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diff --git a/intern/sky/include/sky_model.h b/intern/sky/include/sky_model.h new file mode 100644 index 00000000000..9e7700f3042 --- /dev/null +++ b/intern/sky/include/sky_model.h @@ -0,0 +1,456 @@ +/* +This source is published under the following 3-clause BSD license. + +Copyright (c) 2012 - 2013, Lukas Hosek and Alexander Wilkie +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + * None of the names of the contributors may be used to endorse or promote + products derived from this software without specific prior written + permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND +ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY +DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* ============================================================================ + +This file is part of a sample implementation of the analytical skylight and +solar radiance models presented in the SIGGRAPH 2012 paper + + + "An Analytic Model for Full Spectral Sky-Dome Radiance" + +and the 2013 IEEE CG&A paper + + "Adding a Solar Radiance Function to the Hosek Skylight Model" + + both by + + Lukas Hosek and Alexander Wilkie + Charles University in Prague, Czech Republic + + + Version: 1.4a, February 22nd, 2013 + +Version history: + +1.4a February 22nd, 2013 + Removed unnecessary and counter-intuitive solar radius parameters + from the interface of the colourspace sky dome initialisation functions. + +1.4 February 11th, 2013 + Fixed a bug which caused the relative brightness of the solar disc + and the sky dome to be off by a factor of about 6. The sun was too + bright: this affected both normal and alien sun scenarios. The + coefficients of the solar radiance function were changed to fix this. + +1.3 January 21st, 2013 (not released to the public) + Added support for solar discs that are not exactly the same size as + the terrestrial sun. Also added support for suns with a different + emission spectrum ("Alien World" functionality). + +1.2a December 18th, 2012 + Fixed a mistake and some inaccuracies in the solar radiance function + explanations found in ArHosekSkyModel.h. The actual source code is + unchanged compared to version 1.2. + +1.2 December 17th, 2012 + Native RGB data and a solar radiance function that matches the turbidity + conditions were added. + +1.1 September 2012 + The coefficients of the spectral model are now scaled so that the output + is given in physical units: W / (m^-2 * sr * nm). Also, the output of the + XYZ model is now no longer scaled to the range [0...1]. Instead, it is + the result of a simple conversion from spectral data via the CIE 2 degree + standard observer matching functions. Therefore, after multiplication + with 683 lm / W, the Y channel now corresponds to luminance in lm. + +1.0 May 11th, 2012 + Initial release. + + +Please visit http://cgg.mff.cuni.cz/projects/SkylightModelling/ to check if +an updated version of this code has been published! + +============================================================================ */ + +/* + +This code is taken from ART, a rendering research system written in a +mix of C99 / Objective C. Since ART is not a small system and is intended to +be inter-operable with other libraries, and since C does not have namespaces, +the structures and functions in ART all have to have somewhat wordy +canonical names that begin with Ar.../ar..., like those seen in this example. + +Usage information: +================== + + +Model initialisation +-------------------- + +A separate ArHosekSkyModelState has to be maintained for each spectral +band you want to use the model for. So in a renderer with 'num_channels' +bands, you would need something like + + ArHosekSkyModelState * skymodel_state[num_channels]; + +You then have to allocate and initialise these states. In the following code +snippet, we assume that 'albedo' is defined as + + double albedo[num_channels]; + +with a ground albedo value between [0,1] for each channel. The solar elevation +is given in radians. + + for ( unsigned int i = 0; i < num_channels; i++ ) + skymodel_state[i] = + arhosekskymodelstate_alloc_init( + turbidity, + albedo[i], + solarElevation + ); + +Note that starting with version 1.3, there is also a second initialisation +function which generates skydome states for different solar emission spectra +and solar radii: 'arhosekskymodelstate_alienworld_alloc_init()'. + +See the notes about the "Alien World" functionality provided further down for a +discussion of the usefulness and limits of that second initalisation function. +Sky model states that have been initialized with either function behave in a +completely identical fashion during use and cleanup. + +Using the model to generate skydome samples +------------------------------------------- + +Generating a skydome radiance spectrum "skydome_result" for a given location +on the skydome determined via the angles theta and gamma works as follows: + + double skydome_result[num_channels]; + + for ( unsigned int i = 0; i < num_channels; i++ ) + skydome_result[i] = + arhosekskymodel_radiance( + skymodel_state[i], + theta, + gamma, + channel_center[i] + ); + +The variable "channel_center" is assumed to hold the channel center wavelengths +for each of the num_channels samples of the spectrum we are building. + + +Cleanup after use +----------------- + +After rendering is complete, the content of the sky model states should be +disposed of via + + for ( unsigned int i = 0; i < num_channels; i++ ) + arhosekskymodelstate_free( skymodel_state[i] ); + + +CIE XYZ Version of the Model +---------------------------- + +Usage of the CIE XYZ version of the model is exactly the same, except that +num_channels is of course always 3, and that ArHosekTristimSkyModelState and +arhosek_tristim_skymodel_radiance() have to be used instead of their spectral +counterparts. + +RGB Version of the Model +------------------------ + +The RGB version uses sRGB primaries with a linear gamma ramp. The same set of +functions as with the XYZ data is used, except the model is initialized +by calling arhosek_rgb_skymodelstate_alloc_init. + +Solar Radiance Function +----------------------- + +For each position on the solar disc, this function returns the entire radiance +one sees - direct emission, as well as in-scattered light in the area of the +solar disc. The latter is important for low solar elevations - nice images of +the setting sun would not be possible without this. This is also the reason why +this function, just like the regular sky dome model evaluation function, needs +access to the sky dome data structures, as these provide information on +in-scattered radiance. + +CAVEAT #1: in this release, this function is only provided in spectral form! + RGB/XYZ versions to follow at a later date. + +CAVEAT #2: (fixed from release 1.3 onwards) + +CAVEAT #3: limb darkening renders the brightness of the solar disc + inhomogeneous even for high solar elevations - only taking a single + sample at the centre of the sun will yield an incorrect power + estimate for the solar disc! Always take multiple random samples + across the entire solar disc to estimate its power! + +CAVEAT #4: in this version, the limb darkening calculations still use a fairly + computationally expensive 5th order polynomial that was directly + taken from astronomical literature. For the purposes of Computer + Graphics, this is needlessly accurate, though, and will be replaced + by a cheaper approximation in a future release. + +"Alien World" functionality +--------------------------- + +The Hosek sky model can be used to roughly (!) predict the appearance of +outdoor scenes on earth-like planets, i.e. planets of a similar size and +atmospheric make-up. Since the spectral version of our model predicts sky dome +luminance patterns and solar radiance independently for each waveband, and +since the intensity of each waveband is solely dependent on the input radiance +from the star that the world in question is orbiting, it is trivial to re-scale +the wavebands to match a different star radiance. + +At least in theory, the spectral version of the model has always been capable +of this sort of thing, and the actual sky dome and solar radiance models were +actually not altered at all in this release. All we did was to add some support +functionality for doing this more easily with the existing data and functions, +and to add some explanations. + +Just use 'arhosekskymodelstate_alienworld_alloc_init()' to initialise the sky +model states (you will have to provide values for star temperature and solar +intensity compared to the terrestrial sun), and do everything else as you +did before. + +CAVEAT #1: we assume the emission of the star that illuminates the alien world + to be a perfect blackbody emission spectrum. This is never entirely + realistic - real star emission spectra are considerably more complex + than this, mainly due to absorption effects in the outer layers of + stars. However, blackbody spectra are a reasonable first assumption + in a usage scenario like this, where 100% accuracy is simply not + necessary: for rendering purposes, there are likely no visible + differences between a highly accurate solution based on a more + involved simulation, and this approximation. + +CAVEAT #2: we always use limb darkening data from our own sun to provide this + "appearance feature", even for suns of strongly different + temperature. Which is presumably not very realistic, but (as with + the unaltered blackbody spectrum from caveat #1) probably not a bad + first guess, either. If you need more accuracy than we provide here, + please make inquiries with a friendly astro-physicst of your choice. + +CAVEAT #3: you have to provide a value for the solar intensity of the star + which illuminates the alien world. For this, please bear in mind + that there is very likely a comparatively tight range of absolute + solar irradiance values for which an earth-like planet with an + atmosphere like the one we assume in our model can exist in the + first place! + + Too much irradiance, and the atmosphere probably boils off into + space, too little, it freezes. Which means that stars of + considerably different emission colour than our sun will have to be + fairly different in size from it, to still provide a reasonable and + inhabitable amount of irradiance. Red stars will need to be much + larger than our sun, while white or blue stars will have to be + comparatively tiny. The initialisation function handles this and + computes a plausible solar radius for a given emission spectrum. In + terms of absolute radiometric values, you should probably not stray + all too far from a solar intensity value of 1.0. + +CAVEAT #4: although we now support different solar radii for the actual solar + disc, the sky dome luminance patterns are *not* parameterised by + this value - i.e. the patterns stay exactly the same for different + solar radii! Which is of course not correct. But in our experience, + solar discs up to several degrees in diameter (! - our own sun is + half a degree across) do not cause the luminance patterns on the sky + to change perceptibly. The reason we know this is that we initially + used unrealistically large suns in our brute force path tracer, in + order to improve convergence speeds (which in the beginning were + abysmal). Later, we managed to do the reference renderings much + faster even with realistically small suns, and found that there was + no real difference in skydome appearance anyway. + Conclusion: changing the solar radius should not be over-done, so + close orbits around red supergiants are a no-no. But for the + purposes of getting a fairly credible first impression of what an + alien world with a reasonably sized sun would look like, what we are + doing here is probably still o.k. + +HINT #1: if you want to model the sky of an earth-like planet that orbits + a binary star, just super-impose two of these models with solar + intensity of ~0.5 each, and closely spaced solar positions. Light is + additive, after all. Tattooine, here we come... :-) + + P.S. according to Star Wars canon, Tattooine orbits a binary + that is made up of a G and K class star, respectively. + So ~5500K and ~4200K should be good first guesses for their + temperature. Just in case you were wondering, after reading the + previous paragraph. +*/ + +#ifndef __SKY_MODEL_H__ +#define __SKY_MODEL_H__ + +#ifdef __cplusplus +extern "C" { +#endif + +typedef double SKY_ArHosekSkyModelConfiguration[9]; + +// Spectral version of the model + +/* ---------------------------------------------------------------------------- + + ArHosekSkyModelState struct + --------------------------- + + This struct holds the pre-computation data for one particular albedo value. + Most fields are self-explanatory, but users should never directly + manipulate any of them anyway. The only consistent way to manipulate such + structs is via the functions 'arhosekskymodelstate_alloc_init' and + 'arhosekskymodelstate_free'. + + 'emission_correction_factor_sky' + 'emission_correction_factor_sun' + + The original model coefficients were fitted against the emission of + our local sun. If a different solar emission is desired (i.e. if the + model is being used to predict skydome appearance for an earth-like + planet that orbits a different star), these correction factors, which + are determined during the alloc_init step, are applied to each waveband + separately (they default to 1.0 in normal usage). This is the simplest + way to retrofit this sort of capability to the existing model. The + different factors for sky and sun are needed since the solar disc may + be of a different size compared to the terrestrial sun. + +---------------------------------------------------------------------------- */ + +typedef struct SKY_ArHosekSkyModelState { + SKY_ArHosekSkyModelConfiguration configs[11]; + double radiances[11]; + double turbidity; + double solar_radius; + double emission_correction_factor_sky[11]; + double emission_correction_factor_sun[11]; + double albedo; + double elevation; +} SKY_ArHosekSkyModelState; + +/* ---------------------------------------------------------------------------- + + arhosekskymodelstate_alloc_init() function + ------------------------------------------ + + Initialises an ArHosekSkyModelState struct for a terrestrial setting. + +---------------------------------------------------------------------------- */ + +SKY_ArHosekSkyModelState *SKY_arhosekskymodelstate_alloc_init(const double solar_elevation, + const double atmospheric_turbidity, + const double ground_albedo); + +/* ---------------------------------------------------------------------------- + + arhosekskymodelstate_alienworld_alloc_init() function + ----------------------------------------------------- + + Initialises an ArHosekSkyModelState struct for an "alien world" setting + with a sun of a surface temperature given in 'kelvin'. The parameter + 'solar_intensity' controls the overall brightness of the sky, relative + to the solar irradiance on Earth. A value of 1.0 yields a sky dome that + is, on average over the wavelenghts covered in the model (!), as bright + as the terrestrial sky in radiometric terms. + + Which means that the solar radius has to be adjusted, since the + emissivity of a solar surface with a given temperature is more or less + fixed. So hotter suns have to be smaller to be equally bright as the + terrestrial sun, while cooler suns have to be larger. Note that there are + limits to the validity of the luminance patterns of the underlying model: + see the discussion above for more on this. In particular, an alien sun with + a surface temperature of only 2000 Kelvin has to be very large if it is + to be as bright as the terrestrial sun - so large that the luminance + patterns are no longer a really good fit in that case. + + If you need information about the solar radius that the model computes + for a given temperature (say, for light source sampling purposes), you + have to query the 'solar_radius' variable of the sky model state returned + *after* running this function. + +---------------------------------------------------------------------------- */ + +SKY_ArHosekSkyModelState *SKY_arhosekskymodelstate_alienworld_alloc_init( + const double solar_elevation, + const double solar_intensity, + const double solar_surface_temperature_kelvin, + const double atmospheric_turbidity, + const double ground_albedo); + +void SKY_arhosekskymodelstate_free(SKY_ArHosekSkyModelState *state); + +double SKY_arhosekskymodel_radiance(SKY_ArHosekSkyModelState *state, + double theta, + double gamma, + double wavelength); + +// CIE XYZ and RGB versions + +SKY_ArHosekSkyModelState *SKY_arhosek_xyz_skymodelstate_alloc_init(const double turbidity, + const double albedo, + const double elevation); + +SKY_ArHosekSkyModelState *SKY_arhosek_rgb_skymodelstate_alloc_init(const double turbidity, + const double albedo, + const double elevation); + +double SKY_arhosek_tristim_skymodel_radiance(SKY_ArHosekSkyModelState *state, + double theta, + double gamma, + int channel); + +// Delivers the complete function: sky + sun, including limb darkening. +// Please read the above description before using this - there are several +// caveats! + +double SKY_arhosekskymodel_solar_radiance(SKY_ArHosekSkyModelState *state, + double theta, + double gamma, + double wavelength); + + +/* Nishita improved sky model */ + +void SKY_nishita_skymodel_precompute_texture(float *pixels, + int stride, + int start_y, + int end_y, + int width, + int height, + float sun_elevation, + float altitude, + float air_density, + float dust_density, + float ozone_density); + +void SKY_nishita_skymodel_precompute_sun(float sun_elevation, + float angular_diameter, + float altitude, + float air_density, + float dust_density, + float *pixel_bottom, + float *pixel_top); + +#ifdef __cplusplus +} +#endif + +#endif // __SKY_MODEL_H__ |