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Diffstat (limited to 'intern/ghost/intern/GHOST_WindowCocoa.mm')
-rw-r--r--intern/ghost/intern/GHOST_WindowCocoa.mm9
1 files changed, 6 insertions, 3 deletions
diff --git a/intern/ghost/intern/GHOST_WindowCocoa.mm b/intern/ghost/intern/GHOST_WindowCocoa.mm
index 65d371c8ca8..f1f38cc14b3 100644
--- a/intern/ghost/intern/GHOST_WindowCocoa.mm
+++ b/intern/ghost/intern/GHOST_WindowCocoa.mm
@@ -1328,6 +1328,7 @@ GHOST_TSuccess GHOST_WindowCocoa::setProgressBar(float progress)
return GHOST_kSuccess;
}
+#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1080
static void postNotification()
{
NSUserNotification *notification = [[NSUserNotification alloc] init];
@@ -1337,7 +1338,8 @@ static void postNotification()
[[NSUserNotificationCenter defaultUserNotificationCenter] deliverNotification:notification];
[notification release];
}
-
+#endif
+
GHOST_TSuccess GHOST_WindowCocoa::endProgressBar()
{
if (!m_progressBarVisible) return GHOST_kFailure;
@@ -1355,11 +1357,12 @@ GHOST_TSuccess GHOST_WindowCocoa::endProgressBar()
// With OSX 10.8 and later, we can use notifications to inform the user when the progress reached 100%
// Atm. just fire this when the progressbar ends, the behavior is controlled in the NotificationCenter
// If Blender is not frontmost window, a message pops up with sound, in any case an entry in notifications
-
+#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1080
if ([NSUserNotificationCenter respondsToSelector:@selector(defaultUserNotificationCenter)]) {
postNotification();
}
-
+#endif
+
[dockIcon release];
[pool drain];