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Diffstat (limited to 'intern/ghost/GHOST_ISystem.h')
-rw-r--r--intern/ghost/GHOST_ISystem.h27
1 files changed, 23 insertions, 4 deletions
diff --git a/intern/ghost/GHOST_ISystem.h b/intern/ghost/GHOST_ISystem.h
index 321019e3816..c640b016a5e 100644
--- a/intern/ghost/GHOST_ISystem.h
+++ b/intern/ghost/GHOST_ISystem.h
@@ -17,8 +17,8 @@
* All rights reserved.
*/
-/** \file ghost/GHOST_ISystem.h
- * \ingroup GHOST
+/** \file
+ * \ingroup GHOST
* %Main interface file for C++ Api with declaration of GHOST_ISystem interface
* class.
* Contains the doxygen documentation main page.
@@ -28,6 +28,7 @@
#define __GHOST_ISYSTEM_H__
#include "GHOST_Types.h"
+#include "GHOST_IContext.h"
#include "GHOST_ITimerTask.h"
#include "GHOST_IWindow.h"
@@ -126,8 +127,6 @@ class GHOST_IEventConsumer;
* -# Access to the state of the mouse buttons and the keyboard.
* -# Menus for windows with events generated when they are accessed (this is
* work in progress).
- * \author Maarten Gribnau
- * \date May 30, 2001
*/
class GHOST_ISystem
{
@@ -254,6 +253,20 @@ public:
virtual GHOST_TSuccess disposeWindow(GHOST_IWindow *window) = 0;
/**
+ * Create a new offscreen context.
+ * Never explicitly delete the context, use disposeContext() instead.
+ * \return The new context (or 0 if creation failed).
+ */
+ virtual GHOST_IContext *createOffscreenContext() = 0;
+
+ /**
+ * Dispose of a context.
+ * \param context Pointer to the context to be disposed.
+ * \return Indication of success.
+ */
+ virtual GHOST_TSuccess disposeContext(GHOST_IContext *context) = 0;
+
+ /**
* Returns whether a window is valid.
* \param window Pointer to the window to be checked.
* \return Indication of validity.
@@ -374,6 +387,12 @@ public:
*/
virtual GHOST_TSuccess getButtonState(GHOST_TButtonMask mask, bool& isDown) const = 0;
+ /**
+ * Set which tablet API to use. Only affects Windows, other platforms have a single API.
+ * \param api Enum indicating which API to use.
+ */
+ virtual void setTabletAPI(GHOST_TTabletAPI api) = 0;
+
#ifdef WITH_INPUT_NDOF
/**
* Sets 3D mouse deadzone