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Diffstat (limited to 'intern/opensubdiv/internal/opensubdiv_gl_mesh_fvar.cc')
-rw-r--r--intern/opensubdiv/internal/opensubdiv_gl_mesh_fvar.cc76
1 files changed, 35 insertions, 41 deletions
diff --git a/intern/opensubdiv/internal/opensubdiv_gl_mesh_fvar.cc b/intern/opensubdiv/internal/opensubdiv_gl_mesh_fvar.cc
index 32787ef05a3..6efbe93d2d8 100644
--- a/intern/opensubdiv/internal/opensubdiv_gl_mesh_fvar.cc
+++ b/intern/opensubdiv/internal/opensubdiv_gl_mesh_fvar.cc
@@ -28,16 +28,17 @@ namespace opensubdiv_capi {
////////////////////////////////////////////////////////////////////////////////
// GLMeshFVarData
-GLMeshFVarData::GLMeshFVarData()
- : texture_buffer(0),
- offset_buffer(0) {
+GLMeshFVarData::GLMeshFVarData() : texture_buffer(0), offset_buffer(0)
+{
}
-GLMeshFVarData::~GLMeshFVarData() {
+GLMeshFVarData::~GLMeshFVarData()
+{
release();
}
-void GLMeshFVarData::release() {
+void GLMeshFVarData::release()
+{
if (texture_buffer) {
glDeleteTextures(1, &texture_buffer);
}
@@ -50,11 +51,11 @@ void GLMeshFVarData::release() {
channel_offsets.clear();
}
-void GLMeshFVarData::create(
- const OpenSubdiv::Far::TopologyRefiner* topology_refiner,
- const OpenSubdiv::Far::PatchTable* patch_table,
- int fvar_width,
- const float* fvar_src_data) {
+void GLMeshFVarData::create(const OpenSubdiv::Far::TopologyRefiner *topology_refiner,
+ const OpenSubdiv::Far::PatchTable *patch_table,
+ int fvar_width,
+ const float *fvar_src_data)
+{
release();
this->fvar_width = fvar_width;
/// Expand fvar data to per-patch array.
@@ -64,8 +65,7 @@ void GLMeshFVarData::create(
int fvar_data_offset = 0;
channel_offsets.resize(num_channels);
for (int channel = 0; channel < num_channels; ++channel) {
- OpenSubdiv::Far::ConstIndexArray indices =
- patch_table->GetFVarValues(channel);
+ OpenSubdiv::Far::ConstIndexArray indices = patch_table->GetFVarValues(channel);
channel_offsets[channel] = data.size();
data.reserve(data.size() + indices.size() * fvar_width);
for (int fvert = 0; fvert < indices.size(); ++fvert) {
@@ -75,31 +75,26 @@ void GLMeshFVarData::create(
}
}
if (topology_refiner->IsUniform()) {
- const int num_values_max =
- topology_refiner->GetLevel(max_level).GetNumFVarValues(channel);
+ const int num_values_max = topology_refiner->GetLevel(max_level).GetNumFVarValues(channel);
fvar_data_offset += num_values_max * fvar_width;
- } else {
- const int num_values_total =
- topology_refiner->GetNumFVarValuesTotal(channel);
+ }
+ else {
+ const int num_values_total = topology_refiner->GetNumFVarValuesTotal(channel);
fvar_data_offset += num_values_total * fvar_width;
}
}
GLuint buffer;
glGenBuffers(1, &buffer);
glBindBuffer(GL_ARRAY_BUFFER, buffer);
- glBufferData(GL_ARRAY_BUFFER,
- data.size() * sizeof(float), &data[0],
- GL_STATIC_DRAW);
+ glBufferData(GL_ARRAY_BUFFER, data.size() * sizeof(float), &data[0], GL_STATIC_DRAW);
glGenTextures(1, &texture_buffer);
glBindTexture(GL_TEXTURE_BUFFER, texture_buffer);
glTexBuffer(GL_TEXTURE_BUFFER, GL_R32F, buffer);
glDeleteBuffers(1, &buffer);
glGenBuffers(1, &buffer);
glBindBuffer(GL_ARRAY_BUFFER, buffer);
- glBufferData(GL_ARRAY_BUFFER,
- channel_offsets.size() * sizeof(int),
- &channel_offsets[0],
- GL_STATIC_DRAW);
+ glBufferData(
+ GL_ARRAY_BUFFER, channel_offsets.size() * sizeof(int), &channel_offsets[0], GL_STATIC_DRAW);
glGenTextures(1, &offset_buffer);
glBindTexture(GL_TEXTURE_BUFFER, offset_buffer);
glTexBuffer(GL_TEXTURE_BUFFER, GL_R32I, buffer);
@@ -113,26 +108,28 @@ void GLMeshFVarData::create(
struct FVarVertex {
float u, v;
- void Clear() {
+ void Clear()
+ {
u = v = 0.0f;
}
- void AddWithWeight(FVarVertex const& src, float weight) {
+ void AddWithWeight(FVarVertex const &src, float weight)
+ {
u += weight * src.u;
v += weight * src.v;
}
};
-void interpolateFVarData(const OpenSubdiv::Far::TopologyRefiner& refiner,
- const vector<float>& uvs,
- vector<float>* fvar_data) {
+void interpolateFVarData(const OpenSubdiv::Far::TopologyRefiner &refiner,
+ const vector<float> &uvs,
+ vector<float> *fvar_data)
+{
const int fvar_width = 2;
const int max_level = refiner.GetMaxLevel();
size_t fvar_data_offset = 0, values_offset = 0;
for (int channel = 0; channel < refiner.GetNumFVarChannels(); ++channel) {
const int num_values = refiner.GetLevel(0).GetNumFVarValues(channel) * 2;
- const int num_values_max =
- refiner.GetLevel(max_level).GetNumFVarValues(channel);
+ const int num_values_max = refiner.GetLevel(max_level).GetNumFVarValues(channel);
const int num_values_total = refiner.GetNumFVarValuesTotal(channel);
if (num_values_total <= 0) {
continue;
@@ -142,29 +139,26 @@ void interpolateFVarData(const OpenSubdiv::Far::TopologyRefiner& refiner,
// For uniform we only keep the highest level of refinement.
fvar_data->resize(fvar_data->size() + num_values_max * fvar_width);
vector<FVarVertex> buffer(num_values_total - num_values_max);
- FVarVertex* src = &buffer[0];
+ FVarVertex *src = &buffer[0];
memcpy(src, &uvs[values_offset], num_values * sizeof(float));
// Defer the last level to treat separately with its alternate
// destination.
for (int level = 1; level < max_level; ++level) {
- FVarVertex* dst =
- src + refiner.GetLevel(level - 1).GetNumFVarValues(channel);
+ FVarVertex *dst = src + refiner.GetLevel(level - 1).GetNumFVarValues(channel);
primvar_refiner.InterpolateFaceVarying(level, src, dst, channel);
src = dst;
}
- FVarVertex* dst =
- reinterpret_cast<FVarVertex*>(&(*fvar_data)[fvar_data_offset]);
+ FVarVertex *dst = reinterpret_cast<FVarVertex *>(&(*fvar_data)[fvar_data_offset]);
primvar_refiner.InterpolateFaceVarying(max_level, src, dst, channel);
fvar_data_offset += num_values_max * fvar_width;
- } else {
+ }
+ else {
// For adaptive we keep all levels.
fvar_data->resize(fvar_data->size() + num_values_total * fvar_width);
- FVarVertex* src =
- reinterpret_cast<FVarVertex*>(&(*fvar_data)[fvar_data_offset]);
+ FVarVertex *src = reinterpret_cast<FVarVertex *>(&(*fvar_data)[fvar_data_offset]);
memcpy(src, &uvs[values_offset], num_values * sizeof(float));
for (int level = 1; level <= max_level; ++level) {
- FVarVertex* dst =
- src + refiner.GetLevel(level - 1).GetNumFVarValues(channel);
+ FVarVertex *dst = src + refiner.GetLevel(level - 1).GetNumFVarValues(channel);
primvar_refiner.InterpolateFaceVarying(level, src, dst, channel);
src = dst;
}