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Diffstat (limited to 'intern/opensubdiv/internal/topology/topology_refiner_capi.cc')
-rw-r--r-- | intern/opensubdiv/internal/topology/topology_refiner_capi.cc | 672 |
1 files changed, 672 insertions, 0 deletions
diff --git a/intern/opensubdiv/internal/topology/topology_refiner_capi.cc b/intern/opensubdiv/internal/topology/topology_refiner_capi.cc new file mode 100644 index 00000000000..ff58ac68866 --- /dev/null +++ b/intern/opensubdiv/internal/topology/topology_refiner_capi.cc @@ -0,0 +1,672 @@ +// Copyright 2018 Blender Foundation. All rights reserved. +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software Foundation, +// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +// +// Author: Sergey Sharybin + +#include "opensubdiv_topology_refiner_capi.h" + +#include "MEM_guardedalloc.h" +#include "internal/opensubdiv_converter_factory.h" +#include "internal/opensubdiv_converter_internal.h" +#include "internal/opensubdiv_edge_map.h" +#include "internal/opensubdiv_internal.h" +#include "internal/opensubdiv_util.h" +#include "internal/topology/topology_refiner_impl.h" + +using blender::opensubdiv::vector; + +namespace { + +const OpenSubdiv::Far::TopologyRefiner *getOSDTopologyRefiner( + const OpenSubdiv_TopologyRefiner *topology_refiner) +{ + return topology_refiner->impl->osd_topology_refiner; +} + +const OpenSubdiv::Far::TopologyLevel *getOSDTopologyBaseLevel( + const OpenSubdiv_TopologyRefiner *topology_refiner) +{ + return &getOSDTopologyRefiner(topology_refiner)->GetLevel(0); +} + +int getSubdivisionLevel(const OpenSubdiv_TopologyRefiner *topology_refiner) +{ + return topology_refiner->impl->settings.level; +} + +bool getIsAdaptive(const OpenSubdiv_TopologyRefiner *topology_refiner) +{ + return topology_refiner->impl->settings.is_adaptive; +} + +//////////////////////////////////////////////////////////////////////////////// +// Query basic topology information from base level. + +int getNumVertices(const OpenSubdiv_TopologyRefiner *topology_refiner) +{ + return getOSDTopologyBaseLevel(topology_refiner)->GetNumVertices(); +} + +int getNumEdges(const OpenSubdiv_TopologyRefiner *topology_refiner) +{ + return getOSDTopologyBaseLevel(topology_refiner)->GetNumEdges(); +} + +int getNumFaces(const OpenSubdiv_TopologyRefiner *topology_refiner) +{ + return getOSDTopologyBaseLevel(topology_refiner)->GetNumFaces(); +} + +//////////////////////////////////////////////////////////////////////////////// +// PTex face geometry queries. + +static void convertArrayToRaw(const OpenSubdiv::Far::ConstIndexArray &array, int *raw_array) +{ + for (int i = 0; i < array.size(); ++i) { + raw_array[i] = array[i]; + } +} + +int getNumFaceVertices(const OpenSubdiv_TopologyRefiner *topology_refiner, const int face_index) +{ + const OpenSubdiv::Far::TopologyLevel *base_level = getOSDTopologyBaseLevel(topology_refiner); + return base_level->GetFaceVertices(face_index).size(); +} + +void getFaceVertices(const OpenSubdiv_TopologyRefiner *topology_refiner, + const int face_index, + int *face_vertices_indices) +{ + const OpenSubdiv::Far::TopologyLevel *base_level = getOSDTopologyBaseLevel(topology_refiner); + OpenSubdiv::Far::ConstIndexArray array = base_level->GetFaceVertices(face_index); + convertArrayToRaw(array, face_vertices_indices); +} + +int getNumFaceEdges(const OpenSubdiv_TopologyRefiner *topology_refiner, const int face_index) +{ + const OpenSubdiv::Far::TopologyLevel *base_level = getOSDTopologyBaseLevel(topology_refiner); + return base_level->GetFaceEdges(face_index).size(); +} + +void getFaceEdges(const OpenSubdiv_TopologyRefiner *topology_refiner, + const int face_index, + int *face_edges_indices) +{ + const OpenSubdiv::Far::TopologyLevel *base_level = getOSDTopologyBaseLevel(topology_refiner); + OpenSubdiv::Far::ConstIndexArray array = base_level->GetFaceEdges(face_index); + convertArrayToRaw(array, face_edges_indices); +} + +void getEdgeVertices(const OpenSubdiv_TopologyRefiner *topology_refiner, + const int edge_index, + int edge_vertices_indices[2]) +{ + const OpenSubdiv::Far::TopologyLevel *base_level = getOSDTopologyBaseLevel(topology_refiner); + OpenSubdiv::Far::ConstIndexArray array = base_level->GetEdgeVertices(edge_index); + assert(array.size() == 2); + edge_vertices_indices[0] = array[0]; + edge_vertices_indices[1] = array[1]; +} + +int getNumVertexEdges(const OpenSubdiv_TopologyRefiner *topology_refiner, const int vertex_index) +{ + const OpenSubdiv::Far::TopologyLevel *base_level = getOSDTopologyBaseLevel(topology_refiner); + return base_level->GetVertexEdges(vertex_index).size(); +} + +void getVertexEdges(const OpenSubdiv_TopologyRefiner *topology_refiner, + const int vertex_index, + int *vertex_edges_indices) +{ + const OpenSubdiv::Far::TopologyLevel *base_level = getOSDTopologyBaseLevel(topology_refiner); + OpenSubdiv::Far::ConstIndexArray array = base_level->GetVertexEdges(vertex_index); + convertArrayToRaw(array, vertex_edges_indices); +} + +int getNumFacePtexFaces(const OpenSubdiv_TopologyRefiner *topology_refiner, const int face_index) +{ + const int num_face_vertices = topology_refiner->getNumFaceVertices(topology_refiner, face_index); + if (num_face_vertices == 4) { + return 1; + } + else { + return num_face_vertices; + } +} + +int getNumPtexFaces(const OpenSubdiv_TopologyRefiner *topology_refiner) +{ + const int num_faces = topology_refiner->getNumFaces(topology_refiner); + int num_ptex_faces = 0; + for (int face_index = 0; face_index < num_faces; ++face_index) { + num_ptex_faces += topology_refiner->getNumFacePtexFaces(topology_refiner, face_index); + } + return num_ptex_faces; +} + +void fillFacePtexIndexOffset(const OpenSubdiv_TopologyRefiner *topology_refiner, + int *face_ptex_index_offset) +{ + const int num_faces = topology_refiner->getNumFaces(topology_refiner); + int num_ptex_faces = 0; + for (int face_index = 0; face_index < num_faces; ++face_index) { + face_ptex_index_offset[face_index] = num_ptex_faces; + num_ptex_faces += topology_refiner->getNumFacePtexFaces(topology_refiner, face_index); + } +} + +//////////////////////////////////////////////////////////////////////////////// +// Face-varying data. + +int getNumFVarChannels(const struct OpenSubdiv_TopologyRefiner *topology_refiner) +{ + const OpenSubdiv::Far::TopologyLevel *base_level = getOSDTopologyBaseLevel(topology_refiner); + return base_level->GetNumFVarChannels(); +} + +OpenSubdiv_FVarLinearInterpolation getFVarLinearInterpolation( + const struct OpenSubdiv_TopologyRefiner *topology_refiner) +{ + return blender::opensubdiv::getCAPIFVarLinearInterpolationFromOSD( + getOSDTopologyRefiner(topology_refiner)->GetFVarLinearInterpolation()); +} + +int getNumFVarValues(const struct OpenSubdiv_TopologyRefiner *topology_refiner, const int channel) +{ + const OpenSubdiv::Far::TopologyLevel *base_level = getOSDTopologyBaseLevel(topology_refiner); + return base_level->GetNumFVarValues(channel); +} + +const int *getFaceFVarValueIndices(const struct OpenSubdiv_TopologyRefiner *topology_refiner, + const int face_index, + const int channel) +{ + const OpenSubdiv::Far::TopologyLevel *base_level = getOSDTopologyBaseLevel(topology_refiner); + return &base_level->GetFaceFVarValues(face_index, channel)[0]; +} + +//////////////////////////////////////////////////////////////////////////////// +// Internal helpers. + +void assignFunctionPointers(OpenSubdiv_TopologyRefiner *topology_refiner) +{ + topology_refiner->getSubdivisionLevel = getSubdivisionLevel; + topology_refiner->getIsAdaptive = getIsAdaptive; + // Basic topology information. + topology_refiner->getNumVertices = getNumVertices; + topology_refiner->getNumEdges = getNumEdges; + topology_refiner->getNumFaces = getNumFaces; + topology_refiner->getNumFaceVertices = getNumFaceVertices; + topology_refiner->getFaceVertices = getFaceVertices; + topology_refiner->getNumFaceEdges = getNumFaceEdges; + topology_refiner->getFaceEdges = getFaceEdges; + topology_refiner->getEdgeVertices = getEdgeVertices; + topology_refiner->getNumVertexEdges = getNumVertexEdges; + topology_refiner->getVertexEdges = getVertexEdges; + // PTex face geometry. + topology_refiner->getNumFacePtexFaces = getNumFacePtexFaces; + topology_refiner->getNumPtexFaces = getNumPtexFaces; + topology_refiner->fillFacePtexIndexOffset = fillFacePtexIndexOffset; + // Face-varying data. + topology_refiner->getNumFVarChannels = getNumFVarChannels; + topology_refiner->getFVarLinearInterpolation = getFVarLinearInterpolation; + topology_refiner->getNumFVarValues = getNumFVarValues; + topology_refiner->getFaceFVarValueIndices = getFaceFVarValueIndices; +} + +OpenSubdiv_TopologyRefiner *allocateTopologyRefiner() +{ + OpenSubdiv_TopologyRefiner *topology_refiner = OBJECT_GUARDED_NEW(OpenSubdiv_TopologyRefiner); + topology_refiner->impl = OBJECT_GUARDED_NEW(OpenSubdiv_TopologyRefinerImpl); + assignFunctionPointers(topology_refiner); + return topology_refiner; +} + +} // namespace + +OpenSubdiv_TopologyRefiner *openSubdiv_createTopologyRefinerFromConverter( + OpenSubdiv_Converter *converter, const OpenSubdiv_TopologyRefinerSettings *settings) +{ + OpenSubdiv::Far::TopologyRefiner *osd_topology_refiner = + blender::opensubdiv::createOSDTopologyRefinerFromConverter(converter); + if (osd_topology_refiner == NULL) { + // Happens on empty or bad topology. + return NULL; + } + OpenSubdiv_TopologyRefiner *topology_refiner = allocateTopologyRefiner(); + topology_refiner->impl->osd_topology_refiner = osd_topology_refiner; + // Store setting which we want to keep track of and which can not be stored + // in OpenSubdiv's descriptor yet. + topology_refiner->impl->settings = *settings; + return topology_refiner; +} + +void openSubdiv_deleteTopologyRefiner(OpenSubdiv_TopologyRefiner *topology_refiner) +{ + OBJECT_GUARDED_DELETE(topology_refiner->impl, OpenSubdiv_TopologyRefinerImpl); + OBJECT_GUARDED_DELETE(topology_refiner, OpenSubdiv_TopologyRefiner); +} + +//////////////////////////////////////////////////////////////////////////////// +// Comparison with converter. + +namespace blender { +namespace opensubdiv { +namespace { + +/////////////////////////////////////////////////////////// +// Quick preliminary checks. + +bool checkSchemeTypeMatches(const OpenSubdiv::Far::TopologyRefiner *topology_refiner, + const OpenSubdiv_Converter *converter) +{ + const OpenSubdiv::Sdc::SchemeType converter_scheme_type = + blender::opensubdiv::getSchemeTypeFromCAPI(converter->getSchemeType(converter)); + return (converter_scheme_type == topology_refiner->GetSchemeType()); +} + +bool checkOptionsMatches(const OpenSubdiv::Far::TopologyRefiner *topology_refiner, + const OpenSubdiv_Converter *converter) +{ + typedef OpenSubdiv::Sdc::Options Options; + const Options options = topology_refiner->GetSchemeOptions(); + const Options::FVarLinearInterpolation fvar_interpolation = options.GetFVarLinearInterpolation(); + const Options::FVarLinearInterpolation converter_fvar_interpolation = + blender::opensubdiv::getFVarLinearInterpolationFromCAPI( + converter->getFVarLinearInterpolation(converter)); + if (fvar_interpolation != converter_fvar_interpolation) { + return false; + } + return true; +} + +bool checkGeometryCountersMatches(const OpenSubdiv::Far::TopologyRefiner *topology_refiner, + const OpenSubdiv_Converter *converter) +{ + using OpenSubdiv::Far::TopologyLevel; + const TopologyLevel &base_level = topology_refiner->GetLevel(0); + return ((converter->getNumVertices(converter) == base_level.GetNumVertices()) && + (converter->getNumEdges(converter) == base_level.GetNumEdges()) && + (converter->getNumFaces(converter) == base_level.GetNumFaces())); +} + +bool checkPreliminaryMatches(const OpenSubdiv::Far::TopologyRefiner *topology_refiner, + const OpenSubdiv_Converter *converter) +{ + return checkSchemeTypeMatches(topology_refiner, converter) && + checkOptionsMatches(topology_refiner, converter) && + checkGeometryCountersMatches(topology_refiner, converter); +} + +/////////////////////////////////////////////////////////// +// Geometry comparison. + +// A thin wrapper around index like array which does cyclic access. This means, +// it basically does indices[requested_index % num_indices]. +// +// NOTE: This array does not own the memory. +// +// TODO(sergey): Consider moving this to a more reusable place. +class CyclicArray { + public: + typedef int value_type; + typedef int size_type; + static constexpr size_type npos = -1; + + explicit CyclicArray(const std::vector<int> &data) : data_(data.data()), size_(data.size()) + { + } + + explicit CyclicArray(const OpenSubdiv::Far::ConstIndexArray &data) + : data_(&data[0]), size_(data.size()) + { + } + + inline value_type operator[](int index) const + { + assert(index >= 0); + // TODO(sergey): Check whether doing check for element index exceeding total + // number of indices prior to modulo helps performance. + return data_[index % size()]; + } + + inline size_type size() const + { + return size_; + } + + // Find index of first occurrence of a given value. + inline size_type find(const value_type value) const + { + const int num_indices = size(); + for (size_type i = 0; i < num_indices; ++i) { + if (value == (*this)[i]) { + return i; + } + } + return npos; + } + + protected: + const value_type *data_; + const size_type size_; +}; + +bool compareCyclicForward(const CyclicArray &array_a, + const int start_a, + const CyclicArray &array_b, + const int start_b) +{ + const int num_elements = array_a.size(); + for (int i = 0; i < num_elements; ++i) { + if (array_a[start_a + i] != array_b[start_b + i]) { + return false; + } + } + return true; +} + +bool compareCyclicBackward(const CyclicArray &array_a, + const int start_a, + const CyclicArray &array_b, + const int start_b) +{ + const int num_elements = array_a.size(); + // TODO(sergey): Some optimization might be possible with memcmp trickery. + for (int i = 0; i < num_elements; ++i) { + if (array_a[start_a + (num_elements - i - 1)] != array_b[start_b + (num_elements - i - 1)]) { + return false; + } + } + return true; +} + +// Utility function dedicated for checking whether whether vertices indices +// used by two faces match. +// The tricky part here is that we can't trust 1:1 array match here, since it's +// possible that OpenSubdiv oriented edges of a face to make it compatible with +// an internal representation of non-manifold meshes. +// +// TODO(sergey): Check whether this is needed, ot whether OpenSubdiv is only +// creating edges in a proper orientation without modifying indices of face +// vertices. +bool checkVerticesOfFacesMatch(const CyclicArray &indices_a, const CyclicArray &indices_b) +{ + if (indices_a.size() != indices_b.size()) { + return false; + } + // "Align" the arrays so we know first matched element. + const int start_b = indices_b.find(indices_a[0]); + if (start_b == indices_b.npos) { + return false; + } + // Check match in both directions, for the case OpenSubdiv did orient face in + // a way which made normals more consistent internally. + if (compareCyclicForward(indices_a, 0, indices_b, start_b)) { + return true; + } + if (compareCyclicBackward(indices_a, 0, indices_b, start_b)) { + return true; + } + return false; +} + +bool checkGeometryFacesMatch(const OpenSubdiv::Far::TopologyRefiner *topology_refiner, + const OpenSubdiv_Converter *converter) +{ + using OpenSubdiv::Far::ConstIndexArray; + using OpenSubdiv::Far::TopologyLevel; + const TopologyLevel &base_level = topology_refiner->GetLevel(0); + const int num_faces = base_level.GetNumFaces(); + // TODO(sergey): Consider using data structure which keeps handful of + // elements on stack before doing heep allocation. + vector<int> conv_face_vertices; + for (int face_index = 0; face_index < num_faces; ++face_index) { + const ConstIndexArray &face_vertices = base_level.GetFaceVertices(face_index); + const int num_face_vertices = face_vertices.size(); + if (num_face_vertices != converter->getNumFaceVertices(converter, face_index)) { + return false; + } + conv_face_vertices.resize(num_face_vertices); + converter->getFaceVertices(converter, face_index, &conv_face_vertices[0]); + if (!checkVerticesOfFacesMatch(CyclicArray(conv_face_vertices), CyclicArray(face_vertices))) { + return false; + } + } + return true; +} + +bool checkGeometryMatches(const OpenSubdiv::Far::TopologyRefiner *topology_refiner, + const OpenSubdiv_Converter *converter) +{ + // NOTE: Since OpenSubdiv's topology refiner doesn't contain loose edges, we + // are only checking for faces to be matched. Changes in edges we don't care + // here too much (they'll be checked for creases changes later). + return checkGeometryFacesMatch(topology_refiner, converter); +} + +/////////////////////////////////////////////////////////// +// Compare attributes which affects on topology + +inline bool checkSingleEdgeSharpnessMatch(const OpenSubdiv::Far::TopologyLevel &base_level, + int base_level_edge_index, + const OpenSubdiv_Converter *converter, + int converter_edge_index) +{ + // NOTE: Boundary and non-manifold edges are internally forced to an infinite + // sharpness. So we can not reliably compare those. + // + // TODO(sergey): Watch for NON_MANIFOLD_SHARP option. + if (base_level.IsEdgeBoundary(base_level_edge_index) || + base_level.IsEdgeNonManifold(base_level_edge_index)) { + return true; + } + const float sharpness = base_level.GetEdgeSharpness(base_level_edge_index); + const float converter_sharpness = converter->getEdgeSharpness(converter, converter_edge_index); + if (sharpness != converter_sharpness) { + return false; + } + return true; +} + +inline bool checkSingleEdgeTagMatch(const OpenSubdiv::Far::TopologyLevel &base_level, + int base_level_edge_index, + const OpenSubdiv_Converter *converter, + int converter_edge_index) +{ + return checkSingleEdgeSharpnessMatch( + base_level, base_level_edge_index, converter, converter_edge_index); +} + +// Compares edge tags between topology refiner and converter in a case when +// converter specifies a full topology. +// This is simplest loop, since we know that order of edges matches. +bool checkEdgeTagsMatchFullTopology(const OpenSubdiv::Far::TopologyRefiner *topology_refiner, + const OpenSubdiv_Converter *converter) +{ + using OpenSubdiv::Far::ConstIndexArray; + using OpenSubdiv::Far::TopologyLevel; + const TopologyLevel &base_level = topology_refiner->GetLevel(0); + const int num_edges = base_level.GetNumEdges(); + for (int edge_index = 0; edge_index < num_edges; ++edge_index) { + if (!checkSingleEdgeTagMatch(base_level, edge_index, converter, edge_index)) { + return false; + } + } + return true; +} + +// Compares tags of edges in the case when orientation of edges is left up to +// OpenSubdiv. In this case we do need to take care of mapping edges from the +// converter to current topology refiner, since the order is not guaranteed. +bool checkEdgeTagsMatchAutoOrient(const OpenSubdiv::Far::TopologyRefiner *topology_refiner, + const OpenSubdiv_Converter *converter) +{ + using OpenSubdiv::Far::ConstIndexArray; + using OpenSubdiv::Far::TopologyLevel; + const TopologyLevel &base_level = topology_refiner->GetLevel(0); + const int num_edges = base_level.GetNumEdges(); + // Create mapping for quick lookup of edge index from its vertices indices. + // + // TODO(sergey): Consider caching it in some sort of wrapper around topology + // refiner. + EdgeTagMap<int> edge_map; + for (int edge_index = 0; edge_index < num_edges; ++edge_index) { + ConstIndexArray edge_vertices = base_level.GetEdgeVertices(edge_index); + edge_map.insert(edge_vertices[0], edge_vertices[1], edge_index); + } + // Compare all edges. + for (int converter_edge_index = 0; converter_edge_index < num_edges; ++converter_edge_index) { + // Get edge vertices indices, and lookup corresponding edge index in the + // base topology level. + int edge_vertices[2]; + converter->getEdgeVertices(converter, converter_edge_index, edge_vertices); + const int base_level_edge_index = edge_map.at(edge_vertices[0], edge_vertices[1]); + // Perform actual test. + if (!checkSingleEdgeTagMatch( + base_level, base_level_edge_index, converter, converter_edge_index)) { + return false; + } + } + return true; +} + +bool checkEdgeTagsMatch(const OpenSubdiv::Far::TopologyRefiner *topology_refiner, + const OpenSubdiv_Converter *converter) +{ + if (converter->specifiesFullTopology(converter)) { + return checkEdgeTagsMatchFullTopology(topology_refiner, converter); + } + else { + return checkEdgeTagsMatchAutoOrient(topology_refiner, converter); + } +} + +bool checkvertexSharpnessMatch(const OpenSubdiv::Far::TopologyRefiner *topology_refiner, + const OpenSubdiv_Converter *converter) +{ + using OpenSubdiv::Far::ConstIndexArray; + using OpenSubdiv::Far::TopologyLevel; + using OpenSubdiv::Sdc::Crease; + const TopologyLevel &base_level = topology_refiner->GetLevel(0); + // Create mapping for quick lookup of edge index from its vertices indices. + // + // TODO(sergey): Consider caching it in some sort of wrapper around topology + // refiner. + const int num_edges = base_level.GetNumEdges(); + EdgeTagMap<int> edge_map; + for (int edge_index = 0; edge_index < num_edges; ++edge_index) { + int edge_vertices[2]; + converter->getEdgeVertices(converter, edge_index, edge_vertices); + edge_map.insert(edge_vertices[0], edge_vertices[1], edge_index); + } + const int num_vertices = base_level.GetNumVertices(); + for (int vertex_index = 0; vertex_index < num_vertices; ++vertex_index) { + const float current_sharpness = base_level.GetVertexSharpness(vertex_index); + if (converter->isInfiniteSharpVertex(converter, vertex_index)) { + if (current_sharpness != Crease::SHARPNESS_INFINITE) { + return false; + } + } + else { + ConstIndexArray vertex_edges = base_level.GetVertexEdges(vertex_index); + float sharpness = converter->getVertexSharpness(converter, vertex_index); + if (vertex_edges.size() == 2) { + const int edge0 = vertex_edges[0], edge1 = vertex_edges[1]; + // Construct keys for lookup. + ConstIndexArray edge0_vertices = base_level.GetEdgeVertices(edge0); + ConstIndexArray edge1_vertices = base_level.GetEdgeVertices(edge1); + EdgeKey edge0_key(edge0_vertices[0], edge0_vertices[1]); + EdgeKey edge1_key(edge1_vertices[0], edge1_vertices[1]); + // Lookup edge indices in the converter. + const int edge0_converter_index = edge_map[edge0_key]; + const int edge1_converter_index = edge_map[edge1_key]; + // Lookup sharpness. + const float sharpness0 = converter->getEdgeSharpness(converter, edge0_converter_index); + const float sharpness1 = converter->getEdgeSharpness(converter, edge1_converter_index); + // TODO(sergey): Find a better mixing between edge and vertex sharpness. + sharpness += min(sharpness0, sharpness1); + sharpness = min(sharpness, 10.0f); + } + if (sharpness != current_sharpness) { + return false; + } + } + } + return true; +} + +bool checkSingleUVLayerMatch(const OpenSubdiv::Far::TopologyLevel &base_level, + const OpenSubdiv_Converter *converter, + const int layer_index) +{ + converter->precalcUVLayer(converter, layer_index); + const int num_faces = base_level.GetNumFaces(); + // TODO(sergey): Need to check whether converter changed the winding of + // face to match OpenSubdiv's expectations. + for (int face_index = 0; face_index < num_faces; ++face_index) { + OpenSubdiv::Far::ConstIndexArray base_level_face_uvs = base_level.GetFaceFVarValues( + face_index, layer_index); + for (int corner = 0; corner < base_level_face_uvs.size(); ++corner) { + const int uv_index = converter->getFaceCornerUVIndex(converter, face_index, corner); + if (base_level_face_uvs[corner] != uv_index) { + converter->finishUVLayer(converter); + return false; + } + } + } + converter->finishUVLayer(converter); + return true; +} + +bool checkUVLayersMatch(const OpenSubdiv::Far::TopologyRefiner *topology_refiner, + const OpenSubdiv_Converter *converter) +{ + using OpenSubdiv::Far::TopologyLevel; + const int num_layers = converter->getNumUVLayers(converter); + const TopologyLevel &base_level = topology_refiner->GetLevel(0); + // Number of UV layers should match. + if (base_level.GetNumFVarChannels() != num_layers) { + return false; + } + for (int layer_index = 0; layer_index < num_layers; ++layer_index) { + if (!checkSingleUVLayerMatch(base_level, converter, layer_index)) { + return false; + } + } + return true; +} + +bool checkTopologyAttributesMatch(const OpenSubdiv::Far::TopologyRefiner *topology_refiner, + const OpenSubdiv_Converter *converter) +{ + return checkEdgeTagsMatch(topology_refiner, converter) && + checkvertexSharpnessMatch(topology_refiner, converter) && + checkUVLayersMatch(topology_refiner, converter); +} + +} // namespace +} // namespace opensubdiv +} // namespace blender + +bool openSubdiv_topologyRefinerCompareWithConverter( + const OpenSubdiv_TopologyRefiner *topology_refiner, const OpenSubdiv_Converter *converter) +{ + const OpenSubdiv::Far::TopologyRefiner *refiner = getOSDTopologyRefiner(topology_refiner); + return (blender::opensubdiv::checkPreliminaryMatches(refiner, converter) && + blender::opensubdiv::checkGeometryMatches(refiner, converter) && + blender::opensubdiv::checkTopologyAttributesMatch(refiner, converter)); +} |