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Diffstat (limited to 'intern/decimation/intern/LOD_FaceNormalEditor.cpp')
-rw-r--r--intern/decimation/intern/LOD_FaceNormalEditor.cpp291
1 files changed, 0 insertions, 291 deletions
diff --git a/intern/decimation/intern/LOD_FaceNormalEditor.cpp b/intern/decimation/intern/LOD_FaceNormalEditor.cpp
deleted file mode 100644
index 430406a6d63..00000000000
--- a/intern/decimation/intern/LOD_FaceNormalEditor.cpp
+++ /dev/null
@@ -1,291 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file decimation/intern/LOD_FaceNormalEditor.cpp
- * \ingroup decimation
- */
-
-
-// implementation of LOD_FaceNormalEditor.h
-
-///////////////////////////////////////
-#include "LOD_FaceNormalEditor.h"
-
-using namespace std;
-
-LOD_FaceNormalEditor::
-LOD_FaceNormalEditor(
- LOD_ManMesh2 & mesh
-) : m_mesh(mesh) {
-};
-
- LOD_FaceNormalEditor *
-LOD_FaceNormalEditor::
-New(
- LOD_ManMesh2 &mesh
-){
- // build a set of normals of the same size
- // as the number of polys in the mesh
-
- MEM_SmartPtr<LOD_FaceNormalEditor> output(new LOD_FaceNormalEditor(mesh));
-
- int face_num = mesh.FaceSet().size();
-
- MEM_SmartPtr<vector<MT_Vector3> > normals(new vector<MT_Vector3>);
- MEM_SmartPtr<vector<MT_Vector3> > vertex_normals(new vector<MT_Vector3>);
-
- if (output == NULL ||
- normals == NULL
- ) {
- return NULL;
- }
-
- normals->reserve(face_num);
- vertex_normals->reserve(mesh.VertexSet().size());
- output->m_normals = normals.Release();
- output->m_vertex_normals = vertex_normals.Release();
-
- return output.Release();
-};
-
-
-// Property editor interface
-////////////////////////////
-
- void
-LOD_FaceNormalEditor::
-Remove(
- std::vector<LOD_FaceInd> &sorted_faces
-){
-
- // assumes a collection of faces sorted in descending order .
-
- vector<MT_Vector3> & normals = m_normals.Ref();
-
- vector<LOD_FaceInd>::const_iterator it_start = sorted_faces.begin();
- vector<LOD_FaceInd>::const_iterator it_end = sorted_faces.end();
-
- for (; it_start != it_end; ++it_start) {
-
- if (normals.size() > 0) {
- MT_Vector3 temp = normals[*it_start];
-
- normals[*it_start] = normals.back();
- normals.back() = temp;
-
- normals.pop_back();
- }
-
- // FIXME - through exception
- }
-}
-
-
- void
-LOD_FaceNormalEditor::
-Add(
-){
- MT_Vector3 zero(0.0f,0.0f,0.0f);
- m_normals->push_back(zero);
-}
-
- void
-LOD_FaceNormalEditor::
-Update(
- std::vector<LOD_FaceInd> &sorted_faces
-){
-
- vector<MT_Vector3> & normals = m_normals.Ref();
-
- vector<LOD_FaceInd>::const_iterator it_start = sorted_faces.begin();
- vector<LOD_FaceInd>::const_iterator it_end = sorted_faces.end();
-
- const vector<LOD_TriFace> &faces = m_mesh.FaceSet();
-
- for (; it_start != it_end; ++it_start) {
- normals[*it_start] = ComputeNormal(faces[*it_start]);
- }
-};
-
-// vertex normals
-/////////////////
-
-
- void
-LOD_FaceNormalEditor::
-RemoveVertexNormals(
- vector<LOD_VertexInd> &sorted_verts
-){
- vector<MT_Vector3> & vertex_normals = m_vertex_normals.Ref();
-
- vector<LOD_VertexInd>::const_iterator it_start = sorted_verts.begin();
- vector<LOD_VertexInd>::const_iterator it_end = sorted_verts.end();
-
- for (; it_start != it_end; ++it_start) {
-
- if (vertex_normals.size() > 0) {
- MT_Vector3 temp = vertex_normals[*it_start];
-
- vertex_normals[*it_start] = vertex_normals.back();
- vertex_normals.back() = temp;
-
- vertex_normals.pop_back();
- }
-
- // FIXME - through exception
- }
-};
-
- void
-LOD_FaceNormalEditor::
-UpdateVertexNormals(
- vector<LOD_VertexInd> &sorted_verts
-){
- vector<MT_Vector3> & vertex_normals = m_vertex_normals.Ref();
-
- vector<LOD_VertexInd>::const_iterator it_start = sorted_verts.begin();
- vector<LOD_VertexInd>::const_iterator it_end = sorted_verts.end();
-
- for (; it_start != it_end; ++it_start) {
- vertex_normals[*it_start] = ComputeVertexNormal(*it_start);
- }
-}
-
-
-
-// Editor specific methods
-//////////////////////////
-
- void
-LOD_FaceNormalEditor::
-BuildNormals(
-){
-
- const vector<LOD_TriFace> &faces = m_mesh.FaceSet();
- vector<MT_Vector3> & normals = m_normals.Ref();
-
- int face_num = faces.size();
- int cur_face = 0;
-
- for (; cur_face < face_num; ++cur_face) {
-
- MT_Vector3 new_normal = ComputeNormal(faces[cur_face]);
- normals.push_back(new_normal);
- }
- // now build the vertex normals
-
- vector<MT_Vector3> & vertex_normals = m_vertex_normals.Ref();
- const vector<LOD_Vertex> &verts = m_mesh.VertexSet();
-
- int vertex_num = verts.size();
- int cur_vertex = 0;
-
- for (; cur_vertex < vertex_num; ++cur_vertex) {
- MT_Vector3 new_normal = ComputeVertexNormal(cur_vertex);
- vertex_normals.push_back(new_normal);
- }
-}
-
-const
- MT_Vector3
-LOD_FaceNormalEditor::
-ComputeNormal(
- const LOD_TriFace &face
-) const {
-
- const vector<LOD_Vertex> &verts = m_mesh.VertexSet();
-
- MT_Vector3 vec1 =
- verts[face.m_verts[1]].pos -
- verts[face.m_verts[0]].pos;
-
- MT_Vector3 vec2 =
- verts[face.m_verts[2]].pos -
- verts[face.m_verts[1]].pos;
-
- vec1 = vec1.cross(vec2);
-
- if (!vec1.fuzzyZero()) {
- vec1.normalize();
- return (vec1);
- } else {
- return (MT_Vector3(1.0,0,0));
- }
-}
-
-const
- MT_Vector3
-LOD_FaceNormalEditor::
-ComputeVertexNormal(
- const LOD_VertexInd v
-) const {
-
- // average the face normals surrounding this
- // vertex and normalize
- const vector<MT_Vector3> & face_normals = m_normals.Ref();
-
- vector<LOD_FaceInd> vertex_faces;
- vertex_faces.reserve(32);
-
- m_mesh.VertexFaces(v,vertex_faces);
-
- MT_Vector3 normal(0,0,0);
-
- vector<LOD_FaceInd>::const_iterator face_it = vertex_faces.begin();
- vector<LOD_FaceInd>::const_iterator face_end = vertex_faces.end();
-
- for (; face_it != face_end; ++face_it) {
- normal += face_normals[*face_it];
- }
-
- if (!normal.fuzzyZero()) {
- normal.normalize();
- return (normal);
- } else {
- return (MT_Vector3(1.0,0,0));
- }
-}
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