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Diffstat (limited to 'intern/smoke/intern/FLUID_3D_STATIC.cpp')
-rw-r--r--intern/smoke/intern/FLUID_3D_STATIC.cpp158
1 files changed, 56 insertions, 102 deletions
diff --git a/intern/smoke/intern/FLUID_3D_STATIC.cpp b/intern/smoke/intern/FLUID_3D_STATIC.cpp
index 4474129beea..4909c071c3d 100644
--- a/intern/smoke/intern/FLUID_3D_STATIC.cpp
+++ b/intern/smoke/intern/FLUID_3D_STATIC.cpp
@@ -80,7 +80,7 @@ void FLUID_3D::addSmokeTestCase(float* field, Vec3Int res, float value)
void FLUID_3D::setNeumannX(float* field, Vec3Int res)
{
const int slabSize = res[0] * res[1];
- size_t index;
+ int index;
for (int z = 0; z < res[2]; z++)
for (int y = 0; y < res[1]; y++)
{
@@ -92,6 +92,18 @@ void FLUID_3D::setNeumannX(float* field, Vec3Int res)
index += res[0] - 1;
field[index] = field[index - 2];
}
+
+ // fix, force top slab to only allow outwards flux
+ for (int y = 0; y < res[1]; y++)
+ for (int z = 0; z < res[2]; z++)
+ {
+ // top slab
+ int index = y * res[0] + z * slabSize;
+ index += res[0] - 1;
+ if(field[index]<0.) field[index] = 0.;
+ index -= 1;
+ if(field[index]<0.) field[index] = 0.;
+ }
}
//////////////////////////////////////////////////////////////////////
@@ -100,18 +112,31 @@ void FLUID_3D::setNeumannX(float* field, Vec3Int res)
void FLUID_3D::setNeumannY(float* field, Vec3Int res)
{
const int slabSize = res[0] * res[1];
- size_t index;
+ int index;
for (int z = 0; z < res[2]; z++)
for (int x = 0; x < res[0]; x++)
{
- // front slab
+ // bottom slab
index = x + z * slabSize;
field[index] = field[index + 2 * res[0]];
- // back slab
+ // top slab
index += slabSize - res[0];
field[index] = field[index - 2 * res[0]];
}
+
+ // fix, force top slab to only allow outwards flux
+ for (int z = 0; z < res[2]; z++)
+ for (int x = 0; x < res[0]; x++)
+ {
+ // top slab
+ int index = x + z * slabSize;
+ index += slabSize - res[0];
+ if(field[index]<0.) field[index] = 0.;
+ index -= res[0];
+ if(field[index]<0.) field[index] = 0.;
+ }
+
}
//////////////////////////////////////////////////////////////////////
@@ -121,15 +146,15 @@ void FLUID_3D::setNeumannZ(float* field, Vec3Int res)
{
const int slabSize = res[0] * res[1];
const int totalCells = res[0] * res[1] * res[2];
- size_t index;
+ int index;
for (int y = 0; y < res[1]; y++)
for (int x = 0; x < res[0]; x++)
{
- // bottom slab
+ // front slab
index = x + y * res[0];
field[index] = field[index + 2 * slabSize];
- // top slab
+ // back slab
index += totalCells - slabSize;
field[index] = field[index - 2 * slabSize];
}
@@ -139,11 +164,11 @@ void FLUID_3D::setNeumannZ(float* field, Vec3Int res)
for (int x = 0; x < res[0]; x++)
{
// top slab
- index = x + y * res[0];
+ int index = x + y * res[0];
index += totalCells - slabSize;
- if(field[index]<0.) field[index] = 0.0f;
+ if(field[index]<0.) field[index] = 0.;
index -= slabSize;
- if(field[index]<0.) field[index] = 0.0f;
+ if(field[index]<0.) field[index] = 0.;
}
}
@@ -231,13 +256,14 @@ void FLUID_3D::copyBorderX(float* field, Vec3Int res)
void FLUID_3D::copyBorderY(float* field, Vec3Int res)
{
const int slabSize = res[0] * res[1];
+ const int totalCells = res[0] * res[1] * res[2];
int index;
for (int z = 0; z < res[2]; z++)
for (int x = 0; x < res[0]; x++)
{
// bottom slab
index = x + z * slabSize;
- field[index] = field[index + res[0]];
+ field[index] = field[index + res[0]];
// top slab
index += slabSize - res[0];
field[index] = field[index - res[0]];
@@ -253,7 +279,7 @@ void FLUID_3D::copyBorderZ(float* field, Vec3Int res)
{
// front slab
index = x + y * res[0];
- field[index] = field[index + slabSize];
+ field[index] = field[index + slabSize];
// back slab
index += totalCells - slabSize;
field[index] = field[index - slabSize];
@@ -269,18 +295,21 @@ void FLUID_3D::advectFieldSemiLagrange(const float dt, const float* velx, const
const int xres = res[0];
const int yres = res[1];
const int zres = res[2];
+ static int hits = 0;
+ static int total = 0;
const int slabSize = res[0] * res[1];
// scale dt up to grid resolution
-#if PARALLEL==1
-#pragma omp parallel for schedule(static)
+#if PARALLEL==1 && !_WIN32
+#pragma omp parallel
+#pragma omp for schedule(static)
#endif
for (int z = 0; z < zres; z++)
for (int y = 0; y < yres; y++)
for (int x = 0; x < xres; x++)
{
const int index = x + y * xres + z * xres*yres;
-
+
// backtrace
float xTrace = x - dt * velx[index];
float yTrace = y - dt * vely[index];
@@ -337,8 +366,8 @@ void FLUID_3D::advectFieldSemiLagrange(const float dt, const float* velx, const
//
// comments are the pseudocode from selle's paper
//////////////////////////////////////////////////////////////////////
-void FLUID_3D::advectFieldMacCormack(const float dt, const float* xVelocity, const float* yVelocity, const float* zVelocity,
- float* oldField, float* newField, float* temp1, float* temp2, Vec3Int res, const unsigned char* obstacles)
+void FLUID_3D::advectFieldMacCormack(const float dt, const float* xVelocity, const float* yVelocity, const float* zVelocity,
+ float* oldField, float* newField, float* temp1, float* temp2, Vec3Int res, const unsigned char* obstacles)
{
float* phiHatN = temp1;
float* phiHatN1 = temp2;
@@ -359,7 +388,7 @@ void FLUID_3D::advectFieldMacCormack(const float dt, const float* xVelocity, con
advectFieldSemiLagrange( -1.0*dt, xVelocity, yVelocity, zVelocity, phiHatN1, phiHatN, res);
// phiN1 = phiHatN1 + (phiN - phiHatN) / 2
- const int border = 0;
+ const int border = 0;
for (int z = border; z < sz-border; z++)
for (int y = border; y < sy-border; y++)
for (int x = border; x < sx-border; x++) {
@@ -376,7 +405,7 @@ void FLUID_3D::advectFieldMacCormack(const float dt, const float* xVelocity, con
// if the error estimate was bad, revert to first order
clampOutsideRays(dt, xVelocity, yVelocity, zVelocity, oldField, newField, res, obstacles, phiHatN1);
-}
+}
//////////////////////////////////////////////////////////////////////
@@ -454,17 +483,18 @@ void FLUID_3D::clampExtrema(const float dt, const float* velx, const float* vely
}
//////////////////////////////////////////////////////////////////////
-// Reverts any backtraces that go into boundaries back to first
+// Reverts any backtraces that go into boundaries back to first
// order -- in this case the error correction term was totally
// incorrect
//////////////////////////////////////////////////////////////////////
-void FLUID_3D::clampOutsideRays(const float dt, const float* velx, const float* vely, const float* velz,
- float* oldField, float* newField, Vec3Int res, const unsigned char* obstacles, const float *oldAdvection)
+void FLUID_3D::clampOutsideRays(const float dt, const float* velx, const float* vely, const float* velz,
+ float* oldField, float* newField, Vec3Int res, const unsigned char* obstacles, const float *oldAdvection)
{
const int sx= res[0];
const int sy= res[1];
const int sz= res[2];
const int slabSize = res[0] * res[1];
+
for (int z = 1; z < sz-1; z++)
for (int y = 1; y < sy-1; y++)
for (int x = 1; x < sx-1; x++)
@@ -479,7 +509,7 @@ void FLUID_3D::clampOutsideRays(const float dt, const float* velx, const float*
float zTrace = z - dt * velz[index];
// see if it goes outside the boundaries
- bool hasObstacle =
+ bool hasObstacle =
(zTrace < 1.0f) || (zTrace > sz - 2.0f) ||
(yTrace < 1.0f) || (yTrace > sy - 2.0f) ||
(xTrace < 1.0f) || (xTrace > sx - 2.0f) ||
@@ -515,7 +545,7 @@ void FLUID_3D::clampOutsideRays(const float dt, const float* velx, const float*
int z0 = (int)zBackward;
int z1 = z0 + 1;
if(obstacles && !hasObstacle) {
- hasObstacle = hasObstacle ||
+ hasObstacle = hasObstacle ||
obstacles[x0 + y0 * sx + z0*slabSize] ||
obstacles[x0 + y1 * sx + z0*slabSize] ||
obstacles[x1 + y0 * sx + z0*slabSize] ||
@@ -535,7 +565,7 @@ void FLUID_3D::clampOutsideRays(const float dt, const float* velx, const float*
z0 = (int)zTrace;
z1 = z0 + 1;
if(obstacles && !hasObstacle) {
- hasObstacle = hasObstacle ||
+ hasObstacle = hasObstacle ||
obstacles[x0 + y0 * sx + z0*slabSize] ||
obstacles[x0 + y1 * sx + z0*slabSize] ||
obstacles[x1 + y0 * sx + z0*slabSize] ||
@@ -577,84 +607,8 @@ void FLUID_3D::clampOutsideRays(const float dt, const float* velx, const float*
u1 * (s0 * (t0 * oldField[i001] +
t1 * oldField[i011]) +
s1 * (t0 * oldField[i101] +
- t1 * oldField[i111]));
+ t1 * oldField[i111]));
}
} // xyz
}
-//////////////////////////////////////////////////////////////////////
-// image output
-//////////////////////////////////////////////////////////////////////
-/*
-void FLUID_3D::writeImageSliceXY(const float *field, Vec3Int res, int slice, string prefix, int picCnt, float scale) {
- writeProjectedIntern(field, res, 0,1, prefix, picCnt, scale);
-}
-void FLUID_3D::writeImageSliceYZ(const float *field, Vec3Int res, int slice, string prefix, int picCnt, float scale) {
- writeProjectedIntern(field, res, 1,2, prefix, picCnt, scale);
-}
-void FLUID_3D::writeImageSliceXZ(const float *field, Vec3Int res, int slice, string prefix, int picCnt, float scale) {
- writeProjectedIntern(field, res, 0,2, prefix, picCnt, scale);
-}
-*/
-
-//////////////////////////////////////////////////////////////////////
-// Helper function for projecting densities along a dimension
-//////////////////////////////////////////////////////////////////////
-/*
-static int getOtherDir(int dir1, int dir2) {
- switch(dir1) {
- case 0:
- switch(dir2) {
- case 1: return 2;
- case 2: return 1; }
- break;
- case 1:
- switch(dir2) {
- case 0: return 2;
- case 2: return 0; }
- break;
- case 2:
- switch(dir2) {
- case 0: return 1;
- case 1: return 0; }
- break;
- default:
- return 0;
- }
- return 0;
-}
-*/
-
-//////////////////////////////////////////////////////////////////////
-// average densities along third spatial direction
-//////////////////////////////////////////////////////////////////////
-/*
-void FLUID_3D::writeProjectedIntern(const float *field, Vec3Int res,
- int dir1, int dir2, string prefix, int picCnt, float scale) {
- const int nitems = res[dir1]*res[dir2];
- const int otherDir = getOtherDir(dir1,dir2);
- float *buf = new float[nitems];
- Vec3Int min = Vec3Int(0);
- Vec3Int max = res;
-
- min[otherDir] = 0;
- max[otherDir] = res[otherDir];
- float div = 1./(float)MIN3V(res); // normalize for shorter sides, old: res[otherDir];
- div *= 4.; //slightly increase contrast
- for(int i=0; i<nitems; i++) buf[i] = 0.;
-
- Vec3Int cnt = 0;
- for (cnt[2] = min[2]; cnt[2] < max[2]; cnt[2]++) {
- for (cnt[1] = min[1]; cnt[1] < max[1]; cnt[1]++)
- for (cnt[0] = min[0]; cnt[0] < max[0]; cnt[0]++)
- {
- const int index = cnt[0] + cnt[1] * res[0] + cnt[2] * res[0]*res[1];
- const int bufindex = cnt[dir1] + cnt[dir2] * res[dir1];
- buf[bufindex] += field[index] * scale *div;
- }
- }
- // IMAGE::dumpNumberedPNG(picCnt, prefix, buf, res[dir1], res[dir2]);
- delete[] buf;
-}
-*/
-