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Diffstat (limited to 'intern/opencolorio/gpu_shader_display_transform.glsl')
-rw-r--r--intern/opencolorio/gpu_shader_display_transform.glsl123
1 files changed, 123 insertions, 0 deletions
diff --git a/intern/opencolorio/gpu_shader_display_transform.glsl b/intern/opencolorio/gpu_shader_display_transform.glsl
new file mode 100644
index 00000000000..6ba3fa55e8f
--- /dev/null
+++ b/intern/opencolorio/gpu_shader_display_transform.glsl
@@ -0,0 +1,123 @@
+uniform sampler2D image_texture;
+uniform sampler3D lut3d_texture;
+uniform bool predivide;
+
+#ifdef USE_CURVE_MAPPING
+/* Curve mapping parameters
+ *
+ * See documentation for OCIO_CurveMappingSettings to get fields descriptions.
+ * (this ones pretyt much copies stuff from C structure.)
+ */
+uniform sampler1D curve_mapping_texture;
+uniform int curve_mapping_lut_size;
+uniform ivec4 use_curve_mapping_extend_extrapolate;
+uniform vec4 curve_mapping_mintable;
+uniform vec4 curve_mapping_range;
+uniform vec4 curve_mapping_ext_in_x;
+uniform vec4 curve_mapping_ext_in_y;
+uniform vec4 curve_mapping_ext_out_x;
+uniform vec4 curve_mapping_ext_out_y;
+uniform vec4 curve_mapping_first_x;
+uniform vec4 curve_mapping_first_y;
+uniform vec4 curve_mapping_last_x;
+uniform vec4 curve_mapping_last_y;
+uniform vec3 curve_mapping_black;
+uniform vec3 curve_mapping_bwmul;
+
+float read_curve_mapping(int table, int index)
+{
+ /* TODO(sergey): Without -1 here image is getting darken after applying unite curve.
+ * But is it actually correct to subtract 1 here?
+ */
+ float texture_index = float(index) / float(curve_mapping_lut_size - 1);
+ return texture1D(curve_mapping_texture, texture_index) [table];
+}
+
+float curvemap_calc_extend(int table, float x, vec2 first, vec2 last)
+{
+ if (x <= first[0]) {
+ if (use_curve_mapping_extend_extrapolate[table] == 0) {
+ /* no extrapolate */
+ return first[1];
+ }
+ else {
+ if (curve_mapping_ext_in_x[table] == 0.0)
+ return first[1] + curve_mapping_ext_in_y[table] * 10000.0;
+ else
+ return first[1] + curve_mapping_ext_in_y[table] * (x - first[0]) / curve_mapping_ext_in_x[table];
+ }
+ }
+ else if (x >= last[0]) {
+ if (use_curve_mapping_extend_extrapolate[table] == 0) {
+ /* no extrapolate */
+ return last[1];
+ }
+ else {
+ if (curve_mapping_ext_out_x[table] == 0.0)
+ return last[1] - curve_mapping_ext_out_y[table] * 10000.0;
+ else
+ return last[1] + curve_mapping_ext_out_y[table] * (x - last[0]) / curve_mapping_ext_out_x[table];
+ }
+ }
+ return 0.0;
+}
+
+float curvemap_evaluateF(int table, float value)
+{
+ float mintable_ = curve_mapping_mintable[table];
+ float range = curve_mapping_range[table];
+ float mintable = 0.0;
+ int CM_TABLE = curve_mapping_lut_size - 1;
+
+ float fi;
+ int i;
+
+ /* index in table */
+ fi = (value - mintable) * range;
+ i = int(fi);
+
+ /* fi is table float index and should check against table range i.e. [0.0 CM_TABLE] */
+ if (fi < 0.0 || fi > float(CM_TABLE)) {
+ return curvemap_calc_extend(table, value,
+ vec2(curve_mapping_first_x[table], curve_mapping_first_y[table]),
+ vec2(curve_mapping_last_x[table], curve_mapping_last_y[table]));
+ }
+ else {
+ if (i < 0) return read_curve_mapping(table, 0);
+ if (i >= CM_TABLE) return read_curve_mapping(table, CM_TABLE);
+
+ fi = fi - float(i);
+ return (1.0 - fi) * read_curve_mapping(table, i) + fi * read_curve_mapping(table, i + 1);
+ }
+}
+
+vec4 curvemapping_evaluate_premulRGBF(vec4 col)
+{
+ vec4 result = col;
+ result[0] = curvemap_evaluateF(0, (col[0] - curve_mapping_black[0]) * curve_mapping_bwmul[0]);
+ result[1] = curvemap_evaluateF(1, (col[1] - curve_mapping_black[1]) * curve_mapping_bwmul[1]);
+ result[2] = curvemap_evaluateF(2, (col[2] - curve_mapping_black[2]) * curve_mapping_bwmul[2]);
+ result[3] = col[3];
+ return result;
+}
+#endif
+
+void main()
+{
+ vec4 col = texture2D(image_texture, gl_TexCoord[0].st);
+#ifdef USE_CURVE_MAPPING
+ col = curvemapping_evaluate_premulRGBF(col);
+#endif
+ if (predivide && col[3] > 0.0 && col[3] < 1.0) {
+ float inv_alpha = 1.0 / col[3];
+ col[0] *= inv_alpha;
+ col[1] *= inv_alpha;
+ col[2] *= inv_alpha;
+ }
+
+ /* NOTE: This is true we only do de-premul here and NO premul
+ * and the reason is simple -- opengl is always configured
+ * for straight alpha at this moment
+ */
+ gl_FragColor = OCIODisplay(col, lut3d_texture);
+}