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Diffstat (limited to 'intern/ghost/intern/GHOST_WindowWin32.cpp')
-rw-r--r--intern/ghost/intern/GHOST_WindowWin32.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/intern/ghost/intern/GHOST_WindowWin32.cpp b/intern/ghost/intern/GHOST_WindowWin32.cpp
index fef58d071a4..c30b915c019 100644
--- a/intern/ghost/intern/GHOST_WindowWin32.cpp
+++ b/intern/ghost/intern/GHOST_WindowWin32.cpp
@@ -437,7 +437,13 @@ GHOST_TSuccess GHOST_WindowWin32::swapBuffers()
// adding a glFinish() here is to prevent Geforce in 'full scene antialias' mode
// from antialising the Blender window. Officially a swapbuffers does a glFinish
// itself, so this feels really like a hack... but it won't harm. (ton)
- glFinish();
+ //
+ // disabled this because it is a performance killer for the game engine, glFinish
+ // forces synchronization with the graphics card and calling it is strongly
+ // discouraged for good performance. (brecht)
+ //
+ // glFinish();
+
return ::SwapBuffers(m_hDC) == TRUE ? GHOST_kSuccess : GHOST_kFailure;
}