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Diffstat (limited to 'intern/cycles')
-rw-r--r--intern/cycles/blender/blender_session.cpp4
-rw-r--r--intern/cycles/blender/blender_shader.cpp6
-rw-r--r--intern/cycles/kernel/shaders/node_vector_math.osl83
-rw-r--r--intern/cycles/kernel/svm/svm_math.h32
-rw-r--r--intern/cycles/kernel/svm/svm_math_util.h95
-rw-r--r--intern/cycles/kernel/svm/svm_types.h27
-rw-r--r--intern/cycles/render/bake.cpp2
-rw-r--r--intern/cycles/render/constant_fold.cpp39
-rw-r--r--intern/cycles/render/constant_fold.h2
-rw-r--r--intern/cycles/render/nodes.cpp47
-rw-r--r--intern/cycles/render/nodes.h3
-rw-r--r--intern/cycles/subd/subd_dice.cpp4
-rw-r--r--intern/cycles/subd/subd_split.cpp8
-rw-r--r--intern/cycles/test/render_graph_finalize_test.cpp27
-rw-r--r--intern/cycles/util/util_math_float3.h62
15 files changed, 331 insertions, 110 deletions
diff --git a/intern/cycles/blender/blender_session.cpp b/intern/cycles/blender/blender_session.cpp
index d38a97dc4ea..047cc82dbfc 100644
--- a/intern/cycles/blender/blender_session.cpp
+++ b/intern/cycles/blender/blender_session.cpp
@@ -1481,8 +1481,8 @@ void BlenderSession::update_resumable_tile_manager(int num_samples)
/* Round after doing the multiplications with num_chunks and num_samples_per_chunk
* to allow for many small chunks. */
- int rounded_range_start_sample = (int)floor(range_start_sample + 0.5f);
- int rounded_range_num_samples = max((int)floor(range_num_samples + 0.5f), 1);
+ int rounded_range_start_sample = (int)floorf(range_start_sample + 0.5f);
+ int rounded_range_num_samples = max((int)floorf(range_num_samples + 0.5f), 1);
/* Make sure we don't overshoot. */
if (rounded_range_start_sample + rounded_range_num_samples > num_samples) {
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp
index 626a1dad7db..322a1771786 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -333,9 +333,9 @@ static ShaderNode *add_node(Scene *scene,
}
else if (b_node.is_a(&RNA_ShaderNodeVectorMath)) {
BL::ShaderNodeVectorMath b_vector_math_node(b_node);
- VectorMathNode *vmath = new VectorMathNode();
- vmath->type = (NodeVectorMath)b_vector_math_node.operation();
- node = vmath;
+ VectorMathNode *vector_math_node = new VectorMathNode();
+ vector_math_node->type = (NodeVectorMathType)b_vector_math_node.operation();
+ node = vector_math_node;
}
else if (b_node.is_a(&RNA_ShaderNodeVectorTransform)) {
BL::ShaderNodeVectorTransform b_vector_transform_node(b_node);
diff --git a/intern/cycles/kernel/shaders/node_vector_math.osl b/intern/cycles/kernel/shaders/node_vector_math.osl
index 10bb0c7283c..fd5e27aa144 100644
--- a/intern/cycles/kernel/shaders/node_vector_math.osl
+++ b/intern/cycles/kernel/shaders/node_vector_math.osl
@@ -16,34 +16,97 @@
#include "stdosl.h"
+float safe_divide(float a, float b)
+{
+ return (b != 0.0) ? a / b : 0.0;
+}
+
+vector safe_divide(vector a, vector b)
+{
+ return vector((b[0] != 0.0) ? a[0] / b[0] : 0.0,
+ (b[1] != 0.0) ? a[1] / b[1] : 0.0,
+ (b[2] != 0.0) ? a[2] / b[2] : 0.0);
+}
+
+vector project(vector v, vector v_proj)
+{
+ float lenSquared = dot(v_proj, v_proj);
+ return (lenSquared != 0.0) ? (dot(v, v_proj) / lenSquared) * v_proj : vector(0.0);
+}
+
+vector snap(vector a, vector b)
+{
+ return floor(safe_divide(a, b)) * b;
+}
+
shader node_vector_math(string type = "add",
vector Vector1 = vector(0.0, 0.0, 0.0),
vector Vector2 = vector(0.0, 0.0, 0.0),
+ float Scale = 1.0,
output float Value = 0.0,
output vector Vector = vector(0.0, 0.0, 0.0))
{
if (type == "add") {
Vector = Vector1 + Vector2;
- Value = (abs(Vector[0]) + abs(Vector[1]) + abs(Vector[2])) / 3.0;
}
else if (type == "subtract") {
Vector = Vector1 - Vector2;
- Value = (abs(Vector[0]) + abs(Vector[1]) + abs(Vector[2])) / 3.0;
}
- else if (type == "average") {
- Value = length(Vector1 + Vector2);
- Vector = normalize(Vector1 + Vector2);
+ else if (type == "multiply") {
+ Vector = Vector1 * Vector2;
+ }
+ else if (type == "divide") {
+ Vector = safe_divide(Vector1, Vector2);
+ }
+ else if (type == "cross_product") {
+ Vector = cross(Vector1, Vector2);
+ }
+ else if (type == "project") {
+ Vector = project(Vector1, Vector2);
+ }
+ else if (type == "reflect") {
+ Vector = reflect(Vector1, normalize(Vector2));
}
else if (type == "dot_product") {
Value = dot(Vector1, Vector2);
}
- else if (type == "cross_product") {
- vector c = cross(Vector1, Vector2);
- Value = length(c);
- Vector = normalize(c);
+ else if (type == "distance") {
+ Value = distance(Vector1, Vector2);
}
- else if (type == "normalize") {
+ else if (type == "length") {
Value = length(Vector1);
+ }
+ else if (type == "scale") {
+ Vector = Vector1 * Scale;
+ }
+ else if (type == "normalize") {
Vector = normalize(Vector1);
}
+ else if (type == "snap") {
+ Vector = snap(Vector1, Vector2);
+ }
+ else if (type == "floor") {
+ Vector = floor(Vector1);
+ }
+ else if (type == "ceil") {
+ Vector = ceil(Vector1);
+ }
+ else if (type == "modulo") {
+ Vector = mod(Vector1, Vector2);
+ }
+ else if (type == "fraction") {
+ Vector = Vector1 - floor(Vector1);
+ }
+ else if (type == "absolute") {
+ Vector = abs(Vector1);
+ }
+ else if (type == "minimum") {
+ Vector = min(Vector1, Vector2);
+ }
+ else if (type == "maximum") {
+ Vector = max(Vector1, Vector2);
+ }
+ else {
+ warning("%s", "Unknown vector math operator!");
+ }
}
diff --git a/intern/cycles/kernel/svm/svm_math.h b/intern/cycles/kernel/svm/svm_math.h
index 402290d7218..c577a7f13c7 100644
--- a/intern/cycles/kernel/svm/svm_math.h
+++ b/intern/cycles/kernel/svm/svm_math.h
@@ -37,25 +37,29 @@ ccl_device void svm_node_math(KernelGlobals *kg,
ccl_device void svm_node_vector_math(KernelGlobals *kg,
ShaderData *sd,
float *stack,
- uint itype,
- uint v1_offset,
- uint v2_offset,
+ uint type,
+ uint inputs_stack_offsets,
+ uint outputs_stack_offsets,
int *offset)
{
- NodeVectorMath type = (NodeVectorMath)itype;
- float3 v1 = stack_load_float3(stack, v1_offset);
- float3 v2 = stack_load_float3(stack, v2_offset);
- float f;
- float3 v;
+ uint value_stack_offset, vector_stack_offset;
+ uint a_stack_offset, b_stack_offset, scale_stack_offset;
+ decode_node_uchar4(
+ inputs_stack_offsets, &a_stack_offset, &b_stack_offset, &scale_stack_offset, NULL);
+ decode_node_uchar4(outputs_stack_offsets, &value_stack_offset, &vector_stack_offset, NULL, NULL);
- svm_vector_math(&f, &v, type, v1, v2);
+ float3 a = stack_load_float3(stack, a_stack_offset);
+ float3 b = stack_load_float3(stack, b_stack_offset);
+ float scale = stack_load_float(stack, scale_stack_offset);
- uint4 node1 = read_node(kg, offset);
+ float value;
+ float3 vector;
+ svm_vector_math(&value, &vector, (NodeVectorMathType)type, a, b, scale);
- if (stack_valid(node1.y))
- stack_store_float(stack, node1.y, f);
- if (stack_valid(node1.z))
- stack_store_float3(stack, node1.z, v);
+ if (stack_valid(value_stack_offset))
+ stack_store_float(stack, value_stack_offset, value);
+ if (stack_valid(vector_stack_offset))
+ stack_store_float3(stack, vector_stack_offset, vector);
}
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/svm/svm_math_util.h b/intern/cycles/kernel/svm/svm_math_util.h
index d8804226487..c87ca0defa7 100644
--- a/intern/cycles/kernel/svm/svm_math_util.h
+++ b/intern/cycles/kernel/svm/svm_math_util.h
@@ -16,38 +16,73 @@
CCL_NAMESPACE_BEGIN
-ccl_device float average_fac(float3 v)
-{
- return (fabsf(v.x) + fabsf(v.y) + fabsf(v.z)) / 3.0f;
-}
-
ccl_device void svm_vector_math(
- float *Fac, float3 *Vector, NodeVectorMath type, float3 Vector1, float3 Vector2)
+ float *value, float3 *vector, NodeVectorMathType type, float3 a, float3 b, float scale)
{
- if (type == NODE_VECTOR_MATH_ADD) {
- *Vector = Vector1 + Vector2;
- *Fac = average_fac(*Vector);
- }
- else if (type == NODE_VECTOR_MATH_SUBTRACT) {
- *Vector = Vector1 - Vector2;
- *Fac = average_fac(*Vector);
- }
- else if (type == NODE_VECTOR_MATH_AVERAGE) {
- *Vector = safe_normalize_len(Vector1 + Vector2, Fac);
- }
- else if (type == NODE_VECTOR_MATH_DOT_PRODUCT) {
- *Fac = dot(Vector1, Vector2);
- *Vector = make_float3(0.0f, 0.0f, 0.0f);
- }
- else if (type == NODE_VECTOR_MATH_CROSS_PRODUCT) {
- *Vector = safe_normalize_len(cross(Vector1, Vector2), Fac);
- }
- else if (type == NODE_VECTOR_MATH_NORMALIZE) {
- *Vector = safe_normalize_len(Vector1, Fac);
- }
- else {
- *Fac = 0.0f;
- *Vector = make_float3(0.0f, 0.0f, 0.0f);
+ switch (type) {
+ case NODE_VECTOR_MATH_ADD:
+ *vector = a + b;
+ break;
+ case NODE_VECTOR_MATH_SUBTRACT:
+ *vector = a - b;
+ break;
+ case NODE_VECTOR_MATH_MULTIPLY:
+ *vector = a * b;
+ break;
+ case NODE_VECTOR_MATH_DIVIDE:
+ *vector = safe_divide_float3_float3(a, b);
+ break;
+ case NODE_VECTOR_MATH_CROSS_PRODUCT:
+ *vector = cross(a, b);
+ break;
+ case NODE_VECTOR_MATH_PROJECT:
+ *vector = project(a, b);
+ break;
+ case NODE_VECTOR_MATH_REFLECT:
+ *vector = reflect(a, b);
+ break;
+ case NODE_VECTOR_MATH_DOT_PRODUCT:
+ *value = dot(a, b);
+ break;
+ case NODE_VECTOR_MATH_DISTANCE:
+ *value = distance(a, b);
+ break;
+ case NODE_VECTOR_MATH_LENGTH:
+ *value = len(a);
+ break;
+ case NODE_VECTOR_MATH_SCALE:
+ *vector = a * scale;
+ break;
+ case NODE_VECTOR_MATH_NORMALIZE:
+ *vector = safe_normalize(a);
+ break;
+ case NODE_VECTOR_MATH_SNAP:
+ *vector = floor(safe_divide_float3_float3(a, b)) * b;
+ break;
+ case NODE_VECTOR_MATH_FLOOR:
+ *vector = floor(a);
+ break;
+ case NODE_VECTOR_MATH_CEIL:
+ *vector = ceil(a);
+ break;
+ case NODE_VECTOR_MATH_MODULO:
+ *vector = make_float3(safe_modulo(a.x, b.x), safe_modulo(a.y, b.y), safe_modulo(a.z, b.z));
+ break;
+ case NODE_VECTOR_MATH_FRACTION:
+ *vector = fract(a);
+ break;
+ case NODE_VECTOR_MATH_ABSOLUTE:
+ *vector = fabs(a);
+ break;
+ case NODE_VECTOR_MATH_MINIMUM:
+ *vector = min(a, b);
+ break;
+ case NODE_VECTOR_MATH_MAXIMUM:
+ *vector = max(a, b);
+ break;
+ default:
+ *vector = make_float3(0.0f, 0.0f, 0.0f);
+ *value = 0.0f;
}
}
diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h
index 6b0d10adc74..884ad76a9b7 100644
--- a/intern/cycles/kernel/svm/svm_types.h
+++ b/intern/cycles/kernel/svm/svm_types.h
@@ -271,14 +271,31 @@ typedef enum NodeMathType {
NODE_MATH_SQRT,
} NodeMathType;
-typedef enum NodeVectorMath {
+typedef enum NodeVectorMathType {
NODE_VECTOR_MATH_ADD,
NODE_VECTOR_MATH_SUBTRACT,
- NODE_VECTOR_MATH_AVERAGE,
- NODE_VECTOR_MATH_DOT_PRODUCT,
+ NODE_VECTOR_MATH_MULTIPLY,
+ NODE_VECTOR_MATH_DIVIDE,
+
NODE_VECTOR_MATH_CROSS_PRODUCT,
- NODE_VECTOR_MATH_NORMALIZE
-} NodeVectorMath;
+ NODE_VECTOR_MATH_PROJECT,
+ NODE_VECTOR_MATH_REFLECT,
+ NODE_VECTOR_MATH_DOT_PRODUCT,
+
+ NODE_VECTOR_MATH_DISTANCE,
+ NODE_VECTOR_MATH_LENGTH,
+ NODE_VECTOR_MATH_SCALE,
+ NODE_VECTOR_MATH_NORMALIZE,
+
+ NODE_VECTOR_MATH_SNAP,
+ NODE_VECTOR_MATH_FLOOR,
+ NODE_VECTOR_MATH_CEIL,
+ NODE_VECTOR_MATH_MODULO,
+ NODE_VECTOR_MATH_FRACTION,
+ NODE_VECTOR_MATH_ABSOLUTE,
+ NODE_VECTOR_MATH_MINIMUM,
+ NODE_VECTOR_MATH_MAXIMUM,
+} NodeVectorMathType;
typedef enum NodeVectorTransformType {
NODE_VECTOR_TRANSFORM_TYPE_VECTOR,
diff --git a/intern/cycles/render/bake.cpp b/intern/cycles/render/bake.cpp
index 73893921500..b906357b7b5 100644
--- a/intern/cycles/render/bake.cpp
+++ b/intern/cycles/render/bake.cpp
@@ -124,7 +124,7 @@ BakeData *BakeManager::init(const int object, const size_t tri_offset, const siz
void BakeManager::set_shader_limit(const size_t x, const size_t y)
{
m_shader_limit = x * y;
- m_shader_limit = (size_t)pow(2, ceil(log(m_shader_limit) / log(2)));
+ m_shader_limit = (size_t)pow(2, std::ceil(log(m_shader_limit) / log(2)));
}
bool BakeManager::bake(Device *device,
diff --git a/intern/cycles/render/constant_fold.cpp b/intern/cycles/render/constant_fold.cpp
index d6fdc49434e..851d4b71df8 100644
--- a/intern/cycles/render/constant_fold.cpp
+++ b/intern/cycles/render/constant_fold.cpp
@@ -359,10 +359,11 @@ void ConstantFolder::fold_math(NodeMathType type) const
}
}
-void ConstantFolder::fold_vector_math(NodeVectorMath type) const
+void ConstantFolder::fold_vector_math(NodeVectorMathType type) const
{
ShaderInput *vector1_in = node->input("Vector1");
ShaderInput *vector2_in = node->input("Vector2");
+ ShaderInput *scale_in = node->input("Scale");
switch (type) {
case NODE_VECTOR_MATH_ADD:
@@ -380,6 +381,27 @@ void ConstantFolder::fold_vector_math(NodeVectorMath type) const
try_bypass_or_make_constant(vector1_in);
}
break;
+ case NODE_VECTOR_MATH_MULTIPLY:
+ /* X * 0 == 0 * X == 0 */
+ if (is_zero(vector1_in) || is_zero(vector2_in)) {
+ make_zero();
+ } /* X * 1 == 1 * X == X */
+ else if (is_one(vector1_in)) {
+ try_bypass_or_make_constant(vector2_in);
+ }
+ else if (is_one(vector2_in)) {
+ try_bypass_or_make_constant(vector1_in);
+ }
+ break;
+ case NODE_VECTOR_MATH_DIVIDE:
+ /* X / 0 == 0 / X == 0 */
+ if (is_zero(vector1_in) || is_zero(vector2_in)) {
+ make_zero();
+ } /* X / 1 == X */
+ else if (is_one(vector2_in)) {
+ try_bypass_or_make_constant(vector1_in);
+ }
+ break;
case NODE_VECTOR_MATH_DOT_PRODUCT:
case NODE_VECTOR_MATH_CROSS_PRODUCT:
/* X * 0 == 0 * X == 0 */
@@ -387,6 +409,21 @@ void ConstantFolder::fold_vector_math(NodeVectorMath type) const
make_zero();
}
break;
+ case NODE_VECTOR_MATH_LENGTH:
+ case NODE_VECTOR_MATH_ABSOLUTE:
+ if (is_zero(vector1_in)) {
+ make_zero();
+ }
+ break;
+ case NODE_VECTOR_MATH_SCALE:
+ /* X * 0 == 0 * X == 0 */
+ if (is_zero(vector1_in) || is_zero(scale_in)) {
+ make_zero();
+ } /* X * 1 == X */
+ else if (is_one(scale_in)) {
+ try_bypass_or_make_constant(vector1_in);
+ }
+ break;
default:
break;
}
diff --git a/intern/cycles/render/constant_fold.h b/intern/cycles/render/constant_fold.h
index d223fd86197..881636a9fe1 100644
--- a/intern/cycles/render/constant_fold.h
+++ b/intern/cycles/render/constant_fold.h
@@ -65,7 +65,7 @@ class ConstantFolder {
/* Specific nodes. */
void fold_mix(NodeMix type, bool clamp) const;
void fold_math(NodeMathType type) const;
- void fold_vector_math(NodeVectorMath type) const;
+ void fold_vector_math(NodeVectorMathType type) const;
};
CCL_NAMESPACE_END
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 642f7beaf3c..8c8bb559c30 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -163,8 +163,10 @@ void TextureMapping::compile(SVMCompiler &compiler, int offset_in, int offset_ou
}
if (type == NORMAL) {
- compiler.add_node(NODE_VECTOR_MATH, NODE_VECTOR_MATH_NORMALIZE, offset_out, offset_out);
- compiler.add_node(NODE_VECTOR_MATH, SVM_STACK_INVALID, offset_out);
+ compiler.add_node(NODE_VECTOR_MATH,
+ NODE_VECTOR_MATH_NORMALIZE,
+ compiler.encode_uchar4(offset_out, offset_out, offset_out),
+ compiler.encode_uchar4(SVM_STACK_INVALID, offset_out));
}
}
@@ -5496,14 +5498,32 @@ NODE_DEFINE(VectorMathNode)
static NodeEnum type_enum;
type_enum.insert("add", NODE_VECTOR_MATH_ADD);
type_enum.insert("subtract", NODE_VECTOR_MATH_SUBTRACT);
- type_enum.insert("average", NODE_VECTOR_MATH_AVERAGE);
- type_enum.insert("dot_product", NODE_VECTOR_MATH_DOT_PRODUCT);
+ type_enum.insert("multiply", NODE_VECTOR_MATH_MULTIPLY);
+ type_enum.insert("divide", NODE_VECTOR_MATH_DIVIDE);
+
type_enum.insert("cross_product", NODE_VECTOR_MATH_CROSS_PRODUCT);
+ type_enum.insert("project", NODE_VECTOR_MATH_PROJECT);
+ type_enum.insert("reflect", NODE_VECTOR_MATH_REFLECT);
+ type_enum.insert("dot_product", NODE_VECTOR_MATH_DOT_PRODUCT);
+
+ type_enum.insert("distance", NODE_VECTOR_MATH_DISTANCE);
+ type_enum.insert("length", NODE_VECTOR_MATH_LENGTH);
+ type_enum.insert("scale", NODE_VECTOR_MATH_SCALE);
type_enum.insert("normalize", NODE_VECTOR_MATH_NORMALIZE);
+
+ type_enum.insert("snap", NODE_VECTOR_MATH_SNAP);
+ type_enum.insert("floor", NODE_VECTOR_MATH_FLOOR);
+ type_enum.insert("ceil", NODE_VECTOR_MATH_CEIL);
+ type_enum.insert("modulo", NODE_VECTOR_MATH_MODULO);
+ type_enum.insert("fraction", NODE_VECTOR_MATH_FRACTION);
+ type_enum.insert("absolute", NODE_VECTOR_MATH_ABSOLUTE);
+ type_enum.insert("minimum", NODE_VECTOR_MATH_MINIMUM);
+ type_enum.insert("maximum", NODE_VECTOR_MATH_MAXIMUM);
SOCKET_ENUM(type, "Type", type_enum, NODE_VECTOR_MATH_ADD);
SOCKET_IN_VECTOR(vector1, "Vector1", make_float3(0.0f, 0.0f, 0.0f));
SOCKET_IN_VECTOR(vector2, "Vector2", make_float3(0.0f, 0.0f, 0.0f));
+ SOCKET_IN_FLOAT(scale, "Scale", 1.0f);
SOCKET_OUT_FLOAT(value, "Value");
SOCKET_OUT_VECTOR(vector, "Vector");
@@ -5521,8 +5541,7 @@ void VectorMathNode::constant_fold(const ConstantFolder &folder)
float3 vector;
if (folder.all_inputs_constant()) {
- svm_vector_math(&value, &vector, type, vector1, vector2);
-
+ svm_vector_math(&value, &vector, type, vector1, vector2, scale);
if (folder.output == output("Value")) {
folder.make_constant(value);
}
@@ -5539,15 +5558,21 @@ void VectorMathNode::compile(SVMCompiler &compiler)
{
ShaderInput *vector1_in = input("Vector1");
ShaderInput *vector2_in = input("Vector2");
+ ShaderInput *scale_in = input("Scale");
ShaderOutput *value_out = output("Value");
ShaderOutput *vector_out = output("Vector");
- compiler.add_node(NODE_VECTOR_MATH,
- type,
- compiler.stack_assign(vector1_in),
- compiler.stack_assign(vector2_in));
+ int vector1_stack_offset = compiler.stack_assign(vector1_in);
+ int vector2_stack_offset = compiler.stack_assign(vector2_in);
+ int scale_stack_offset = compiler.stack_assign(scale_in);
+ int value_stack_offset = compiler.stack_assign_if_linked(value_out);
+ int vector_stack_offset = compiler.stack_assign_if_linked(vector_out);
+
compiler.add_node(
- NODE_VECTOR_MATH, compiler.stack_assign(value_out), compiler.stack_assign(vector_out));
+ NODE_VECTOR_MATH,
+ type,
+ compiler.encode_uchar4(vector1_stack_offset, vector2_stack_offset, scale_stack_offset),
+ compiler.encode_uchar4(value_stack_offset, vector_stack_offset));
}
void VectorMathNode::compile(OSLCompiler &compiler)
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index 514ab3db8eb..417623c7562 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -1292,7 +1292,8 @@ class VectorMathNode : public ShaderNode {
float3 vector1;
float3 vector2;
- NodeVectorMath type;
+ float scale;
+ NodeVectorMathType type;
};
class VectorTransformNode : public ShaderNode {
diff --git a/intern/cycles/subd/subd_dice.cpp b/intern/cycles/subd/subd_dice.cpp
index fb96be5065b..914b408911e 100644
--- a/intern/cycles/subd/subd_dice.cpp
+++ b/intern/cycles/subd/subd_dice.cpp
@@ -323,8 +323,8 @@ void QuadDice::dice(SubPatch &sub, EdgeFactors &ef)
float S = 1.0f;
#endif
- Mu = max((int)ceil(S * Mu), 2); // XXX handle 0 & 1?
- Mv = max((int)ceil(S * Mv), 2); // XXX handle 0 & 1?
+ Mu = max((int)ceilf(S * Mu), 2); // XXX handle 0 & 1?
+ Mv = max((int)ceilf(S * Mv), 2); // XXX handle 0 & 1?
/* reserve space for new verts */
int offset = params.mesh->verts.size();
diff --git a/intern/cycles/subd/subd_split.cpp b/intern/cycles/subd/subd_split.cpp
index e6603632ba7..e5b85fcfd60 100644
--- a/intern/cycles/subd/subd_split.cpp
+++ b/intern/cycles/subd/subd_split.cpp
@@ -80,9 +80,9 @@ int DiagSplit::T(Patch *patch, float2 Pstart, float2 Pend)
Plast = P;
}
- int tmin = (int)ceil(Lsum / params.dicing_rate);
- int tmax = (int)ceil((params.test_steps - 1) * Lmax /
- params.dicing_rate); // XXX paper says N instead of N-1, seems wrong?
+ int tmin = (int)ceilf(Lsum / params.dicing_rate);
+ int tmax = (int)ceilf((params.test_steps - 1) * Lmax /
+ params.dicing_rate); // XXX paper says N instead of N-1, seems wrong?
if (tmax - tmin > params.split_threshold)
return DSPLIT_NON_UNIFORM;
@@ -99,7 +99,7 @@ void DiagSplit::partition_edge(
*t1 = T(patch, *P, Pend);
}
else {
- int I = (int)floor((float)t * 0.5f);
+ int I = (int)floorf((float)t * 0.5f);
*P = interp(Pstart, Pend, (t == 0) ? 0 : I / (float)t); /* XXX is t faces or verts */
*t0 = I;
*t1 = t - I;
diff --git a/intern/cycles/test/render_graph_finalize_test.cpp b/intern/cycles/test/render_graph_finalize_test.cpp
index 7d4b600350b..ca93f8b02d0 100644
--- a/intern/cycles/test/render_graph_finalize_test.cpp
+++ b/intern/cycles/test/render_graph_finalize_test.cpp
@@ -1163,21 +1163,14 @@ TEST_F(RenderGraph, constant_fold_part_math_pow_1)
TEST_F(RenderGraph, constant_fold_vector_math)
{
EXPECT_ANY_MESSAGE(log);
- CORRECT_INFO_MESSAGE(log, "Folding VectorMath::Value to constant (1).");
CORRECT_INFO_MESSAGE(log, "Folding VectorMath::Vector to constant (3, 0, 0).");
- CORRECT_INFO_MESSAGE(log, "Folding convert_vector_to_float::value_float to constant (1).");
- CORRECT_INFO_MESSAGE(log, "Folding Math::Value to constant (2).");
- CORRECT_INFO_MESSAGE(log, "Folding convert_float_to_color::value_color to constant (2, 2, 2).");
builder
.add_node(ShaderNodeBuilder<VectorMathNode>("VectorMath")
.set(&VectorMathNode::type, NODE_VECTOR_MATH_SUBTRACT)
.set("Vector1", make_float3(1.3f, 0.5f, 0.7f))
.set("Vector2", make_float3(-1.7f, 0.5f, 0.7f)))
- .add_node(ShaderNodeBuilder<MathNode>("Math").set(&MathNode::type, NODE_MATH_ADD))
- .add_connection("VectorMath::Vector", "Math::Value1")
- .add_connection("VectorMath::Value", "Math::Value2")
- .output_color("Math::Value");
+ .output_color("VectorMath::Vector");
graph.finalize(scene);
}
@@ -1187,7 +1180,7 @@ TEST_F(RenderGraph, constant_fold_vector_math)
* Includes 2 tests: constant on each side.
*/
static void build_vecmath_partial_test_graph(ShaderGraphBuilder &builder,
- NodeVectorMath type,
+ NodeVectorMathType type,
float3 constval)
{
builder
@@ -1241,22 +1234,6 @@ TEST_F(RenderGraph, constant_fold_part_vecmath_sub_0)
}
/*
- * Tests: partial folding for Vector Math Dot Product with known 0.
- */
-TEST_F(RenderGraph, constant_fold_part_vecmath_dot_0)
-{
- EXPECT_ANY_MESSAGE(log);
- /* X * 0 == 0 * X == X */
- CORRECT_INFO_MESSAGE(log, "Folding Math_Cx::Vector to constant (0, 0, 0).");
- CORRECT_INFO_MESSAGE(log, "Folding Math_xC::Vector to constant (0, 0, 0).");
- CORRECT_INFO_MESSAGE(log, "Folding Out::Vector to constant (0, 0, 0).");
- CORRECT_INFO_MESSAGE(log, "Discarding closure EmissionNode.");
-
- build_vecmath_partial_test_graph(builder, NODE_VECTOR_MATH_DOT_PRODUCT, make_float3(0, 0, 0));
- graph.finalize(scene);
-}
-
-/*
* Tests: partial folding for Vector Math Cross Product with known 0.
*/
TEST_F(RenderGraph, constant_fold_part_vecmath_cross_0)
diff --git a/intern/cycles/util/util_math_float3.h b/intern/cycles/util/util_math_float3.h
index 554b7408148..0d7588da690 100644
--- a/intern/cycles/util/util_math_float3.h
+++ b/intern/cycles/util/util_math_float3.h
@@ -47,6 +47,7 @@ ccl_device_inline float3 operator/=(float3 &a, float f);
ccl_device_inline bool operator==(const float3 &a, const float3 &b);
ccl_device_inline bool operator!=(const float3 &a, const float3 &b);
+ccl_device_inline float distance(const float3 &a, const float3 &b);
ccl_device_inline float dot(const float3 &a, const float3 &b);
ccl_device_inline float dot_xy(const float3 &a, const float3 &b);
ccl_device_inline float3 cross(const float3 &a, const float3 &b);
@@ -58,6 +59,9 @@ ccl_device_inline float3 fabs(const float3 &a);
ccl_device_inline float3 mix(const float3 &a, const float3 &b, float t);
ccl_device_inline float3 rcp(const float3 &a);
ccl_device_inline float3 sqrt(const float3 &a);
+ccl_device_inline float3 floor(const float3 &a);
+ccl_device_inline float3 ceil(const float3 &a);
+ccl_device_inline float3 fract(const float3 &a);
#endif /* !__KERNEL_OPENCL__ */
ccl_device_inline float min3(float3 a);
@@ -65,10 +69,15 @@ ccl_device_inline float max3(float3 a);
ccl_device_inline float len(const float3 a);
ccl_device_inline float len_squared(const float3 a);
+ccl_device_inline float3 reflect(const float3 incident, const float3 normal);
+ccl_device_inline float3 project(const float3 v, const float3 v_proj);
+
ccl_device_inline float3 saturate3(float3 a);
ccl_device_inline float3 safe_normalize(const float3 a);
ccl_device_inline float3 normalize_len(const float3 a, float *t);
ccl_device_inline float3 safe_normalize_len(const float3 a, float *t);
+ccl_device_inline float3 safe_divide_float3_float3(const float3 a, const float3 b);
+ccl_device_inline float3 safe_divide_float3_float(const float3 a, const float b);
ccl_device_inline float3 interp(float3 a, float3 b, float t);
ccl_device_inline float3 sqr3(float3 a);
@@ -205,6 +214,11 @@ ccl_device_inline bool operator!=(const float3 &a, const float3 &b)
return !(a == b);
}
+ccl_device_inline float distance(const float3 &a, const float3 &b)
+{
+ return len(a - b);
+}
+
ccl_device_inline float dot(const float3 &a, const float3 &b)
{
# if defined(__KERNEL_SSE41__) && defined(__KERNEL_SSE__)
@@ -281,6 +295,29 @@ ccl_device_inline float3 sqrt(const float3 &a)
# endif
}
+ccl_device_inline float3 floor(const float3 &a)
+{
+# ifdef __KERNEL_SSE__
+ return float3(_mm_floor_ps(a));
+# else
+ return make_float3(floorf(a.x), floorf(a.y), floorf(a.z));
+# endif
+}
+
+ccl_device_inline float3 ceil(const float3 &a)
+{
+# ifdef __KERNEL_SSE__
+ return float3(_mm_ceil_ps(a));
+# else
+ return make_float3(ceilf(a.x), ceilf(a.y), ceilf(a.z));
+# endif
+}
+
+ccl_device_inline float3 fract(const float3 &a)
+{
+ return a - floor(a);
+}
+
ccl_device_inline float3 mix(const float3 &a, const float3 &b, float t)
{
return a + t * (b - a);
@@ -321,6 +358,19 @@ ccl_device_inline float len_squared(const float3 a)
return dot(a, a);
}
+ccl_device_inline float3 reflect(const float3 incident, const float3 normal)
+{
+ float3 unit_normal = normalize(normal);
+ return incident - 2.0f * unit_normal * dot(incident, unit_normal);
+}
+
+ccl_device_inline float3 project(const float3 v, const float3 v_proj)
+{
+ float len_squared = dot(v_proj, v_proj);
+ return (len_squared != 0.0f) ? (dot(v, v_proj) / len_squared) * v_proj :
+ make_float3(0.0f, 0.0f, 0.0f);
+}
+
ccl_device_inline float3 saturate3(float3 a)
{
return make_float3(saturate(a.x), saturate(a.y), saturate(a.z));
@@ -345,6 +395,18 @@ ccl_device_inline float3 safe_normalize_len(const float3 a, float *t)
return (*t != 0.0f) ? a / (*t) : a;
}
+ccl_device_inline float3 safe_divide_float3_float3(const float3 a, const float3 b)
+{
+ return make_float3((b.x != 0.0f) ? a.x / b.x : 0.0f,
+ (b.y != 0.0f) ? a.y / b.y : 0.0f,
+ (b.z != 0.0f) ? a.z / b.z : 0.0f);
+}
+
+ccl_device_inline float3 safe_divide_float3_float(const float3 a, const float b)
+{
+ return (b != 0.0f) ? a / b : make_float3(0.0f, 0.0f, 0.0f);
+}
+
ccl_device_inline float3 interp(float3 a, float3 b, float t)
{
return a + t * (b - a);