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Diffstat (limited to 'intern/gawain/src/gwn_imm_util.c')
-rw-r--r--intern/gawain/src/gwn_imm_util.c100
1 files changed, 0 insertions, 100 deletions
diff --git a/intern/gawain/src/gwn_imm_util.c b/intern/gawain/src/gwn_imm_util.c
deleted file mode 100644
index cdf55c3dfc4..00000000000
--- a/intern/gawain/src/gwn_imm_util.c
+++ /dev/null
@@ -1,100 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2016 by Mike Erwin.
- * All rights reserved.
- *
- * Contributor(s): Blender Foundation
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file blender/gpu/intern/gwn_imm_util.c
- * \ingroup gpu
- *
- * Gawain immediate mode drawing utilities
- */
-
-#include "gwn_imm_util.h"
-#include "gwn_immediate.h"
-#include <stdlib.h>
-
-void immRectf(uint pos, float x1, float y1, float x2, float y2)
-{
- immBegin(GWN_PRIM_TRI_FAN, 4);
- immVertex2f(pos, x1, y1);
- immVertex2f(pos, x2, y1);
- immVertex2f(pos, x2, y2);
- immVertex2f(pos, x1, y2);
- immEnd();
-}
-
-void immRecti(uint pos, int x1, int y1, int x2, int y2)
-{
- immBegin(GWN_PRIM_TRI_FAN, 4);
- immVertex2i(pos, x1, y1);
- immVertex2i(pos, x2, y1);
- immVertex2i(pos, x2, y2);
- immVertex2i(pos, x1, y2);
- immEnd();
-}
-
-void immRectf_fast_with_color(uint pos, uint col, float x1, float y1, float x2, float y2, const float color[4])
-{
- immAttrib4fv(col, color);
- immVertex2f(pos, x1, y1);
- immAttrib4fv(col, color);
- immVertex2f(pos, x2, y1);
- immAttrib4fv(col, color);
- immVertex2f(pos, x2, y2);
-
- immAttrib4fv(col, color);
- immVertex2f(pos, x1, y1);
- immAttrib4fv(col, color);
- immVertex2f(pos, x2, y2);
- immAttrib4fv(col, color);
- immVertex2f(pos, x1, y2);
-}
-
-void immRecti_fast_with_color(uint pos, uint col, int x1, int y1, int x2, int y2, const float color[4])
-{
- immAttrib4fv(col, color);
- immVertex2i(pos, x1, y1);
- immAttrib4fv(col, color);
- immVertex2i(pos, x2, y1);
- immAttrib4fv(col, color);
- immVertex2i(pos, x2, y2);
-
- immAttrib4fv(col, color);
- immVertex2i(pos, x1, y1);
- immAttrib4fv(col, color);
- immVertex2i(pos, x2, y2);
- immAttrib4fv(col, color);
- immVertex2i(pos, x1, y2);
-}
-
-#if 0 /* more complete version in case we want that */
-void immRecti_complete(int x1, int y1, int x2, int y2, const float color[4])
-{
- Gwn_VertFormat *format = immVertexFormat();
- uint pos = add_attrib(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
- immUniformColor4fv(color);
- immRecti(pos, x1, y1, x2, y2);
- immUnbindProgram();
-}
-#endif