diff options
Diffstat (limited to 'intern')
-rw-r--r-- | intern/cycles/kernel/shaders/node_ambient_occlusion.osl | 4 | ||||
-rw-r--r-- | intern/cycles/render/nodes.cpp | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/intern/cycles/kernel/shaders/node_ambient_occlusion.osl b/intern/cycles/kernel/shaders/node_ambient_occlusion.osl index d7ffa3c1606..865ad4c9fb9 100644 --- a/intern/cycles/kernel/shaders/node_ambient_occlusion.osl +++ b/intern/cycles/kernel/shaders/node_ambient_occlusion.osl @@ -17,13 +17,13 @@ #include "stdosl.h" shader node_ambient_occlusion( - color ColorIn = color(0.8, 0.8, 0.8), + color ColorIn = color(1.0, 1.0, 1.0), int samples = 8, float Distance = 1.0, normal Normal = N, int inside = 0, int only_local = 1, - output color ColorOut = color(0.8, 0.8, 0.8), + output color ColorOut = color(1.0, 1.0, 1.0), output float AO = 1.0) { int global_radius = (Distance == 0.0 && !isconnected(Distance)); diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp index 680174f6d98..2464fcae069 100644 --- a/intern/cycles/render/nodes.cpp +++ b/intern/cycles/render/nodes.cpp @@ -2797,7 +2797,7 @@ NODE_DEFINE(AmbientOcclusionNode) SOCKET_INT(samples, "Samples", 8); - SOCKET_IN_COLOR(color, "Color", make_float3(0.8f, 0.8f, 0.8f)); + SOCKET_IN_COLOR(color, "Color", make_float3(1.0f, 1.0f, 1.0f)); SOCKET_IN_FLOAT(distance, "Distance", 1.0f); SOCKET_IN_NORMAL(normal, "Normal", make_float3(0.0f, 0.0f, 0.0f), SocketType::LINK_NORMAL); |