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Diffstat (limited to 'intern/moto/intern/MT_CmMatrix4x4.cpp')
-rw-r--r-- | intern/moto/intern/MT_CmMatrix4x4.cpp | 206 |
1 files changed, 0 insertions, 206 deletions
diff --git a/intern/moto/intern/MT_CmMatrix4x4.cpp b/intern/moto/intern/MT_CmMatrix4x4.cpp deleted file mode 100644 index 38c93b92761..00000000000 --- a/intern/moto/intern/MT_CmMatrix4x4.cpp +++ /dev/null @@ -1,206 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file moto/intern/MT_CmMatrix4x4.cpp - * \ingroup moto - */ - - -#include "MT_CmMatrix4x4.h" -#include "MT_Vector3.h" -#include "MT_Point3.h" - - -MT_CmMatrix4x4::MT_CmMatrix4x4() -{ - Identity(); -} - - - -MT_CmMatrix4x4::MT_CmMatrix4x4(const MT_Scalar value[4][4]) -{ - for (int i=0;i<4;i++) - { - for (int j=0;j<4;j++) - m_V[i][j] = value[i][j]; - } -} - - - -MT_CmMatrix4x4::MT_CmMatrix4x4(const MT_Scalar value[16]) -{ - for (int i=0;i<16;i++) - m_Vflat[i] = value[i]; -} - - - -MT_CmMatrix4x4::MT_CmMatrix4x4(const MT_CmMatrix4x4& other) -{ - SetMatrix(other); -} - - - -MT_CmMatrix4x4::MT_CmMatrix4x4(const MT_Point3& orig, - const MT_Vector3& dir, - const MT_Vector3 up) -{ - MT_Vector3 z = -(dir.normalized()); - MT_Vector3 x = (up.cross(z)).normalized(); - MT_Vector3 y = (z.cross(x)); - - m_V[0][0] = x.x(); - m_V[0][1] = y.x(); - m_V[0][2] = z.x(); - m_V[0][3] = 0.0f; - - m_V[1][0] = x.y(); - m_V[1][1] = y.y(); - m_V[1][2] = z.y(); - m_V[1][3] = 0.0f; - - m_V[2][0] = x.z(); - m_V[2][1] = y.z(); - m_V[2][2] = z.z(); - m_V[2][3] = 0.0f; - - m_V[3][0] = orig.x();//0.0f; - m_V[3][1] = orig.y();//0.0f; - m_V[3][2] = orig.z();//0.0f; - m_V[3][3] = 1.0f; - - //Translate(-orig); -} - - - -MT_Vector3 MT_CmMatrix4x4::GetRight() const -{ - return MT_Vector3(m_V[0][0], m_V[0][1], m_V[0][2]); -} - - - -MT_Vector3 MT_CmMatrix4x4::GetUp() const -{ - return MT_Vector3(m_V[1][0], m_V[1][1], m_V[1][2]); -} - - - -MT_Vector3 MT_CmMatrix4x4::GetDir() const -{ - return MT_Vector3(m_V[2][0], m_V[2][1], m_V[2][2]); -} - - - -MT_Point3 MT_CmMatrix4x4::GetPos() const -{ - return MT_Point3(m_V[3][0], m_V[3][1], m_V[3][2]); -} - - - -void MT_CmMatrix4x4::Identity() -{ - for (int i=0; i<4; i++) - { - for (int j=0; j<4; j++) - m_V[i][j] = (i==j?1.0f:0.0f); - } -} - - - -void MT_CmMatrix4x4::SetMatrix(const MT_CmMatrix4x4& other) -{ - for (int i=0; i<16; i++) - m_Vflat[i] = other.m_Vflat[i]; -} - - - -MT_Scalar* MT_CmMatrix4x4::getPointer() -{ - return &m_V[0][0]; -} - - - -const MT_Scalar* MT_CmMatrix4x4::getPointer() const -{ - return &m_V[0][0]; -} - - - -void MT_CmMatrix4x4::setElem(int pos,MT_Scalar newvalue) -{ - m_Vflat[pos] = newvalue; -} - -MT_CmMatrix4x4 MT_CmMatrix4x4::Perspective( - MT_Scalar inLeft, - MT_Scalar inRight, - MT_Scalar inBottom, - MT_Scalar inTop, - MT_Scalar inNear, - MT_Scalar inFar -){ - - MT_CmMatrix4x4 mat; - - // Column 0 - mat(0, 0) = -(2.0f*inNear) / (inRight-inLeft); - mat(1, 0) = 0.0f; - mat(2, 0) = 0.0f; - mat(3, 0) = 0.0f; - - // Column 1 - mat(0, 1) = 0.0f; - mat(1, 1) = (2.0f*inNear) / (inTop-inBottom); - mat(2, 1) = 0.0f; - mat(3, 1) = 0.0f; - - // Column 2 - mat(0, 2) = (inRight+inLeft) / (inRight-inLeft); - mat(1, 2) = (inTop+inBottom) / (inTop-inBottom); - mat(2, 2) = -(inFar+inNear) / (inFar-inNear); - mat(3, 2) = -1.0f; - - // Column 3 - mat(0, 3) = 0.0f; - mat(1, 3) = 0.0f; - mat(2, 3) = -(2.0f*inFar*inNear) / (inFar-inNear); - mat(3, 3) = 0.0f; - - return mat; -} |