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+// Copyright 2018 Blender Foundation. All rights reserved.
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software Foundation,
+// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+//
+// Author: Sergey Sharybin
+
+#ifndef OPENSUBDIV_TOPOLOGY_REFINER_CAPI_H_
+#define OPENSUBDIV_TOPOLOGY_REFINER_CAPI_H_
+
+#include <stdint.h> // for bool
+
+#include "opensubdiv_capi_type.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct OpenSubdiv_Converter;
+struct OpenSubdiv_TopologyRefinerInternal;
+
+// Those settings don't really belong to OpenSubdiv's topology refiner, but
+// we are keeping track of them on our side of topology refiner. This is to
+// make it possible to ensure we are not trying to abuse same OpenSubdiv's
+// topology refiner with different subdivision levels or with different
+// adaptive settings.
+typedef struct OpenSubdiv_TopologyRefinerSettings {
+ bool is_adaptive;
+ int level;
+} OpenSubdiv_TopologyRefinerSettings;
+
+typedef struct OpenSubdiv_TopologyRefiner {
+ // Query subdivision level the refiner is created for.
+ int (*getSubdivisionLevel)(
+ const struct OpenSubdiv_TopologyRefiner* topology_refiner);
+ bool (*getIsAdaptive)(
+ const struct OpenSubdiv_TopologyRefiner* topology_refiner);
+
+ // NOTE: All queries are querying base level.
+ //
+ // TODO(sergey): Consider making it more obvious in function naming,
+ // but since it's unlikely (or at least, will be uncommon use) for API
+ // which queries final geometry, we should be fine with this name for
+ // now.
+
+ //////////////////////////////////////////////////////////////////////////////
+ // Query basic topology information from base level.
+
+ int (*getNumVertices)(
+ const struct OpenSubdiv_TopologyRefiner* topology_refiner);
+ int (*getNumEdges)(
+ const struct OpenSubdiv_TopologyRefiner* topology_refiner);
+ int (*getNumFaces)(
+ const struct OpenSubdiv_TopologyRefiner* topology_refiner);
+ int (*getNumFaceVertices)(
+ const struct OpenSubdiv_TopologyRefiner* topology_refiner,
+ const int face_index);
+
+ //////////////////////////////////////////////////////////////////////////////
+ // PTex face geometry queries.
+
+ // Ptex face corresponds to OpenSubdiv's internal "patch" and to Blender's
+ // subdivision grid. The rule commes as:
+ // - Triangle face consist of 3 ptex faces, ordered in the order of
+ // face-vertices.
+ // - Quad face consists of a single ptex face.
+ // - N-gons (similar to triangle) consists of N ptex faces, ordered same
+ // way as for triangle.
+ int (*getNumFacePtexFaces)(
+ const struct OpenSubdiv_TopologyRefiner* topology_refiner,
+ const int face_index);
+ int (*getNumPtexFaces)(
+ const struct OpenSubdiv_TopologyRefiner* topology_refiner);
+
+ // Initialize a per-base-face offset measured in ptex face indices.
+ //
+ // Basically, face_ptex_offset[base_face_index] is a total number of ptex
+ // faces created for bases faces [0 .. base_face_index - 1].
+ //
+ // The array must contain at least total number of ptex faces elements.
+ void (*fillFacePtexIndexOffset)(
+ const struct OpenSubdiv_TopologyRefiner* topology_refiner,
+ int* face_ptex_index_offset);
+
+ //////////////////////////////////////////////////////////////////////////////
+ // Face-varying data.
+
+ // Number of face-varying channels (or how they are called in Blender layers).
+ int (*getNumFVarChannels)(
+ const struct OpenSubdiv_TopologyRefiner* topology_refiner);
+ // Get face-varying interpolation type.
+ OpenSubdiv_FVarLinearInterpolation (*getFVarLinearInterpolation)(
+ const struct OpenSubdiv_TopologyRefiner* topology_refiner);
+ // Get total number of face-varying values in a particular channel.
+ int (*getNumFVarValues)(
+ const struct OpenSubdiv_TopologyRefiner* topology_refiner,
+ const int channel);
+ // Get face-varying value indices associated with a particular face.
+ //
+ // This is an array of indices inside of face-varying array, array elements
+ // are aligned with face corners (or loops in Blender terminology).
+ const int* (*getFaceFVarValueIndices)(
+ const struct OpenSubdiv_TopologyRefiner* topology_refiner,
+ const int face_index,
+ const int channel);
+
+ //////////////////////////////////////////////////////////////////////////////
+ // Internal use.
+
+ // Internal storage for the use in this module only.
+ //
+ // Tease: Contains actual OpenSubdiv's refiner and (optionally) some other
+ // data and state needed for an internbal use.
+ struct OpenSubdiv_TopologyRefinerInternal* internal;
+} OpenSubdiv_TopologyRefiner;
+
+// NOTE: Will return NULL in cases of bad topology.
+// NOTE: Mesh without faces is considered a bad topology.
+OpenSubdiv_TopologyRefiner* openSubdiv_createTopologyRefinerFromConverter(
+ struct OpenSubdiv_Converter* converter,
+ const OpenSubdiv_TopologyRefinerSettings* settings);
+
+void openSubdiv_deleteTopologyRefiner(
+ OpenSubdiv_TopologyRefiner* topology_refiner);
+
+// Compare given topology refiner with converter. Returns truth if topology
+// refiner matches given converter, false otherwise.
+//
+// This allows users to construct converter (which is supposed to be cheap)
+// and compare with existing refiner before going into more computationally
+// complicated parts of subdivision process.
+bool openSubdiv_topologyRefinerCompareWithConverter(
+ const OpenSubdiv_TopologyRefiner* topology_refiner,
+ const struct OpenSubdiv_Converter* converter);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // OPENSUBDIV_TOPOLOGY_REFINER_CAPI_H_