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Diffstat (limited to 'intern/moto/intern/MT_CmMatrix4x4.cpp')
-rw-r--r--intern/moto/intern/MT_CmMatrix4x4.cpp206
1 files changed, 0 insertions, 206 deletions
diff --git a/intern/moto/intern/MT_CmMatrix4x4.cpp b/intern/moto/intern/MT_CmMatrix4x4.cpp
deleted file mode 100644
index 38c93b92761..00000000000
--- a/intern/moto/intern/MT_CmMatrix4x4.cpp
+++ /dev/null
@@ -1,206 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file moto/intern/MT_CmMatrix4x4.cpp
- * \ingroup moto
- */
-
-
-#include "MT_CmMatrix4x4.h"
-#include "MT_Vector3.h"
-#include "MT_Point3.h"
-
-
-MT_CmMatrix4x4::MT_CmMatrix4x4()
-{
- Identity();
-}
-
-
-
-MT_CmMatrix4x4::MT_CmMatrix4x4(const MT_Scalar value[4][4])
-{
- for (int i=0;i<4;i++)
- {
- for (int j=0;j<4;j++)
- m_V[i][j] = value[i][j];
- }
-}
-
-
-
-MT_CmMatrix4x4::MT_CmMatrix4x4(const MT_Scalar value[16])
-{
- for (int i=0;i<16;i++)
- m_Vflat[i] = value[i];
-}
-
-
-
-MT_CmMatrix4x4::MT_CmMatrix4x4(const MT_CmMatrix4x4& other)
-{
- SetMatrix(other);
-}
-
-
-
-MT_CmMatrix4x4::MT_CmMatrix4x4(const MT_Point3& orig,
- const MT_Vector3& dir,
- const MT_Vector3 up)
-{
- MT_Vector3 z = -(dir.normalized());
- MT_Vector3 x = (up.cross(z)).normalized();
- MT_Vector3 y = (z.cross(x));
-
- m_V[0][0] = x.x();
- m_V[0][1] = y.x();
- m_V[0][2] = z.x();
- m_V[0][3] = 0.0f;
-
- m_V[1][0] = x.y();
- m_V[1][1] = y.y();
- m_V[1][2] = z.y();
- m_V[1][3] = 0.0f;
-
- m_V[2][0] = x.z();
- m_V[2][1] = y.z();
- m_V[2][2] = z.z();
- m_V[2][3] = 0.0f;
-
- m_V[3][0] = orig.x();//0.0f;
- m_V[3][1] = orig.y();//0.0f;
- m_V[3][2] = orig.z();//0.0f;
- m_V[3][3] = 1.0f;
-
- //Translate(-orig);
-}
-
-
-
-MT_Vector3 MT_CmMatrix4x4::GetRight() const
-{
- return MT_Vector3(m_V[0][0], m_V[0][1], m_V[0][2]);
-}
-
-
-
-MT_Vector3 MT_CmMatrix4x4::GetUp() const
-{
- return MT_Vector3(m_V[1][0], m_V[1][1], m_V[1][2]);
-}
-
-
-
-MT_Vector3 MT_CmMatrix4x4::GetDir() const
-{
- return MT_Vector3(m_V[2][0], m_V[2][1], m_V[2][2]);
-}
-
-
-
-MT_Point3 MT_CmMatrix4x4::GetPos() const
-{
- return MT_Point3(m_V[3][0], m_V[3][1], m_V[3][2]);
-}
-
-
-
-void MT_CmMatrix4x4::Identity()
-{
- for (int i=0; i<4; i++)
- {
- for (int j=0; j<4; j++)
- m_V[i][j] = (i==j?1.0f:0.0f);
- }
-}
-
-
-
-void MT_CmMatrix4x4::SetMatrix(const MT_CmMatrix4x4& other)
-{
- for (int i=0; i<16; i++)
- m_Vflat[i] = other.m_Vflat[i];
-}
-
-
-
-MT_Scalar* MT_CmMatrix4x4::getPointer()
-{
- return &m_V[0][0];
-}
-
-
-
-const MT_Scalar* MT_CmMatrix4x4::getPointer() const
-{
- return &m_V[0][0];
-}
-
-
-
-void MT_CmMatrix4x4::setElem(int pos,MT_Scalar newvalue)
-{
- m_Vflat[pos] = newvalue;
-}
-
-MT_CmMatrix4x4 MT_CmMatrix4x4::Perspective(
- MT_Scalar inLeft,
- MT_Scalar inRight,
- MT_Scalar inBottom,
- MT_Scalar inTop,
- MT_Scalar inNear,
- MT_Scalar inFar
-){
-
- MT_CmMatrix4x4 mat;
-
- // Column 0
- mat(0, 0) = -(2.0f*inNear) / (inRight-inLeft);
- mat(1, 0) = 0.0f;
- mat(2, 0) = 0.0f;
- mat(3, 0) = 0.0f;
-
- // Column 1
- mat(0, 1) = 0.0f;
- mat(1, 1) = (2.0f*inNear) / (inTop-inBottom);
- mat(2, 1) = 0.0f;
- mat(3, 1) = 0.0f;
-
- // Column 2
- mat(0, 2) = (inRight+inLeft) / (inRight-inLeft);
- mat(1, 2) = (inTop+inBottom) / (inTop-inBottom);
- mat(2, 2) = -(inFar+inNear) / (inFar-inNear);
- mat(3, 2) = -1.0f;
-
- // Column 3
- mat(0, 3) = 0.0f;
- mat(1, 3) = 0.0f;
- mat(2, 3) = -(2.0f*inFar*inNear) / (inFar-inNear);
- mat(3, 3) = 0.0f;
-
- return mat;
-}