diff options
Diffstat (limited to 'intern')
-rw-r--r-- | intern/ghost/intern/GHOST_WindowWin32.cpp | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/intern/ghost/intern/GHOST_WindowWin32.cpp b/intern/ghost/intern/GHOST_WindowWin32.cpp index c30b915c019..6a06f4d715a 100644 --- a/intern/ghost/intern/GHOST_WindowWin32.cpp +++ b/intern/ghost/intern/GHOST_WindowWin32.cpp @@ -434,16 +434,6 @@ GHOST_TSuccess GHOST_WindowWin32::setOrder(GHOST_TWindowOrder order) GHOST_TSuccess GHOST_WindowWin32::swapBuffers() { - // adding a glFinish() here is to prevent Geforce in 'full scene antialias' mode - // from antialising the Blender window. Officially a swapbuffers does a glFinish - // itself, so this feels really like a hack... but it won't harm. (ton) - // - // disabled this because it is a performance killer for the game engine, glFinish - // forces synchronization with the graphics card and calling it is strongly - // discouraged for good performance. (brecht) - // - // glFinish(); - return ::SwapBuffers(m_hDC) == TRUE ? GHOST_kSuccess : GHOST_kFailure; } |