diff options
Diffstat (limited to 'intern/ghost/intern/GHOST_WindowWin32.cpp')
-rw-r--r-- | intern/ghost/intern/GHOST_WindowWin32.cpp | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/intern/ghost/intern/GHOST_WindowWin32.cpp b/intern/ghost/intern/GHOST_WindowWin32.cpp index fef58d071a4..c30b915c019 100644 --- a/intern/ghost/intern/GHOST_WindowWin32.cpp +++ b/intern/ghost/intern/GHOST_WindowWin32.cpp @@ -437,7 +437,13 @@ GHOST_TSuccess GHOST_WindowWin32::swapBuffers() // adding a glFinish() here is to prevent Geforce in 'full scene antialias' mode // from antialising the Blender window. Officially a swapbuffers does a glFinish // itself, so this feels really like a hack... but it won't harm. (ton) - glFinish(); + // + // disabled this because it is a performance killer for the game engine, glFinish + // forces synchronization with the graphics card and calling it is strongly + // discouraged for good performance. (brecht) + // + // glFinish(); + return ::SwapBuffers(m_hDC) == TRUE ? GHOST_kSuccess : GHOST_kFailure; } |