diff options
Diffstat (limited to 'intern')
-rw-r--r-- | intern/cycles/render/alembic.cpp | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/intern/cycles/render/alembic.cpp b/intern/cycles/render/alembic.cpp index 1336f81896a..c3a7b20f512 100644 --- a/intern/cycles/render/alembic.cpp +++ b/intern/cycles/render/alembic.cpp @@ -1407,6 +1407,15 @@ void AlembicProcedural::generate(Scene *scene, Progress &progress) need_data_updates = true; } + /* Check if the shaders were modified. */ + if (object->used_shaders_is_modified() && object->get_object() && + object->get_object()->get_geometry()) { + Geometry *geometry = object->get_object()->get_geometry(); + array<Node *> used_shaders = object->get_used_shaders(); + geometry->set_used_shaders(used_shaders); + need_shader_updates = true; + } + /* Check for changes in shaders (e.g. newly requested attributes). */ foreach (Node *shader_node, object->get_used_shaders()) { Shader *shader = static_cast<Shader *>(shader_node); @@ -1586,6 +1595,11 @@ void AlembicProcedural::read_mesh(AlembicObject *abc_object, Abc::chrono_t frame Mesh *mesh = static_cast<Mesh *>(object->get_geometry()); + /* Make sure shader ids are also updated. */ + if (mesh->used_shaders_is_modified()) { + mesh->tag_shader_modified(); + } + cached_data.vertices.copy_to_socket(frame_time, mesh, mesh->get_verts_socket()); cached_data.shader.copy_to_socket(frame_time, mesh, mesh->get_shader_socket()); @@ -1653,6 +1667,11 @@ void AlembicProcedural::read_subd(AlembicObject *abc_object, Abc::chrono_t frame Mesh *mesh = static_cast<Mesh *>(object->get_geometry()); + /* Make sure shader ids are also updated. */ + if (mesh->used_shaders_is_modified()) { + mesh->tag_shader_modified(); + } + /* Cycles overwrites the original triangles when computing displacement, so we always have to * repass the data if something is animated (vertices most likely) to avoid buffer overflows. */ if (!cached_data.is_constant()) { @@ -1743,6 +1762,11 @@ void AlembicProcedural::read_curves(AlembicObject *abc_object, Abc::chrono_t fra Hair *hair = static_cast<Hair *>(object->get_geometry()); + /* Make sure shader ids are also updated. */ + if (hair->used_shaders_is_modified()) { + hair->tag_curve_shader_modified(); + } + cached_data.curve_keys.copy_to_socket(frame_time, hair, hair->get_curve_keys_socket()); cached_data.curve_radius.copy_to_socket(frame_time, hair, hair->get_curve_radius_socket()); |