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Diffstat (limited to 'intern/gawain/src/gwn_buffer_id.cpp')
-rw-r--r--intern/gawain/src/gwn_buffer_id.cpp115
1 files changed, 115 insertions, 0 deletions
diff --git a/intern/gawain/src/gwn_buffer_id.cpp b/intern/gawain/src/gwn_buffer_id.cpp
new file mode 100644
index 00000000000..a93c3950d29
--- /dev/null
+++ b/intern/gawain/src/gwn_buffer_id.cpp
@@ -0,0 +1,115 @@
+
+// Gawain buffer IDs
+//
+// This code is part of the Gawain library, with modifications
+// specific to integration with Blender.
+//
+// Copyright 2016 Mike Erwin
+//
+// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
+// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.#include "buffer_id.h"
+
+#include "gwn_buffer_id.h"
+#include <mutex>
+#include <vector>
+
+#define ORPHAN_DEBUG 0
+
+#if ORPHAN_DEBUG
+ #include <cstdio>
+#endif
+
+static std::vector<GLuint> orphaned_buffer_ids;
+static std::vector<GLuint> orphaned_vao_ids;
+
+static std::mutex orphan_mutex;
+
+extern "C" {
+extern int BLI_thread_is_main(void); // Blender-specific function
+}
+
+static bool thread_is_main()
+ {
+ // "main" here means the GL context's thread
+ return BLI_thread_is_main();
+ }
+
+GLuint GWN_buf_id_alloc()
+ {
+#if TRUST_NO_ONE
+ assert(thread_is_main());
+#endif
+
+ // delete orphaned IDs
+ orphan_mutex.lock();
+ if (!orphaned_buffer_ids.empty())
+ {
+ const auto orphaned_buffer_ct = (unsigned)orphaned_buffer_ids.size();
+#if ORPHAN_DEBUG
+ printf("deleting %u orphaned VBO%s\n", orphaned_buffer_ct, orphaned_buffer_ct == 1 ? "" : "s");
+#endif
+ glDeleteBuffers(orphaned_buffer_ct, orphaned_buffer_ids.data());
+ orphaned_buffer_ids.clear();
+ }
+ orphan_mutex.unlock();
+
+ GLuint new_buffer_id = 0;
+ glGenBuffers(1, &new_buffer_id);
+ return new_buffer_id;
+ }
+
+void GWN_buf_id_free(GLuint buffer_id)
+ {
+ if (thread_is_main())
+ glDeleteBuffers(1, &buffer_id);
+ else
+ {
+ // add this ID to the orphaned list
+ orphan_mutex.lock();
+#if ORPHAN_DEBUG
+ printf("orphaning VBO %u\n", buffer_id);
+#endif
+ orphaned_buffer_ids.emplace_back(buffer_id);
+ orphan_mutex.unlock();
+ }
+ }
+
+GLuint GWN_vao_alloc()
+ {
+#if TRUST_NO_ONE
+ assert(thread_is_main());
+#endif
+
+ // delete orphaned IDs
+ orphan_mutex.lock();
+ if (!orphaned_vao_ids.empty())
+ {
+ const auto orphaned_vao_ct = (unsigned)orphaned_vao_ids.size();
+#if ORPHAN_DEBUG
+ printf("deleting %u orphaned VAO%s\n", orphaned_vao_ct, orphaned_vao_ct == 1 ? "" : "s");
+#endif
+ glDeleteVertexArrays(orphaned_vao_ct, orphaned_vao_ids.data());
+ orphaned_vao_ids.clear();
+ }
+ orphan_mutex.unlock();
+
+ GLuint new_vao_id = 0;
+ glGenVertexArrays(1, &new_vao_id);
+ return new_vao_id;
+ }
+
+void GWN_vao_free(GLuint vao_id)
+ {
+ if (thread_is_main())
+ glDeleteVertexArrays(1, &vao_id);
+ else
+ {
+ // add this ID to the orphaned list
+ orphan_mutex.lock();
+#if ORPHAN_DEBUG
+ printf("orphaning VAO %u\n", vao_id);
+#endif
+ orphaned_vao_ids.emplace_back(vao_id);
+ orphan_mutex.unlock();
+ }
+ }