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Diffstat (limited to 'intern/opensubdiv/internal/device/device_context_glsl_compute.h')
-rw-r--r-- | intern/opensubdiv/internal/device/device_context_glsl_compute.h | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/intern/opensubdiv/internal/device/device_context_glsl_compute.h b/intern/opensubdiv/internal/device/device_context_glsl_compute.h new file mode 100644 index 00000000000..f64c7d1954b --- /dev/null +++ b/intern/opensubdiv/internal/device/device_context_glsl_compute.h @@ -0,0 +1,38 @@ +// Copyright 2020 Blender Foundation. All rights reserved. +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software Foundation, +// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +// +// Author: Sergey Sharybin + +#ifndef OPENSUBDIV_DEVICE_CONTEXT_GLSL_COMPUTE_H_ +#define OPENSUBDIV_DEVICE_CONTEXT_GLSL_COMPUTE_H_ + +namespace blender { +namespace opensubdiv { + +class GLSLComputeDeviceContext { + public: + // Stateless check to see whether GLSL compute functionality is + // available on this platform. + static bool isSupported(); + + GLSLComputeDeviceContext(); + ~GLSLComputeDeviceContext(); +}; + +} // namespace opensubdiv +} // namespace blender + +#endif // _OPENSUBDIV_DEVICE_CONTEXT_GLSL_COMPUTE_H_ |