diff options
Diffstat (limited to 'intern')
-rw-r--r-- | intern/cycles/kernel/kernel_light.h | 31 |
1 files changed, 21 insertions, 10 deletions
diff --git a/intern/cycles/kernel/kernel_light.h b/intern/cycles/kernel/kernel_light.h index 9f1a48f9bba..c806deee8e7 100644 --- a/intern/cycles/kernel/kernel_light.h +++ b/intern/cycles/kernel/kernel_light.h @@ -396,11 +396,13 @@ ccl_device_inline float3 background_light_sample(KernelGlobals *kg, + (1.0f - portal_sampling_pdf) * cdf_pdf); } return D; - } else { + } + else { /* Sample map, but with nonzero portal_sampling_pdf for MIS. */ randu = (randu - portal_sampling_pdf) / (1.0f - portal_sampling_pdf); } - } else { + } + else { /* We can't sample a portal. * Check if we can sample the map instead. */ @@ -772,7 +774,8 @@ ccl_device_inline bool triangle_world_space_vertices(KernelGlobals *kg, int obje if(object_flag & SD_OBJECT_HAS_VERTEX_MOTION && time >= 0.0f) { motion_triangle_vertices(kg, object, prim, time, V); has_motion = true; - } else { + } + else { triangle_vertices(kg, prim, V); } @@ -839,13 +842,15 @@ ccl_device_forceinline float triangle_light_pdf(KernelGlobals *kg, ShaderData *s /* pdf_triangles is calculated over triangle area, but we're not sampling over its area */ if(UNLIKELY(solid_angle == 0.0f)) { return 0.0f; - } else { + } + else { float area = 1.0f; if(has_motion) { /* get the center frame vertices, this is what the PDF was calculated from */ triangle_world_space_vertices(kg, sd->object, sd->prim, -1.0f, V); area = triangle_area(V[0], V[1], V[2]); - } else { + } + else { area = 0.5f * len(N); } const float pdf = area * kernel_data.integrator.pdf_triangles; @@ -965,19 +970,25 @@ ccl_device_forceinline void triangle_light_sample(KernelGlobals *kg, int prim, i ls->D = z * B + safe_sqrtf(1.0f - z*z) * safe_normalize(C_ - dot(C_, B) * B); /* calculate intersection with the planar triangle */ - ray_triangle_intersect(P, ls->D, FLT_MAX, + if(!ray_triangle_intersect(P, ls->D, FLT_MAX, #if defined(__KERNEL_SSE2__) && defined(__KERNEL_SSE__) - (ssef*)V, + (ssef*)V, #else - V[0], V[1], V[2], + V[0], V[1], V[2], #endif - &ls->u, &ls->v, &ls->t); + &ls->u, &ls->v, &ls->t)) { + ls->pdf = 0.0f; + return; + } + ls->P = P + ls->D * ls->t; /* pdf_triangles is calculated over triangle area, but we're sampling over solid angle */ if(UNLIKELY(solid_angle == 0.0f)) { ls->pdf = 0.0f; - } else { + return; + } + else { if(has_motion) { /* get the center frame vertices, this is what the PDF was calculated from */ triangle_world_space_vertices(kg, object, prim, -1.0f, V); |