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Diffstat (limited to 'intern/glew-mx/glew-mx.h')
-rw-r--r-- | intern/glew-mx/glew-mx.h | 57 |
1 files changed, 0 insertions, 57 deletions
diff --git a/intern/glew-mx/glew-mx.h b/intern/glew-mx/glew-mx.h deleted file mode 100644 index e7972697010..00000000000 --- a/intern/glew-mx/glew-mx.h +++ /dev/null @@ -1,57 +0,0 @@ -/* SPDX-License-Identifier: GPL-2.0-or-later - * Copyright 2014 Blender Foundation. All rights reserved. */ - -/** \file - * \ingroup intern_glew-mx - * - * Support for GLEW Multiple rendering conteXts (MX) - * Maintained as a Blender Library. - * - * Different rendering contexts may have different entry points - * to extension functions of the same name. So it can cause - * problems if, for example, a second context uses a pointer to - * say, glActiveTextureARB, that was queried from the first context. - * - * GLEW has basic support for multiple contexts by enabling WITH_GLEW_MX, - * but it does not provide a full implementation. This is because - * there are too many questions about thread safety and memory - * allocation that are up to the user of GLEW. - * - * This implementation is very basic and isn't thread safe. - * For a single context the overhead should be - * no more than using GLEW without WITH_GLEW_MX enabled. - */ - -#ifndef __GLEW_MX_H__ -#define __GLEW_MX_H__ - -#include <GL/glew.h> - -#ifdef __cplusplus -extern "C" { -#endif - -#include "intern/symbol-binding.h" - -/* If compiling only for OpenGL 3.2 Core Profile then we should make sure - * no legacy API entries or symbolic constants are used. - */ -#if (!defined(WITH_LEGACY_OPENGL)) || defined(WITH_GL_PROFILE_CORE) && \ - !defined(WITH_GL_PROFILE_COMPAT) && \ - !defined(WITH_GL_PROFILE_ES20) -# include "intern/gl-deprecated.h" -#endif - -GLenum glew_chk(GLenum error, const char *file, int line, const char *text); - -#ifndef NDEBUG -# define GLEW_CHK(x) glew_chk((x), __FILE__, __LINE__, # x) -#else -# define GLEW_CHK(x) glew_chk((x), NULL, 0, NULL) -#endif - -#ifdef __cplusplus -} -#endif - -#endif /* __GLEW_MX_H__ */ |