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-rw-r--r--intern/cycles/blender/shader.cpp12
-rw-r--r--intern/cycles/kernel/CMakeLists.txt1
-rw-r--r--intern/cycles/kernel/osl/shaders/CMakeLists.txt2
-rw-r--r--intern/cycles/kernel/osl/shaders/node_color.h50
-rw-r--r--intern/cycles/kernel/osl/shaders/node_combine_color.osl12
-rw-r--r--intern/cycles/kernel/osl/shaders/node_separate_color.osl26
-rw-r--r--intern/cycles/kernel/svm/color_util.h26
-rw-r--r--intern/cycles/kernel/svm/sepcomb_color.h53
-rw-r--r--intern/cycles/kernel/svm/svm.h7
-rw-r--r--intern/cycles/kernel/svm/types.h8
-rw-r--r--intern/cycles/scene/shader_nodes.cpp121
-rw-r--r--intern/cycles/scene/shader_nodes.h20
-rw-r--r--intern/cycles/util/color.h49
13 files changed, 387 insertions, 0 deletions
diff --git a/intern/cycles/blender/shader.cpp b/intern/cycles/blender/shader.cpp
index d3527567b96..35c98a71558 100644
--- a/intern/cycles/blender/shader.cpp
+++ b/intern/cycles/blender/shader.cpp
@@ -355,6 +355,18 @@ static ShaderNode *add_node(Scene *scene,
else if (b_node.is_a(&RNA_ShaderNodeCombineHSV)) {
node = graph->create_node<CombineHSVNode>();
}
+ else if (b_node.is_a(&RNA_ShaderNodeSeparateColor)) {
+ BL::ShaderNodeSeparateColor b_separate_node(b_node);
+ SeparateColorNode *separate_node = graph->create_node<SeparateColorNode>();
+ separate_node->set_color_type((NodeCombSepColorType)b_separate_node.mode());
+ node = separate_node;
+ }
+ else if (b_node.is_a(&RNA_ShaderNodeCombineColor)) {
+ BL::ShaderNodeCombineColor b_combine_node(b_node);
+ CombineColorNode *combine_node = graph->create_node<CombineColorNode>();
+ combine_node->set_color_type((NodeCombSepColorType)b_combine_node.mode());
+ node = combine_node;
+ }
else if (b_node.is_a(&RNA_ShaderNodeSeparateXYZ)) {
node = graph->create_node<SeparateXYZNode>();
}
diff --git a/intern/cycles/kernel/CMakeLists.txt b/intern/cycles/kernel/CMakeLists.txt
index d97854a52d0..473bdb67920 100644
--- a/intern/cycles/kernel/CMakeLists.txt
+++ b/intern/cycles/kernel/CMakeLists.txt
@@ -145,6 +145,7 @@ set(SRC_KERNEL_SVM_HEADERS
svm/normal.h
svm/ramp.h
svm/ramp_util.h
+ svm/sepcomb_color.h
svm/sepcomb_hsv.h
svm/sepcomb_vector.h
svm/sky.h
diff --git a/intern/cycles/kernel/osl/shaders/CMakeLists.txt b/intern/cycles/kernel/osl/shaders/CMakeLists.txt
index 7ced21c5670..741bce7c399 100644
--- a/intern/cycles/kernel/osl/shaders/CMakeLists.txt
+++ b/intern/cycles/kernel/osl/shaders/CMakeLists.txt
@@ -16,6 +16,7 @@ set(SRC_OSL
node_camera.osl
node_checker_texture.osl
node_clamp.osl
+ node_combine_color.osl
node_combine_rgb.osl
node_combine_hsv.osl
node_combine_xyz.osl
@@ -68,6 +69,7 @@ set(SRC_OSL
node_refraction_bsdf.osl
node_rgb_curves.osl
node_rgb_ramp.osl
+ node_separate_color.osl
node_separate_rgb.osl
node_separate_hsv.osl
node_separate_xyz.osl
diff --git a/intern/cycles/kernel/osl/shaders/node_color.h b/intern/cycles/kernel/osl/shaders/node_color.h
index 388dd114e9a..06735f5b03d 100644
--- a/intern/cycles/kernel/osl/shaders/node_color.h
+++ b/intern/cycles/kernel/osl/shaders/node_color.h
@@ -148,3 +148,53 @@ color hsv_to_rgb(color hsv)
return rgb;
}
+
+color rgb_to_hsl(color rgb)
+{
+ float cmax, cmin, h, s, l;
+
+ cmax = max(rgb[0], max(rgb[1], rgb[2]));
+ cmin = min(rgb[0], min(rgb[1], rgb[2]));
+ l = min(1.0, (cmax + cmin) / 2.0);
+
+ if (cmax == cmin) {
+ h = s = 0.0; /* achromatic */
+ }
+ else {
+ float cdelta = cmax - cmin;
+ s = l > 0.5 ? cdelta / (2.0 - cmax - cmin) : cdelta / (cmax + cmin);
+ if (cmax == rgb[0]) {
+ h = (rgb[1] - rgb[2]) / cdelta + (rgb[1] < rgb[2] ? 6.0 : 0.0);
+ }
+ else if (cmax == rgb[1]) {
+ h = (rgb[2] - rgb[0]) / cdelta + 2.0;
+ }
+ else {
+ h = (rgb[0] - rgb[1]) / cdelta + 4.0;
+ }
+ }
+ h /= 6.0;
+
+ return color(h, s, l);
+}
+
+color hsl_to_rgb(color hsl)
+{
+ float nr, ng, nb, chroma, h, s, l;
+
+ h = hsl[0];
+ s = hsl[1];
+ l = hsl[2];
+
+ nr = abs(h * 6.0 - 3.0) - 1.0;
+ ng = 2.0 - abs(h * 6.0 - 2.0);
+ nb = 2.0 - abs(h * 6.0 - 4.0);
+
+ nr = clamp(nr, 0.0, 1.0);
+ nb = clamp(nb, 0.0, 1.0);
+ ng = clamp(ng, 0.0, 1.0);
+
+ chroma = (1.0 - abs(2.0 * l - 1.0)) * s;
+
+ return color((nr - 0.5) * chroma + l, (ng - 0.5) * chroma + l, (nb - 0.5) * chroma + l);
+}
diff --git a/intern/cycles/kernel/osl/shaders/node_combine_color.osl b/intern/cycles/kernel/osl/shaders/node_combine_color.osl
new file mode 100644
index 00000000000..94d624d82ad
--- /dev/null
+++ b/intern/cycles/kernel/osl/shaders/node_combine_color.osl
@@ -0,0 +1,12 @@
+/* SPDX-License-Identifier: Apache-2.0
+ * Copyright 2011-2022 Blender Foundation */
+
+#include "stdcycles.h"
+
+shader node_combine_color(string color_type = "rgb", float Red = 0.0, float Green = 0.0, float Blue = 0.0, output color Color = 0.8)
+{
+ if (color_type == "rgb" || color_type == "hsv" || color_type == "hsl")
+ Color = color(color_type, Red, Green, Blue);
+ else
+ warning("%s", "Unknown color space!");
+}
diff --git a/intern/cycles/kernel/osl/shaders/node_separate_color.osl b/intern/cycles/kernel/osl/shaders/node_separate_color.osl
new file mode 100644
index 00000000000..cba2d85da05
--- /dev/null
+++ b/intern/cycles/kernel/osl/shaders/node_separate_color.osl
@@ -0,0 +1,26 @@
+/* SPDX-License-Identifier: Apache-2.0
+ * Copyright 2011-2022 Blender Foundation */
+
+#include "node_color.h"
+#include "stdcycles.h"
+
+shader node_separate_color(string color_type = "rgb",
+ color Color = 0.8,
+ output float Red = 0.0,
+ output float Green = 0.0,
+ output float Blue = 0.0)
+{
+ color col;
+ if (color_type == "rgb")
+ col = Color;
+ else if (color_type == "hsv")
+ col = rgb_to_hsv(Color);
+ else if (color_type == "hsl")
+ col = rgb_to_hsl(Color);
+ else
+ warning("%s", "Unknown color space!");
+
+ Red = col[0];
+ Green = col[1];
+ Blue = col[2];
+}
diff --git a/intern/cycles/kernel/svm/color_util.h b/intern/cycles/kernel/svm/color_util.h
index b439721383c..fa22d4bc8c2 100644
--- a/intern/cycles/kernel/svm/color_util.h
+++ b/intern/cycles/kernel/svm/color_util.h
@@ -307,4 +307,30 @@ ccl_device_inline float3 svm_brightness_contrast(float3 color, float brightness,
return color;
}
+ccl_device float3 svm_combine_color(NodeCombSepColorType type, float3 color)
+{
+ switch (type) {
+ case NODE_COMBSEP_COLOR_HSV:
+ return hsv_to_rgb(color);
+ case NODE_COMBSEP_COLOR_HSL:
+ return hsl_to_rgb(color);
+ case NODE_COMBSEP_COLOR_RGB:
+ default:
+ return color;
+ }
+}
+
+ccl_device float3 svm_separate_color(NodeCombSepColorType type, float3 color)
+{
+ switch (type) {
+ case NODE_COMBSEP_COLOR_HSV:
+ return rgb_to_hsv(color);
+ case NODE_COMBSEP_COLOR_HSL:
+ return rgb_to_hsl(color);
+ case NODE_COMBSEP_COLOR_RGB:
+ default:
+ return color;
+ }
+}
+
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/svm/sepcomb_color.h b/intern/cycles/kernel/svm/sepcomb_color.h
new file mode 100644
index 00000000000..a1a8cdfd9b0
--- /dev/null
+++ b/intern/cycles/kernel/svm/sepcomb_color.h
@@ -0,0 +1,53 @@
+/* SPDX-License-Identifier: Apache-2.0
+ * Copyright 2011-2022 Blender Foundation */
+
+#pragma once
+
+CCL_NAMESPACE_BEGIN
+
+ccl_device_noinline void svm_node_combine_color(KernelGlobals kg,
+ ccl_private ShaderData *sd,
+ ccl_private float *stack,
+ uint color_type,
+ uint inputs_stack_offsets,
+ uint result_stack_offset)
+{
+ uint red_stack_offset, green_stack_offset, blue_stack_offset;
+ svm_unpack_node_uchar3(inputs_stack_offsets, &red_stack_offset, &green_stack_offset, &blue_stack_offset);
+
+ float r = stack_load_float(stack, red_stack_offset);
+ float g = stack_load_float(stack, green_stack_offset);
+ float b = stack_load_float(stack, blue_stack_offset);
+
+ /* Combine, and convert back to RGB */
+ float3 color = svm_combine_color((NodeCombSepColorType)color_type, make_float3(r, g, b));
+
+ if (stack_valid(result_stack_offset))
+ stack_store_float3(stack, result_stack_offset, color);
+}
+
+ccl_device_noinline void svm_node_separate_color(KernelGlobals kg,
+ ccl_private ShaderData *sd,
+ ccl_private float *stack,
+ uint color_type,
+ uint input_stack_offset,
+ uint results_stack_offsets)
+{
+ float3 color = stack_load_float3(stack, input_stack_offset);
+
+ /* Convert color space */
+ color = svm_separate_color((NodeCombSepColorType)color_type, color);
+
+ uint red_stack_offset, green_stack_offset, blue_stack_offset;
+ svm_unpack_node_uchar3(
+ results_stack_offsets, &red_stack_offset, &green_stack_offset, &blue_stack_offset);
+
+ if (stack_valid(red_stack_offset))
+ stack_store_float(stack, red_stack_offset, color.x);
+ if (stack_valid(green_stack_offset))
+ stack_store_float(stack, green_stack_offset, color.y);
+ if (stack_valid(blue_stack_offset))
+ stack_store_float(stack, blue_stack_offset, color.z);
+}
+
+CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h
index 6b969da7e52..293501946c4 100644
--- a/intern/cycles/kernel/svm/svm.h
+++ b/intern/cycles/kernel/svm/svm.h
@@ -181,6 +181,7 @@ CCL_NAMESPACE_END
#include "kernel/svm/noisetex.h"
#include "kernel/svm/normal.h"
#include "kernel/svm/ramp.h"
+#include "kernel/svm/sepcomb_color.h"
#include "kernel/svm/sepcomb_hsv.h"
#include "kernel/svm/sepcomb_vector.h"
#include "kernel/svm/sky.h"
@@ -520,6 +521,12 @@ ccl_device void svm_eval_nodes(KernelGlobals kg,
case NODE_MIX:
offset = svm_node_mix(kg, sd, stack, node.y, node.z, node.w, offset);
break;
+ case NODE_SEPARATE_COLOR:
+ svm_node_separate_color(kg, sd, stack, node.y, node.z, node.w);
+ break;
+ case NODE_COMBINE_COLOR:
+ svm_node_combine_color(kg, sd, stack, node.y, node.z, node.w);
+ break;
case NODE_SEPARATE_VECTOR:
svm_node_separate_vector(sd, stack, node.y, node.z, node.w);
break;
diff --git a/intern/cycles/kernel/svm/types.h b/intern/cycles/kernel/svm/types.h
index bede58f7a54..82109ec4c4f 100644
--- a/intern/cycles/kernel/svm/types.h
+++ b/intern/cycles/kernel/svm/types.h
@@ -92,6 +92,8 @@ typedef enum ShaderNodeType {
NODE_NORMAL_MAP,
NODE_INVERT,
NODE_MIX,
+ NODE_SEPARATE_COLOR,
+ NODE_COMBINE_COLOR,
NODE_SEPARATE_VECTOR,
NODE_COMBINE_VECTOR,
NODE_SEPARATE_HSV,
@@ -487,6 +489,12 @@ typedef enum NodePrincipledHairParametrization {
NODE_PRINCIPLED_HAIR_NUM,
} NodePrincipledHairParametrization;
+typedef enum NodeCombSepColorType {
+ NODE_COMBSEP_COLOR_RGB,
+ NODE_COMBSEP_COLOR_HSV,
+ NODE_COMBSEP_COLOR_HSL,
+} NodeCombSepColorType;
+
/* Closure */
typedef enum ClosureType {
diff --git a/intern/cycles/scene/shader_nodes.cpp b/intern/cycles/scene/shader_nodes.cpp
index 95fccf725f3..06a2052d4cb 100644
--- a/intern/cycles/scene/shader_nodes.cpp
+++ b/intern/cycles/scene/shader_nodes.cpp
@@ -5010,6 +5010,63 @@ void MixNode::constant_fold(const ConstantFolder &folder)
}
}
+/* Combine Color */
+
+NODE_DEFINE(CombineColorNode)
+{
+ NodeType *type = NodeType::add("combine_color", create, NodeType::SHADER);
+
+ static NodeEnum type_enum;
+ type_enum.insert("rgb", NODE_COMBSEP_COLOR_RGB);
+ type_enum.insert("hsv", NODE_COMBSEP_COLOR_HSV);
+ type_enum.insert("hsl", NODE_COMBSEP_COLOR_HSL);
+ SOCKET_ENUM(color_type, "Type", type_enum, NODE_COMBSEP_COLOR_RGB);
+
+ SOCKET_IN_FLOAT(r, "Red", 0.0f);
+ SOCKET_IN_FLOAT(g, "Green", 0.0f);
+ SOCKET_IN_FLOAT(b, "Blue", 0.0f);
+
+ SOCKET_OUT_COLOR(color, "Color");
+
+ return type;
+}
+
+CombineColorNode::CombineColorNode() : ShaderNode(get_node_type())
+{
+}
+
+void CombineColorNode::constant_fold(const ConstantFolder &folder)
+{
+ if (folder.all_inputs_constant()) {
+ folder.make_constant(svm_combine_color(color_type, make_float3(r, g, b)));
+ }
+}
+
+void CombineColorNode::compile(SVMCompiler &compiler)
+{
+ ShaderInput *red_in = input("Red");
+ ShaderInput *green_in = input("Green");
+ ShaderInput *blue_in = input("Blue");
+ ShaderOutput *color_out = output("Color");
+
+ int red_stack_offset = compiler.stack_assign(red_in);
+ int green_stack_offset = compiler.stack_assign(green_in);
+ int blue_stack_offset = compiler.stack_assign(blue_in);
+ int color_stack_offset = compiler.stack_assign(color_out);
+
+ compiler.add_node(
+ NODE_COMBINE_COLOR,
+ color_type,
+ compiler.encode_uchar4(red_stack_offset, green_stack_offset, blue_stack_offset),
+ color_stack_offset);
+}
+
+void CombineColorNode::compile(OSLCompiler &compiler)
+{
+ compiler.parameter(this, "color_type");
+ compiler.add(this, "node_combine_color");
+}
+
/* Combine RGB */
NODE_DEFINE(CombineRGBNode)
@@ -5250,6 +5307,70 @@ void BrightContrastNode::compile(OSLCompiler &compiler)
compiler.add(this, "node_brightness");
}
+/* Separate Color */
+
+NODE_DEFINE(SeparateColorNode)
+{
+ NodeType *type = NodeType::add("separate_color", create, NodeType::SHADER);
+
+ static NodeEnum type_enum;
+ type_enum.insert("rgb", NODE_COMBSEP_COLOR_RGB);
+ type_enum.insert("hsv", NODE_COMBSEP_COLOR_HSV);
+ type_enum.insert("hsl", NODE_COMBSEP_COLOR_HSL);
+ SOCKET_ENUM(color_type, "Type", type_enum, NODE_COMBSEP_COLOR_RGB);
+
+ SOCKET_IN_COLOR(color, "Color", zero_float3());
+
+ SOCKET_OUT_FLOAT(r, "Red");
+ SOCKET_OUT_FLOAT(g, "Green");
+ SOCKET_OUT_FLOAT(b, "Blue");
+
+ return type;
+}
+
+SeparateColorNode::SeparateColorNode() : ShaderNode(get_node_type())
+{
+}
+
+void SeparateColorNode::constant_fold(const ConstantFolder &folder)
+{
+ if (folder.all_inputs_constant()) {
+ float3 col = svm_separate_color(color_type, color);
+
+ for (int channel = 0; channel < 3; channel++) {
+ if (outputs[channel] == folder.output) {
+ folder.make_constant(col[channel]);
+ return;
+ }
+ }
+ }
+}
+
+void SeparateColorNode::compile(SVMCompiler &compiler)
+{
+ ShaderInput *color_in = input("Color");
+ ShaderOutput *red_out = output("Red");
+ ShaderOutput *green_out = output("Green");
+ ShaderOutput *blue_out = output("Blue");
+
+ int color_stack_offset = compiler.stack_assign(color_in);
+ int red_stack_offset = compiler.stack_assign(red_out);
+ int green_stack_offset = compiler.stack_assign(green_out);
+ int blue_stack_offset = compiler.stack_assign(blue_out);
+
+ compiler.add_node(
+ NODE_SEPARATE_COLOR,
+ color_type,
+ color_stack_offset,
+ compiler.encode_uchar4(red_stack_offset, green_stack_offset, blue_stack_offset));
+}
+
+void SeparateColorNode::compile(OSLCompiler &compiler)
+{
+ compiler.parameter(this, "color_type");
+ compiler.add(this, "node_separate_color");
+}
+
/* Separate RGB */
NODE_DEFINE(SeparateRGBNode)
diff --git a/intern/cycles/scene/shader_nodes.h b/intern/cycles/scene/shader_nodes.h
index 9aef5d3151f..ac40a397c1e 100644
--- a/intern/cycles/scene/shader_nodes.h
+++ b/intern/cycles/scene/shader_nodes.h
@@ -1101,6 +1101,17 @@ class MixNode : public ShaderNode {
NODE_SOCKET_API(float, fac)
};
+class CombineColorNode : public ShaderNode {
+ public:
+ SHADER_NODE_CLASS(CombineColorNode)
+ void constant_fold(const ConstantFolder &folder);
+
+ NODE_SOCKET_API(NodeCombSepColorType, color_type)
+ NODE_SOCKET_API(float, r)
+ NODE_SOCKET_API(float, g)
+ NODE_SOCKET_API(float, b)
+};
+
class CombineRGBNode : public ShaderNode {
public:
SHADER_NODE_CLASS(CombineRGBNode)
@@ -1150,6 +1161,15 @@ class BrightContrastNode : public ShaderNode {
NODE_SOCKET_API(float, contrast)
};
+class SeparateColorNode : public ShaderNode {
+ public:
+ SHADER_NODE_CLASS(SeparateColorNode)
+ void constant_fold(const ConstantFolder &folder);
+
+ NODE_SOCKET_API(NodeCombSepColorType, color_type)
+ NODE_SOCKET_API(float3, color)
+};
+
class SeparateRGBNode : public ShaderNode {
public:
SHADER_NODE_CLASS(SeparateRGBNode)
diff --git a/intern/cycles/util/color.h b/intern/cycles/util/color.h
index cccccde3ba6..a390b49cf7b 100644
--- a/intern/cycles/util/color.h
+++ b/intern/cycles/util/color.h
@@ -152,6 +152,55 @@ ccl_device float3 hsv_to_rgb(float3 hsv)
return rgb;
}
+ccl_device float3 rgb_to_hsl(float3 rgb)
+{
+ float cmax, cmin, h, s, l;
+
+ cmax = fmaxf(rgb.x, fmaxf(rgb.y, rgb.z));
+ cmin = min(rgb.x, min(rgb.y, rgb.z));
+ l = min(1.0f, (cmax + cmin) / 2.0f);
+
+ if (cmax == cmin) {
+ h = s = 0.0f; /* achromatic */
+ } else {
+ float cdelta = cmax - cmin;
+ s = l > 0.5f ? cdelta / (2.0f - cmax - cmin) : cdelta / (cmax + cmin);
+ if (cmax == rgb.x) {
+ h = (rgb.y - rgb.z) / cdelta + (rgb.y < rgb.z ? 6.0f : 0.0f);
+ }
+ else if (cmax == rgb.y) {
+ h = (rgb.z - rgb.x) / cdelta + 2.0f;
+ }
+ else {
+ h = (rgb.x - rgb.y) / cdelta + 4.0f;
+ }
+ }
+ h /= 6.0f;
+
+ return make_float3(h, s, l);
+}
+
+ccl_device float3 hsl_to_rgb(float3 hsl)
+{
+ float nr, ng, nb, chroma, h, s, l;
+
+ h = hsl.x;
+ s = hsl.y;
+ l = hsl.z;
+
+ nr = fabsf(h * 6.0f - 3.0f) - 1.0f;
+ ng = 2.0f - fabsf(h * 6.0f - 2.0f);
+ nb = 2.0f - fabsf(h * 6.0f - 4.0f);
+
+ nr = clamp(nr, 0.0f, 1.0f);
+ nb = clamp(nb, 0.0f, 1.0f);
+ ng = clamp(ng, 0.0f, 1.0f);
+
+ chroma = (1.0f - fabsf(2.0f * l - 1.0f)) * s;
+
+ return make_float3((nr - 0.5f) * chroma + l, (ng - 0.5f) * chroma + l, (nb - 0.5f) * chroma + l);
+}
+
ccl_device float3 xyY_to_xyz(float x, float y, float Y)
{
float X, Z;