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Diffstat (limited to 'intern/libmv/libmv/numeric/numeric.cc')
-rw-r--r--intern/libmv/libmv/numeric/numeric.cc36
1 files changed, 20 insertions, 16 deletions
diff --git a/intern/libmv/libmv/numeric/numeric.cc b/intern/libmv/libmv/numeric/numeric.cc
index 3fc1e3b2bfd..b7660950c2a 100644
--- a/intern/libmv/libmv/numeric/numeric.cc
+++ b/intern/libmv/libmv/numeric/numeric.cc
@@ -18,7 +18,6 @@
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
-
#include "libmv/numeric/numeric.h"
namespace libmv {
@@ -27,9 +26,11 @@ Mat3 RotationAroundX(double angle) {
double c, s;
sincos(angle, &s, &c);
Mat3 R;
+ // clang-format off
R << 1, 0, 0,
0, c, -s,
0, s, c;
+ // clang-format on
return R;
}
@@ -37,9 +38,11 @@ Mat3 RotationAroundY(double angle) {
double c, s;
sincos(angle, &s, &c);
Mat3 R;
+ // clang-format off
R << c, 0, s,
0, 1, 0,
-s, 0, c;
+ // clang-format on
return R;
}
@@ -47,14 +50,15 @@ Mat3 RotationAroundZ(double angle) {
double c, s;
sincos(angle, &s, &c);
Mat3 R;
+ // clang-format off
R << c, -s, 0,
s, c, 0,
0, 0, 1;
+ // clang-format on
return R;
}
-
-Mat3 RotationRodrigues(const Vec3 &axis) {
+Mat3 RotationRodrigues(const Vec3& axis) {
double theta = axis.norm();
Vec3 w = axis / theta;
Mat3 W = CrossProductMatrix(w);
@@ -62,7 +66,6 @@ Mat3 RotationRodrigues(const Vec3 &axis) {
return Mat3::Identity() + sin(theta) * W + (1 - cos(theta)) * W * W;
}
-
Mat3 LookAt(Vec3 center) {
Vec3 zc = center.normalized();
Vec3 xc = Vec3::UnitY().cross(zc).normalized();
@@ -74,19 +77,21 @@ Mat3 LookAt(Vec3 center) {
return R;
}
-Mat3 CrossProductMatrix(const Vec3 &x) {
+Mat3 CrossProductMatrix(const Vec3& x) {
Mat3 X;
+ // clang-format off
X << 0, -x(2), x(1),
x(2), 0, -x(0),
-x(1), x(0), 0;
+ // clang-format on
return X;
}
-void MeanAndVarianceAlongRows(const Mat &A,
- Vec *mean_pointer,
- Vec *variance_pointer) {
- Vec &mean = *mean_pointer;
- Vec &variance = *variance_pointer;
+void MeanAndVarianceAlongRows(const Mat& A,
+ Vec* mean_pointer,
+ Vec* variance_pointer) {
+ Vec& mean = *mean_pointer;
+ Vec& variance = *variance_pointer;
int n = A.rows();
int m = A.cols();
mean.resize(n);
@@ -108,29 +113,28 @@ void MeanAndVarianceAlongRows(const Mat &A,
}
}
-void HorizontalStack(const Mat &left, const Mat &right, Mat *stacked) {
+void HorizontalStack(const Mat& left, const Mat& right, Mat* stacked) {
assert(left.rows() == right.rows());
int n = left.rows();
int m1 = left.cols();
int m2 = right.cols();
stacked->resize(n, m1 + m2);
- stacked->block(0, 0, n, m1) = left;
+ stacked->block(0, 0, n, m1) = left;
stacked->block(0, m1, n, m2) = right;
}
-void MatrixColumn(const Mat &A, int i, Vec2 *v) {
+void MatrixColumn(const Mat& A, int i, Vec2* v) {
assert(A.rows() == 2);
*v << A(0, i), A(1, i);
}
-void MatrixColumn(const Mat &A, int i, Vec3 *v) {
+void MatrixColumn(const Mat& A, int i, Vec3* v) {
assert(A.rows() == 3);
*v << A(0, i), A(1, i), A(2, i);
}
-void MatrixColumn(const Mat &A, int i, Vec4 *v) {
+void MatrixColumn(const Mat& A, int i, Vec4* v) {
assert(A.rows() == 4);
*v << A(0, i), A(1, i), A(2, i), A(3, i);
}
} // namespace libmv
-