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Diffstat (limited to 'intern/decimation/intern/LOD_EdgeCollapser.h')
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+/**
+ * $Id$
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef NAN_INCLDUED_EgdeCollapser_h
+
+#define NAN_INCLDUED_EgdeCollapser_h
+
+// This is a helper class that collapses edges of a 2 - manifold mesh.
+
+#include "LOD_MeshPrimitives.h"
+#include "MEM_NonCopyable.h"
+#include <vector>
+#include <functional>
+
+class LOD_ManMesh2;
+
+class LOD_EdgeCollapser
+: public MEM_NonCopyable
+{
+
+public :
+
+ static
+ LOD_EdgeCollapser *
+ New(
+ );
+
+ // returns via arguments the set of modified
+ // verts,edges and faces.
+
+ bool
+ CollapseEdge(
+ LOD_EdgeInd ei,
+ LOD_ManMesh2 &mesh,
+ std::vector<LOD_EdgeInd> & degenerate_edges,
+ std::vector<LOD_FaceInd> & degenerate_faces,
+ std::vector<LOD_VertexInd> & degenerate_vertices,
+ std::vector<LOD_EdgeInd> & new_edges,
+ std::vector<LOD_FaceInd> & update_faces,
+ std::vector<LOD_VertexInd> & update_vertices
+ );
+
+private :
+
+ LOD_EdgeCollapser(
+ );
+
+ // Test to see if the result of collapsing the
+ // edge produces 2 junctions in the mesh i.e. where
+ // an edge is shared by more than 2 polygons
+
+ // We count the number of coincedent edge pairs that
+ // result from the collapse of collapse_edge.
+
+ // If collapse edge is a boundary edge then the number of
+ // coincedent pairs should be 1
+ // else it should be 2.
+
+ bool
+ TJunctionTest(
+ LOD_ManMesh2 &mesh,
+ std::vector<LOD_EdgeInd> &e_v0v1,
+ LOD_EdgeInd collapse_edge
+ );
+
+ // here's the definition of the sort function
+ // we use to determine coincedent edges
+
+ // assumes the edges are normalized i.e. m_verts[0] <= m_verts[1]
+
+ struct less : std::binary_function<LOD_Edge, LOD_Edge, bool> {
+ bool
+ operator()(
+ const LOD_Edge& a,
+ const LOD_Edge& b
+ ) const {
+
+ if (int(a.m_verts[0]) == int(b.m_verts[0])) {
+ return (int(a.m_verts[1]) < int(b.m_verts[1]));
+ } else {
+ return (int(a.m_verts[0]) < int(b.m_verts[0]));
+ }
+ }
+ };
+
+};
+
+
+#endif
+