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Diffstat (limited to 'intern/glew-mx/intern/symbol-binding.h')
-rw-r--r--intern/glew-mx/intern/symbol-binding.h275
1 files changed, 0 insertions, 275 deletions
diff --git a/intern/glew-mx/intern/symbol-binding.h b/intern/glew-mx/intern/symbol-binding.h
deleted file mode 100644
index b7993993739..00000000000
--- a/intern/glew-mx/intern/symbol-binding.h
+++ /dev/null
@@ -1,275 +0,0 @@
-/* SPDX-License-Identifier: GPL-2.0-or-later
- * Copyright 2014 Blender Foundation. All rights reserved. */
-
-/** \file
- * \ingroup intern_glew-mx
- *
- * This file is for any simple stuff that is missing from GLEW when
- * compiled with either the GLEW_ES_ONLY or the GLEW_NO_ES flag.
- *
- * Should be limited to symbolic constants.
- *
- * This file is NOT for checking DEPRECATED OpenGL symbolic constants.
- */
-
-#ifndef __SYMBOL_BINDING_H__
-#define __SYMBOL_BINDING_H__
-
-#ifndef __GLEW_MX_H__
-# error This file is meant to be included from glew-mx.h
-#endif
-
-#ifdef GLEW_ES_ONLY
-
-/* ES does not support the GLdouble type. */
-# ifndef GLdouble
-# define GLdouble double
-# endif
-
-/*
- * Need stubs for these version checks if compiling with only ES support.
- * Rely on compiler to eliminate unreachable code when version checks become constants.
- */
-
-# ifndef GLEW_VERSION_1_1
-# define GLEW_VERSION_1_1 0
-# endif
-
-# ifndef GLEW_VERSION_1_2
-# define GLEW_VERSION_1_2 0
-# endif
-
-# ifndef GLEW_VERSION_1_3
-# define GLEW_VERSION_1_3 0
-# endif
-
-# ifndef GLEW_VERSION_1_4
-# define GLEW_VERSION_1_4 0
-# endif
-
-# ifndef GLEW_VERSION_1_5
-# define GLEW_VERSION_1_5 0
-# endif
-
-# ifndef GLEW_VERSION_2_0
-# define GLEW_VERSION_2_0 0
-# endif
-
-# ifndef GLEW_VERSION_3_0
-# define GLEW_VERSION_3_0 0
-# endif
-
-# ifndef GLEW_ARB_shader_objects
-# define GLEW_ARB_shader_objects 0
-# endif
-
-# ifndef GLEW_ARB_vertex_shader
-# define GLEW_ARB_vertex_shader 0
-# endif
-
-# ifndef GLEW_ARB_vertex_program
-# define GLEW_ARB_vertex_program 0
-# endif
-
-# ifndef GLEW_ARB_fragment_program
-# define GLEW_ARB_fragment_program 0
-# endif
-
-# ifndef GLEW_ARB_vertex_buffer_object
-# define GLEW_ARB_vertex_buffer_object 0
-# endif
-
-# ifndef GLEW_ARB_framebuffer_object
-# define GLEW_ARB_framebuffer_object 0
-# endif
-
-# ifndef GLEW_ARB_multitexture
-# define GLEW_ARB_multitexture 0
-# endif
-
-# ifndef GLEW_EXT_framebuffer_object
-# define GLEW_EXT_framebuffer_object 0
-# endif
-
-# ifndef GLEW_ARB_depth_texture
-# define GLEW_ARB_depth_texture 0
-# endif
-
-# ifndef GLEW_ARB_shadow
-# define GLEW_ARB_shadow 0
-# endif
-
-# ifndef GLEW_ARB_texture_float
-# define GLEW_ARB_texture_float 0
-# endif
-
-# ifndef GLEW_ARB_texture_non_power_of_two
-# define GLEW_ARB_texture_non_power_of_two 0
-# endif
-
-# ifndef GLEW_ARB_texture3D
-# define GLEW_ARB_texture3D 0
-# endif
-
-# ifndef GLEW_EXT_texture3D
-# define GLEW_EXT_texture3D 0
-# endif
-
-# ifndef GLEW_ARB_texture_rg
-# define GLEW_ARB_texture_rg 0
-# endif
-
-# ifndef GLEW_ARB_texture_query_lod
-# define GLEW_ARB_texture_query_lod 0
-# endif
-
-/*
- * The following symbolic constants are missing from an ES only header,
- * so alias them to their (same valued) extension versions which are available in the header.
- *
- * Be careful that this does not lead to unguarded use of what are extensions in ES!
- *
- * Some of these may be here simply to patch inconsistencies in the header files.
- */
-
-# ifndef GL_TEXTURE_3D
-# define GL_TEXTURE_3D GL_TEXTURE_3D_OES
-# endif
-
-# ifndef GL_TEXTURE_WRAP_R
-# define GL_TEXTURE_WRAP_R GL_TEXTURE_WRAP_R_OES
-# endif
-
-# ifndef GL_TEXTURE_COMPARE_MODE
-# define GL_TEXTURE_COMPARE_MODE GL_TEXTURE_COMPARE_MODE_EXT
-# endif
-
-# ifndef GL_COMPARE_REF_TO_TEXTURE
-# define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_REF_TO_TEXTURE_EXT
-# endif
-
-# ifndef GL_TEXTURE_COMPARE_FUNC
-# define GL_TEXTURE_COMPARE_FUNC GL_TEXTURE_COMPARE_FUNC_EXT
-# endif
-
-# ifndef GL_RGBA8
-# define GL_RGBA8 GL_RGBA8_OES
-# endif
-
-# ifndef GL_RGBA16F
-# define GL_RGBA16F GL_RGBA16F_EXT
-# endif
-
-# ifndef GL_RG32F
-# define GL_RG32F GL_RG32F_EXT
-# endif
-
-# ifndef GL_RGB8
-# define GL_RGB8 GL_RGB8_OES
-# endif
-
-# ifndef GL_RG
-# define GL_RG GL_RG_EXT
-# endif
-
-# ifndef GL_RED
-# define GL_RED GL_RED_EXT
-# endif
-
-# ifndef GL_FRAMEBUFFER_INCOMPLETE_FORMATS
-# define GL_FRAMEBUFFER_INCOMPLETE_FORMATS GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES
-# endif
-
-# ifndef GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
-# define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES
-# endif
-
-# ifndef GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
-# define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES
-# endif
-
-# ifndef GL_WRITE_ONLY
-# define GL_WRITE_ONLY GL_WRITE_ONLY_OES
-# endif
-
-# ifndef GLEW_ARB_vertex_array_object
-# define GLEW_ARB_vertex_array_object 0
-# endif
-
-/* end of ifdef GLEW_ES_ONLY */
-#elif defined(GLEW_NO_ES)
-
-/*
- * Need stubs for these version checks if compiling without any support.
- * Rely on compiler to eliminate unreachable code when version checks become constants
- */
-
-# ifndef GLEW_ES_VERSION_2_0
-# define GLEW_ES_VERSION_2_0 0
-# endif
-
-# ifndef GLEW_EXT_texture_storage
-# define GLEW_EXT_texture_storage 0
-# endif
-
-# ifndef GLEW_OES_framebuffer_object
-# define GLEW_OES_framebuffer_object 0
-# endif
-
-# ifndef GLEW_OES_mapbuffer
-# define GLEW_OES_mapbuffer 0
-# endif
-
-# ifndef GLEW_OES_required_internalformat
-# define GLEW_OES_required_internalformat 0
-# endif
-
-# ifndef GLEW_EXT_color_buffer_half_float
-# define GLEW_EXT_color_buffer_half_float 0
-# endif
-
-# ifndef GLEW_OES_depth_texture
-# define GLEW_OES_depth_texture 0
-# endif
-
-# ifndef GLEW_EXT_shadow_samplers
-# define GLEW_EXT_shadow_samplers 0
-# endif
-
-# ifndef GLEW_ARB_texture3D
-# define GLEW_ARB_texture3D 0
-# endif
-
-# ifndef GLEW_OES_texture_3D
-# define GLEW_OES_texture_3D 0
-# endif
-
-# ifndef GLEW_EXT_texture_rg
-# define GLEW_EXT_texture_rg 0
-# endif
-
-# ifndef GLEW_OES_vertex_array_object
-# define GLEW_OES_vertex_array_object 0
-# endif
-
-/*
- * The following symbolic constants are missing when there is no ES support,
- * so alias them to their (same valued) extension versions which are available in the header.
- *
- * Desktop GL typically does not have any extensions that originated from ES,
- * unlike ES which has many extensions to replace what was taken out.
- *
- * For that reason these aliases are more likely just patching inconsistencies in the header files.
- */
-
-# ifndef GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
-# define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT
-# endif
-
-# ifndef GL_FRAMEBUFFER_INCOMPLETE_FORMATS
-# define GL_FRAMEBUFFER_INCOMPLETE_FORMATS GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
-# endif
-
-#endif /* ifdef GLEW_NO_ES */
-
-#endif /* __SYMBOL_BINDING_H__*/