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Diffstat (limited to 'intern/opensubdiv/internal/evaluator/eval_output_gpu.h')
-rw-r--r-- | intern/opensubdiv/internal/evaluator/eval_output_gpu.h | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/intern/opensubdiv/internal/evaluator/eval_output_gpu.h b/intern/opensubdiv/internal/evaluator/eval_output_gpu.h new file mode 100644 index 00000000000..783efd484aa --- /dev/null +++ b/intern/opensubdiv/internal/evaluator/eval_output_gpu.h @@ -0,0 +1,71 @@ +// Copyright 2021 Blender Foundation. All rights reserved. +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software Foundation, +// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +// +// Author: Sergey Sharybin + +#ifndef OPENSUBDIV_EVAL_OUTPUT_GPU_H_ +#define OPENSUBDIV_EVAL_OUTPUT_GPU_H_ + +#include "internal/evaluator/eval_output.h" + +#include <opensubdiv/osd/glComputeEvaluator.h> +#include <opensubdiv/osd/glPatchTable.h> +#include <opensubdiv/osd/glVertexBuffer.h> + +using OpenSubdiv::Osd::GLComputeEvaluator; +using OpenSubdiv::Osd::GLStencilTableSSBO; +using OpenSubdiv::Osd::GLVertexBuffer; + +namespace blender { +namespace opensubdiv { + +class GpuEvalOutput : public VolatileEvalOutput<GLVertexBuffer, + GLVertexBuffer, + GLStencilTableSSBO, + GLPatchTable, + GLComputeEvaluator> { + public: + GpuEvalOutput(const StencilTable *vertex_stencils, + const StencilTable *varying_stencils, + const vector<const StencilTable *> &all_face_varying_stencils, + const int face_varying_width, + const PatchTable *patch_table, + EvaluatorCache *evaluator_cache = NULL); + + void fillPatchArraysBuffer(OpenSubdiv_Buffer *patch_arrays_buffer) override; + + void wrapPatchIndexBuffer(OpenSubdiv_Buffer *patch_index_buffer) override; + + void wrapPatchParamBuffer(OpenSubdiv_Buffer *patch_param_buffer) override; + + void wrapSrcBuffer(OpenSubdiv_Buffer *src_buffer) override; + + void fillFVarPatchArraysBuffer(const int face_varying_channel, + OpenSubdiv_Buffer *patch_arrays_buffer) override; + + void wrapFVarPatchIndexBuffer(const int face_varying_channel, + OpenSubdiv_Buffer *patch_index_buffer) override; + + void wrapFVarPatchParamBuffer(const int face_varying_channel, + OpenSubdiv_Buffer *patch_param_buffer) override; + + void wrapFVarSrcBuffer(const int face_varying_channel, OpenSubdiv_Buffer *src_buffer) override; +}; + +} // namespace opensubdiv +} // namespace blender + +#endif // OPENSUBDIV_EVAL_OUTPUT_GPU_H_ |