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Diffstat (limited to 'intern/ghost/intern/GHOST_ContextCGL.mm')
-rw-r--r--intern/ghost/intern/GHOST_ContextCGL.mm30
1 files changed, 25 insertions, 5 deletions
diff --git a/intern/ghost/intern/GHOST_ContextCGL.mm b/intern/ghost/intern/GHOST_ContextCGL.mm
index 03c45f9945b..64db70197bb 100644
--- a/intern/ghost/intern/GHOST_ContextCGL.mm
+++ b/intern/ghost/intern/GHOST_ContextCGL.mm
@@ -63,6 +63,23 @@ GHOST_ContextCGL::GHOST_ContextCGL(
m_debug(contextFlags)
{
assert(openGLView != nil);
+
+ // for now be very strict about OpenGL version requested
+ switch (contextMajorVersion) {
+ case 2:
+ assert(contextMinorVersion == 1);
+ assert(contextProfileMask == 0);
+ m_coreProfile = false;
+ break;
+ case 3:
+ // Apple didn't implement 3.0 or 3.1
+ assert(contextMinorVersion == 2);
+ assert(contextProfileMask == GL_CONTEXT_CORE_PROFILE_BIT);
+ m_coreProfile = true;
+ break;
+ default:
+ assert(false);
+ }
}
@@ -170,6 +187,7 @@ GHOST_TSuccess GHOST_ContextCGL::updateDrawingContext()
static void makeAttribList(
std::vector<NSOpenGLPixelFormatAttribute>& attribs,
+ bool coreProfile,
bool stereoVisual,
int numOfAASamples,
bool needAlpha,
@@ -178,6 +196,9 @@ static void makeAttribList(
{
attribs.clear();
+ attribs.push_back(NSOpenGLPFAOpenGLProfile);
+ attribs.push_back(coreProfile ? NSOpenGLProfileVersion3_2Core : NSOpenGLProfileVersionLegacy);
+
// Pixel Format Attributes for the windowed NSOpenGLContext
attribs.push_back(NSOpenGLPFADoubleBuffer);
@@ -190,8 +211,7 @@ static void makeAttribList(
attribs.push_back(NSOpenGLPFANoRecovery);
}
- /* Removed to allow 10.4 builds, and 2 GPUs rendering is not used anyway */
- //attribs.push_back(NSOpenGLPFAAllowOfflineRenderers);
+ attribs.push_back(NSOpenGLPFAAllowOfflineRenderers); // for automatic GPU switching
attribs.push_back(NSOpenGLPFADepthSize);
attribs.push_back((NSOpenGLPixelFormatAttribute) 32);
@@ -263,7 +283,7 @@ GHOST_TSuccess GHOST_ContextCGL::initializeDrawingContext()
NSOpenGLPixelFormat *pixelFormat;
// TODO: keep pixel format for subsequent windows/contexts instead of recreating each time
- makeAttribList(attribs, m_stereoVisual, m_numOfAASamples, needAlpha, needStencil, softwareGL);
+ makeAttribList(attribs, m_coreProfile, m_stereoVisual, m_numOfAASamples, needAlpha, needStencil, softwareGL);
pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:&attribs[0]];
@@ -274,7 +294,7 @@ GHOST_TSuccess GHOST_ContextCGL::initializeDrawingContext()
// (Now that I think about it, does WGL really require the code that it has for finding a lesser match?)
attribs.clear();
- makeAttribList(attribs, m_stereoVisual, 0, needAlpha, needStencil, softwareGL);
+ makeAttribList(attribs, m_coreProfile, m_stereoVisual, 0, needAlpha, needStencil, softwareGL);
pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:&attribs[0]];
}
@@ -316,7 +336,7 @@ GHOST_TSuccess GHOST_ContextCGL::initializeDrawingContext()
[m_openGLContext release];
// create software GL context
- makeAttribList(attribs, m_stereoVisual, m_numOfAASamples, needAlpha, needStencil, softwareGL);
+ makeAttribList(attribs, m_coreProfile, m_stereoVisual, m_numOfAASamples, needAlpha, needStencil, softwareGL);
pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:&attribs[0]];
m_openGLContext = [[NSOpenGLContext alloc] initWithFormat:pixelFormat shareContext:s_sharedOpenGLContext];
[pixelFormat release];