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Diffstat (limited to 'intern/opencolorio')
-rw-r--r--intern/opencolorio/ocio_impl_glsl.cc11
1 files changed, 6 insertions, 5 deletions
diff --git a/intern/opencolorio/ocio_impl_glsl.cc b/intern/opencolorio/ocio_impl_glsl.cc
index df6adc8f34b..87769a647f6 100644
--- a/intern/opencolorio/ocio_impl_glsl.cc
+++ b/intern/opencolorio/ocio_impl_glsl.cc
@@ -263,11 +263,6 @@ static void updateGLSLShader(OCIO_GLSLShader *shader,
shader->curve_mapping_loc = glGetUniformLocation(shader->program, "curve_mapping");
glUseProgram(shader->program);
- /* Set texture bind point uniform once. This is saved by the shader. */
- glUniform1i(glGetUniformLocation(shader->program, "image_texture"), 0);
- glUniform1i(glGetUniformLocation(shader->program, "lut3d_texture"), 2);
- glUniform1i(glGetUniformLocation(shader->program, "lut3d_display_texture"), 3);
- glUniform1i(glGetUniformLocation(shader->program, "curve_mapping_texture"), 4);
/* Set UBO binding location. */
GLuint index = glGetUniformBlockIndex(shader->program, "OCIO_GLSLCurveMappingParameters");
@@ -276,6 +271,12 @@ static void updateGLSLShader(OCIO_GLSLShader *shader,
/* TODO(fclem) Remove this. Make caller always assume viewport space and
* specify texco via vertex attribs. */
shader->interface = GPU_shaderinterface_create(shader->program);
+
+ /* Set texture bind point uniform once. This is saved by the shader. */
+ glUniform1i(glGetUniformLocation(shader->program, "image_texture"), 0);
+ glUniform1i(glGetUniformLocation(shader->program, "lut3d_texture"), 2);
+ glUniform1i(glGetUniformLocation(shader->program, "lut3d_display_texture"), 3);
+ glUniform1i(glGetUniformLocation(shader->program, "curve_mapping_texture"), 4);
}
shader->cacheId = cache_id;