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-rw-r--r--intern/cycles/kernel/shaders/node_environment_texture.osl7
-rw-r--r--intern/cycles/kernel/shaders/node_image_texture.osl17
-rw-r--r--intern/cycles/kernel/svm/svm_image.h12
-rw-r--r--intern/cycles/render/nodes.cpp2
4 files changed, 31 insertions, 7 deletions
diff --git a/intern/cycles/kernel/shaders/node_environment_texture.osl b/intern/cycles/kernel/shaders/node_environment_texture.osl
index 36b2f755c20..bddef418c3d 100644
--- a/intern/cycles/kernel/shaders/node_environment_texture.osl
+++ b/intern/cycles/kernel/shaders/node_environment_texture.osl
@@ -48,6 +48,7 @@ shader node_environment_texture(
string filename = "",
string projection = "Equirectangular",
string color_space = "sRGB",
+ int is_float = 1,
output color Color = 0.0,
output float Alpha = 1.0)
{
@@ -66,9 +67,13 @@ shader node_environment_texture(
/* todo: use environment for better texture filtering of equirectangular */
Color = (color)texture(filename, p[0], 1.0 - p[1], "wrap", "periodic", "alpha", Alpha);
- if (isconnected(Alpha))
+ if (isconnected(Alpha)) {
Color = color_unpremultiply(Color, Alpha);
+ if (!is_float)
+ Color = min(Color, 1.0);
+ }
+
if (color_space == "sRGB")
Color = color_srgb_to_scene_linear(Color);
}
diff --git a/intern/cycles/kernel/shaders/node_image_texture.osl b/intern/cycles/kernel/shaders/node_image_texture.osl
index c7ec8726ae2..6ccc7ebc651 100644
--- a/intern/cycles/kernel/shaders/node_image_texture.osl
+++ b/intern/cycles/kernel/shaders/node_image_texture.osl
@@ -19,12 +19,16 @@
#include "stdosl.h"
#include "node_color.h"
-color image_texture_lookup(string filename, string color_space, float u, float v, output float Alpha, int use_alpha)
+color image_texture_lookup(string filename, string color_space, float u, float v, output float Alpha, int use_alpha, int is_float)
{
color rgb = (color)texture(filename, u, 1.0 - v, "wrap", "periodic", "alpha", Alpha);
- if (use_alpha)
+ if (use_alpha) {
rgb = color_unpremultiply(rgb, Alpha);
+
+ if (!is_float)
+ rgb = min(rgb, 1.0);
+ }
if (color_space == "sRGB")
rgb = color_srgb_to_scene_linear(rgb);
@@ -40,6 +44,7 @@ shader node_image_texture(
string color_space = "sRGB",
string projection = "Flat",
float projection_blend = 0.0,
+ int is_float = 1,
output color Color = 0.0,
output float Alpha = 1.0)
{
@@ -51,7 +56,7 @@ shader node_image_texture(
int use_alpha = isconnected(Alpha);
if (projection == "Flat") {
- Color = image_texture_lookup(filename, color_space, p[0], p[1], Alpha, use_alpha);
+ Color = image_texture_lookup(filename, color_space, p[0], p[1], Alpha, use_alpha, is_float);
}
else if (projection == "Box") {
/* object space normal */
@@ -116,15 +121,15 @@ shader node_image_texture(
float tmp_alpha;
if (weight[0] > 0.0) {
- Color += weight[0] * image_texture_lookup(filename, color_space, p[1], p[2], tmp_alpha, use_alpha);
+ Color += weight[0] * image_texture_lookup(filename, color_space, p[1], p[2], tmp_alpha, use_alpha, is_float);
Alpha += weight[0] * tmp_alpha;
}
if (weight[1] > 0.0) {
- Color += weight[1] * image_texture_lookup(filename, color_space, p[0], p[2], tmp_alpha, use_alpha);
+ Color += weight[1] * image_texture_lookup(filename, color_space, p[0], p[2], tmp_alpha, use_alpha, is_float);
Alpha += weight[1] * tmp_alpha;
}
if (weight[2] > 0.0) {
- Color += weight[2] * image_texture_lookup(filename, color_space, p[1], p[0], tmp_alpha, use_alpha);
+ Color += weight[2] * image_texture_lookup(filename, color_space, p[1], p[0], tmp_alpha, use_alpha, is_float);
Alpha += weight[2] * tmp_alpha;
}
}
diff --git a/intern/cycles/kernel/svm/svm_image.h b/intern/cycles/kernel/svm/svm_image.h
index b2f20366573..c7551a72638 100644
--- a/intern/cycles/kernel/svm/svm_image.h
+++ b/intern/cycles/kernel/svm/svm_image.h
@@ -93,6 +93,12 @@ __device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y, u
r.x *= invw;
r.y *= invw;
r.z *= invw;
+
+ if(id >= TEX_NUM_FLOAT_IMAGES) {
+ r.x = min(r.x, 1.0f);
+ r.y = min(r.y, 1.0f);
+ r.z = min(r.z, 1.0f);
+ }
}
if(srgb) {
@@ -234,6 +240,12 @@ __device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y, u
r.x *= invw;
r.y *= invw;
r.z *= invw;
+
+ if(id >= TEX_NUM_FLOAT_IMAGES) {
+ r.x = min(r.x, 1.0f);
+ r.y = min(r.y, 1.0f);
+ r.z = min(r.z, 1.0f);
+ }
}
if(srgb) {
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 083b79e8aaf..983907a1194 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -249,6 +249,7 @@ void ImageTextureNode::compile(OSLCompiler& compiler)
compiler.parameter("color_space", "sRGB");
compiler.parameter("projection", projection);
compiler.parameter("projection_blend", projection_blend);
+ compiler.parameter("is_float", is_float);
compiler.add(this, "node_image_texture");
}
@@ -368,6 +369,7 @@ void EnvironmentTextureNode::compile(OSLCompiler& compiler)
compiler.parameter("color_space", "Linear");
else
compiler.parameter("color_space", "sRGB");
+ compiler.parameter("is_float", is_float);
compiler.add(this, "node_environment_texture");
}