diff options
Diffstat (limited to 'intern/ghost/intern/GHOST_ContextEGL.cpp')
-rw-r--r-- | intern/ghost/intern/GHOST_ContextEGL.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/intern/ghost/intern/GHOST_ContextEGL.cpp b/intern/ghost/intern/GHOST_ContextEGL.cpp index 0fee200ea1a..a64b2aef6a5 100644 --- a/intern/ghost/intern/GHOST_ContextEGL.cpp +++ b/intern/ghost/intern/GHOST_ContextEGL.cpp @@ -283,8 +283,8 @@ GHOST_TSuccess GHOST_ContextEGL::setSwapInterval(int interval) GHOST_TSuccess GHOST_ContextEGL::getSwapInterval(int &intervalOut) { - // This is a bit of a kludge because there does not seem to - // be a way to query the swap interval with EGL. + /* This is a bit of a kludge because there does not seem to + * be a way to query the swap interval with EGL. */ intervalOut = m_swap_interval; return GHOST_kSuccess; @@ -365,21 +365,21 @@ static const std::string &api_string(EGLenum api) GHOST_TSuccess GHOST_ContextEGL::initializeDrawingContext() { - // objects have to be declared here due to the use of goto + /* Objects have to be declared here due to the use of `goto`. */ std::vector<EGLint> attrib_list; EGLint num_config = 0; if (m_stereoVisual) fprintf(stderr, "Warning! Stereo OpenGL ES contexts are not supported.\n"); - m_stereoVisual = false; // It doesn't matter what the Window wants. + m_stereoVisual = false; /* It doesn't matter what the Window wants. */ if (!initContextEGLEW()) { return GHOST_kFailure; } #ifdef WITH_GL_ANGLE - // d3dcompiler_XX.dll needs to be loaded before ANGLE will work + /* `d3dcompiler_XX.dll` needs to be loaded before ANGLE will work. */ if (s_d3dcompiler == NULL) { s_d3dcompiler = LoadLibrary(D3DCOMPILER); @@ -410,13 +410,13 @@ GHOST_TSuccess GHOST_ContextEGL::initializeDrawingContext() if (!bindAPI(m_api)) goto error; - // build attribute list + /* Build attribute list. */ attrib_list.reserve(20); if (m_api == EGL_OPENGL_ES_API && EGLEW_VERSION_1_2) { - // According to the spec it seems that you are required to set EGL_RENDERABLE_TYPE, - // but some implementations (ANGLE) do not seem to care. + /* According to the spec it seems that you are required to set EGL_RENDERABLE_TYPE, + * but some implementations (ANGLE) do not seem to care. */ if (m_contextMajorVersion == 1) { attrib_list.push_back(EGL_RENDERABLE_TYPE); @@ -469,7 +469,7 @@ GHOST_TSuccess GHOST_ContextEGL::initializeDrawingContext() #endif if (m_nativeWindow == 0) { - // off-screen surface + /* Off-screen surface. */ attrib_list.push_back(EGL_SURFACE_TYPE); attrib_list.push_back(EGL_PBUFFER_BIT); } @@ -479,8 +479,8 @@ GHOST_TSuccess GHOST_ContextEGL::initializeDrawingContext() if (!EGL_CHK(::eglChooseConfig(m_display, &(attrib_list[0]), &m_config, 1, &num_config))) goto error; - // A common error is to assume that ChooseConfig worked because it returned EGL_TRUE - if (num_config != 1) // num_config should be exactly 1 + /* A common error is to assume that ChooseConfig worked because it returned EGL_TRUE. */ + if (num_config != 1) /* `num_config` should be exactly 1. */ goto error; if (m_nativeWindow != 0) { |