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Diffstat (limited to 'intern/opensubdiv/internal/evaluator/shaders/glsl_compute_kernel.glsl')
-rw-r--r--intern/opensubdiv/internal/evaluator/shaders/glsl_compute_kernel.glsl316
1 files changed, 316 insertions, 0 deletions
diff --git a/intern/opensubdiv/internal/evaluator/shaders/glsl_compute_kernel.glsl b/intern/opensubdiv/internal/evaluator/shaders/glsl_compute_kernel.glsl
new file mode 100644
index 00000000000..2a58fa10ea0
--- /dev/null
+++ b/intern/opensubdiv/internal/evaluator/shaders/glsl_compute_kernel.glsl
@@ -0,0 +1,316 @@
+//
+// Copyright 2013 Pixar
+//
+// Licensed under the Apache License, Version 2.0 (the "Apache License")
+// with the following modification; you may not use this file except in
+// compliance with the Apache License and the following modification to it:
+// Section 6. Trademarks. is deleted and replaced with:
+//
+// 6. Trademarks. This License does not grant permission to use the trade
+// names, trademarks, service marks, or product names of the Licensor
+// and its affiliates, except as required to comply with Section 4(c) of
+// the License and to reproduce the content of the NOTICE file.
+//
+// You may obtain a copy of the Apache License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the Apache License with the above modification is
+// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+// KIND, either express or implied. See the Apache License for the specific
+// language governing permissions and limitations under the Apache License.
+//
+
+//------------------------------------------------------------------------------
+
+
+layout(local_size_x=WORK_GROUP_SIZE, local_size_y=1, local_size_z=1) in;
+layout(std430) buffer;
+
+// source and destination buffers
+
+uniform int srcOffset = 0;
+uniform int dstOffset = 0;
+layout(binding=0) buffer src_buffer { float srcVertexBuffer[]; };
+layout(binding=1) buffer dst_buffer { float dstVertexBuffer[]; };
+
+// derivative buffers (if needed)
+
+#if defined(OPENSUBDIV_GLSL_COMPUTE_USE_1ST_DERIVATIVES)
+uniform ivec3 duDesc;
+uniform ivec3 dvDesc;
+layout(binding=2) buffer du_buffer { float duBuffer[]; };
+layout(binding=3) buffer dv_buffer { float dvBuffer[]; };
+#endif
+
+#if defined(OPENSUBDIV_GLSL_COMPUTE_USE_2ND_DERIVATIVES)
+uniform ivec3 duuDesc;
+uniform ivec3 duvDesc;
+uniform ivec3 dvvDesc;
+layout(binding=10) buffer duu_buffer { float duuBuffer[]; };
+layout(binding=11) buffer duv_buffer { float duvBuffer[]; };
+layout(binding=12) buffer dvv_buffer { float dvvBuffer[]; };
+#endif
+
+// stencil buffers
+
+#if defined(OPENSUBDIV_GLSL_COMPUTE_KERNEL_EVAL_STENCILS)
+
+uniform int batchStart = 0;
+uniform int batchEnd = 0;
+layout(binding=4) buffer stencilSizes { int _sizes[]; };
+layout(binding=5) buffer stencilOffsets { int _offsets[]; };
+layout(binding=6) buffer stencilIndices { int _indices[]; };
+layout(binding=7) buffer stencilWeights { float _weights[]; };
+
+#if defined(OPENSUBDIV_GLSL_COMPUTE_USE_1ST_DERIVATIVES)
+layout(binding=8) buffer stencilDuWeights { float _duWeights[]; };
+layout(binding=9) buffer stencilDvWeights { float _dvWeights[]; };
+#endif
+
+#if defined(OPENSUBDIV_GLSL_COMPUTE_USE_2ND_DERIVATIVES)
+layout(binding=13) buffer stencilDuuWeights { float _duuWeights[]; };
+layout(binding=14) buffer stencilDuvWeights { float _duvWeights[]; };
+layout(binding=15) buffer stencilDvvWeights { float _dvvWeights[]; };
+#endif
+
+uint getGlobalInvocationIndex()
+{
+ uint invocations_per_row = gl_WorkGroupSize.x * gl_NumWorkGroups.x;
+ return gl_GlobalInvocationID.x + gl_GlobalInvocationID.y * invocations_per_row;
+}
+
+#endif
+
+// patch buffers
+
+#if defined(OPENSUBDIV_GLSL_COMPUTE_KERNEL_EVAL_PATCHES)
+
+layout(binding=4) buffer patchArray_buffer { OsdPatchArray patchArrayBuffer[]; };
+layout(binding=5) buffer patchCoord_buffer { OsdPatchCoord patchCoords[]; };
+layout(binding=6) buffer patchIndex_buffer { int patchIndexBuffer[]; };
+layout(binding=7) buffer patchParam_buffer { OsdPatchParam patchParamBuffer[]; };
+
+OsdPatchCoord GetPatchCoord(int coordIndex)
+{
+ return patchCoords[coordIndex];
+}
+
+OsdPatchArray GetPatchArray(int arrayIndex)
+{
+ return patchArrayBuffer[arrayIndex];
+}
+
+OsdPatchParam GetPatchParam(int patchIndex)
+{
+ return patchParamBuffer[patchIndex];
+}
+
+#endif
+
+//------------------------------------------------------------------------------
+
+struct Vertex {
+ float vertexData[LENGTH];
+};
+
+void clear(out Vertex v) {
+ for (int i = 0; i < LENGTH; ++i) {
+ v.vertexData[i] = 0;
+ }
+}
+
+Vertex readVertex(int index) {
+ Vertex v;
+ int vertexIndex = srcOffset + index * SRC_STRIDE;
+ for (int i = 0; i < LENGTH; ++i) {
+ v.vertexData[i] = srcVertexBuffer[vertexIndex + i];
+ }
+ return v;
+}
+
+void writeVertex(int index, Vertex v) {
+ int vertexIndex = dstOffset + index * DST_STRIDE;
+ for (int i = 0; i < LENGTH; ++i) {
+ dstVertexBuffer[vertexIndex + i] = v.vertexData[i];
+ }
+}
+
+void addWithWeight(inout Vertex v, const Vertex src, float weight) {
+ for (int i = 0; i < LENGTH; ++i) {
+ v.vertexData[i] += weight * src.vertexData[i];
+ }
+}
+
+#if defined(OPENSUBDIV_GLSL_COMPUTE_USE_1ST_DERIVATIVES)
+void writeDu(int index, Vertex du) {
+ int duIndex = duDesc.x + index * duDesc.z;
+ for (int i = 0; i < LENGTH; ++i) {
+ duBuffer[duIndex + i] = du.vertexData[i];
+ }
+}
+
+void writeDv(int index, Vertex dv) {
+ int dvIndex = dvDesc.x + index * dvDesc.z;
+ for (int i = 0; i < LENGTH; ++i) {
+ dvBuffer[dvIndex + i] = dv.vertexData[i];
+ }
+}
+#endif
+
+#if defined(OPENSUBDIV_GLSL_COMPUTE_USE_2ND_DERIVATIVES)
+void writeDuu(int index, Vertex duu) {
+ int duuIndex = duuDesc.x + index * duuDesc.z;
+ for (int i = 0; i < LENGTH; ++i) {
+ duuBuffer[duuIndex + i] = duu.vertexData[i];
+ }
+}
+
+void writeDuv(int index, Vertex duv) {
+ int duvIndex = duvDesc.x + index * duvDesc.z;
+ for (int i = 0; i < LENGTH; ++i) {
+ duvBuffer[duvIndex + i] = duv.vertexData[i];
+ }
+}
+
+void writeDvv(int index, Vertex dvv) {
+ int dvvIndex = dvvDesc.x + index * dvvDesc.z;
+ for (int i = 0; i < LENGTH; ++i) {
+ dvvBuffer[dvvIndex + i] = dvv.vertexData[i];
+ }
+}
+#endif
+
+//------------------------------------------------------------------------------
+#if defined(OPENSUBDIV_GLSL_COMPUTE_KERNEL_EVAL_STENCILS)
+
+void main() {
+ int current = int(getGlobalInvocationIndex()) + batchStart;
+
+ if (current>=batchEnd) {
+ return;
+ }
+
+ Vertex dst;
+ clear(dst);
+
+ int offset = _offsets[current],
+ size = _sizes[current];
+
+ for (int stencil = 0; stencil < size; ++stencil) {
+ int vindex = offset + stencil;
+ addWithWeight(
+ dst, readVertex(_indices[vindex]), _weights[vindex]);
+ }
+
+ writeVertex(current, dst);
+
+#if defined(OPENSUBDIV_GLSL_COMPUTE_USE_1ST_DERIVATIVES)
+ Vertex du, dv;
+ clear(du);
+ clear(dv);
+ for (int i=0; i<size; ++i) {
+ // expects the compiler optimizes readVertex out here.
+ Vertex src = readVertex(_indices[offset+i]);
+ addWithWeight(du, src, _duWeights[offset+i]);
+ addWithWeight(dv, src, _dvWeights[offset+i]);
+ }
+
+ if (duDesc.y > 0) { // length
+ writeDu(current, du);
+ }
+ if (dvDesc.y > 0) {
+ writeDv(current, dv);
+ }
+#endif
+#if defined(OPENSUBDIV_GLSL_COMPUTE_USE_2ND_DERIVATIVES)
+ Vertex duu, duv, dvv;
+ clear(duu);
+ clear(duv);
+ clear(dvv);
+ for (int i=0; i<size; ++i) {
+ // expects the compiler optimizes readVertex out here.
+ Vertex src = readVertex(_indices[offset+i]);
+ addWithWeight(duu, src, _duuWeights[offset+i]);
+ addWithWeight(duv, src, _duvWeights[offset+i]);
+ addWithWeight(dvv, src, _dvvWeights[offset+i]);
+ }
+
+ if (duuDesc.y > 0) { // length
+ writeDuu(current, duu);
+ }
+ if (duvDesc.y > 0) {
+ writeDuv(current, duv);
+ }
+ if (dvvDesc.y > 0) {
+ writeDvv(current, dvv);
+ }
+#endif
+}
+
+#endif
+
+//------------------------------------------------------------------------------
+#if defined(OPENSUBDIV_GLSL_COMPUTE_KERNEL_EVAL_PATCHES)
+
+// PERFORMANCE: stride could be constant, but not as significant as length
+
+void main() {
+
+ int current = int(gl_GlobalInvocationID.x);
+
+ OsdPatchCoord coord = GetPatchCoord(current);
+ OsdPatchArray array = GetPatchArray(coord.arrayIndex);
+ OsdPatchParam param = GetPatchParam(coord.patchIndex);
+
+ int patchType = OsdPatchParamIsRegular(param) ? array.regDesc : array.desc;
+
+ float wP[20], wDu[20], wDv[20], wDuu[20], wDuv[20], wDvv[20];
+ int nPoints = OsdEvaluatePatchBasis(patchType, param,
+ coord.s, coord.t, wP, wDu, wDv, wDuu, wDuv, wDvv);
+
+ Vertex dst, du, dv, duu, duv, dvv;
+ clear(dst);
+ clear(du);
+ clear(dv);
+ clear(duu);
+ clear(duv);
+ clear(dvv);
+
+ int indexBase = array.indexBase + array.stride *
+ (coord.patchIndex - array.primitiveIdBase);
+
+ for (int cv = 0; cv < nPoints; ++cv) {
+ int index = patchIndexBuffer[indexBase + cv];
+ addWithWeight(dst, readVertex(index), wP[cv]);
+ addWithWeight(du, readVertex(index), wDu[cv]);
+ addWithWeight(dv, readVertex(index), wDv[cv]);
+ addWithWeight(duu, readVertex(index), wDuu[cv]);
+ addWithWeight(duv, readVertex(index), wDuv[cv]);
+ addWithWeight(dvv, readVertex(index), wDvv[cv]);
+ }
+ writeVertex(current, dst);
+
+#if defined(OPENSUBDIV_GLSL_COMPUTE_USE_1ST_DERIVATIVES)
+ if (duDesc.y > 0) { // length
+ writeDu(current, du);
+ }
+ if (dvDesc.y > 0) {
+ writeDv(current, dv);
+ }
+#endif
+#if defined(OPENSUBDIV_GLSL_COMPUTE_USE_2ND_DERIVATIVES)
+ if (duuDesc.y > 0) { // length
+ writeDuu(current, duu);
+ }
+ if (duvDesc.y > 0) { // length
+ writeDuv(current, duv);
+ }
+ if (dvvDesc.y > 0) {
+ writeDvv(current, dvv);
+ }
+#endif
+}
+
+#endif