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Diffstat (limited to 'intern/gawain/src/vertex_format.c')
-rw-r--r--intern/gawain/src/vertex_format.c296
1 files changed, 296 insertions, 0 deletions
diff --git a/intern/gawain/src/vertex_format.c b/intern/gawain/src/vertex_format.c
new file mode 100644
index 00000000000..34704db3359
--- /dev/null
+++ b/intern/gawain/src/vertex_format.c
@@ -0,0 +1,296 @@
+
+// Gawain vertex format
+//
+// This code is part of the Gawain library, with modifications
+// specific to integration with Blender.
+//
+// Copyright 2016 Mike Erwin
+//
+// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
+// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
+
+#include "vertex_format.h"
+#include "vertex_format_private.h"
+#include <stddef.h>
+#include <string.h>
+
+#define PACK_DEBUG 0
+
+#if PACK_DEBUG
+ #include <stdio.h>
+#endif
+
+void GWN_vertformat_clear(Gwn_VertFormat* format)
+ {
+#if TRUST_NO_ONE
+ memset(format, 0, sizeof(Gwn_VertFormat));
+#else
+ format->attrib_ct = 0;
+ format->packed = false;
+ format->name_offset = 0;
+ format->name_ct = 0;
+
+ for (unsigned i = 0; i < GWN_VERT_ATTR_MAX_LEN; i++)
+ {
+ format->attribs[i].name_ct = 0;
+ }
+#endif
+ }
+
+void GWN_vertformat_copy(Gwn_VertFormat* dest, const Gwn_VertFormat* src)
+ {
+ // copy regular struct fields
+ memcpy(dest, src, sizeof(Gwn_VertFormat));
+
+ for (unsigned i = 0; i < dest->attrib_ct; i++)
+ {
+ dest->attribs[i].name_ct = dest->attribs[i].name_ct;
+ for (unsigned j = 0; j < dest->attribs[i].name_ct; j++)
+ {
+ dest->attribs[i].name[j] = (char *)dest + (src->attribs[i].name[j] - ((char *)src));
+ }
+ }
+ }
+
+static GLenum convert_comp_type_to_gl(Gwn_VertCompType type)
+ {
+ static const GLenum table[] = {
+ [GWN_COMP_I8] = GL_BYTE,
+ [GWN_COMP_U8] = GL_UNSIGNED_BYTE,
+ [GWN_COMP_I16] = GL_SHORT,
+ [GWN_COMP_U16] = GL_UNSIGNED_SHORT,
+ [GWN_COMP_I32] = GL_INT,
+ [GWN_COMP_U32] = GL_UNSIGNED_INT,
+
+ [GWN_COMP_F32] = GL_FLOAT,
+
+ [GWN_COMP_I10] = GL_INT_2_10_10_10_REV
+ };
+ return table[type];
+ }
+
+static unsigned comp_sz(Gwn_VertCompType type)
+ {
+#if TRUST_NO_ONE
+ assert(type <= GWN_COMP_F32); // other types have irregular sizes (not bytes)
+#endif
+
+ const GLubyte sizes[] = {1,1,2,2,4,4,4};
+ return sizes[type];
+ }
+
+static unsigned attrib_sz(const Gwn_VertAttr *a)
+ {
+ if (a->comp_type == GWN_COMP_I10)
+ return 4; // always packed as 10_10_10_2
+
+ return a->comp_ct * comp_sz(a->comp_type);
+ }
+
+static unsigned attrib_align(const Gwn_VertAttr *a)
+ {
+ if (a->comp_type == GWN_COMP_I10)
+ return 4; // always packed as 10_10_10_2
+
+ unsigned c = comp_sz(a->comp_type);
+ if (a->comp_ct == 3 && c <= 2)
+ return 4 * c; // AMD HW can't fetch these well, so pad it out (other vendors too?)
+ else
+ return c; // most fetches are ok if components are naturally aligned
+ }
+
+unsigned vertex_buffer_size(const Gwn_VertFormat* format, unsigned vertex_ct)
+ {
+#if TRUST_NO_ONE
+ assert(format->packed && format->stride > 0);
+#endif
+
+ return format->stride * vertex_ct;
+ }
+
+static const char* copy_attrib_name(Gwn_VertFormat* format, const char* name)
+ {
+ // strncpy does 110% of what we need; let's do exactly 100%
+ char* name_copy = format->names + format->name_offset;
+ unsigned available = GWN_VERT_ATTR_NAMES_BUF_LEN - format->name_offset;
+ bool terminated = false;
+
+ for (unsigned i = 0; i < available; ++i)
+ {
+ const char c = name[i];
+ name_copy[i] = c;
+ if (c == '\0')
+ {
+ terminated = true;
+ format->name_offset += (i + 1);
+ break;
+ }
+ }
+
+#if TRUST_NO_ONE
+ assert(terminated);
+ assert(format->name_offset <= GWN_VERT_ATTR_NAMES_BUF_LEN);
+#else
+ (void)terminated;
+#endif
+
+ return name_copy;
+ }
+
+unsigned GWN_vertformat_attr_add(Gwn_VertFormat* format, const char* name, Gwn_VertCompType comp_type, unsigned comp_ct, Gwn_VertFetchMode fetch_mode)
+ {
+#if TRUST_NO_ONE
+ assert(format->name_ct < GWN_VERT_ATTR_MAX_LEN); // there's room for more
+ assert(format->attrib_ct < GWN_VERT_ATTR_MAX_LEN); // there's room for more
+ assert(!format->packed); // packed means frozen/locked
+ assert(comp_ct >= 1 && comp_ct <= 4);
+ switch (comp_type)
+ {
+ case GWN_COMP_F32:
+ // float type can only kept as float
+ assert(fetch_mode == GWN_FETCH_FLOAT);
+ break;
+ case GWN_COMP_I10:
+ // 10_10_10 format intended for normals (xyz) or colors (rgb)
+ // extra component packed.w can be manually set to { -2, -1, 0, 1 }
+ assert(comp_ct == 3 || comp_ct == 4);
+ assert(fetch_mode == GWN_FETCH_INT_TO_FLOAT_UNIT); // not strictly required, may relax later
+ break;
+ default:
+ // integer types can be kept as int or converted/normalized to float
+ assert(fetch_mode != GWN_FETCH_FLOAT);
+ }
+#endif
+ format->name_ct++; // multiname support
+
+ const unsigned attrib_id = format->attrib_ct++;
+ Gwn_VertAttr* attrib = format->attribs + attrib_id;
+
+ attrib->name[attrib->name_ct++] = copy_attrib_name(format, name);
+ attrib->comp_type = comp_type;
+ attrib->gl_comp_type = convert_comp_type_to_gl(comp_type);
+ attrib->comp_ct = (comp_type == GWN_COMP_I10) ? 4 : comp_ct; // system needs 10_10_10_2 to be 4 or BGRA
+ attrib->sz = attrib_sz(attrib);
+ attrib->offset = 0; // offsets & stride are calculated later (during pack)
+ attrib->fetch_mode = fetch_mode;
+
+ return attrib_id;
+ }
+
+void GWN_vertformat_alias_add(Gwn_VertFormat* format, const char* alias)
+ {
+ Gwn_VertAttr* attrib = format->attribs + (format->attrib_ct - 1);
+#if TRUST_NO_ONE
+ assert(format->name_ct < GWN_VERT_ATTR_MAX_LEN); // there's room for more
+ assert(attrib->name_ct < MAX_ATTRIB_NAMES);
+#endif
+ format->name_ct++; // multiname support
+ attrib->name[attrib->name_ct++] = copy_attrib_name(format, alias);
+ }
+
+unsigned padding(unsigned offset, unsigned alignment)
+ {
+ const unsigned mod = offset % alignment;
+ return (mod == 0) ? 0 : (alignment - mod);
+ }
+
+#if PACK_DEBUG
+static void show_pack(unsigned a_idx, unsigned sz, unsigned pad)
+ {
+ const char c = 'A' + a_idx;
+ for (unsigned i = 0; i < pad; ++i)
+ putchar('-');
+ for (unsigned i = 0; i < sz; ++i)
+ putchar(c);
+ }
+#endif
+
+void VertexFormat_pack(Gwn_VertFormat* format)
+ {
+ // for now, attributes are packed in the order they were added,
+ // making sure each attrib is naturally aligned (add padding where necessary)
+
+ // later we can implement more efficient packing w/ reordering
+ // (keep attrib ID order, adjust their offsets to reorder in buffer)
+
+ // TODO:
+ // realloc just enough to hold the final combo string. And just enough to
+ // hold used attribs, not all 16.
+
+ Gwn_VertAttr* a0 = format->attribs + 0;
+ a0->offset = 0;
+ unsigned offset = a0->sz;
+
+#if PACK_DEBUG
+ show_pack(0, a0->sz, 0);
+#endif
+
+ for (unsigned a_idx = 1; a_idx < format->attrib_ct; ++a_idx)
+ {
+ Gwn_VertAttr* a = format->attribs + a_idx;
+ unsigned mid_padding = padding(offset, attrib_align(a));
+ offset += mid_padding;
+ a->offset = offset;
+ offset += a->sz;
+
+#if PACK_DEBUG
+ show_pack(a_idx, a->sz, mid_padding);
+#endif
+ }
+
+ unsigned end_padding = padding(offset, attrib_align(a0));
+
+#if PACK_DEBUG
+ show_pack(0, 0, end_padding);
+ putchar('\n');
+#endif
+
+ format->stride = offset + end_padding;
+ format->packed = true;
+ }
+
+
+// OpenGL ES packs in a different order as desktop GL but component conversion is the same.
+// Of the code here, only struct Gwn_PackedNormal needs to change.
+
+#define SIGNED_INT_10_MAX 511
+#define SIGNED_INT_10_MIN -512
+
+static int clampi(int x, int min_allowed, int max_allowed)
+ {
+#if TRUST_NO_ONE
+ assert(min_allowed <= max_allowed);
+#endif
+
+ if (x < min_allowed)
+ return min_allowed;
+ else if (x > max_allowed)
+ return max_allowed;
+ else
+ return x;
+ }
+
+static int quantize(float x)
+ {
+ int qx = x * 511.0f;
+ return clampi(qx, SIGNED_INT_10_MIN, SIGNED_INT_10_MAX);
+ }
+
+static int convert_i16(short x)
+ {
+ // 16-bit signed --> 10-bit signed
+ return x >> 6;
+ // TODO: round?
+ }
+
+Gwn_PackedNormal GWN_normal_convert_i10_v3(const float data[3])
+ {
+ Gwn_PackedNormal n = { .x = quantize(data[0]), .y = quantize(data[1]), .z = quantize(data[2]) };
+ return n;
+ }
+
+Gwn_PackedNormal GWN_normal_convert_i10_s3(const short data[3])
+ {
+ Gwn_PackedNormal n = { .x = convert_i16(data[0]), .y = convert_i16(data[1]), .z = convert_i16(data[2]) };
+ return n;
+ }