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+/*
+ Colour Rendering of Spectra
+
+ by John Walker
+ http://www.fourmilab.ch/
+
+ Last updated: March 9, 2003
+
+ This program is in the public domain.
+
+ For complete information about the techniques employed in
+ this program, see the World-Wide Web document:
+
+ http://www.fourmilab.ch/documents/specrend/
+
+ The xyz_to_rgb() function, which was wrong in the original
+ version of this program, was corrected by:
+
+ Andrew J. S. Hamilton 21 May 1999
+ Andrew.Hamilton@Colorado.EDU
+ http://casa.colorado.edu/~ajsh/
+
+ who also added the gamma correction facilities and
+ modified constrain_rgb() to work by desaturating the
+ colour by adding white.
+
+ A program which uses these functions to plot CIE
+ "tongue" diagrams called "ppmcie" is included in
+ the Netpbm graphics toolkit:
+ http://netpbm.sourceforge.net/
+ (The program was called cietoppm in earlier
+ versions of Netpbm.)
+
+*/
+
+#include <stdio.h>
+#include <math.h>
+#include "spectrum.h"
+
+/* A colour system is defined by the CIE x and y coordinates of
+ its three primary illuminants and the x and y coordinates of
+ the white point. */
+
+struct colourSystem {
+ const char *name; /* Colour system name */
+ double xRed, yRed, /* Red x, y */
+ xGreen, yGreen, /* Green x, y */
+ xBlue, yBlue, /* Blue x, y */
+ xWhite, yWhite, /* White point x, y */
+ gamma; /* Gamma correction for system */
+};
+
+/* White point chromaticities. */
+
+#define IlluminantC 0.3101, 0.3162 /* For NTSC television */
+#define IlluminantD65 0.3127, 0.3291 /* For EBU and SMPTE */
+#define IlluminantE 0.33333333, 0.33333333 /* CIE equal-energy illuminant */
+
+/* Gamma of nonlinear correction.
+
+ See Charles Poynton's ColorFAQ Item 45 and GammaFAQ Item 6 at:
+
+ http://www.poynton.com/ColorFAQ.html
+ http://www.poynton.com/GammaFAQ.html
+
+*/
+
+#define GAMMA_REC709 0 /* Rec. 709 */
+
+static struct colourSystem
+ /* Name xRed yRed xGreen yGreen xBlue yBlue White point Gamma */
+#if 0 /* UNUSED */
+ NTSCsystem = { "NTSC", 0.67, 0.33, 0.21, 0.71, 0.14, 0.08, IlluminantC, GAMMA_REC709 },
+ EBUsystem = { "EBU (PAL/SECAM)", 0.64, 0.33, 0.29, 0.60, 0.15, 0.06, IlluminantD65, GAMMA_REC709 },
+ SMPTEsystem = { "SMPTE", 0.630, 0.340, 0.310, 0.595, 0.155, 0.070, IlluminantD65, GAMMA_REC709 },
+ HDTVsystem = { "HDTV", 0.670, 0.330, 0.210, 0.710, 0.150, 0.060, IlluminantD65, GAMMA_REC709 },
+#endif
+
+ CIEsystem = { "CIE", 0.7355, 0.2645, 0.2658, 0.7243, 0.1669, 0.0085, IlluminantE, GAMMA_REC709 };
+
+#if 0 /* UNUSED */
+ Rec709system = { "CIE REC 709", 0.64, 0.33, 0.30, 0.60, 0.15, 0.06, IlluminantD65, GAMMA_REC709 };
+#endif
+
+/* UPVP_TO_XY
+
+ Given 1976 coordinates u', v', determine 1931 chromaticities x, y
+
+*/
+
+#if 0 /* UNUSED */
+static void upvp_to_xy(double up, double vp, double *xc, double *yc)
+{
+ *xc = (9 * up) / ((6 * up) - (16 * vp) + 12);
+ *yc = (4 * vp) / ((6 * up) - (16 * vp) + 12);
+}
+#endif
+
+/* XY_TO_UPVP
+
+ Given 1931 chromaticities x, y, determine 1976 coordinates u', v'
+
+*/
+
+#if 0 /* UNUSED */
+static void xy_to_upvp(double xc, double yc, double *up, double *vp)
+{
+ *up = (4 * xc) / ((-2 * xc) + (12 * yc) + 3);
+ *vp = (9 * yc) / ((-2 * xc) + (12 * yc) + 3);
+}
+#endif
+
+/* XYZ_TO_RGB
+
+ Given an additive tricolour system CS, defined by the CIE x
+ and y chromaticities of its three primaries (z is derived
+ trivially as 1-(x+y)), and a desired chromaticity (XC, YC,
+ ZC) in CIE space, determine the contribution of each
+ primary in a linear combination which sums to the desired
+ chromaticity. If the requested chromaticity falls outside
+ the Maxwell triangle (colour gamut) formed by the three
+ primaries, one of the r, g, or b weights will be negative.
+
+ Caller can use constrain_rgb() to desaturate an
+ outside-gamut colour to the closest representation within
+ the available gamut and/or norm_rgb to normalise the RGB
+ components so the largest nonzero component has value 1.
+
+*/
+
+static void xyz_to_rgb(struct colourSystem *cs,
+ double xc, double yc, double zc,
+ double *r, double *g, double *b)
+{
+ double xr, yr, zr, xg, yg, zg, xb, yb, zb;
+ double xw, yw, zw;
+ double rx, ry, rz, gx, gy, gz, bx, by, bz;
+ double rw, gw, bw;
+
+ xr = cs->xRed; yr = cs->yRed; zr = 1 - (xr + yr);
+ xg = cs->xGreen; yg = cs->yGreen; zg = 1 - (xg + yg);
+ xb = cs->xBlue; yb = cs->yBlue; zb = 1 - (xb + yb);
+
+ xw = cs->xWhite; yw = cs->yWhite; zw = 1 - (xw + yw);
+
+ /* xyz -> rgb matrix, before scaling to white. */
+
+ rx = (yg * zb) - (yb * zg); ry = (xb * zg) - (xg * zb); rz = (xg * yb) - (xb * yg);
+ gx = (yb * zr) - (yr * zb); gy = (xr * zb) - (xb * zr); gz = (xb * yr) - (xr * yb);
+ bx = (yr * zg) - (yg * zr); by = (xg * zr) - (xr * zg); bz = (xr * yg) - (xg * yr);
+
+ /* White scaling factors.
+ Dividing by yw scales the white luminance to unity, as conventional. */
+
+ rw = ((rx * xw) + (ry * yw) + (rz * zw)) / yw;
+ gw = ((gx * xw) + (gy * yw) + (gz * zw)) / yw;
+ bw = ((bx * xw) + (by * yw) + (bz * zw)) / yw;
+
+ /* xyz -> rgb matrix, correctly scaled to white. */
+
+ rx = rx / rw; ry = ry / rw; rz = rz / rw;
+ gx = gx / gw; gy = gy / gw; gz = gz / gw;
+ bx = bx / bw; by = by / bw; bz = bz / bw;
+
+ /* rgb of the desired point */
+
+ *r = (rx * xc) + (ry * yc) + (rz * zc);
+ *g = (gx * xc) + (gy * yc) + (gz * zc);
+ *b = (bx * xc) + (by * yc) + (bz * zc);
+}
+
+/* INSIDE_GAMUT
+
+ Test whether a requested colour is within the gamut
+ achievable with the primaries of the current colour
+ system. This amounts simply to testing whether all the
+ primary weights are non-negative. */
+
+#if 0 /* UNUSED */
+static int inside_gamut(double r, double g, double b)
+{
+ return (r >= 0) && (g >= 0) && (b >= 0);
+}
+#endif
+
+/* CONSTRAIN_RGB
+
+ If the requested RGB shade contains a negative weight for
+ one of the primaries, it lies outside the colour gamut
+ accessible from the given triple of primaries. Desaturate
+ it by adding white, equal quantities of R, G, and B, enough
+ to make RGB all positive. The function returns 1 if the
+ components were modified, zero otherwise.
+
+*/
+
+static int constrain_rgb(double *r, double *g, double *b)
+{
+ double w;
+
+ /* Amount of white needed is w = - min(0, *r, *g, *b) */
+
+ w = (0 < *r) ? 0 : *r;
+ w = (w < *g) ? w : *g;
+ w = (w < *b) ? w : *b;
+ w = -w;
+
+ /* Add just enough white to make r, g, b all positive. */
+
+ if (w > 0) {
+ *r += w; *g += w; *b += w;
+ return 1; /* Colour modified to fit RGB gamut */
+ }
+
+ return 0; /* Colour within RGB gamut */
+}
+
+/* GAMMA_CORRECT_RGB
+
+ Transform linear RGB values to nonlinear RGB values. Rec.
+ 709 is ITU-R Recommendation BT. 709 (1990) ``Basic
+ Parameter Values for the HDTV Standard for the Studio and
+ for International Programme Exchange'', formerly CCIR Rec.
+ 709. For details see
+
+ http://www.poynton.com/ColorFAQ.html
+ http://www.poynton.com/GammaFAQ.html
+*/
+
+#if 0 /* UNUSED */
+static void gamma_correct(const struct colourSystem *cs, double *c)
+{
+ double gamma;
+
+ gamma = cs->gamma;
+
+ if (gamma == GAMMA_REC709) {
+ /* Rec. 709 gamma correction. */
+ double cc = 0.018;
+
+ if (*c < cc) {
+ *c *= ((1.099 * pow(cc, 0.45)) - 0.099) / cc;
+ } else {
+ *c = (1.099 * pow(*c, 0.45)) - 0.099;
+ }
+ } else {
+ /* Nonlinear colour = (Linear colour)^(1/gamma) */
+ *c = pow(*c, 1.0 / gamma);
+ }
+}
+
+static void gamma_correct_rgb(const struct colourSystem *cs, double *r, double *g, double *b)
+{
+ gamma_correct(cs, r);
+ gamma_correct(cs, g);
+ gamma_correct(cs, b);
+}
+#endif
+
+/* NORM_RGB
+
+ Normalise RGB components so the most intense (unless all
+ are zero) has a value of 1.
+
+*/
+
+static void norm_rgb(double *r, double *g, double *b)
+{
+#define Max(a, b) (((a) > (b)) ? (a) : (b))
+ double greatest = Max(*r, Max(*g, *b));
+
+ if (greatest > 0) {
+ *r /= greatest;
+ *g /= greatest;
+ *b /= greatest;
+ }
+#undef Max
+}
+
+/* SPECTRUM_TO_XYZ
+
+ Calculate the CIE X, Y, and Z coordinates corresponding to
+ a light source with spectral distribution given by the
+ function SPEC_INTENS, which is called with a series of
+ wavelengths between 380 and 780 nm (the argument is
+ expressed in meters), which returns emittance at that
+ wavelength in arbitrary units. The chromaticity
+ coordinates of the spectrum are returned in the x, y, and z
+ arguments which respect the identity:
+
+ x + y + z = 1.
+*/
+
+static void spectrum_to_xyz(double (*spec_intens)(double wavelength),
+ double *x, double *y, double *z)
+{
+ int i;
+ double lambda, X = 0, Y = 0, Z = 0, XYZ;
+
+ /* CIE colour matching functions xBar, yBar, and zBar for
+ wavelengths from 380 through 780 nanometers, every 5
+ nanometers. For a wavelength lambda in this range:
+
+ cie_colour_match[(lambda - 380) / 5][0] = xBar
+ cie_colour_match[(lambda - 380) / 5][1] = yBar
+ cie_colour_match[(lambda - 380) / 5][2] = zBar
+
+ To save memory, this table can be declared as floats
+ rather than doubles; (IEEE) float has enough
+ significant bits to represent the values. It's declared
+ as a double here to avoid warnings about "conversion
+ between floating-point types" from certain persnickety
+ compilers. */
+
+ static double cie_colour_match[81][3] = {
+ {0.0014,0.0000,0.0065}, {0.0022,0.0001,0.0105}, {0.0042,0.0001,0.0201},
+ {0.0076,0.0002,0.0362}, {0.0143,0.0004,0.0679}, {0.0232,0.0006,0.1102},
+ {0.0435,0.0012,0.2074}, {0.0776,0.0022,0.3713}, {0.1344,0.0040,0.6456},
+ {0.2148,0.0073,1.0391}, {0.2839,0.0116,1.3856}, {0.3285,0.0168,1.6230},
+ {0.3483,0.0230,1.7471}, {0.3481,0.0298,1.7826}, {0.3362,0.0380,1.7721},
+ {0.3187,0.0480,1.7441}, {0.2908,0.0600,1.6692}, {0.2511,0.0739,1.5281},
+ {0.1954,0.0910,1.2876}, {0.1421,0.1126,1.0419}, {0.0956,0.1390,0.8130},
+ {0.0580,0.1693,0.6162}, {0.0320,0.2080,0.4652}, {0.0147,0.2586,0.3533},
+ {0.0049,0.3230,0.2720}, {0.0024,0.4073,0.2123}, {0.0093,0.5030,0.1582},
+ {0.0291,0.6082,0.1117}, {0.0633,0.7100,0.0782}, {0.1096,0.7932,0.0573},
+ {0.1655,0.8620,0.0422}, {0.2257,0.9149,0.0298}, {0.2904,0.9540,0.0203},
+ {0.3597,0.9803,0.0134}, {0.4334,0.9950,0.0087}, {0.5121,1.0000,0.0057},
+ {0.5945,0.9950,0.0039}, {0.6784,0.9786,0.0027}, {0.7621,0.9520,0.0021},
+ {0.8425,0.9154,0.0018}, {0.9163,0.8700,0.0017}, {0.9786,0.8163,0.0014},
+ {1.0263,0.7570,0.0011}, {1.0567,0.6949,0.0010}, {1.0622,0.6310,0.0008},
+ {1.0456,0.5668,0.0006}, {1.0026,0.5030,0.0003}, {0.9384,0.4412,0.0002},
+ {0.8544,0.3810,0.0002}, {0.7514,0.3210,0.0001}, {0.6424,0.2650,0.0000},
+ {0.5419,0.2170,0.0000}, {0.4479,0.1750,0.0000}, {0.3608,0.1382,0.0000},
+ {0.2835,0.1070,0.0000}, {0.2187,0.0816,0.0000}, {0.1649,0.0610,0.0000},
+ {0.1212,0.0446,0.0000}, {0.0874,0.0320,0.0000}, {0.0636,0.0232,0.0000},
+ {0.0468,0.0170,0.0000}, {0.0329,0.0119,0.0000}, {0.0227,0.0082,0.0000},
+ {0.0158,0.0057,0.0000}, {0.0114,0.0041,0.0000}, {0.0081,0.0029,0.0000},
+ {0.0058,0.0021,0.0000}, {0.0041,0.0015,0.0000}, {0.0029,0.0010,0.0000},
+ {0.0020,0.0007,0.0000}, {0.0014,0.0005,0.0000}, {0.0010,0.0004,0.0000},
+ {0.0007,0.0002,0.0000}, {0.0005,0.0002,0.0000}, {0.0003,0.0001,0.0000},
+ {0.0002,0.0001,0.0000}, {0.0002,0.0001,0.0000}, {0.0001,0.0000,0.0000},
+ {0.0001,0.0000,0.0000}, {0.0001,0.0000,0.0000}, {0.0000,0.0000,0.0000}
+ };
+
+ for (i = 0, lambda = 380; lambda < 780.1; i++, lambda += 5) {
+ double Me;
+
+ Me = (*spec_intens)(lambda);
+ X += Me * cie_colour_match[i][0];
+ Y += Me * cie_colour_match[i][1];
+ Z += Me * cie_colour_match[i][2];
+ }
+ XYZ = (X + Y + Z);
+ *x = X / XYZ;
+ *y = Y / XYZ;
+ *z = Z / XYZ;
+}
+
+/* BB_SPECTRUM
+
+ Calculate, by Planck's radiation law, the emittance of a black body
+ of temperature bbTemp at the given wavelength (in metres). */
+
+double bbTemp = 5000; /* Hidden temperature argument
+ to BB_SPECTRUM. */
+static double bb_spectrum(double wavelength)
+{
+ double wlm = wavelength * 1e-9; /* Wavelength in meters */
+
+ return (3.74183e-16 * pow(wlm, -5.0)) /
+ (exp(1.4388e-2 / (wlm * bbTemp)) - 1.0);
+}
+
+static void xyz_to_lms(double x, double y, double z, double* l, double* m, double* s)
+{
+ *l = 0.3897*x + 0.6890*y - 0.0787*z;
+ *m = -0.2298*x + 1.1834*y + 0.0464*z;
+ *s = z;
+}
+
+static void lms_to_xyz(double l, double m, double s, double* x, double *y, double* z)
+{
+ *x = 1.9102*l - 1.1121*m + 0.2019*s;
+ *y = 0.3709*l + 0.6290*m + 0.0000*s;
+ *z = s;
+}
+
+void spectrum(double t1, double t2, int N, unsigned char *d)
+{
+ int i,j,dj;
+ double X,Y,Z,R,G,B,L,M,S, Lw, Mw, Sw;
+ struct colourSystem *cs = &CIEsystem;
+
+ j = 0; dj = 1;
+ if (t1<t2) {
+ double t = t1;
+ t1 = t2;
+ t2 = t;
+ j = N-1; dj=-1;
+ }
+
+ for (i=0; i<N; i++) {
+ bbTemp = t1 + (t2-t1)/N*i;
+
+ // integrate blackbody radiation spectrum to XYZ
+ spectrum_to_xyz(bb_spectrum, &X, &Y, &Z);
+
+ // normalize highest temperature to white (in LMS system)
+ xyz_to_lms(X,Y,Z,&L,&M,&S);
+ if (i==0) {
+ Lw=1/L; Mw=1/M; Sw=1/S;
+ }
+ L *= Lw; M *= Mw; S *= Sw;
+ lms_to_xyz(L,M,S,&X,&Y,&Z);
+
+ // convert to RGB
+ xyz_to_rgb(cs, X, Y, Z, &R, &G, &B);
+ constrain_rgb(&R, &G, &B);
+ norm_rgb(&R, &G, &B);
+ d[(j<<2)] = (unsigned char) ((double)R*255);
+ d[(j<<2)+1] = (unsigned char) ((double)G*255);
+ d[(j<<2)+2] = (unsigned char) ((double)B*255);
+ d[(j<<2)+3] = (B>0.1)? B*255 : 0;
+ j += dj;
+ }
+}