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-rw-r--r--intern/cycles/blender/blender_curves.cpp42
-rw-r--r--intern/cycles/blender/blender_geometry.cpp42
-rw-r--r--intern/cycles/blender/blender_light.cpp15
-rw-r--r--intern/cycles/blender/blender_mesh.cpp61
-rw-r--r--intern/cycles/blender/blender_object.cpp26
-rw-r--r--intern/cycles/blender/blender_sync.h29
-rw-r--r--intern/cycles/blender/blender_util.h49
-rw-r--r--intern/cycles/blender/blender_volume.cpp21
8 files changed, 165 insertions, 120 deletions
diff --git a/intern/cycles/blender/blender_curves.cpp b/intern/cycles/blender/blender_curves.cpp
index 85d886fd850..6fe5ea41fff 100644
--- a/intern/cycles/blender/blender_curves.cpp
+++ b/intern/cycles/blender/blender_curves.cpp
@@ -526,8 +526,13 @@ bool BlenderSync::object_has_particle_hair(BL::Object b_ob)
/* Old particle hair. */
void BlenderSync::sync_particle_hair(
- Hair *hair, BL::Mesh &b_mesh, BL::Object &b_ob, bool motion, int motion_step)
+ Hair *hair, BL::Mesh &b_mesh, BObjectInfo &b_ob_info, bool motion, int motion_step)
{
+ if (!b_ob_info.is_real_object_data()) {
+ return;
+ }
+ BL::Object b_ob = b_ob_info.real_object;
+
/* obtain general settings */
if (b_ob.mode() == b_ob.mode_PARTICLE_EDIT || b_ob.mode() == b_ob.mode_EDIT) {
return;
@@ -788,10 +793,10 @@ static void export_hair_curves_motion(Hair *hair, BL::Hair b_hair, int motion_st
}
/* Hair object. */
-void BlenderSync::sync_hair(Hair *hair, BL::Object &b_ob, bool motion, int motion_step)
+void BlenderSync::sync_hair(Hair *hair, BObjectInfo &b_ob_info, bool motion, int motion_step)
{
/* Convert Blender hair to Cycles curves. */
- BL::Hair b_hair(b_ob.data());
+ BL::Hair b_hair(b_ob_info.object_data);
if (motion) {
export_hair_curves_motion(hair, b_hair, motion_step);
}
@@ -800,16 +805,16 @@ void BlenderSync::sync_hair(Hair *hair, BL::Object &b_ob, bool motion, int motio
}
}
#else
-void BlenderSync::sync_hair(Hair *hair, BL::Object &b_ob, bool motion, int motion_step)
+void BlenderSync::sync_hair(Hair *hair, BObjectInfo &b_ob_info, bool motion, int motion_step)
{
(void)hair;
- (void)b_ob;
+ (void)b_ob_info;
(void)motion;
(void)motion_step;
}
#endif
-void BlenderSync::sync_hair(BL::Depsgraph b_depsgraph, BL::Object b_ob, Hair *hair)
+void BlenderSync::sync_hair(BL::Depsgraph b_depsgraph, BObjectInfo &b_ob_info, Hair *hair)
{
/* make a copy of the shaders as the caller in the main thread still need them for syncing the
* attributes */
@@ -819,19 +824,19 @@ void BlenderSync::sync_hair(BL::Depsgraph b_depsgraph, BL::Object b_ob, Hair *ha
new_hair.set_used_shaders(used_shaders);
if (view_layer.use_hair) {
- if (b_ob.type() == BL::Object::type_HAIR) {
+ if (b_ob_info.object_data.is_a(&RNA_Hair)) {
/* Hair object. */
- sync_hair(&new_hair, b_ob, false);
+ sync_hair(&new_hair, b_ob_info, false);
}
else {
/* Particle hair. */
bool need_undeformed = new_hair.need_attribute(scene, ATTR_STD_GENERATED);
BL::Mesh b_mesh = object_to_mesh(
- b_data, b_ob, b_depsgraph, need_undeformed, Mesh::SUBDIVISION_NONE);
+ b_data, b_ob_info, b_depsgraph, need_undeformed, Mesh::SUBDIVISION_NONE);
if (b_mesh) {
- sync_particle_hair(&new_hair, b_mesh, b_ob, false);
- free_object_to_mesh(b_data, b_ob, b_mesh);
+ sync_particle_hair(&new_hair, b_mesh, b_ob_info, false);
+ free_object_to_mesh(b_data, b_ob_info, b_mesh);
}
}
}
@@ -859,7 +864,7 @@ void BlenderSync::sync_hair(BL::Depsgraph b_depsgraph, BL::Object b_ob, Hair *ha
}
void BlenderSync::sync_hair_motion(BL::Depsgraph b_depsgraph,
- BL::Object b_ob,
+ BObjectInfo &b_ob_info,
Hair *hair,
int motion_step)
{
@@ -869,18 +874,19 @@ void BlenderSync::sync_hair_motion(BL::Depsgraph b_depsgraph,
}
/* Export deformed coordinates. */
- if (ccl::BKE_object_is_deform_modified(b_ob, b_scene, preview)) {
- if (b_ob.type() == BL::Object::type_HAIR) {
+ if (ccl::BKE_object_is_deform_modified(b_ob_info, b_scene, preview)) {
+ if (b_ob_info.object_data.is_a(&RNA_Hair)) {
/* Hair object. */
- sync_hair(hair, b_ob, true, motion_step);
+ sync_hair(hair, b_ob_info, true, motion_step);
return;
}
else {
/* Particle hair. */
- BL::Mesh b_mesh = object_to_mesh(b_data, b_ob, b_depsgraph, false, Mesh::SUBDIVISION_NONE);
+ BL::Mesh b_mesh = object_to_mesh(
+ b_data, b_ob_info, b_depsgraph, false, Mesh::SUBDIVISION_NONE);
if (b_mesh) {
- sync_particle_hair(hair, b_mesh, b_ob, true, motion_step);
- free_object_to_mesh(b_data, b_ob, b_mesh);
+ sync_particle_hair(hair, b_mesh, b_ob_info, true, motion_step);
+ free_object_to_mesh(b_data, b_ob_info, b_mesh);
return;
}
}
diff --git a/intern/cycles/blender/blender_geometry.cpp b/intern/cycles/blender/blender_geometry.cpp
index a009018f357..acc089a286c 100644
--- a/intern/cycles/blender/blender_geometry.cpp
+++ b/intern/cycles/blender/blender_geometry.cpp
@@ -29,13 +29,15 @@
CCL_NAMESPACE_BEGIN
-static Geometry::Type determine_geom_type(BL::Object &b_ob, bool use_particle_hair)
+static Geometry::Type determine_geom_type(BObjectInfo &b_ob_info, bool use_particle_hair)
{
- if (b_ob.type() == BL::Object::type_HAIR || use_particle_hair) {
+ if (b_ob_info.object_data.is_a(&RNA_Hair) || use_particle_hair) {
return Geometry::HAIR;
}
- if (b_ob.type() == BL::Object::type_VOLUME || object_fluid_gas_domain_find(b_ob)) {
+ if (b_ob_info.object_data.is_a(&RNA_Volume) ||
+ (b_ob_info.object_data == b_ob_info.real_object.data() &&
+ object_fluid_gas_domain_find(b_ob_info.real_object))) {
return Geometry::VOLUME;
}
@@ -71,20 +73,17 @@ array<Node *> BlenderSync::find_used_shaders(BL::Object &b_ob)
}
Geometry *BlenderSync::sync_geometry(BL::Depsgraph &b_depsgraph,
- BL::Object &b_ob,
- BL::Object &b_ob_instance,
+ BObjectInfo &b_ob_info,
bool object_updated,
bool use_particle_hair,
TaskPool *task_pool)
{
/* Test if we can instance or if the object is modified. */
- BL::ID b_ob_data = b_ob.data();
- BL::ID b_key_id = (BKE_object_is_modified(b_ob)) ? b_ob_instance : b_ob_data;
- Geometry::Type geom_type = determine_geom_type(b_ob, use_particle_hair);
- GeometryKey key(b_key_id.ptr.data, geom_type);
+ Geometry::Type geom_type = determine_geom_type(b_ob_info, use_particle_hair);
+ GeometryKey key(b_ob_info.object_data, geom_type);
/* Find shader indices. */
- array<Node *> used_shaders = find_used_shaders(b_ob);
+ array<Node *> used_shaders = find_used_shaders(b_ob_info.iter_object);
/* Ensure we only sync instanced geometry once. */
Geometry *geom = geometry_map.find(key);
@@ -111,7 +110,7 @@ Geometry *BlenderSync::sync_geometry(BL::Depsgraph &b_depsgraph,
}
else {
/* Test if we need to update existing geometry. */
- sync = geometry_map.update(geom, b_key_id);
+ sync = geometry_map.update(geom, b_ob_info.object_data);
}
if (!sync) {
@@ -144,7 +143,7 @@ Geometry *BlenderSync::sync_geometry(BL::Depsgraph &b_depsgraph,
geometry_synced.insert(geom);
- geom->name = ustring(b_ob_data.name().c_str());
+ geom->name = ustring(b_ob_info.object_data.name().c_str());
/* Store the shaders immediately for the object attribute code. */
geom->set_used_shaders(used_shaders);
@@ -153,19 +152,19 @@ Geometry *BlenderSync::sync_geometry(BL::Depsgraph &b_depsgraph,
if (progress.get_cancel())
return;
- progress.set_sync_status("Synchronizing object", b_ob.name());
+ progress.set_sync_status("Synchronizing object", b_ob_info.real_object.name());
if (geom_type == Geometry::HAIR) {
Hair *hair = static_cast<Hair *>(geom);
- sync_hair(b_depsgraph, b_ob, hair);
+ sync_hair(b_depsgraph, b_ob_info, hair);
}
else if (geom_type == Geometry::VOLUME) {
Volume *volume = static_cast<Volume *>(geom);
- sync_volume(b_ob, volume);
+ sync_volume(b_ob_info, volume);
}
else {
Mesh *mesh = static_cast<Mesh *>(geom);
- sync_mesh(b_depsgraph, b_ob, mesh);
+ sync_mesh(b_depsgraph, b_ob_info, mesh);
}
};
@@ -181,7 +180,7 @@ Geometry *BlenderSync::sync_geometry(BL::Depsgraph &b_depsgraph,
}
void BlenderSync::sync_geometry_motion(BL::Depsgraph &b_depsgraph,
- BL::Object &b_ob,
+ BObjectInfo &b_ob_info,
Object *object,
float motion_time,
bool use_particle_hair,
@@ -210,16 +209,17 @@ void BlenderSync::sync_geometry_motion(BL::Depsgraph &b_depsgraph,
if (progress.get_cancel())
return;
- if (b_ob.type() == BL::Object::type_HAIR || use_particle_hair) {
+ if (b_ob_info.object_data.is_a(&RNA_Hair) || use_particle_hair) {
Hair *hair = static_cast<Hair *>(geom);
- sync_hair_motion(b_depsgraph, b_ob, hair, motion_step);
+ sync_hair_motion(b_depsgraph, b_ob_info, hair, motion_step);
}
- else if (b_ob.type() == BL::Object::type_VOLUME || object_fluid_gas_domain_find(b_ob)) {
+ else if (b_ob_info.object_data.is_a(&RNA_Volume) ||
+ object_fluid_gas_domain_find(b_ob_info.real_object)) {
/* No volume motion blur support yet. */
}
else {
Mesh *mesh = static_cast<Mesh *>(geom);
- sync_mesh_motion(b_depsgraph, b_ob, mesh, motion_step);
+ sync_mesh_motion(b_depsgraph, b_ob_info, mesh, motion_step);
}
};
diff --git a/intern/cycles/blender/blender_light.cpp b/intern/cycles/blender/blender_light.cpp
index 50cd9e3db5c..542028f4b2f 100644
--- a/intern/cycles/blender/blender_light.cpp
+++ b/intern/cycles/blender/blender_light.cpp
@@ -27,15 +27,14 @@ CCL_NAMESPACE_BEGIN
void BlenderSync::sync_light(BL::Object &b_parent,
int persistent_id[OBJECT_PERSISTENT_ID_SIZE],
- BL::Object &b_ob,
- BL::Object &b_ob_instance,
+ BObjectInfo &b_ob_info,
int random_id,
Transform &tfm,
bool *use_portal)
{
/* test if we need to sync */
- ObjectKey key(b_parent, persistent_id, b_ob_instance, false);
- BL::Light b_light(b_ob.data());
+ ObjectKey key(b_parent, persistent_id, b_ob_info.real_object, false);
+ BL::Light b_light(b_ob_info.object_data);
Light *light = light_map.find(key);
@@ -44,7 +43,7 @@ void BlenderSync::sync_light(BL::Object &b_parent,
const bool tfm_updated = (light && light->get_tfm() != tfm);
/* Update if either object or light data changed. */
- if (!light_map.add_or_update(&light, b_ob, b_parent, key) && !tfm_updated) {
+ if (!light_map.add_or_update(&light, b_ob_info.real_object, b_parent, key) && !tfm_updated) {
Shader *shader;
if (!shader_map.add_or_update(&shader, b_light)) {
if (light->get_is_portal())
@@ -139,11 +138,11 @@ void BlenderSync::sync_light(BL::Object &b_parent,
light->set_max_bounces(get_int(clight, "max_bounces"));
- if (b_ob != b_ob_instance) {
+ if (b_ob_info.real_object != b_ob_info.iter_object) {
light->set_random_id(random_id);
}
else {
- light->set_random_id(hash_uint2(hash_string(b_ob.name().c_str()), 0));
+ light->set_random_id(hash_uint2(hash_string(b_ob_info.real_object.name().c_str()), 0));
}
if (light->get_light_type() == LIGHT_AREA)
@@ -155,7 +154,7 @@ void BlenderSync::sync_light(BL::Object &b_parent,
*use_portal = true;
/* visibility */
- uint visibility = object_ray_visibility(b_ob);
+ uint visibility = object_ray_visibility(b_ob_info.real_object);
light->set_use_diffuse((visibility & PATH_RAY_DIFFUSE) != 0);
light->set_use_glossy((visibility & PATH_RAY_GLOSSY) != 0);
light->set_use_transmission((visibility & PATH_RAY_TRANSMIT) != 0);
diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp
index ebba6981502..9bb3447f56b 100644
--- a/intern/cycles/blender/blender_mesh.cpp
+++ b/intern/cycles/blender/blender_mesh.cpp
@@ -999,12 +999,14 @@ static void create_mesh(Scene *scene,
static void create_subd_mesh(Scene *scene,
Mesh *mesh,
- BL::Object &b_ob,
+ BObjectInfo &b_ob_info,
BL::Mesh &b_mesh,
const array<Node *> &used_shaders,
float dicing_rate,
int max_subdivisions)
{
+ BL::Object b_ob = b_ob_info.real_object;
+
BL::SubsurfModifier subsurf_mod(b_ob.modifiers[b_ob.modifiers.length() - 1]);
bool subdivide_uvs = subsurf_mod.uv_smooth() != BL::SubsurfModifier::uv_smooth_NONE;
@@ -1043,7 +1045,7 @@ static void create_subd_mesh(Scene *scene,
*
* NOTE: This code is run prior to object motion blur initialization. so can not access properties
* set by `sync_object_motion_init()`. */
-static bool mesh_need_motion_attribute(BL::Object &b_ob, Scene *scene)
+static bool mesh_need_motion_attribute(BObjectInfo &b_ob_info, Scene *scene)
{
const Scene::MotionType need_motion = scene->need_motion();
if (need_motion == Scene::MOTION_NONE) {
@@ -1060,7 +1062,7 @@ static bool mesh_need_motion_attribute(BL::Object &b_ob, Scene *scene)
* - Motion attribute expects non-zero time steps.
*
* Avoid adding motion attributes if the motion blur will enforce 0 motion steps. */
- PointerRNA cobject = RNA_pointer_get(&b_ob.ptr, "cycles");
+ PointerRNA cobject = RNA_pointer_get(&b_ob_info.real_object.ptr, "cycles");
const bool use_motion = get_boolean(cobject, "use_motion_blur");
if (!use_motion) {
return false;
@@ -1072,12 +1074,13 @@ static bool mesh_need_motion_attribute(BL::Object &b_ob, Scene *scene)
return true;
}
-static void sync_mesh_cached_velocities(BL::Object &b_ob, Scene *scene, Mesh *mesh)
+static void sync_mesh_cached_velocities(BObjectInfo &b_ob_info, Scene *scene, Mesh *mesh)
{
- if (!mesh_need_motion_attribute(b_ob, scene)) {
+ if (!mesh_need_motion_attribute(b_ob_info, scene)) {
return;
}
+ BL::Object b_ob = b_ob_info.real_object;
BL::MeshSequenceCacheModifier b_mesh_cache = object_mesh_cache_find(b_ob, true, nullptr);
if (!b_mesh_cache) {
@@ -1118,12 +1121,16 @@ static void sync_mesh_cached_velocities(BL::Object &b_ob, Scene *scene, Mesh *me
}
}
-static void sync_mesh_fluid_motion(BL::Object &b_ob, Scene *scene, Mesh *mesh)
+static void sync_mesh_fluid_motion(BObjectInfo &b_ob_info, Scene *scene, Mesh *mesh)
{
- if (!mesh_need_motion_attribute(b_ob, scene)) {
+ if (!b_ob_info.is_real_object_data()) {
+ return;
+ }
+ if (!mesh_need_motion_attribute(b_ob_info, scene)) {
return;
}
+ BL::Object b_ob = b_ob_info.real_object;
BL::FluidDomainSettings b_fluid_domain = object_fluid_liquid_domain_find(b_ob);
if (!b_fluid_domain)
@@ -1157,7 +1164,7 @@ static void sync_mesh_fluid_motion(BL::Object &b_ob, Scene *scene, Mesh *mesh)
}
}
-void BlenderSync::sync_mesh(BL::Depsgraph b_depsgraph, BL::Object b_ob, Mesh *mesh)
+void BlenderSync::sync_mesh(BL::Depsgraph b_depsgraph, BObjectInfo &b_ob_info, Mesh *mesh)
{
/* make a copy of the shaders as the caller in the main thread still need them for syncing the
* attributes */
@@ -1170,20 +1177,21 @@ void BlenderSync::sync_mesh(BL::Depsgraph b_depsgraph, BL::Object b_ob, Mesh *me
/* Adaptive subdivision setup. Not for baking since that requires
* exact mapping to the Blender mesh. */
if (!scene->bake_manager->get_baking()) {
- new_mesh.set_subdivision_type(object_subdivision_type(b_ob, preview, experimental));
+ new_mesh.set_subdivision_type(
+ object_subdivision_type(b_ob_info.real_object, preview, experimental));
}
/* For some reason, meshes do not need this... */
bool need_undeformed = new_mesh.need_attribute(scene, ATTR_STD_GENERATED);
BL::Mesh b_mesh = object_to_mesh(
- b_data, b_ob, b_depsgraph, need_undeformed, new_mesh.get_subdivision_type());
+ b_data, b_ob_info, b_depsgraph, need_undeformed, new_mesh.get_subdivision_type());
if (b_mesh) {
/* Sync mesh itself. */
if (new_mesh.get_subdivision_type() != Mesh::SUBDIVISION_NONE)
create_subd_mesh(scene,
&new_mesh,
- b_ob,
+ b_ob_info,
b_mesh,
new_mesh.get_used_shaders(),
dicing_rate,
@@ -1191,15 +1199,15 @@ void BlenderSync::sync_mesh(BL::Depsgraph b_depsgraph, BL::Object b_ob, Mesh *me
else
create_mesh(scene, &new_mesh, b_mesh, new_mesh.get_used_shaders(), false);
- free_object_to_mesh(b_data, b_ob, b_mesh);
+ free_object_to_mesh(b_data, b_ob_info, b_mesh);
}
}
/* cached velocities (e.g. from alembic archive) */
- sync_mesh_cached_velocities(b_ob, scene, &new_mesh);
+ sync_mesh_cached_velocities(b_ob_info, scene, &new_mesh);
/* mesh fluid motion mantaflow */
- sync_mesh_fluid_motion(b_ob, scene, &new_mesh);
+ sync_mesh_fluid_motion(b_ob_info, scene, &new_mesh);
/* update original sockets */
@@ -1230,18 +1238,19 @@ void BlenderSync::sync_mesh(BL::Depsgraph b_depsgraph, BL::Object b_ob, Mesh *me
}
void BlenderSync::sync_mesh_motion(BL::Depsgraph b_depsgraph,
- BL::Object b_ob,
+ BObjectInfo &b_ob_info,
Mesh *mesh,
int motion_step)
{
/* Fluid motion blur already exported. */
- BL::FluidDomainSettings b_fluid_domain = object_fluid_liquid_domain_find(b_ob);
+ BL::FluidDomainSettings b_fluid_domain = object_fluid_liquid_domain_find(b_ob_info.real_object);
if (b_fluid_domain) {
return;
}
/* Cached motion blur already exported. */
- BL::MeshSequenceCacheModifier mesh_cache = object_mesh_cache_find(b_ob, true, nullptr);
+ BL::MeshSequenceCacheModifier mesh_cache = object_mesh_cache_find(
+ b_ob_info.real_object, true, nullptr);
if (mesh_cache) {
return;
}
@@ -1255,11 +1264,13 @@ void BlenderSync::sync_mesh_motion(BL::Depsgraph b_depsgraph,
/* Skip objects without deforming modifiers. this is not totally reliable,
* would need a more extensive check to see which objects are animated. */
BL::Mesh b_mesh(PointerRNA_NULL);
- if (ccl::BKE_object_is_deform_modified(b_ob, b_scene, preview)) {
+ if (ccl::BKE_object_is_deform_modified(b_ob_info, b_scene, preview)) {
/* get derived mesh */
- b_mesh = object_to_mesh(b_data, b_ob, b_depsgraph, false, Mesh::SUBDIVISION_NONE);
+ b_mesh = object_to_mesh(b_data, b_ob_info, b_depsgraph, false, Mesh::SUBDIVISION_NONE);
}
+ const std::string ob_name = b_ob_info.real_object.name();
+
/* TODO(sergey): Perform preliminary check for number of vertices. */
if (b_mesh) {
/* Export deformed coordinates. */
@@ -1295,17 +1306,17 @@ void BlenderSync::sync_mesh_motion(BL::Depsgraph b_depsgraph,
memcmp(mP, &mesh->get_verts()[0], sizeof(float3) * numverts) == 0) {
/* no motion, remove attributes again */
if (b_mesh.vertices.length() != numverts) {
- VLOG(1) << "Topology differs, disabling motion blur for object " << b_ob.name();
+ VLOG(1) << "Topology differs, disabling motion blur for object " << ob_name;
}
else {
- VLOG(1) << "No actual deformation motion for object " << b_ob.name();
+ VLOG(1) << "No actual deformation motion for object " << ob_name;
}
mesh->attributes.remove(ATTR_STD_MOTION_VERTEX_POSITION);
if (attr_mN)
mesh->attributes.remove(ATTR_STD_MOTION_VERTEX_NORMAL);
}
else if (motion_step > 0) {
- VLOG(1) << "Filling deformation motion for object " << b_ob.name();
+ VLOG(1) << "Filling deformation motion for object " << ob_name;
/* motion, fill up previous steps that we might have skipped because
* they had no motion, but we need them anyway now */
float3 *P = &mesh->get_verts()[0];
@@ -1319,8 +1330,8 @@ void BlenderSync::sync_mesh_motion(BL::Depsgraph b_depsgraph,
}
else {
if (b_mesh.vertices.length() != numverts) {
- VLOG(1) << "Topology differs, discarding motion blur for object " << b_ob.name()
- << " at time " << motion_step;
+ VLOG(1) << "Topology differs, discarding motion blur for object " << ob_name << " at time "
+ << motion_step;
memcpy(mP, &mesh->get_verts()[0], sizeof(float3) * numverts);
if (mN != NULL) {
memcpy(mN, attr_N->data_float3(), sizeof(float3) * numverts);
@@ -1328,7 +1339,7 @@ void BlenderSync::sync_mesh_motion(BL::Depsgraph b_depsgraph,
}
}
- free_object_to_mesh(b_data, b_ob, b_mesh);
+ free_object_to_mesh(b_data, b_ob_info, b_mesh);
return;
}
diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp
index 5d98b61b409..2243baca0b2 100644
--- a/intern/cycles/blender/blender_object.cpp
+++ b/intern/cycles/blender/blender_object.cpp
@@ -154,7 +154,7 @@ Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph,
const bool is_instance = b_instance.is_instance();
BL::Object b_ob = b_instance.object();
BL::Object b_parent = is_instance ? b_instance.parent() : b_instance.object();
- BL::Object b_ob_instance = is_instance ? b_instance.instance_object() : b_ob;
+ BObjectInfo b_ob_info{b_ob, is_instance ? b_instance.instance_object() : b_ob, b_ob.data()};
const bool motion = motion_time != 0.0f;
/*const*/ Transform tfm = get_transform(b_ob.matrix_world());
int *persistent_id = NULL;
@@ -178,8 +178,7 @@ Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph,
{
sync_light(b_parent,
persistent_id,
- b_ob,
- b_ob_instance,
+ b_ob_info,
is_instance ? b_instance.random_id() : 0,
tfm,
use_portal);
@@ -231,7 +230,7 @@ Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph,
TaskPool *object_geom_task_pool = (is_instance) ? NULL : geom_task_pool;
/* key to lookup object */
- ObjectKey key(b_parent, persistent_id, b_ob_instance, use_particle_hair);
+ ObjectKey key(b_parent, persistent_id, b_ob_info.real_object, use_particle_hair);
Object *object;
/* motion vector case */
@@ -249,12 +248,8 @@ Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph,
/* mesh deformation */
if (object->get_geometry())
- sync_geometry_motion(b_depsgraph,
- b_ob_instance,
- object,
- motion_time,
- use_particle_hair,
- object_geom_task_pool);
+ sync_geometry_motion(
+ b_depsgraph, b_ob_info, object, motion_time, use_particle_hair, object_geom_task_pool);
}
return object;
@@ -265,15 +260,8 @@ Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph,
(tfm != object->get_tfm());
/* mesh sync */
- /* b_ob is owned by the iterator and will go out of scope at the end of the block.
- * b_ob_instance is the original object and will remain valid for deferred geometry
- * sync. */
- Geometry *geometry = sync_geometry(b_depsgraph,
- b_ob_instance,
- b_ob_instance,
- object_updated,
- use_particle_hair,
- object_geom_task_pool);
+ Geometry *geometry = sync_geometry(
+ b_depsgraph, b_ob_info, object_updated, use_particle_hair, object_geom_task_pool);
object->set_geometry(geometry);
/* special case not tracked by object update flags */
diff --git a/intern/cycles/blender/blender_sync.h b/intern/cycles/blender/blender_sync.h
index 44322dda6b9..76e8f23864c 100644
--- a/intern/cycles/blender/blender_sync.h
+++ b/intern/cycles/blender/blender_sync.h
@@ -23,6 +23,7 @@
#include "RNA_types.h"
#include "blender/blender_id_map.h"
+#include "blender/blender_util.h"
#include "blender/blender_viewport.h"
#include "render/scene.h"
@@ -158,18 +159,24 @@ class BlenderSync {
bool sync_object_attributes(BL::DepsgraphObjectInstance &b_instance, Object *object);
/* Volume */
- void sync_volume(BL::Object &b_ob, Volume *volume);
+ void sync_volume(BObjectInfo &b_ob_info, Volume *volume);
/* Mesh */
- void sync_mesh(BL::Depsgraph b_depsgraph, BL::Object b_ob, Mesh *mesh);
- void sync_mesh_motion(BL::Depsgraph b_depsgraph, BL::Object b_ob, Mesh *mesh, int motion_step);
+ void sync_mesh(BL::Depsgraph b_depsgraph, BObjectInfo &b_ob_info, Mesh *mesh);
+ void sync_mesh_motion(BL::Depsgraph b_depsgraph,
+ BObjectInfo &b_ob_info,
+ Mesh *mesh,
+ int motion_step);
/* Hair */
- void sync_hair(BL::Depsgraph b_depsgraph, BL::Object b_ob, Hair *hair);
- void sync_hair_motion(BL::Depsgraph b_depsgraph, BL::Object b_ob, Hair *hair, int motion_step);
- void sync_hair(Hair *hair, BL::Object &b_ob, bool motion, int motion_step = 0);
+ void sync_hair(BL::Depsgraph b_depsgraph, BObjectInfo &b_ob_info, Hair *hair);
+ void sync_hair_motion(BL::Depsgraph b_depsgraph,
+ BObjectInfo &b_ob_info,
+ Hair *hair,
+ int motion_step);
+ void sync_hair(Hair *hair, BObjectInfo &b_ob_info, bool motion, int motion_step = 0);
void sync_particle_hair(
- Hair *hair, BL::Mesh &b_mesh, BL::Object &b_ob, bool motion, int motion_step = 0);
+ Hair *hair, BL::Mesh &b_mesh, BObjectInfo &b_ob_info, bool motion, int motion_step = 0);
bool object_has_particle_hair(BL::Object b_ob);
/* Camera */
@@ -178,14 +185,13 @@ class BlenderSync {
/* Geometry */
Geometry *sync_geometry(BL::Depsgraph &b_depsgrpah,
- BL::Object &b_ob,
- BL::Object &b_ob_instance,
+ BObjectInfo &b_ob_info,
bool object_updated,
bool use_particle_hair,
TaskPool *task_pool);
void sync_geometry_motion(BL::Depsgraph &b_depsgraph,
- BL::Object &b_ob,
+ BObjectInfo &b_ob_info,
Object *object,
float motion_time,
bool use_particle_hair,
@@ -194,8 +200,7 @@ class BlenderSync {
/* Light */
void sync_light(BL::Object &b_parent,
int persistent_id[OBJECT_PERSISTENT_ID_SIZE],
- BL::Object &b_ob,
- BL::Object &b_ob_instance,
+ BObjectInfo &b_ob_info,
int random_id,
Transform &tfm,
bool *use_portal);
diff --git a/intern/cycles/blender/blender_util.h b/intern/cycles/blender/blender_util.h
index f6824f31b7b..e69531ea707 100644
--- a/intern/cycles/blender/blender_util.h
+++ b/intern/cycles/blender/blender_util.h
@@ -40,6 +40,28 @@ float *BKE_image_get_float_pixels_for_frame(void *image, int frame, int tile);
CCL_NAMESPACE_BEGIN
+struct BObjectInfo {
+ /* Object directly provided by the depsgraph iterator. This object is only valid during one
+ * iteration and must not be accessed afterwards. Transforms and visibility should be checked on
+ * this object. */
+ BL::Object iter_object;
+
+ /* This object remains alive even after the object iterator is done. It corresponds to one
+ * original object. It is the object that owns the object data below. */
+ BL::Object real_object;
+
+ /* The object-data referenced by the iter object. This is still valid after the depsgraph
+ * iterator is done. It might have a different type compared to real_object.data(). */
+ BL::ID object_data;
+
+ /* True when the current geometry is the data of the referenced object. False when it is a
+ * geometry instance that does not have a 1-to-1 relationship with an object. */
+ bool is_real_object_data() const
+ {
+ return const_cast<BL::Object &>(real_object).data() == object_data;
+ }
+};
+
typedef BL::ShaderNodeAttribute::attribute_type_enum BlenderAttributeType;
BlenderAttributeType blender_attribute_name_split_type(ustring name, string *r_real_name);
@@ -47,7 +69,7 @@ void python_thread_state_save(void **python_thread_state);
void python_thread_state_restore(void **python_thread_state);
static inline BL::Mesh object_to_mesh(BL::BlendData & /*data*/,
- BL::Object &object,
+ BObjectInfo &b_ob_info,
BL::Depsgraph & /*depsgraph*/,
bool /*calc_undeformed*/,
Mesh::SubdivisionType subdivision_type)
@@ -69,9 +91,9 @@ static inline BL::Mesh object_to_mesh(BL::BlendData & /*data*/,
#endif
BL::Mesh mesh(PointerRNA_NULL);
- if (object.type() == BL::Object::type_MESH) {
+ if (b_ob_info.object_data.is_a(&RNA_Mesh)) {
/* TODO: calc_undeformed is not used. */
- mesh = BL::Mesh(object.data());
+ mesh = BL::Mesh(b_ob_info.object_data);
/* Make a copy to split faces if we use autosmooth, otherwise not needed.
* Also in edit mode do we need to make a copy, to ensure data layers like
@@ -79,12 +101,15 @@ static inline BL::Mesh object_to_mesh(BL::BlendData & /*data*/,
if (mesh.is_editmode() ||
(mesh.use_auto_smooth() && subdivision_type == Mesh::SUBDIVISION_NONE)) {
BL::Depsgraph depsgraph(PointerRNA_NULL);
- mesh = object.to_mesh(false, depsgraph);
+ assert(b_ob_info.is_real_object_data());
+ mesh = b_ob_info.real_object.to_mesh(false, depsgraph);
}
}
else {
BL::Depsgraph depsgraph(PointerRNA_NULL);
- mesh = object.to_mesh(false, depsgraph);
+ if (b_ob_info.is_real_object_data()) {
+ mesh = b_ob_info.real_object.to_mesh(false, depsgraph);
+ }
}
#if 0
@@ -108,10 +133,14 @@ static inline BL::Mesh object_to_mesh(BL::BlendData & /*data*/,
}
static inline void free_object_to_mesh(BL::BlendData & /*data*/,
- BL::Object &object,
+ BObjectInfo &b_ob_info,
BL::Mesh &mesh)
{
+ if (!b_ob_info.is_real_object_data()) {
+ return;
+ }
/* Free mesh if we didn't just use the existing one. */
+ BL::Object object = b_ob_info.real_object;
if (object.data().ptr.data != mesh.ptr.data) {
object.to_mesh_clear();
}
@@ -219,9 +248,13 @@ static inline bool BKE_object_is_modified(BL::Object &self, BL::Scene &scene, bo
return self.is_modified(scene, (preview) ? (1 << 0) : (1 << 1)) ? true : false;
}
-static inline bool BKE_object_is_deform_modified(BL::Object &self, BL::Scene &scene, bool preview)
+static inline bool BKE_object_is_deform_modified(BObjectInfo &self, BL::Scene &scene, bool preview)
{
- return self.is_deform_modified(scene, (preview) ? (1 << 0) : (1 << 1)) ? true : false;
+ if (!self.is_real_object_data()) {
+ return false;
+ }
+ return self.real_object.is_deform_modified(scene, (preview) ? (1 << 0) : (1 << 1)) ? true :
+ false;
}
static inline int render_resolution_x(BL::RenderSettings &b_render)
diff --git a/intern/cycles/blender/blender_volume.cpp b/intern/cycles/blender/blender_volume.cpp
index 772ab9f5c8a..0a5b19d7d4c 100644
--- a/intern/cycles/blender/blender_volume.cpp
+++ b/intern/cycles/blender/blender_volume.cpp
@@ -181,9 +181,12 @@ class BlenderSmokeLoader : public ImageLoader {
AttributeStandard attribute;
};
-static void sync_smoke_volume(Scene *scene, BL::Object &b_ob, Volume *volume, float frame)
+static void sync_smoke_volume(Scene *scene, BObjectInfo &b_ob_info, Volume *volume, float frame)
{
- BL::FluidDomainSettings b_domain = object_fluid_gas_domain_find(b_ob);
+ if (!b_ob_info.is_real_object_data()) {
+ return;
+ }
+ BL::FluidDomainSettings b_domain = object_fluid_gas_domain_find(b_ob_info.real_object);
if (!b_domain) {
return;
}
@@ -206,7 +209,7 @@ static void sync_smoke_volume(Scene *scene, BL::Object &b_ob, Volume *volume, fl
Attribute *attr = volume->attributes.add(std);
- ImageLoader *loader = new BlenderSmokeLoader(b_ob, std);
+ ImageLoader *loader = new BlenderSmokeLoader(b_ob_info.real_object, std);
ImageParams params;
params.frame = frame;
@@ -244,11 +247,11 @@ class BlenderVolumeLoader : public VDBImageLoader {
};
static void sync_volume_object(BL::BlendData &b_data,
- BL::Object &b_ob,
+ BObjectInfo &b_ob_info,
Scene *scene,
Volume *volume)
{
- BL::Volume b_volume(b_ob.data());
+ BL::Volume b_volume(b_ob_info.object_data);
b_volume.grids.load(b_data.ptr.data);
BL::VolumeRender b_render(b_volume.render());
@@ -296,19 +299,19 @@ static void sync_volume_object(BL::BlendData &b_data,
}
}
-void BlenderSync::sync_volume(BL::Object &b_ob, Volume *volume)
+void BlenderSync::sync_volume(BObjectInfo &b_ob_info, Volume *volume)
{
volume->clear(true);
if (view_layer.use_volumes) {
- if (b_ob.type() == BL::Object::type_VOLUME) {
+ if (b_ob_info.object_data.is_a(&RNA_Volume)) {
/* Volume object. Create only attributes, bounding mesh will then
* be automatically generated later. */
- sync_volume_object(b_data, b_ob, scene, volume);
+ sync_volume_object(b_data, b_ob_info, scene, volume);
}
else {
/* Smoke domain. */
- sync_smoke_volume(scene, b_ob, volume, b_scene.frame_current());
+ sync_smoke_volume(scene, b_ob_info, volume, b_scene.frame_current());
}
}