diff options
Diffstat (limited to 'intern/opensubdiv/shader/gpu_shader_opensubdiv_vertex.glsl')
-rw-r--r-- | intern/opensubdiv/shader/gpu_shader_opensubdiv_vertex.glsl | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/intern/opensubdiv/shader/gpu_shader_opensubdiv_vertex.glsl b/intern/opensubdiv/shader/gpu_shader_opensubdiv_vertex.glsl new file mode 100644 index 00000000000..1e89a806b18 --- /dev/null +++ b/intern/opensubdiv/shader/gpu_shader_opensubdiv_vertex.glsl @@ -0,0 +1,40 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2014 Blender Foundation. + * All rights reserved. + */ + +struct VertexData { + vec4 position; + vec3 normal; + vec2 uv; +}; + +in vec3 normal; +in vec4 position; + +uniform mat4 modelViewMatrix; +uniform mat3 normalMatrix; + +out block { + VertexData v; +} outpt; + +void main() +{ + outpt.v.position = modelViewMatrix * position; + outpt.v.normal = normalize(normalMatrix * normal); +} |