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+// Copyright 2021 Blender Foundation. All rights reserved.
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software Foundation,
+// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+//
+// Author: Sergey Sharybin
+
+#ifndef OPENSUBDIV_EVAL_OUTPUT_H_
+#define OPENSUBDIV_EVAL_OUTPUT_H_
+
+#include <opensubdiv/osd/cpuPatchTable.h>
+#include <opensubdiv/osd/glPatchTable.h>
+#include <opensubdiv/osd/mesh.h>
+#include <opensubdiv/osd/types.h>
+
+#include "internal/base/type.h"
+#include "internal/evaluator/evaluator_impl.h"
+
+using OpenSubdiv::Far::PatchTable;
+using OpenSubdiv::Far::StencilTable;
+using OpenSubdiv::Osd::BufferDescriptor;
+using OpenSubdiv::Osd::CpuPatchTable;
+using OpenSubdiv::Osd::GLPatchTable;
+using OpenSubdiv::Osd::PatchCoord;
+
+namespace blender {
+namespace opensubdiv {
+
+// Base class for the implementation of the evaluators.
+class EvalOutputAPI::EvalOutput {
+ public:
+ virtual ~EvalOutput() = default;
+
+ virtual void updateData(const float *src, int start_vertex, int num_vertices) = 0;
+
+ virtual void updateVaryingData(const float *src, int start_vertex, int num_vertices) = 0;
+
+ virtual void updateFaceVaryingData(const int face_varying_channel,
+ const float *src,
+ int start_vertex,
+ int num_vertices) = 0;
+
+ virtual void refine() = 0;
+
+ // NOTE: P must point to a memory of at least float[3]*num_patch_coords.
+ virtual void evalPatches(const PatchCoord *patch_coord,
+ const int num_patch_coords,
+ float *P) = 0;
+
+ // NOTE: P, dPdu, dPdv must point to a memory of at least float[3]*num_patch_coords.
+ virtual void evalPatchesWithDerivatives(const PatchCoord *patch_coord,
+ const int num_patch_coords,
+ float *P,
+ float *dPdu,
+ float *dPdv) = 0;
+
+ // NOTE: varying must point to a memory of at least float[3]*num_patch_coords.
+ virtual void evalPatchesVarying(const PatchCoord *patch_coord,
+ const int num_patch_coords,
+ float *varying) = 0;
+
+ virtual void evalPatchesFaceVarying(const int face_varying_channel,
+ const PatchCoord *patch_coord,
+ const int num_patch_coords,
+ float face_varying[2]) = 0;
+
+ // The following interfaces are dependant on the actual evaluator type (CPU, OpenGL, etc.) which
+ // have slightly different APIs to access patch arrays, as well as different types for their
+ // data structure. They need to be overridden in the specific instances of the EvalOutput derived
+ // classes if needed, while the interfaces above are overriden through VolatileEvalOutput.
+
+ virtual void fillPatchArraysBuffer(OpenSubdiv_Buffer * /*patch_arrays_buffer*/)
+ {
+ }
+
+ virtual void wrapPatchIndexBuffer(OpenSubdiv_Buffer * /*patch_index_buffer*/)
+ {
+ }
+
+ virtual void wrapPatchParamBuffer(OpenSubdiv_Buffer * /*patch_param_buffer*/)
+ {
+ }
+
+ virtual void wrapSrcBuffer(OpenSubdiv_Buffer * /*src_buffer*/)
+ {
+ }
+
+ virtual void fillFVarPatchArraysBuffer(const int /*face_varying_channel*/,
+ OpenSubdiv_Buffer * /*patch_arrays_buffer*/)
+ {
+ }
+
+ virtual void wrapFVarPatchIndexBuffer(const int /*face_varying_channel*/,
+ OpenSubdiv_Buffer * /*patch_index_buffer*/)
+ {
+ }
+
+ virtual void wrapFVarPatchParamBuffer(const int /*face_varying_channel*/,
+ OpenSubdiv_Buffer * /*patch_param_buffer*/)
+ {
+ }
+
+ virtual void wrapFVarSrcBuffer(const int /*face_varying_channel*/,
+ OpenSubdiv_Buffer * /*src_buffer*/)
+ {
+ }
+};
+
+namespace {
+
+// Buffer which implements API required by OpenSubdiv and uses an existing memory as an underlying
+// storage.
+template<typename T> class RawDataWrapperBuffer {
+ public:
+ RawDataWrapperBuffer(T *data) : data_(data)
+ {
+ }
+
+ T *BindCpuBuffer()
+ {
+ return data_;
+ }
+
+ int BindVBO()
+ {
+ return 0;
+ }
+
+ // TODO(sergey): Support UpdateData().
+
+ protected:
+ T *data_;
+};
+
+template<typename T> class RawDataWrapperVertexBuffer : public RawDataWrapperBuffer<T> {
+ public:
+ RawDataWrapperVertexBuffer(T *data, int num_vertices)
+ : RawDataWrapperBuffer<T>(data), num_vertices_(num_vertices)
+ {
+ }
+
+ int GetNumVertices()
+ {
+ return num_vertices_;
+ }
+
+ protected:
+ int num_vertices_;
+};
+
+class ConstPatchCoordWrapperBuffer : public RawDataWrapperVertexBuffer<const PatchCoord> {
+ public:
+ ConstPatchCoordWrapperBuffer(const PatchCoord *data, int num_vertices)
+ : RawDataWrapperVertexBuffer(data, num_vertices)
+ {
+ }
+};
+} // namespace
+
+// Discriminators used in FaceVaryingVolatileEval in order to detect whether we are using adaptive
+// patches as the CPU and OpenGL PatchTable have different APIs.
+bool is_adaptive(CpuPatchTable *patch_table);
+bool is_adaptive(GLPatchTable *patch_table);
+
+template<typename EVAL_VERTEX_BUFFER,
+ typename STENCIL_TABLE,
+ typename PATCH_TABLE,
+ typename EVALUATOR,
+ typename DEVICE_CONTEXT = void>
+class FaceVaryingVolatileEval {
+ public:
+ typedef OpenSubdiv::Osd::EvaluatorCacheT<EVALUATOR> EvaluatorCache;
+
+ FaceVaryingVolatileEval(int face_varying_channel,
+ const StencilTable *face_varying_stencils,
+ int face_varying_width,
+ PATCH_TABLE *patch_table,
+ EvaluatorCache *evaluator_cache = NULL,
+ DEVICE_CONTEXT *device_context = NULL)
+ : face_varying_channel_(face_varying_channel),
+ src_face_varying_desc_(0, face_varying_width, face_varying_width),
+ patch_table_(patch_table),
+ evaluator_cache_(evaluator_cache),
+ device_context_(device_context)
+ {
+ using OpenSubdiv::Osd::convertToCompatibleStencilTable;
+ num_coarse_face_varying_vertices_ = face_varying_stencils->GetNumControlVertices();
+ const int num_total_face_varying_vertices = face_varying_stencils->GetNumControlVertices() +
+ face_varying_stencils->GetNumStencils();
+ src_face_varying_data_ = EVAL_VERTEX_BUFFER::Create(
+ 2, num_total_face_varying_vertices, device_context);
+ face_varying_stencils_ = convertToCompatibleStencilTable<STENCIL_TABLE>(face_varying_stencils,
+ device_context_);
+ }
+
+ ~FaceVaryingVolatileEval()
+ {
+ delete src_face_varying_data_;
+ delete face_varying_stencils_;
+ }
+
+ void updateData(const float *src, int start_vertex, int num_vertices)
+ {
+ src_face_varying_data_->UpdateData(src, start_vertex, num_vertices, device_context_);
+ }
+
+ void refine()
+ {
+ BufferDescriptor dst_face_varying_desc = src_face_varying_desc_;
+ dst_face_varying_desc.offset += num_coarse_face_varying_vertices_ *
+ src_face_varying_desc_.stride;
+ const EVALUATOR *eval_instance = OpenSubdiv::Osd::GetEvaluator<EVALUATOR>(
+ evaluator_cache_, src_face_varying_desc_, dst_face_varying_desc, device_context_);
+ // in and out points to same buffer so output is put directly after coarse vertices, needed in
+ // adaptive mode
+ EVALUATOR::EvalStencils(src_face_varying_data_,
+ src_face_varying_desc_,
+ src_face_varying_data_,
+ dst_face_varying_desc,
+ face_varying_stencils_,
+ eval_instance,
+ device_context_);
+ }
+
+ // NOTE: face_varying must point to a memory of at least float[2]*num_patch_coords.
+ void evalPatches(const PatchCoord *patch_coord, const int num_patch_coords, float *face_varying)
+ {
+ RawDataWrapperBuffer<float> face_varying_data(face_varying);
+ BufferDescriptor face_varying_desc(0, 2, 2);
+ ConstPatchCoordWrapperBuffer patch_coord_buffer(patch_coord, num_patch_coords);
+ const EVALUATOR *eval_instance = OpenSubdiv::Osd::GetEvaluator<EVALUATOR>(
+ evaluator_cache_, src_face_varying_desc_, face_varying_desc, device_context_);
+
+ BufferDescriptor src_desc = get_src_varying_desc();
+
+ EVALUATOR::EvalPatchesFaceVarying(src_face_varying_data_,
+ src_desc,
+ &face_varying_data,
+ face_varying_desc,
+ patch_coord_buffer.GetNumVertices(),
+ &patch_coord_buffer,
+ patch_table_,
+ face_varying_channel_,
+ eval_instance,
+ device_context_);
+ }
+
+ EVAL_VERTEX_BUFFER *getSrcBuffer() const
+ {
+ return src_face_varying_data_;
+ }
+
+ int getFVarSrcBufferOffset() const
+ {
+ BufferDescriptor src_desc = get_src_varying_desc();
+ return src_desc.offset;
+ }
+
+ PATCH_TABLE *getPatchTable() const
+ {
+ return patch_table_;
+ }
+
+ private:
+ BufferDescriptor get_src_varying_desc() const
+ {
+ // src_face_varying_data_ always contains coarse vertices at the beginning.
+ // In adaptive mode they are followed by number of blocks for intermediate
+ // subdivision levels, and this is what OSD expects in this mode.
+ // In non-adaptive mode (generateIntermediateLevels == false),
+ // they are followed by max subdivision level, but they break interpolation as OSD
+ // expects only one subd level in this buffer.
+ // So in non-adaptive mode we put offset into buffer descriptor to skip over coarse vertices.
+ BufferDescriptor src_desc = src_face_varying_desc_;
+ if (!is_adaptive(patch_table_)) {
+ src_desc.offset += num_coarse_face_varying_vertices_ * src_face_varying_desc_.stride;
+ }
+ return src_desc;
+ }
+
+ protected:
+ int face_varying_channel_;
+
+ BufferDescriptor src_face_varying_desc_;
+
+ int num_coarse_face_varying_vertices_;
+ EVAL_VERTEX_BUFFER *src_face_varying_data_;
+ const STENCIL_TABLE *face_varying_stencils_;
+
+ // NOTE: We reference this, do not own it.
+ PATCH_TABLE *patch_table_;
+
+ EvaluatorCache *evaluator_cache_;
+ DEVICE_CONTEXT *device_context_;
+};
+
+// Volatile evaluator which can be used from threads.
+//
+// TODO(sergey): Make it possible to evaluate coordinates in chunks.
+// TODO(sergey): Make it possible to evaluate multiple face varying layers.
+// (or maybe, it's cheap to create new evaluator for existing
+// topology to evaluate all needed face varying layers?)
+template<typename SRC_VERTEX_BUFFER,
+ typename EVAL_VERTEX_BUFFER,
+ typename STENCIL_TABLE,
+ typename PATCH_TABLE,
+ typename EVALUATOR,
+ typename DEVICE_CONTEXT = void>
+class VolatileEvalOutput : public EvalOutputAPI::EvalOutput {
+ public:
+ typedef OpenSubdiv::Osd::EvaluatorCacheT<EVALUATOR> EvaluatorCache;
+ typedef FaceVaryingVolatileEval<EVAL_VERTEX_BUFFER,
+ STENCIL_TABLE,
+ PATCH_TABLE,
+ EVALUATOR,
+ DEVICE_CONTEXT>
+ FaceVaryingEval;
+
+ VolatileEvalOutput(const StencilTable *vertex_stencils,
+ const StencilTable *varying_stencils,
+ const vector<const StencilTable *> &all_face_varying_stencils,
+ const int face_varying_width,
+ const PatchTable *patch_table,
+ EvaluatorCache *evaluator_cache = NULL,
+ DEVICE_CONTEXT *device_context = NULL)
+ : src_desc_(0, 3, 3),
+ src_varying_desc_(0, 3, 3),
+ face_varying_width_(face_varying_width),
+ evaluator_cache_(evaluator_cache),
+ device_context_(device_context)
+ {
+ // Total number of vertices = coarse points + refined points + local points.
+ int num_total_vertices = vertex_stencils->GetNumControlVertices() +
+ vertex_stencils->GetNumStencils();
+ num_coarse_vertices_ = vertex_stencils->GetNumControlVertices();
+ using OpenSubdiv::Osd::convertToCompatibleStencilTable;
+ src_data_ = SRC_VERTEX_BUFFER::Create(3, num_total_vertices, device_context_);
+ src_varying_data_ = SRC_VERTEX_BUFFER::Create(3, num_total_vertices, device_context_);
+ patch_table_ = PATCH_TABLE::Create(patch_table, device_context_);
+ vertex_stencils_ = convertToCompatibleStencilTable<STENCIL_TABLE>(vertex_stencils,
+ device_context_);
+ varying_stencils_ = convertToCompatibleStencilTable<STENCIL_TABLE>(varying_stencils,
+ device_context_);
+ // Create evaluators for every face varying channel.
+ face_varying_evaluators.reserve(all_face_varying_stencils.size());
+ int face_varying_channel = 0;
+ for (const StencilTable *face_varying_stencils : all_face_varying_stencils) {
+ face_varying_evaluators.push_back(new FaceVaryingEval(face_varying_channel,
+ face_varying_stencils,
+ face_varying_width,
+ patch_table_,
+ evaluator_cache_,
+ device_context_));
+ ++face_varying_channel;
+ }
+ }
+
+ ~VolatileEvalOutput() override
+ {
+ delete src_data_;
+ delete src_varying_data_;
+ delete patch_table_;
+ delete vertex_stencils_;
+ delete varying_stencils_;
+ for (FaceVaryingEval *face_varying_evaluator : face_varying_evaluators) {
+ delete face_varying_evaluator;
+ }
+ }
+
+ // TODO(sergey): Implement binding API.
+
+ void updateData(const float *src, int start_vertex, int num_vertices) override
+ {
+ src_data_->UpdateData(src, start_vertex, num_vertices, device_context_);
+ }
+
+ void updateVaryingData(const float *src, int start_vertex, int num_vertices) override
+ {
+ src_varying_data_->UpdateData(src, start_vertex, num_vertices, device_context_);
+ }
+
+ void updateFaceVaryingData(const int face_varying_channel,
+ const float *src,
+ int start_vertex,
+ int num_vertices) override
+ {
+ assert(face_varying_channel >= 0);
+ assert(face_varying_channel < face_varying_evaluators.size());
+ face_varying_evaluators[face_varying_channel]->updateData(src, start_vertex, num_vertices);
+ }
+
+ bool hasVaryingData() const
+ {
+ // return varying_stencils_ != NULL;
+ // TODO(sergey): Check this based on actual topology.
+ return false;
+ }
+
+ bool hasFaceVaryingData() const
+ {
+ return face_varying_evaluators.size() != 0;
+ }
+
+ void refine() override
+ {
+ // Evaluate vertex positions.
+ BufferDescriptor dst_desc = src_desc_;
+ dst_desc.offset += num_coarse_vertices_ * src_desc_.stride;
+ const EVALUATOR *eval_instance = OpenSubdiv::Osd::GetEvaluator<EVALUATOR>(
+ evaluator_cache_, src_desc_, dst_desc, device_context_);
+ EVALUATOR::EvalStencils(src_data_,
+ src_desc_,
+ src_data_,
+ dst_desc,
+ vertex_stencils_,
+ eval_instance,
+ device_context_);
+ // Evaluate varying data.
+ if (hasVaryingData()) {
+ BufferDescriptor dst_varying_desc = src_varying_desc_;
+ dst_varying_desc.offset += num_coarse_vertices_ * src_varying_desc_.stride;
+ eval_instance = OpenSubdiv::Osd::GetEvaluator<EVALUATOR>(
+ evaluator_cache_, src_varying_desc_, dst_varying_desc, device_context_);
+ EVALUATOR::EvalStencils(src_varying_data_,
+ src_varying_desc_,
+ src_varying_data_,
+ dst_varying_desc,
+ varying_stencils_,
+ eval_instance,
+ device_context_);
+ }
+ // Evaluate face-varying data.
+ if (hasFaceVaryingData()) {
+ for (FaceVaryingEval *face_varying_evaluator : face_varying_evaluators) {
+ face_varying_evaluator->refine();
+ }
+ }
+ }
+
+ // NOTE: P must point to a memory of at least float[3]*num_patch_coords.
+ void evalPatches(const PatchCoord *patch_coord, const int num_patch_coords, float *P) override
+ {
+ RawDataWrapperBuffer<float> P_data(P);
+ // TODO(sergey): Support interleaved vertex-varying data.
+ BufferDescriptor P_desc(0, 3, 3);
+ ConstPatchCoordWrapperBuffer patch_coord_buffer(patch_coord, num_patch_coords);
+ const EVALUATOR *eval_instance = OpenSubdiv::Osd::GetEvaluator<EVALUATOR>(
+ evaluator_cache_, src_desc_, P_desc, device_context_);
+ EVALUATOR::EvalPatches(src_data_,
+ src_desc_,
+ &P_data,
+ P_desc,
+ patch_coord_buffer.GetNumVertices(),
+ &patch_coord_buffer,
+ patch_table_,
+ eval_instance,
+ device_context_);
+ }
+
+ // NOTE: P, dPdu, dPdv must point to a memory of at least float[3]*num_patch_coords.
+ void evalPatchesWithDerivatives(const PatchCoord *patch_coord,
+ const int num_patch_coords,
+ float *P,
+ float *dPdu,
+ float *dPdv) override
+ {
+ assert(dPdu);
+ assert(dPdv);
+ RawDataWrapperBuffer<float> P_data(P);
+ RawDataWrapperBuffer<float> dPdu_data(dPdu), dPdv_data(dPdv);
+ // TODO(sergey): Support interleaved vertex-varying data.
+ BufferDescriptor P_desc(0, 3, 3);
+ BufferDescriptor dpDu_desc(0, 3, 3), pPdv_desc(0, 3, 3);
+ ConstPatchCoordWrapperBuffer patch_coord_buffer(patch_coord, num_patch_coords);
+ const EVALUATOR *eval_instance = OpenSubdiv::Osd::GetEvaluator<EVALUATOR>(
+ evaluator_cache_, src_desc_, P_desc, dpDu_desc, pPdv_desc, device_context_);
+ EVALUATOR::EvalPatches(src_data_,
+ src_desc_,
+ &P_data,
+ P_desc,
+ &dPdu_data,
+ dpDu_desc,
+ &dPdv_data,
+ pPdv_desc,
+ patch_coord_buffer.GetNumVertices(),
+ &patch_coord_buffer,
+ patch_table_,
+ eval_instance,
+ device_context_);
+ }
+
+ // NOTE: varying must point to a memory of at least float[3]*num_patch_coords.
+ void evalPatchesVarying(const PatchCoord *patch_coord,
+ const int num_patch_coords,
+ float *varying) override
+ {
+ RawDataWrapperBuffer<float> varying_data(varying);
+ BufferDescriptor varying_desc(3, 3, 6);
+ ConstPatchCoordWrapperBuffer patch_coord_buffer(patch_coord, num_patch_coords);
+ const EVALUATOR *eval_instance = OpenSubdiv::Osd::GetEvaluator<EVALUATOR>(
+ evaluator_cache_, src_varying_desc_, varying_desc, device_context_);
+ EVALUATOR::EvalPatchesVarying(src_varying_data_,
+ src_varying_desc_,
+ &varying_data,
+ varying_desc,
+ patch_coord_buffer.GetNumVertices(),
+ &patch_coord_buffer,
+ patch_table_,
+ eval_instance,
+ device_context_);
+ }
+
+ void evalPatchesFaceVarying(const int face_varying_channel,
+ const PatchCoord *patch_coord,
+ const int num_patch_coords,
+ float face_varying[2]) override
+ {
+ assert(face_varying_channel >= 0);
+ assert(face_varying_channel < face_varying_evaluators.size());
+ face_varying_evaluators[face_varying_channel]->evalPatches(
+ patch_coord, num_patch_coords, face_varying);
+ }
+
+ SRC_VERTEX_BUFFER *getSrcBuffer() const
+ {
+ return src_data_;
+ }
+
+ PATCH_TABLE *getPatchTable() const
+ {
+ return patch_table_;
+ }
+
+ SRC_VERTEX_BUFFER *getFVarSrcBuffer(const int face_varying_channel) const
+ {
+ return face_varying_evaluators[face_varying_channel]->getSrcBuffer();
+ }
+
+ int getFVarSrcBufferOffset(const int face_varying_channel) const
+ {
+ return face_varying_evaluators[face_varying_channel]->getFVarSrcBufferOffset();
+ }
+
+ PATCH_TABLE *getFVarPatchTable(const int face_varying_channel) const
+ {
+ return face_varying_evaluators[face_varying_channel]->getPatchTable();
+ }
+
+ private:
+ SRC_VERTEX_BUFFER *src_data_;
+ SRC_VERTEX_BUFFER *src_varying_data_;
+ PATCH_TABLE *patch_table_;
+ BufferDescriptor src_desc_;
+ BufferDescriptor src_varying_desc_;
+
+ int num_coarse_vertices_;
+
+ const STENCIL_TABLE *vertex_stencils_;
+ const STENCIL_TABLE *varying_stencils_;
+
+ int face_varying_width_;
+ vector<FaceVaryingEval *> face_varying_evaluators;
+
+ EvaluatorCache *evaluator_cache_;
+ DEVICE_CONTEXT *device_context_;
+};
+
+} // namespace opensubdiv
+} // namespace blender
+
+#endif // OPENSUBDIV_EVAL_OUTPUT_H_