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Diffstat (limited to 'intern/libmv/libmv/multiview/nviewtriangulation.h')
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+// Copyright (c) 2009 libmv authors.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to
+// deal in the Software without restriction, including without limitation the
+// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+// sell copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+// IN THE SOFTWARE.
+//
+// Compute a 3D position of a point from several images of it. In particular,
+// compute the projective point X in R^4 such that x = PX.
+//
+// Algorithm is the standard DLT; for derivation see appendix of Keir's thesis.
+
+#ifndef LIBMV_MULTIVIEW_NVIEWTRIANGULATION_H
+#define LIBMV_MULTIVIEW_NVIEWTRIANGULATION_H
+
+#include "libmv/base/vector.h"
+#include "libmv/logging/logging.h"
+#include "libmv/numeric/numeric.h"
+
+namespace libmv {
+
+// x's are 2D coordinates (x,y,1) in each image; Ps are projective cameras. The
+// output, X, is a homogeneous four vectors.
+template<typename T>
+void NViewTriangulate(const Matrix<T, 2, Dynamic> &x,
+ const vector<Matrix<T, 3, 4> > &Ps,
+ Matrix<T, 4, 1> *X) {
+ int nviews = x.cols();
+ assert(nviews == Ps.size());
+
+ Matrix<T, Dynamic, Dynamic> design(3*nviews, 4 + nviews);
+ design.setConstant(0.0);
+ for (int i = 0; i < nviews; i++) {
+ design.template block<3, 4>(3*i, 0) = -Ps[i];
+ design(3*i + 0, 4 + i) = x(0, i);
+ design(3*i + 1, 4 + i) = x(1, i);
+ design(3*i + 2, 4 + i) = 1.0;
+ }
+ Matrix<T, Dynamic, 1> X_and_alphas;
+ Nullspace(&design, &X_and_alphas);
+ X->resize(4);
+ *X = X_and_alphas.head(4);
+}
+
+// x's are 2D coordinates (x,y,1) in each image; Ps are projective cameras. The
+// output, X, is a homogeneous four vectors.
+// This method uses the algebraic distance approximation.
+// Note that this method works better when the 2D points are normalized
+// with an isotopic normalization.
+template<typename T>
+void NViewTriangulateAlgebraic(const Matrix<T, 2, Dynamic> &x,
+ const vector<Matrix<T, 3, 4> > &Ps,
+ Matrix<T, 4, 1> *X) {
+ int nviews = x.cols();
+ assert(nviews == Ps.size());
+
+ Matrix<T, Dynamic, 4> design(2*nviews, 4);
+ for (int i = 0; i < nviews; i++) {
+ design.template block<2, 4>(2*i, 0) = SkewMatMinimal(x.col(i)) * Ps[i];
+ }
+ X->resize(4);
+ Nullspace(&design, X);
+}
+
+} // namespace libmv
+
+#endif // LIBMV_MULTIVIEW_RESECTION_H