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Diffstat (limited to 'intern/smoke/extern/smoke_API.h')
-rw-r--r-- | intern/smoke/extern/smoke_API.h | 111 |
1 files changed, 0 insertions, 111 deletions
diff --git a/intern/smoke/extern/smoke_API.h b/intern/smoke/extern/smoke_API.h deleted file mode 100644 index 169f679526c..00000000000 --- a/intern/smoke/extern/smoke_API.h +++ /dev/null @@ -1,111 +0,0 @@ -/* - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2009 by Daniel Genrich - * All rights reserved. - */ - -/** \file - * \ingroup smoke - */ - - -#ifndef SMOKE_API_H_ -#define SMOKE_API_H_ - -#ifdef __cplusplus -extern "C" { -#endif - -struct FLUID_3D; - -// low res -struct FLUID_3D *smoke_init(int *res, float dx, float dtdef, int use_heat, int use_fire, int use_colors); -void smoke_free(struct FLUID_3D *fluid); - -void smoke_initBlenderRNA(struct FLUID_3D *fluid, float *alpha, float *beta, float *dt_factor, float *vorticity, int *border_colli, float *burning_rate, - float *flame_smoke, float *flame_smoke_color, float *flame_vorticity, float *flame_ignition_temp, float *flame_max_temp); -void smoke_step(struct FLUID_3D *fluid, float gravity[3], float dtSubdiv); - -float *smoke_get_density(struct FLUID_3D *fluid); -float *smoke_get_flame(struct FLUID_3D *fluid); -float *smoke_get_fuel(struct FLUID_3D *fluid); -float *smoke_get_react(struct FLUID_3D *fluid); -float *smoke_get_color_r(struct FLUID_3D *fluid); -float *smoke_get_color_g(struct FLUID_3D *fluid); -float *smoke_get_color_b(struct FLUID_3D *fluid); -void smoke_get_rgba(struct FLUID_3D *fluid, float *data, int sequential); -void smoke_get_rgba_from_density(struct FLUID_3D *fluid, float color[3], float *data, int sequential); -float *smoke_get_heat(struct FLUID_3D *fluid); -float *smoke_get_velocity_x(struct FLUID_3D *fluid); -float *smoke_get_velocity_y(struct FLUID_3D *fluid); -float *smoke_get_velocity_z(struct FLUID_3D *fluid); - -/* Moving obstacle velocity provided by blender */ -void smoke_get_ob_velocity(struct FLUID_3D *fluid, float **x, float **y, float **z); - -float *smoke_get_force_x(struct FLUID_3D *fluid); -float *smoke_get_force_y(struct FLUID_3D *fluid); -float *smoke_get_force_z(struct FLUID_3D *fluid); - -unsigned char *smoke_get_obstacle(struct FLUID_3D *fluid); - -size_t smoke_get_index(int x, int max_x, int y, int max_y, int z); -size_t smoke_get_index2d(int x, int max_x, int y); - -void smoke_dissolve(struct FLUID_3D *fluid, int speed, int log); - -// wavelet turbulence functions -struct WTURBULENCE *smoke_turbulence_init(int *res, int amplify, int noisetype, const char *noisefile_path, int use_fire, int use_colors); -void smoke_turbulence_free(struct WTURBULENCE *wt); -void smoke_turbulence_step(struct WTURBULENCE *wt, struct FLUID_3D *fluid); - -float *smoke_turbulence_get_density(struct WTURBULENCE *wt); -float *smoke_turbulence_get_color_r(struct WTURBULENCE *wt); -float *smoke_turbulence_get_color_g(struct WTURBULENCE *wt); -float *smoke_turbulence_get_color_b(struct WTURBULENCE *wt); -void smoke_turbulence_get_rgba(struct WTURBULENCE *wt, float *data, int sequential); -void smoke_turbulence_get_rgba_from_density(struct WTURBULENCE *wt, float color[3], float *data, int sequential); -float *smoke_turbulence_get_flame(struct WTURBULENCE *wt); -float *smoke_turbulence_get_fuel(struct WTURBULENCE *wt); -float *smoke_turbulence_get_react(struct WTURBULENCE *wt); -void smoke_turbulence_get_res(struct WTURBULENCE *wt, int *res); -int smoke_turbulence_get_cells(struct WTURBULENCE *wt); -void smoke_turbulence_set_noise(struct WTURBULENCE *wt, int type, const char *noisefile_path); -void smoke_initWaveletBlenderRNA(struct WTURBULENCE *wt, float *strength); -void smoke_dissolve_wavelet(struct WTURBULENCE *wt, int speed, int log); - -/* export */ -void smoke_export(struct FLUID_3D *fluid, float *dt, float *dx, float **dens, float **react, float **flame, float **fuel, float **heat, float **heatold, - float **vx, float **vy, float **vz, float **r, float **g, float **b, unsigned char **obstacles); -void smoke_turbulence_export(struct WTURBULENCE *wt, float **dens, float **react, float **flame, float **fuel, - float **r, float **g, float **b, float **tcu, float **tcv, float **tcw); - -/* data fields */ -int smoke_has_heat(struct FLUID_3D *fluid); -int smoke_has_fuel(struct FLUID_3D *fluid); -int smoke_has_colors(struct FLUID_3D *fluid); -int smoke_turbulence_has_fuel(struct WTURBULENCE *wt); -int smoke_turbulence_has_colors(struct WTURBULENCE *wt); - -void smoke_ensure_heat(struct FLUID_3D *fluid); -void smoke_ensure_fire(struct FLUID_3D *fluid, struct WTURBULENCE *wt); -void smoke_ensure_colors(struct FLUID_3D *fluid, struct WTURBULENCE *wt, float init_r, float init_g, float init_b); - -#ifdef __cplusplus -} -#endif - -#endif /* SMOKE_API_H_ */ |