClientState(GL_VERTEX_ARRAY); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); + /* Run this every time. */ + glUseProgram(fallback_shader_program); + glUniform1i(image_texture_location, 0); + glUniform2f(fullscreen_location, width, height); + return true; +} - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); +void Device::draw_pixels( + device_memory& rgba, int y, + int w, int h, int width, int height, + int dx, int dy, int dw, int dh, + bool transparent, const DeviceDrawParams &draw_params) +{ + const bool use_fallback_shader = (draw_params.bind_display_space_shader_cb == NULL); - glDisableClientState(GL_TEXTURE_COORD_ARRAY); - glDisableClientState(GL_VERTEX_ARRAY); + assert(mem.type == MEM_PIXELS); + mem_copy_from(rgba, y, w, h, rgba.memory_elements_size(1)); - if(vertex_buffer) { - glBindBuffer(GL_ARRAY_BUFFER, 0); - } + GLuint texid; + glGenTextures(1, &texid); + glBindTexture(GL_TEXTURE_2D, texid); - if(draw_params.unbind_display_space_shader_cb) { - draw_params.unbind_display_space_shader_cb(); - } + if(rgba.data_type == TYPE_HALF) { + GLhalf *data_pointer = (GLhalf*)rgba.data_pointer; + data_pointer += 4 * y * w; + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F_ARB, w, h, 0, GL_RGBA, GL_HALF_FLOAT, data_pointer); + } + else { + uint8_t *data_pointer = (uint8_t*)rgba.data_pointer; + data_pointer += 4 * y * w; + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, data_pointer); + } + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + + glEnable(GL_TEXTURE_2D); + + if(transparent) { + glEnable(GL_BLEND); + glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); + } - glBindTexture(GL_TEXTURE_2D, 0); - glDisable(GL_TEXTURE_2D); - glDeleteTextures(1, &texid); + GLint shader_program; + if(use_fallback_shader) { + if (!bind_fallback_display_space_shader(dw, dh)) { + return; + } + shader_program = fallback_shader_program; } else { - /* fallback for old graphics cards that don't support GLSL, half float, - * and non-power-of-two textures */ - glPixelZoom((float)width/(float)w, (float)height/(float)h); - glRasterPos2f(dx, dy); + draw_params.bind_display_space_shader_cb(); + glGetIntegerv(GL_CURRENT_PROGRAM, &shader_program); + } + + if(!vertex_buffer) { + glGenBuffers(1, &vertex_buffer); + } + + glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); + /* invalidate old contents - avoids stalling if buffer is still waiting in queue to be rendered */ + glBufferData(GL_ARRAY_BUFFER, 16 * sizeof(float), NULL, GL_STREAM_DRAW); + + float *vpointer = (float *)glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY); - uint8_t *pixels = (uint8_t*)rgba.data_pointer; + if(vpointer) { + /* texture coordinate - vertex pair */ + vpointer[0] = 0.0f; + vpointer[1] = 0.0f; + vpointer[2] = dx; + vpointer[3] = dy; - pixels += 4*y*w; + vpointer[4] = 1.0f; + vpointer[5] = 0.0f; + vpointer[6] = (float)width + dx; + vpointer[7] = dy; - glDrawPixels(w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels); + vpointer[8] = 1.0f; + vpointer[9] = 1.0f; + vpointer[10] = (float)width + dx; + vpointer[11] = (float)height + dy; - glRasterPos2f(0.0f, 0.0f); - glPixelZoom(1.0f, 1.0f); + vpointer[12] = 0.0f; + vpointer[13] = 1.0f; + vpointer[14] = dx; + vpointer[15] = (float)height + dy; + + if(vertex_buffer) { + glUnmapBuffer(GL_ARRAY_BUFFER); + } + } + + GLuint vertex_array_object; + GLuint position_attribute, texcoord_attribute; + + glGenVertexArrays(1, &vertex_array_object); + glBindVertexArray(vertex_array_object); + + texcoord_attribute = glGetAttribLocation(shader_program, "texCoord"); + position_attribute = glGetAttribLocation(shader_program, "pos"); + + glEnableVertexAttribArray(texcoord_attribute); + glEnableVertexAttribArray(position_attribute); + + glVertexAttribPointer(texcoord_attribute, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (const GLvoid *)0); + glVertexAttribPointer(position_attribute, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (const GLvoid *)(sizeof(float) * 2)); + + glDrawArrays(GL_TRIANGLE_FAN, 0, 4); + + if(vertex_buffer) { + glBindBuffer(GL_ARRAY_BUFFER, 0); } - if(transparent) + if(use_fallback_shader) { + glUseProgram(0); + } + else { + draw_params.unbind_display_space_shader_cb(); + } + + glBindTexture(GL_TEXTURE_2D, 0); + glDisable(GL_TEXTURE_2D); + glDeleteTextures(1, &texid); + + if(transparent) { glDisable(GL_BLEND); + } } Device *Device::create(DeviceInfo& info, Stats &stats, bool background) diff --git a/intern/cycles/device/device.h b/intern/cycles/device/device.h index 316bf70a5c3..c79f086fc2d 100644 --- a/intern/cycles/device/device.h +++ b/intern/cycles/device/device.h @@ -245,13 +245,26 @@ struct DeviceDrawParams { class Device { friend class device_sub_ptr; protected: - Device(DeviceInfo& info_, Stats &stats_, bool background) : background(background), vertex_buffer(0), info(info_), stats(stats_) {} + enum { + FALLBACK_SHADER_STATUS_NONE = 0, + FALLBACK_SHADER_STATUS_ERROR, + FALLBACK_SHADER_STATUS_SUCCESS, + }; + + Device(DeviceInfo& info_, Stats &stats_, bool background) : background(background), + vertex_buffer(0), + fallback_status(FALLBACK_SHADER_STATUS_NONE), fallback_shader_program(0), + info(info_), stats(stats_) {} bool background; string error_msg; /* used for real time display */ unsigned int vertex_buffer; + int fallback_status, fallback_shader_program; + int image_texture_location, fullscreen_location; + + bool bind_fallback_display_space_shader(const float width, const float height); virtual device_ptr mem_alloc_sub_ptr(device_memory& /*mem*/, int /*offset*/, int /*size*/) { @@ -302,9 +315,10 @@ public: virtual void task_cancel() = 0; /* opengl drawing */ - virtual void draw_pixels(device_memory& mem, int y, int w, int h, - int dx, int dy, int width, int height, bool transparent, - const DeviceDrawParams &draw_params); + virtual void draw_pixels(device_memory& mem, int y, + int w, int h, int width, int height, + int dx, int dy, int dw, int dh, + bool transparent, const DeviceDrawParams &draw_params); #ifdef WITH_NETWORK /* networking */ diff --git a/intern/cycles/device/device_cuda.cpp b/intern/cycles/device/device_cuda.cpp index aa6386e455b..c742e91c561 100644 --- a/intern/cycles/device/device_cuda.cpp +++ b/intern/cycles/device/device_cuda.cpp @@ -1636,12 +1636,16 @@ public: } } - void draw_pixels(device_memory& mem, int y, int w, int h, int dx, int dy, int width, int height, bool transparent, + void draw_pixels( + device_memory& mem, int y, + int w, int h, int width, int height, + int dx, int dy, int dw, int dh, bool transparent, const DeviceDrawParams &draw_params) { assert(mem.type == MEM_PIXELS); if(!background) { + const bool use_fallback_shader = (draw_params.bind_display_space_shader_cb == NULL); PixelMem pmem = pixel_mem_map[mem.device_pointer]; float *vpointer; @@ -1658,10 +1662,12 @@ public: glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pmem.cuPBO); glBindTexture(GL_TEXTURE_2D, pmem.cuTexId); - if(mem.data_type == TYPE_HALF) + if(mem.data_type == TYPE_HALF) { glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_RGBA, GL_HALF_FLOAT, (void*)offset); - else + } + else { glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, (void*)offset); + } glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); glEnable(GL_TEXTURE_2D); @@ -1671,14 +1677,21 @@ public: glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); } - glColor3f(1.0f, 1.0f, 1.0f); - - if(draw_params.bind_display_space_shader_cb) { + GLint shader_program; + if(use_fallback_shader) { + if(!bind_fallback_display_space_shader(dw, dh)) { + return; + } + shader_program = fallback_shader_program; + } + else { draw_params.bind_display_space_shader_cb(); + glGetIntegerv(GL_CURRENT_PROGRAM, &shader_program); } - if(!vertex_buffer) + if(!vertex_buffer) { glGenBuffers(1, &vertex_buffer); + } glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); /* invalidate old contents - avoids stalling if buffer is still waiting in queue to be rendered */ @@ -1711,25 +1724,33 @@ public: glUnmapBuffer(GL_ARRAY_BUFFER); } - glTexCoordPointer(2, GL_FLOAT, 4 * sizeof(float), 0); - glVertexPointer(2, GL_FLOAT, 4 * sizeof(float), (char *)NULL + 2 * sizeof(float)); + GLuint vertex_array_object; + GLuint position_attribute, texcoord_attribute; - glEnableClientState(GL_VERTEX_ARRAY); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); + glGenVertexArrays(1, &vertex_array_object); + glBindVertexArray(vertex_array_object); - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); + texcoord_attribute = glGetAttribLocation(shader_program, "texCoord"); + position_attribute = glGetAttribLocation(shader_program, "pos"); - glDisableClientState(GL_TEXTURE_COORD_ARRAY); - glDisableClientState(GL_VERTEX_ARRAY); + glEnableVertexAttribArray(texcoord_attribute); + glEnableVertexAttribArray(position_attribute); - glBindBuffer(GL_ARRAY_BUFFER, 0); + glVertexAttribPointer(texcoord_attribute, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (const GLvoid *)0); + glVertexAttribPointer(position_attribute, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (const GLvoid *)(sizeof(float) * 2)); + + glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - if(draw_params.unbind_display_space_shader_cb) { + if(use_fallback_shader) { + glUseProgram(0); + } + else { draw_params.unbind_display_space_shader_cb(); } - if(transparent) + if(transparent) { glDisable(GL_BLEND); + } glBindTexture(GL_TEXTURE_2D, 0); glDisable(GL_TEXTURE_2D); @@ -1737,7 +1758,7 @@ public: return; } - Device::draw_pixels(mem, y, w, h, dx, dy, width, height, transparent, draw_params); + Device::draw_pixels(mem, y, w, h, width, height, dx, dy, dw, dh, transparent, draw_params); } void thread_run(DeviceTask *task) diff --git a/intern/cycles/device/device_multi.cpp b/intern/cycles/device/device_multi.cpp index 0a6dd90c86d..db84696bcb4 100644 --- a/intern/cycles/device/device_multi.cpp +++ b/intern/cycles/device/device_multi.cpp @@ -198,8 +198,11 @@ public: sub.device->const_copy_to(name, host, size); } - void draw_pixels(device_memory& rgba, int y, int w, int h, int dx, int dy, int width, int height, bool transparent, - const DeviceDrawParams &draw_params) + void draw_pixels( + device_memory& rgba, int y, + int w, int h, int width, int height, + int dx, int dy, int dw, int dh, + bool transparent, const DeviceDrawParams &draw_params) { device_ptr key = rgba.device_pointer; int i = 0, sub_h = h/devices.size(); @@ -213,7 +216,7 @@ public: /* adjust math for w/width */ rgba.device_pointer = sub.ptr_map[key]; - sub.device->draw_pixels(rgba, sy, w, sh, dx, sdy, width, sheight, transparent, draw_params); + sub.device->draw_pixels(rgba, sy, w, sh, width, sheight, dx, sdy, dw, dh, transparent, draw_params); i++; } diff --git a/intern/cycles/render/buffers.cpp b/intern/cycles/render/buffers.cpp index 01f853dda71..9ad465c3452 100644 --- a/intern/cycles/render/buffers.cpp +++ b/intern/cycles/render/buffers.cpp @@ -424,7 +424,11 @@ void DisplayBuffer::draw(Device *device, const DeviceDrawParams& draw_params) device_memory& rgba = (half_float)? (device_memory&)rgba_half: (device_memory&)rgba_byte; - device->draw_pixels(rgba, 0, draw_width, draw_height, params.full_x, params.full_y, params.width, params.height, transparent, draw_params); + device->draw_pixels( + rgba, 0, + draw_width, draw_height, params.width, params.height, + params.full_x, params.full_y, params.full_width, params.full_height, + transparent, draw_params); } } diff --git a/intern/cycles/util/util_opengl.h b/intern/cycles/util/util_opengl.h index 0b5462e0a09..7a8d5eec1f9 100644 --- a/intern/cycles/util/util_opengl.h +++ b/intern/cycles/util/util_opengl.h @@ -20,12 +20,6 @@ /* OpenGL header includes, used everywhere we use OpenGL, to deal with * platform differences in one central place. */ -#ifdef WITH_GLEW_MX -# include "glew-mx.h" -#else -# include <GL/glew.h> -# define mxCreateContext() glewInit() -# define mxMakeCurrentContext(x) (x) -#endif +#include <GL/glew.h> #endif /* __UTIL_OPENGL_H__ */ diff --git a/intern/cycles/util/util_view.cpp b/intern/cycles/util/util_view.cpp index 10d86167921..7b453d123b8 100644 --- a/intern/cycles/util/util_view.cpp +++ b/intern/cycles/util/util_view.cpp @@ -252,7 +252,7 @@ void view_main_loop(const char *title, int width, int height, glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH); glutCreateWindow(title); - mxMakeCurrentContext(mxCreateContext()); + glewInit(); view_reshape(width, height); |