diff options
Diffstat (limited to 'intern/gawain/src/gwn_imm_util.c')
-rw-r--r-- | intern/gawain/src/gwn_imm_util.c | 100 |
1 files changed, 0 insertions, 100 deletions
diff --git a/intern/gawain/src/gwn_imm_util.c b/intern/gawain/src/gwn_imm_util.c deleted file mode 100644 index cdf55c3dfc4..00000000000 --- a/intern/gawain/src/gwn_imm_util.c +++ /dev/null @@ -1,100 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2016 by Mike Erwin. - * All rights reserved. - * - * Contributor(s): Blender Foundation - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file blender/gpu/intern/gwn_imm_util.c - * \ingroup gpu - * - * Gawain immediate mode drawing utilities - */ - -#include "gwn_imm_util.h" -#include "gwn_immediate.h" -#include <stdlib.h> - -void immRectf(uint pos, float x1, float y1, float x2, float y2) -{ - immBegin(GWN_PRIM_TRI_FAN, 4); - immVertex2f(pos, x1, y1); - immVertex2f(pos, x2, y1); - immVertex2f(pos, x2, y2); - immVertex2f(pos, x1, y2); - immEnd(); -} - -void immRecti(uint pos, int x1, int y1, int x2, int y2) -{ - immBegin(GWN_PRIM_TRI_FAN, 4); - immVertex2i(pos, x1, y1); - immVertex2i(pos, x2, y1); - immVertex2i(pos, x2, y2); - immVertex2i(pos, x1, y2); - immEnd(); -} - -void immRectf_fast_with_color(uint pos, uint col, float x1, float y1, float x2, float y2, const float color[4]) -{ - immAttrib4fv(col, color); - immVertex2f(pos, x1, y1); - immAttrib4fv(col, color); - immVertex2f(pos, x2, y1); - immAttrib4fv(col, color); - immVertex2f(pos, x2, y2); - - immAttrib4fv(col, color); - immVertex2f(pos, x1, y1); - immAttrib4fv(col, color); - immVertex2f(pos, x2, y2); - immAttrib4fv(col, color); - immVertex2f(pos, x1, y2); -} - -void immRecti_fast_with_color(uint pos, uint col, int x1, int y1, int x2, int y2, const float color[4]) -{ - immAttrib4fv(col, color); - immVertex2i(pos, x1, y1); - immAttrib4fv(col, color); - immVertex2i(pos, x2, y1); - immAttrib4fv(col, color); - immVertex2i(pos, x2, y2); - - immAttrib4fv(col, color); - immVertex2i(pos, x1, y1); - immAttrib4fv(col, color); - immVertex2i(pos, x2, y2); - immAttrib4fv(col, color); - immVertex2i(pos, x1, y2); -} - -#if 0 /* more complete version in case we want that */ -void immRecti_complete(int x1, int y1, int x2, int y2, const float color[4]) -{ - Gwn_VertFormat *format = immVertexFormat(); - uint pos = add_attrib(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); - immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); - immUniformColor4fv(color); - immRecti(pos, x1, y1, x2, y2); - immUnbindProgram(); -} -#endif |