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-rw-r--r--intern/cycles/kernel/kernel_jitter.h9
-rw-r--r--intern/cycles/kernel/kernel_random.h12
-rw-r--r--intern/cycles/kernel/kernel_volume.h9
3 files changed, 16 insertions, 14 deletions
diff --git a/intern/cycles/kernel/kernel_jitter.h b/intern/cycles/kernel/kernel_jitter.h
index aec7bc33acd..67546131746 100644
--- a/intern/cycles/kernel/kernel_jitter.h
+++ b/intern/cycles/kernel/kernel_jitter.h
@@ -149,6 +149,15 @@ ccl_device_inline uint cmj_hash(uint i, uint p)
return i;
}
+ccl_device_inline uint cmj_hash_simple(uint i, uint p)
+{
+ i = (i ^ 61) ^ p;
+ i += i << 3;
+ i ^= i >> 4;
+ i *= 0x27d4eb2d;
+ return i;
+}
+
ccl_device_inline float cmj_randfloat(uint i, uint p)
{
return cmj_hash(i, p) * (1.0f / 4294967808.0f);
diff --git a/intern/cycles/kernel/kernel_random.h b/intern/cycles/kernel/kernel_random.h
index 2b767da5041..e773753396f 100644
--- a/intern/cycles/kernel/kernel_random.h
+++ b/intern/cycles/kernel/kernel_random.h
@@ -120,13 +120,11 @@ ccl_device_forceinline float path_rng_1D(KernelGlobals *kg, ccl_addr_space RNG *
/* Cranly-Patterson rotation using rng seed */
float shift;
- /* using the same *rng value to offset seems to give correlation issues,
- * we could hash it with the dimension but this has a performance impact,
- * we need to find a solution for this */
- if(dimension & 1)
- shift = (*rng >> 16) * (1.0f/(float)0xFFFF);
- else
- shift = (*rng & 0xFFFF) * (1.0f/(float)0xFFFF);
+ /* Hash rng with dimension to solve correlation issues.
+ * See T38710, T50116.
+ */
+ RNG tmp_rng = cmj_hash_simple(dimension, *rng);
+ shift = tmp_rng * (1.0f/(float)0xFFFFFFFF);
return r + shift - floorf(r + shift);
#endif
diff --git a/intern/cycles/kernel/kernel_volume.h b/intern/cycles/kernel/kernel_volume.h
index dd7b0d9812d..a07ce6be077 100644
--- a/intern/cycles/kernel/kernel_volume.h
+++ b/intern/cycles/kernel/kernel_volume.h
@@ -582,17 +582,12 @@ ccl_device VolumeIntegrateResult kernel_volume_integrate_heterogeneous_distance(
ccl_device_noinline VolumeIntegrateResult kernel_volume_integrate(KernelGlobals *kg,
PathState *state, ShaderData *sd, Ray *ray, PathRadiance *L, float3 *throughput, RNG *rng, bool heterogeneous)
{
- /* workaround to fix correlation bug in T38710, can find better solution
- * in random number generator later, for now this is done here to not impact
- * performance of rendering without volumes */
- RNG tmp_rng = cmj_hash(*rng, state->rng_offset);
-
shader_setup_from_volume(kg, sd, ray);
if(heterogeneous)
- return kernel_volume_integrate_heterogeneous_distance(kg, state, ray, sd, L, throughput, &tmp_rng);
+ return kernel_volume_integrate_heterogeneous_distance(kg, state, ray, sd, L, throughput, rng);
else
- return kernel_volume_integrate_homogeneous(kg, state, ray, sd, L, throughput, &tmp_rng, true);
+ return kernel_volume_integrate_homogeneous(kg, state, ray, sd, L, throughput, rng, true);
}
/* Decoupled Volume Sampling