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-rw-r--r--intern/cycles/kernel/shaders/node_math.h2
-rw-r--r--intern/ghost/intern/GHOST_WindowWin32.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/kernel/shaders/node_math.h b/intern/cycles/kernel/shaders/node_math.h
index 4b1a6c5bc16..3a008721d5e 100644
--- a/intern/cycles/kernel/shaders/node_math.h
+++ b/intern/cycles/kernel/shaders/node_math.h
@@ -74,7 +74,7 @@ vector snap(vector a, vector b)
return floor(safe_divide(a, b)) * b;
}
-/* Adapted from godotengine math_funcs.h. */
+/* Adapted from GODOT-engine math_funcs.h. */
float wrap(float value, float max, float min)
{
float range = max - min;
diff --git a/intern/ghost/intern/GHOST_WindowWin32.h b/intern/ghost/intern/GHOST_WindowWin32.h
index 661d80c02aa..12eed243438 100644
--- a/intern/ghost/intern/GHOST_WindowWin32.h
+++ b/intern/ghost/intern/GHOST_WindowWin32.h
@@ -602,7 +602,7 @@ class GHOST_WindowWin32 : public GHOST_Window {
/* Wintab API */
struct {
- /** WinTab dll handle */
+ /** WinTab DLL handle. */
HMODULE handle = NULL;
/** API functions */