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Diffstat (limited to 'intern/rigidbody/RBI_api.h')
-rw-r--r--intern/rigidbody/RBI_api.h84
1 files changed, 62 insertions, 22 deletions
diff --git a/intern/rigidbody/RBI_api.h b/intern/rigidbody/RBI_api.h
index 19ddc8467b6..9a7cbec6879 100644
--- a/intern/rigidbody/RBI_api.h
+++ b/intern/rigidbody/RBI_api.h
@@ -84,7 +84,10 @@ void RB_dworld_set_split_impulse(rbDynamicsWorld *world, int split_impulse);
/* Simulation ----------------------- */
/* Step the simulation by the desired amount (in seconds) with extra controls on substep sizes and maximum substeps */
-void RB_dworld_step_simulation(rbDynamicsWorld *world, float timeStep, int maxSubSteps, float timeSubStep);
+void RB_dworld_step_simulation(rbDynamicsWorld *world,
+ float timeStep,
+ int maxSubSteps,
+ float timeSubStep);
/* Export -------------------------- */
@@ -104,10 +107,14 @@ void RB_dworld_remove_body(rbDynamicsWorld *world, rbRigidBody *body);
/* Collision detection */
-void RB_world_convex_sweep_test(
- rbDynamicsWorld *world, rbRigidBody *object,
- const float loc_start[3], const float loc_end[3],
- float v_location[3], float v_hitpoint[3], float v_normal[3], int *r_hit);
+void RB_world_convex_sweep_test(rbDynamicsWorld *world,
+ rbRigidBody *object,
+ const float loc_start[3],
+ const float loc_end[3],
+ float v_location[3],
+ float v_hitpoint[3],
+ float v_normal[3],
+ int *r_hit);
/* ............ */
@@ -180,7 +187,6 @@ void RB_body_set_activation_state(rbRigidBody *body, int use_deactivation);
void RB_body_activate(rbRigidBody *body);
void RB_body_deactivate(rbRigidBody *body);
-
/* Simulation ----------------------- */
/* Get current transform matrix of RigidBody to use in Blender (OpenGL format) */
@@ -215,21 +221,22 @@ rbCollisionShape *RB_shape_new_cylinder(float radius, float height);
/* Setup (Convex Hull) ------------ */
-rbCollisionShape *RB_shape_new_convex_hull(float *verts, int stride, int count, float margin, bool *can_embed);
+rbCollisionShape *RB_shape_new_convex_hull(
+ float *verts, int stride, int count, float margin, bool *can_embed);
/* Setup (Triangle Mesh) ---------- */
/* 1 */
rbMeshData *RB_trimesh_data_new(int num_tris, int num_verts);
void RB_trimesh_add_vertices(rbMeshData *mesh, float *vertices, int num_verts, int vert_stride);
-void RB_trimesh_add_triangle_indices(rbMeshData *mesh, int num, int index0, int index1, int index2);
+void RB_trimesh_add_triangle_indices(
+ rbMeshData *mesh, int num, int index0, int index1, int index2);
void RB_trimesh_finish(rbMeshData *mesh);
/* 2a - Triangle Meshes */
rbCollisionShape *RB_shape_new_trimesh(rbMeshData *mesh);
/* 2b - GImpact Meshes */
rbCollisionShape *RB_shape_new_gimpact_mesh(rbMeshData *mesh);
-
/* Cleanup --------------------------- */
void RB_shape_delete(rbCollisionShape *shape);
@@ -240,7 +247,12 @@ void RB_shape_delete(rbCollisionShape *shape);
float RB_shape_get_margin(rbCollisionShape *shape);
void RB_shape_set_margin(rbCollisionShape *shape, float value);
-void RB_shape_trimesh_update(rbCollisionShape *shape, float *vertices, int num_verts, int vert_stride, float min[3], float max[3]);
+void RB_shape_trimesh_update(rbCollisionShape *shape,
+ float *vertices,
+ int num_verts,
+ int vert_stride,
+ float min[3],
+ float max[3]);
/* ********************************** */
/* Constraints */
@@ -254,14 +266,38 @@ void RB_dworld_add_constraint(rbDynamicsWorld *world, rbConstraint *con, int dis
void RB_dworld_remove_constraint(rbDynamicsWorld *world, rbConstraint *con);
rbConstraint *RB_constraint_new_point(float pivot[3], rbRigidBody *rb1, rbRigidBody *rb2);
-rbConstraint *RB_constraint_new_fixed(float pivot[3], float orn[4], rbRigidBody *rb1, rbRigidBody *rb2);
-rbConstraint *RB_constraint_new_hinge(float pivot[3], float orn[4], rbRigidBody *rb1, rbRigidBody *rb2);
-rbConstraint *RB_constraint_new_slider(float pivot[3], float orn[4], rbRigidBody *rb1, rbRigidBody *rb2);
-rbConstraint *RB_constraint_new_piston(float pivot[3], float orn[4], rbRigidBody *rb1, rbRigidBody *rb2);
-rbConstraint *RB_constraint_new_6dof(float pivot[3], float orn[4], rbRigidBody *rb1, rbRigidBody *rb2);
-rbConstraint *RB_constraint_new_6dof_spring(float pivot[3], float orn[4], rbRigidBody *rb1, rbRigidBody *rb2);
-rbConstraint *RB_constraint_new_6dof_spring2(float pivot[3], float orn[4], rbRigidBody *rb1, rbRigidBody *rb2);
-rbConstraint *RB_constraint_new_motor(float pivot[3], float orn[4], rbRigidBody *rb1, rbRigidBody *rb2);
+rbConstraint *RB_constraint_new_fixed(float pivot[3],
+ float orn[4],
+ rbRigidBody *rb1,
+ rbRigidBody *rb2);
+rbConstraint *RB_constraint_new_hinge(float pivot[3],
+ float orn[4],
+ rbRigidBody *rb1,
+ rbRigidBody *rb2);
+rbConstraint *RB_constraint_new_slider(float pivot[3],
+ float orn[4],
+ rbRigidBody *rb1,
+ rbRigidBody *rb2);
+rbConstraint *RB_constraint_new_piston(float pivot[3],
+ float orn[4],
+ rbRigidBody *rb1,
+ rbRigidBody *rb2);
+rbConstraint *RB_constraint_new_6dof(float pivot[3],
+ float orn[4],
+ rbRigidBody *rb1,
+ rbRigidBody *rb2);
+rbConstraint *RB_constraint_new_6dof_spring(float pivot[3],
+ float orn[4],
+ rbRigidBody *rb1,
+ rbRigidBody *rb2);
+rbConstraint *RB_constraint_new_6dof_spring2(float pivot[3],
+ float orn[4],
+ rbRigidBody *rb1,
+ rbRigidBody *rb2);
+rbConstraint *RB_constraint_new_motor(float pivot[3],
+ float orn[4],
+ rbRigidBody *rb1,
+ rbRigidBody *rb2);
/* ............ */
@@ -288,7 +324,8 @@ void RB_constraint_set_enabled(rbConstraint *con, int enabled);
*/
void RB_constraint_set_limits_hinge(rbConstraint *con, float lower, float upper);
void RB_constraint_set_limits_slider(rbConstraint *con, float lower, float upper);
-void RB_constraint_set_limits_piston(rbConstraint *con, float lin_lower, float lin_upper, float ang_lower, float ang_upper);
+void RB_constraint_set_limits_piston(
+ rbConstraint *con, float lin_lower, float lin_upper, float ang_lower, float ang_upper);
void RB_constraint_set_limits_6dof(rbConstraint *con, int axis, float lower, float upper);
/* 6dof spring specific */
@@ -306,8 +343,12 @@ void RB_constraint_set_equilibrium_6dof_spring2(rbConstraint *con);
/* motors */
void RB_constraint_set_enable_motor(rbConstraint *con, int enable_lin, int enable_ang);
-void RB_constraint_set_max_impulse_motor(rbConstraint *con, float max_impulse_lin, float max_impulse_ang);
-void RB_constraint_set_target_velocity_motor(rbConstraint *con, float velocity_lin, float velocity_ang);
+void RB_constraint_set_max_impulse_motor(rbConstraint *con,
+ float max_impulse_lin,
+ float max_impulse_ang);
+void RB_constraint_set_target_velocity_motor(rbConstraint *con,
+ float velocity_lin,
+ float velocity_ang);
/* Set number of constraint solver iterations made per step, this overrided world setting
* To use default set it to -1 */
@@ -323,4 +364,3 @@ void RB_constraint_set_breaking_threshold(rbConstraint *con, float threshold);
#endif
#endif /* __RB_API_H__ */
-