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-rw-r--r--intern/CMakeLists.txt1
-rw-r--r--intern/cycles/app/CMakeLists.txt5
-rw-r--r--intern/cycles/app/opengl/display_driver.cpp2
-rw-r--r--intern/cycles/app/opengl/shader.cpp2
-rw-r--r--intern/cycles/app/opengl/window.cpp3
-rw-r--r--intern/cycles/blender/CMakeLists.txt6
-rw-r--r--intern/cycles/blender/addon/properties.py1
-rw-r--r--intern/cycles/blender/object.cpp6
-rw-r--r--intern/cycles/blender/python.cpp4
-rw-r--r--intern/cycles/blender/session.cpp9
-rw-r--r--intern/cycles/blender/sync.cpp6
-rw-r--r--intern/cycles/blender/sync.h4
-rw-r--r--intern/cycles/cmake/external_libs.cmake34
-rw-r--r--intern/cycles/device/CMakeLists.txt8
-rw-r--r--intern/cycles/device/hip/device_impl.cpp1
-rw-r--r--intern/cycles/hydra/CMakeLists.txt6
-rw-r--r--intern/cycles/hydra/display_driver.cpp2
-rw-r--r--intern/cycles/kernel/CMakeLists.txt5
-rw-r--r--intern/cycles/kernel/bake/bake.h12
-rw-r--r--intern/cycles/kernel/closure/alloc.h6
-rw-r--r--intern/cycles/kernel/closure/bsdf.h279
-rw-r--r--intern/cycles/kernel/closure/bsdf_ashikhmin_shirley.h30
-rw-r--r--intern/cycles/kernel/closure/bsdf_ashikhmin_velvet.h42
-rw-r--r--intern/cycles/kernel/closure/bsdf_diffuse.h70
-rw-r--r--intern/cycles/kernel/closure/bsdf_diffuse_ramp.h35
-rw-r--r--intern/cycles/kernel/closure/bsdf_hair.h72
-rw-r--r--intern/cycles/kernel/closure/bsdf_hair_principled.h139
-rw-r--r--intern/cycles/kernel/closure/bsdf_microfacet.h162
-rw-r--r--intern/cycles/kernel/closure/bsdf_microfacet_multi.h144
-rw-r--r--intern/cycles/kernel/closure/bsdf_microfacet_multi_impl.h58
-rw-r--r--intern/cycles/kernel/closure/bsdf_oren_nayar.h44
-rw-r--r--intern/cycles/kernel/closure/bsdf_phong_ramp.h30
-rw-r--r--intern/cycles/kernel/closure/bsdf_principled_diffuse.h40
-rw-r--r--intern/cycles/kernel/closure/bsdf_principled_sheen.h40
-rw-r--r--intern/cycles/kernel/closure/bsdf_reflection.h34
-rw-r--r--intern/cycles/kernel/closure/bsdf_refraction.h52
-rw-r--r--intern/cycles/kernel/closure/bsdf_toon.h89
-rw-r--r--intern/cycles/kernel/closure/bsdf_transparent.h34
-rw-r--r--intern/cycles/kernel/closure/bsdf_util.h26
-rw-r--r--intern/cycles/kernel/closure/bssrdf.h118
-rw-r--r--intern/cycles/kernel/closure/emissive.h8
-rw-r--r--intern/cycles/kernel/closure/volume.h82
-rw-r--r--intern/cycles/kernel/device/cpu/compat.h34
-rw-r--r--intern/cycles/kernel/device/metal/compat.h69
-rw-r--r--intern/cycles/kernel/device/oneapi/compat.h16
-rw-r--r--intern/cycles/kernel/film/accumulate.h125
-rw-r--r--intern/cycles/kernel/film/passes.h48
-rw-r--r--intern/cycles/kernel/film/write_passes.h8
-rw-r--r--intern/cycles/kernel/geom/shader_data.h22
-rw-r--r--intern/cycles/kernel/integrator/mnee.h12
-rw-r--r--intern/cycles/kernel/integrator/path_state.h10
-rw-r--r--intern/cycles/kernel/integrator/shade_background.h20
-rw-r--r--intern/cycles/kernel/integrator/shade_light.h4
-rw-r--r--intern/cycles/kernel/integrator/shade_shadow.h14
-rw-r--r--intern/cycles/kernel/integrator/shade_surface.h34
-rw-r--r--intern/cycles/kernel/integrator/shade_volume.h140
-rw-r--r--intern/cycles/kernel/integrator/shader_eval.h96
-rw-r--r--intern/cycles/kernel/integrator/shadow_catcher.h2
-rw-r--r--intern/cycles/kernel/integrator/shadow_state_template.h8
-rw-r--r--intern/cycles/kernel/integrator/state_template.h12
-rw-r--r--intern/cycles/kernel/integrator/subsurface.h8
-rw-r--r--intern/cycles/kernel/integrator/subsurface_disk.h14
-rw-r--r--intern/cycles/kernel/integrator/subsurface_random_walk.h89
-rw-r--r--intern/cycles/kernel/light/sample.h7
-rw-r--r--intern/cycles/kernel/osl/background.cpp8
-rw-r--r--intern/cycles/kernel/osl/bsdf_diffuse_ramp.cpp7
-rw-r--r--intern/cycles/kernel/osl/bsdf_phong_ramp.cpp7
-rw-r--r--intern/cycles/kernel/osl/bssrdf.cpp9
-rw-r--r--intern/cycles/kernel/osl/closures.cpp52
-rw-r--r--intern/cycles/kernel/osl/closures.h3
-rw-r--r--intern/cycles/kernel/osl/emissive.cpp6
-rw-r--r--intern/cycles/kernel/osl/services.cpp11
-rw-r--r--intern/cycles/kernel/osl/shader.cpp38
-rw-r--r--intern/cycles/kernel/sample/jitter.h93
-rw-r--r--intern/cycles/kernel/sample/pattern.h12
-rw-r--r--intern/cycles/kernel/sample/sobol_burley.h143
-rw-r--r--intern/cycles/kernel/sample/util.h45
-rw-r--r--intern/cycles/kernel/svm/attribute.h14
-rw-r--r--intern/cycles/kernel/svm/bump.h17
-rw-r--r--intern/cycles/kernel/svm/closure.h167
-rw-r--r--intern/cycles/kernel/svm/displace.h13
-rw-r--r--intern/cycles/kernel/svm/geometry.h4
-rw-r--r--intern/cycles/kernel/svm/tex_coord.h20
-rw-r--r--intern/cycles/kernel/svm/types.h2
-rw-r--r--intern/cycles/kernel/svm/wireframe.h16
-rw-r--r--intern/cycles/kernel/tables.h53
-rw-r--r--intern/cycles/kernel/types.h32
-rw-r--r--intern/cycles/kernel/util/color.h15
-rw-r--r--intern/cycles/kernel/util/differential.h62
-rw-r--r--intern/cycles/scene/CMakeLists.txt2
-rw-r--r--intern/cycles/scene/camera.cpp5
-rw-r--r--intern/cycles/scene/image_oiio.cpp3
-rw-r--r--intern/cycles/scene/integrator.cpp3
-rw-r--r--intern/cycles/session/CMakeLists.txt2
-rw-r--r--intern/cycles/session/session.cpp5
-rw-r--r--intern/cycles/util/CMakeLists.txt6
-rw-r--r--intern/cycles/util/debug.cpp10
-rw-r--r--intern/cycles/util/debug.h31
-rw-r--r--intern/cycles/util/defines.h3
-rw-r--r--intern/cycles/util/hash.h120
-rw-r--r--intern/cycles/util/math.h28
-rw-r--r--intern/cycles/util/opengl.h2
-rw-r--r--intern/cycles/util/progress.h20
-rw-r--r--intern/cycles/util/types.h23
-rw-r--r--intern/cycles/util/types_float2.h14
-rw-r--r--intern/cycles/util/types_float2_impl.h19
-rw-r--r--intern/cycles/util/types_float3.h33
-rw-r--r--intern/cycles/util/types_float3_impl.h46
-rw-r--r--intern/cycles/util/types_float4.h18
-rw-r--r--intern/cycles/util/types_float4_impl.h53
-rw-r--r--intern/cycles/util/types_float8.h7
-rw-r--r--intern/cycles/util/types_float8_impl.h9
-rw-r--r--intern/cycles/util/types_int2.h11
-rw-r--r--intern/cycles/util/types_int2_impl.h11
-rw-r--r--intern/cycles/util/types_int3.h28
-rw-r--r--intern/cycles/util/types_int3_impl.h47
-rw-r--r--intern/cycles/util/types_int4.h20
-rw-r--r--intern/cycles/util/types_int4_impl.h70
-rw-r--r--intern/cycles/util/types_spectrum.h34
-rw-r--r--intern/cycles/util/types_uchar2.h11
-rw-r--r--intern/cycles/util/types_uchar2_impl.h6
-rw-r--r--intern/cycles/util/types_uchar3.h6
-rw-r--r--intern/cycles/util/types_uchar3_impl.h6
-rw-r--r--intern/cycles/util/types_uchar4.h11
-rw-r--r--intern/cycles/util/types_uchar4_impl.h6
-rw-r--r--intern/cycles/util/types_uint2.h11
-rw-r--r--intern/cycles/util/types_uint2_impl.h11
-rw-r--r--intern/cycles/util/types_uint3.h11
-rw-r--r--intern/cycles/util/types_uint3_impl.h11
-rw-r--r--intern/cycles/util/types_uint4.h11
-rw-r--r--intern/cycles/util/types_uint4_impl.h11
-rw-r--r--intern/cycles/util/types_ushort4.h2
-rw-r--r--intern/cycles/util/types_vector3.h26
-rw-r--r--intern/cycles/util/types_vector3_impl.h30
-rw-r--r--intern/ghost/CMakeLists.txt118
-rw-r--r--intern/ghost/GHOST_C-api.h1
-rw-r--r--intern/ghost/GHOST_ISystem.h4
-rw-r--r--intern/ghost/GHOST_Types.h1
-rw-r--r--intern/ghost/intern/GHOST_C-api.cpp8
-rw-r--r--intern/ghost/intern/GHOST_Context.cpp16
-rw-r--r--intern/ghost/intern/GHOST_Context.h4
-rw-r--r--intern/ghost/intern/GHOST_ContextCGL.h2
-rw-r--r--intern/ghost/intern/GHOST_ContextCGL.mm13
-rw-r--r--intern/ghost/intern/GHOST_ContextD3D.cpp3
-rw-r--r--intern/ghost/intern/GHOST_ContextEGL.cpp106
-rw-r--r--intern/ghost/intern/GHOST_ContextEGL.h9
-rw-r--r--intern/ghost/intern/GHOST_ContextGLX.cpp16
-rw-r--r--intern/ghost/intern/GHOST_ContextGLX.h4
-rw-r--r--intern/ghost/intern/GHOST_ContextSDL.cpp2
-rw-r--r--intern/ghost/intern/GHOST_ContextWGL.cpp406
-rw-r--r--intern/ghost/intern/GHOST_ContextWGL.h5
-rw-r--r--intern/ghost/intern/GHOST_DisplayManagerNULL.h26
-rw-r--r--intern/ghost/intern/GHOST_DropTargetX11.cpp82
-rw-r--r--intern/ghost/intern/GHOST_DropTargetX11.h8
-rw-r--r--intern/ghost/intern/GHOST_Event.h2
-rw-r--r--intern/ghost/intern/GHOST_ISystem.cpp68
-rw-r--r--intern/ghost/intern/GHOST_IXrGraphicsBinding.h3
-rw-r--r--intern/ghost/intern/GHOST_NDOFManager.cpp3
-rw-r--r--intern/ghost/intern/GHOST_Path-api.cpp4
-rw-r--r--intern/ghost/intern/GHOST_PathUtils.cpp101
-rw-r--r--intern/ghost/intern/GHOST_PathUtils.h24
-rw-r--r--intern/ghost/intern/GHOST_System.cpp13
-rw-r--r--intern/ghost/intern/GHOST_System.h6
-rw-r--r--intern/ghost/intern/GHOST_SystemHeadless.h166
-rw-r--r--intern/ghost/intern/GHOST_SystemNULL.h122
-rw-r--r--intern/ghost/intern/GHOST_SystemSDL.cpp3
-rw-r--r--intern/ghost/intern/GHOST_SystemWayland.cpp177
-rw-r--r--intern/ghost/intern/GHOST_SystemWayland.h2
-rw-r--r--intern/ghost/intern/GHOST_SystemWin32.cpp83
-rw-r--r--intern/ghost/intern/GHOST_SystemX11.cpp190
-rw-r--r--intern/ghost/intern/GHOST_TimerManager.cpp12
-rw-r--r--intern/ghost/intern/GHOST_TimerManager.h2
-rw-r--r--intern/ghost/intern/GHOST_WindowNULL.h84
-rw-r--r--intern/ghost/intern/GHOST_WindowSDL.cpp1
-rw-r--r--intern/ghost/intern/GHOST_WindowWin32.cpp25
-rw-r--r--intern/ghost/intern/GHOST_WindowX11.cpp309
-rw-r--r--intern/ghost/intern/GHOST_WindowX11.h2
-rw-r--r--intern/ghost/intern/GHOST_XrContext.cpp8
-rw-r--r--intern/ghost/intern/GHOST_XrGraphicsBinding.cpp101
-rw-r--r--intern/ghost/intern/GHOST_Xr_openxr_includes.h9
-rw-r--r--intern/ghost/test/CMakeLists.txt21
-rw-r--r--intern/ghost/test/gears/GHOST_Test.cpp9
-rw-r--r--intern/ghost/test/multitest/MultiTest.c25
-rw-r--r--intern/glew-mx/CMakeLists.txt25
-rw-r--r--intern/glew-mx/glew-mx.h57
-rw-r--r--intern/glew-mx/intern/gl-deprecated.h848
-rw-r--r--intern/glew-mx/intern/glew-mx.c66
-rw-r--r--intern/glew-mx/intern/symbol-binding.h275
-rw-r--r--intern/guardedalloc/CMakeLists.txt4
-rw-r--r--intern/guardedalloc/MEM_guardedalloc.h9
-rw-r--r--intern/guardedalloc/intern/mallocn.c3
-rw-r--r--intern/guardedalloc/intern/mallocn_guarded_impl.c14
-rw-r--r--intern/guardedalloc/intern/mallocn_intern.h5
-rw-r--r--intern/guardedalloc/intern/mallocn_lockfree_impl.c4
-rw-r--r--intern/mantaflow/intern/MANTA_main.cpp4
-rw-r--r--intern/opencolorio/CMakeLists.txt4
-rw-r--r--intern/opensubdiv/CMakeLists.txt5
-rw-r--r--intern/opensubdiv/internal/evaluator/gl_compute_evaluator.cc20
-rw-r--r--intern/opensubdiv/internal/evaluator/patch_map.h2
199 files changed, 3258 insertions, 4741 deletions
diff --git a/intern/CMakeLists.txt b/intern/CMakeLists.txt
index 6387fd016ba..e1dfc7043e9 100644
--- a/intern/CMakeLists.txt
+++ b/intern/CMakeLists.txt
@@ -11,7 +11,6 @@ add_subdirectory(memutil)
add_subdirectory(opencolorio)
add_subdirectory(opensubdiv)
add_subdirectory(mikktspace)
-add_subdirectory(glew-mx)
add_subdirectory(eigen)
add_subdirectory(sky)
diff --git a/intern/cycles/app/CMakeLists.txt b/intern/cycles/app/CMakeLists.txt
index 6aea962eab5..0988b1c0ac4 100644
--- a/intern/cycles/app/CMakeLists.txt
+++ b/intern/cycles/app/CMakeLists.txt
@@ -43,9 +43,8 @@ else()
endif()
if(WITH_CYCLES_STANDALONE AND WITH_CYCLES_STANDALONE_GUI)
- add_definitions(${GL_DEFINITIONS})
- list(APPEND INC_SYS ${GLEW_INCLUDE_DIR} ${SDL2_INCLUDE_DIRS})
- list(APPEND LIB ${CYCLES_GL_LIBRARIES} ${CYCLES_GLEW_LIBRARIES} ${SDL2_LIBRARIES})
+ list(APPEND INC_SYS ${Epoxy_INCLUDE_DIRS} ${SDL2_INCLUDE_DIRS})
+ list(APPEND LIB ${Epoxy_LIBRARIES} ${SDL2_LIBRARIES})
endif()
cycles_external_libraries_append(LIB)
diff --git a/intern/cycles/app/opengl/display_driver.cpp b/intern/cycles/app/opengl/display_driver.cpp
index 8b99f3b6feb..d9c72c07ae4 100644
--- a/intern/cycles/app/opengl/display_driver.cpp
+++ b/intern/cycles/app/opengl/display_driver.cpp
@@ -7,8 +7,8 @@
#include "util/log.h"
#include "util/string.h"
-#include <GL/glew.h>
#include <SDL.h>
+#include <epoxy/gl.h>
CCL_NAMESPACE_BEGIN
diff --git a/intern/cycles/app/opengl/shader.cpp b/intern/cycles/app/opengl/shader.cpp
index 9db9ea7fce9..4d22fc2b763 100644
--- a/intern/cycles/app/opengl/shader.cpp
+++ b/intern/cycles/app/opengl/shader.cpp
@@ -6,7 +6,7 @@
#include "util/log.h"
#include "util/string.h"
-#include <GL/glew.h>
+#include <epoxy/gl.h>
CCL_NAMESPACE_BEGIN
diff --git a/intern/cycles/app/opengl/window.cpp b/intern/cycles/app/opengl/window.cpp
index 7351ae3eecd..f3352decd08 100644
--- a/intern/cycles/app/opengl/window.cpp
+++ b/intern/cycles/app/opengl/window.cpp
@@ -11,8 +11,8 @@
#include "util/time.h"
#include "util/version.h"
-#include <GL/glew.h>
#include <SDL.h>
+#include <epoxy/gl.h>
CCL_NAMESPACE_BEGIN
@@ -294,7 +294,6 @@ void window_main_loop(const char *title,
SDL_RaiseWindow(V.window);
V.gl_context = SDL_GL_CreateContext(V.window);
- glewInit();
SDL_GL_MakeCurrent(V.window, nullptr);
window_reshape(width, height);
diff --git a/intern/cycles/blender/CMakeLists.txt b/intern/cycles/blender/CMakeLists.txt
index a64bcc43191..72f8a4cc15d 100644
--- a/intern/cycles/blender/CMakeLists.txt
+++ b/intern/cycles/blender/CMakeLists.txt
@@ -3,7 +3,6 @@
set(INC
..
- ../../glew-mx
../../guardedalloc
../../mikktspace
../../../source/blender/makesdna
@@ -14,8 +13,8 @@ set(INC
)
set(INC_SYS
+ ${Epoxy_INCLUDE_DIRS}
${PYTHON_INCLUDE_DIRS}
- ${GLEW_INCLUDE_DIR}
)
set(SRC
@@ -65,6 +64,7 @@ set(LIB
cycles_subd
cycles_util
+ ${Epoxy_LIBRARIES}
${PYTHON_LINKFLAGS}
${PYTHON_LIBRARIES}
)
@@ -88,8 +88,6 @@ set(ADDON_FILES
addon/version_update.py
)
-add_definitions(${GL_DEFINITIONS})
-
if(WITH_CYCLES_DEVICE_HIP)
add_definitions(-DWITH_HIP)
endif()
diff --git a/intern/cycles/blender/addon/properties.py b/intern/cycles/blender/addon/properties.py
index 2c926893f9d..859560c8062 100644
--- a/intern/cycles/blender/addon/properties.py
+++ b/intern/cycles/blender/addon/properties.py
@@ -83,6 +83,7 @@ enum_use_layer_samples = (
enum_sampling_pattern = (
('SOBOL', "Sobol", "Use Sobol random sampling pattern", 0),
('PROGRESSIVE_MULTI_JITTER', "Progressive Multi-Jitter", "Use Progressive Multi-Jitter random sampling pattern", 1),
+ ('SOBOL_BURLEY', "Sobol-Burley", "Use Sobol-Burley random sampling pattern", 2),
)
enum_volume_sampling = (
diff --git a/intern/cycles/blender/object.cpp b/intern/cycles/blender/object.cpp
index ca1aa6329d9..109408c354d 100644
--- a/intern/cycles/blender/object.cpp
+++ b/intern/cycles/blender/object.cpp
@@ -66,12 +66,6 @@ bool BlenderSync::object_is_geometry(BObjectInfo &b_ob_info)
return true;
}
- /* Other object types that are not meshes but evaluate to meshes are presented to render engines
- * as separate instance objects. Metaballs have not been affected by that change yet. */
- if (type == BL::Object::type_META) {
- return true;
- }
-
return b_ob_data.is_a(&RNA_Mesh);
}
diff --git a/intern/cycles/blender/python.cpp b/intern/cycles/blender/python.cpp
index 8b2b331f73e..1e33b0b7207 100644
--- a/intern/cycles/blender/python.cpp
+++ b/intern/cycles/blender/python.cpp
@@ -59,8 +59,6 @@ static void debug_flags_sync_from_scene(BL::Scene b_scene)
{
DebugFlagsRef flags = DebugFlags();
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
- /* Synchronize shared flags. */
- flags.viewport_static_bvh = get_enum(cscene, "debug_bvh_type");
/* Synchronize CPU flags. */
flags.cpu.avx2 = get_boolean(cscene, "debug_use_cpu_avx2");
flags.cpu.avx = get_boolean(cscene, "debug_use_cpu_avx");
@@ -140,8 +138,6 @@ static PyObject *init_func(PyObject * /*self*/, PyObject *args)
BlenderSession::headless = headless;
- DebugFlags().running_inside_blender = true;
-
Py_RETURN_NONE;
}
diff --git a/intern/cycles/blender/session.cpp b/intern/cycles/blender/session.cpp
index 6d27b8e7d87..e1da85b84ff 100644
--- a/intern/cycles/blender/session.cpp
+++ b/intern/cycles/blender/session.cpp
@@ -110,7 +110,8 @@ void BlenderSession::create_session()
{
const SessionParams session_params = BlenderSync::get_session_params(
b_engine, b_userpref, b_scene, background);
- const SceneParams scene_params = BlenderSync::get_scene_params(b_scene, background);
+ const SceneParams scene_params = BlenderSync::get_scene_params(
+ b_scene, background, use_developer_ui);
const bool session_pause = BlenderSync::get_session_pause(b_scene, background);
/* reset status/progress */
@@ -196,7 +197,8 @@ void BlenderSession::reset_session(BL::BlendData &b_data, BL::Depsgraph &b_depsg
const SessionParams session_params = BlenderSync::get_session_params(
b_engine, b_userpref, b_scene, background);
- const SceneParams scene_params = BlenderSync::get_scene_params(b_scene, background);
+ const SceneParams scene_params = BlenderSync::get_scene_params(
+ b_scene, background, use_developer_ui);
if (scene->params.modified(scene_params) || session->params.modified(session_params) ||
!this->b_render.use_persistent_data()) {
@@ -724,7 +726,8 @@ void BlenderSession::synchronize(BL::Depsgraph &b_depsgraph_)
/* on session/scene parameter changes, we recreate session entirely */
const SessionParams session_params = BlenderSync::get_session_params(
b_engine, b_userpref, b_scene, background);
- const SceneParams scene_params = BlenderSync::get_scene_params(b_scene, background);
+ const SceneParams scene_params = BlenderSync::get_scene_params(
+ b_scene, background, use_developer_ui);
const bool session_pause = BlenderSync::get_session_pause(b_scene, background);
if (session->params.modified(session_params) || scene->params.modified(scene_params)) {
diff --git a/intern/cycles/blender/sync.cpp b/intern/cycles/blender/sync.cpp
index 429a8e665af..0d4c1d70180 100644
--- a/intern/cycles/blender/sync.cpp
+++ b/intern/cycles/blender/sync.cpp
@@ -801,7 +801,9 @@ void BlenderSync::free_data_after_sync(BL::Depsgraph &b_depsgraph)
/* Scene Parameters */
-SceneParams BlenderSync::get_scene_params(BL::Scene &b_scene, bool background)
+SceneParams BlenderSync::get_scene_params(BL::Scene &b_scene,
+ const bool background,
+ const bool use_developer_ui)
{
SceneParams params;
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
@@ -812,7 +814,7 @@ SceneParams BlenderSync::get_scene_params(BL::Scene &b_scene, bool background)
else if (shadingsystem == 1)
params.shadingsystem = SHADINGSYSTEM_OSL;
- if (background || DebugFlags().viewport_static_bvh)
+ if (background || (use_developer_ui && get_enum(cscene, "debug_bvh_type")))
params.bvh_type = BVH_TYPE_STATIC;
else
params.bvh_type = BVH_TYPE_DYNAMIC;
diff --git a/intern/cycles/blender/sync.h b/intern/cycles/blender/sync.h
index 0ad4ca6fe83..ae6c2420e55 100644
--- a/intern/cycles/blender/sync.h
+++ b/intern/cycles/blender/sync.h
@@ -84,7 +84,9 @@ class BlenderSync {
}
/* get parameters */
- static SceneParams get_scene_params(BL::Scene &b_scene, bool background);
+ static SceneParams get_scene_params(BL::Scene &b_scene,
+ const bool background,
+ const bool use_developer_ui);
static SessionParams get_session_params(BL::RenderEngine &b_engine,
BL::Preferences &b_userpref,
BL::Scene &b_scene,
diff --git a/intern/cycles/cmake/external_libs.cmake b/intern/cycles/cmake/external_libs.cmake
index 00a824ca99a..aaeb85f700d 100644
--- a/intern/cycles/cmake/external_libs.cmake
+++ b/intern/cycles/cmake/external_libs.cmake
@@ -505,26 +505,19 @@ if(CYCLES_STANDALONE_REPOSITORY)
endif()
###########################################################################
-# GLEW
+# Epoxy
###########################################################################
if(CYCLES_STANDALONE_REPOSITORY)
if((WITH_CYCLES_STANDALONE AND WITH_CYCLES_STANDALONE_GUI) OR
WITH_CYCLES_HYDRA_RENDER_DELEGATE)
if(MSVC AND EXISTS ${_cycles_lib_dir})
- set(GLEW_LIBRARY "${_cycles_lib_dir}/opengl/lib/glew.lib")
- set(GLEW_INCLUDE_DIR "${_cycles_lib_dir}/opengl/include")
- add_definitions(-DGLEW_STATIC)
+ set(Epoxy_LIBRARIES "${_cycles_lib_dir}/epoxy/lib/epoxy.lib")
+ set(Epoxy_INCLUDE_DIRS "${_cycles_lib_dir}/epoxy/include")
else()
- find_package(GLEW REQUIRED)
+ find_package(Epoxy REQUIRED)
endif()
-
- set(CYCLES_GLEW_LIBRARIES ${GLEW_LIBRARY})
endif()
-else()
- # Workaround for unconventional variable name use in Blender.
- set(GLEW_INCLUDE_DIR "${GLEW_INCLUDE_PATH}")
- set(CYCLES_GLEW_LIBRARIES bf_intern_glew_mx ${BLENDER_GLEW_LIBRARIES})
endif()
###########################################################################
@@ -557,25 +550,6 @@ if(EXISTS ${_cycles_lib_dir})
endif()
###########################################################################
-# OpenGL
-###########################################################################
-
-if((WITH_CYCLES_STANDALONE AND WITH_CYCLES_STANDALONE_GUI) OR
- WITH_CYCLES_HYDRA_RENDER_DELEGATE)
- if(CYCLES_STANDALONE_REPOSITORY)
- if(NOT DEFINED OpenGL_GL_PREFERENCE)
- set(OpenGL_GL_PREFERENCE "LEGACY")
- endif()
-
- find_package(OpenGL REQUIRED)
-
- set(CYCLES_GL_LIBRARIES ${OPENGL_gl_LIBRARY})
- else()
- set(CYCLES_GL_LIBRARIES ${BLENDER_GL_LIBRARIES})
- endif()
-endif()
-
-###########################################################################
# SDL
###########################################################################
diff --git a/intern/cycles/device/CMakeLists.txt b/intern/cycles/device/CMakeLists.txt
index 6418801c572..4ae123cd634 100644
--- a/intern/cycles/device/CMakeLists.txt
+++ b/intern/cycles/device/CMakeLists.txt
@@ -3,12 +3,9 @@
set(INC
..
- ../../glew-mx
)
-set(INC_SYS
- ${GLEW_INCLUDE_DIR}
-)
+set(INC_SYS )
if(WITH_CYCLES_DEVICE_OPTIX OR WITH_CYCLES_DEVICE_CUDA)
if(WITH_CUDA_DYNLOAD)
@@ -150,7 +147,6 @@ set(SRC
set(LIB
cycles_kernel
cycles_util
- ${CYCLES_GL_LIBRARIES}
)
if(WITH_CYCLES_DEVICE_OPTIX OR WITH_CYCLES_DEVICE_CUDA)
@@ -171,8 +167,6 @@ if(WITH_CYCLES_DEVICE_HIP AND WITH_HIP_DYNLOAD)
)
endif()
-add_definitions(${GL_DEFINITIONS})
-
if(WITH_CYCLES_DEVICE_CUDA)
add_definitions(-DWITH_CUDA)
endif()
diff --git a/intern/cycles/device/hip/device_impl.cpp b/intern/cycles/device/hip/device_impl.cpp
index 82db55ea715..a84f1edd70e 100644
--- a/intern/cycles/device/hip/device_impl.cpp
+++ b/intern/cycles/device/hip/device_impl.cpp
@@ -16,7 +16,6 @@
# include "util/log.h"
# include "util/map.h"
# include "util/md5.h"
-# include "util/opengl.h"
# include "util/path.h"
# include "util/string.h"
# include "util/system.h"
diff --git a/intern/cycles/hydra/CMakeLists.txt b/intern/cycles/hydra/CMakeLists.txt
index aa194fb936e..2bbd46db582 100644
--- a/intern/cycles/hydra/CMakeLists.txt
+++ b/intern/cycles/hydra/CMakeLists.txt
@@ -10,14 +10,14 @@ set(INC
)
set(INC_SYS
${USD_INCLUDE_DIRS}
- ${GLEW_INCLUDE_DIR}
+ ${Epoxy_INCLUDE_DIRS}
)
set(LIB
cycles_scene
cycles_session
cycles_graph
- ${CYCLES_GLEW_LIBRARIES}
+ ${Epoxy_LIBRARIES}
)
cycles_external_libraries_append(LIB)
@@ -64,8 +64,6 @@ set(SRC_HD_CYCLES
volume.cpp
)
-add_definitions(${GL_DEFINITIONS})
-
if(WITH_OPENVDB)
add_definitions(-DWITH_OPENVDB ${OPENVDB_DEFINITIONS})
list(APPEND INC_SYS
diff --git a/intern/cycles/hydra/display_driver.cpp b/intern/cycles/hydra/display_driver.cpp
index 0c0b577c358..1a989605335 100644
--- a/intern/cycles/hydra/display_driver.cpp
+++ b/intern/cycles/hydra/display_driver.cpp
@@ -11,7 +11,7 @@
#include "hydra/render_buffer.h"
#include "hydra/session.h"
-#include <GL/glew.h>
+#include <epoxy/gl.h>
#include <pxr/imaging/hgiGL/texture.h>
HDCYCLES_NAMESPACE_OPEN_SCOPE
diff --git a/intern/cycles/kernel/CMakeLists.txt b/intern/cycles/kernel/CMakeLists.txt
index 7c31b21797f..f32a810786d 100644
--- a/intern/cycles/kernel/CMakeLists.txt
+++ b/intern/cycles/kernel/CMakeLists.txt
@@ -274,6 +274,8 @@ set(SRC_KERNEL_SAMPLE_HEADERS
sample/mapping.h
sample/mis.h
sample/pattern.h
+ sample/sobol_burley.h
+ sample/util.h
)
set(SRC_KERNEL_UTIL_HEADERS
@@ -343,6 +345,7 @@ set(SRC_UTIL_HEADERS
../util/types_int3_impl.h
../util/types_int4.h
../util/types_int4_impl.h
+ ../util/types_spectrum.h
../util/types_uchar2.h
../util/types_uchar2_impl.h
../util/types_uchar3.h
@@ -356,8 +359,6 @@ set(SRC_UTIL_HEADERS
../util/types_uint4.h
../util/types_uint4_impl.h
../util/types_ushort4.h
- ../util/types_vector3.h
- ../util/types_vector3_impl.h
)
set(LIB
diff --git a/intern/cycles/kernel/bake/bake.h b/intern/cycles/kernel/bake/bake.h
index ec87990b699..9d53d71b431 100644
--- a/intern/cycles/kernel/bake/bake.h
+++ b/intern/cycles/kernel/bake/bake.h
@@ -8,6 +8,8 @@
#include "kernel/geom/geom.h"
+#include "kernel/util/color.h"
+
CCL_NAMESPACE_BEGIN
ccl_device void kernel_displace_evaluate(KernelGlobals kg,
@@ -65,7 +67,7 @@ ccl_device void kernel_background_evaluate(KernelGlobals kg,
shader_eval_surface<KERNEL_FEATURE_NODE_MASK_SURFACE_LIGHT &
~(KERNEL_FEATURE_NODE_RAYTRACE | KERNEL_FEATURE_NODE_LIGHT_PATH)>(
kg, INTEGRATOR_STATE_NULL, &sd, NULL, path_flag);
- float3 color = shader_background_eval(&sd);
+ Spectrum color = shader_background_eval(&sd);
#ifdef __KERNEL_DEBUG_NAN__
if (!isfinite_safe(color)) {
@@ -76,10 +78,12 @@ ccl_device void kernel_background_evaluate(KernelGlobals kg,
/* Ensure finite color, avoiding possible numerical instabilities in the path tracing kernels. */
color = ensure_finite(color);
+ float3 color_rgb = spectrum_to_rgb(color);
+
/* Write output. */
- output[offset * 3 + 0] += color.x;
- output[offset * 3 + 1] += color.y;
- output[offset * 3 + 2] += color.z;
+ output[offset * 3 + 0] += color_rgb.x;
+ output[offset * 3 + 1] += color_rgb.y;
+ output[offset * 3 + 2] += color_rgb.z;
}
ccl_device void kernel_curve_shadow_transparency_evaluate(
diff --git a/intern/cycles/kernel/closure/alloc.h b/intern/cycles/kernel/closure/alloc.h
index 933c07a5102..9847898ee89 100644
--- a/intern/cycles/kernel/closure/alloc.h
+++ b/intern/cycles/kernel/closure/alloc.h
@@ -8,7 +8,7 @@ CCL_NAMESPACE_BEGIN
ccl_device ccl_private ShaderClosure *closure_alloc(ccl_private ShaderData *sd,
int size,
ClosureType type,
- float3 weight)
+ Spectrum weight)
{
kernel_assert(size <= sizeof(ShaderClosure));
@@ -49,7 +49,7 @@ ccl_device ccl_private void *closure_alloc_extra(ccl_private ShaderData *sd, int
ccl_device_inline ccl_private ShaderClosure *bsdf_alloc(ccl_private ShaderData *sd,
int size,
- float3 weight)
+ Spectrum weight)
{
kernel_assert(isfinite_safe(weight));
@@ -74,7 +74,7 @@ ccl_device_inline ccl_private ShaderClosure *bsdf_alloc(ccl_private ShaderData *
#ifdef __OSL__
ccl_device_inline ShaderClosure *bsdf_alloc_osl(ShaderData *sd,
int size,
- float3 weight,
+ Spectrum weight,
void *data)
{
kernel_assert(isfinite_safe(weight));
diff --git a/intern/cycles/kernel/closure/bsdf.h b/intern/cycles/kernel/closure/bsdf.h
index 4feb21c43e3..d6b7e7bfa88 100644
--- a/intern/cycles/kernel/closure/bsdf.h
+++ b/intern/cycles/kernel/closure/bsdf.h
@@ -103,9 +103,8 @@ ccl_device_inline int bsdf_sample(KernelGlobals kg,
ccl_private const ShaderClosure *sc,
float randu,
float randv,
- ccl_private float3 *eval,
+ ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
- ccl_private differential3 *domega_in,
ccl_private float *pdf)
{
/* For curves use the smooth normal, particularly for ribbons the geometric
@@ -115,304 +114,80 @@ ccl_device_inline int bsdf_sample(KernelGlobals kg,
switch (sc->type) {
case CLOSURE_BSDF_DIFFUSE_ID:
- label = bsdf_diffuse_sample(sc,
- Ng,
- sd->I,
- sd->dI.dx,
- sd->dI.dy,
- randu,
- randv,
- eval,
- omega_in,
- &domega_in->dx,
- &domega_in->dy,
- pdf);
+ label = bsdf_diffuse_sample(sc, Ng, sd->I, randu, randv, eval, omega_in, pdf);
break;
#ifdef __SVM__
case CLOSURE_BSDF_OREN_NAYAR_ID:
- label = bsdf_oren_nayar_sample(sc,
- Ng,
- sd->I,
- sd->dI.dx,
- sd->dI.dy,
- randu,
- randv,
- eval,
- omega_in,
- &domega_in->dx,
- &domega_in->dy,
- pdf);
+ label = bsdf_oren_nayar_sample(sc, Ng, sd->I, randu, randv, eval, omega_in, pdf);
break;
# ifdef __OSL__
case CLOSURE_BSDF_PHONG_RAMP_ID:
- label = bsdf_phong_ramp_sample(sc,
- Ng,
- sd->I,
- sd->dI.dx,
- sd->dI.dy,
- randu,
- randv,
- eval,
- omega_in,
- &domega_in->dx,
- &domega_in->dy,
- pdf);
+ label = bsdf_phong_ramp_sample(sc, Ng, sd->I, randu, randv, eval, omega_in, pdf);
break;
case CLOSURE_BSDF_DIFFUSE_RAMP_ID:
- label = bsdf_diffuse_ramp_sample(sc,
- Ng,
- sd->I,
- sd->dI.dx,
- sd->dI.dy,
- randu,
- randv,
- eval,
- omega_in,
- &domega_in->dx,
- &domega_in->dy,
- pdf);
+ label = bsdf_diffuse_ramp_sample(sc, Ng, sd->I, randu, randv, eval, omega_in, pdf);
break;
# endif
case CLOSURE_BSDF_TRANSLUCENT_ID:
- label = bsdf_translucent_sample(sc,
- Ng,
- sd->I,
- sd->dI.dx,
- sd->dI.dy,
- randu,
- randv,
- eval,
- omega_in,
- &domega_in->dx,
- &domega_in->dy,
- pdf);
+ label = bsdf_translucent_sample(sc, Ng, sd->I, randu, randv, eval, omega_in, pdf);
break;
case CLOSURE_BSDF_REFLECTION_ID:
- label = bsdf_reflection_sample(sc,
- Ng,
- sd->I,
- sd->dI.dx,
- sd->dI.dy,
- randu,
- randv,
- eval,
- omega_in,
- &domega_in->dx,
- &domega_in->dy,
- pdf);
+ label = bsdf_reflection_sample(sc, Ng, sd->I, randu, randv, eval, omega_in, pdf);
break;
case CLOSURE_BSDF_REFRACTION_ID:
- label = bsdf_refraction_sample(sc,
- Ng,
- sd->I,
- sd->dI.dx,
- sd->dI.dy,
- randu,
- randv,
- eval,
- omega_in,
- &domega_in->dx,
- &domega_in->dy,
- pdf);
+ label = bsdf_refraction_sample(sc, Ng, sd->I, randu, randv, eval, omega_in, pdf);
break;
case CLOSURE_BSDF_TRANSPARENT_ID:
- label = bsdf_transparent_sample(sc,
- Ng,
- sd->I,
- sd->dI.dx,
- sd->dI.dy,
- randu,
- randv,
- eval,
- omega_in,
- &domega_in->dx,
- &domega_in->dy,
- pdf);
+ label = bsdf_transparent_sample(sc, Ng, sd->I, randu, randv, eval, omega_in, pdf);
break;
case CLOSURE_BSDF_MICROFACET_GGX_ID:
case CLOSURE_BSDF_MICROFACET_GGX_FRESNEL_ID:
case CLOSURE_BSDF_MICROFACET_GGX_CLEARCOAT_ID:
case CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID:
- label = bsdf_microfacet_ggx_sample(kg,
- sc,
- Ng,
- sd->I,
- sd->dI.dx,
- sd->dI.dy,
- randu,
- randv,
- eval,
- omega_in,
- &domega_in->dx,
- &domega_in->dy,
- pdf);
+ label = bsdf_microfacet_ggx_sample(kg, sc, Ng, sd->I, randu, randv, eval, omega_in, pdf);
break;
case CLOSURE_BSDF_MICROFACET_MULTI_GGX_ID:
case CLOSURE_BSDF_MICROFACET_MULTI_GGX_FRESNEL_ID:
- label = bsdf_microfacet_multi_ggx_sample(kg,
- sc,
- Ng,
- sd->I,
- sd->dI.dx,
- sd->dI.dy,
- randu,
- randv,
- eval,
- omega_in,
- &domega_in->dx,
- &domega_in->dy,
- pdf,
- &sd->lcg_state);
+ label = bsdf_microfacet_multi_ggx_sample(
+ kg, sc, Ng, sd->I, randu, randv, eval, omega_in, pdf, &sd->lcg_state);
break;
case CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID:
case CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_FRESNEL_ID:
- label = bsdf_microfacet_multi_ggx_glass_sample(kg,
- sc,
- Ng,
- sd->I,
- sd->dI.dx,
- sd->dI.dy,
- randu,
- randv,
- eval,
- omega_in,
- &domega_in->dx,
- &domega_in->dy,
- pdf,
- &sd->lcg_state);
+ label = bsdf_microfacet_multi_ggx_glass_sample(
+ kg, sc, Ng, sd->I, randu, randv, eval, omega_in, pdf, &sd->lcg_state);
break;
case CLOSURE_BSDF_MICROFACET_BECKMANN_ID:
case CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID:
- label = bsdf_microfacet_beckmann_sample(kg,
- sc,
- Ng,
- sd->I,
- sd->dI.dx,
- sd->dI.dy,
- randu,
- randv,
- eval,
- omega_in,
- &domega_in->dx,
- &domega_in->dy,
- pdf);
+ label = bsdf_microfacet_beckmann_sample(
+ kg, sc, Ng, sd->I, randu, randv, eval, omega_in, pdf);
break;
case CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ID:
- label = bsdf_ashikhmin_shirley_sample(sc,
- Ng,
- sd->I,
- sd->dI.dx,
- sd->dI.dy,
- randu,
- randv,
- eval,
- omega_in,
- &domega_in->dx,
- &domega_in->dy,
- pdf);
+ label = bsdf_ashikhmin_shirley_sample(sc, Ng, sd->I, randu, randv, eval, omega_in, pdf);
break;
case CLOSURE_BSDF_ASHIKHMIN_VELVET_ID:
- label = bsdf_ashikhmin_velvet_sample(sc,
- Ng,
- sd->I,
- sd->dI.dx,
- sd->dI.dy,
- randu,
- randv,
- eval,
- omega_in,
- &domega_in->dx,
- &domega_in->dy,
- pdf);
+ label = bsdf_ashikhmin_velvet_sample(sc, Ng, sd->I, randu, randv, eval, omega_in, pdf);
break;
case CLOSURE_BSDF_DIFFUSE_TOON_ID:
- label = bsdf_diffuse_toon_sample(sc,
- Ng,
- sd->I,
- sd->dI.dx,
- sd->dI.dy,
- randu,
- randv,
- eval,
- omega_in,
- &domega_in->dx,
- &domega_in->dy,
- pdf);
+ label = bsdf_diffuse_toon_sample(sc, Ng, sd->I, randu, randv, eval, omega_in, pdf);
break;
case CLOSURE_BSDF_GLOSSY_TOON_ID:
- label = bsdf_glossy_toon_sample(sc,
- Ng,
- sd->I,
- sd->dI.dx,
- sd->dI.dy,
- randu,
- randv,
- eval,
- omega_in,
- &domega_in->dx,
- &domega_in->dy,
- pdf);
+ label = bsdf_glossy_toon_sample(sc, Ng, sd->I, randu, randv, eval, omega_in, pdf);
break;
case CLOSURE_BSDF_HAIR_REFLECTION_ID:
- label = bsdf_hair_reflection_sample(sc,
- Ng,
- sd->I,
- sd->dI.dx,
- sd->dI.dy,
- randu,
- randv,
- eval,
- omega_in,
- &domega_in->dx,
- &domega_in->dy,
- pdf);
+ label = bsdf_hair_reflection_sample(sc, Ng, sd->I, randu, randv, eval, omega_in, pdf);
break;
case CLOSURE_BSDF_HAIR_TRANSMISSION_ID:
- label = bsdf_hair_transmission_sample(sc,
- Ng,
- sd->I,
- sd->dI.dx,
- sd->dI.dy,
- randu,
- randv,
- eval,
- omega_in,
- &domega_in->dx,
- &domega_in->dy,
- pdf);
+ label = bsdf_hair_transmission_sample(sc, Ng, sd->I, randu, randv, eval, omega_in, pdf);
break;
case CLOSURE_BSDF_HAIR_PRINCIPLED_ID:
- label = bsdf_principled_hair_sample(
- kg, sc, sd, randu, randv, eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
+ label = bsdf_principled_hair_sample(kg, sc, sd, randu, randv, eval, omega_in, pdf);
break;
# ifdef __PRINCIPLED__
case CLOSURE_BSDF_PRINCIPLED_DIFFUSE_ID:
- label = bsdf_principled_diffuse_sample(sc,
- Ng,
- sd->I,
- sd->dI.dx,
- sd->dI.dy,
- randu,
- randv,
- eval,
- omega_in,
- &domega_in->dx,
- &domega_in->dy,
- pdf);
+ label = bsdf_principled_diffuse_sample(sc, Ng, sd->I, randu, randv, eval, omega_in, pdf);
break;
case CLOSURE_BSDF_PRINCIPLED_SHEEN_ID:
- label = bsdf_principled_sheen_sample(sc,
- Ng,
- sd->I,
- sd->dI.dx,
- sd->dI.dy,
- randu,
- randv,
- eval,
- omega_in,
- &domega_in->dx,
- &domega_in->dy,
- pdf);
+ label = bsdf_principled_sheen_sample(sc, Ng, sd->I, randu, randv, eval, omega_in, pdf);
break;
# endif /* __PRINCIPLED__ */
#endif
@@ -458,7 +233,7 @@ ccl_device
#else
ccl_device_inline
#endif
- float3
+ Spectrum
bsdf_eval(KernelGlobals kg,
ccl_private ShaderData *sd,
ccl_private const ShaderClosure *sc,
@@ -466,7 +241,7 @@ ccl_device_inline
const bool is_transmission,
ccl_private float *pdf)
{
- float3 eval = zero_float3();
+ Spectrum eval = zero_spectrum();
if (!is_transmission) {
switch (sc->type) {
diff --git a/intern/cycles/kernel/closure/bsdf_ashikhmin_shirley.h b/intern/cycles/kernel/closure/bsdf_ashikhmin_shirley.h
index 47066542122..75995262030 100644
--- a/intern/cycles/kernel/closure/bsdf_ashikhmin_shirley.h
+++ b/intern/cycles/kernel/closure/bsdf_ashikhmin_shirley.h
@@ -39,7 +39,7 @@ ccl_device_inline float bsdf_ashikhmin_shirley_roughness_to_exponent(float rough
return 2.0f / (roughness * roughness) - 2.0f;
}
-ccl_device_forceinline float3
+ccl_device_forceinline Spectrum
bsdf_ashikhmin_shirley_eval_reflect(ccl_private const ShaderClosure *sc,
const float3 I,
const float3 omega_in,
@@ -55,7 +55,7 @@ bsdf_ashikhmin_shirley_eval_reflect(ccl_private const ShaderClosure *sc,
if (fmaxf(bsdf->alpha_x, bsdf->alpha_y) <= 1e-4f) {
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
if (NdotI > 0.0f && NdotO > 0.0f) {
NdotI = fmaxf(NdotI, 1e-6f);
@@ -105,16 +105,16 @@ bsdf_ashikhmin_shirley_eval_reflect(ccl_private const ShaderClosure *sc,
}
}
- return make_float3(out, out, out);
+ return make_spectrum(out);
}
-ccl_device float3 bsdf_ashikhmin_shirley_eval_transmit(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_ashikhmin_shirley_eval_transmit(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
ccl_device_inline void bsdf_ashikhmin_shirley_sample_first_quadrant(float n_x,
@@ -133,14 +133,10 @@ ccl_device_inline void bsdf_ashikhmin_shirley_sample_first_quadrant(float n_x,
ccl_device int bsdf_ashikhmin_shirley_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 I,
- float3 dIdx,
- float3 dIdy,
float randu,
float randv,
- ccl_private float3 *eval,
+ ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
- ccl_private float3 *domega_in_dx,
- ccl_private float3 *domega_in_dy,
ccl_private float *pdf)
{
ccl_private const MicrofacetBsdf *bsdf = (ccl_private const MicrofacetBsdf *)sc;
@@ -214,19 +210,13 @@ ccl_device int bsdf_ashikhmin_shirley_sample(ccl_private const ShaderClosure *sc
if (fmaxf(bsdf->alpha_x, bsdf->alpha_y) <= 1e-4f) {
/* Some high number for MIS. */
*pdf = 1e6f;
- *eval = make_float3(1e6f, 1e6f, 1e6f);
+ *eval = make_spectrum(1e6f);
label = LABEL_REFLECT | LABEL_SINGULAR;
}
else {
/* leave the rest to eval_reflect */
*eval = bsdf_ashikhmin_shirley_eval_reflect(sc, I, *omega_in, pdf);
}
-
-#ifdef __RAY_DIFFERENTIALS__
- /* just do the reflection thing for now */
- *domega_in_dx = (2.0f * dot(N, dIdx)) * N - dIdx;
- *domega_in_dy = (2.0f * dot(N, dIdy)) * N - dIdy;
-#endif
}
return label;
diff --git a/intern/cycles/kernel/closure/bsdf_ashikhmin_velvet.h b/intern/cycles/kernel/closure/bsdf_ashikhmin_velvet.h
index 3d7906eef7d..9e68ea5d5e5 100644
--- a/intern/cycles/kernel/closure/bsdf_ashikhmin_velvet.h
+++ b/intern/cycles/kernel/closure/bsdf_ashikhmin_velvet.h
@@ -31,10 +31,10 @@ ccl_device int bsdf_ashikhmin_velvet_setup(ccl_private VelvetBsdf *bsdf)
return SD_BSDF | SD_BSDF_HAS_EVAL;
}
-ccl_device float3 bsdf_ashikhmin_velvet_eval_reflect(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_ashikhmin_velvet_eval_reflect(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
ccl_private const VelvetBsdf *bsdf = (ccl_private const VelvetBsdf *)sc;
float m_invsigma2 = bsdf->invsigma2;
@@ -50,7 +50,7 @@ ccl_device float3 bsdf_ashikhmin_velvet_eval_reflect(ccl_private const ShaderClo
if (!(fabsf(cosNH) < 1.0f - 1e-5f && cosHO > 1e-5f)) {
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
float cosNHdivHO = cosNH / cosHO;
cosNHdivHO = fmaxf(cosNHdivHO, 1e-5f);
@@ -68,33 +68,29 @@ ccl_device float3 bsdf_ashikhmin_velvet_eval_reflect(ccl_private const ShaderClo
float out = 0.25f * (D * G) / cosNO;
*pdf = 0.5f * M_1_PI_F;
- return make_float3(out, out, out);
+ return make_spectrum(out);
}
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
-ccl_device float3 bsdf_ashikhmin_velvet_eval_transmit(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_ashikhmin_velvet_eval_transmit(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
ccl_device int bsdf_ashikhmin_velvet_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 I,
- float3 dIdx,
- float3 dIdy,
float randu,
float randv,
- ccl_private float3 *eval,
+ ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
- ccl_private float3 *domega_in_dx,
- ccl_private float3 *domega_in_dy,
ccl_private float *pdf)
{
ccl_private const VelvetBsdf *bsdf = (ccl_private const VelvetBsdf *)sc;
@@ -129,22 +125,16 @@ ccl_device int bsdf_ashikhmin_velvet_sample(ccl_private const ShaderClosure *sc,
float power = 0.25f * (D * G) / cosNO;
- *eval = make_float3(power, power, power);
-
-#ifdef __RAY_DIFFERENTIALS__
- // TODO: find a better approximation for the retroreflective bounce
- *domega_in_dx = (2 * dot(N, dIdx)) * N - dIdx;
- *domega_in_dy = (2 * dot(N, dIdy)) * N - dIdy;
-#endif
+ *eval = make_spectrum(power);
}
else {
*pdf = 0.0f;
- *eval = make_float3(0.0f, 0.0f, 0.0f);
+ *eval = zero_spectrum();
}
}
else {
*pdf = 0.0f;
- *eval = make_float3(0.0f, 0.0f, 0.0f);
+ *eval = zero_spectrum();
}
return LABEL_REFLECT | LABEL_DIFFUSE;
}
diff --git a/intern/cycles/kernel/closure/bsdf_diffuse.h b/intern/cycles/kernel/closure/bsdf_diffuse.h
index 759ad03f8e8..ec64c375666 100644
--- a/intern/cycles/kernel/closure/bsdf_diffuse.h
+++ b/intern/cycles/kernel/closure/bsdf_diffuse.h
@@ -26,39 +26,35 @@ ccl_device int bsdf_diffuse_setup(ccl_private DiffuseBsdf *bsdf)
return SD_BSDF | SD_BSDF_HAS_EVAL;
}
-ccl_device float3 bsdf_diffuse_eval_reflect(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_diffuse_eval_reflect(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
ccl_private const DiffuseBsdf *bsdf = (ccl_private const DiffuseBsdf *)sc;
float3 N = bsdf->N;
float cos_pi = fmaxf(dot(N, omega_in), 0.0f) * M_1_PI_F;
*pdf = cos_pi;
- return make_float3(cos_pi, cos_pi, cos_pi);
+ return make_spectrum(cos_pi);
}
-ccl_device float3 bsdf_diffuse_eval_transmit(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_diffuse_eval_transmit(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
ccl_device int bsdf_diffuse_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 I,
- float3 dIdx,
- float3 dIdy,
float randu,
float randv,
- ccl_private float3 *eval,
+ ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
- ccl_private float3 *domega_in_dx,
- ccl_private float3 *domega_in_dy,
ccl_private float *pdf)
{
ccl_private const DiffuseBsdf *bsdf = (ccl_private const DiffuseBsdf *)sc;
@@ -68,16 +64,11 @@ ccl_device int bsdf_diffuse_sample(ccl_private const ShaderClosure *sc,
sample_cos_hemisphere(N, randu, randv, omega_in, pdf);
if (dot(Ng, *omega_in) > 0.0f) {
- *eval = make_float3(*pdf, *pdf, *pdf);
-#ifdef __RAY_DIFFERENTIALS__
- // TODO: find a better approximation for the diffuse bounce
- *domega_in_dx = (2 * dot(N, dIdx)) * N - dIdx;
- *domega_in_dy = (2 * dot(N, dIdy)) * N - dIdy;
-#endif
+ *eval = make_spectrum(*pdf);
}
else {
*pdf = 0.0f;
- *eval = make_float3(0.0f, 0.0f, 0.0f);
+ *eval = zero_spectrum();
}
return LABEL_REFLECT | LABEL_DIFFUSE;
}
@@ -90,39 +81,35 @@ ccl_device int bsdf_translucent_setup(ccl_private DiffuseBsdf *bsdf)
return SD_BSDF | SD_BSDF_HAS_EVAL;
}
-ccl_device float3 bsdf_translucent_eval_reflect(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_translucent_eval_reflect(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
-ccl_device float3 bsdf_translucent_eval_transmit(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_translucent_eval_transmit(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
ccl_private const DiffuseBsdf *bsdf = (ccl_private const DiffuseBsdf *)sc;
float3 N = bsdf->N;
float cos_pi = fmaxf(-dot(N, omega_in), 0.0f) * M_1_PI_F;
*pdf = cos_pi;
- return make_float3(cos_pi, cos_pi, cos_pi);
+ return make_spectrum(cos_pi);
}
ccl_device int bsdf_translucent_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 I,
- float3 dIdx,
- float3 dIdy,
float randu,
float randv,
- ccl_private float3 *eval,
+ ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
- ccl_private float3 *domega_in_dx,
- ccl_private float3 *domega_in_dy,
ccl_private float *pdf)
{
ccl_private const DiffuseBsdf *bsdf = (ccl_private const DiffuseBsdf *)sc;
@@ -132,16 +119,11 @@ ccl_device int bsdf_translucent_sample(ccl_private const ShaderClosure *sc,
// distribution over the hemisphere
sample_cos_hemisphere(-N, randu, randv, omega_in, pdf);
if (dot(Ng, *omega_in) < 0) {
- *eval = make_float3(*pdf, *pdf, *pdf);
-#ifdef __RAY_DIFFERENTIALS__
- // TODO: find a better approximation for the diffuse bounce
- *domega_in_dx = -((2 * dot(N, dIdx)) * N - dIdx);
- *domega_in_dy = -((2 * dot(N, dIdy)) * N - dIdy);
-#endif
+ *eval = make_spectrum(*pdf);
}
else {
*pdf = 0;
- *eval = make_float3(0.0f, 0.0f, 0.0f);
+ *eval = zero_spectrum();
}
return LABEL_TRANSMIT | LABEL_DIFFUSE;
}
diff --git a/intern/cycles/kernel/closure/bsdf_diffuse_ramp.h b/intern/cycles/kernel/closure/bsdf_diffuse_ramp.h
index aa4c091f587..d7faf5c9e9a 100644
--- a/intern/cycles/kernel/closure/bsdf_diffuse_ramp.h
+++ b/intern/cycles/kernel/closure/bsdf_diffuse_ramp.h
@@ -9,6 +9,7 @@
#pragma once
#include "kernel/sample/mapping.h"
+#include "kernel/util/color.h"
CCL_NAMESPACE_BEGIN
@@ -46,38 +47,34 @@ ccl_device void bsdf_diffuse_ramp_blur(ccl_private ShaderClosure *sc, float roug
{
}
-ccl_device float3 bsdf_diffuse_ramp_eval_reflect(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_diffuse_ramp_eval_reflect(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
const DiffuseRampBsdf *bsdf = (const DiffuseRampBsdf *)sc;
float3 N = bsdf->N;
float cos_pi = fmaxf(dot(N, omega_in), 0.0f);
*pdf = cos_pi * M_1_PI_F;
- return bsdf_diffuse_ramp_get_color(bsdf->colors, cos_pi) * M_1_PI_F;
+ return rgb_to_spectrum(bsdf_diffuse_ramp_get_color(bsdf->colors, cos_pi) * M_1_PI_F);
}
-ccl_device float3 bsdf_diffuse_ramp_eval_transmit(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_diffuse_ramp_eval_transmit(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
ccl_device int bsdf_diffuse_ramp_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 I,
- float3 dIdx,
- float3 dIdy,
float randu,
float randv,
- ccl_private float3 *eval,
+ ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
- ccl_private float3 *domega_in_dx,
- ccl_private float3 *domega_in_dy,
ccl_private float *pdf)
{
const DiffuseRampBsdf *bsdf = (const DiffuseRampBsdf *)sc;
@@ -87,15 +84,11 @@ ccl_device int bsdf_diffuse_ramp_sample(ccl_private const ShaderClosure *sc,
sample_cos_hemisphere(N, randu, randv, omega_in, pdf);
if (dot(Ng, *omega_in) > 0.0f) {
- *eval = bsdf_diffuse_ramp_get_color(bsdf->colors, *pdf * M_PI_F) * M_1_PI_F;
-# ifdef __RAY_DIFFERENTIALS__
- *domega_in_dx = (2 * dot(N, dIdx)) * N - dIdx;
- *domega_in_dy = (2 * dot(N, dIdy)) * N - dIdy;
-# endif
+ *eval = rgb_to_spectrum(bsdf_diffuse_ramp_get_color(bsdf->colors, *pdf * M_PI_F) * M_1_PI_F);
}
else {
*pdf = 0.0f;
- *eval = make_float3(0.0f, 0.0f, 0.0f);
+ *eval = zero_spectrum();
}
return LABEL_REFLECT | LABEL_DIFFUSE;
}
diff --git a/intern/cycles/kernel/closure/bsdf_hair.h b/intern/cycles/kernel/closure/bsdf_hair.h
index a136ed05800..a29f7c444ae 100644
--- a/intern/cycles/kernel/closure/bsdf_hair.h
+++ b/intern/cycles/kernel/closure/bsdf_hair.h
@@ -37,10 +37,10 @@ ccl_device int bsdf_hair_transmission_setup(ccl_private HairBsdf *bsdf)
return SD_BSDF | SD_BSDF_HAS_EVAL;
}
-ccl_device float3 bsdf_hair_reflection_eval_reflect(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_hair_reflection_eval_reflect(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
ccl_private const HairBsdf *bsdf = (ccl_private const HairBsdf *)sc;
float offset = bsdf->offset;
@@ -61,7 +61,7 @@ ccl_device float3 bsdf_hair_reflection_eval_reflect(ccl_private const ShaderClos
if (M_PI_2_F - fabsf(theta_i) < 0.001f || cosphi_i < 0.0f) {
*pdf = 0.0f;
- return make_float3(*pdf, *pdf, *pdf);
+ return zero_spectrum();
}
float roughness1_inv = 1.0f / roughness1;
@@ -81,31 +81,31 @@ ccl_device float3 bsdf_hair_reflection_eval_reflect(ccl_private const ShaderClos
(2 * (t * t + roughness1 * roughness1) * (a_R - b_R) * costheta_i);
*pdf = phi_pdf * theta_pdf;
- return make_float3(*pdf, *pdf, *pdf);
+ return make_spectrum(*pdf);
}
-ccl_device float3 bsdf_hair_transmission_eval_reflect(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_hair_transmission_eval_reflect(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
-ccl_device float3 bsdf_hair_reflection_eval_transmit(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_hair_reflection_eval_transmit(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
-ccl_device float3 bsdf_hair_transmission_eval_transmit(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_hair_transmission_eval_transmit(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
ccl_private const HairBsdf *bsdf = (ccl_private const HairBsdf *)sc;
float offset = bsdf->offset;
@@ -125,7 +125,7 @@ ccl_device float3 bsdf_hair_transmission_eval_transmit(ccl_private const ShaderC
if (M_PI_2_F - fabsf(theta_i) < 0.001f) {
*pdf = 0.0f;
- return make_float3(*pdf, *pdf, *pdf);
+ return zero_spectrum();
}
float costheta_i = fast_cosf(theta_i);
@@ -145,20 +145,16 @@ ccl_device float3 bsdf_hair_transmission_eval_transmit(ccl_private const ShaderC
float phi_pdf = roughness2 / (c_TT * (p * p + roughness2 * roughness2));
*pdf = phi_pdf * theta_pdf;
- return make_float3(*pdf, *pdf, *pdf);
+ return make_spectrum(*pdf);
}
ccl_device int bsdf_hair_reflection_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 I,
- float3 dIdx,
- float3 dIdy,
float randu,
float randv,
- ccl_private float3 *eval,
+ ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
- ccl_private float3 *domega_in_dx,
- ccl_private float3 *domega_in_dy,
ccl_private float *pdf)
{
ccl_private const HairBsdf *bsdf = (ccl_private const HairBsdf *)sc;
@@ -194,17 +190,11 @@ ccl_device int bsdf_hair_reflection_sample(ccl_private const ShaderClosure *sc,
fast_sincosf(phi, &sinphi, &cosphi);
*omega_in = (cosphi * costheta_i) * locy - (sinphi * costheta_i) * locx + (sintheta_i)*Tg;
- // differentials - TODO: find a better approximation for the reflective bounce
-#ifdef __RAY_DIFFERENTIALS__
- *domega_in_dx = 2 * dot(locy, dIdx) * locy - dIdx;
- *domega_in_dy = 2 * dot(locy, dIdy) * locy - dIdy;
-#endif
-
*pdf = fabsf(phi_pdf * theta_pdf);
if (M_PI_2_F - fabsf(theta_i) < 0.001f)
*pdf = 0.0f;
- *eval = make_float3(*pdf, *pdf, *pdf);
+ *eval = make_spectrum(*pdf);
return LABEL_REFLECT | LABEL_GLOSSY;
}
@@ -212,14 +202,10 @@ ccl_device int bsdf_hair_reflection_sample(ccl_private const ShaderClosure *sc,
ccl_device int bsdf_hair_transmission_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 I,
- float3 dIdx,
- float3 dIdy,
float randu,
float randv,
- ccl_private float3 *eval,
+ ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
- ccl_private float3 *domega_in_dx,
- ccl_private float3 *domega_in_dy,
ccl_private float *pdf)
{
ccl_private const HairBsdf *bsdf = (ccl_private const HairBsdf *)sc;
@@ -255,18 +241,12 @@ ccl_device int bsdf_hair_transmission_sample(ccl_private const ShaderClosure *sc
fast_sincosf(phi, &sinphi, &cosphi);
*omega_in = (cosphi * costheta_i) * locy - (sinphi * costheta_i) * locx + (sintheta_i)*Tg;
- // differentials - TODO: find a better approximation for the transmission bounce
-#ifdef __RAY_DIFFERENTIALS__
- *domega_in_dx = 2 * dot(locy, dIdx) * locy - dIdx;
- *domega_in_dy = 2 * dot(locy, dIdy) * locy - dIdy;
-#endif
-
*pdf = fabsf(phi_pdf * theta_pdf);
if (M_PI_2_F - fabsf(theta_i) < 0.001f) {
*pdf = 0.0f;
}
- *eval = make_float3(*pdf, *pdf, *pdf);
+ *eval = make_spectrum(*pdf);
/* TODO(sergey): Should always be negative, but seems some precision issue
* is involved here.
diff --git a/intern/cycles/kernel/closure/bsdf_hair_principled.h b/intern/cycles/kernel/closure/bsdf_hair_principled.h
index e7f24b89458..2236bc62050 100644
--- a/intern/cycles/kernel/closure/bsdf_hair_principled.h
+++ b/intern/cycles/kernel/closure/bsdf_hair_principled.h
@@ -20,7 +20,7 @@ typedef struct PrincipledHairBSDF {
SHADER_CLOSURE_BASE;
/* Absorption coefficient. */
- float3 sigma;
+ Spectrum sigma;
/* Variance of the underlying logistic distribution. */
float v;
/* Scale factor of the underlying logistic distribution. */
@@ -166,12 +166,6 @@ ccl_device_inline float longitudinal_scattering(
}
}
-/* Combine the three values using their luminances. */
-ccl_device_inline float4 combine_with_energy(KernelGlobals kg, float3 c)
-{
- return make_float4(c.x, c.y, c.z, linear_rgb_to_gray(kg, c));
-}
-
#ifdef __HAIR__
/* Set up the hair closure. */
ccl_device int bsdf_principled_hair_setup(ccl_private ShaderData *sd,
@@ -214,34 +208,36 @@ ccl_device int bsdf_principled_hair_setup(ccl_private ShaderData *sd,
#endif /* __HAIR__ */
/* Given the Fresnel term and transmittance, generate the attenuation terms for each bounce. */
-ccl_device_inline void hair_attenuation(KernelGlobals kg,
- float f,
- float3 T,
- ccl_private float4 *Ap)
+ccl_device_inline void hair_attenuation(
+ KernelGlobals kg, float f, Spectrum T, ccl_private Spectrum *Ap, ccl_private float *Ap_energy)
{
/* Primary specular (R). */
- Ap[0] = make_float4(f, f, f, f);
+ Ap[0] = make_spectrum(f);
+ Ap_energy[0] = f;
/* Transmission (TT). */
- float3 col = sqr(1.0f - f) * T;
- Ap[1] = combine_with_energy(kg, col);
+ Spectrum col = sqr(1.0f - f) * T;
+ Ap[1] = col;
+ Ap_energy[1] = spectrum_to_gray(kg, col);
/* Secondary specular (TRT). */
col *= T * f;
- Ap[2] = combine_with_energy(kg, col);
+ Ap[2] = col;
+ Ap_energy[2] = spectrum_to_gray(kg, col);
/* Residual component (TRRT+). */
- col *= safe_divide_color(T * f, make_float3(1.0f, 1.0f, 1.0f) - T * f);
- Ap[3] = combine_with_energy(kg, col);
+ col *= safe_divide(T * f, one_spectrum() - T * f);
+ Ap[3] = col;
+ Ap_energy[3] = spectrum_to_gray(kg, col);
/* Normalize sampling weights. */
- float totweight = Ap[0].w + Ap[1].w + Ap[2].w + Ap[3].w;
+ float totweight = Ap_energy[0] + Ap_energy[1] + Ap_energy[2] + Ap_energy[3];
float fac = safe_divide(1.0f, totweight);
- Ap[0].w *= fac;
- Ap[1].w *= fac;
- Ap[2].w *= fac;
- Ap[3].w *= fac;
+ Ap_energy[0] *= fac;
+ Ap_energy[1] *= fac;
+ Ap_energy[2] *= fac;
+ Ap_energy[3] *= fac;
}
/* Given the tilt angle, generate the rotated theta_i for the different bounces. */
@@ -266,11 +262,11 @@ ccl_device_inline void hair_alpha_angles(float sin_theta_i,
}
/* Evaluation function for our shader. */
-ccl_device float3 bsdf_principled_hair_eval(KernelGlobals kg,
- ccl_private const ShaderData *sd,
- ccl_private const ShaderClosure *sc,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_principled_hair_eval(KernelGlobals kg,
+ ccl_private const ShaderData *sd,
+ ccl_private const ShaderClosure *sc,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
kernel_assert(isfinite_safe(sd->P) && isfinite_safe(sd->ray_length));
@@ -299,9 +295,11 @@ ccl_device float3 bsdf_principled_hair_eval(KernelGlobals kg,
float cos_gamma_t = cos_from_sin(sin_gamma_t);
float gamma_t = safe_asinf(sin_gamma_t);
- float3 T = exp(-bsdf->sigma * (2.0f * cos_gamma_t / cos_theta_t));
- float4 Ap[4];
- hair_attenuation(kg, fresnel_dielectric_cos(cos_theta_o * cos_gamma_o, bsdf->eta), T, Ap);
+ Spectrum T = exp(-bsdf->sigma * (2.0f * cos_gamma_t / cos_theta_t));
+ Spectrum Ap[4];
+ float Ap_energy[4];
+ hair_attenuation(
+ kg, fresnel_dielectric_cos(cos_theta_o * cos_gamma_o, bsdf->eta), T, Ap, Ap_energy);
float sin_theta_i = wi.x;
float cos_theta_i = cos_from_sin(sin_theta_i);
@@ -312,35 +310,40 @@ ccl_device float3 bsdf_principled_hair_eval(KernelGlobals kg,
float angles[6];
hair_alpha_angles(sin_theta_i, cos_theta_i, bsdf->alpha, angles);
- float4 F;
+ Spectrum F;
+ float F_energy;
float Mp, Np;
/* Primary specular (R). */
Mp = longitudinal_scattering(angles[0], angles[1], sin_theta_o, cos_theta_o, bsdf->m0_roughness);
Np = azimuthal_scattering(phi, 0, bsdf->s, gamma_o, gamma_t);
F = Ap[0] * Mp * Np;
- kernel_assert(isfinite_safe(float4_to_float3(F)));
+ F_energy = Ap_energy[0] * Mp * Np;
+ kernel_assert(isfinite_safe(F) && isfinite_safe(F_energy));
/* Transmission (TT). */
Mp = longitudinal_scattering(angles[2], angles[3], sin_theta_o, cos_theta_o, 0.25f * bsdf->v);
Np = azimuthal_scattering(phi, 1, bsdf->s, gamma_o, gamma_t);
F += Ap[1] * Mp * Np;
- kernel_assert(isfinite_safe(float4_to_float3(F)));
+ F_energy += Ap_energy[1] * Mp * Np;
+ kernel_assert(isfinite_safe(F) && isfinite_safe(F_energy));
/* Secondary specular (TRT). */
Mp = longitudinal_scattering(angles[4], angles[5], sin_theta_o, cos_theta_o, 4.0f * bsdf->v);
Np = azimuthal_scattering(phi, 2, bsdf->s, gamma_o, gamma_t);
F += Ap[2] * Mp * Np;
- kernel_assert(isfinite_safe(float4_to_float3(F)));
+ F_energy += Ap_energy[2] * Mp * Np;
+ kernel_assert(isfinite_safe(F) && isfinite_safe(F_energy));
/* Residual component (TRRT+). */
Mp = longitudinal_scattering(sin_theta_i, cos_theta_i, sin_theta_o, cos_theta_o, 4.0f * bsdf->v);
Np = M_1_2PI_F;
F += Ap[3] * Mp * Np;
- kernel_assert(isfinite_safe(float4_to_float3(F)));
+ F_energy += Ap_energy[3] * Mp * Np;
+ kernel_assert(isfinite_safe(F) && isfinite_safe(F_energy));
- *pdf = F.w;
- return float4_to_float3(F);
+ *pdf = F_energy;
+ return F;
}
/* Sampling function for the hair shader. */
@@ -349,10 +352,8 @@ ccl_device int bsdf_principled_hair_sample(KernelGlobals kg,
ccl_private ShaderData *sd,
float randu,
float randv,
- ccl_private float3 *eval,
+ ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
- ccl_private float3 *domega_in_dx,
- ccl_private float3 *domega_in_dy,
ccl_private float *pdf)
{
ccl_private PrincipledHairBSDF *bsdf = (ccl_private PrincipledHairBSDF *)sc;
@@ -385,16 +386,18 @@ ccl_device int bsdf_principled_hair_sample(KernelGlobals kg,
float cos_gamma_t = cos_from_sin(sin_gamma_t);
float gamma_t = safe_asinf(sin_gamma_t);
- float3 T = exp(-bsdf->sigma * (2.0f * cos_gamma_t / cos_theta_t));
- float4 Ap[4];
- hair_attenuation(kg, fresnel_dielectric_cos(cos_theta_o * cos_gamma_o, bsdf->eta), T, Ap);
+ Spectrum T = exp(-bsdf->sigma * (2.0f * cos_gamma_t / cos_theta_t));
+ Spectrum Ap[4];
+ float Ap_energy[4];
+ hair_attenuation(
+ kg, fresnel_dielectric_cos(cos_theta_o * cos_gamma_o, bsdf->eta), T, Ap, Ap_energy);
int p = 0;
for (; p < 3; p++) {
- if (u[0].x < Ap[p].w) {
+ if (u[0].x < Ap_energy[p]) {
break;
}
- u[0].x -= Ap[p].w;
+ u[0].x -= Ap_energy[p];
}
float v = bsdf->v;
@@ -429,44 +432,43 @@ ccl_device int bsdf_principled_hair_sample(KernelGlobals kg,
hair_alpha_angles(sin_theta_i, cos_theta_i, bsdf->alpha, angles);
- float4 F;
+ Spectrum F;
+ float F_energy;
float Mp, Np;
/* Primary specular (R). */
Mp = longitudinal_scattering(angles[0], angles[1], sin_theta_o, cos_theta_o, bsdf->m0_roughness);
Np = azimuthal_scattering(phi, 0, bsdf->s, gamma_o, gamma_t);
F = Ap[0] * Mp * Np;
- kernel_assert(isfinite_safe(float4_to_float3(F)));
+ F_energy = Ap_energy[0] * Mp * Np;
+ kernel_assert(isfinite_safe(F) && isfinite_safe(F_energy));
/* Transmission (TT). */
Mp = longitudinal_scattering(angles[2], angles[3], sin_theta_o, cos_theta_o, 0.25f * bsdf->v);
Np = azimuthal_scattering(phi, 1, bsdf->s, gamma_o, gamma_t);
F += Ap[1] * Mp * Np;
- kernel_assert(isfinite_safe(float4_to_float3(F)));
+ F_energy += Ap_energy[1] * Mp * Np;
+ kernel_assert(isfinite_safe(F) && isfinite_safe(F_energy));
/* Secondary specular (TRT). */
Mp = longitudinal_scattering(angles[4], angles[5], sin_theta_o, cos_theta_o, 4.0f * bsdf->v);
Np = azimuthal_scattering(phi, 2, bsdf->s, gamma_o, gamma_t);
F += Ap[2] * Mp * Np;
- kernel_assert(isfinite_safe(float4_to_float3(F)));
+ F_energy += Ap_energy[2] * Mp * Np;
+ kernel_assert(isfinite_safe(F) && isfinite_safe(F_energy));
/* Residual component (TRRT+). */
Mp = longitudinal_scattering(sin_theta_i, cos_theta_i, sin_theta_o, cos_theta_o, 4.0f * bsdf->v);
Np = M_1_2PI_F;
F += Ap[3] * Mp * Np;
- kernel_assert(isfinite_safe(float4_to_float3(F)));
+ F_energy += Ap_energy[3] * Mp * Np;
+ kernel_assert(isfinite_safe(F) && isfinite_safe(F_energy));
- *eval = float4_to_float3(F);
- *pdf = F.w;
+ *eval = F;
+ *pdf = F_energy;
*omega_in = X * sin_theta_i + Y * cos_theta_i * cosf(phi_i) + Z * cos_theta_i * sinf(phi_i);
-#ifdef __RAY_DIFFERENTIALS__
- float3 N = safe_normalize(sd->I + *omega_in);
- *domega_in_dx = (2 * dot(N, sd->dI.dx)) * N - sd->dI.dx;
- *domega_in_dy = (2 * dot(N, sd->dI.dy)) * N - sd->dI.dy;
-#endif
-
return LABEL_GLOSSY | ((p == 0) ? LABEL_REFLECT : LABEL_TRANSMIT);
}
@@ -489,25 +491,28 @@ ccl_device_inline float bsdf_principled_hair_albedo_roughness_scale(
return (((((0.245f * x) + 5.574f) * x - 10.73f) * x + 2.532f) * x - 0.215f) * x + 5.969f;
}
-ccl_device float3 bsdf_principled_hair_albedo(ccl_private const ShaderClosure *sc)
+ccl_device Spectrum bsdf_principled_hair_albedo(ccl_private const ShaderClosure *sc)
{
ccl_private PrincipledHairBSDF *bsdf = (ccl_private PrincipledHairBSDF *)sc;
return exp(-sqrt(bsdf->sigma) * bsdf_principled_hair_albedo_roughness_scale(bsdf->v));
}
-ccl_device_inline float3
-bsdf_principled_hair_sigma_from_reflectance(const float3 color, const float azimuthal_roughness)
+ccl_device_inline Spectrum
+bsdf_principled_hair_sigma_from_reflectance(const Spectrum color, const float azimuthal_roughness)
{
- const float3 sigma = log(color) /
- bsdf_principled_hair_albedo_roughness_scale(azimuthal_roughness);
+ const Spectrum sigma = log(color) /
+ bsdf_principled_hair_albedo_roughness_scale(azimuthal_roughness);
return sigma * sigma;
}
-ccl_device_inline float3 bsdf_principled_hair_sigma_from_concentration(const float eumelanin,
- const float pheomelanin)
+ccl_device_inline Spectrum bsdf_principled_hair_sigma_from_concentration(const float eumelanin,
+ const float pheomelanin)
{
- return eumelanin * make_float3(0.506f, 0.841f, 1.653f) +
- pheomelanin * make_float3(0.343f, 0.733f, 1.924f);
+ const float3 eumelanin_color = make_float3(0.506f, 0.841f, 1.653f);
+ const float3 pheomelanin_color = make_float3(0.343f, 0.733f, 1.924f);
+
+ return eumelanin * rgb_to_spectrum(eumelanin_color) +
+ pheomelanin * rgb_to_spectrum(pheomelanin_color);
}
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/closure/bsdf_microfacet.h b/intern/cycles/kernel/closure/bsdf_microfacet.h
index c6cbd1ffae7..04d5ca90bfd 100644
--- a/intern/cycles/kernel/closure/bsdf_microfacet.h
+++ b/intern/cycles/kernel/closure/bsdf_microfacet.h
@@ -17,8 +17,8 @@
CCL_NAMESPACE_BEGIN
typedef struct MicrofacetExtra {
- float3 color, cspec0;
- float3 fresnel_color;
+ Spectrum color, cspec0;
+ Spectrum fresnel_color;
float clearcoat;
} MicrofacetExtra;
@@ -233,11 +233,11 @@ ccl_device_forceinline float3 microfacet_sample_stretched(KernelGlobals kg,
*
* Else it is simply white
*/
-ccl_device_forceinline float3 reflection_color(ccl_private const MicrofacetBsdf *bsdf,
- float3 L,
- float3 H)
+ccl_device_forceinline Spectrum reflection_color(ccl_private const MicrofacetBsdf *bsdf,
+ float3 L,
+ float3 H)
{
- float3 F = make_float3(1.0f, 1.0f, 1.0f);
+ Spectrum F = one_spectrum();
bool use_fresnel = (bsdf->type == CLOSURE_BSDF_MICROFACET_GGX_FRESNEL_ID ||
bsdf->type == CLOSURE_BSDF_MICROFACET_GGX_CLEARCOAT_ID);
if (use_fresnel) {
@@ -357,10 +357,10 @@ ccl_device void bsdf_microfacet_ggx_blur(ccl_private ShaderClosure *sc, float ro
bsdf->alpha_y = fmaxf(roughness, bsdf->alpha_y);
}
-ccl_device float3 bsdf_microfacet_ggx_eval_reflect(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_microfacet_ggx_eval_reflect(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
ccl_private const MicrofacetBsdf *bsdf = (ccl_private const MicrofacetBsdf *)sc;
float alpha_x = bsdf->alpha_x;
@@ -370,7 +370,7 @@ ccl_device float3 bsdf_microfacet_ggx_eval_reflect(ccl_private const ShaderClosu
if (m_refractive || alpha_x * alpha_y <= 1e-7f) {
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
float cosNO = dot(N, I);
@@ -451,12 +451,12 @@ ccl_device float3 bsdf_microfacet_ggx_eval_reflect(ccl_private const ShaderClosu
/* eq. 20 */
float common = D * 0.25f / cosNO;
- float3 F = reflection_color(bsdf, omega_in, m);
+ Spectrum F = reflection_color(bsdf, omega_in, m);
if (bsdf->type == CLOSURE_BSDF_MICROFACET_GGX_CLEARCOAT_ID) {
F *= 0.25f * bsdf->extra->clearcoat;
}
- float3 out = F * G * common;
+ Spectrum out = F * G * common;
/* eq. 2 in distribution of visible normals sampling
* `pm = Dw = G1o * dot(m, I) * D / dot(N, I);` */
@@ -469,13 +469,13 @@ ccl_device float3 bsdf_microfacet_ggx_eval_reflect(ccl_private const ShaderClosu
return out;
}
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
-ccl_device float3 bsdf_microfacet_ggx_eval_transmit(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_microfacet_ggx_eval_transmit(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
ccl_private const MicrofacetBsdf *bsdf = (ccl_private const MicrofacetBsdf *)sc;
float alpha_x = bsdf->alpha_x;
@@ -486,7 +486,7 @@ ccl_device float3 bsdf_microfacet_ggx_eval_transmit(ccl_private const ShaderClos
if (!m_refractive || alpha_x * alpha_y <= 1e-7f) {
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
float cosNO = dot(N, I);
@@ -494,7 +494,7 @@ ccl_device float3 bsdf_microfacet_ggx_eval_transmit(ccl_private const ShaderClos
if (cosNO <= 0 || cosNI >= 0) {
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f); /* vectors on same side -- not possible */
+ return zero_spectrum(); /* vectors on same side -- not possible */
}
/* compute half-vector of the refraction (eq. 16) */
float3 ht = -(m_eta * omega_in + I);
@@ -530,21 +530,17 @@ ccl_device float3 bsdf_microfacet_ggx_eval_transmit(ccl_private const ShaderClos
float out = G * fabsf(cosHI * cosHO) * common;
*pdf = G1o * fabsf(cosHO * cosHI) * common;
- return make_float3(out, out, out);
+ return make_spectrum(out);
}
ccl_device int bsdf_microfacet_ggx_sample(KernelGlobals kg,
ccl_private const ShaderClosure *sc,
float3 Ng,
float3 I,
- float3 dIdx,
- float3 dIdy,
float randu,
float randv,
- ccl_private float3 *eval,
+ ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
- ccl_private float3 *domega_in_dx,
- ccl_private float3 *domega_in_dy,
ccl_private float *pdf)
{
ccl_private const MicrofacetBsdf *bsdf = (ccl_private const MicrofacetBsdf *)sc;
@@ -588,7 +584,7 @@ ccl_device int bsdf_microfacet_ggx_sample(KernelGlobals kg,
if (alpha_x * alpha_y <= 1e-7f) {
/* some high number for MIS */
*pdf = 1e6f;
- *eval = make_float3(1e6f, 1e6f, 1e6f);
+ *eval = make_spectrum(1e6f);
bool use_fresnel = (bsdf->type == CLOSURE_BSDF_MICROFACET_GGX_FRESNEL_ID ||
bsdf->type == CLOSURE_BSDF_MICROFACET_GGX_CLEARCOAT_ID);
@@ -664,7 +660,7 @@ ccl_device int bsdf_microfacet_ggx_sample(KernelGlobals kg,
float common = (G1o * D) * 0.25f / cosNO;
*pdf = common;
- float3 F = reflection_color(bsdf, *omega_in, m);
+ Spectrum F = reflection_color(bsdf, *omega_in, m);
*eval = G1i * common * F;
}
@@ -672,14 +668,9 @@ ccl_device int bsdf_microfacet_ggx_sample(KernelGlobals kg,
if (bsdf->type == CLOSURE_BSDF_MICROFACET_GGX_CLEARCOAT_ID) {
*eval *= 0.25f * bsdf->extra->clearcoat;
}
-
-#ifdef __RAY_DIFFERENTIALS__
- *domega_in_dx = (2 * dot(m, dIdx)) * m - dIdx;
- *domega_in_dy = (2 * dot(m, dIdy)) * m - dIdy;
-#endif
}
else {
- *eval = make_float3(0.0f, 0.0f, 0.0f);
+ *eval = zero_spectrum();
*pdf = 0.0f;
}
}
@@ -690,39 +681,18 @@ ccl_device int bsdf_microfacet_ggx_sample(KernelGlobals kg,
/* CAUTION: the i and o variables are inverted relative to the paper
* eq. 39 - compute actual refractive direction */
float3 R, T;
-#ifdef __RAY_DIFFERENTIALS__
- float3 dRdx, dRdy, dTdx, dTdy;
-#endif
float m_eta = bsdf->ior, fresnel;
bool inside;
- fresnel = fresnel_dielectric(m_eta,
- m,
- I,
- &R,
- &T,
-#ifdef __RAY_DIFFERENTIALS__
- dIdx,
- dIdy,
- &dRdx,
- &dRdy,
- &dTdx,
- &dTdy,
-#endif
- &inside);
+ fresnel = fresnel_dielectric(m_eta, m, I, &R, &T, &inside);
if (!inside && fresnel != 1.0f) {
-
*omega_in = T;
-#ifdef __RAY_DIFFERENTIALS__
- *domega_in_dx = dTdx;
- *domega_in_dy = dTdy;
-#endif
if (alpha_x * alpha_y <= 1e-7f || fabsf(m_eta - 1.0f) < 1e-4f) {
/* some high number for MIS */
*pdf = 1e6f;
- *eval = make_float3(1e6f, 1e6f, 1e6f);
+ *eval = make_spectrum(1e6f);
label = LABEL_TRANSMIT | LABEL_SINGULAR;
}
else {
@@ -750,11 +720,11 @@ ccl_device int bsdf_microfacet_ggx_sample(KernelGlobals kg,
float out = G1i * fabsf(cosHI * cosHO) * common;
*pdf = cosHO * fabsf(cosHI) * common;
- *eval = make_float3(out, out, out);
+ *eval = make_spectrum(out);
}
}
else {
- *eval = make_float3(0.0f, 0.0f, 0.0f);
+ *eval = zero_spectrum();
*pdf = 0.0f;
}
}
@@ -835,10 +805,10 @@ ccl_device_inline float bsdf_beckmann_aniso_G1(
return ((2.181f * a + 3.535f) * a) / ((2.577f * a + 2.276f) * a + 1.0f);
}
-ccl_device float3 bsdf_microfacet_beckmann_eval_reflect(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_microfacet_beckmann_eval_reflect(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
ccl_private const MicrofacetBsdf *bsdf = (ccl_private const MicrofacetBsdf *)sc;
float alpha_x = bsdf->alpha_x;
@@ -848,7 +818,7 @@ ccl_device float3 bsdf_microfacet_beckmann_eval_reflect(ccl_private const Shader
if (m_refractive || alpha_x * alpha_y <= 1e-7f) {
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
float cosNO = dot(N, I);
@@ -910,16 +880,16 @@ ccl_device float3 bsdf_microfacet_beckmann_eval_reflect(ccl_private const Shader
* pdf = pm * 0.25 / dot(m, I); */
*pdf = G1o * common;
- return make_float3(out, out, out);
+ return make_spectrum(out);
}
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
-ccl_device float3 bsdf_microfacet_beckmann_eval_transmit(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_microfacet_beckmann_eval_transmit(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
ccl_private const MicrofacetBsdf *bsdf = (ccl_private const MicrofacetBsdf *)sc;
float alpha_x = bsdf->alpha_x;
@@ -930,7 +900,7 @@ ccl_device float3 bsdf_microfacet_beckmann_eval_transmit(ccl_private const Shade
if (!m_refractive || alpha_x * alpha_y <= 1e-7f) {
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
float cosNO = dot(N, I);
@@ -938,7 +908,7 @@ ccl_device float3 bsdf_microfacet_beckmann_eval_transmit(ccl_private const Shade
if (cosNO <= 0 || cosNI >= 0) {
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
/* compute half-vector of the refraction (eq. 16) */
float3 ht = -(m_eta * omega_in + I);
@@ -971,21 +941,17 @@ ccl_device float3 bsdf_microfacet_beckmann_eval_transmit(ccl_private const Shade
float out = G * fabsf(cosHI * cosHO) * common;
*pdf = G1o * fabsf(cosHO * cosHI) * common;
- return make_float3(out, out, out);
+ return make_spectrum(out);
}
ccl_device int bsdf_microfacet_beckmann_sample(KernelGlobals kg,
ccl_private const ShaderClosure *sc,
float3 Ng,
float3 I,
- float3 dIdx,
- float3 dIdy,
float randu,
float randv,
- ccl_private float3 *eval,
+ ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
- ccl_private float3 *domega_in_dx,
- ccl_private float3 *domega_in_dy,
ccl_private float *pdf)
{
ccl_private const MicrofacetBsdf *bsdf = (ccl_private const MicrofacetBsdf *)sc;
@@ -1028,7 +994,7 @@ ccl_device int bsdf_microfacet_beckmann_sample(KernelGlobals kg,
if (alpha_x * alpha_y <= 1e-7f) {
/* some high number for MIS */
*pdf = 1e6f;
- *eval = make_float3(1e6f, 1e6f, 1e6f);
+ *eval = make_spectrum(1e6f);
label = LABEL_REFLECT | LABEL_SINGULAR;
}
else {
@@ -1074,16 +1040,11 @@ ccl_device int bsdf_microfacet_beckmann_sample(KernelGlobals kg,
float out = G * common;
*pdf = G1o * common;
- *eval = make_float3(out, out, out);
+ *eval = make_spectrum(out);
}
-
-#ifdef __RAY_DIFFERENTIALS__
- *domega_in_dx = (2 * dot(m, dIdx)) * m - dIdx;
- *domega_in_dy = (2 * dot(m, dIdy)) * m - dIdy;
-#endif
}
else {
- *eval = make_float3(0.0f, 0.0f, 0.0f);
+ *eval = zero_spectrum();
*pdf = 0.0f;
}
}
@@ -1094,39 +1055,18 @@ ccl_device int bsdf_microfacet_beckmann_sample(KernelGlobals kg,
/* CAUTION: the i and o variables are inverted relative to the paper
* eq. 39 - compute actual refractive direction */
float3 R, T;
-#ifdef __RAY_DIFFERENTIALS__
- float3 dRdx, dRdy, dTdx, dTdy;
-#endif
float m_eta = bsdf->ior, fresnel;
bool inside;
- fresnel = fresnel_dielectric(m_eta,
- m,
- I,
- &R,
- &T,
-#ifdef __RAY_DIFFERENTIALS__
- dIdx,
- dIdy,
- &dRdx,
- &dRdy,
- &dTdx,
- &dTdy,
-#endif
- &inside);
+ fresnel = fresnel_dielectric(m_eta, m, I, &R, &T, &inside);
if (!inside && fresnel != 1.0f) {
*omega_in = T;
-#ifdef __RAY_DIFFERENTIALS__
- *domega_in_dx = dTdx;
- *domega_in_dy = dTdy;
-#endif
-
if (alpha_x * alpha_y <= 1e-7f || fabsf(m_eta - 1.0f) < 1e-4f) {
/* some high number for MIS */
*pdf = 1e6f;
- *eval = make_float3(1e6f, 1e6f, 1e6f);
+ *eval = make_spectrum(1e6f);
label = LABEL_TRANSMIT | LABEL_SINGULAR;
}
else {
@@ -1155,11 +1095,11 @@ ccl_device int bsdf_microfacet_beckmann_sample(KernelGlobals kg,
float out = G * fabsf(cosHI * cosHO) * common;
*pdf = G1o * cosHO * fabsf(cosHI) * common;
- *eval = make_float3(out, out, out);
+ *eval = make_spectrum(out);
}
}
else {
- *eval = make_float3(0.0f, 0.0f, 0.0f);
+ *eval = zero_spectrum();
*pdf = 0.0f;
}
}
diff --git a/intern/cycles/kernel/closure/bsdf_microfacet_multi.h b/intern/cycles/kernel/closure/bsdf_microfacet_multi.h
index b2e068daf17..ac37a648a2c 100644
--- a/intern/cycles/kernel/closure/bsdf_microfacet_multi.h
+++ b/intern/cycles/kernel/closure/bsdf_microfacet_multi.h
@@ -95,29 +95,29 @@ ccl_device_forceinline float3 mf_sample_vndf(const float3 wi,
/* Phase function for reflective materials. */
ccl_device_forceinline float3 mf_sample_phase_glossy(const float3 wi,
- ccl_private float3 *weight,
+ ccl_private Spectrum *weight,
const float3 wm)
{
return -wi + 2.0f * wm * dot(wi, wm);
}
-ccl_device_forceinline float3 mf_eval_phase_glossy(const float3 w,
- const float lambda,
- const float3 wo,
- const float2 alpha)
+ccl_device_forceinline Spectrum mf_eval_phase_glossy(const float3 w,
+ const float lambda,
+ const float3 wo,
+ const float2 alpha)
{
if (w.z > 0.9999f)
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
const float3 wh = normalize(wo - w);
if (wh.z < 0.0f)
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
float pArea = (w.z < -0.9999f) ? 1.0f : lambda * w.z;
const float dotW_WH = dot(-w, wh);
if (dotW_WH < 0.0f)
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
float phase = max(0.0f, dotW_WH) * 0.25f / max(pArea * dotW_WH, 1e-7f);
if (alpha.x == alpha.y)
@@ -125,7 +125,7 @@ ccl_device_forceinline float3 mf_eval_phase_glossy(const float3 w,
else
phase *= D_ggx_aniso(wh, alpha);
- return make_float3(phase, phase, phase);
+ return make_spectrum(phase);
}
/* Phase function for dielectric transmissive materials, including both reflection and refraction
@@ -148,22 +148,22 @@ ccl_device_forceinline float3 mf_sample_phase_glass(const float3 wi,
return normalize(wm * (cosI * inv_eta + cosT) - wi * inv_eta);
}
-ccl_device_forceinline float3 mf_eval_phase_glass(const float3 w,
- const float lambda,
- const float3 wo,
- const bool wo_outside,
- const float2 alpha,
- const float eta)
+ccl_device_forceinline Spectrum mf_eval_phase_glass(const float3 w,
+ const float lambda,
+ const float3 wo,
+ const bool wo_outside,
+ const float2 alpha,
+ const float eta)
{
if (w.z > 0.9999f)
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
float pArea = (w.z < -0.9999f) ? 1.0f : lambda * w.z;
float v;
if (wo_outside) {
const float3 wh = normalize(wo - w);
if (wh.z < 0.0f)
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
const float dotW_WH = dot(-w, wh);
v = fresnel_dielectric_cos(dotW_WH, eta) * max(0.0f, dotW_WH) * D_ggx(wh, alpha.x) * 0.25f /
@@ -175,14 +175,14 @@ ccl_device_forceinline float3 mf_eval_phase_glass(const float3 w,
wh = -wh;
const float dotW_WH = dot(-w, wh), dotWO_WH = dot(wo, wh);
if (dotW_WH < 0.0f)
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
float temp = dotW_WH + eta * dotWO_WH;
v = (1.0f - fresnel_dielectric_cos(dotW_WH, eta)) * max(0.0f, dotW_WH) * max(0.0f, -dotWO_WH) *
D_ggx(wh, alpha.x) / (pArea * temp * temp);
}
- return make_float3(v, v, v);
+ return make_spectrum(v);
}
/* === Utility functions for the random walks === */
@@ -415,27 +415,27 @@ ccl_device int bsdf_microfacet_multi_ggx_refraction_setup(ccl_private Microfacet
return bsdf_microfacet_multi_ggx_common_setup(bsdf);
}
-ccl_device float3 bsdf_microfacet_multi_ggx_eval_transmit(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf,
- ccl_private uint *lcg_state)
+ccl_device Spectrum bsdf_microfacet_multi_ggx_eval_transmit(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf,
+ ccl_private uint *lcg_state)
{
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
-ccl_device float3 bsdf_microfacet_multi_ggx_eval_reflect(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf,
- ccl_private uint *lcg_state)
+ccl_device Spectrum bsdf_microfacet_multi_ggx_eval_reflect(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf,
+ ccl_private uint *lcg_state)
{
ccl_private const MicrofacetBsdf *bsdf = (ccl_private const MicrofacetBsdf *)sc;
if (bsdf->alpha_x * bsdf->alpha_y < 1e-7f) {
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
float3 X, Y, Z;
@@ -444,7 +444,7 @@ ccl_device float3 bsdf_microfacet_multi_ggx_eval_reflect(ccl_private const Shade
/* Ensure that the both directions are on the outside w.r.t. the shading normal. */
if (dot(Z, I) <= 0.0f || dot(Z, omega_in) <= 0.0f) {
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
bool use_fresnel = (bsdf->type == CLOSURE_BSDF_MICROFACET_MULTI_GGX_FRESNEL_ID);
@@ -478,14 +478,10 @@ ccl_device int bsdf_microfacet_multi_ggx_sample(KernelGlobals kg,
ccl_private const ShaderClosure *sc,
float3 Ng,
float3 I,
- float3 dIdx,
- float3 dIdy,
float randu,
float randv,
- ccl_private float3 *eval,
+ ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
- ccl_private float3 *domega_in_dx,
- ccl_private float3 *domega_in_dy,
ccl_private float *pdf,
ccl_private uint *lcg_state)
{
@@ -509,11 +505,7 @@ ccl_device int bsdf_microfacet_multi_ggx_sample(KernelGlobals kg,
return LABEL_NONE;
}
*pdf = 1e6f;
- *eval = make_float3(1e6f, 1e6f, 1e6f);
-#ifdef __RAY_DIFFERENTIALS__
- *domega_in_dx = (2 * dot(Z, dIdx)) * Z - dIdx;
- *domega_in_dy = (2 * dot(Z, dIdy)) * Z - dIdy;
-#endif
+ *eval = make_spectrum(1e6f);
return LABEL_REFLECT | LABEL_SINGULAR;
}
@@ -551,10 +543,6 @@ ccl_device int bsdf_microfacet_multi_ggx_sample(KernelGlobals kg,
*pdf = mf_ggx_pdf(localI, localO, bsdf->alpha_x);
*eval *= *pdf;
-#ifdef __RAY_DIFFERENTIALS__
- *domega_in_dx = (2 * dot(Z, dIdx)) * Z - dIdx;
- *domega_in_dy = (2 * dot(Z, dIdy)) * Z - dIdy;
-#endif
return LABEL_REFLECT | LABEL_GLOSSY;
}
@@ -588,7 +576,7 @@ ccl_device int bsdf_microfacet_multi_ggx_glass_fresnel_setup(ccl_private Microfa
return SD_BSDF | SD_BSDF_HAS_EVAL | SD_BSDF_NEEDS_LCG;
}
-ccl_device float3
+ccl_device Spectrum
bsdf_microfacet_multi_ggx_glass_eval_transmit(ccl_private const ShaderClosure *sc,
const float3 I,
const float3 omega_in,
@@ -599,7 +587,7 @@ bsdf_microfacet_multi_ggx_glass_eval_transmit(ccl_private const ShaderClosure *s
if (bsdf->alpha_x * bsdf->alpha_y < 1e-7f) {
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
float3 X, Y, Z;
@@ -622,17 +610,18 @@ bsdf_microfacet_multi_ggx_glass_eval_transmit(ccl_private const ShaderClosure *s
bsdf->extra->color);
}
-ccl_device float3 bsdf_microfacet_multi_ggx_glass_eval_reflect(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf,
- ccl_private uint *lcg_state)
+ccl_device Spectrum
+bsdf_microfacet_multi_ggx_glass_eval_reflect(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf,
+ ccl_private uint *lcg_state)
{
ccl_private const MicrofacetBsdf *bsdf = (ccl_private const MicrofacetBsdf *)sc;
if (bsdf->alpha_x * bsdf->alpha_y < 1e-7f) {
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
bool use_fresnel = (bsdf->type == CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_FRESNEL_ID);
@@ -661,14 +650,10 @@ ccl_device int bsdf_microfacet_multi_ggx_glass_sample(KernelGlobals kg,
ccl_private const ShaderClosure *sc,
float3 Ng,
float3 I,
- float3 dIdx,
- float3 dIdy,
float randu,
float randv,
- ccl_private float3 *eval,
+ ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
- ccl_private float3 *domega_in_dx,
- ccl_private float3 *domega_in_dy,
ccl_private float *pdf,
ccl_private uint *lcg_state)
{
@@ -679,41 +664,17 @@ ccl_device int bsdf_microfacet_multi_ggx_glass_sample(KernelGlobals kg,
if (bsdf->alpha_x * bsdf->alpha_y < 1e-7f) {
float3 R, T;
-#ifdef __RAY_DIFFERENTIALS__
- float3 dRdx, dRdy, dTdx, dTdy;
-#endif
bool inside;
- float fresnel = fresnel_dielectric(bsdf->ior,
- Z,
- I,
- &R,
- &T,
-#ifdef __RAY_DIFFERENTIALS__
- dIdx,
- dIdy,
- &dRdx,
- &dRdy,
- &dTdx,
- &dTdy,
-#endif
- &inside);
+ float fresnel = fresnel_dielectric(bsdf->ior, Z, I, &R, &T, &inside);
*pdf = 1e6f;
- *eval = make_float3(1e6f, 1e6f, 1e6f);
+ *eval = make_spectrum(1e6f);
if (randu < fresnel) {
*omega_in = R;
-#ifdef __RAY_DIFFERENTIALS__
- *domega_in_dx = dRdx;
- *domega_in_dy = dRdy;
-#endif
return LABEL_REFLECT | LABEL_SINGULAR;
}
else {
*omega_in = T;
-#ifdef __RAY_DIFFERENTIALS__
- *domega_in_dx = dTdx;
- *domega_in_dy = dTdy;
-#endif
return LABEL_TRANSMIT | LABEL_SINGULAR;
}
}
@@ -739,22 +700,9 @@ ccl_device int bsdf_microfacet_multi_ggx_glass_sample(KernelGlobals kg,
*omega_in = X * localO.x + Y * localO.y + Z * localO.z;
if (localO.z * localI.z > 0.0f) {
-#ifdef __RAY_DIFFERENTIALS__
- *domega_in_dx = (2 * dot(Z, dIdx)) * Z - dIdx;
- *domega_in_dy = (2 * dot(Z, dIdy)) * Z - dIdy;
-#endif
return LABEL_REFLECT | LABEL_GLOSSY;
}
else {
-#ifdef __RAY_DIFFERENTIALS__
- float cosI = dot(Z, I);
- float dnp = max(sqrtf(1.0f - (bsdf->ior * bsdf->ior * (1.0f - cosI * cosI))), 1e-7f);
- *domega_in_dx = -(bsdf->ior * dIdx) +
- ((bsdf->ior - bsdf->ior * bsdf->ior * cosI / dnp) * dot(dIdx, Z)) * Z;
- *domega_in_dy = -(bsdf->ior * dIdy) +
- ((bsdf->ior - bsdf->ior * bsdf->ior * cosI / dnp) * dot(dIdy, Z)) * Z;
-#endif
-
return LABEL_TRANSMIT | LABEL_GLOSSY;
}
}
diff --git a/intern/cycles/kernel/closure/bsdf_microfacet_multi_impl.h b/intern/cycles/kernel/closure/bsdf_microfacet_multi_impl.h
index e4fcf0e6ba3..91fb9158050 100644
--- a/intern/cycles/kernel/closure/bsdf_microfacet_multi_impl.h
+++ b/intern/cycles/kernel/closure/bsdf_microfacet_multi_impl.h
@@ -12,16 +12,16 @@
* multi-scattered energy is used. In combination with MIS, that is enough to produce an unbiased
* result, although the balance heuristic isn't necessarily optimal anymore.
*/
-ccl_device_forceinline float3 MF_FUNCTION_FULL_NAME(mf_eval)(float3 wi,
- float3 wo,
- const bool wo_outside,
- const float3 color,
- const float alpha_x,
- const float alpha_y,
- ccl_private uint *lcg_state,
- const float eta,
- bool use_fresnel,
- const float3 cspec0)
+ccl_device_forceinline Spectrum MF_FUNCTION_FULL_NAME(mf_eval)(float3 wi,
+ float3 wo,
+ const bool wo_outside,
+ const Spectrum color,
+ const float alpha_x,
+ const float alpha_y,
+ ccl_private uint *lcg_state,
+ const float eta,
+ bool use_fresnel,
+ const Spectrum cspec0)
{
/* Evaluating for a shallower incoming direction produces less noise, and the properties of the
* BSDF guarantee reciprocity. */
@@ -46,7 +46,7 @@ ccl_device_forceinline float3 MF_FUNCTION_FULL_NAME(mf_eval)(float3 wi,
}
if (wi.z < 1e-5f || (wo.z < 1e-5f && wo_outside) || (wo.z > -1e-5f && !wo_outside))
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
const float2 alpha = make_float2(alpha_x, alpha_y);
@@ -54,8 +54,8 @@ ccl_device_forceinline float3 MF_FUNCTION_FULL_NAME(mf_eval)(float3 wi,
float shadowing_lambda = mf_lambda(wo_outside ? wo : -wo, alpha);
/* Analytically compute single scattering for lower noise. */
- float3 eval;
- float3 throughput = make_float3(1.0f, 1.0f, 1.0f);
+ Spectrum eval;
+ Spectrum throughput = one_spectrum();
const float3 wh = normalize(wi + wo);
#ifdef MF_MULTI_GLASS
eval = mf_eval_phase_glass(-wi, lambda_r, wo, wo_outside, alpha, eta);
@@ -70,7 +70,7 @@ ccl_device_forceinline float3 MF_FUNCTION_FULL_NAME(mf_eval)(float3 wi,
val *= D_ggx(wh, alpha.x);
else
val *= D_ggx_aniso(wh, alpha);
- eval = make_float3(val, val, val);
+ eval = make_spectrum(val);
#endif
float F0 = fresnel_dielectric_cos(1.0f, eta);
@@ -99,7 +99,7 @@ ccl_device_forceinline float3 MF_FUNCTION_FULL_NAME(mf_eval)(float3 wi,
#ifdef MF_MULTI_GLASS
if (order == 0 && use_fresnel) {
/* Evaluate amount of scattering towards wo on this microfacet. */
- float3 phase;
+ Spectrum phase;
if (outside)
phase = mf_eval_phase_glass(wr, lambda_r, wo, wo_outside, alpha, eta);
else
@@ -113,7 +113,7 @@ ccl_device_forceinline float3 MF_FUNCTION_FULL_NAME(mf_eval)(float3 wi,
#endif
if (order > 0) {
/* Evaluate amount of scattering towards wo on this microfacet. */
- float3 phase;
+ Spectrum phase;
#ifdef MF_MULTI_GLASS
if (outside)
phase = mf_eval_phase_glass(wr, lambda_r, wo, wo_outside, alpha, eta);
@@ -172,19 +172,19 @@ ccl_device_forceinline float3 MF_FUNCTION_FULL_NAME(mf_eval)(float3 wi,
* walk escaped the surface in wo. The function returns the throughput between wi and wo. Without
* reflection losses due to coloring or fresnel absorption in conductors, the sampling is optimal.
*/
-ccl_device_forceinline float3 MF_FUNCTION_FULL_NAME(mf_sample)(float3 wi,
- ccl_private float3 *wo,
- const float3 color,
- const float alpha_x,
- const float alpha_y,
- ccl_private uint *lcg_state,
- const float eta,
- bool use_fresnel,
- const float3 cspec0)
+ccl_device_forceinline Spectrum MF_FUNCTION_FULL_NAME(mf_sample)(float3 wi,
+ ccl_private float3 *wo,
+ const Spectrum color,
+ const float alpha_x,
+ const float alpha_y,
+ ccl_private uint *lcg_state,
+ const float eta,
+ bool use_fresnel,
+ const Spectrum cspec0)
{
const float2 alpha = make_float2(alpha_x, alpha_y);
- float3 throughput = make_float3(1.0f, 1.0f, 1.0f);
+ Spectrum throughput = one_spectrum();
float3 wr = -wi;
float lambda_r = mf_lambda(wr, alpha);
float hr = 1.0f;
@@ -229,7 +229,7 @@ ccl_device_forceinline float3 MF_FUNCTION_FULL_NAME(mf_sample)(float3 wi,
throughput *= color;
}
else {
- float3 t_color = interpolate_fresnel_color(wi_prev, wm, eta, F0, cspec0);
+ Spectrum t_color = interpolate_fresnel_color(wi_prev, wm, eta, F0, cspec0);
if (order == 0)
throughput = t_color;
@@ -239,7 +239,7 @@ ccl_device_forceinline float3 MF_FUNCTION_FULL_NAME(mf_sample)(float3 wi,
}
#else /* MF_MULTI_GLOSSY */
if (use_fresnel) {
- float3 t_color = interpolate_fresnel_color(-wr, wm, eta, F0, cspec0);
+ Spectrum t_color = interpolate_fresnel_color(-wr, wm, eta, F0, cspec0);
if (order == 0)
throughput = t_color;
@@ -254,7 +254,7 @@ ccl_device_forceinline float3 MF_FUNCTION_FULL_NAME(mf_sample)(float3 wi,
G1_r = mf_G1(wr, C1_r, lambda_r);
}
*wo = make_float3(0.0f, 0.0f, 1.0f);
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
#undef MF_MULTI_GLASS
diff --git a/intern/cycles/kernel/closure/bsdf_oren_nayar.h b/intern/cycles/kernel/closure/bsdf_oren_nayar.h
index 56c7ec869c7..b85390f0676 100644
--- a/intern/cycles/kernel/closure/bsdf_oren_nayar.h
+++ b/intern/cycles/kernel/closure/bsdf_oren_nayar.h
@@ -15,10 +15,10 @@ typedef struct OrenNayarBsdf {
static_assert(sizeof(ShaderClosure) >= sizeof(OrenNayarBsdf), "OrenNayarBsdf is too large!");
-ccl_device float3 bsdf_oren_nayar_get_intensity(ccl_private const ShaderClosure *sc,
- float3 n,
- float3 v,
- float3 l)
+ccl_device Spectrum bsdf_oren_nayar_get_intensity(ccl_private const ShaderClosure *sc,
+ float3 n,
+ float3 v,
+ float3 l)
{
ccl_private const OrenNayarBsdf *bsdf = (ccl_private const OrenNayarBsdf *)sc;
float nl = max(dot(n, l), 0.0f);
@@ -28,7 +28,7 @@ ccl_device float3 bsdf_oren_nayar_get_intensity(ccl_private const ShaderClosure
if (t > 0.0f)
t /= max(nl, nv) + FLT_MIN;
float is = nl * (bsdf->a + bsdf->b * t);
- return make_float3(is, is, is);
+ return make_spectrum(is);
}
ccl_device int bsdf_oren_nayar_setup(ccl_private OrenNayarBsdf *bsdf)
@@ -47,10 +47,10 @@ ccl_device int bsdf_oren_nayar_setup(ccl_private OrenNayarBsdf *bsdf)
return SD_BSDF | SD_BSDF_HAS_EVAL;
}
-ccl_device float3 bsdf_oren_nayar_eval_reflect(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_oren_nayar_eval_reflect(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
ccl_private const OrenNayarBsdf *bsdf = (ccl_private const OrenNayarBsdf *)sc;
if (dot(bsdf->N, omega_in) > 0.0f) {
@@ -59,30 +59,26 @@ ccl_device float3 bsdf_oren_nayar_eval_reflect(ccl_private const ShaderClosure *
}
else {
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
}
-ccl_device float3 bsdf_oren_nayar_eval_transmit(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_oren_nayar_eval_transmit(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
ccl_device int bsdf_oren_nayar_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 I,
- float3 dIdx,
- float3 dIdy,
float randu,
float randv,
- ccl_private float3 *eval,
+ ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
- ccl_private float3 *domega_in_dx,
- ccl_private float3 *domega_in_dy,
ccl_private float *pdf)
{
ccl_private const OrenNayarBsdf *bsdf = (ccl_private const OrenNayarBsdf *)sc;
@@ -90,16 +86,10 @@ ccl_device int bsdf_oren_nayar_sample(ccl_private const ShaderClosure *sc,
if (dot(Ng, *omega_in) > 0.0f) {
*eval = bsdf_oren_nayar_get_intensity(sc, bsdf->N, I, *omega_in);
-
-#ifdef __RAY_DIFFERENTIALS__
- // TODO: find a better approximation for the bounce
- *domega_in_dx = (2.0f * dot(bsdf->N, dIdx)) * bsdf->N - dIdx;
- *domega_in_dy = (2.0f * dot(bsdf->N, dIdy)) * bsdf->N - dIdy;
-#endif
}
else {
*pdf = 0.0f;
- *eval = make_float3(0.0f, 0.0f, 0.0f);
+ *eval = zero_spectrum();
}
return LABEL_REFLECT | LABEL_DIFFUSE;
diff --git a/intern/cycles/kernel/closure/bsdf_phong_ramp.h b/intern/cycles/kernel/closure/bsdf_phong_ramp.h
index 74a1f7ae090..4236e77ae6c 100644
--- a/intern/cycles/kernel/closure/bsdf_phong_ramp.h
+++ b/intern/cycles/kernel/closure/bsdf_phong_ramp.h
@@ -8,6 +8,8 @@
#pragma once
+#include "kernel/util/color.h"
+
CCL_NAMESPACE_BEGIN
#ifdef __OSL__
@@ -42,10 +44,10 @@ ccl_device int bsdf_phong_ramp_setup(ccl_private PhongRampBsdf *bsdf)
return SD_BSDF | SD_BSDF_HAS_EVAL;
}
-ccl_device float3 bsdf_phong_ramp_eval_reflect(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_phong_ramp_eval_reflect(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
ccl_private const PhongRampBsdf *bsdf = (ccl_private const PhongRampBsdf *)sc;
float m_exponent = bsdf->exponent;
@@ -61,11 +63,11 @@ ccl_device float3 bsdf_phong_ramp_eval_reflect(ccl_private const ShaderClosure *
float common = 0.5f * M_1_PI_F * cosp;
float out = cosNI * (m_exponent + 2) * common;
*pdf = (m_exponent + 1) * common;
- return bsdf_phong_ramp_get_color(bsdf->colors, cosp) * out;
+ return rgb_to_spectrum(bsdf_phong_ramp_get_color(bsdf->colors, cosp) * out);
}
}
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
ccl_device float3 bsdf_phong_ramp_eval_transmit(ccl_private const ShaderClosure *sc,
@@ -80,14 +82,10 @@ ccl_device float3 bsdf_phong_ramp_eval_transmit(ccl_private const ShaderClosure
ccl_device int bsdf_phong_ramp_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 I,
- float3 dIdx,
- float3 dIdy,
float randu,
float randv,
- ccl_private float3 *eval,
+ ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
- ccl_private float3 *domega_in_dx,
- ccl_private float3 *domega_in_dy,
ccl_private float *pdf)
{
ccl_private const PhongRampBsdf *bsdf = (ccl_private const PhongRampBsdf *)sc;
@@ -97,12 +95,6 @@ ccl_device int bsdf_phong_ramp_sample(ccl_private const ShaderClosure *sc,
if (cosNO > 0) {
// reflect the view vector
float3 R = (2 * cosNO) * bsdf->N - I;
-
-# ifdef __RAY_DIFFERENTIALS__
- *domega_in_dx = (2 * dot(bsdf->N, dIdx)) * bsdf->N - dIdx;
- *domega_in_dy = (2 * dot(bsdf->N, dIdy)) * bsdf->N - dIdy;
-# endif
-
float3 T, B;
make_orthonormals(R, &T, &B);
float phi = M_2PI_F * randu;
@@ -119,12 +111,12 @@ ccl_device int bsdf_phong_ramp_sample(ccl_private const ShaderClosure *sc,
float common = 0.5f * M_1_PI_F * cosp;
*pdf = (m_exponent + 1) * common;
float out = cosNI * (m_exponent + 2) * common;
- *eval = bsdf_phong_ramp_get_color(bsdf->colors, cosp) * out;
+ *eval = rgb_to_spectrum(bsdf_phong_ramp_get_color(bsdf->colors, cosp) * out);
}
}
}
else {
- *eval = make_float3(0.0f, 0.0f, 0.0f);
+ *eval = zero_spectrum();
*pdf = 0.0f;
}
return LABEL_REFLECT | LABEL_GLOSSY;
diff --git a/intern/cycles/kernel/closure/bsdf_principled_diffuse.h b/intern/cycles/kernel/closure/bsdf_principled_diffuse.h
index 5a7020e82d2..39cca1bd970 100644
--- a/intern/cycles/kernel/closure/bsdf_principled_diffuse.h
+++ b/intern/cycles/kernel/closure/bsdf_principled_diffuse.h
@@ -42,7 +42,7 @@ ccl_device int bsdf_principled_diffuse_setup(ccl_private PrincipledDiffuseBsdf *
return SD_BSDF | SD_BSDF_HAS_EVAL;
}
-ccl_device float3
+ccl_device Spectrum
bsdf_principled_diffuse_compute_brdf(ccl_private const PrincipledDiffuseBsdf *bsdf,
float3 N,
float3 V,
@@ -52,7 +52,7 @@ bsdf_principled_diffuse_compute_brdf(ccl_private const PrincipledDiffuseBsdf *bs
const float NdotL = dot(N, L);
if (NdotL <= 0) {
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
const float NdotV = dot(N, V);
@@ -82,7 +82,7 @@ bsdf_principled_diffuse_compute_brdf(ccl_private const PrincipledDiffuseBsdf *bs
float value = M_1_PI_F * NdotL * f;
- return make_float3(value, value, value);
+ return make_spectrum(value);
}
/* Compute Fresnel at entry point, to be combined with #PRINCIPLED_DIFFUSE_LAMBERT_EXIT
@@ -109,10 +109,10 @@ ccl_device int bsdf_principled_diffuse_setup(ccl_private PrincipledDiffuseBsdf *
return SD_BSDF | SD_BSDF_HAS_EVAL;
}
-ccl_device float3 bsdf_principled_diffuse_eval_reflect(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_principled_diffuse_eval_reflect(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
ccl_private const PrincipledDiffuseBsdf *bsdf = (ccl_private const PrincipledDiffuseBsdf *)sc;
@@ -126,30 +126,26 @@ ccl_device float3 bsdf_principled_diffuse_eval_reflect(ccl_private const ShaderC
}
else {
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
}
-ccl_device float3 bsdf_principled_diffuse_eval_transmit(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_principled_diffuse_eval_transmit(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
ccl_device int bsdf_principled_diffuse_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 I,
- float3 dIdx,
- float3 dIdy,
float randu,
float randv,
- ccl_private float3 *eval,
+ ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
- ccl_private float3 *domega_in_dx,
- ccl_private float3 *domega_in_dy,
ccl_private float *pdf)
{
ccl_private const PrincipledDiffuseBsdf *bsdf = (ccl_private const PrincipledDiffuseBsdf *)sc;
@@ -160,16 +156,10 @@ ccl_device int bsdf_principled_diffuse_sample(ccl_private const ShaderClosure *s
if (dot(Ng, *omega_in) > 0) {
*eval = bsdf_principled_diffuse_compute_brdf(bsdf, N, I, *omega_in, pdf);
-
-#ifdef __RAY_DIFFERENTIALS__
- // TODO: find a better approximation for the diffuse bounce
- *domega_in_dx = -((2 * dot(N, dIdx)) * N - dIdx);
- *domega_in_dy = -((2 * dot(N, dIdy)) * N - dIdy);
-#endif
}
else {
*pdf = 0.0f;
- *eval = make_float3(0.0f, 0.0f, 0.0f);
+ *eval = zero_spectrum();
}
return LABEL_REFLECT | LABEL_DIFFUSE;
}
diff --git a/intern/cycles/kernel/closure/bsdf_principled_sheen.h b/intern/cycles/kernel/closure/bsdf_principled_sheen.h
index 3a96a93db73..fa46f47eb21 100644
--- a/intern/cycles/kernel/closure/bsdf_principled_sheen.h
+++ b/intern/cycles/kernel/closure/bsdf_principled_sheen.h
@@ -32,7 +32,7 @@ ccl_device_inline float calculate_avg_principled_sheen_brdf(float3 N, float3 I)
return schlick_fresnel(NdotI) * NdotI;
}
-ccl_device float3
+ccl_device Spectrum
calculate_principled_sheen_brdf(float3 N, float3 V, float3 L, float3 H, ccl_private float *pdf)
{
float NdotL = dot(N, L);
@@ -40,14 +40,14 @@ calculate_principled_sheen_brdf(float3 N, float3 V, float3 L, float3 H, ccl_priv
if (NdotL < 0 || NdotV < 0) {
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
float LdotH = dot(L, H);
float value = schlick_fresnel(LdotH) * NdotL;
- return make_float3(value, value, value);
+ return make_spectrum(value);
}
ccl_device int bsdf_principled_sheen_setup(ccl_private const ShaderData *sd,
@@ -59,10 +59,10 @@ ccl_device int bsdf_principled_sheen_setup(ccl_private const ShaderData *sd,
return SD_BSDF | SD_BSDF_HAS_EVAL;
}
-ccl_device float3 bsdf_principled_sheen_eval_reflect(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_principled_sheen_eval_reflect(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
ccl_private const PrincipledSheenBsdf *bsdf = (ccl_private const PrincipledSheenBsdf *)sc;
@@ -77,30 +77,26 @@ ccl_device float3 bsdf_principled_sheen_eval_reflect(ccl_private const ShaderClo
}
else {
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
}
-ccl_device float3 bsdf_principled_sheen_eval_transmit(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_principled_sheen_eval_transmit(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
ccl_device int bsdf_principled_sheen_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 I,
- float3 dIdx,
- float3 dIdy,
float randu,
float randv,
- ccl_private float3 *eval,
+ ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
- ccl_private float3 *domega_in_dx,
- ccl_private float3 *domega_in_dy,
ccl_private float *pdf)
{
ccl_private const PrincipledSheenBsdf *bsdf = (ccl_private const PrincipledSheenBsdf *)sc;
@@ -113,15 +109,9 @@ ccl_device int bsdf_principled_sheen_sample(ccl_private const ShaderClosure *sc,
float3 H = normalize(I + *omega_in);
*eval = calculate_principled_sheen_brdf(N, I, *omega_in, H, pdf);
-
-#ifdef __RAY_DIFFERENTIALS__
- // TODO: find a better approximation for the diffuse bounce
- *domega_in_dx = -((2 * dot(N, dIdx)) * N - dIdx);
- *domega_in_dy = -((2 * dot(N, dIdy)) * N - dIdy);
-#endif
}
else {
- *eval = make_float3(0.0f, 0.0f, 0.0f);
+ *eval = zero_spectrum();
*pdf = 0.0f;
}
return LABEL_REFLECT | LABEL_DIFFUSE;
diff --git a/intern/cycles/kernel/closure/bsdf_reflection.h b/intern/cycles/kernel/closure/bsdf_reflection.h
index c8db2b7cf13..5e6c6cdcde6 100644
--- a/intern/cycles/kernel/closure/bsdf_reflection.h
+++ b/intern/cycles/kernel/closure/bsdf_reflection.h
@@ -18,35 +18,31 @@ ccl_device int bsdf_reflection_setup(ccl_private MicrofacetBsdf *bsdf)
return SD_BSDF;
}
-ccl_device float3 bsdf_reflection_eval_reflect(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_reflection_eval_reflect(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
-ccl_device float3 bsdf_reflection_eval_transmit(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_reflection_eval_transmit(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
ccl_device int bsdf_reflection_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 I,
- float3 dIdx,
- float3 dIdy,
float randu,
float randv,
- ccl_private float3 *eval,
+ ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
- ccl_private float3 *domega_in_dx,
- ccl_private float3 *domega_in_dy,
ccl_private float *pdf)
{
ccl_private const MicrofacetBsdf *bsdf = (ccl_private const MicrofacetBsdf *)sc;
@@ -57,18 +53,14 @@ ccl_device int bsdf_reflection_sample(ccl_private const ShaderClosure *sc,
if (cosNO > 0) {
*omega_in = (2 * cosNO) * N - I;
if (dot(Ng, *omega_in) > 0) {
-#ifdef __RAY_DIFFERENTIALS__
- *domega_in_dx = 2 * dot(N, dIdx) * N - dIdx;
- *domega_in_dy = 2 * dot(N, dIdy) * N - dIdy;
-#endif
/* Some high number for MIS. */
*pdf = 1e6f;
- *eval = make_float3(1e6f, 1e6f, 1e6f);
+ *eval = make_spectrum(1e6f);
}
}
else {
*pdf = 0.0f;
- *eval = make_float3(0.0f, 0.0f, 0.0f);
+ *eval = zero_spectrum();
}
return LABEL_REFLECT | LABEL_SINGULAR;
}
diff --git a/intern/cycles/kernel/closure/bsdf_refraction.h b/intern/cycles/kernel/closure/bsdf_refraction.h
index 862e774da87..e680a9617db 100644
--- a/intern/cycles/kernel/closure/bsdf_refraction.h
+++ b/intern/cycles/kernel/closure/bsdf_refraction.h
@@ -18,35 +18,31 @@ ccl_device int bsdf_refraction_setup(ccl_private MicrofacetBsdf *bsdf)
return SD_BSDF;
}
-ccl_device float3 bsdf_refraction_eval_reflect(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_refraction_eval_reflect(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
-ccl_device float3 bsdf_refraction_eval_transmit(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_refraction_eval_transmit(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
ccl_device int bsdf_refraction_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 I,
- float3 dIdx,
- float3 dIdy,
float randu,
float randv,
- ccl_private float3 *eval,
+ ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
- ccl_private float3 *domega_in_dx,
- ccl_private float3 *domega_in_dy,
ccl_private float *pdf)
{
ccl_private const MicrofacetBsdf *bsdf = (ccl_private const MicrofacetBsdf *)sc;
@@ -54,39 +50,19 @@ ccl_device int bsdf_refraction_sample(ccl_private const ShaderClosure *sc,
float3 N = bsdf->N;
float3 R, T;
-#ifdef __RAY_DIFFERENTIALS__
- float3 dRdx, dRdy, dTdx, dTdy;
-#endif
bool inside;
float fresnel;
- fresnel = fresnel_dielectric(m_eta,
- N,
- I,
- &R,
- &T,
-#ifdef __RAY_DIFFERENTIALS__
- dIdx,
- dIdy,
- &dRdx,
- &dRdy,
- &dTdx,
- &dTdy,
-#endif
- &inside);
+ fresnel = fresnel_dielectric(m_eta, N, I, &R, &T, &inside);
if (!inside && fresnel != 1.0f) {
/* Some high number for MIS. */
*pdf = 1e6f;
- *eval = make_float3(1e6f, 1e6f, 1e6f);
+ *eval = make_spectrum(1e6f);
*omega_in = T;
-#ifdef __RAY_DIFFERENTIALS__
- *domega_in_dx = dTdx;
- *domega_in_dy = dTdy;
-#endif
}
else {
*pdf = 0.0f;
- *eval = make_float3(0.0f, 0.0f, 0.0f);
+ *eval = zero_spectrum();
}
return LABEL_TRANSMIT | LABEL_SINGULAR;
}
diff --git a/intern/cycles/kernel/closure/bsdf_toon.h b/intern/cycles/kernel/closure/bsdf_toon.h
index 0400fc61860..c9086823de9 100644
--- a/intern/cycles/kernel/closure/bsdf_toon.h
+++ b/intern/cycles/kernel/closure/bsdf_toon.h
@@ -30,7 +30,7 @@ ccl_device int bsdf_diffuse_toon_setup(ccl_private ToonBsdf *bsdf)
return SD_BSDF | SD_BSDF_HAS_EVAL;
}
-ccl_device float3 bsdf_toon_get_intensity(float max_angle, float smooth, float angle)
+ccl_device float bsdf_toon_get_intensity(float max_angle, float smooth, float angle)
{
float is;
@@ -41,7 +41,7 @@ ccl_device float3 bsdf_toon_get_intensity(float max_angle, float smooth, float a
else
is = 0.0f;
- return make_float3(is, is, is);
+ return is;
}
ccl_device float bsdf_toon_get_sample_angle(float max_angle, float smooth)
@@ -49,48 +49,44 @@ ccl_device float bsdf_toon_get_sample_angle(float max_angle, float smooth)
return fminf(max_angle + smooth, M_PI_2_F);
}
-ccl_device float3 bsdf_diffuse_toon_eval_reflect(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_diffuse_toon_eval_reflect(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
ccl_private const ToonBsdf *bsdf = (ccl_private const ToonBsdf *)sc;
float max_angle = bsdf->size * M_PI_2_F;
float smooth = bsdf->smooth * M_PI_2_F;
float angle = safe_acosf(fmaxf(dot(bsdf->N, omega_in), 0.0f));
- float3 eval = bsdf_toon_get_intensity(max_angle, smooth, angle);
+ float eval = bsdf_toon_get_intensity(max_angle, smooth, angle);
- if (eval.x > 0.0f) {
+ if (eval > 0.0f) {
float sample_angle = bsdf_toon_get_sample_angle(max_angle, smooth);
*pdf = 0.5f * M_1_PI_F / (1.0f - cosf(sample_angle));
- return *pdf * eval;
+ return make_spectrum(*pdf * eval);
}
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
-ccl_device float3 bsdf_diffuse_toon_eval_transmit(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_diffuse_toon_eval_transmit(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
ccl_device int bsdf_diffuse_toon_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 I,
- float3 dIdx,
- float3 dIdy,
float randu,
float randv,
- ccl_private float3 *eval,
+ ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
- ccl_private float3 *domega_in_dx,
- ccl_private float3 *domega_in_dy,
ccl_private float *pdf)
{
ccl_private const ToonBsdf *bsdf = (ccl_private const ToonBsdf *)sc;
@@ -103,21 +99,15 @@ ccl_device int bsdf_diffuse_toon_sample(ccl_private const ShaderClosure *sc,
sample_uniform_cone(bsdf->N, sample_angle, randu, randv, omega_in, pdf);
if (dot(Ng, *omega_in) > 0.0f) {
- *eval = *pdf * bsdf_toon_get_intensity(max_angle, smooth, angle);
-
-#ifdef __RAY_DIFFERENTIALS__
- // TODO: find a better approximation for the bounce
- *domega_in_dx = (2.0f * dot(bsdf->N, dIdx)) * bsdf->N - dIdx;
- *domega_in_dy = (2.0f * dot(bsdf->N, dIdy)) * bsdf->N - dIdy;
-#endif
+ *eval = make_spectrum(*pdf * bsdf_toon_get_intensity(max_angle, smooth, angle));
}
else {
- *eval = make_float3(0.f, 0.f, 0.f);
+ *eval = zero_spectrum();
*pdf = 0.0f;
}
}
else {
- *eval = make_float3(0.f, 0.f, 0.f);
+ *eval = zero_spectrum();
*pdf = 0.0f;
}
@@ -135,10 +125,10 @@ ccl_device int bsdf_glossy_toon_setup(ccl_private ToonBsdf *bsdf)
return SD_BSDF | SD_BSDF_HAS_EVAL;
}
-ccl_device float3 bsdf_glossy_toon_eval_reflect(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_glossy_toon_eval_reflect(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
ccl_private const ToonBsdf *bsdf = (ccl_private const ToonBsdf *)sc;
float max_angle = bsdf->size * M_PI_2_F;
@@ -153,36 +143,32 @@ ccl_device float3 bsdf_glossy_toon_eval_reflect(ccl_private const ShaderClosure
float angle = safe_acosf(fmaxf(cosRI, 0.0f));
- float3 eval = bsdf_toon_get_intensity(max_angle, smooth, angle);
+ float eval = bsdf_toon_get_intensity(max_angle, smooth, angle);
float sample_angle = bsdf_toon_get_sample_angle(max_angle, smooth);
*pdf = 0.5f * M_1_PI_F / (1.0f - cosf(sample_angle));
- return *pdf * eval;
+ return make_spectrum(*pdf * eval);
}
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
-ccl_device float3 bsdf_glossy_toon_eval_transmit(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_glossy_toon_eval_transmit(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
ccl_device int bsdf_glossy_toon_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 I,
- float3 dIdx,
- float3 dIdy,
float randu,
float randv,
- ccl_private float3 *eval,
+ ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
- ccl_private float3 *domega_in_dx,
- ccl_private float3 *domega_in_dy,
ccl_private float *pdf)
{
ccl_private const ToonBsdf *bsdf = (ccl_private const ToonBsdf *)sc;
@@ -204,21 +190,16 @@ ccl_device int bsdf_glossy_toon_sample(ccl_private const ShaderClosure *sc,
/* make sure the direction we chose is still in the right hemisphere */
if (cosNI > 0) {
- *eval = *pdf * bsdf_toon_get_intensity(max_angle, smooth, angle);
-
-#ifdef __RAY_DIFFERENTIALS__
- *domega_in_dx = (2 * dot(bsdf->N, dIdx)) * bsdf->N - dIdx;
- *domega_in_dy = (2 * dot(bsdf->N, dIdy)) * bsdf->N - dIdy;
-#endif
+ *eval = make_spectrum(*pdf * bsdf_toon_get_intensity(max_angle, smooth, angle));
}
else {
*pdf = 0.0f;
- *eval = make_float3(0.0f, 0.0f, 0.0f);
+ *eval = zero_spectrum();
}
}
else {
*pdf = 0.0f;
- *eval = make_float3(0.0f, 0.0f, 0.0f);
+ *eval = zero_spectrum();
}
}
diff --git a/intern/cycles/kernel/closure/bsdf_transparent.h b/intern/cycles/kernel/closure/bsdf_transparent.h
index 636d9d664f2..c2aee1e1633 100644
--- a/intern/cycles/kernel/closure/bsdf_transparent.h
+++ b/intern/cycles/kernel/closure/bsdf_transparent.h
@@ -11,7 +11,7 @@
CCL_NAMESPACE_BEGIN
ccl_device void bsdf_transparent_setup(ccl_private ShaderData *sd,
- const float3 weight,
+ const Spectrum weight,
uint32_t path_flag)
{
/* Check cutoff weight. */
@@ -59,45 +59,37 @@ ccl_device void bsdf_transparent_setup(ccl_private ShaderData *sd,
}
}
-ccl_device float3 bsdf_transparent_eval_reflect(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_transparent_eval_reflect(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
-ccl_device float3 bsdf_transparent_eval_transmit(ccl_private const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum bsdf_transparent_eval_transmit(ccl_private const ShaderClosure *sc,
+ const float3 I,
+ const float3 omega_in,
+ ccl_private float *pdf)
{
*pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_spectrum();
}
ccl_device int bsdf_transparent_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 I,
- float3 dIdx,
- float3 dIdy,
float randu,
float randv,
- ccl_private float3 *eval,
+ ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
- ccl_private float3 *domega_in_dx,
- ccl_private float3 *domega_in_dy,
ccl_private float *pdf)
{
// only one direction is possible
*omega_in = -I;
-#ifdef __RAY_DIFFERENTIALS__
- *domega_in_dx = -dIdx;
- *domega_in_dy = -dIdy;
-#endif
*pdf = 1;
- *eval = make_float3(1, 1, 1);
+ *eval = one_spectrum();
return LABEL_TRANSMIT | LABEL_TRANSPARENT;
}
diff --git a/intern/cycles/kernel/closure/bsdf_util.h b/intern/cycles/kernel/closure/bsdf_util.h
index e3b24d487f1..3c48b98fed9 100644
--- a/intern/cycles/kernel/closure/bsdf_util.h
+++ b/intern/cycles/kernel/closure/bsdf_util.h
@@ -15,14 +15,6 @@ ccl_device float fresnel_dielectric(float eta,
const float3 I,
ccl_private float3 *R,
ccl_private float3 *T,
-#ifdef __RAY_DIFFERENTIALS__
- const float3 dIdx,
- const float3 dIdy,
- ccl_private float3 *dRdx,
- ccl_private float3 *dRdy,
- ccl_private float3 *dTdx,
- ccl_private float3 *dTdy,
-#endif
ccl_private bool *is_inside)
{
float cos = dot(N, I), neta;
@@ -45,28 +37,16 @@ ccl_device float fresnel_dielectric(float eta,
// compute reflection
*R = (2 * cos) * Nn - I;
-#ifdef __RAY_DIFFERENTIALS__
- *dRdx = (2 * dot(Nn, dIdx)) * Nn - dIdx;
- *dRdy = (2 * dot(Nn, dIdy)) * Nn - dIdy;
-#endif
float arg = 1 - (neta * neta * (1 - (cos * cos)));
if (arg < 0) {
*T = make_float3(0.0f, 0.0f, 0.0f);
-#ifdef __RAY_DIFFERENTIALS__
- *dTdx = make_float3(0.0f, 0.0f, 0.0f);
- *dTdy = make_float3(0.0f, 0.0f, 0.0f);
-#endif
return 1; // total internal reflection
}
else {
float dnp = max(sqrtf(arg), 1e-7f);
float nK = (neta * cos) - dnp;
*T = -(neta * I) + (nK * Nn);
-#ifdef __RAY_DIFFERENTIALS__
- *dTdx = -(neta * dIdx) + ((neta - neta * neta * cos / dnp) * dot(dIdx, Nn)) * Nn;
- *dTdy = -(neta * dIdy) + ((neta - neta * neta * cos / dnp) * dot(dIdy, Nn)) * Nn;
-#endif
// compute Fresnel terms
float cosTheta1 = cos; // N.R
float cosTheta2 = -dot(Nn, *T);
@@ -110,8 +90,8 @@ ccl_device float schlick_fresnel(float u)
}
/* Calculate the fresnel color which is a blend between white and the F0 color (cspec0) */
-ccl_device_forceinline float3
-interpolate_fresnel_color(float3 L, float3 H, float ior, float F0, float3 cspec0)
+ccl_device_forceinline Spectrum
+interpolate_fresnel_color(float3 L, float3 H, float ior, float F0, Spectrum cspec0)
{
/* Calculate the fresnel interpolation factor
* The value from fresnel_dielectric_cos(...) has to be normalized because
@@ -121,7 +101,7 @@ interpolate_fresnel_color(float3 L, float3 H, float ior, float F0, float3 cspec0
float FH = (fresnel_dielectric_cos(dot(L, H), ior) - F0) * F0_norm;
/* Blend between white and a specular color with respect to the fresnel */
- return cspec0 * (1.0f - FH) + make_float3(1.0f, 1.0f, 1.0f) * FH;
+ return cspec0 * (1.0f - FH) + make_spectrum(FH);
}
ccl_device float3 ensure_valid_reflection(float3 Ng, float3 I, float3 N)
diff --git a/intern/cycles/kernel/closure/bssrdf.h b/intern/cycles/kernel/closure/bssrdf.h
index b87790f5f8a..cdd4d128c1f 100644
--- a/intern/cycles/kernel/closure/bssrdf.h
+++ b/intern/cycles/kernel/closure/bssrdf.h
@@ -8,8 +8,8 @@ CCL_NAMESPACE_BEGIN
typedef struct Bssrdf {
SHADER_CLOSURE_BASE;
- float3 radius;
- float3 albedo;
+ Spectrum radius;
+ Spectrum albedo;
float roughness;
float anisotropy;
} Bssrdf;
@@ -69,12 +69,13 @@ ccl_device void bssrdf_setup_radius(ccl_private Bssrdf *bssrdf,
const float fourthirdA = (4.0f / 3.0f) * (1.0f + F_dr) /
(1.0f - F_dr); /* From Jensen's `Fdr` ratio formula. */
- const float3 alpha_prime = make_float3(
- bssrdf_dipole_compute_alpha_prime(bssrdf->albedo.x, fourthirdA),
- bssrdf_dipole_compute_alpha_prime(bssrdf->albedo.y, fourthirdA),
- bssrdf_dipole_compute_alpha_prime(bssrdf->albedo.z, fourthirdA));
+ Spectrum alpha_prime;
+ FOREACH_SPECTRUM_CHANNEL (i) {
+ GET_SPECTRUM_CHANNEL(alpha_prime, i) = bssrdf_dipole_compute_alpha_prime(
+ GET_SPECTRUM_CHANNEL(bssrdf->albedo, i), fourthirdA);
+ }
- bssrdf->radius *= sqrt(3.0f * (one_float3() - alpha_prime));
+ bssrdf->radius *= sqrt(3.0f * (one_spectrum() - alpha_prime));
}
}
@@ -98,7 +99,7 @@ ccl_device_inline float bssrdf_burley_fitting(float A)
/* Scale mean free path length so it gives similar looking result
* to Cubic and Gaussian models. */
-ccl_device_inline float3 bssrdf_burley_compatible_mfp(float3 r)
+ccl_device_inline Spectrum bssrdf_burley_compatible_mfp(Spectrum r)
{
return 0.25f * M_1_PI_F * r;
}
@@ -106,11 +107,13 @@ ccl_device_inline float3 bssrdf_burley_compatible_mfp(float3 r)
ccl_device void bssrdf_burley_setup(ccl_private Bssrdf *bssrdf)
{
/* Mean free path length. */
- const float3 l = bssrdf_burley_compatible_mfp(bssrdf->radius);
+ const Spectrum l = bssrdf_burley_compatible_mfp(bssrdf->radius);
/* Surface albedo. */
- const float3 A = bssrdf->albedo;
- const float3 s = make_float3(
- bssrdf_burley_fitting(A.x), bssrdf_burley_fitting(A.y), bssrdf_burley_fitting(A.z));
+ const Spectrum A = bssrdf->albedo;
+ Spectrum s;
+ FOREACH_SPECTRUM_CHANNEL (i) {
+ GET_SPECTRUM_CHANNEL(s, i) = bssrdf_burley_fitting(GET_SPECTRUM_CHANNEL(A, i));
+ }
bssrdf->radius = l / s;
}
@@ -198,22 +201,18 @@ ccl_device void bssrdf_burley_sample(const float d,
*h = safe_sqrtf(Rm * Rm - r_ * r_);
}
-ccl_device float bssrdf_num_channels(const float3 radius)
+ccl_device float bssrdf_num_channels(const Spectrum radius)
{
float channels = 0;
- if (radius.x > 0.0f) {
- channels += 1.0f;
- }
- if (radius.y > 0.0f) {
- channels += 1.0f;
- }
- if (radius.z > 0.0f) {
- channels += 1.0f;
+ FOREACH_SPECTRUM_CHANNEL (i) {
+ if (GET_SPECTRUM_CHANNEL(radius, i) > 0.0f) {
+ channels += 1.0f;
+ }
}
return channels;
}
-ccl_device void bssrdf_sample(const float3 radius,
+ccl_device void bssrdf_sample(const Spectrum radius,
float xi,
ccl_private float *r,
ccl_private float *h)
@@ -224,39 +223,44 @@ ccl_device void bssrdf_sample(const float3 radius,
/* Sample color channel and reuse random number. Only a subset of channels
* may be used if their radius was too small to handle as BSSRDF. */
xi *= num_channels;
-
- if (xi < 1.0f) {
- sampled_radius = (radius.x > 0.0f) ? radius.x : (radius.y > 0.0f) ? radius.y : radius.z;
- }
- else if (xi < 2.0f) {
- xi -= 1.0f;
- sampled_radius = (radius.x > 0.0f && radius.y > 0.0f) ? radius.y : radius.z;
- }
- else {
- xi -= 2.0f;
- sampled_radius = radius.z;
+ sampled_radius = 0.0f;
+
+ float sum = 0.0f;
+ FOREACH_SPECTRUM_CHANNEL (i) {
+ const float channel_radius = GET_SPECTRUM_CHANNEL(radius, i);
+ if (channel_radius > 0.0f) {
+ const float next_sum = sum + 1.0f;
+ if (xi < next_sum) {
+ xi -= sum;
+ sampled_radius = channel_radius;
+ break;
+ }
+ sum = next_sum;
+ }
}
/* Sample BSSRDF. */
bssrdf_burley_sample(sampled_radius, xi, r, h);
}
-ccl_device_forceinline float3 bssrdf_eval(const float3 radius, float r)
+ccl_device_forceinline Spectrum bssrdf_eval(const Spectrum radius, float r)
{
- return make_float3(bssrdf_burley_pdf(radius.x, r),
- bssrdf_burley_pdf(radius.y, r),
- bssrdf_burley_pdf(radius.z, r));
+ Spectrum result;
+ FOREACH_SPECTRUM_CHANNEL (i) {
+ GET_SPECTRUM_CHANNEL(result, i) = bssrdf_burley_pdf(GET_SPECTRUM_CHANNEL(radius, i), r);
+ }
+ return result;
}
-ccl_device_forceinline float bssrdf_pdf(const float3 radius, float r)
+ccl_device_forceinline float bssrdf_pdf(const Spectrum radius, float r)
{
- float3 pdf = bssrdf_eval(radius, r);
- return (pdf.x + pdf.y + pdf.z) / bssrdf_num_channels(radius);
+ Spectrum pdf = bssrdf_eval(radius, r);
+ return reduce_add(pdf) / bssrdf_num_channels(radius);
}
/* Setup */
-ccl_device_inline ccl_private Bssrdf *bssrdf_alloc(ccl_private ShaderData *sd, float3 weight)
+ccl_device_inline ccl_private Bssrdf *bssrdf_alloc(ccl_private ShaderData *sd, Spectrum weight)
{
ccl_private Bssrdf *bssrdf = (ccl_private Bssrdf *)closure_alloc(
sd, sizeof(Bssrdf), CLOSURE_NONE_ID, weight);
@@ -294,29 +298,19 @@ ccl_device int bssrdf_setup(ccl_private ShaderData *sd,
}
/* Verify if the radii are large enough to sample without precision issues. */
- int bssrdf_channels = 3;
- float3 diffuse_weight = make_float3(0.0f, 0.0f, 0.0f);
-
- if (bssrdf->radius.x < BSSRDF_MIN_RADIUS) {
- diffuse_weight.x = bssrdf->weight.x;
- bssrdf->weight.x = 0.0f;
- bssrdf->radius.x = 0.0f;
- bssrdf_channels--;
- }
- if (bssrdf->radius.y < BSSRDF_MIN_RADIUS) {
- diffuse_weight.y = bssrdf->weight.y;
- bssrdf->weight.y = 0.0f;
- bssrdf->radius.y = 0.0f;
- bssrdf_channels--;
- }
- if (bssrdf->radius.z < BSSRDF_MIN_RADIUS) {
- diffuse_weight.z = bssrdf->weight.z;
- bssrdf->weight.z = 0.0f;
- bssrdf->radius.z = 0.0f;
- bssrdf_channels--;
+ int bssrdf_channels = SPECTRUM_CHANNELS;
+ Spectrum diffuse_weight = zero_spectrum();
+
+ FOREACH_SPECTRUM_CHANNEL (i) {
+ if (GET_SPECTRUM_CHANNEL(bssrdf->radius, i) < BSSRDF_MIN_RADIUS) {
+ GET_SPECTRUM_CHANNEL(diffuse_weight, i) = GET_SPECTRUM_CHANNEL(bssrdf->weight, i);
+ GET_SPECTRUM_CHANNEL(bssrdf->weight, i) = 0.0f;
+ GET_SPECTRUM_CHANNEL(bssrdf->radius, i) = 0.0f;
+ bssrdf_channels--;
+ }
}
- if (bssrdf_channels < 3) {
+ if (bssrdf_channels < SPECTRUM_CHANNELS) {
/* Add diffuse BSDF if any radius too small. */
#ifdef __PRINCIPLED__
if (bssrdf->roughness != FLT_MAX) {
diff --git a/intern/cycles/kernel/closure/emissive.h b/intern/cycles/kernel/closure/emissive.h
index 03e19cbde21..d896721f77b 100644
--- a/intern/cycles/kernel/closure/emissive.h
+++ b/intern/cycles/kernel/closure/emissive.h
@@ -12,7 +12,7 @@ CCL_NAMESPACE_BEGIN
/* BACKGROUND CLOSURE */
-ccl_device void background_setup(ccl_private ShaderData *sd, const float3 weight)
+ccl_device void background_setup(ccl_private ShaderData *sd, const Spectrum weight)
{
if (sd->flag & SD_EMISSION) {
sd->closure_emission_background += weight;
@@ -25,7 +25,7 @@ ccl_device void background_setup(ccl_private ShaderData *sd, const float3 weight
/* EMISSION CLOSURE */
-ccl_device void emission_setup(ccl_private ShaderData *sd, const float3 weight)
+ccl_device void emission_setup(ccl_private ShaderData *sd, const Spectrum weight)
{
if (sd->flag & SD_EMISSION) {
sd->closure_emission_background += weight;
@@ -54,11 +54,11 @@ ccl_device void emissive_sample(const float3 Ng,
/* todo: not implemented and used yet */
}
-ccl_device float3 emissive_simple_eval(const float3 Ng, const float3 I)
+ccl_device Spectrum emissive_simple_eval(const float3 Ng, const float3 I)
{
float res = emissive_pdf(Ng, I);
- return make_float3(res, res, res);
+ return make_spectrum(res);
}
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/closure/volume.h b/intern/cycles/kernel/closure/volume.h
index ef414c7b821..9dbb5154457 100644
--- a/intern/cycles/kernel/closure/volume.h
+++ b/intern/cycles/kernel/closure/volume.h
@@ -7,7 +7,7 @@ CCL_NAMESPACE_BEGIN
/* VOLUME EXTINCTION */
-ccl_device void volume_extinction_setup(ccl_private ShaderData *sd, float3 weight)
+ccl_device void volume_extinction_setup(ccl_private ShaderData *sd, Spectrum weight)
{
if (sd->flag & SD_EXTINCTION) {
sd->closure_transparent_extinction += weight;
@@ -48,10 +48,10 @@ ccl_device int volume_henyey_greenstein_setup(ccl_private HenyeyGreensteinVolume
return SD_SCATTER;
}
-ccl_device float3 volume_henyey_greenstein_eval_phase(ccl_private const ShaderVolumeClosure *svc,
- const float3 I,
- float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum volume_henyey_greenstein_eval_phase(ccl_private const ShaderVolumeClosure *svc,
+ const float3 I,
+ float3 omega_in,
+ ccl_private float *pdf)
{
float g = svc->g;
@@ -64,7 +64,7 @@ ccl_device float3 volume_henyey_greenstein_eval_phase(ccl_private const ShaderVo
*pdf = single_peaked_henyey_greenstein(cos_theta, g);
}
- return make_float3(*pdf, *pdf, *pdf);
+ return make_spectrum(*pdf);
}
ccl_device float3
@@ -101,37 +101,27 @@ henyey_greenstrein_sample(float3 D, float g, float randu, float randv, ccl_priva
ccl_device int volume_henyey_greenstein_sample(ccl_private const ShaderVolumeClosure *svc,
float3 I,
- float3 dIdx,
- float3 dIdy,
float randu,
float randv,
- ccl_private float3 *eval,
+ ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
- ccl_private float3 *domega_in_dx,
- ccl_private float3 *domega_in_dy,
ccl_private float *pdf)
{
float g = svc->g;
/* note that I points towards the viewer and so is used negated */
*omega_in = henyey_greenstrein_sample(-I, g, randu, randv, pdf);
- *eval = make_float3(*pdf, *pdf, *pdf); /* perfect importance sampling */
-
-#ifdef __RAY_DIFFERENTIALS__
- /* todo: implement ray differential estimation */
- *domega_in_dx = make_float3(0.0f, 0.0f, 0.0f);
- *domega_in_dy = make_float3(0.0f, 0.0f, 0.0f);
-#endif
+ *eval = make_spectrum(*pdf); /* perfect importance sampling */
return LABEL_VOLUME_SCATTER;
}
/* VOLUME CLOSURE */
-ccl_device float3 volume_phase_eval(ccl_private const ShaderData *sd,
- ccl_private const ShaderVolumeClosure *svc,
- float3 omega_in,
- ccl_private float *pdf)
+ccl_device Spectrum volume_phase_eval(ccl_private const ShaderData *sd,
+ ccl_private const ShaderVolumeClosure *svc,
+ float3 omega_in,
+ ccl_private float *pdf)
{
return volume_henyey_greenstein_eval_phase(svc, sd->I, omega_in, pdf);
}
@@ -140,22 +130,11 @@ ccl_device int volume_phase_sample(ccl_private const ShaderData *sd,
ccl_private const ShaderVolumeClosure *svc,
float randu,
float randv,
- ccl_private float3 *eval,
+ ccl_private Spectrum *eval,
ccl_private float3 *omega_in,
- ccl_private differential3 *domega_in,
ccl_private float *pdf)
{
- return volume_henyey_greenstein_sample(svc,
- sd->I,
- sd->dI.dx,
- sd->dI.dy,
- randu,
- randv,
- eval,
- omega_in,
- &domega_in->dx,
- &domega_in->dy,
- pdf);
+ return volume_henyey_greenstein_sample(svc, sd->I, randu, randv, eval, omega_in, pdf);
}
/* Volume sampling utilities. */
@@ -164,45 +143,44 @@ ccl_device int volume_phase_sample(ccl_private const ShaderData *sd,
* unnecessary work in volumes and subsurface scattering. */
#define VOLUME_THROUGHPUT_EPSILON 1e-6f
-ccl_device float3 volume_color_transmittance(float3 sigma, float t)
+ccl_device Spectrum volume_color_transmittance(Spectrum sigma, float t)
{
return exp(-sigma * t);
}
-ccl_device float volume_channel_get(float3 value, int channel)
+ccl_device float volume_channel_get(Spectrum value, int channel)
{
- return (channel == 0) ? value.x : ((channel == 1) ? value.y : value.z);
+ return GET_SPECTRUM_CHANNEL(value, channel);
}
-ccl_device int volume_sample_channel(float3 albedo,
- float3 throughput,
+ccl_device int volume_sample_channel(Spectrum albedo,
+ Spectrum throughput,
float rand,
- ccl_private float3 *pdf)
+ ccl_private Spectrum *pdf)
{
/* Sample color channel proportional to throughput and single scattering
* albedo, to significantly reduce noise with many bounce, following:
*
* "Practical and Controllable Subsurface Scattering for Production Path
* Tracing". Matt Jen-Yuan Chiang, Peter Kutz, Brent Burley. SIGGRAPH 2016. */
- float3 weights = fabs(throughput * albedo);
- float sum_weights = weights.x + weights.y + weights.z;
+ Spectrum weights = fabs(throughput * albedo);
+ float sum_weights = reduce_add(weights);
if (sum_weights > 0.0f) {
*pdf = weights / sum_weights;
}
else {
- *pdf = make_float3(1.0f / 3.0f, 1.0f / 3.0f, 1.0f / 3.0f);
+ *pdf = make_spectrum(1.0f / SPECTRUM_CHANNELS);
}
- if (rand < pdf->x) {
- return 0;
- }
- else if (rand < pdf->x + pdf->y) {
- return 1;
- }
- else {
- return 2;
+ float pdf_sum = 0.0f;
+ FOREACH_SPECTRUM_CHANNEL (i) {
+ pdf_sum += GET_SPECTRUM_CHANNEL(*pdf, i);
+ if (rand < pdf_sum) {
+ return i;
+ }
}
+ return SPECTRUM_CHANNELS - 1;
}
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/device/cpu/compat.h b/intern/cycles/kernel/device/cpu/compat.h
index 631e55e0d42..1e3e790ca1f 100644
--- a/intern/cycles/kernel/device/cpu/compat.h
+++ b/intern/cycles/kernel/device/cpu/compat.h
@@ -33,38 +33,4 @@ CCL_NAMESPACE_BEGIN
#define kernel_assert(cond) assert(cond)
-/* Macros to handle different memory storage on different devices */
-
-#ifdef __KERNEL_SSE2__
-typedef vector3<sseb> sse3b;
-typedef vector3<ssef> sse3f;
-typedef vector3<ssei> sse3i;
-
-ccl_device_inline void print_sse3b(const char *label, sse3b &a)
-{
- print_sseb(label, a.x);
- print_sseb(label, a.y);
- print_sseb(label, a.z);
-}
-
-ccl_device_inline void print_sse3f(const char *label, sse3f &a)
-{
- print_ssef(label, a.x);
- print_ssef(label, a.y);
- print_ssef(label, a.z);
-}
-
-ccl_device_inline void print_sse3i(const char *label, sse3i &a)
-{
- print_ssei(label, a.x);
- print_ssei(label, a.y);
- print_ssei(label, a.z);
-}
-
-# if defined(__KERNEL_AVX__) || defined(__KERNEL_AVX2__)
-typedef vector3<avxf> avx3f;
-# endif
-
-#endif
-
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/device/metal/compat.h b/intern/cycles/kernel/device/metal/compat.h
index 674de554f61..a04261011f0 100644
--- a/intern/cycles/kernel/device/metal/compat.h
+++ b/intern/cycles/kernel/device/metal/compat.h
@@ -190,35 +190,46 @@ void kernel_gpu_##name::run(thread MetalKernelContext& context, \
} volume_write_lambda_pass{kg, this, state};
/* make_type definitions with Metal style element initializers */
-#ifdef make_float2
-# undef make_float2
-#endif
-#ifdef make_float3
-# undef make_float3
-#endif
-#ifdef make_float4
-# undef make_float4
-#endif
-#ifdef make_int2
-# undef make_int2
-#endif
-#ifdef make_int3
-# undef make_int3
-#endif
-#ifdef make_int4
-# undef make_int4
-#endif
-#ifdef make_uchar4
-# undef make_uchar4
-#endif
-
-#define make_float2(x, y) float2(x, y)
-#define make_float3(x, y, z) float3(x, y, z)
-#define make_float4(x, y, z, w) float4(x, y, z, w)
-#define make_int2(x, y) int2(x, y)
-#define make_int3(x, y, z) int3(x, y, z)
-#define make_int4(x, y, z, w) int4(x, y, z, w)
-#define make_uchar4(x, y, z, w) uchar4(x, y, z, w)
+ccl_device_forceinline float2 make_float2(const float x, const float y)
+{
+ return float2(x, y);
+}
+
+ccl_device_forceinline float3 make_float3(const float x, const float y, const float z)
+{
+ return float3(x, y, z);
+}
+
+ccl_device_forceinline float4 make_float4(const float x,
+ const float y,
+ const float z,
+ const float w)
+{
+ return float4(x, y, z, w);
+}
+
+ccl_device_forceinline int2 make_int2(const int x, const int y)
+{
+ return int2(x, y);
+}
+
+ccl_device_forceinline int3 make_int3(const int x, const int y, const int z)
+{
+ return int3(x, y, z);
+}
+
+ccl_device_forceinline int4 make_int4(const int x, const int y, const int z, const int w)
+{
+ return int4(x, y, z, w);
+}
+
+ccl_device_forceinline uchar4 make_uchar4(const uchar x,
+ const uchar y,
+ const uchar z,
+ const uchar w)
+{
+ return uchar4(x, y, z, w);
+}
/* Math functions */
diff --git a/intern/cycles/kernel/device/oneapi/compat.h b/intern/cycles/kernel/device/oneapi/compat.h
index d8234ee1400..5c49674f247 100644
--- a/intern/cycles/kernel/device/oneapi/compat.h
+++ b/intern/cycles/kernel/device/oneapi/compat.h
@@ -149,25 +149,13 @@ void oneapi_kernel_##name(KernelGlobalsGPU *ccl_restrict kg, \
/* clang-format on */
/* Types */
+
/* It's not possible to use sycl types like sycl::float3, sycl::int3, etc
- * because these types have different interfaces from blender version */
+ * because these types have different interfaces from blender version. */
using uchar = unsigned char;
using sycl::half;
-struct float3 {
- float x, y, z;
-};
-
-ccl_always_inline float3 make_float3(float x, float y, float z)
-{
- return {x, y, z};
-}
-ccl_always_inline float3 make_float3(float x)
-{
- return {x, x, x};
-}
-
/* math functions */
#define fabsf(x) sycl::fabs((x))
#define copysignf(x, y) sycl::copysign((x), (y))
diff --git a/intern/cycles/kernel/film/accumulate.h b/intern/cycles/kernel/film/accumulate.h
index 33c35a68ad0..97ec915a8ad 100644
--- a/intern/cycles/kernel/film/accumulate.h
+++ b/intern/cycles/kernel/film/accumulate.h
@@ -21,10 +21,10 @@ CCL_NAMESPACE_BEGIN
ccl_device_inline void bsdf_eval_init(ccl_private BsdfEval *eval,
const ClosureType closure_type,
- float3 value)
+ Spectrum value)
{
- eval->diffuse = zero_float3();
- eval->glossy = zero_float3();
+ eval->diffuse = zero_spectrum();
+ eval->glossy = zero_spectrum();
if (CLOSURE_IS_BSDF_DIFFUSE(closure_type)) {
eval->diffuse = value;
@@ -38,7 +38,7 @@ ccl_device_inline void bsdf_eval_init(ccl_private BsdfEval *eval,
ccl_device_inline void bsdf_eval_accum(ccl_private BsdfEval *eval,
const ClosureType closure_type,
- float3 value)
+ Spectrum value)
{
if (CLOSURE_IS_BSDF_DIFFUSE(closure_type)) {
eval->diffuse += value;
@@ -62,26 +62,26 @@ ccl_device_inline void bsdf_eval_mul(ccl_private BsdfEval *eval, float value)
eval->sum *= value;
}
-ccl_device_inline void bsdf_eval_mul(ccl_private BsdfEval *eval, float3 value)
+ccl_device_inline void bsdf_eval_mul(ccl_private BsdfEval *eval, Spectrum value)
{
eval->diffuse *= value;
eval->glossy *= value;
eval->sum *= value;
}
-ccl_device_inline float3 bsdf_eval_sum(ccl_private const BsdfEval *eval)
+ccl_device_inline Spectrum bsdf_eval_sum(ccl_private const BsdfEval *eval)
{
return eval->sum;
}
-ccl_device_inline float3 bsdf_eval_pass_diffuse_weight(ccl_private const BsdfEval *eval)
+ccl_device_inline Spectrum bsdf_eval_pass_diffuse_weight(ccl_private const BsdfEval *eval)
{
/* Ratio of diffuse weight to recover proportions for writing to render pass.
* We assume reflection, transmission and volume scatter to be exclusive. */
return safe_divide(eval->diffuse, eval->sum);
}
-ccl_device_inline float3 bsdf_eval_pass_glossy_weight(ccl_private const BsdfEval *eval)
+ccl_device_inline Spectrum bsdf_eval_pass_glossy_weight(ccl_private const BsdfEval *eval)
{
/* Ratio of glossy weight to recover proportions for writing to render pass.
* We assume reflection, transmission and volume scatter to be exclusive. */
@@ -95,7 +95,9 @@ ccl_device_inline float3 bsdf_eval_pass_glossy_weight(ccl_private const BsdfEval
* to render buffers instead of using per-thread memory, and to avoid the
* impact of clamping on other contributions. */
-ccl_device_forceinline void kernel_accum_clamp(KernelGlobals kg, ccl_private float3 *L, int bounce)
+ccl_device_forceinline void kernel_accum_clamp(KernelGlobals kg,
+ ccl_private Spectrum *L,
+ int bounce)
{
#ifdef __KERNEL_DEBUG_NAN__
if (!isfinite_safe(*L)) {
@@ -154,7 +156,7 @@ ccl_device_inline int kernel_accum_sample(KernelGlobals kg,
ccl_device void kernel_accum_adaptive_buffer(KernelGlobals kg,
const int sample,
- const float3 contribution,
+ const Spectrum contribution,
ccl_global float *ccl_restrict buffer)
{
/* Adaptive Sampling. Fill the additional buffer with the odd samples and calculate our stopping
@@ -167,9 +169,13 @@ ccl_device void kernel_accum_adaptive_buffer(KernelGlobals kg,
}
if (sample_is_even(kernel_data.integrator.sampling_pattern, sample)) {
- kernel_write_pass_float4(
- buffer + kernel_data.film.pass_adaptive_aux_buffer,
- make_float4(contribution.x * 2.0f, contribution.y * 2.0f, contribution.z * 2.0f, 0.0f));
+ const float3 contribution_rgb = spectrum_to_rgb(contribution);
+
+ kernel_write_pass_float4(buffer + kernel_data.film.pass_adaptive_aux_buffer,
+ make_float4(contribution_rgb.x * 2.0f,
+ contribution_rgb.y * 2.0f,
+ contribution_rgb.z * 2.0f,
+ 0.0f));
}
}
@@ -186,7 +192,7 @@ ccl_device void kernel_accum_adaptive_buffer(KernelGlobals kg,
ccl_device bool kernel_accum_shadow_catcher(KernelGlobals kg,
const uint32_t path_flag,
- const float3 contribution,
+ const Spectrum contribution,
ccl_global float *ccl_restrict buffer)
{
if (!kernel_data.integrator.has_shadow_catcher) {
@@ -198,7 +204,7 @@ ccl_device bool kernel_accum_shadow_catcher(KernelGlobals kg,
/* Matte pass. */
if (kernel_shadow_catcher_is_matte_path(path_flag)) {
- kernel_write_pass_float3(buffer + kernel_data.film.pass_shadow_catcher_matte, contribution);
+ kernel_write_pass_spectrum(buffer + kernel_data.film.pass_shadow_catcher_matte, contribution);
/* NOTE: Accumulate the combined pass and to the samples count pass, so that the adaptive
* sampling is based on how noisy the combined pass is as if there were no catchers in the
* scene. */
@@ -206,7 +212,7 @@ ccl_device bool kernel_accum_shadow_catcher(KernelGlobals kg,
/* Shadow catcher pass. */
if (kernel_shadow_catcher_is_object_pass(path_flag)) {
- kernel_write_pass_float3(buffer + kernel_data.film.pass_shadow_catcher, contribution);
+ kernel_write_pass_spectrum(buffer + kernel_data.film.pass_shadow_catcher, contribution);
return true;
}
@@ -215,7 +221,7 @@ ccl_device bool kernel_accum_shadow_catcher(KernelGlobals kg,
ccl_device bool kernel_accum_shadow_catcher_transparent(KernelGlobals kg,
const uint32_t path_flag,
- const float3 contribution,
+ const Spectrum contribution,
const float transparent,
ccl_global float *ccl_restrict buffer)
{
@@ -232,9 +238,11 @@ ccl_device bool kernel_accum_shadow_catcher_transparent(KernelGlobals kg,
/* Matte pass. */
if (kernel_shadow_catcher_is_matte_path(path_flag)) {
+ const float3 contribution_rgb = spectrum_to_rgb(contribution);
+
kernel_write_pass_float4(
buffer + kernel_data.film.pass_shadow_catcher_matte,
- make_float4(contribution.x, contribution.y, contribution.z, transparent));
+ make_float4(contribution_rgb.x, contribution_rgb.y, contribution_rgb.z, transparent));
/* NOTE: Accumulate the combined pass and to the samples count pass, so that the adaptive
* sampling is based on how noisy the combined pass is as if there were no catchers in the
* scene. */
@@ -245,7 +253,7 @@ ccl_device bool kernel_accum_shadow_catcher_transparent(KernelGlobals kg,
/* NOTE: The transparency of the shadow catcher pass is ignored. It is not needed for the
* calculation and the alpha channel of the pass contains numbers of samples contributed to a
* pixel of the pass. */
- kernel_write_pass_float3(buffer + kernel_data.film.pass_shadow_catcher, contribution);
+ kernel_write_pass_spectrum(buffer + kernel_data.film.pass_shadow_catcher, contribution);
return true;
}
@@ -279,7 +287,7 @@ ccl_device void kernel_accum_shadow_catcher_transparent_only(KernelGlobals kg,
ccl_device_inline void kernel_accum_combined_pass(KernelGlobals kg,
const uint32_t path_flag,
const int sample,
- const float3 contribution,
+ const Spectrum contribution,
ccl_global float *ccl_restrict buffer)
{
#ifdef __SHADOW_CATCHER__
@@ -289,7 +297,7 @@ ccl_device_inline void kernel_accum_combined_pass(KernelGlobals kg,
#endif
if (kernel_data.film.light_pass_flag & PASSMASK(COMBINED)) {
- kernel_write_pass_float3(buffer + kernel_data.film.pass_combined, contribution);
+ kernel_write_pass_spectrum(buffer + kernel_data.film.pass_combined, contribution);
}
kernel_accum_adaptive_buffer(kg, sample, contribution, buffer);
@@ -299,7 +307,7 @@ ccl_device_inline void kernel_accum_combined_pass(KernelGlobals kg,
ccl_device_inline void kernel_accum_combined_transparent_pass(KernelGlobals kg,
const uint32_t path_flag,
const int sample,
- const float3 contribution,
+ const Spectrum contribution,
const float transparent,
ccl_global float *ccl_restrict
buffer)
@@ -311,9 +319,11 @@ ccl_device_inline void kernel_accum_combined_transparent_pass(KernelGlobals kg,
#endif
if (kernel_data.film.light_pass_flag & PASSMASK(COMBINED)) {
+ const float3 contribution_rgb = spectrum_to_rgb(contribution);
+
kernel_write_pass_float4(
buffer + kernel_data.film.pass_combined,
- make_float4(contribution.x, contribution.y, contribution.z, transparent));
+ make_float4(contribution_rgb.x, contribution_rgb.y, contribution_rgb.z, transparent));
}
kernel_accum_adaptive_buffer(kg, sample, contribution, buffer);
@@ -323,7 +333,7 @@ ccl_device_inline void kernel_accum_combined_transparent_pass(KernelGlobals kg,
ccl_device_inline void kernel_accum_emission_or_background_pass(
KernelGlobals kg,
ConstIntegratorState state,
- float3 contribution,
+ Spectrum contribution,
ccl_global float *ccl_restrict buffer,
const int pass,
const int lightgroup = LIGHTGROUP_NONE)
@@ -340,17 +350,18 @@ ccl_device_inline void kernel_accum_emission_or_background_pass(
# ifdef __DENOISING_FEATURES__
if (path_flag & PATH_RAY_DENOISING_FEATURES) {
if (kernel_data.film.pass_denoising_albedo != PASS_UNUSED) {
- const float3 denoising_feature_throughput = INTEGRATOR_STATE(
+ const Spectrum denoising_feature_throughput = INTEGRATOR_STATE(
state, path, denoising_feature_throughput);
- const float3 denoising_albedo = denoising_feature_throughput * contribution;
- kernel_write_pass_float3(buffer + kernel_data.film.pass_denoising_albedo, denoising_albedo);
+ const Spectrum denoising_albedo = denoising_feature_throughput * contribution;
+ kernel_write_pass_spectrum(buffer + kernel_data.film.pass_denoising_albedo,
+ denoising_albedo);
}
}
# endif /* __DENOISING_FEATURES__ */
if (lightgroup != LIGHTGROUP_NONE && kernel_data.film.pass_lightgroup != PASS_UNUSED) {
- kernel_write_pass_float3(buffer + kernel_data.film.pass_lightgroup + 3 * lightgroup,
- contribution);
+ kernel_write_pass_spectrum(buffer + kernel_data.film.pass_lightgroup + 3 * lightgroup,
+ contribution);
}
if (!(path_flag & PATH_RAY_ANY_PASS)) {
@@ -366,15 +377,15 @@ ccl_device_inline void kernel_accum_emission_or_background_pass(
if (path_flag & PATH_RAY_SURFACE_PASS) {
/* Indirectly visible through reflection. */
- const float3 diffuse_weight = INTEGRATOR_STATE(state, path, pass_diffuse_weight);
- const float3 glossy_weight = INTEGRATOR_STATE(state, path, pass_glossy_weight);
+ const Spectrum diffuse_weight = INTEGRATOR_STATE(state, path, pass_diffuse_weight);
+ const Spectrum glossy_weight = INTEGRATOR_STATE(state, path, pass_glossy_weight);
/* Glossy */
const int glossy_pass_offset = ((INTEGRATOR_STATE(state, path, bounce) == 1) ?
kernel_data.film.pass_glossy_direct :
kernel_data.film.pass_glossy_indirect);
if (glossy_pass_offset != PASS_UNUSED) {
- kernel_write_pass_float3(buffer + glossy_pass_offset, glossy_weight * contribution);
+ kernel_write_pass_spectrum(buffer + glossy_pass_offset, glossy_weight * contribution);
}
/* Transmission */
@@ -385,9 +396,9 @@ ccl_device_inline void kernel_accum_emission_or_background_pass(
if (transmission_pass_offset != PASS_UNUSED) {
/* Transmission is what remains if not diffuse and glossy, not stored explicitly to save
* GPU memory. */
- const float3 transmission_weight = one_float3() - diffuse_weight - glossy_weight;
- kernel_write_pass_float3(buffer + transmission_pass_offset,
- transmission_weight * contribution);
+ const Spectrum transmission_weight = one_spectrum() - diffuse_weight - glossy_weight;
+ kernel_write_pass_spectrum(buffer + transmission_pass_offset,
+ transmission_weight * contribution);
}
/* Reconstruct diffuse subset of throughput. */
@@ -408,7 +419,7 @@ ccl_device_inline void kernel_accum_emission_or_background_pass(
/* Single write call for GPU coherence. */
if (pass_offset != PASS_UNUSED) {
- kernel_write_pass_float3(buffer + pass_offset, contribution);
+ kernel_write_pass_spectrum(buffer + pass_offset, contribution);
}
#endif /* __PASSES__ */
}
@@ -419,7 +430,7 @@ ccl_device_inline void kernel_accum_light(KernelGlobals kg,
ccl_global float *ccl_restrict render_buffer)
{
/* The throughput for shadow paths already contains the light shader evaluation. */
- float3 contribution = INTEGRATOR_STATE(state, shadow_path, throughput);
+ Spectrum contribution = INTEGRATOR_STATE(state, shadow_path, throughput);
kernel_accum_clamp(kg, &contribution, INTEGRATOR_STATE(state, shadow_path, bounce));
const uint32_t render_pixel_index = INTEGRATOR_STATE(state, shadow_path, render_pixel_index);
@@ -433,10 +444,10 @@ ccl_device_inline void kernel_accum_light(KernelGlobals kg,
/* Ambient occlusion. */
if (path_flag & PATH_RAY_SHADOW_FOR_AO) {
if ((kernel_data.kernel_features & KERNEL_FEATURE_AO_PASS) && (path_flag & PATH_RAY_CAMERA)) {
- kernel_write_pass_float3(buffer + kernel_data.film.pass_ao, contribution);
+ kernel_write_pass_spectrum(buffer + kernel_data.film.pass_ao, contribution);
}
if (kernel_data.kernel_features & KERNEL_FEATURE_AO_ADDITIVE) {
- const float3 ao_weight = INTEGRATOR_STATE(state, shadow_path, unshadowed_throughput);
+ const Spectrum ao_weight = INTEGRATOR_STATE(state, shadow_path, unshadowed_throughput);
kernel_accum_combined_pass(kg, path_flag, sample, contribution * ao_weight, buffer);
}
return;
@@ -458,8 +469,8 @@ ccl_device_inline void kernel_accum_light(KernelGlobals kg,
/* Write lightgroup pass. LIGHTGROUP_NONE is ~0 so decode from unsigned to signed */
const int lightgroup = (int)(INTEGRATOR_STATE(state, shadow_path, lightgroup)) - 1;
if (lightgroup != LIGHTGROUP_NONE && kernel_data.film.pass_lightgroup != PASS_UNUSED) {
- kernel_write_pass_float3(buffer + kernel_data.film.pass_lightgroup + 3 * lightgroup,
- contribution);
+ kernel_write_pass_spectrum(buffer + kernel_data.film.pass_lightgroup + 3 * lightgroup,
+ contribution);
}
if (kernel_data.kernel_features & KERNEL_FEATURE_LIGHT_PASSES) {
@@ -467,15 +478,15 @@ ccl_device_inline void kernel_accum_light(KernelGlobals kg,
if (path_flag & PATH_RAY_SURFACE_PASS) {
/* Indirectly visible through reflection. */
- const float3 diffuse_weight = INTEGRATOR_STATE(state, shadow_path, pass_diffuse_weight);
- const float3 glossy_weight = INTEGRATOR_STATE(state, shadow_path, pass_glossy_weight);
+ const Spectrum diffuse_weight = INTEGRATOR_STATE(state, shadow_path, pass_diffuse_weight);
+ const Spectrum glossy_weight = INTEGRATOR_STATE(state, shadow_path, pass_glossy_weight);
/* Glossy */
const int glossy_pass_offset = ((INTEGRATOR_STATE(state, shadow_path, bounce) == 0) ?
kernel_data.film.pass_glossy_direct :
kernel_data.film.pass_glossy_indirect);
if (glossy_pass_offset != PASS_UNUSED) {
- kernel_write_pass_float3(buffer + glossy_pass_offset, glossy_weight * contribution);
+ kernel_write_pass_spectrum(buffer + glossy_pass_offset, glossy_weight * contribution);
}
/* Transmission */
@@ -486,9 +497,9 @@ ccl_device_inline void kernel_accum_light(KernelGlobals kg,
if (transmission_pass_offset != PASS_UNUSED) {
/* Transmission is what remains if not diffuse and glossy, not stored explicitly to save
* GPU memory. */
- const float3 transmission_weight = one_float3() - diffuse_weight - glossy_weight;
- kernel_write_pass_float3(buffer + transmission_pass_offset,
- transmission_weight * contribution);
+ const Spectrum transmission_weight = one_spectrum() - diffuse_weight - glossy_weight;
+ kernel_write_pass_spectrum(buffer + transmission_pass_offset,
+ transmission_weight * contribution);
}
/* Reconstruct diffuse subset of throughput. */
@@ -508,19 +519,19 @@ ccl_device_inline void kernel_accum_light(KernelGlobals kg,
/* Single write call for GPU coherence. */
if (pass_offset != PASS_UNUSED) {
- kernel_write_pass_float3(buffer + pass_offset, contribution);
+ kernel_write_pass_spectrum(buffer + pass_offset, contribution);
}
}
/* Write shadow pass. */
if (kernel_data.film.pass_shadow != PASS_UNUSED && (path_flag & PATH_RAY_SHADOW_FOR_LIGHT) &&
(path_flag & PATH_RAY_TRANSPARENT_BACKGROUND)) {
- const float3 unshadowed_throughput = INTEGRATOR_STATE(
+ const Spectrum unshadowed_throughput = INTEGRATOR_STATE(
state, shadow_path, unshadowed_throughput);
- const float3 shadowed_throughput = INTEGRATOR_STATE(state, shadow_path, throughput);
- const float3 shadow = safe_divide(shadowed_throughput, unshadowed_throughput) *
- kernel_data.film.pass_shadow_scale;
- kernel_write_pass_float3(buffer + kernel_data.film.pass_shadow, shadow);
+ const Spectrum shadowed_throughput = INTEGRATOR_STATE(state, shadow_path, throughput);
+ const Spectrum shadow = safe_divide(shadowed_throughput, unshadowed_throughput) *
+ kernel_data.film.pass_shadow_scale;
+ kernel_write_pass_spectrum(buffer + kernel_data.film.pass_shadow, shadow);
}
}
#endif
@@ -560,12 +571,12 @@ ccl_device_inline void kernel_accum_holdout(KernelGlobals kg,
* Includes transparency, matching kernel_accum_transparent. */
ccl_device_inline void kernel_accum_background(KernelGlobals kg,
ConstIntegratorState state,
- const float3 L,
+ const Spectrum L,
const float transparent,
const bool is_transparent_background_ray,
ccl_global float *ccl_restrict render_buffer)
{
- float3 contribution = float3(INTEGRATOR_STATE(state, path, throughput)) * L;
+ Spectrum contribution = INTEGRATOR_STATE(state, path, throughput) * L;
kernel_accum_clamp(kg, &contribution, INTEGRATOR_STATE(state, path, bounce) - 1);
ccl_global float *buffer = kernel_accum_pixel_render_buffer(kg, state, render_buffer);
@@ -590,11 +601,11 @@ ccl_device_inline void kernel_accum_background(KernelGlobals kg,
/* Write emission to render buffer. */
ccl_device_inline void kernel_accum_emission(KernelGlobals kg,
ConstIntegratorState state,
- const float3 L,
+ const Spectrum L,
ccl_global float *ccl_restrict render_buffer,
const int lightgroup = LIGHTGROUP_NONE)
{
- float3 contribution = L;
+ Spectrum contribution = L;
kernel_accum_clamp(kg, &contribution, INTEGRATOR_STATE(state, path, bounce) - 1);
ccl_global float *buffer = kernel_accum_pixel_render_buffer(kg, state, render_buffer);
diff --git a/intern/cycles/kernel/film/passes.h b/intern/cycles/kernel/film/passes.h
index 1f5cf2048f1..bea23411000 100644
--- a/intern/cycles/kernel/film/passes.h
+++ b/intern/cycles/kernel/film/passes.h
@@ -40,7 +40,7 @@ ccl_device_forceinline void kernel_write_denoising_features_surface(
ccl_global float *buffer = kernel_pass_pixel_render_buffer(kg, state, render_buffer);
if (kernel_data.film.pass_denoising_depth != PASS_UNUSED) {
- const float3 denoising_feature_throughput = INTEGRATOR_STATE(
+ const Spectrum denoising_feature_throughput = INTEGRATOR_STATE(
state, path, denoising_feature_throughput);
const float denoising_depth = ensure_finite(average(denoising_feature_throughput) *
sd->ray_length);
@@ -48,8 +48,8 @@ ccl_device_forceinline void kernel_write_denoising_features_surface(
}
float3 normal = zero_float3();
- float3 diffuse_albedo = zero_float3();
- float3 specular_albedo = zero_float3();
+ Spectrum diffuse_albedo = zero_spectrum();
+ Spectrum specular_albedo = zero_spectrum();
float sum_weight = 0.0f, sum_nonspecular_weight = 0.0f;
for (int i = 0; i < sd->num_closure; i++) {
@@ -63,7 +63,7 @@ ccl_device_forceinline void kernel_write_denoising_features_surface(
normal += sc->N * sc->sample_weight;
sum_weight += sc->sample_weight;
- float3 closure_albedo = sc->weight;
+ Spectrum closure_albedo = sc->weight;
/* Closures that include a Fresnel term typically have weights close to 1 even though their
* actual contribution is significantly lower.
* To account for this, we scale their weight by the average fresnel factor (the same is also
@@ -113,10 +113,12 @@ ccl_device_forceinline void kernel_write_denoising_features_surface(
}
if (kernel_data.film.pass_denoising_albedo != PASS_UNUSED) {
- const float3 denoising_feature_throughput = INTEGRATOR_STATE(
+ const Spectrum denoising_feature_throughput = INTEGRATOR_STATE(
state, path, denoising_feature_throughput);
- const float3 denoising_albedo = ensure_finite(denoising_feature_throughput * diffuse_albedo);
- kernel_write_pass_float3(buffer + kernel_data.film.pass_denoising_albedo, denoising_albedo);
+ const Spectrum denoising_albedo = ensure_finite(denoising_feature_throughput *
+ diffuse_albedo);
+ kernel_write_pass_spectrum(buffer + kernel_data.film.pass_denoising_albedo,
+ denoising_albedo);
}
INTEGRATOR_STATE_WRITE(state, path, flag) &= ~PATH_RAY_DENOISING_FEATURES;
@@ -128,13 +130,13 @@ ccl_device_forceinline void kernel_write_denoising_features_surface(
ccl_device_forceinline void kernel_write_denoising_features_volume(KernelGlobals kg,
IntegratorState state,
- const float3 albedo,
+ const Spectrum albedo,
const bool scatter,
ccl_global float *ccl_restrict
render_buffer)
{
ccl_global float *buffer = kernel_pass_pixel_render_buffer(kg, state, render_buffer);
- const float3 denoising_feature_throughput = INTEGRATOR_STATE(
+ const Spectrum denoising_feature_throughput = INTEGRATOR_STATE(
state, path, denoising_feature_throughput);
if (scatter && kernel_data.film.pass_denoising_normal != PASS_UNUSED) {
@@ -148,8 +150,8 @@ ccl_device_forceinline void kernel_write_denoising_features_volume(KernelGlobals
if (kernel_data.film.pass_denoising_albedo != PASS_UNUSED) {
/* Write albedo. */
- const float3 denoising_albedo = ensure_finite(denoising_feature_throughput * albedo);
- kernel_write_pass_float3(buffer + kernel_data.film.pass_denoising_albedo, denoising_albedo);
+ const Spectrum denoising_albedo = ensure_finite(denoising_feature_throughput * albedo);
+ kernel_write_pass_spectrum(buffer + kernel_data.film.pass_denoising_albedo, denoising_albedo);
}
}
#endif /* __DENOISING_FEATURES__ */
@@ -228,7 +230,7 @@ ccl_device_inline void kernel_write_data_passes(KernelGlobals kg,
}
if (kernel_data.film.cryptomatte_passes) {
- const float3 throughput = INTEGRATOR_STATE(state, path, throughput);
+ const Spectrum throughput = INTEGRATOR_STATE(state, path, throughput);
const float matte_weight = average(throughput) *
(1.0f - average(shader_bsdf_transparency(kg, sd)));
if (matte_weight > 0.0f) {
@@ -252,19 +254,19 @@ ccl_device_inline void kernel_write_data_passes(KernelGlobals kg,
}
if (flag & PASSMASK(DIFFUSE_COLOR)) {
- const float3 throughput = INTEGRATOR_STATE(state, path, throughput);
- kernel_write_pass_float3(buffer + kernel_data.film.pass_diffuse_color,
- shader_bsdf_diffuse(kg, sd) * throughput);
+ const Spectrum throughput = INTEGRATOR_STATE(state, path, throughput);
+ kernel_write_pass_spectrum(buffer + kernel_data.film.pass_diffuse_color,
+ shader_bsdf_diffuse(kg, sd) * throughput);
}
if (flag & PASSMASK(GLOSSY_COLOR)) {
- const float3 throughput = INTEGRATOR_STATE(state, path, throughput);
- kernel_write_pass_float3(buffer + kernel_data.film.pass_glossy_color,
- shader_bsdf_glossy(kg, sd) * throughput);
+ const Spectrum throughput = INTEGRATOR_STATE(state, path, throughput);
+ kernel_write_pass_spectrum(buffer + kernel_data.film.pass_glossy_color,
+ shader_bsdf_glossy(kg, sd) * throughput);
}
if (flag & PASSMASK(TRANSMISSION_COLOR)) {
- const float3 throughput = INTEGRATOR_STATE(state, path, throughput);
- kernel_write_pass_float3(buffer + kernel_data.film.pass_transmission_color,
- shader_bsdf_transmission(kg, sd) * throughput);
+ const Spectrum throughput = INTEGRATOR_STATE(state, path, throughput);
+ kernel_write_pass_spectrum(buffer + kernel_data.film.pass_transmission_color,
+ shader_bsdf_transmission(kg, sd) * throughput);
}
if (flag & PASSMASK(MIST)) {
/* Bring depth into 0..1 range. */
@@ -287,8 +289,8 @@ ccl_device_inline void kernel_write_data_passes(KernelGlobals kg,
mist = powf(mist, mist_falloff);
/* Modulate by transparency */
- const float3 throughput = INTEGRATOR_STATE(state, path, throughput);
- const float3 alpha = shader_bsdf_alpha(kg, sd);
+ const Spectrum throughput = INTEGRATOR_STATE(state, path, throughput);
+ const Spectrum alpha = shader_bsdf_alpha(kg, sd);
const float mist_output = (1.0f - mist) * average(throughput * alpha);
/* Note that the final value in the render buffer we want is 1 - mist_output,
diff --git a/intern/cycles/kernel/film/write_passes.h b/intern/cycles/kernel/film/write_passes.h
index 9148d73518f..c78116cedc6 100644
--- a/intern/cycles/kernel/film/write_passes.h
+++ b/intern/cycles/kernel/film/write_passes.h
@@ -3,6 +3,8 @@
#pragma once
+#include "kernel/util/color.h"
+
#ifdef __KERNEL_GPU__
# define __ATOMIC_PASS_WRITE__
#endif
@@ -36,6 +38,12 @@ ccl_device_inline void kernel_write_pass_float3(ccl_global float *ccl_restrict b
#endif
}
+ccl_device_inline void kernel_write_pass_spectrum(ccl_global float *ccl_restrict buffer,
+ Spectrum value)
+{
+ kernel_write_pass_float3(buffer, spectrum_to_rgb(value));
+}
+
ccl_device_inline void kernel_write_pass_float4(ccl_global float *ccl_restrict buffer,
float4 value)
{
diff --git a/intern/cycles/kernel/geom/shader_data.h b/intern/cycles/kernel/geom/shader_data.h
index 5af89b45f20..028c03ace1d 100644
--- a/intern/cycles/kernel/geom/shader_data.h
+++ b/intern/cycles/kernel/geom/shader_data.h
@@ -123,9 +123,9 @@ ccl_device_inline void shader_setup_from_ray(KernelGlobals kg,
#ifdef __RAY_DIFFERENTIALS__
/* differentials */
- differential_transfer_compact(&sd->dP, ray->dP, ray->D, ray->dD, sd->Ng, sd->ray_length);
- differential_incoming_compact(&sd->dI, ray->D, ray->dD);
- differential_dudv(&sd->du, &sd->dv, sd->dPdu, sd->dPdv, sd->dP, sd->Ng);
+ sd->dP = differential_transfer_compact(ray->dP, ray->D, ray->dD, sd->ray_length);
+ sd->dI = differential_incoming_compact(ray->dD);
+ differential_dudv_compact(&sd->du, &sd->dv, sd->dPdu, sd->dPdv, sd->dP, sd->Ng);
#endif
}
@@ -240,8 +240,8 @@ ccl_device_inline void shader_setup_from_sample(KernelGlobals kg,
#ifdef __RAY_DIFFERENTIALS__
/* no ray differentials here yet */
- sd->dP = differential3_zero();
- sd->dI = differential3_zero();
+ sd->dP = differential_zero_compact();
+ sd->dI = differential_zero_compact();
sd->du = differential_zero();
sd->dv = differential_zero();
#endif
@@ -348,8 +348,8 @@ ccl_device void shader_setup_from_curve(KernelGlobals kg,
/* No ray differentials currently. */
#ifdef __RAY_DIFFERENTIALS__
- sd->dP = differential3_zero();
- sd->dI = differential3_zero();
+ sd->dP = differential_zero_compact();
+ sd->dI = differential_zero_compact();
sd->du = differential_zero();
sd->dv = differential_zero();
#endif
@@ -391,8 +391,8 @@ ccl_device_inline void shader_setup_from_background(KernelGlobals kg,
#ifdef __RAY_DIFFERENTIALS__
/* differentials */
- sd->dP = differential3_zero(); /* TODO: ray->dP */
- differential_incoming(&sd->dI, sd->dP);
+ sd->dP = differential_zero_compact(); /* TODO: ray->dP */
+ sd->dI = differential_zero_compact();
sd->du = differential_zero();
sd->dv = differential_zero();
#endif
@@ -433,8 +433,8 @@ ccl_device_inline void shader_setup_from_volume(KernelGlobals kg,
# ifdef __RAY_DIFFERENTIALS__
/* differentials */
- sd->dP = differential3_zero(); /* TODO ray->dD */
- differential_incoming(&sd->dI, sd->dP);
+ sd->dP = differential_zero_compact(); /* TODO ray->dD */
+ sd->dI = differential_zero_compact();
sd->du = differential_zero();
sd->dv = differential_zero();
# endif
diff --git a/intern/cycles/kernel/integrator/mnee.h b/intern/cycles/kernel/integrator/mnee.h
index aa72b93c9d2..c95f1557f04 100644
--- a/intern/cycles/kernel/integrator/mnee.h
+++ b/intern/cycles/kernel/integrator/mnee.h
@@ -392,7 +392,7 @@ ccl_device_forceinline bool mnee_compute_constraint_derivatives(
/* Invert (block) constraint derivative matrix and solve linear system so we can map dh back to dx:
* dh / dx = A
* dx = inverse(A) x dh
- * to use for specular specular manifold walk
+ * to use for specular manifold walk
* (See for example http://faculty.washington.edu/finlayso/ebook/algebraic/advanced/LUtri.htm
* for block tridiagonal matrix based linear system solve) */
ccl_device_forceinline bool mnee_solve_matrix_h_to_x(int vertex_count,
@@ -634,9 +634,9 @@ mnee_sample_bsdf_dh(ClosureType type, float alpha_x, float alpha_y, float sample
* We assume here that the pdf (in half-vector measure) is the same as
* the one calculation when sampling the microfacet normals from the
* specular chain above: this allows us to simplify the bsdf weight */
-ccl_device_forceinline float3 mnee_eval_bsdf_contribution(ccl_private ShaderClosure *closure,
- float3 wi,
- float3 wo)
+ccl_device_forceinline Spectrum mnee_eval_bsdf_contribution(ccl_private ShaderClosure *closure,
+ float3 wi,
+ float3 wo)
{
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)closure;
@@ -835,7 +835,7 @@ ccl_device_forceinline bool mnee_path_contribution(KernelGlobals kg,
1;
INTEGRATOR_STATE_WRITE(state, path, bounce) = bounce + vertex_count;
- float3 light_eval = light_sample_shader_eval(kg, state, sd_mnee, ls, sd->time);
+ Spectrum light_eval = light_sample_shader_eval(kg, state, sd_mnee, ls, sd->time);
bsdf_eval_mul(throughput, light_eval / ls->pdf);
/* Generalized geometry term. */
@@ -924,7 +924,7 @@ ccl_device_forceinline bool mnee_path_contribution(KernelGlobals kg,
/* Evaluate product term inside eq.6 at solution interface. vi
* divided by corresponding sampled pdf:
* fr(vi)_do / pdf_dh(vi) x |do/dh| x |n.wo / n.h| */
- float3 bsdf_contribution = mnee_eval_bsdf_contribution(v.bsdf, wi, wo);
+ Spectrum bsdf_contribution = mnee_eval_bsdf_contribution(v.bsdf, wi, wo);
bsdf_eval_mul(throughput, bsdf_contribution);
}
diff --git a/intern/cycles/kernel/integrator/path_state.h b/intern/cycles/kernel/integrator/path_state.h
index b09bc117d78..a41e922b593 100644
--- a/intern/cycles/kernel/integrator/path_state.h
+++ b/intern/cycles/kernel/integrator/path_state.h
@@ -54,7 +54,7 @@ ccl_device_inline void path_state_init_integrator(KernelGlobals kg,
INTEGRATOR_STATE_WRITE(state, path, mis_ray_pdf) = 0.0f;
INTEGRATOR_STATE_WRITE(state, path, min_ray_pdf) = FLT_MAX;
INTEGRATOR_STATE_WRITE(state, path, continuation_probability) = 1.0f;
- INTEGRATOR_STATE_WRITE(state, path, throughput) = make_float3(1.0f, 1.0f, 1.0f);
+ INTEGRATOR_STATE_WRITE(state, path, throughput) = one_spectrum();
#ifdef __MNEE__
INTEGRATOR_STATE_WRITE(state, path, mnee) = 0;
@@ -74,7 +74,7 @@ ccl_device_inline void path_state_init_integrator(KernelGlobals kg,
#ifdef __DENOISING_FEATURES__
if (kernel_data.kernel_features & KERNEL_FEATURE_DENOISING) {
INTEGRATOR_STATE_WRITE(state, path, flag) |= PATH_RAY_DENOISING_FEATURES;
- INTEGRATOR_STATE_WRITE(state, path, denoising_feature_throughput) = one_float3();
+ INTEGRATOR_STATE_WRITE(state, path, denoising_feature_throughput) = one_spectrum();
}
#endif
}
@@ -321,8 +321,10 @@ ccl_device_inline float path_state_rng_1D_hash(KernelGlobals kg,
/* Use a hash instead of dimension, this is not great but avoids adding
* more dimensions to each bounce which reduces quality of dimensions we
* are already using. */
- return path_rng_1D(
- kg, cmj_hash_simple(rng_state->rng_hash, hash), rng_state->sample, rng_state->rng_offset);
+ return path_rng_1D(kg,
+ hash_wang_seeded_uint(rng_state->rng_hash, hash),
+ rng_state->sample,
+ rng_state->rng_offset);
}
ccl_device_inline float path_branched_rng_1D(KernelGlobals kg,
diff --git a/intern/cycles/kernel/integrator/shade_background.h b/intern/cycles/kernel/integrator/shade_background.h
index a7edfffd175..57d060d58df 100644
--- a/intern/cycles/kernel/integrator/shade_background.h
+++ b/intern/cycles/kernel/integrator/shade_background.h
@@ -10,9 +10,9 @@
CCL_NAMESPACE_BEGIN
-ccl_device float3 integrator_eval_background_shader(KernelGlobals kg,
- IntegratorState state,
- ccl_global float *ccl_restrict render_buffer)
+ccl_device Spectrum integrator_eval_background_shader(KernelGlobals kg,
+ IntegratorState state,
+ ccl_global float *ccl_restrict render_buffer)
{
#ifdef __BACKGROUND__
const int shader = kernel_data.background.surface_shader;
@@ -26,11 +26,11 @@ ccl_device float3 integrator_eval_background_shader(KernelGlobals kg,
((shader & SHADER_EXCLUDE_TRANSMIT) && (path_flag & PATH_RAY_TRANSMIT)) ||
((shader & SHADER_EXCLUDE_CAMERA) && (path_flag & PATH_RAY_CAMERA)) ||
((shader & SHADER_EXCLUDE_SCATTER) && (path_flag & PATH_RAY_VOLUME_SCATTER)))
- return zero_float3();
+ return zero_spectrum();
}
/* Use fast constant background color if available. */
- float3 L = zero_float3();
+ Spectrum L = zero_spectrum();
if (!shader_constant_emission_eval(kg, shader, &L)) {
/* Evaluate background shader. */
@@ -73,7 +73,7 @@ ccl_device float3 integrator_eval_background_shader(KernelGlobals kg,
return L;
#else
- return make_float3(0.8f, 0.8f, 0.8f);
+ return make_spectrum(0.8f);
#endif
}
@@ -117,8 +117,8 @@ ccl_device_inline void integrate_background(KernelGlobals kg,
#endif /* __MNEE__ */
/* Evaluate background shader. */
- float3 L = (eval_background) ? integrator_eval_background_shader(kg, state, render_buffer) :
- zero_float3();
+ Spectrum L = (eval_background) ? integrator_eval_background_shader(kg, state, render_buffer) :
+ zero_spectrum();
/* When using the ao bounces approximation, adjust background
* shader intensity with ao factor. */
@@ -169,7 +169,7 @@ ccl_device_inline void integrate_distant_lights(KernelGlobals kg,
/* TODO: does aliasing like this break automatic SoA in CUDA? */
ShaderDataTinyStorage emission_sd_storage;
ccl_private ShaderData *emission_sd = AS_SHADER_DATA(&emission_sd_storage);
- float3 light_eval = light_sample_shader_eval(kg, state, emission_sd, &ls, ray_time);
+ Spectrum light_eval = light_sample_shader_eval(kg, state, emission_sd, &ls, ray_time);
if (is_zero(light_eval)) {
return;
}
@@ -184,7 +184,7 @@ ccl_device_inline void integrate_distant_lights(KernelGlobals kg,
}
/* Write to render buffer. */
- const float3 throughput = INTEGRATOR_STATE(state, path, throughput);
+ const Spectrum throughput = INTEGRATOR_STATE(state, path, throughput);
kernel_accum_emission(
kg, state, throughput * light_eval, render_buffer, kernel_data.background.lightgroup);
}
diff --git a/intern/cycles/kernel/integrator/shade_light.h b/intern/cycles/kernel/integrator/shade_light.h
index 910e3383f51..ac9d1415abb 100644
--- a/intern/cycles/kernel/integrator/shade_light.h
+++ b/intern/cycles/kernel/integrator/shade_light.h
@@ -51,7 +51,7 @@ ccl_device_inline void integrate_light(KernelGlobals kg,
/* TODO: does aliasing like this break automatic SoA in CUDA? */
ShaderDataTinyStorage emission_sd_storage;
ccl_private ShaderData *emission_sd = AS_SHADER_DATA(&emission_sd_storage);
- float3 light_eval = light_sample_shader_eval(kg, state, emission_sd, &ls, ray_time);
+ Spectrum light_eval = light_sample_shader_eval(kg, state, emission_sd, &ls, ray_time);
if (is_zero(light_eval)) {
return;
}
@@ -66,7 +66,7 @@ ccl_device_inline void integrate_light(KernelGlobals kg,
}
/* Write to render buffer. */
- const float3 throughput = INTEGRATOR_STATE(state, path, throughput);
+ const Spectrum throughput = INTEGRATOR_STATE(state, path, throughput);
kernel_accum_emission(kg, state, throughput * light_eval, render_buffer, ls.group);
}
diff --git a/intern/cycles/kernel/integrator/shade_shadow.h b/intern/cycles/kernel/integrator/shade_shadow.h
index 4b002a47bee..a52706a77f1 100644
--- a/intern/cycles/kernel/integrator/shade_shadow.h
+++ b/intern/cycles/kernel/integrator/shade_shadow.h
@@ -15,9 +15,9 @@ ccl_device_inline bool shadow_intersections_has_remaining(const uint num_hits)
}
#ifdef __TRANSPARENT_SHADOWS__
-ccl_device_inline float3 integrate_transparent_surface_shadow(KernelGlobals kg,
- IntegratorShadowState state,
- const int hit)
+ccl_device_inline Spectrum integrate_transparent_surface_shadow(KernelGlobals kg,
+ IntegratorShadowState state,
+ const int hit)
{
PROFILING_INIT(kg, PROFILING_SHADE_SHADOW_SURFACE);
@@ -58,7 +58,7 @@ ccl_device_inline void integrate_transparent_volume_shadow(KernelGlobals kg,
IntegratorShadowState state,
const int hit,
const int num_recorded_hits,
- ccl_private float3 *ccl_restrict
+ ccl_private Spectrum *ccl_restrict
throughput)
{
PROFILING_INIT(kg, PROFILING_SHADE_SHADOW_VOLUME);
@@ -100,7 +100,7 @@ ccl_device_inline bool integrate_transparent_shadow(KernelGlobals kg,
if (hit < num_recorded_hits || !shadow_intersections_has_remaining(num_hits)) {
# ifdef __VOLUME__
if (!integrator_state_shadow_volume_stack_is_empty(kg, state)) {
- float3 throughput = INTEGRATOR_STATE(state, shadow_path, throughput);
+ Spectrum throughput = INTEGRATOR_STATE(state, shadow_path, throughput);
integrate_transparent_volume_shadow(kg, state, hit, num_recorded_hits, &throughput);
if (is_zero(throughput)) {
return true;
@@ -113,8 +113,8 @@ ccl_device_inline bool integrate_transparent_shadow(KernelGlobals kg,
/* Surface shaders. */
if (hit < num_recorded_hits) {
- const float3 shadow = integrate_transparent_surface_shadow(kg, state, hit);
- const float3 throughput = INTEGRATOR_STATE(state, shadow_path, throughput) * shadow;
+ const Spectrum shadow = integrate_transparent_surface_shadow(kg, state, hit);
+ const Spectrum throughput = INTEGRATOR_STATE(state, shadow_path, throughput) * shadow;
if (is_zero(throughput)) {
return true;
}
diff --git a/intern/cycles/kernel/integrator/shade_surface.h b/intern/cycles/kernel/integrator/shade_surface.h
index 59c59e9224a..f42e2979b3b 100644
--- a/intern/cycles/kernel/integrator/shade_surface.h
+++ b/intern/cycles/kernel/integrator/shade_surface.h
@@ -88,11 +88,11 @@ ccl_device_forceinline bool integrate_surface_holdout(KernelGlobals kg,
if (((sd->flag & SD_HOLDOUT) || (sd->object_flag & SD_OBJECT_HOLDOUT_MASK)) &&
(path_flag & PATH_RAY_TRANSPARENT_BACKGROUND)) {
- const float3 holdout_weight = shader_holdout_apply(kg, sd);
- const float3 throughput = INTEGRATOR_STATE(state, path, throughput);
+ const Spectrum holdout_weight = shader_holdout_apply(kg, sd);
+ const Spectrum throughput = INTEGRATOR_STATE(state, path, throughput);
const float transparent = average(holdout_weight * throughput);
kernel_accum_holdout(kg, state, path_flag, transparent, render_buffer);
- if (isequal(holdout_weight, one_float3())) {
+ if (isequal(holdout_weight, one_spectrum())) {
return false;
}
}
@@ -111,7 +111,7 @@ ccl_device_forceinline void integrate_surface_emission(KernelGlobals kg,
const uint32_t path_flag = INTEGRATOR_STATE(state, path, flag);
/* Evaluate emissive closure. */
- float3 L = shader_emissive_eval(sd);
+ Spectrum L = shader_emissive_eval(sd);
# ifdef __HAIR__
if (!(path_flag & PATH_RAY_MIS_SKIP) && (sd->flag & SD_USE_MIS) &&
@@ -130,7 +130,7 @@ ccl_device_forceinline void integrate_surface_emission(KernelGlobals kg,
L *= mis_weight;
}
- const float3 throughput = INTEGRATOR_STATE(state, path, throughput);
+ const Spectrum throughput = INTEGRATOR_STATE(state, path, throughput);
kernel_accum_emission(
kg, state, throughput * L, render_buffer, object_lightgroup(kg, sd->object));
}
@@ -207,7 +207,7 @@ ccl_device_forceinline void integrate_surface_direct_light(KernelGlobals kg,
else
# endif /* __MNEE__ */
{
- const float3 light_eval = light_sample_shader_eval(kg, state, emission_sd, &ls, sd->time);
+ const Spectrum light_eval = light_sample_shader_eval(kg, state, emission_sd, &ls, sd->time);
if (is_zero(light_eval)) {
return;
}
@@ -261,11 +261,12 @@ ccl_device_forceinline void integrate_surface_direct_light(KernelGlobals kg,
/* Copy state from main path to shadow path. */
uint32_t shadow_flag = INTEGRATOR_STATE(state, path, flag);
shadow_flag |= (is_light) ? PATH_RAY_SHADOW_FOR_LIGHT : 0;
- const float3 throughput = INTEGRATOR_STATE(state, path, throughput) * bsdf_eval_sum(&bsdf_eval);
+ const Spectrum throughput = INTEGRATOR_STATE(state, path, throughput) *
+ bsdf_eval_sum(&bsdf_eval);
if (kernel_data.kernel_features & KERNEL_FEATURE_LIGHT_PASSES) {
- packed_float3 pass_diffuse_weight;
- packed_float3 pass_glossy_weight;
+ PackedSpectrum pass_diffuse_weight;
+ PackedSpectrum pass_glossy_weight;
if (shadow_flag & PATH_RAY_ANY_PASS) {
/* Indirect bounce, use weights from earlier surface or volume bounce. */
@@ -275,8 +276,8 @@ ccl_device_forceinline void integrate_surface_direct_light(KernelGlobals kg,
else {
/* Direct light, use BSDFs at this bounce. */
shadow_flag |= PATH_RAY_SURFACE_PASS;
- pass_diffuse_weight = packed_float3(bsdf_eval_pass_diffuse_weight(&bsdf_eval));
- pass_glossy_weight = packed_float3(bsdf_eval_pass_glossy_weight(&bsdf_eval));
+ pass_diffuse_weight = PackedSpectrum(bsdf_eval_pass_diffuse_weight(&bsdf_eval));
+ pass_glossy_weight = PackedSpectrum(bsdf_eval_pass_glossy_weight(&bsdf_eval));
}
INTEGRATOR_STATE_WRITE(shadow_state, shadow_path, pass_diffuse_weight) = pass_diffuse_weight;
@@ -361,11 +362,10 @@ ccl_device_forceinline int integrate_surface_bsdf_bssrdf_bounce(
float bsdf_pdf;
BsdfEval bsdf_eval ccl_optional_struct_init;
float3 bsdf_omega_in ccl_optional_struct_init;
- differential3 bsdf_domega_in ccl_optional_struct_init;
int label;
label = shader_bsdf_sample_closure(
- kg, sd, sc, bsdf_u, bsdf_v, &bsdf_eval, &bsdf_omega_in, &bsdf_domega_in, &bsdf_pdf);
+ kg, sd, sc, bsdf_u, bsdf_v, &bsdf_eval, &bsdf_omega_in, &bsdf_pdf);
if (bsdf_pdf == 0.0f || bsdf_eval_is_zero(&bsdf_eval)) {
return LABEL_NONE;
@@ -384,12 +384,11 @@ ccl_device_forceinline int integrate_surface_bsdf_bssrdf_bounce(
INTEGRATOR_STATE_WRITE(state, ray, tmax) = FLT_MAX;
#ifdef __RAY_DIFFERENTIALS__
INTEGRATOR_STATE_WRITE(state, ray, dP) = differential_make_compact(sd->dP);
- INTEGRATOR_STATE_WRITE(state, ray, dD) = differential_make_compact(bsdf_domega_in);
#endif
}
/* Update throughput. */
- float3 throughput = INTEGRATOR_STATE(state, path, throughput);
+ Spectrum throughput = INTEGRATOR_STATE(state, path, throughput);
throughput *= bsdf_eval_sum(&bsdf_eval) / bsdf_pdf;
INTEGRATOR_STATE_WRITE(state, path, throughput) = throughput;
@@ -461,7 +460,7 @@ ccl_device_forceinline void integrate_surface_ao(KernelGlobals kg,
path_state_rng_2D(kg, rng_state, PRNG_BSDF_U, &bsdf_u, &bsdf_v);
float3 ao_N;
- const float3 ao_weight = shader_bsdf_ao(
+ const Spectrum ao_weight = shader_bsdf_ao(
kg, sd, kernel_data.integrator.ao_additive_factor, &ao_N);
float3 ao_D;
@@ -504,7 +503,8 @@ ccl_device_forceinline void integrate_surface_ao(KernelGlobals kg,
const uint16_t bounce = INTEGRATOR_STATE(state, path, bounce);
const uint16_t transparent_bounce = INTEGRATOR_STATE(state, path, transparent_bounce);
uint32_t shadow_flag = INTEGRATOR_STATE(state, path, flag) | PATH_RAY_SHADOW_FOR_AO;
- const float3 throughput = INTEGRATOR_STATE(state, path, throughput) * shader_bsdf_alpha(kg, sd);
+ const Spectrum throughput = INTEGRATOR_STATE(state, path, throughput) *
+ shader_bsdf_alpha(kg, sd);
INTEGRATOR_STATE_WRITE(shadow_state, shadow_path, render_pixel_index) = INTEGRATOR_STATE(
state, path, render_pixel_index);
diff --git a/intern/cycles/kernel/integrator/shade_volume.h b/intern/cycles/kernel/integrator/shade_volume.h
index 4aab097a7d8..599454c5cb2 100644
--- a/intern/cycles/kernel/integrator/shade_volume.h
+++ b/intern/cycles/kernel/integrator/shade_volume.h
@@ -29,13 +29,13 @@ typedef enum VolumeIntegrateEvent {
typedef struct VolumeIntegrateResult {
/* Throughput and offset for direct light scattering. */
bool direct_scatter;
- float3 direct_throughput;
+ Spectrum direct_throughput;
float direct_t;
ShaderVolumePhases direct_phases;
/* Throughput and offset for indirect light scattering. */
bool indirect_scatter;
- float3 indirect_throughput;
+ Spectrum indirect_throughput;
float indirect_t;
ShaderVolumePhases indirect_phases;
} VolumeIntegrateResult;
@@ -52,16 +52,16 @@ typedef struct VolumeIntegrateResult {
* sigma_t = sigma_a + sigma_s */
typedef struct VolumeShaderCoefficients {
- float3 sigma_t;
- float3 sigma_s;
- float3 emission;
+ Spectrum sigma_t;
+ Spectrum sigma_s;
+ Spectrum emission;
} VolumeShaderCoefficients;
/* Evaluate shader to get extinction coefficient at P. */
ccl_device_inline bool shadow_volume_shader_sample(KernelGlobals kg,
IntegratorShadowState state,
ccl_private ShaderData *ccl_restrict sd,
- ccl_private float3 *ccl_restrict extinction)
+ ccl_private Spectrum *ccl_restrict extinction)
{
VOLUME_READ_LAMBDA(integrator_state_read_shadow_volume_stack(state, i))
shader_eval_volume<true>(kg, state, sd, PATH_RAY_SHADOW, volume_read_lambda_pass);
@@ -89,9 +89,10 @@ ccl_device_inline bool volume_shader_sample(KernelGlobals kg,
return false;
}
- coeff->sigma_s = zero_float3();
- coeff->sigma_t = (sd->flag & SD_EXTINCTION) ? sd->closure_transparent_extinction : zero_float3();
- coeff->emission = (sd->flag & SD_EMISSION) ? sd->closure_emission_background : zero_float3();
+ coeff->sigma_s = zero_spectrum();
+ coeff->sigma_t = (sd->flag & SD_EXTINCTION) ? sd->closure_transparent_extinction :
+ zero_spectrum();
+ coeff->emission = (sd->flag & SD_EMISSION) ? sd->closure_emission_background : zero_spectrum();
if (sd->flag & SD_SCATTER) {
for (int i = 0; i < sd->num_closure; i++) {
@@ -162,9 +163,9 @@ ccl_device_forceinline void volume_step_init(KernelGlobals kg,
ccl_device void volume_shadow_homogeneous(KernelGlobals kg, IntegratorState state,
ccl_private Ray *ccl_restrict ray,
ccl_private ShaderData *ccl_restrict sd,
- ccl_global float3 *ccl_restrict throughput)
+ ccl_global Spectrum *ccl_restrict throughput)
{
- float3 sigma_t = zero_float3();
+ Spectrum sigma_t = zero_spectrum();
if (shadow_volume_shader_sample(kg, state, sd, &sigma_t)) {
*throughput *= volume_color_transmittance(sigma_t, ray->tmax - ray->tmin);
@@ -178,14 +179,14 @@ ccl_device void volume_shadow_heterogeneous(KernelGlobals kg,
IntegratorShadowState state,
ccl_private Ray *ccl_restrict ray,
ccl_private ShaderData *ccl_restrict sd,
- ccl_private float3 *ccl_restrict throughput,
+ ccl_private Spectrum *ccl_restrict throughput,
const float object_step_size)
{
/* Load random number state. */
RNGState rng_state;
shadow_path_state_rng_load(state, &rng_state);
- float3 tp = *throughput;
+ Spectrum tp = *throughput;
/* Prepare for stepping.
* For shadows we do not offset all segments, since the starting point is
@@ -207,7 +208,7 @@ ccl_device void volume_shadow_heterogeneous(KernelGlobals kg,
/* compute extinction at the start */
float t = ray->tmin;
- float3 sum = zero_float3();
+ Spectrum sum = zero_spectrum();
for (int i = 0; i < max_steps; i++) {
/* advance to new position */
@@ -215,7 +216,7 @@ ccl_device void volume_shadow_heterogeneous(KernelGlobals kg,
float dt = new_t - t;
float3 new_P = ray->P + ray->D * (t + dt * step_shade_offset);
- float3 sigma_t = zero_float3();
+ Spectrum sigma_t = zero_spectrum();
/* compute attenuation over segment */
sd->P = new_P;
@@ -228,8 +229,7 @@ ccl_device void volume_shadow_heterogeneous(KernelGlobals kg,
tp = *throughput * exp(sum);
/* stop if nearly all light is blocked */
- if (tp.x < VOLUME_THROUGHPUT_EPSILON && tp.y < VOLUME_THROUGHPUT_EPSILON &&
- tp.z < VOLUME_THROUGHPUT_EPSILON)
+ if (reduce_max(tp) < VOLUME_THROUGHPUT_EPSILON)
break;
}
}
@@ -334,22 +334,22 @@ ccl_device float volume_equiangular_cdf(ccl_private const Ray *ccl_restrict ray,
/* Distance sampling */
ccl_device float volume_distance_sample(float max_t,
- float3 sigma_t,
+ Spectrum sigma_t,
int channel,
float xi,
- ccl_private float3 *transmittance,
- ccl_private float3 *pdf)
+ ccl_private Spectrum *transmittance,
+ ccl_private Spectrum *pdf)
{
/* xi is [0, 1[ so log(0) should never happen, division by zero is
* avoided because sample_sigma_t > 0 when SD_SCATTER is set */
float sample_sigma_t = volume_channel_get(sigma_t, channel);
- float3 full_transmittance = volume_color_transmittance(sigma_t, max_t);
+ Spectrum full_transmittance = volume_color_transmittance(sigma_t, max_t);
float sample_transmittance = volume_channel_get(full_transmittance, channel);
float sample_t = min(max_t, -logf(1.0f - xi * (1.0f - sample_transmittance)) / sample_sigma_t);
*transmittance = volume_color_transmittance(sigma_t, sample_t);
- *pdf = safe_divide_color(sigma_t * *transmittance, one_float3() - full_transmittance);
+ *pdf = safe_divide_color(sigma_t * *transmittance, one_spectrum() - full_transmittance);
/* todo: optimization: when taken together with hit/miss decision,
* the full_transmittance cancels out drops out and xi does not
@@ -358,33 +358,36 @@ ccl_device float volume_distance_sample(float max_t,
return sample_t;
}
-ccl_device float3 volume_distance_pdf(float max_t, float3 sigma_t, float sample_t)
+ccl_device Spectrum volume_distance_pdf(float max_t, Spectrum sigma_t, float sample_t)
{
- float3 full_transmittance = volume_color_transmittance(sigma_t, max_t);
- float3 transmittance = volume_color_transmittance(sigma_t, sample_t);
+ Spectrum full_transmittance = volume_color_transmittance(sigma_t, max_t);
+ Spectrum transmittance = volume_color_transmittance(sigma_t, sample_t);
- return safe_divide_color(sigma_t * transmittance, one_float3() - full_transmittance);
+ return safe_divide_color(sigma_t * transmittance, one_spectrum() - full_transmittance);
}
/* Emission */
-ccl_device float3 volume_emission_integrate(ccl_private VolumeShaderCoefficients *coeff,
- int closure_flag,
- float3 transmittance,
- float t)
+ccl_device Spectrum volume_emission_integrate(ccl_private VolumeShaderCoefficients *coeff,
+ int closure_flag,
+ Spectrum transmittance,
+ float t)
{
/* integral E * exp(-sigma_t * t) from 0 to t = E * (1 - exp(-sigma_t * t))/sigma_t
* this goes to E * t as sigma_t goes to zero
*
* todo: we should use an epsilon to avoid precision issues near zero sigma_t */
- float3 emission = coeff->emission;
+ Spectrum emission = coeff->emission;
if (closure_flag & SD_EXTINCTION) {
- float3 sigma_t = coeff->sigma_t;
+ Spectrum sigma_t = coeff->sigma_t;
- emission.x *= (sigma_t.x > 0.0f) ? (1.0f - transmittance.x) / sigma_t.x : t;
- emission.y *= (sigma_t.y > 0.0f) ? (1.0f - transmittance.y) / sigma_t.y : t;
- emission.z *= (sigma_t.z > 0.0f) ? (1.0f - transmittance.z) / sigma_t.z : t;
+ FOREACH_SPECTRUM_CHANNEL (i) {
+ GET_SPECTRUM_CHANNEL(emission, i) *= (GET_SPECTRUM_CHANNEL(sigma_t, i) > 0.0f) ?
+ (1.0f - GET_SPECTRUM_CHANNEL(transmittance, i)) /
+ GET_SPECTRUM_CHANNEL(sigma_t, i) :
+ t;
+ }
}
else
emission *= t;
@@ -419,14 +422,14 @@ ccl_device_forceinline void volume_integrate_step_scattering(
ccl_private const Ray *ray,
const float3 equiangular_light_P,
ccl_private const VolumeShaderCoefficients &ccl_restrict coeff,
- const float3 transmittance,
+ const Spectrum transmittance,
ccl_private VolumeIntegrateState &ccl_restrict vstate,
ccl_private VolumeIntegrateResult &ccl_restrict result)
{
/* Pick random color channel, we use the Veach one-sample
* model with balance heuristic for the channels. */
- const float3 albedo = safe_divide_color(coeff.sigma_s, coeff.sigma_t);
- float3 channel_pdf;
+ const Spectrum albedo = safe_divide_color(coeff.sigma_s, coeff.sigma_t);
+ Spectrum channel_pdf;
const int channel = volume_sample_channel(
albedo, result.indirect_throughput, vstate.rphase, &channel_pdf);
@@ -435,7 +438,7 @@ ccl_device_forceinline void volume_integrate_step_scattering(
if (result.direct_t >= vstate.tmin && result.direct_t <= vstate.tmax &&
vstate.equiangular_pdf > VOLUME_SAMPLE_PDF_CUTOFF) {
const float new_dt = result.direct_t - vstate.tmin;
- const float3 new_transmittance = volume_color_transmittance(coeff.sigma_t, new_dt);
+ const Spectrum new_transmittance = volume_color_transmittance(coeff.sigma_t, new_dt);
result.direct_scatter = true;
result.direct_throughput *= coeff.sigma_s * new_transmittance / vstate.equiangular_pdf;
@@ -467,7 +470,7 @@ ccl_device_forceinline void volume_integrate_step_scattering(
const float new_t = vstate.tmin + new_dt;
/* transmittance and pdf */
- const float3 new_transmittance = volume_color_transmittance(coeff.sigma_t, new_dt);
+ const Spectrum new_transmittance = volume_color_transmittance(coeff.sigma_t, new_dt);
const float distance_pdf = dot(channel_pdf, coeff.sigma_t * new_transmittance);
if (vstate.distance_pdf * distance_pdf > VOLUME_SAMPLE_PDF_CUTOFF) {
@@ -566,7 +569,7 @@ ccl_device_forceinline void volume_integrate_heterogeneous(
vstate.distance_pdf = 1.0f;
/* Initialize volume integration result. */
- const float3 throughput = INTEGRATOR_STATE(state, path, throughput);
+ const Spectrum throughput = INTEGRATOR_STATE(state, path, throughput);
result.direct_throughput = throughput;
result.indirect_throughput = throughput;
@@ -579,9 +582,9 @@ ccl_device_forceinline void volume_integrate_heterogeneous(
# ifdef __DENOISING_FEATURES__
const bool write_denoising_features = (INTEGRATOR_STATE(state, path, flag) &
PATH_RAY_DENOISING_FEATURES);
- float3 accum_albedo = zero_float3();
+ Spectrum accum_albedo = zero_spectrum();
# endif
- float3 accum_emission = zero_float3();
+ Spectrum accum_emission = zero_spectrum();
for (int i = 0; i < max_steps; i++) {
/* Advance to new position */
@@ -596,16 +599,16 @@ ccl_device_forceinline void volume_integrate_heterogeneous(
/* Evaluate transmittance over segment. */
const float dt = (vstate.tmax - vstate.tmin);
- const float3 transmittance = (closure_flag & SD_EXTINCTION) ?
- volume_color_transmittance(coeff.sigma_t, dt) :
- one_float3();
+ const Spectrum transmittance = (closure_flag & SD_EXTINCTION) ?
+ volume_color_transmittance(coeff.sigma_t, dt) :
+ one_spectrum();
/* Emission. */
if (closure_flag & SD_EMISSION) {
/* Only write emission before indirect light scatter position, since we terminate
* stepping at that point if we have already found a direct light scatter position. */
if (!result.indirect_scatter) {
- const float3 emission = volume_emission_integrate(
+ const Spectrum emission = volume_emission_integrate(
&coeff, closure_flag, transmittance, dt);
accum_emission += result.indirect_throughput * emission;
}
@@ -616,8 +619,8 @@ ccl_device_forceinline void volume_integrate_heterogeneous(
# ifdef __DENOISING_FEATURES__
/* Accumulate albedo for denoising features. */
if (write_denoising_features && (closure_flag & SD_SCATTER)) {
- const float3 albedo = safe_divide_color(coeff.sigma_s, coeff.sigma_t);
- accum_albedo += result.indirect_throughput * albedo * (one_float3() - transmittance);
+ const Spectrum albedo = safe_divide_color(coeff.sigma_s, coeff.sigma_t);
+ accum_albedo += result.indirect_throughput * albedo * (one_spectrum() - transmittance);
}
# endif
@@ -634,7 +637,7 @@ ccl_device_forceinline void volume_integrate_heterogeneous(
/* Stop if nearly all light blocked. */
if (!result.indirect_scatter) {
if (reduce_max(result.indirect_throughput) < VOLUME_THROUGHPUT_EPSILON) {
- result.indirect_throughput = zero_float3();
+ result.indirect_throughput = zero_spectrum();
break;
}
}
@@ -715,7 +718,7 @@ ccl_device_forceinline void integrate_volume_direct_light(
ccl_private const RNGState *ccl_restrict rng_state,
const float3 P,
ccl_private const ShaderVolumePhases *ccl_restrict phases,
- ccl_private const float3 throughput,
+ ccl_private const Spectrum throughput,
ccl_private LightSample *ccl_restrict ls)
{
PROFILING_INIT(kg, PROFILING_SHADE_VOLUME_DIRECT_LIGHT);
@@ -753,7 +756,7 @@ ccl_device_forceinline void integrate_volume_direct_light(
* non-constant light sources. */
ShaderDataTinyStorage emission_sd_storage;
ccl_private ShaderData *emission_sd = AS_SHADER_DATA(&emission_sd_storage);
- const float3 light_eval = light_sample_shader_eval(kg, state, emission_sd, ls, sd->time);
+ const Spectrum light_eval = light_sample_shader_eval(kg, state, emission_sd, ls, sd->time);
if (is_zero(light_eval)) {
return;
}
@@ -796,11 +799,11 @@ ccl_device_forceinline void integrate_volume_direct_light(
const uint16_t transparent_bounce = INTEGRATOR_STATE(state, path, transparent_bounce);
uint32_t shadow_flag = INTEGRATOR_STATE(state, path, flag);
shadow_flag |= (is_light) ? PATH_RAY_SHADOW_FOR_LIGHT : 0;
- const float3 throughput_phase = throughput * bsdf_eval_sum(&phase_eval);
+ const Spectrum throughput_phase = throughput * bsdf_eval_sum(&phase_eval);
if (kernel_data.kernel_features & KERNEL_FEATURE_LIGHT_PASSES) {
- packed_float3 pass_diffuse_weight;
- packed_float3 pass_glossy_weight;
+ PackedSpectrum pass_diffuse_weight;
+ PackedSpectrum pass_glossy_weight;
if (shadow_flag & PATH_RAY_ANY_PASS) {
/* Indirect bounce, use weights from earlier surface or volume bounce. */
@@ -810,8 +813,8 @@ ccl_device_forceinline void integrate_volume_direct_light(
else {
/* Direct light, no diffuse/glossy distinction needed for volumes. */
shadow_flag |= PATH_RAY_VOLUME_PASS;
- pass_diffuse_weight = packed_float3(one_float3());
- pass_glossy_weight = packed_float3(zero_float3());
+ pass_diffuse_weight = one_spectrum();
+ pass_glossy_weight = zero_spectrum();
}
INTEGRATOR_STATE_WRITE(shadow_state, shadow_path, pass_diffuse_weight) = pass_diffuse_weight;
@@ -868,17 +871,9 @@ ccl_device_forceinline bool integrate_volume_phase_scatter(
float phase_pdf;
BsdfEval phase_eval ccl_optional_struct_init;
float3 phase_omega_in ccl_optional_struct_init;
- differential3 phase_domega_in ccl_optional_struct_init;
-
- const int label = shader_volume_phase_sample(kg,
- sd,
- phases,
- phase_u,
- phase_v,
- &phase_eval,
- &phase_omega_in,
- &phase_domega_in,
- &phase_pdf);
+
+ const int label = shader_volume_phase_sample(
+ kg, sd, phases, phase_u, phase_v, &phase_eval, &phase_omega_in, &phase_pdf);
if (phase_pdf == 0.0f || bsdf_eval_is_zero(&phase_eval)) {
return false;
@@ -891,20 +886,19 @@ ccl_device_forceinline bool integrate_volume_phase_scatter(
INTEGRATOR_STATE_WRITE(state, ray, tmax) = FLT_MAX;
# ifdef __RAY_DIFFERENTIALS__
INTEGRATOR_STATE_WRITE(state, ray, dP) = differential_make_compact(sd->dP);
- INTEGRATOR_STATE_WRITE(state, ray, dD) = differential_make_compact(phase_domega_in);
# endif
// Save memory by storing last hit prim and object in isect
INTEGRATOR_STATE_WRITE(state, isect, prim) = sd->prim;
INTEGRATOR_STATE_WRITE(state, isect, object) = sd->object;
/* Update throughput. */
- const float3 throughput = INTEGRATOR_STATE(state, path, throughput);
- const float3 throughput_phase = throughput * bsdf_eval_sum(&phase_eval) / phase_pdf;
+ const Spectrum throughput = INTEGRATOR_STATE(state, path, throughput);
+ const Spectrum throughput_phase = throughput * bsdf_eval_sum(&phase_eval) / phase_pdf;
INTEGRATOR_STATE_WRITE(state, path, throughput) = throughput_phase;
if (kernel_data.kernel_features & KERNEL_FEATURE_LIGHT_PASSES) {
- INTEGRATOR_STATE_WRITE(state, path, pass_diffuse_weight) = one_float3();
- INTEGRATOR_STATE_WRITE(state, path, pass_glossy_weight) = zero_float3();
+ INTEGRATOR_STATE_WRITE(state, path, pass_diffuse_weight) = one_spectrum();
+ INTEGRATOR_STATE_WRITE(state, path, pass_glossy_weight) = zero_spectrum();
}
/* Update path state */
diff --git a/intern/cycles/kernel/integrator/shader_eval.h b/intern/cycles/kernel/integrator/shader_eval.h
index ed4d973e864..e6b0d0a6466 100644
--- a/intern/cycles/kernel/integrator/shader_eval.h
+++ b/intern/cycles/kernel/integrator/shader_eval.h
@@ -98,7 +98,7 @@ ccl_device_inline void shader_prepare_surface_closures(KernelGlobals kg,
/* Filter out closures. */
if (kernel_data.integrator.filter_closures) {
if (kernel_data.integrator.filter_closures & FILTER_CLOSURE_EMISSION) {
- sd->closure_emission_background = zero_float3();
+ sd->closure_emission_background = zero_spectrum();
}
if (kernel_data.integrator.filter_closures & FILTER_CLOSURE_DIRECT_LIGHT) {
@@ -231,7 +231,7 @@ ccl_device_inline float _shader_bsdf_multi_eval(KernelGlobals kg,
if (CLOSURE_IS_BSDF_OR_BSSRDF(sc->type)) {
if (CLOSURE_IS_BSDF(sc->type) && !_shader_bsdf_exclude(sc->type, light_shader_flags)) {
float bsdf_pdf = 0.0f;
- float3 eval = bsdf_eval(kg, sd, sc, omega_in, is_transmission, &bsdf_pdf);
+ Spectrum eval = bsdf_eval(kg, sd, sc, omega_in, is_transmission, &bsdf_pdf);
if (bsdf_pdf != 0.0f) {
bsdf_eval_accum(result_eval, sc->type, eval * sc->weight);
@@ -259,7 +259,7 @@ ccl_device_inline
ccl_private BsdfEval *bsdf_eval,
const uint light_shader_flags)
{
- bsdf_eval_init(bsdf_eval, CLOSURE_NONE_ID, zero_float3());
+ bsdf_eval_init(bsdf_eval, CLOSURE_NONE_ID, zero_spectrum());
return _shader_bsdf_multi_eval(
kg, sd, omega_in, is_transmission, NULL, bsdf_eval, 0.0f, 0.0f, light_shader_flags);
@@ -309,11 +309,11 @@ ccl_device_inline ccl_private const ShaderClosure *shader_bsdf_bssrdf_pick(
}
/* Return weight for picked BSSRDF. */
-ccl_device_inline float3
+ccl_device_inline Spectrum
shader_bssrdf_sample_weight(ccl_private const ShaderData *ccl_restrict sd,
ccl_private const ShaderClosure *ccl_restrict bssrdf_sc)
{
- float3 weight = bssrdf_sc->weight;
+ Spectrum weight = bssrdf_sc->weight;
if (sd->num_closure > 1) {
float sum = 0.0f;
@@ -339,17 +339,16 @@ ccl_device int shader_bsdf_sample_closure(KernelGlobals kg,
float randv,
ccl_private BsdfEval *bsdf_eval,
ccl_private float3 *omega_in,
- ccl_private differential3 *domega_in,
ccl_private float *pdf)
{
/* BSSRDF should already have been handled elsewhere. */
kernel_assert(CLOSURE_IS_BSDF(sc->type));
int label;
- float3 eval = zero_float3();
+ Spectrum eval = zero_spectrum();
*pdf = 0.0f;
- label = bsdf_sample(kg, sd, sc, randu, randv, &eval, omega_in, domega_in, pdf);
+ label = bsdf_sample(kg, sd, sc, randu, randv, &eval, omega_in, pdf);
if (*pdf != 0.0f) {
bsdf_eval_init(bsdf_eval, sc->type, eval * sc->weight);
@@ -385,16 +384,16 @@ ccl_device float shader_bsdf_average_roughness(ccl_private const ShaderData *sd)
return (sum_weight > 0.0f) ? roughness / sum_weight : 0.0f;
}
-ccl_device float3 shader_bsdf_transparency(KernelGlobals kg, ccl_private const ShaderData *sd)
+ccl_device Spectrum shader_bsdf_transparency(KernelGlobals kg, ccl_private const ShaderData *sd)
{
if (sd->flag & SD_HAS_ONLY_VOLUME) {
- return one_float3();
+ return one_spectrum();
}
else if (sd->flag & SD_TRANSPARENT) {
return sd->closure_transparent_extinction;
}
else {
- return zero_float3();
+ return zero_spectrum();
}
}
@@ -406,7 +405,7 @@ ccl_device void shader_bsdf_disable_transparency(KernelGlobals kg, ccl_private S
if (sc->type == CLOSURE_BSDF_TRANSPARENT_ID) {
sc->sample_weight = 0.0f;
- sc->weight = zero_float3();
+ sc->weight = zero_spectrum();
}
}
@@ -414,19 +413,18 @@ ccl_device void shader_bsdf_disable_transparency(KernelGlobals kg, ccl_private S
}
}
-ccl_device float3 shader_bsdf_alpha(KernelGlobals kg, ccl_private const ShaderData *sd)
+ccl_device Spectrum shader_bsdf_alpha(KernelGlobals kg, ccl_private const ShaderData *sd)
{
- float3 alpha = one_float3() - shader_bsdf_transparency(kg, sd);
+ Spectrum alpha = one_spectrum() - shader_bsdf_transparency(kg, sd);
- alpha = max(alpha, zero_float3());
- alpha = min(alpha, one_float3());
+ alpha = saturate(alpha);
return alpha;
}
-ccl_device float3 shader_bsdf_diffuse(KernelGlobals kg, ccl_private const ShaderData *sd)
+ccl_device Spectrum shader_bsdf_diffuse(KernelGlobals kg, ccl_private const ShaderData *sd)
{
- float3 eval = zero_float3();
+ Spectrum eval = zero_spectrum();
for (int i = 0; i < sd->num_closure; i++) {
ccl_private const ShaderClosure *sc = &sd->closure[i];
@@ -438,9 +436,9 @@ ccl_device float3 shader_bsdf_diffuse(KernelGlobals kg, ccl_private const Shader
return eval;
}
-ccl_device float3 shader_bsdf_glossy(KernelGlobals kg, ccl_private const ShaderData *sd)
+ccl_device Spectrum shader_bsdf_glossy(KernelGlobals kg, ccl_private const ShaderData *sd)
{
- float3 eval = zero_float3();
+ Spectrum eval = zero_spectrum();
for (int i = 0; i < sd->num_closure; i++) {
ccl_private const ShaderClosure *sc = &sd->closure[i];
@@ -452,9 +450,9 @@ ccl_device float3 shader_bsdf_glossy(KernelGlobals kg, ccl_private const ShaderD
return eval;
}
-ccl_device float3 shader_bsdf_transmission(KernelGlobals kg, ccl_private const ShaderData *sd)
+ccl_device Spectrum shader_bsdf_transmission(KernelGlobals kg, ccl_private const ShaderData *sd)
{
- float3 eval = zero_float3();
+ Spectrum eval = zero_spectrum();
for (int i = 0; i < sd->num_closure; i++) {
ccl_private const ShaderClosure *sc = &sd->closure[i];
@@ -479,12 +477,12 @@ ccl_device float3 shader_bsdf_average_normal(KernelGlobals kg, ccl_private const
return (is_zero(N)) ? sd->N : normalize(N);
}
-ccl_device float3 shader_bsdf_ao(KernelGlobals kg,
- ccl_private const ShaderData *sd,
- const float ao_factor,
- ccl_private float3 *N_)
+ccl_device Spectrum shader_bsdf_ao(KernelGlobals kg,
+ ccl_private const ShaderData *sd,
+ const float ao_factor,
+ ccl_private float3 *N_)
{
- float3 eval = zero_float3();
+ Spectrum eval = zero_spectrum();
float3 N = zero_float3();
for (int i = 0; i < sd->num_closure; i++) {
@@ -525,15 +523,17 @@ ccl_device float3 shader_bssrdf_normal(ccl_private const ShaderData *sd)
ccl_device bool shader_constant_emission_eval(KernelGlobals kg,
int shader,
- ccl_private float3 *eval)
+ ccl_private Spectrum *eval)
{
int shader_index = shader & SHADER_MASK;
int shader_flag = kernel_data_fetch(shaders, shader_index).flags;
if (shader_flag & SD_HAS_CONSTANT_EMISSION) {
- *eval = make_float3(kernel_data_fetch(shaders, shader_index).constant_emission[0],
- kernel_data_fetch(shaders, shader_index).constant_emission[1],
- kernel_data_fetch(shaders, shader_index).constant_emission[2]);
+ const float3 emission_rgb = make_float3(
+ kernel_data_fetch(shaders, shader_index).constant_emission[0],
+ kernel_data_fetch(shaders, shader_index).constant_emission[1],
+ kernel_data_fetch(shaders, shader_index).constant_emission[2]);
+ *eval = rgb_to_spectrum(emission_rgb);
return true;
}
@@ -543,39 +543,39 @@ ccl_device bool shader_constant_emission_eval(KernelGlobals kg,
/* Background */
-ccl_device float3 shader_background_eval(ccl_private const ShaderData *sd)
+ccl_device Spectrum shader_background_eval(ccl_private const ShaderData *sd)
{
if (sd->flag & SD_EMISSION) {
return sd->closure_emission_background;
}
else {
- return zero_float3();
+ return zero_spectrum();
}
}
/* Emission */
-ccl_device float3 shader_emissive_eval(ccl_private const ShaderData *sd)
+ccl_device Spectrum shader_emissive_eval(ccl_private const ShaderData *sd)
{
if (sd->flag & SD_EMISSION) {
return emissive_simple_eval(sd->Ng, sd->I) * sd->closure_emission_background;
}
else {
- return zero_float3();
+ return zero_spectrum();
}
}
/* Holdout */
-ccl_device float3 shader_holdout_apply(KernelGlobals kg, ccl_private ShaderData *sd)
+ccl_device Spectrum shader_holdout_apply(KernelGlobals kg, ccl_private ShaderData *sd)
{
- float3 weight = zero_float3();
+ Spectrum weight = zero_spectrum();
/* For objects marked as holdout, preserve transparency and remove all other
* closures, replacing them with a holdout weight. */
if (sd->object_flag & SD_OBJECT_HOLDOUT_MASK) {
if ((sd->flag & SD_TRANSPARENT) && !(sd->flag & SD_HAS_ONLY_VOLUME)) {
- weight = one_float3() - sd->closure_transparent_extinction;
+ weight = one_spectrum() - sd->closure_transparent_extinction;
for (int i = 0; i < sd->num_closure; i++) {
ccl_private ShaderClosure *sc = &sd->closure[i];
@@ -587,7 +587,7 @@ ccl_device float3 shader_holdout_apply(KernelGlobals kg, ccl_private ShaderData
sd->flag &= ~(SD_CLOSURE_FLAGS - (SD_TRANSPARENT | SD_BSDF));
}
else {
- weight = one_float3();
+ weight = one_spectrum();
}
}
else {
@@ -642,12 +642,12 @@ ccl_device void shader_eval_surface(KernelGlobals kg,
svm_eval_nodes<node_feature_mask, SHADER_TYPE_SURFACE>(kg, state, sd, buffer, path_flag);
#else
if (sd->object == OBJECT_NONE) {
- sd->closure_emission_background = make_float3(0.8f, 0.8f, 0.8f);
+ sd->closure_emission_background = make_spectrum(0.8f);
sd->flag |= SD_EMISSION;
}
else {
ccl_private DiffuseBsdf *bsdf = (ccl_private DiffuseBsdf *)bsdf_alloc(
- sd, sizeof(DiffuseBsdf), make_float3(0.8f, 0.8f, 0.8f));
+ sd, sizeof(DiffuseBsdf), make_spectrum(0.8f));
if (bsdf != NULL) {
bsdf->N = sd->N;
sd->flag |= bsdf_diffuse_setup(bsdf);
@@ -676,7 +676,7 @@ ccl_device_inline float _shader_volume_phase_multi_eval(
ccl_private const ShaderVolumeClosure *svc = &phases->closure[i];
float phase_pdf = 0.0f;
- float3 eval = volume_phase_eval(sd, svc, omega_in, &phase_pdf);
+ Spectrum eval = volume_phase_eval(sd, svc, omega_in, &phase_pdf);
if (phase_pdf != 0.0f) {
bsdf_eval_accum(result_eval, CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID, eval);
@@ -695,7 +695,7 @@ ccl_device float shader_volume_phase_eval(KernelGlobals kg,
const float3 omega_in,
ccl_private BsdfEval *phase_eval)
{
- bsdf_eval_init(phase_eval, CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID, zero_float3());
+ bsdf_eval_init(phase_eval, CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID, zero_spectrum());
return _shader_volume_phase_multi_eval(sd, phases, omega_in, -1, phase_eval, 0.0f, 0.0f);
}
@@ -707,7 +707,6 @@ ccl_device int shader_volume_phase_sample(KernelGlobals kg,
float randv,
ccl_private BsdfEval *phase_eval,
ccl_private float3 *omega_in,
- ccl_private differential3 *domega_in,
ccl_private float *pdf)
{
int sampled = 0;
@@ -747,10 +746,10 @@ ccl_device int shader_volume_phase_sample(KernelGlobals kg,
* depending on color channels, even if this is perhaps not a common case */
ccl_private const ShaderVolumeClosure *svc = &phases->closure[sampled];
int label;
- float3 eval = zero_float3();
+ Spectrum eval = zero_spectrum();
*pdf = 0.0f;
- label = volume_phase_sample(sd, svc, randu, randv, &eval, omega_in, domega_in, pdf);
+ label = volume_phase_sample(sd, svc, randu, randv, &eval, omega_in, pdf);
if (*pdf != 0.0f) {
bsdf_eval_init(phase_eval, CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID, eval);
@@ -766,14 +765,13 @@ ccl_device int shader_phase_sample_closure(KernelGlobals kg,
float randv,
ccl_private BsdfEval *phase_eval,
ccl_private float3 *omega_in,
- ccl_private differential3 *domega_in,
ccl_private float *pdf)
{
int label;
- float3 eval = zero_float3();
+ Spectrum eval = zero_spectrum();
*pdf = 0.0f;
- label = volume_phase_sample(sd, sc, randu, randv, &eval, omega_in, domega_in, pdf);
+ label = volume_phase_sample(sd, sc, randu, randv, &eval, omega_in, pdf);
if (*pdf != 0.0f)
bsdf_eval_init(phase_eval, CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID, eval);
diff --git a/intern/cycles/kernel/integrator/shadow_catcher.h b/intern/cycles/kernel/integrator/shadow_catcher.h
index ff63625aceb..7103b6032ac 100644
--- a/intern/cycles/kernel/integrator/shadow_catcher.h
+++ b/intern/cycles/kernel/integrator/shadow_catcher.h
@@ -93,7 +93,7 @@ ccl_device_forceinline void kernel_write_shadow_catcher_bounce_data(
/* Since the split is done, the sample does not contribute to the matte, so accumulate it as
* transparency to the matte. */
- const float3 throughput = INTEGRATOR_STATE(state, path, throughput);
+ const Spectrum throughput = INTEGRATOR_STATE(state, path, throughput);
kernel_write_pass_float(buffer + kernel_data.film.pass_shadow_catcher_matte + 3,
average(throughput));
}
diff --git a/intern/cycles/kernel/integrator/shadow_state_template.h b/intern/cycles/kernel/integrator/shadow_state_template.h
index c340467606d..3b490ecffdd 100644
--- a/intern/cycles/kernel/integrator/shadow_state_template.h
+++ b/intern/cycles/kernel/integrator/shadow_state_template.h
@@ -27,15 +27,15 @@ KERNEL_STRUCT_MEMBER(shadow_path, uint16_t, queued_kernel, KERNEL_FEATURE_PATH_T
/* enum PathRayFlag */
KERNEL_STRUCT_MEMBER(shadow_path, uint32_t, flag, KERNEL_FEATURE_PATH_TRACING)
/* Throughput. */
-KERNEL_STRUCT_MEMBER(shadow_path, packed_float3, throughput, KERNEL_FEATURE_PATH_TRACING)
+KERNEL_STRUCT_MEMBER(shadow_path, PackedSpectrum, throughput, KERNEL_FEATURE_PATH_TRACING)
/* Throughput for shadow pass. */
KERNEL_STRUCT_MEMBER(shadow_path,
- packed_float3,
+ PackedSpectrum,
unshadowed_throughput,
KERNEL_FEATURE_SHADOW_PASS | KERNEL_FEATURE_AO_ADDITIVE)
/* Ratio of throughput to distinguish diffuse / glossy / transmission render passes. */
-KERNEL_STRUCT_MEMBER(shadow_path, packed_float3, pass_diffuse_weight, KERNEL_FEATURE_LIGHT_PASSES)
-KERNEL_STRUCT_MEMBER(shadow_path, packed_float3, pass_glossy_weight, KERNEL_FEATURE_LIGHT_PASSES)
+KERNEL_STRUCT_MEMBER(shadow_path, PackedSpectrum, pass_diffuse_weight, KERNEL_FEATURE_LIGHT_PASSES)
+KERNEL_STRUCT_MEMBER(shadow_path, PackedSpectrum, pass_glossy_weight, KERNEL_FEATURE_LIGHT_PASSES)
/* Number of intersections found by ray-tracing. */
KERNEL_STRUCT_MEMBER(shadow_path, uint16_t, num_hits, KERNEL_FEATURE_PATH_TRACING)
/* Light group. */
diff --git a/intern/cycles/kernel/integrator/state_template.h b/intern/cycles/kernel/integrator/state_template.h
index 5c2af131945..f4e280e4cb2 100644
--- a/intern/cycles/kernel/integrator/state_template.h
+++ b/intern/cycles/kernel/integrator/state_template.h
@@ -46,12 +46,12 @@ KERNEL_STRUCT_MEMBER(path, float, min_ray_pdf, KERNEL_FEATURE_PATH_TRACING)
/* Continuation probability for path termination. */
KERNEL_STRUCT_MEMBER(path, float, continuation_probability, KERNEL_FEATURE_PATH_TRACING)
/* Throughput. */
-KERNEL_STRUCT_MEMBER(path, packed_float3, throughput, KERNEL_FEATURE_PATH_TRACING)
+KERNEL_STRUCT_MEMBER(path, PackedSpectrum, throughput, KERNEL_FEATURE_PATH_TRACING)
/* Ratio of throughput to distinguish diffuse / glossy / transmission render passes. */
-KERNEL_STRUCT_MEMBER(path, packed_float3, pass_diffuse_weight, KERNEL_FEATURE_LIGHT_PASSES)
-KERNEL_STRUCT_MEMBER(path, packed_float3, pass_glossy_weight, KERNEL_FEATURE_LIGHT_PASSES)
+KERNEL_STRUCT_MEMBER(path, PackedSpectrum, pass_diffuse_weight, KERNEL_FEATURE_LIGHT_PASSES)
+KERNEL_STRUCT_MEMBER(path, PackedSpectrum, pass_glossy_weight, KERNEL_FEATURE_LIGHT_PASSES)
/* Denoising. */
-KERNEL_STRUCT_MEMBER(path, packed_float3, denoising_feature_throughput, KERNEL_FEATURE_DENOISING)
+KERNEL_STRUCT_MEMBER(path, PackedSpectrum, denoising_feature_throughput, KERNEL_FEATURE_DENOISING)
/* Shader sorting. */
/* TODO: compress as uint16? or leave out entirely and recompute key in sorting code? */
KERNEL_STRUCT_MEMBER(path, uint32_t, shader_sort_key, KERNEL_FEATURE_PATH_TRACING)
@@ -84,8 +84,8 @@ KERNEL_STRUCT_END(isect)
/*************** Subsurface closure state for subsurface kernel ***************/
KERNEL_STRUCT_BEGIN(subsurface)
-KERNEL_STRUCT_MEMBER(subsurface, packed_float3, albedo, KERNEL_FEATURE_SUBSURFACE)
-KERNEL_STRUCT_MEMBER(subsurface, packed_float3, radius, KERNEL_FEATURE_SUBSURFACE)
+KERNEL_STRUCT_MEMBER(subsurface, PackedSpectrum, albedo, KERNEL_FEATURE_SUBSURFACE)
+KERNEL_STRUCT_MEMBER(subsurface, PackedSpectrum, radius, KERNEL_FEATURE_SUBSURFACE)
KERNEL_STRUCT_MEMBER(subsurface, float, anisotropy, KERNEL_FEATURE_SUBSURFACE)
KERNEL_STRUCT_MEMBER(subsurface, packed_float3, Ng, KERNEL_FEATURE_SUBSURFACE)
KERNEL_STRUCT_END(subsurface)
diff --git a/intern/cycles/kernel/integrator/subsurface.h b/intern/cycles/kernel/integrator/subsurface.h
index 2f96f215d8a..ee3a619f968 100644
--- a/intern/cycles/kernel/integrator/subsurface.h
+++ b/intern/cycles/kernel/integrator/subsurface.h
@@ -51,7 +51,7 @@ ccl_device int subsurface_bounce(KernelGlobals kg,
PATH_RAY_SUBSURFACE_RANDOM_WALK);
/* Compute weight, optionally including Fresnel from entry point. */
- float3 weight = shader_bssrdf_sample_weight(sd, sc);
+ Spectrum weight = shader_bssrdf_sample_weight(sd, sc);
# ifdef __PRINCIPLED__
if (bssrdf->roughness != FLT_MAX) {
path_flag |= PATH_RAY_SUBSURFACE_USE_FRESNEL;
@@ -70,8 +70,8 @@ ccl_device int subsurface_bounce(KernelGlobals kg,
if (kernel_data.kernel_features & KERNEL_FEATURE_LIGHT_PASSES) {
if (INTEGRATOR_STATE(state, path, bounce) == 0) {
- INTEGRATOR_STATE_WRITE(state, path, pass_diffuse_weight) = one_float3();
- INTEGRATOR_STATE_WRITE(state, path, pass_glossy_weight) = zero_float3();
+ INTEGRATOR_STATE_WRITE(state, path, pass_diffuse_weight) = one_spectrum();
+ INTEGRATOR_STATE_WRITE(state, path, pass_glossy_weight) = zero_spectrum();
}
}
@@ -99,7 +99,7 @@ ccl_device void subsurface_shader_data_setup(KernelGlobals kg,
sd->num_closure = 0;
sd->num_closure_left = kernel_data.max_closures;
- const float3 weight = one_float3();
+ const Spectrum weight = one_spectrum();
# ifdef __PRINCIPLED__
if (path_flag & PATH_RAY_SUBSURFACE_USE_FRESNEL) {
diff --git a/intern/cycles/kernel/integrator/subsurface_disk.h b/intern/cycles/kernel/integrator/subsurface_disk.h
index 60b63c075a0..77763f702d8 100644
--- a/intern/cycles/kernel/integrator/subsurface_disk.h
+++ b/intern/cycles/kernel/integrator/subsurface_disk.h
@@ -9,11 +9,11 @@ CCL_NAMESPACE_BEGIN
* http://library.imageworks.com/pdfs/imageworks-library-BSSRDF-sampling.pdf
*/
-ccl_device_inline float3 subsurface_disk_eval(const float3 radius, float disk_r, float r)
+ccl_device_inline Spectrum subsurface_disk_eval(const Spectrum radius, float disk_r, float r)
{
- const float3 eval = bssrdf_eval(radius, r);
+ const Spectrum eval = bssrdf_eval(radius, r);
const float pdf = bssrdf_pdf(radius, disk_r);
- return (pdf > 0.0f) ? eval / pdf : zero_float3();
+ return (pdf > 0.0f) ? eval / pdf : zero_spectrum();
}
/* Subsurface scattering step, from a point on the surface to other
@@ -37,7 +37,7 @@ ccl_device_inline bool subsurface_disk(KernelGlobals kg,
const uint32_t path_flag = INTEGRATOR_STATE(state, path, flag);
/* Read subsurface scattering parameters. */
- const float3 radius = INTEGRATOR_STATE(state, subsurface, radius);
+ const Spectrum radius = INTEGRATOR_STATE(state, subsurface, radius);
/* Pick random axis in local frame and point on disk. */
float3 disk_N, disk_T, disk_B;
@@ -108,7 +108,7 @@ ccl_device_inline bool subsurface_disk(KernelGlobals kg,
* traversal algorithm. */
sort_intersections_and_normals(ss_isect.hits, ss_isect.Ng, num_eval_hits);
- float3 weights[BSSRDF_MAX_HITS]; /* TODO: zero? */
+ Spectrum weights[BSSRDF_MAX_HITS]; /* TODO: zero? */
float sum_weights = 0.0f;
for (int hit = 0; hit < num_eval_hits; hit++) {
@@ -150,7 +150,7 @@ ccl_device_inline bool subsurface_disk(KernelGlobals kg,
const float r = len(hit_P - P);
/* Evaluate profiles. */
- const float3 weight = subsurface_disk_eval(radius, disk_r, r) * w;
+ const Spectrum weight = subsurface_disk_eval(radius, disk_r, r) * w;
/* Store result. */
ss_isect.Ng[hit] = hit_Ng;
@@ -167,7 +167,7 @@ ccl_device_inline bool subsurface_disk(KernelGlobals kg,
float partial_sum = 0.0f;
for (int hit = 0; hit < num_eval_hits; hit++) {
- const float3 weight = weights[hit];
+ const Spectrum weight = weights[hit];
const float sample_weight = average(fabs(weight));
float next_sum = partial_sum + sample_weight;
diff --git a/intern/cycles/kernel/integrator/subsurface_random_walk.h b/intern/cycles/kernel/integrator/subsurface_random_walk.h
index e43bbb3c50a..baca0d745e8 100644
--- a/intern/cycles/kernel/integrator/subsurface_random_walk.h
+++ b/intern/cycles/kernel/integrator/subsurface_random_walk.h
@@ -65,19 +65,20 @@ ccl_device void subsurface_random_walk_remap(const float albedo,
*sigma_t = sigma_t_prime / (1.0f - g);
}
-ccl_device void subsurface_random_walk_coefficients(const float3 albedo,
- const float3 radius,
+ccl_device void subsurface_random_walk_coefficients(const Spectrum albedo,
+ const Spectrum radius,
const float anisotropy,
- ccl_private float3 *sigma_t,
- ccl_private float3 *alpha,
- ccl_private float3 *throughput)
+ ccl_private Spectrum *sigma_t,
+ ccl_private Spectrum *alpha,
+ ccl_private Spectrum *throughput)
{
- float sigma_t_x, sigma_t_y, sigma_t_z;
- float alpha_x, alpha_y, alpha_z;
-
- subsurface_random_walk_remap(albedo.x, radius.x, anisotropy, &sigma_t_x, &alpha_x);
- subsurface_random_walk_remap(albedo.y, radius.y, anisotropy, &sigma_t_y, &alpha_y);
- subsurface_random_walk_remap(albedo.z, radius.z, anisotropy, &sigma_t_z, &alpha_z);
+ FOREACH_SPECTRUM_CHANNEL (i) {
+ subsurface_random_walk_remap(GET_SPECTRUM_CHANNEL(albedo, i),
+ GET_SPECTRUM_CHANNEL(radius, i),
+ anisotropy,
+ &GET_SPECTRUM_CHANNEL(*sigma_t, i),
+ &GET_SPECTRUM_CHANNEL(*alpha, i));
+ }
/* Throughput already contains closure weight at this point, which includes the
* albedo, as well as closure mixing and Fresnel weights. Divide out the albedo
@@ -88,21 +89,12 @@ ccl_device void subsurface_random_walk_coefficients(const float3 albedo,
* infinite phase functions. To avoid a sharp discontinuity as we go from
* such values to 0.0, increase alpha and reduce the throughput to compensate. */
const float min_alpha = 0.2f;
- if (alpha_x < min_alpha) {
- (*throughput).x *= alpha_x / min_alpha;
- alpha_x = min_alpha;
- }
- if (alpha_y < min_alpha) {
- (*throughput).y *= alpha_y / min_alpha;
- alpha_y = min_alpha;
- }
- if (alpha_z < min_alpha) {
- (*throughput).z *= alpha_z / min_alpha;
- alpha_z = min_alpha;
+ FOREACH_SPECTRUM_CHANNEL (i) {
+ if (GET_SPECTRUM_CHANNEL(*alpha, i) < min_alpha) {
+ GET_SPECTRUM_CHANNEL(*throughput, i) *= GET_SPECTRUM_CHANNEL(*alpha, i) / min_alpha;
+ GET_SPECTRUM_CHANNEL(*alpha, i) = min_alpha;
+ }
}
-
- *sigma_t = make_float3(sigma_t_x, sigma_t_y, sigma_t_z);
- *alpha = make_float3(alpha_x, alpha_y, alpha_z);
}
/* References for Dwivedi sampling:
@@ -151,12 +143,12 @@ ccl_device_forceinline float3 direction_from_cosine(float3 D, float cos_theta, f
return dir.x * T + dir.y * B + dir.z * D;
}
-ccl_device_forceinline float3 subsurface_random_walk_pdf(float3 sigma_t,
- float t,
- bool hit,
- ccl_private float3 *transmittance)
+ccl_device_forceinline Spectrum subsurface_random_walk_pdf(Spectrum sigma_t,
+ float t,
+ bool hit,
+ ccl_private Spectrum *transmittance)
{
- float3 T = volume_color_transmittance(sigma_t, t);
+ Spectrum T = volume_color_transmittance(sigma_t, t);
if (transmittance) {
*transmittance = T;
}
@@ -207,14 +199,14 @@ ccl_device_inline bool subsurface_random_walk(KernelGlobals kg,
/* Convert subsurface to volume coefficients.
* The single-scattering albedo is named alpha to avoid confusion with the surface albedo. */
- const float3 albedo = INTEGRATOR_STATE(state, subsurface, albedo);
- const float3 radius = INTEGRATOR_STATE(state, subsurface, radius);
+ const Spectrum albedo = INTEGRATOR_STATE(state, subsurface, albedo);
+ const Spectrum radius = INTEGRATOR_STATE(state, subsurface, radius);
const float anisotropy = INTEGRATOR_STATE(state, subsurface, anisotropy);
- float3 sigma_t, alpha;
- float3 throughput = INTEGRATOR_STATE_WRITE(state, path, throughput);
+ Spectrum sigma_t, alpha;
+ Spectrum throughput = INTEGRATOR_STATE_WRITE(state, path, throughput);
subsurface_random_walk_coefficients(albedo, radius, anisotropy, &sigma_t, &alpha, &throughput);
- float3 sigma_s = sigma_t * alpha;
+ Spectrum sigma_s = sigma_t * alpha;
/* Theoretically it should be better to use the exact alpha for the channel we're sampling at
* each bounce, but in practice there doesn't seem to be a noticeable difference in exchange
@@ -237,7 +229,7 @@ ccl_device_inline bool subsurface_random_walk(KernelGlobals kg,
const float phase_log = logf((diffusion_length + 1.0f) / (diffusion_length - 1.0f));
/* Modify state for RNGs, decorrelated from other paths. */
- rng_state.rng_hash = cmj_hash(rng_state.rng_hash + rng_state.rng_offset, 0xdeadbeef);
+ rng_state.rng_hash = hash_cmj_seeded_uint(rng_state.rng_hash + rng_state.rng_offset, 0xdeadbeef);
/* Random walk until we hit the surface again. */
bool hit = false;
@@ -249,10 +241,10 @@ ccl_device_inline bool subsurface_random_walk(KernelGlobals kg,
const float guided_fraction = 1.0f - fmaxf(0.5f, powf(fabsf(anisotropy), 0.125f));
#ifdef SUBSURFACE_RANDOM_WALK_SIMILARITY_LEVEL
- float3 sigma_s_star = sigma_s * (1.0f - anisotropy);
- float3 sigma_t_star = sigma_t - sigma_s + sigma_s_star;
- float3 sigma_t_org = sigma_t;
- float3 sigma_s_org = sigma_s;
+ Spectrum sigma_s_star = sigma_s * (1.0f - anisotropy);
+ Spectrum sigma_t_star = sigma_t - sigma_s + sigma_s_star;
+ Spectrum sigma_t_org = sigma_t;
+ Spectrum sigma_s_org = sigma_s;
const float anisotropy_org = anisotropy;
const float guided_fraction_org = guided_fraction;
#endif
@@ -264,7 +256,7 @@ ccl_device_inline bool subsurface_random_walk(KernelGlobals kg,
#ifdef SUBSURFACE_RANDOM_WALK_SIMILARITY_LEVEL
// shadow with local variables according to depth
float anisotropy, guided_fraction;
- float3 sigma_s, sigma_t;
+ Spectrum sigma_s, sigma_t;
if (bounce <= SUBSURFACE_RANDOM_WALK_SIMILARITY_LEVEL) {
anisotropy = anisotropy_org;
guided_fraction = guided_fraction_org;
@@ -281,7 +273,7 @@ ccl_device_inline bool subsurface_random_walk(KernelGlobals kg,
/* Sample color channel, use MIS with balance heuristic. */
float rphase = path_state_rng_1D(kg, &rng_state, PRNG_PHASE_CHANNEL);
- float3 channel_pdf;
+ Spectrum channel_pdf;
int channel = volume_sample_channel(alpha, throughput, rphase, &channel_pdf);
float sample_sigma_t = volume_channel_get(sigma_t, channel);
float randt = path_state_rng_1D(kg, &rng_state, PRNG_SCATTER_DISTANCE);
@@ -399,16 +391,17 @@ ccl_device_inline bool subsurface_random_walk(KernelGlobals kg,
/* Advance to new scatter location. */
ray.P += t * ray.D;
- float3 transmittance;
- float3 pdf = subsurface_random_walk_pdf(sigma_t, t, hit, &transmittance);
+ Spectrum transmittance;
+ Spectrum pdf = subsurface_random_walk_pdf(sigma_t, t, hit, &transmittance);
if (bounce > 0) {
/* Compute PDF just like we do for classic sampling, but with the stretched sigma_t. */
- float3 guided_pdf = subsurface_random_walk_pdf(forward_stretching * sigma_t, t, hit, NULL);
+ Spectrum guided_pdf = subsurface_random_walk_pdf(forward_stretching * sigma_t, t, hit, NULL);
if (have_opposite_interface) {
/* First step of MIS: Depending on geometry we might have two methods for guided
* sampling, so perform MIS between them. */
- float3 back_pdf = subsurface_random_walk_pdf(backward_stretching * sigma_t, t, hit, NULL);
+ Spectrum back_pdf = subsurface_random_walk_pdf(
+ backward_stretching * sigma_t, t, hit, NULL);
guided_pdf = mix(
guided_pdf * forward_pdf_factor, back_pdf * backward_pdf_factor, backward_fraction);
}
@@ -430,9 +423,7 @@ ccl_device_inline bool subsurface_random_walk(KernelGlobals kg,
/* If we hit the surface, we are done. */
break;
}
- else if (throughput.x < VOLUME_THROUGHPUT_EPSILON &&
- throughput.y < VOLUME_THROUGHPUT_EPSILON &&
- throughput.z < VOLUME_THROUGHPUT_EPSILON) {
+ else if (reduce_max(throughput) < VOLUME_THROUGHPUT_EPSILON) {
/* Avoid unnecessary work and precision issue when throughput gets really small. */
break;
}
diff --git a/intern/cycles/kernel/light/sample.h b/intern/cycles/kernel/light/sample.h
index 2e309cee43f..4195675dd13 100644
--- a/intern/cycles/kernel/light/sample.h
+++ b/intern/cycles/kernel/light/sample.h
@@ -14,7 +14,7 @@
CCL_NAMESPACE_BEGIN
/* Evaluate shader on light. */
-ccl_device_noinline_cpu float3
+ccl_device_noinline_cpu Spectrum
light_sample_shader_eval(KernelGlobals kg,
IntegratorState state,
ccl_private ShaderData *ccl_restrict emission_sd,
@@ -22,7 +22,7 @@ light_sample_shader_eval(KernelGlobals kg,
float time)
{
/* setup shading at emitter */
- float3 eval = zero_float3();
+ Spectrum eval = zero_spectrum();
if (shader_constant_emission_eval(kg, ls->shader, &eval)) {
if ((ls->prim != PRIM_NONE) && dot(ls->Ng, ls->D) > 0.0f) {
@@ -82,7 +82,8 @@ light_sample_shader_eval(KernelGlobals kg,
if (ls->lamp != LAMP_NONE) {
ccl_global const KernelLight *klight = &kernel_data_fetch(lights, ls->lamp);
- eval *= make_float3(klight->strength[0], klight->strength[1], klight->strength[2]);
+ eval *= rgb_to_spectrum(
+ make_float3(klight->strength[0], klight->strength[1], klight->strength[2]));
}
return eval;
diff --git a/intern/cycles/kernel/osl/background.cpp b/intern/cycles/kernel/osl/background.cpp
index 865ff4ddc6d..4b5a2686117 100644
--- a/intern/cycles/kernel/osl/background.cpp
+++ b/intern/cycles/kernel/osl/background.cpp
@@ -14,8 +14,12 @@
// clang-format off
#include "kernel/device/cpu/compat.h"
+#include "kernel/device/cpu/globals.h"
+
#include "kernel/closure/alloc.h"
#include "kernel/closure/emissive.h"
+
+#include "kernel/util/color.h"
// clang-format on
CCL_NAMESPACE_BEGIN
@@ -32,7 +36,7 @@ class GenericBackgroundClosure : public CClosurePrimitive {
public:
void setup(ShaderData *sd, uint32_t /* path_flag */, float3 weight)
{
- background_setup(sd, weight);
+ background_setup(sd, rgb_to_spectrum(weight));
}
};
@@ -47,7 +51,7 @@ class HoldoutClosure : CClosurePrimitive {
public:
void setup(ShaderData *sd, uint32_t /* path_flag */, float3 weight)
{
- closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_HOLDOUT_ID, weight);
+ closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_HOLDOUT_ID, rgb_to_spectrum(weight));
sd->flag |= SD_HOLDOUT;
}
};
diff --git a/intern/cycles/kernel/osl/bsdf_diffuse_ramp.cpp b/intern/cycles/kernel/osl/bsdf_diffuse_ramp.cpp
index 39fcee1ac0d..667207ec6bf 100644
--- a/intern/cycles/kernel/osl/bsdf_diffuse_ramp.cpp
+++ b/intern/cycles/kernel/osl/bsdf_diffuse_ramp.cpp
@@ -14,10 +14,15 @@
#include "kernel/osl/closures.h"
// clang-format off
+#include "kernel/device/cpu/compat.h"
+#include "kernel/device/cpu/globals.h"
+
#include "kernel/types.h"
#include "kernel/closure/alloc.h"
#include "kernel/closure/bsdf_diffuse_ramp.h"
#include "kernel/closure/bsdf_util.h"
+
+#include "kernel/util/color.h"
// clang-format on
CCL_NAMESPACE_BEGIN
@@ -34,7 +39,7 @@ class DiffuseRampClosure : public CBSDFClosure {
params.N = ensure_valid_reflection(sd->Ng, sd->I, params.N);
DiffuseRampBsdf *bsdf = (DiffuseRampBsdf *)bsdf_alloc_osl(
- sd, sizeof(DiffuseRampBsdf), weight, &params);
+ sd, sizeof(DiffuseRampBsdf), rgb_to_spectrum(weight), &params);
if (bsdf) {
bsdf->colors = (float3 *)closure_alloc_extra(sd, sizeof(float3) * 8);
diff --git a/intern/cycles/kernel/osl/bsdf_phong_ramp.cpp b/intern/cycles/kernel/osl/bsdf_phong_ramp.cpp
index 972ed7e4a6d..6f54a96e542 100644
--- a/intern/cycles/kernel/osl/bsdf_phong_ramp.cpp
+++ b/intern/cycles/kernel/osl/bsdf_phong_ramp.cpp
@@ -14,10 +14,15 @@
#include "kernel/osl/closures.h"
// clang-format off
+#include "kernel/device/cpu/compat.h"
+#include "kernel/device/cpu/globals.h"
+
#include "kernel/types.h"
#include "kernel/closure/alloc.h"
#include "kernel/closure/bsdf_phong_ramp.h"
#include "kernel/closure/bsdf_util.h"
+
+#include "kernel/util/color.h"
// clang-format on
CCL_NAMESPACE_BEGIN
@@ -34,7 +39,7 @@ class PhongRampClosure : public CBSDFClosure {
params.N = ensure_valid_reflection(sd->Ng, sd->I, params.N);
PhongRampBsdf *bsdf = (PhongRampBsdf *)bsdf_alloc_osl(
- sd, sizeof(PhongRampBsdf), weight, &params);
+ sd, sizeof(PhongRampBsdf), rgb_to_spectrum(weight), &params);
if (bsdf) {
bsdf->colors = (float3 *)closure_alloc_extra(sd, sizeof(float3) * 8);
diff --git a/intern/cycles/kernel/osl/bssrdf.cpp b/intern/cycles/kernel/osl/bssrdf.cpp
index 4b282fddad3..3054946ba5a 100644
--- a/intern/cycles/kernel/osl/bssrdf.cpp
+++ b/intern/cycles/kernel/osl/bssrdf.cpp
@@ -12,6 +12,9 @@
#include "kernel/osl/closures.h"
// clang-format off
+#include "kernel/device/cpu/compat.h"
+#include "kernel/device/cpu/globals.h"
+
#include "kernel/types.h"
#include "kernel/closure/alloc.h"
@@ -19,6 +22,8 @@
#include "kernel/closure/bsdf_diffuse.h"
#include "kernel/closure/bsdf_principled_diffuse.h"
#include "kernel/closure/bssrdf.h"
+
+#include "kernel/util/color.h"
// clang-format on
CCL_NAMESPACE_BEGIN
@@ -59,14 +64,14 @@ class CBSSRDFClosure : public CClosurePrimitive {
void alloc(ShaderData *sd, uint32_t path_flag, float3 weight, ClosureType type)
{
- Bssrdf *bssrdf = bssrdf_alloc(sd, weight);
+ Bssrdf *bssrdf = bssrdf_alloc(sd, rgb_to_spectrum(weight));
if (bssrdf) {
/* disable in case of diffuse ancestor, can't see it well then and
* adds considerably noise due to probabilities of continuing path
* getting lower and lower */
if (path_flag & PATH_RAY_DIFFUSE_ANCESTOR) {
- params.radius = make_float3(0.0f, 0.0f, 0.0f);
+ params.radius = zero_spectrum();
}
/* create one closure per color channel */
diff --git a/intern/cycles/kernel/osl/closures.cpp b/intern/cycles/kernel/osl/closures.cpp
index 7c6b48154e4..8766fb73dbb 100644
--- a/intern/cycles/kernel/osl/closures.cpp
+++ b/intern/cycles/kernel/osl/closures.cpp
@@ -38,6 +38,8 @@
#include "kernel/closure/bsdf_principled_diffuse.h"
#include "kernel/closure/bsdf_principled_sheen.h"
#include "kernel/closure/volume.h"
+
+#include "kernel/util/color.h"
// clang-format on
CCL_NAMESPACE_BEGIN
@@ -183,7 +185,7 @@ class PrincipledSheenClosure : public CBSDFClosure {
params.N = ensure_valid_reflection(sd->Ng, sd->I, params.N);
PrincipledSheenBsdf *bsdf = (PrincipledSheenBsdf *)bsdf_alloc_osl(
- sd, sizeof(PrincipledSheenBsdf), weight, &params);
+ sd, sizeof(PrincipledSheenBsdf), rgb_to_spectrum(weight), &params);
sd->flag |= (bsdf) ? bsdf_principled_sheen_setup(sd, bsdf) : 0;
}
}
@@ -207,7 +209,7 @@ class PrincipledHairClosure : public CBSDFClosure {
PrincipledHairBSDF *alloc(ShaderData *sd, uint32_t path_flag, float3 weight)
{
PrincipledHairBSDF *bsdf = (PrincipledHairBSDF *)bsdf_alloc_osl(
- sd, sizeof(PrincipledHairBSDF), weight, &params);
+ sd, sizeof(PrincipledHairBSDF), rgb_to_spectrum(weight), &params);
if (!bsdf) {
return NULL;
}
@@ -263,7 +265,7 @@ class PrincipledClearcoatClosure : public CBSDFClosure {
MicrofacetBsdf *alloc(ShaderData *sd, uint32_t path_flag, float3 weight)
{
MicrofacetBsdf *bsdf = (MicrofacetBsdf *)bsdf_alloc_osl(
- sd, sizeof(MicrofacetBsdf), weight, &params);
+ sd, sizeof(MicrofacetBsdf), rgb_to_spectrum(weight), &params);
if (!bsdf) {
return NULL;
}
@@ -273,13 +275,13 @@ class PrincipledClearcoatClosure : public CBSDFClosure {
return NULL;
}
- bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
+ bsdf->T = zero_float3();
bsdf->extra = extra;
bsdf->ior = 1.5f;
bsdf->alpha_x = clearcoat_roughness;
bsdf->alpha_y = clearcoat_roughness;
- bsdf->extra->color = make_float3(0.0f, 0.0f, 0.0f);
- bsdf->extra->cspec0 = make_float3(0.04f, 0.04f, 0.04f);
+ bsdf->extra->color = zero_spectrum();
+ bsdf->extra->cspec0 = make_spectrum(0.04f);
bsdf->extra->clearcoat = clearcoat;
return bsdf;
}
@@ -511,7 +513,7 @@ class MicrofacetClosure : public CBSDFClosure {
params.N = ensure_valid_reflection(sd->Ng, sd->I, params.N);
MicrofacetBsdf *bsdf = (MicrofacetBsdf *)bsdf_alloc_osl(
- sd, sizeof(MicrofacetBsdf), weight, &params);
+ sd, sizeof(MicrofacetBsdf), rgb_to_spectrum(weight), &params);
if (!bsdf) {
return;
@@ -586,7 +588,7 @@ class MicrofacetFresnelClosure : public CBSDFClosure {
}
MicrofacetBsdf *bsdf = (MicrofacetBsdf *)bsdf_alloc_osl(
- sd, sizeof(MicrofacetBsdf), weight, &params);
+ sd, sizeof(MicrofacetBsdf), rgb_to_spectrum(weight), &params);
if (!bsdf) {
return NULL;
}
@@ -597,8 +599,8 @@ class MicrofacetFresnelClosure : public CBSDFClosure {
}
bsdf->extra = extra;
- bsdf->extra->color = color;
- bsdf->extra->cspec0 = cspec0;
+ bsdf->extra->color = rgb_to_spectrum(color);
+ bsdf->extra->cspec0 = rgb_to_spectrum(cspec0);
bsdf->extra->clearcoat = 0.0f;
return bsdf;
}
@@ -615,7 +617,7 @@ class MicrofacetGGXFresnelClosure : public MicrofacetFresnelClosure {
return;
}
- bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
+ bsdf->T = zero_float3();
bsdf->alpha_y = bsdf->alpha_x;
sd->flag |= bsdf_microfacet_ggx_fresnel_setup(bsdf, sd);
}
@@ -684,7 +686,7 @@ class MicrofacetMultiClosure : public CBSDFClosure {
}
MicrofacetBsdf *bsdf = (MicrofacetBsdf *)bsdf_alloc_osl(
- sd, sizeof(MicrofacetBsdf), weight, &params);
+ sd, sizeof(MicrofacetBsdf), rgb_to_spectrum(weight), &params);
if (!bsdf) {
return NULL;
}
@@ -695,8 +697,8 @@ class MicrofacetMultiClosure : public CBSDFClosure {
}
bsdf->extra = extra;
- bsdf->extra->color = color;
- bsdf->extra->cspec0 = make_float3(0.0f, 0.0f, 0.0f);
+ bsdf->extra->color = rgb_to_spectrum(color);
+ bsdf->extra->cspec0 = zero_spectrum();
bsdf->extra->clearcoat = 0.0f;
return bsdf;
}
@@ -714,7 +716,7 @@ class MicrofacetMultiGGXClosure : public MicrofacetMultiClosure {
}
bsdf->ior = 0.0f;
- bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
+ bsdf->T = zero_float3();
bsdf->alpha_y = bsdf->alpha_x;
sd->flag |= bsdf_microfacet_multi_ggx_setup(bsdf);
}
@@ -777,7 +779,7 @@ class MicrofacetMultiGGXGlassClosure : public MicrofacetMultiClosure {
return;
}
- bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
+ bsdf->T = zero_float3();
bsdf->alpha_y = bsdf->alpha_x;
sd->flag |= bsdf_microfacet_multi_ggx_glass_setup(bsdf);
}
@@ -814,7 +816,7 @@ class MicrofacetMultiFresnelClosure : public CBSDFClosure {
}
MicrofacetBsdf *bsdf = (MicrofacetBsdf *)bsdf_alloc_osl(
- sd, sizeof(MicrofacetBsdf), weight, &params);
+ sd, sizeof(MicrofacetBsdf), rgb_to_spectrum(weight), &params);
if (!bsdf) {
return NULL;
}
@@ -825,8 +827,8 @@ class MicrofacetMultiFresnelClosure : public CBSDFClosure {
}
bsdf->extra = extra;
- bsdf->extra->color = color;
- bsdf->extra->cspec0 = cspec0;
+ bsdf->extra->color = rgb_to_spectrum(color);
+ bsdf->extra->cspec0 = rgb_to_spectrum(cspec0);
bsdf->extra->clearcoat = 0.0f;
return bsdf;
}
@@ -843,7 +845,7 @@ class MicrofacetMultiGGXFresnelClosure : public MicrofacetMultiFresnelClosure {
return;
}
- bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
+ bsdf->T = zero_float3();
bsdf->alpha_y = bsdf->alpha_x;
sd->flag |= bsdf_microfacet_multi_ggx_fresnel_setup(bsdf, sd);
}
@@ -911,7 +913,7 @@ class MicrofacetMultiGGXGlassFresnelClosure : public MicrofacetMultiFresnelClosu
return;
}
- bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
+ bsdf->T = zero_float3();
bsdf->alpha_y = bsdf->alpha_x;
sd->flag |= bsdf_microfacet_multi_ggx_glass_fresnel_setup(bsdf, sd);
}
@@ -941,7 +943,7 @@ class TransparentClosure : public CBSDFClosure {
void setup(ShaderData *sd, uint32_t path_flag, float3 weight)
{
- bsdf_transparent_setup(sd, weight, path_flag);
+ bsdf_transparent_setup(sd, rgb_to_spectrum(weight), path_flag);
}
};
@@ -960,7 +962,7 @@ class VolumeAbsorptionClosure : public CBSDFClosure {
public:
void setup(ShaderData *sd, uint32_t path_flag, float3 weight)
{
- volume_extinction_setup(sd, weight);
+ volume_extinction_setup(sd, rgb_to_spectrum(weight));
}
};
@@ -979,10 +981,10 @@ class VolumeHenyeyGreensteinClosure : public CBSDFClosure {
void setup(ShaderData *sd, uint32_t path_flag, float3 weight)
{
- volume_extinction_setup(sd, weight);
+ volume_extinction_setup(sd, rgb_to_spectrum(weight));
HenyeyGreensteinVolume *volume = (HenyeyGreensteinVolume *)bsdf_alloc_osl(
- sd, sizeof(HenyeyGreensteinVolume), weight, &params);
+ sd, sizeof(HenyeyGreensteinVolume), rgb_to_spectrum(weight), &params);
if (!volume) {
return;
}
diff --git a/intern/cycles/kernel/osl/closures.h b/intern/cycles/kernel/osl/closures.h
index e10a3d88a04..97666be7a1e 100644
--- a/intern/cycles/kernel/osl/closures.h
+++ b/intern/cycles/kernel/osl/closures.h
@@ -115,7 +115,8 @@ class CBSDFClosure : public CClosurePrimitive {
{ \
if (!skip(sd, path_flag, TYPE)) { \
params.N = ensure_valid_reflection(sd->Ng, sd->I, params.N); \
- structname *bsdf = (structname *)bsdf_alloc_osl(sd, sizeof(structname), weight, &params); \
+ structname *bsdf = (structname *)bsdf_alloc_osl( \
+ sd, sizeof(structname), rgb_to_spectrum(weight), &params); \
sd->flag |= (bsdf) ? bsdf_##lower##_setup(bsdf) : 0; \
} \
} \
diff --git a/intern/cycles/kernel/osl/emissive.cpp b/intern/cycles/kernel/osl/emissive.cpp
index 1a01b215836..8d1928d0126 100644
--- a/intern/cycles/kernel/osl/emissive.cpp
+++ b/intern/cycles/kernel/osl/emissive.cpp
@@ -14,9 +14,13 @@
// clang-format off
#include "kernel/device/cpu/compat.h"
+#include "kernel/device/cpu/globals.h"
+
#include "kernel/types.h"
#include "kernel/closure/alloc.h"
#include "kernel/closure/emissive.h"
+
+#include "kernel/util/color.h"
// clang-format on
CCL_NAMESPACE_BEGIN
@@ -34,7 +38,7 @@ class GenericEmissiveClosure : public CClosurePrimitive {
public:
void setup(ShaderData *sd, uint32_t /* path_flag */, float3 weight)
{
- emission_setup(sd, weight);
+ emission_setup(sd, rgb_to_spectrum(weight));
}
};
diff --git a/intern/cycles/kernel/osl/services.cpp b/intern/cycles/kernel/osl/services.cpp
index 6b7981b7f3a..6766fe2ce89 100644
--- a/intern/cycles/kernel/osl/services.cpp
+++ b/intern/cycles/kernel/osl/services.cpp
@@ -1102,8 +1102,9 @@ bool OSLRenderServices::get_background_attribute(const KernelGlobalsCPU *kg,
ndc[0] = camera_world_to_ndc(kg, sd, sd->P);
if (derivatives) {
- ndc[1] = camera_world_to_ndc(kg, sd, sd->P + sd->dP.dx) - ndc[0];
- ndc[2] = camera_world_to_ndc(kg, sd, sd->P + sd->dP.dy) - ndc[0];
+ const differential3 dP = differential_from_compact(sd->Ng, sd->dP);
+ ndc[1] = camera_world_to_ndc(kg, sd, sd->P + dP.dx) - ndc[0];
+ ndc[2] = camera_world_to_ndc(kg, sd, sd->P + dP.dy) - ndc[0];
}
}
@@ -1755,11 +1756,13 @@ bool OSLRenderServices::getmessage(OSL::ShaderGlobals *sg,
return set_attribute_float3(sd->Ng, type, derivatives, val);
}
else if (name == u_P) {
- float3 f[3] = {sd->P, sd->dP.dx, sd->dP.dy};
+ const differential3 dP = differential_from_compact(sd->Ng, sd->dP);
+ float3 f[3] = {sd->P, dP.dx, dP.dy};
return set_attribute_float3(f, type, derivatives, val);
}
else if (name == u_I) {
- float3 f[3] = {sd->I, sd->dI.dx, sd->dI.dy};
+ const differential3 dI = differential_from_compact(sd->I, sd->dI);
+ float3 f[3] = {sd->I, dI.dx, dI.dy};
return set_attribute_float3(f, type, derivatives, val);
}
else if (name == u_u) {
diff --git a/intern/cycles/kernel/osl/shader.cpp b/intern/cycles/kernel/osl/shader.cpp
index af96c0070e3..5862b6a8a2b 100644
--- a/intern/cycles/kernel/osl/shader.cpp
+++ b/intern/cycles/kernel/osl/shader.cpp
@@ -17,6 +17,8 @@
#include "kernel/osl/globals.h"
#include "kernel/osl/services.h"
#include "kernel/osl/shader.h"
+
+#include "kernel/util/differential.h"
// clang-format on
#include "scene/attribute.h"
@@ -79,13 +81,16 @@ static void shaderdata_to_shaderglobals(const KernelGlobalsCPU *kg,
{
OSL::ShaderGlobals *globals = &tdata->globals;
+ const differential3 dP = differential_from_compact(sd->Ng, sd->dP);
+ const differential3 dI = differential_from_compact(sd->I, sd->dI);
+
/* copy from shader data to shader globals */
globals->P = TO_VEC3(sd->P);
- globals->dPdx = TO_VEC3(sd->dP.dx);
- globals->dPdy = TO_VEC3(sd->dP.dy);
+ globals->dPdx = TO_VEC3(dP.dx);
+ globals->dPdy = TO_VEC3(dP.dy);
globals->I = TO_VEC3(sd->I);
- globals->dIdx = TO_VEC3(sd->dI.dx);
- globals->dIdy = TO_VEC3(sd->dI.dy);
+ globals->dIdx = TO_VEC3(dI.dx);
+ globals->dIdy = TO_VEC3(dI.dy);
globals->N = TO_VEC3(sd->N);
globals->Ng = TO_VEC3(sd->Ng);
globals->u = sd->u;
@@ -183,9 +188,10 @@ void OSLShader::eval_surface(const KernelGlobalsCPU *kg,
/* automatic bump shader */
if (kg->osl->bump_state[shader]) {
/* save state */
- float3 P = sd->P;
- float3 dPdx = sd->dP.dx;
- float3 dPdy = sd->dP.dy;
+ const float3 P = sd->P;
+ const float dP = sd->dP;
+ const OSL::Vec3 dPdx = globals->dPdx;
+ const OSL::Vec3 dPdy = globals->dPdy;
/* set state as if undisplaced */
if (sd->flag & SD_HAS_DISPLACEMENT) {
@@ -199,17 +205,20 @@ void OSLShader::eval_surface(const KernelGlobalsCPU *kg,
(void)found;
assert(found);
+ differential3 tmp_dP;
memcpy(&sd->P, data, sizeof(float) * 3);
- memcpy(&sd->dP.dx, data + 3, sizeof(float) * 3);
- memcpy(&sd->dP.dy, data + 6, sizeof(float) * 3);
+ memcpy(&tmp_dP.dx, data + 3, sizeof(float) * 3);
+ memcpy(&tmp_dP.dy, data + 6, sizeof(float) * 3);
object_position_transform(kg, sd, &sd->P);
- object_dir_transform(kg, sd, &sd->dP.dx);
- object_dir_transform(kg, sd, &sd->dP.dy);
+ object_dir_transform(kg, sd, &tmp_dP.dx);
+ object_dir_transform(kg, sd, &tmp_dP.dy);
+
+ sd->dP = differential_make_compact(tmp_dP);
globals->P = TO_VEC3(sd->P);
- globals->dPdx = TO_VEC3(sd->dP.dx);
- globals->dPdy = TO_VEC3(sd->dP.dy);
+ globals->dPdx = TO_VEC3(tmp_dP.dx);
+ globals->dPdy = TO_VEC3(tmp_dP.dy);
}
/* execute bump shader */
@@ -217,8 +226,7 @@ void OSLShader::eval_surface(const KernelGlobalsCPU *kg,
/* reset state */
sd->P = P;
- sd->dP.dx = dPdx;
- sd->dP.dy = dPdy;
+ sd->dP = dP;
globals->P = TO_VEC3(P);
globals->dPdx = TO_VEC3(dPdx);
diff --git a/intern/cycles/kernel/sample/jitter.h b/intern/cycles/kernel/sample/jitter.h
index b5cfa624406..dd170cf2120 100644
--- a/intern/cycles/kernel/sample/jitter.h
+++ b/intern/cycles/kernel/sample/jitter.h
@@ -1,20 +1,12 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
+#include "kernel/sample/util.h"
+#include "util/hash.h"
+
#pragma once
CCL_NAMESPACE_BEGIN
-ccl_device_inline uint32_t laine_karras_permutation(uint32_t x, uint32_t seed)
-{
- x += seed;
- x ^= (x * 0x6c50b47cu);
- x ^= x * 0xb82f1e52u;
- x ^= x * 0xc7afe638u;
- x ^= x * 0x8d22f6e6u;
-
- return x;
-}
-
ccl_device_inline uint32_t nested_uniform_scramble(uint32_t x, uint32_t seed)
{
x = reverse_integer_bits(x);
@@ -24,46 +16,6 @@ ccl_device_inline uint32_t nested_uniform_scramble(uint32_t x, uint32_t seed)
return x;
}
-ccl_device_inline uint cmj_hash(uint i, uint p)
-{
- i ^= p;
- i ^= i >> 17;
- i ^= i >> 10;
- i *= 0xb36534e5;
- i ^= i >> 12;
- i ^= i >> 21;
- i *= 0x93fc4795;
- i ^= 0xdf6e307f;
- i ^= i >> 17;
- i *= 1 | p >> 18;
-
- return i;
-}
-
-ccl_device_inline uint cmj_hash_simple(uint i, uint p)
-{
- i = (i ^ 61) ^ p;
- i += i << 3;
- i ^= i >> 4;
- i *= 0x27d4eb2d;
- return i;
-}
-
-ccl_device_inline float cmj_randfloat(uint i, uint p)
-{
- return cmj_hash(i, p) * (1.0f / 4294967808.0f);
-}
-
-ccl_device_inline float cmj_randfloat_simple(uint i, uint p)
-{
- return cmj_hash_simple(i, p) * (1.0f / (float)0xFFFFFFFF);
-}
-
-ccl_device_inline float cmj_randfloat_simple_dist(uint i, uint p, float d)
-{
- return cmj_hash_simple(i, p) * (d / (float)0xFFFFFFFF);
-}
-
ccl_device float pmj_sample_1D(KernelGlobals kg, uint sample, uint rng_hash, uint dimension)
{
uint hash = rng_hash;
@@ -71,16 +23,12 @@ ccl_device float pmj_sample_1D(KernelGlobals kg, uint sample, uint rng_hash, uin
if (kernel_data.integrator.scrambling_distance < 1.0f) {
hash = kernel_data.integrator.seed;
- jitter_x = cmj_randfloat_simple_dist(
- dimension, rng_hash, kernel_data.integrator.scrambling_distance);
+ jitter_x = hash_wang_seeded_float(dimension, rng_hash) *
+ kernel_data.integrator.scrambling_distance;
}
/* Perform Owen shuffle of the sample number to reorder the samples. */
-#ifdef _SIMPLE_HASH_
- const uint rv = cmj_hash_simple(dimension, hash);
-#else /* Use a _REGULAR_HASH_. */
- const uint rv = cmj_hash(dimension, hash);
-#endif
+ const uint rv = hash_cmj_seeded_uint(dimension, hash);
#ifdef _XOR_SHUFFLE_
# warning "Using XOR shuffle."
const uint s = sample ^ rv;
@@ -101,11 +49,7 @@ ccl_device float pmj_sample_1D(KernelGlobals kg, uint sample, uint rng_hash, uin
#ifndef _NO_CRANLEY_PATTERSON_ROTATION_
/* Use Cranley-Patterson rotation to displace the sample pattern. */
-# ifdef _SIMPLE_HASH_
- float dx = cmj_randfloat_simple(d, hash);
-# else
- float dx = cmj_randfloat(d, hash);
-# endif
+ float dx = hash_cmj_seeded_float(d, hash);
/* Jitter sample locations and map back into [0 1]. */
fx = fx + dx + jitter_x;
fx = fx - floorf(fx);
@@ -129,18 +73,14 @@ ccl_device void pmj_sample_2D(KernelGlobals kg,
if (kernel_data.integrator.scrambling_distance < 1.0f) {
hash = kernel_data.integrator.seed;
- jitter_x = cmj_randfloat_simple_dist(
- dimension, rng_hash, kernel_data.integrator.scrambling_distance);
- jitter_y = cmj_randfloat_simple_dist(
- dimension + 1, rng_hash, kernel_data.integrator.scrambling_distance);
+ jitter_x = hash_wang_seeded_float(dimension, rng_hash) *
+ kernel_data.integrator.scrambling_distance;
+ jitter_y = hash_wang_seeded_float(dimension + 1, rng_hash) *
+ kernel_data.integrator.scrambling_distance;
}
/* Perform a shuffle on the sample number to reorder the samples. */
-#ifdef _SIMPLE_HASH_
- const uint rv = cmj_hash_simple(dimension, hash);
-#else /* Use a _REGULAR_HASH_. */
- const uint rv = cmj_hash(dimension, hash);
-#endif
+ const uint rv = hash_cmj_seeded_uint(dimension, hash);
#ifdef _XOR_SHUFFLE_
# warning "Using XOR shuffle."
const uint s = sample ^ rv;
@@ -159,13 +99,8 @@ ccl_device void pmj_sample_2D(KernelGlobals kg,
#ifndef _NO_CRANLEY_PATTERSON_ROTATION_
/* Use Cranley-Patterson rotation to displace the sample pattern. */
-# ifdef _SIMPLE_HASH_
- float dx = cmj_randfloat_simple(d, hash);
- float dy = cmj_randfloat_simple(d + 1, hash);
-# else
- float dx = cmj_randfloat(d, hash);
- float dy = cmj_randfloat(d + 1, hash);
-# endif
+ float dx = hash_cmj_seeded_float(d, hash);
+ float dy = hash_cmj_seeded_float(d + 1, hash);
/* Jitter sample locations and map back to the unit square [0 1]x[0 1]. */
float sx = fx + dx + jitter_x;
float sy = fy + dy + jitter_y;
diff --git a/intern/cycles/kernel/sample/pattern.h b/intern/cycles/kernel/sample/pattern.h
index 89500d51872..e8c3acb5cf7 100644
--- a/intern/cycles/kernel/sample/pattern.h
+++ b/intern/cycles/kernel/sample/pattern.h
@@ -4,6 +4,7 @@
#pragma once
#include "kernel/sample/jitter.h"
+#include "kernel/sample/sobol_burley.h"
#include "util/hash.h"
CCL_NAMESPACE_BEGIN
@@ -48,6 +49,10 @@ ccl_device_forceinline float path_rng_1D(KernelGlobals kg,
return (float)drand48();
#endif
+ if (kernel_data.integrator.sampling_pattern == SAMPLING_PATTERN_SOBOL_BURLEY) {
+ return sobol_burley_sample_1D(sample, dimension, rng_hash);
+ }
+
#ifdef __SOBOL__
if (kernel_data.integrator.sampling_pattern == SAMPLING_PATTERN_PMJ)
#endif
@@ -66,7 +71,7 @@ ccl_device_forceinline float path_rng_1D(KernelGlobals kg,
/* Hash rng with dimension to solve correlation issues.
* See T38710, T50116.
*/
- uint tmp_rng = cmj_hash_simple(dimension, rng_hash);
+ uint tmp_rng = hash_wang_seeded_uint(dimension, rng_hash);
shift = tmp_rng * (kernel_data.integrator.scrambling_distance / (float)0xFFFFFFFF);
return r + shift - floorf(r + shift);
@@ -86,6 +91,11 @@ ccl_device_forceinline void path_rng_2D(KernelGlobals kg,
return;
#endif
+ if (kernel_data.integrator.sampling_pattern == SAMPLING_PATTERN_SOBOL_BURLEY) {
+ sobol_burley_sample_2D(sample, dimension, rng_hash, fx, fy);
+ return;
+ }
+
#ifdef __SOBOL__
if (kernel_data.integrator.sampling_pattern == SAMPLING_PATTERN_PMJ)
#endif
diff --git a/intern/cycles/kernel/sample/sobol_burley.h b/intern/cycles/kernel/sample/sobol_burley.h
new file mode 100644
index 00000000000..4e041aa075e
--- /dev/null
+++ b/intern/cycles/kernel/sample/sobol_burley.h
@@ -0,0 +1,143 @@
+/* SPDX-License-Identifier: Apache-2.0
+ * Copyright 2011-2022 Blender Foundation */
+
+/*
+ * A shuffled, Owen-scrambled Sobol sampler, implemented with the
+ * techniques from the paper "Practical Hash-based Owen Scrambling"
+ * by Brent Burley, 2020, Journal of Computer Graphics Techniques.
+ *
+ * Note that unlike a standard high-dimensional Sobol sequence, this
+ * Sobol sampler uses padding to achieve higher dimensions, as described
+ * in Burley's paper.
+ */
+
+#pragma once
+
+#include "kernel/sample/util.h"
+#include "util/hash.h"
+#include "util/math.h"
+#include "util/types.h"
+
+CCL_NAMESPACE_BEGIN
+
+/*
+ * Computes a single dimension of a sample from an Owen-scrambled
+ * Sobol sequence. This is used in the main sampling functions,
+ * sobol_burley_sample_#D(), below.
+ *
+ * - rev_bit_index: the sample index, with reversed order bits.
+ * - dimension: the sample dimension.
+ * - scramble_seed: the Owen scrambling seed.
+ *
+ * Note that the seed must be well randomized before being
+ * passed to this function.
+ */
+ccl_device_forceinline float sobol_burley(uint rev_bit_index, uint dimension, uint scramble_seed)
+{
+ uint result = 0;
+
+ if (dimension == 0) {
+ // Fast-path for dimension 0, which is just Van der corput.
+ // This makes a notable difference in performance since we reuse
+ // dimensions for padding, and dimension 0 is reused the most.
+ result = reverse_integer_bits(rev_bit_index);
+ }
+ else {
+ uint i = 0;
+ while (rev_bit_index != 0) {
+ uint j = count_leading_zeros(rev_bit_index);
+ result ^= sobol_burley_table[dimension][i + j];
+ i += j + 1;
+
+ // We can't do "<<= j + 1" because that can overflow the shift
+ // operator, which doesn't do what we need on at least x86.
+ rev_bit_index <<= j;
+ rev_bit_index <<= 1;
+ }
+ }
+
+ // Apply Owen scrambling.
+ result = reverse_integer_bits(reversed_bit_owen(result, scramble_seed));
+
+ return uint_to_float_excl(result);
+}
+
+/*
+ * Computes a 1D Owen-scrambled and shuffled Sobol sample.
+ */
+ccl_device float sobol_burley_sample_1D(uint index, uint dimension, uint seed)
+{
+ // Include the dimension in the seed, so we get decorrelated
+ // sequences for different dimensions via shuffling.
+ seed ^= hash_hp_uint(dimension);
+
+ // Shuffle.
+ index = reversed_bit_owen(reverse_integer_bits(index), seed ^ 0xbff95bfe);
+
+ return sobol_burley(index, 0, seed ^ 0x635c77bd);
+}
+
+/*
+ * Computes a 2D Owen-scrambled and shuffled Sobol sample.
+ */
+ccl_device void sobol_burley_sample_2D(
+ uint index, uint dimension_set, uint seed, ccl_private float *x, ccl_private float *y)
+{
+ // Include the dimension set in the seed, so we get decorrelated
+ // sequences for different dimension sets via shuffling.
+ seed ^= hash_hp_uint(dimension_set);
+
+ // Shuffle.
+ index = reversed_bit_owen(reverse_integer_bits(index), seed ^ 0xf8ade99a);
+
+ *x = sobol_burley(index, 0, seed ^ 0xe0aaaf76);
+ *y = sobol_burley(index, 1, seed ^ 0x94964d4e);
+}
+
+/*
+ * Computes a 3D Owen-scrambled and shuffled Sobol sample.
+ */
+ccl_device void sobol_burley_sample_3D(uint index,
+ uint dimension_set,
+ uint seed,
+ ccl_private float *x,
+ ccl_private float *y,
+ ccl_private float *z)
+{
+ // Include the dimension set in the seed, so we get decorrelated
+ // sequences for different dimension sets via shuffling.
+ seed ^= hash_hp_uint(dimension_set);
+
+ // Shuffle.
+ index = reversed_bit_owen(reverse_integer_bits(index), seed ^ 0xcaa726ac);
+
+ *x = sobol_burley(index, 0, seed ^ 0x9e78e391);
+ *y = sobol_burley(index, 1, seed ^ 0x67c33241);
+ *z = sobol_burley(index, 2, seed ^ 0x78c395c5);
+}
+
+/*
+ * Computes a 4D Owen-scrambled and shuffled Sobol sample.
+ */
+ccl_device void sobol_burley_sample_4D(uint index,
+ uint dimension_set,
+ uint seed,
+ ccl_private float *x,
+ ccl_private float *y,
+ ccl_private float *z,
+ ccl_private float *w)
+{
+ // Include the dimension set in the seed, so we get decorrelated
+ // sequences for different dimension sets via shuffling.
+ seed ^= hash_hp_uint(dimension_set);
+
+ // Shuffle.
+ index = reversed_bit_owen(reverse_integer_bits(index), seed ^ 0xc2c1a055);
+
+ *x = sobol_burley(index, 0, seed ^ 0x39468210);
+ *y = sobol_burley(index, 1, seed ^ 0xe9d8a845);
+ *z = sobol_burley(index, 2, seed ^ 0x5f32b482);
+ *w = sobol_burley(index, 3, seed ^ 0x1524cc56);
+}
+
+CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/sample/util.h b/intern/cycles/kernel/sample/util.h
new file mode 100644
index 00000000000..33056bb7819
--- /dev/null
+++ b/intern/cycles/kernel/sample/util.h
@@ -0,0 +1,45 @@
+/* SPDX-License-Identifier: Apache-2.0
+ * Copyright 2011-2022 Blender Foundation */
+
+#pragma once
+
+#include "util/types.h"
+
+CCL_NAMESPACE_BEGIN
+
+/*
+ * Performs base-2 Owen scrambling on a reversed-bit integer.
+ *
+ * This is equivalent to the Laine-Karras permutation, but much higher
+ * quality. See https://psychopath.io/post/2021_01_30_building_a_better_lk_hash
+ */
+ccl_device_inline uint reversed_bit_owen(uint n, uint seed)
+{
+ n ^= n * 0x3d20adea;
+ n += seed;
+ n *= (seed >> 16) | 1;
+ n ^= n * 0x05526c56;
+ n ^= n * 0x53a22864;
+
+ return n;
+}
+
+/*
+ * Performs base-2 Owen scrambling on a reversed-bit integer.
+ *
+ * This is here for backwards-compatibility, and can be replaced
+ * with reversed_bit_owen() above at some point.
+ * See https://developer.blender.org/D15679#426304
+ */
+ccl_device_inline uint laine_karras_permutation(uint x, uint seed)
+{
+ x += seed;
+ x ^= (x * 0x6c50b47cu);
+ x ^= x * 0xb82f1e52u;
+ x ^= x * 0xc7afe638u;
+ x ^= x * 0x8d22f6e6u;
+
+ return x;
+}
+
+CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/svm/attribute.h b/intern/cycles/kernel/svm/attribute.h
index a3609d8b4b0..5f0d1609f08 100644
--- a/intern/cycles/kernel/svm/attribute.h
+++ b/intern/cycles/kernel/svm/attribute.h
@@ -140,6 +140,16 @@ ccl_device_noinline void svm_node_attr(KernelGlobals kg,
}
}
+ccl_device_forceinline float3 svm_node_bump_P_dx(const ccl_private ShaderData *sd)
+{
+ return sd->P + differential_from_compact(sd->Ng, sd->dP).dx;
+}
+
+ccl_device_forceinline float3 svm_node_bump_P_dy(const ccl_private ShaderData *sd)
+{
+ return sd->P + differential_from_compact(sd->Ng, sd->dP).dy;
+}
+
ccl_device_noinline void svm_node_attr_bump_dx(KernelGlobals kg,
ccl_private ShaderData *sd,
ccl_private float *stack,
@@ -167,7 +177,7 @@ ccl_device_noinline void svm_node_attr_bump_dx(KernelGlobals kg,
if (node.y == ATTR_STD_GENERATED && desc.element == ATTR_ELEMENT_NONE) {
/* No generated attribute, fall back to object coordinates. */
- float3 f = sd->P + sd->dP.dx;
+ float3 f = svm_node_bump_P_dx(sd);
if (sd->object != OBJECT_NONE) {
object_inverse_position_transform(kg, sd, &f);
}
@@ -265,7 +275,7 @@ ccl_device_noinline void svm_node_attr_bump_dy(KernelGlobals kg,
if (node.y == ATTR_STD_GENERATED && desc.element == ATTR_ELEMENT_NONE) {
/* No generated attribute, fall back to object coordinates. */
- float3 f = sd->P + sd->dP.dy;
+ float3 f = svm_node_bump_P_dy(sd);
if (sd->object != OBJECT_NONE) {
object_inverse_position_transform(kg, sd, &f);
}
diff --git a/intern/cycles/kernel/svm/bump.h b/intern/cycles/kernel/svm/bump.h
index 566c45f5f25..1009a6a4241 100644
--- a/intern/cycles/kernel/svm/bump.h
+++ b/intern/cycles/kernel/svm/bump.h
@@ -14,23 +14,21 @@ ccl_device_noinline void svm_node_enter_bump_eval(KernelGlobals kg,
{
/* save state */
stack_store_float3(stack, offset + 0, sd->P);
- stack_store_float3(stack, offset + 3, sd->dP.dx);
- stack_store_float3(stack, offset + 6, sd->dP.dy);
+ stack_store_float(stack, offset + 3, sd->dP);
/* set state as if undisplaced */
const AttributeDescriptor desc = find_attribute(kg, sd, ATTR_STD_POSITION_UNDISPLACED);
if (desc.offset != ATTR_STD_NOT_FOUND) {
- float3 P, dPdx, dPdy;
- P = primitive_surface_attribute_float3(kg, sd, desc, &dPdx, &dPdy);
+ differential3 dP;
+ float3 P = primitive_surface_attribute_float3(kg, sd, desc, &dP.dx, &dP.dy);
object_position_transform(kg, sd, &P);
- object_dir_transform(kg, sd, &dPdx);
- object_dir_transform(kg, sd, &dPdy);
+ object_dir_transform(kg, sd, &dP.dx);
+ object_dir_transform(kg, sd, &dP.dy);
sd->P = P;
- sd->dP.dx = dPdx;
- sd->dP.dy = dPdy;
+ sd->dP = differential_make_compact(dP);
}
}
@@ -41,8 +39,7 @@ ccl_device_noinline void svm_node_leave_bump_eval(KernelGlobals kg,
{
/* restore state */
sd->P = stack_load_float3(stack, offset + 0);
- sd->dP.dx = stack_load_float3(stack, offset + 3);
- sd->dP.dy = stack_load_float3(stack, offset + 6);
+ sd->dP = stack_load_float(stack, offset + 3);
}
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/svm/closure.h b/intern/cycles/kernel/svm/closure.h
index 99a8fdd3be9..5e8ef69fd15 100644
--- a/intern/cycles/kernel/svm/closure.h
+++ b/intern/cycles/kernel/svm/closure.h
@@ -3,6 +3,8 @@
#pragma once
+#include "kernel/util/color.h"
+
CCL_NAMESPACE_BEGIN
/* Closure Nodes */
@@ -183,7 +185,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
}
float3 subsurface_radius = stack_valid(data_cn_ssr.y) ?
stack_load_float3(stack, data_cn_ssr.y) :
- make_float3(1.0f, 1.0f, 1.0f);
+ one_float3();
float subsurface_ior = stack_valid(data_cn_ssr.z) ? stack_load_float(stack, data_cn_ssr.z) :
1.4f;
float subsurface_anisotropy = stack_valid(data_cn_ssr.w) ?
@@ -198,12 +200,12 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
__uint_as_float(data_subsurface_color.z),
__uint_as_float(data_subsurface_color.w));
- float3 weight = sd->svm_closure_weight * mix_weight;
+ Spectrum weight = sd->svm_closure_weight * mix_weight;
# ifdef __SUBSURFACE__
float3 mixed_ss_base_color = subsurface_color * subsurface +
base_color * (1.0f - subsurface);
- float3 subsurf_weight = weight * mixed_ss_base_color * diffuse_weight;
+ Spectrum subsurf_weight = weight * rgb_to_spectrum(mixed_ss_base_color) * diffuse_weight;
/* disable in case of diffuse ancestor, can't see it well then and
* adds considerably noise due to probabilities of continuing path
@@ -220,7 +222,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
/* diffuse */
if (fabsf(average(mixed_ss_base_color)) > CLOSURE_WEIGHT_CUTOFF) {
if (subsurface <= CLOSURE_WEIGHT_CUTOFF && diffuse_weight > CLOSURE_WEIGHT_CUTOFF) {
- float3 diff_weight = weight * base_color * diffuse_weight;
+ Spectrum diff_weight = weight * rgb_to_spectrum(base_color) * diffuse_weight;
ccl_private PrincipledDiffuseBsdf *bsdf = (ccl_private PrincipledDiffuseBsdf *)
bsdf_alloc(sd, sizeof(PrincipledDiffuseBsdf), diff_weight);
@@ -237,8 +239,8 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
ccl_private Bssrdf *bssrdf = bssrdf_alloc(sd, subsurf_weight);
if (bssrdf) {
- bssrdf->radius = subsurface_radius * subsurface;
- bssrdf->albedo = mixed_ss_base_color;
+ bssrdf->radius = rgb_to_spectrum(subsurface_radius * subsurface);
+ bssrdf->albedo = rgb_to_spectrum(mixed_ss_base_color);
bssrdf->N = N;
bssrdf->roughness = roughness;
@@ -254,7 +256,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
# else
/* diffuse */
if (diffuse_weight > CLOSURE_WEIGHT_CUTOFF) {
- float3 diff_weight = weight * base_color * diffuse_weight;
+ Spectrum diff_weight = weight * rgb_to_spectrum(base_color) * diffuse_weight;
ccl_private PrincipledDiffuseBsdf *bsdf = (ccl_private PrincipledDiffuseBsdf *)bsdf_alloc(
sd, sizeof(PrincipledDiffuseBsdf), diff_weight);
@@ -272,15 +274,13 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
/* sheen */
if (diffuse_weight > CLOSURE_WEIGHT_CUTOFF && sheen > CLOSURE_WEIGHT_CUTOFF) {
float m_cdlum = linear_rgb_to_gray(kg, base_color);
- float3 m_ctint = m_cdlum > 0.0f ?
- base_color / m_cdlum :
- make_float3(1.0f, 1.0f, 1.0f); // normalize lum. to isolate hue+sat
+ float3 m_ctint = m_cdlum > 0.0f ? base_color / m_cdlum :
+ one_float3(); // normalize lum. to isolate hue+sat
/* color of the sheen component */
- float3 sheen_color = make_float3(1.0f, 1.0f, 1.0f) * (1.0f - sheen_tint) +
- m_ctint * sheen_tint;
+ float3 sheen_color = make_float3(1.0f - sheen_tint) + m_ctint * sheen_tint;
- float3 sheen_weight = weight * sheen * sheen_color * diffuse_weight;
+ Spectrum sheen_weight = weight * sheen * rgb_to_spectrum(sheen_color) * diffuse_weight;
ccl_private PrincipledSheenBsdf *bsdf = (ccl_private PrincipledSheenBsdf *)bsdf_alloc(
sd, sizeof(PrincipledSheenBsdf), sheen_weight);
@@ -299,7 +299,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
# endif
if (specular_weight > CLOSURE_WEIGHT_CUTOFF &&
(specular > CLOSURE_WEIGHT_CUTOFF || metallic > CLOSURE_WEIGHT_CUTOFF)) {
- float3 spec_weight = weight * specular_weight;
+ Spectrum spec_weight = weight * specular_weight;
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
sd, sizeof(MicrofacetBsdf), spec_weight);
@@ -322,16 +322,13 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
float m_cdlum = 0.3f * base_color.x + 0.6f * base_color.y +
0.1f * base_color.z; // luminance approx.
- float3 m_ctint = m_cdlum > 0.0f ?
- base_color / m_cdlum :
- make_float3(
- 1.0f, 1.0f, 1.0f); // normalize lum. to isolate hue+sat
- float3 tmp_col = make_float3(1.0f, 1.0f, 1.0f) * (1.0f - specular_tint) +
- m_ctint * specular_tint;
-
- bsdf->extra->cspec0 = (specular * 0.08f * tmp_col) * (1.0f - metallic) +
- base_color * metallic;
- bsdf->extra->color = base_color;
+ float3 m_ctint = m_cdlum > 0.0f ? base_color / m_cdlum :
+ one_float3(); // normalize lum. to isolate hue+sat
+ float3 tmp_col = make_float3(1.0f - specular_tint) + m_ctint * specular_tint;
+
+ bsdf->extra->cspec0 = rgb_to_spectrum(
+ (specular * 0.08f * tmp_col) * (1.0f - metallic) + base_color * metallic);
+ bsdf->extra->color = rgb_to_spectrum(base_color);
bsdf->extra->clearcoat = 0.0f;
/* setup bsdf */
@@ -352,9 +349,8 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
kernel_data.integrator.caustics_refractive || (path_flag & PATH_RAY_DIFFUSE) == 0) {
# endif
if (final_transmission > CLOSURE_WEIGHT_CUTOFF) {
- float3 glass_weight = weight * final_transmission;
- float3 cspec0 = base_color * specular_tint +
- make_float3(1.0f, 1.0f, 1.0f) * (1.0f - specular_tint);
+ Spectrum glass_weight = weight * final_transmission;
+ float3 cspec0 = base_color * specular_tint + make_float3(1.0f - specular_tint);
if (roughness <= 5e-2f ||
distribution == CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID) { /* use single-scatter GGX */
@@ -374,15 +370,15 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
if (bsdf && extra) {
bsdf->N = N;
- bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
+ bsdf->T = zero_float3();
bsdf->extra = extra;
bsdf->alpha_x = refl_roughness * refl_roughness;
bsdf->alpha_y = refl_roughness * refl_roughness;
bsdf->ior = ior;
- bsdf->extra->color = base_color;
- bsdf->extra->cspec0 = cspec0;
+ bsdf->extra->color = rgb_to_spectrum(base_color);
+ bsdf->extra->cspec0 = rgb_to_spectrum(cspec0);
bsdf->extra->clearcoat = 0.0f;
/* setup bsdf */
@@ -398,10 +394,12 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
/* This is to prevent MNEE from receiving a null BSDF. */
float refraction_fresnel = fmaxf(0.0001f, 1.0f - fresnel);
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
- sd, sizeof(MicrofacetBsdf), base_color * glass_weight * refraction_fresnel);
+ sd,
+ sizeof(MicrofacetBsdf),
+ rgb_to_spectrum(base_color) * glass_weight * refraction_fresnel);
if (bsdf) {
bsdf->N = N;
- bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
+ bsdf->T = zero_float3();
bsdf->extra = NULL;
if (distribution == CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID)
@@ -430,14 +428,14 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
if (bsdf && extra) {
bsdf->N = N;
bsdf->extra = extra;
- bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
+ bsdf->T = zero_float3();
bsdf->alpha_x = roughness * roughness;
bsdf->alpha_y = roughness * roughness;
bsdf->ior = ior;
- bsdf->extra->color = base_color;
- bsdf->extra->cspec0 = cspec0;
+ bsdf->extra->color = rgb_to_spectrum(base_color);
+ bsdf->extra->cspec0 = rgb_to_spectrum(cspec0);
bsdf->extra->clearcoat = 0.0f;
/* setup bsdf */
@@ -463,15 +461,15 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
if (bsdf && extra) {
bsdf->N = clearcoat_normal;
- bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
+ bsdf->T = zero_float3();
bsdf->ior = 1.5f;
bsdf->extra = extra;
bsdf->alpha_x = clearcoat_roughness * clearcoat_roughness;
bsdf->alpha_y = clearcoat_roughness * clearcoat_roughness;
- bsdf->extra->color = make_float3(0.0f, 0.0f, 0.0f);
- bsdf->extra->cspec0 = make_float3(0.04f, 0.04f, 0.04f);
+ bsdf->extra->color = zero_spectrum();
+ bsdf->extra->cspec0 = make_spectrum(0.04f);
bsdf->extra->clearcoat = clearcoat;
/* setup bsdf */
@@ -486,7 +484,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
}
#endif /* __PRINCIPLED__ */
case CLOSURE_BSDF_DIFFUSE_ID: {
- float3 weight = sd->svm_closure_weight * mix_weight;
+ Spectrum weight = sd->svm_closure_weight * mix_weight;
ccl_private OrenNayarBsdf *bsdf = (ccl_private OrenNayarBsdf *)bsdf_alloc(
sd, sizeof(OrenNayarBsdf), weight);
@@ -506,7 +504,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
break;
}
case CLOSURE_BSDF_TRANSLUCENT_ID: {
- float3 weight = sd->svm_closure_weight * mix_weight;
+ Spectrum weight = sd->svm_closure_weight * mix_weight;
ccl_private DiffuseBsdf *bsdf = (ccl_private DiffuseBsdf *)bsdf_alloc(
sd, sizeof(DiffuseBsdf), weight);
@@ -517,7 +515,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
break;
}
case CLOSURE_BSDF_TRANSPARENT_ID: {
- float3 weight = sd->svm_closure_weight * mix_weight;
+ Spectrum weight = sd->svm_closure_weight * mix_weight;
bsdf_transparent_setup(sd, weight, path_flag);
break;
}
@@ -530,7 +528,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
if (!kernel_data.integrator.caustics_reflective && (path_flag & PATH_RAY_DIFFUSE))
break;
#endif
- float3 weight = sd->svm_closure_weight * mix_weight;
+ Spectrum weight = sd->svm_closure_weight * mix_weight;
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
sd, sizeof(MicrofacetBsdf), weight);
@@ -545,7 +543,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
bsdf->extra = NULL;
if (data_node.y == SVM_STACK_INVALID) {
- bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
+ bsdf->T = zero_float3();
bsdf->alpha_x = roughness;
bsdf->alpha_y = roughness;
}
@@ -581,8 +579,8 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
bsdf->extra = (ccl_private MicrofacetExtra *)closure_alloc_extra(sd,
sizeof(MicrofacetExtra));
if (bsdf->extra) {
- bsdf->extra->color = stack_load_float3(stack, data_node.w);
- bsdf->extra->cspec0 = make_float3(0.0f, 0.0f, 0.0f);
+ bsdf->extra->color = rgb_to_spectrum(stack_load_float3(stack, data_node.w));
+ bsdf->extra->cspec0 = zero_spectrum();
bsdf->extra->clearcoat = 0.0f;
sd->flag |= bsdf_microfacet_multi_ggx_setup(bsdf);
}
@@ -600,13 +598,13 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
if (!kernel_data.integrator.caustics_refractive && (path_flag & PATH_RAY_DIFFUSE))
break;
#endif
- float3 weight = sd->svm_closure_weight * mix_weight;
+ Spectrum weight = sd->svm_closure_weight * mix_weight;
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
sd, sizeof(MicrofacetBsdf), weight);
if (bsdf) {
bsdf->N = N;
- bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
+ bsdf->T = zero_float3();
bsdf->extra = NULL;
float eta = fmaxf(param2, 1e-5f);
@@ -644,7 +642,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
break;
}
#endif
- float3 weight = sd->svm_closure_weight * mix_weight;
+ Spectrum weight = sd->svm_closure_weight * mix_weight;
/* index of refraction */
float eta = fmaxf(param2, 1e-5f);
@@ -665,7 +663,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
if (bsdf) {
bsdf->N = N;
- bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
+ bsdf->T = zero_float3();
bsdf->extra = NULL;
svm_node_glass_setup(sd, bsdf, type, eta, roughness, false);
}
@@ -683,7 +681,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
if (bsdf) {
bsdf->N = N;
- bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
+ bsdf->T = zero_float3();
bsdf->extra = NULL;
svm_node_glass_setup(sd, bsdf, type, eta, roughness, true);
}
@@ -697,7 +695,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
!kernel_data.integrator.caustics_refractive && (path_flag & PATH_RAY_DIFFUSE))
break;
#endif
- float3 weight = sd->svm_closure_weight * mix_weight;
+ Spectrum weight = sd->svm_closure_weight * mix_weight;
ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)bsdf_alloc(
sd, sizeof(MicrofacetBsdf), weight);
if (!bsdf) {
@@ -712,7 +710,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
bsdf->N = N;
bsdf->extra = extra;
- bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
+ bsdf->T = zero_float3();
float roughness = sqr(param1);
bsdf->alpha_x = roughness;
@@ -721,8 +719,8 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
bsdf->ior = (sd->flag & SD_BACKFACING) ? 1.0f / eta : eta;
kernel_assert(stack_valid(data_node.z));
- bsdf->extra->color = stack_load_float3(stack, data_node.z);
- bsdf->extra->cspec0 = make_float3(0.0f, 0.0f, 0.0f);
+ bsdf->extra->color = rgb_to_spectrum(stack_load_float3(stack, data_node.z));
+ bsdf->extra->cspec0 = zero_spectrum();
bsdf->extra->clearcoat = 0.0f;
/* setup bsdf */
@@ -730,7 +728,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
break;
}
case CLOSURE_BSDF_ASHIKHMIN_VELVET_ID: {
- float3 weight = sd->svm_closure_weight * mix_weight;
+ Spectrum weight = sd->svm_closure_weight * mix_weight;
ccl_private VelvetBsdf *bsdf = (ccl_private VelvetBsdf *)bsdf_alloc(
sd, sizeof(VelvetBsdf), weight);
@@ -749,7 +747,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
ATTR_FALLTHROUGH;
#endif
case CLOSURE_BSDF_DIFFUSE_TOON_ID: {
- float3 weight = sd->svm_closure_weight * mix_weight;
+ Spectrum weight = sd->svm_closure_weight * mix_weight;
ccl_private ToonBsdf *bsdf = (ccl_private ToonBsdf *)bsdf_alloc(
sd, sizeof(ToonBsdf), weight);
@@ -771,7 +769,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
uint4 data_node3 = read_node(kg, &offset);
uint4 data_node4 = read_node(kg, &offset);
- float3 weight = sd->svm_closure_weight * mix_weight;
+ Spectrum weight = sd->svm_closure_weight * mix_weight;
uint offset_ofs, ior_ofs, color_ofs, parametrization;
svm_unpack_node_uchar4(data_node.y, &offset_ofs, &ior_ofs, &color_ofs, &parametrization);
@@ -829,7 +827,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
switch (parametrization) {
case NODE_PRINCIPLED_HAIR_DIRECT_ABSORPTION: {
float3 absorption_coefficient = stack_load_float3(stack, absorption_coefficient_ofs);
- bsdf->sigma = absorption_coefficient;
+ bsdf->sigma = rgb_to_spectrum(absorption_coefficient);
break;
}
case NODE_PRINCIPLED_HAIR_PIGMENT_CONCENTRATION: {
@@ -849,20 +847,21 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
/* Benedikt Bitterli's melanin ratio remapping. */
float eumelanin = melanin * (1.0f - melanin_redness);
float pheomelanin = melanin * melanin_redness;
- float3 melanin_sigma = bsdf_principled_hair_sigma_from_concentration(eumelanin,
- pheomelanin);
+ Spectrum melanin_sigma = bsdf_principled_hair_sigma_from_concentration(eumelanin,
+ pheomelanin);
/* Optional tint. */
float3 tint = stack_load_float3(stack, tint_ofs);
- float3 tint_sigma = bsdf_principled_hair_sigma_from_reflectance(tint,
- radial_roughness);
+ Spectrum tint_sigma = bsdf_principled_hair_sigma_from_reflectance(
+ rgb_to_spectrum(tint), radial_roughness);
bsdf->sigma = melanin_sigma + tint_sigma;
break;
}
case NODE_PRINCIPLED_HAIR_REFLECTANCE: {
float3 color = stack_load_float3(stack, color_ofs);
- bsdf->sigma = bsdf_principled_hair_sigma_from_reflectance(color, radial_roughness);
+ bsdf->sigma = bsdf_principled_hair_sigma_from_reflectance(rgb_to_spectrum(color),
+ radial_roughness);
break;
}
default: {
@@ -879,7 +878,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
}
case CLOSURE_BSDF_HAIR_REFLECTION_ID:
case CLOSURE_BSDF_HAIR_TRANSMISSION_ID: {
- float3 weight = sd->svm_closure_weight * mix_weight;
+ Spectrum weight = sd->svm_closure_weight * mix_weight;
ccl_private HairBsdf *bsdf = (ccl_private HairBsdf *)bsdf_alloc(
sd, sizeof(HairBsdf), weight);
@@ -916,7 +915,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
case CLOSURE_BSSRDF_BURLEY_ID:
case CLOSURE_BSSRDF_RANDOM_WALK_ID:
case CLOSURE_BSSRDF_RANDOM_WALK_FIXED_RADIUS_ID: {
- float3 weight = sd->svm_closure_weight * mix_weight;
+ Spectrum weight = sd->svm_closure_weight * mix_weight;
ccl_private Bssrdf *bssrdf = bssrdf_alloc(sd, weight);
if (bssrdf) {
@@ -926,7 +925,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
if (path_flag & PATH_RAY_DIFFUSE_ANCESTOR)
param1 = 0.0f;
- bssrdf->radius = stack_load_float3(stack, data_node.z) * param1;
+ bssrdf->radius = rgb_to_spectrum(stack_load_float3(stack, data_node.z) * param1);
bssrdf->albedo = sd->svm_closure_weight;
bssrdf->N = N;
bssrdf->roughness = FLT_MAX;
@@ -976,10 +975,10 @@ ccl_device_noinline void svm_node_closure_volume(KernelGlobals kg,
density = mix_weight * fmaxf(density, 0.0f);
/* Compute scattering coefficient. */
- float3 weight = sd->svm_closure_weight;
+ Spectrum weight = sd->svm_closure_weight;
if (type == CLOSURE_VOLUME_ABSORPTION_ID) {
- weight = make_float3(1.0f, 1.0f, 1.0f) - weight;
+ weight = one_spectrum() - weight;
}
weight *= density;
@@ -1047,11 +1046,11 @@ ccl_device_noinline int svm_node_principled_volume(KernelGlobals kg,
if (density > CLOSURE_WEIGHT_CUTOFF) {
/* Compute scattering color. */
- float3 color = sd->svm_closure_weight;
+ Spectrum color = sd->svm_closure_weight;
const AttributeDescriptor attr_color = find_attribute(kg, sd, attr_node.y);
if (attr_color.offset != ATTR_STD_NOT_FOUND) {
- color *= primitive_volume_attribute_float3(kg, sd, attr_color);
+ color *= rgb_to_spectrum(primitive_volume_attribute_float3(kg, sd, attr_color));
}
/* Add closure for volume scattering. */
@@ -1066,10 +1065,13 @@ ccl_device_noinline int svm_node_principled_volume(KernelGlobals kg,
}
/* Add extinction weight. */
- float3 zero = make_float3(0.0f, 0.0f, 0.0f);
- float3 one = make_float3(1.0f, 1.0f, 1.0f);
- float3 absorption_color = max(sqrt(stack_load_float3(stack, absorption_color_offset)), zero);
- float3 absorption = max(one - color, zero) * max(one - absorption_color, zero);
+ float3 absorption_color = max(sqrt(stack_load_float3(stack, absorption_color_offset)),
+ zero_float3());
+
+ Spectrum zero = zero_spectrum();
+ Spectrum one = one_spectrum();
+ Spectrum absorption = max(one - color, zero) *
+ max(one - rgb_to_spectrum(absorption_color), zero);
volume_extinction_setup(sd, (color + absorption) * density);
}
@@ -1089,7 +1091,7 @@ ccl_device_noinline int svm_node_principled_volume(KernelGlobals kg,
if (emission > CLOSURE_WEIGHT_CUTOFF) {
float3 emission_color = stack_load_float3(stack, emission_color_offset);
- emission_setup(sd, emission * emission_color);
+ emission_setup(sd, rgb_to_spectrum(emission * emission_color));
}
if (blackbody > CLOSURE_WEIGHT_CUTOFF) {
@@ -1113,7 +1115,7 @@ ccl_device_noinline int svm_node_principled_volume(KernelGlobals kg,
float3 blackbody_tint = stack_load_float3(stack, node.w);
float3 bb = blackbody_tint * intensity *
rec709_to_rgb(kg, svm_math_blackbody_color_rec709(T));
- emission_setup(sd, bb);
+ emission_setup(sd, rgb_to_spectrum(bb));
}
}
#endif
@@ -1125,7 +1127,7 @@ ccl_device_noinline void svm_node_closure_emission(ccl_private ShaderData *sd,
uint4 node)
{
uint mix_weight_offset = node.y;
- float3 weight = sd->svm_closure_weight;
+ Spectrum weight = sd->svm_closure_weight;
if (stack_valid(mix_weight_offset)) {
float mix_weight = stack_load_float(stack, mix_weight_offset);
@@ -1144,7 +1146,7 @@ ccl_device_noinline void svm_node_closure_background(ccl_private ShaderData *sd,
uint4 node)
{
uint mix_weight_offset = node.y;
- float3 weight = sd->svm_closure_weight;
+ Spectrum weight = sd->svm_closure_weight;
if (stack_valid(mix_weight_offset)) {
float mix_weight = stack_load_float(stack, mix_weight_offset);
@@ -1181,14 +1183,15 @@ ccl_device_noinline void svm_node_closure_holdout(ccl_private ShaderData *sd,
/* Closure Nodes */
-ccl_device_inline void svm_node_closure_store_weight(ccl_private ShaderData *sd, float3 weight)
+ccl_device_inline void svm_node_closure_store_weight(ccl_private ShaderData *sd, Spectrum weight)
{
sd->svm_closure_weight = weight;
}
ccl_device void svm_node_closure_set_weight(ccl_private ShaderData *sd, uint r, uint g, uint b)
{
- float3 weight = make_float3(__uint_as_float(r), __uint_as_float(g), __uint_as_float(b));
+ Spectrum weight = rgb_to_spectrum(
+ make_float3(__uint_as_float(r), __uint_as_float(g), __uint_as_float(b)));
svm_node_closure_store_weight(sd, weight);
}
@@ -1196,7 +1199,7 @@ ccl_device void svm_node_closure_weight(ccl_private ShaderData *sd,
ccl_private float *stack,
uint weight_offset)
{
- float3 weight = stack_load_float3(stack, weight_offset);
+ Spectrum weight = rgb_to_spectrum(stack_load_float3(stack, weight_offset));
svm_node_closure_store_weight(sd, weight);
}
@@ -1209,7 +1212,7 @@ ccl_device_noinline void svm_node_emission_weight(KernelGlobals kg,
uint strength_offset = node.z;
float strength = stack_load_float(stack, strength_offset);
- float3 weight = stack_load_float3(stack, color_offset) * strength;
+ Spectrum weight = rgb_to_spectrum(stack_load_float3(stack, color_offset)) * strength;
svm_node_closure_store_weight(sd, weight);
}
diff --git a/intern/cycles/kernel/svm/displace.h b/intern/cycles/kernel/svm/displace.h
index 128023263fd..230f8c73820 100644
--- a/intern/cycles/kernel/svm/displace.h
+++ b/intern/cycles/kernel/svm/displace.h
@@ -24,18 +24,17 @@ ccl_device_noinline void svm_node_set_bump(KernelGlobals kg,
float3 normal_in = stack_valid(normal_offset) ? stack_load_float3(stack, normal_offset) :
sd->N;
- float3 dPdx = sd->dP.dx;
- float3 dPdy = sd->dP.dy;
+ differential3 dP = differential_from_compact(sd->Ng, sd->dP);
if (use_object_space) {
object_inverse_normal_transform(kg, sd, &normal_in);
- object_inverse_dir_transform(kg, sd, &dPdx);
- object_inverse_dir_transform(kg, sd, &dPdy);
+ object_inverse_dir_transform(kg, sd, &dP.dx);
+ object_inverse_dir_transform(kg, sd, &dP.dy);
}
/* get surface tangents from normal */
- float3 Rx = cross(dPdy, normal_in);
- float3 Ry = cross(normal_in, dPdx);
+ float3 Rx = cross(dP.dy, normal_in);
+ float3 Ry = cross(normal_in, dP.dx);
/* get bump values */
uint c_offset, x_offset, y_offset, strength_offset;
@@ -46,7 +45,7 @@ ccl_device_noinline void svm_node_set_bump(KernelGlobals kg,
float h_y = stack_load_float(stack, y_offset);
/* compute surface gradient and determinant */
- float det = dot(dPdx, Rx);
+ float det = dot(dP.dx, Rx);
float3 surfgrad = (h_x - h_c) * Rx + (h_y - h_c) * Ry;
float absdet = fabsf(det);
diff --git a/intern/cycles/kernel/svm/geometry.h b/intern/cycles/kernel/svm/geometry.h
index bbefdcfa755..cbd87d84409 100644
--- a/intern/cycles/kernel/svm/geometry.h
+++ b/intern/cycles/kernel/svm/geometry.h
@@ -54,7 +54,7 @@ ccl_device_noinline void svm_node_geometry_bump_dx(KernelGlobals kg,
switch (type) {
case NODE_GEOM_P:
- data = sd->P + sd->dP.dx;
+ data = svm_node_bump_P_dx(sd);
break;
case NODE_GEOM_uv:
data = make_float3(1.0f - sd->u - sd->du.dx - sd->v - sd->dv.dx, sd->u + sd->du.dx, 0.0f);
@@ -81,7 +81,7 @@ ccl_device_noinline void svm_node_geometry_bump_dy(KernelGlobals kg,
switch (type) {
case NODE_GEOM_P:
- data = sd->P + sd->dP.dy;
+ data = svm_node_bump_P_dy(sd);
break;
case NODE_GEOM_uv:
data = make_float3(1.0f - sd->u - sd->du.dy - sd->v - sd->dv.dy, sd->u + sd->du.dy, 0.0f);
diff --git a/intern/cycles/kernel/svm/tex_coord.h b/intern/cycles/kernel/svm/tex_coord.h
index 2a0130e11d4..8154c542e6f 100644
--- a/intern/cycles/kernel/svm/tex_coord.h
+++ b/intern/cycles/kernel/svm/tex_coord.h
@@ -106,7 +106,7 @@ ccl_device_noinline int svm_node_tex_coord_bump_dx(KernelGlobals kg,
switch (type) {
case NODE_TEXCO_OBJECT: {
- data = sd->P + sd->dP.dx;
+ data = svm_node_bump_P_dx(sd);
if (node.w == 0) {
if (sd->object != OBJECT_NONE) {
object_inverse_position_transform(kg, sd, &data);
@@ -130,9 +130,9 @@ ccl_device_noinline int svm_node_tex_coord_bump_dx(KernelGlobals kg,
Transform tfm = kernel_data.cam.worldtocamera;
if (sd->object != OBJECT_NONE)
- data = transform_point(&tfm, sd->P + sd->dP.dx);
+ data = transform_point(&tfm, svm_node_bump_P_dx(sd));
else
- data = transform_point(&tfm, sd->P + sd->dP.dx + camera_position(kg));
+ data = transform_point(&tfm, svm_node_bump_P_dx(sd) + camera_position(kg));
break;
}
case NODE_TEXCO_WINDOW: {
@@ -140,7 +140,7 @@ ccl_device_noinline int svm_node_tex_coord_bump_dx(KernelGlobals kg,
kernel_data.cam.type == CAMERA_ORTHOGRAPHIC)
data = camera_world_to_ndc(kg, sd, sd->ray_P);
else
- data = camera_world_to_ndc(kg, sd, sd->P + sd->dP.dx);
+ data = camera_world_to_ndc(kg, sd, svm_node_bump_P_dx(sd));
data.z = 0.0f;
break;
}
@@ -160,7 +160,7 @@ ccl_device_noinline int svm_node_tex_coord_bump_dx(KernelGlobals kg,
break;
}
case NODE_TEXCO_VOLUME_GENERATED: {
- data = sd->P + sd->dP.dx;
+ data = svm_node_bump_P_dx(sd);
# ifdef __VOLUME__
if (sd->object != OBJECT_NONE)
@@ -191,7 +191,7 @@ ccl_device_noinline int svm_node_tex_coord_bump_dy(KernelGlobals kg,
switch (type) {
case NODE_TEXCO_OBJECT: {
- data = sd->P + sd->dP.dy;
+ data = svm_node_bump_P_dy(sd);
if (node.w == 0) {
if (sd->object != OBJECT_NONE) {
object_inverse_position_transform(kg, sd, &data);
@@ -215,9 +215,9 @@ ccl_device_noinline int svm_node_tex_coord_bump_dy(KernelGlobals kg,
Transform tfm = kernel_data.cam.worldtocamera;
if (sd->object != OBJECT_NONE)
- data = transform_point(&tfm, sd->P + sd->dP.dy);
+ data = transform_point(&tfm, svm_node_bump_P_dy(sd));
else
- data = transform_point(&tfm, sd->P + sd->dP.dy + camera_position(kg));
+ data = transform_point(&tfm, svm_node_bump_P_dy(sd) + camera_position(kg));
break;
}
case NODE_TEXCO_WINDOW: {
@@ -225,7 +225,7 @@ ccl_device_noinline int svm_node_tex_coord_bump_dy(KernelGlobals kg,
kernel_data.cam.type == CAMERA_ORTHOGRAPHIC)
data = camera_world_to_ndc(kg, sd, sd->ray_P);
else
- data = camera_world_to_ndc(kg, sd, sd->P + sd->dP.dy);
+ data = camera_world_to_ndc(kg, sd, svm_node_bump_P_dy(sd));
data.z = 0.0f;
break;
}
@@ -245,7 +245,7 @@ ccl_device_noinline int svm_node_tex_coord_bump_dy(KernelGlobals kg,
break;
}
case NODE_TEXCO_VOLUME_GENERATED: {
- data = sd->P + sd->dP.dy;
+ data = svm_node_bump_P_dy(sd);
# ifdef __VOLUME__
if (sd->object != OBJECT_NONE)
diff --git a/intern/cycles/kernel/svm/types.h b/intern/cycles/kernel/svm/types.h
index 12d0ec141e6..98dfe6a4375 100644
--- a/intern/cycles/kernel/svm/types.h
+++ b/intern/cycles/kernel/svm/types.h
@@ -12,7 +12,7 @@ CCL_NAMESPACE_BEGIN
/* SVM stack offsets with this value indicate that it's not on the stack */
#define SVM_STACK_INVALID 255
-#define SVM_BUMP_EVAL_STATE_SIZE 9
+#define SVM_BUMP_EVAL_STATE_SIZE 4
/* Nodes */
diff --git a/intern/cycles/kernel/svm/wireframe.h b/intern/cycles/kernel/svm/wireframe.h
index e5fe08e5d04..91fadf4cfc4 100644
--- a/intern/cycles/kernel/svm/wireframe.h
+++ b/intern/cycles/kernel/svm/wireframe.h
@@ -14,6 +14,7 @@ CCL_NAMESPACE_BEGIN
ccl_device_inline float wireframe(KernelGlobals kg,
ccl_private ShaderData *sd,
+ const differential3 dP,
float size,
int pixel_size,
ccl_private float3 *P)
@@ -46,8 +47,8 @@ ccl_device_inline float wireframe(KernelGlobals kg,
if (pixel_size) {
// Project the derivatives of P to the viewing plane defined
// by I so we have a measure of how big is a pixel at this point
- float pixelwidth_x = len(sd->dP.dx - dot(sd->dP.dx, sd->I) * sd->I);
- float pixelwidth_y = len(sd->dP.dy - dot(sd->dP.dy, sd->I) * sd->I);
+ float pixelwidth_x = len(dP.dx - dot(dP.dx, sd->I) * sd->I);
+ float pixelwidth_y = len(dP.dy - dot(dP.dy, sd->I) * sd->I);
// Take the average of both axis' length
pixelwidth = (pixelwidth_x + pixelwidth_y) * 0.5f;
}
@@ -86,16 +87,17 @@ ccl_device_noinline void svm_node_wireframe(KernelGlobals kg,
int pixel_size = (int)use_pixel_size;
/* Calculate wireframe */
- float f = wireframe(kg, sd, size, pixel_size, &sd->P);
+ const differential3 dP = differential_from_compact(sd->Ng, sd->dP);
+ float f = wireframe(kg, sd, dP, size, pixel_size, &sd->P);
/* TODO(sergey): Think of faster way to calculate derivatives. */
if (bump_offset == NODE_BUMP_OFFSET_DX) {
- float3 Px = sd->P - sd->dP.dx;
- f += (f - wireframe(kg, sd, size, pixel_size, &Px)) / len(sd->dP.dx);
+ float3 Px = sd->P - dP.dx;
+ f += (f - wireframe(kg, sd, dP, size, pixel_size, &Px)) / len(dP.dx);
}
else if (bump_offset == NODE_BUMP_OFFSET_DY) {
- float3 Py = sd->P - sd->dP.dy;
- f += (f - wireframe(kg, sd, size, pixel_size, &Py)) / len(sd->dP.dy);
+ float3 Py = sd->P - dP.dy;
+ f += (f - wireframe(kg, sd, dP, size, pixel_size, &Py)) / len(dP.dy);
}
if (stack_valid(out_fac))
diff --git a/intern/cycles/kernel/tables.h b/intern/cycles/kernel/tables.h
index c1fdbba3fa7..399eea1e2b1 100644
--- a/intern/cycles/kernel/tables.h
+++ b/intern/cycles/kernel/tables.h
@@ -63,4 +63,57 @@ ccl_inline_constant float cie_colour_match[][3] = {
{0.0001f, 0.0000f, 0.0000f}, {0.0001f, 0.0000f, 0.0000f}, {0.0000f, 0.0000f, 0.0000f}
};
+/*
+ * The direction vectors for the first four dimensions of the Sobol
+ * sequence, stored with reversed-order bits.
+ *
+ * This is used in the Sobol-Burley sampler implementation. We don't
+ * need more than four dimensions because we achieve higher dimensions
+ * with padding. They're stored with reversed bits because we need
+ * them reversed for the fast hash-based Owen scrambling anyway, and
+ * this avoids doing that at run time.
+ */
+ccl_inline_constant unsigned int sobol_burley_table[4][32] = {
+ {
+ 0x00000001, 0x00000002, 0x00000004, 0x00000008,
+ 0x00000010, 0x00000020, 0x00000040, 0x00000080,
+ 0x00000100, 0x00000200, 0x00000400, 0x00000800,
+ 0x00001000, 0x00002000, 0x00004000, 0x00008000,
+ 0x00010000, 0x00020000, 0x00040000, 0x00080000,
+ 0x00100000, 0x00200000, 0x00400000, 0x00800000,
+ 0x01000000, 0x02000000, 0x04000000, 0x08000000,
+ 0x10000000, 0x20000000, 0x40000000, 0x80000000,
+ },
+ {
+ 0x00000001, 0x00000003, 0x00000005, 0x0000000f,
+ 0x00000011, 0x00000033, 0x00000055, 0x000000ff,
+ 0x00000101, 0x00000303, 0x00000505, 0x00000f0f,
+ 0x00001111, 0x00003333, 0x00005555, 0x0000ffff,
+ 0x00010001, 0x00030003, 0x00050005, 0x000f000f,
+ 0x00110011, 0x00330033, 0x00550055, 0x00ff00ff,
+ 0x01010101, 0x03030303, 0x05050505, 0x0f0f0f0f,
+ 0x11111111, 0x33333333, 0x55555555, 0xffffffff,
+ },
+ {
+ 0x00000001, 0x00000003, 0x00000006, 0x00000009,
+ 0x00000017, 0x0000003a, 0x00000071, 0x000000a3,
+ 0x00000116, 0x00000339, 0x00000677, 0x000009aa,
+ 0x00001601, 0x00003903, 0x00007706, 0x0000aa09,
+ 0x00010117, 0x0003033a, 0x00060671, 0x000909a3,
+ 0x00171616, 0x003a3939, 0x00717777, 0x00a3aaaa,
+ 0x01170001, 0x033a0003, 0x06710006, 0x09a30009,
+ 0x16160017, 0x3939003a, 0x77770071, 0xaaaa00a3,
+ },
+ {
+ 0x00000001, 0x00000003, 0x00000004, 0x0000000a,
+ 0x0000001f, 0x0000002e, 0x00000045, 0x000000c9,
+ 0x0000011b, 0x000002a4, 0x0000079a, 0x00000b67,
+ 0x0000101e, 0x0000302d, 0x00004041, 0x0000a0c3,
+ 0x0001f104, 0x0002e28a, 0x000457df, 0x000c9bae,
+ 0x0011a105, 0x002a7289, 0x0079e7db, 0x00b6dba4,
+ 0x0100011a, 0x030002a7, 0x0400079e, 0x0a000b6d,
+ 0x1f001001, 0x2e003003, 0x45004004, 0xc900a00a,
+ },
+};
+
/* clang-format on */
diff --git a/intern/cycles/kernel/types.h b/intern/cycles/kernel/types.h
index 7762c95275e..f55ace1a227 100644
--- a/intern/cycles/kernel/types.h
+++ b/intern/cycles/kernel/types.h
@@ -178,6 +178,7 @@ enum PathTraceDimension {
enum SamplingPattern {
SAMPLING_PATTERN_SOBOL = 0,
SAMPLING_PATTERN_PMJ = 1,
+ SAMPLING_PATTERN_SOBOL_BURLEY = 2,
SAMPLING_NUM_PATTERNS,
};
@@ -413,9 +414,9 @@ typedef enum CryptomatteType {
} CryptomatteType;
typedef struct BsdfEval {
- float3 diffuse;
- float3 glossy;
- float3 sum;
+ Spectrum diffuse;
+ Spectrum glossy;
+ Spectrum sum;
} BsdfEval;
/* Closure Filter */
@@ -709,7 +710,7 @@ typedef struct AttributeMap {
* padded to be 16 bytes, while it's only 12 bytes on the GPU. */
#define SHADER_CLOSURE_BASE \
- float3 weight; \
+ Spectrum weight; \
ClosureType type; \
float sample_weight; \
float3 N
@@ -718,10 +719,9 @@ typedef struct ccl_align(16) ShaderClosure
{
SHADER_CLOSURE_BASE;
-#ifndef __KERNEL_GPU__
- float pad[2];
-#endif
- float data[10];
+ /* Extra space for closures to store data, somewhat arbitrary but closures
+ * assert that their size fits. */
+ char pad[sizeof(Spectrum) * 2 + sizeof(float) * 4];
}
ShaderClosure;
@@ -874,10 +874,10 @@ typedef struct ccl_align(16) ShaderData
float ray_length;
#ifdef __RAY_DIFFERENTIALS__
- /* differential of P. these are orthogonal to Ng, not N */
- differential3 dP;
- /* differential of I */
- differential3 dI;
+ /* Radius of differential of P. */
+ float dP;
+ /* Radius of differential of I. */
+ float dI;
/* differential of u, v */
differential du;
differential dv;
@@ -912,12 +912,12 @@ typedef struct ccl_align(16) ShaderData
/* Closure data, we store a fixed array of closures */
int num_closure;
int num_closure_left;
- float3 svm_closure_weight;
+ Spectrum svm_closure_weight;
/* Closure weights summed directly, so we can evaluate
* emission and shadow transparency with MAX_CLOSURE 0. */
- float3 closure_emission_background;
- float3 closure_transparent_extinction;
+ Spectrum closure_emission_background;
+ Spectrum closure_transparent_extinction;
/* At the end so we can adjust size in ShaderDataTinyStorage. */
struct ShaderClosure closure[MAX_CLOSURE];
@@ -948,7 +948,7 @@ ShaderDataCausticsStorage;
* Used for decoupled direct/indirect light closure storage. */
typedef struct ShaderVolumeClosure {
- float3 weight;
+ Spectrum weight;
float sample_weight;
float g;
} ShaderVolumeClosure;
diff --git a/intern/cycles/kernel/util/color.h b/intern/cycles/kernel/util/color.h
index c85ef262d88..4983b9048d4 100644
--- a/intern/cycles/kernel/util/color.h
+++ b/intern/cycles/kernel/util/color.h
@@ -33,4 +33,19 @@ ccl_device float linear_rgb_to_gray(KernelGlobals kg, float3 c)
return dot(c, float4_to_float3(kernel_data.film.rgb_to_y));
}
+ccl_device_inline Spectrum rgb_to_spectrum(float3 rgb)
+{
+ return rgb;
+}
+
+ccl_device_inline float3 spectrum_to_rgb(Spectrum s)
+{
+ return s;
+}
+
+ccl_device float spectrum_to_gray(KernelGlobals kg, Spectrum c)
+{
+ return linear_rgb_to_gray(kg, spectrum_to_rgb(c));
+}
+
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/util/differential.h b/intern/cycles/kernel/util/differential.h
index 3682e91ea66..aad9bb6bb22 100644
--- a/intern/cycles/kernel/util/differential.h
+++ b/intern/cycles/kernel/util/differential.h
@@ -101,53 +101,59 @@ ccl_device differential3 differential3_zero()
return d;
}
-/* Compact ray differentials that are just a scale to reduce memory usage and
- * access cost in GPU.
+/* Compact ray differentials that are just a radius to reduce memory usage and access cost
+ * on GPUs, basically cone tracing.
*
- * See above for more accurate reference implementations.
- *
- * TODO: also store the more compact version in ShaderData and recompute where
- * needed? */
+ * See above for more accurate reference implementations of ray differentials. */
ccl_device_forceinline float differential_zero_compact()
{
return 0.0f;
}
-ccl_device_forceinline float differential_make_compact(const differential3 D)
+ccl_device_forceinline float differential_make_compact(const float dD)
{
- return 0.5f * (len(D.dx) + len(D.dy));
+ return dD;
}
-ccl_device_forceinline void differential_transfer_compact(ccl_private differential3 *surface_dP,
- const float ray_dP,
- const float3 /* ray_D */,
- const float ray_dD,
- const float3 surface_Ng,
- const float ray_t)
+ccl_device_forceinline float differential_make_compact(const differential3 dD)
{
- /* ray differential transfer through homogeneous medium, to
- * compute dPdx/dy at a shading point from the incoming ray */
- float scale = ray_dP + ray_t * ray_dD;
+ return 0.5f * (len(dD.dx) + len(dD.dy));
+}
- float3 dx, dy;
- make_orthonormals(surface_Ng, &dx, &dy);
- surface_dP->dx = dx * scale;
- surface_dP->dy = dy * scale;
+ccl_device_forceinline float differential_incoming_compact(const float dD)
+{
+ return dD;
}
-ccl_device_forceinline void differential_incoming_compact(ccl_private differential3 *dI,
- const float3 D,
- const float dD)
+ccl_device_forceinline float differential_transfer_compact(const float ray_dP,
+ const float3 /* ray_D */,
+ const float ray_dD,
+ const float ray_t)
{
- /* compute dIdx/dy at a shading point, we just need to negate the
- * differential of the ray direction */
+ return ray_dP + ray_t * ray_dD;
+}
+ccl_device_forceinline differential3 differential_from_compact(const float3 D, const float dD)
+{
float3 dx, dy;
make_orthonormals(D, &dx, &dy);
- dI->dx = dD * dx;
- dI->dy = dD * dy;
+ differential3 d;
+ d.dx = dD * dx;
+ d.dy = dD * dy;
+ return d;
+}
+
+ccl_device void differential_dudv_compact(ccl_private differential *du,
+ ccl_private differential *dv,
+ float3 dPdu,
+ float3 dPdv,
+ float dP,
+ float3 Ng)
+{
+ /* TODO: can we speed this up? */
+ differential_dudv(du, dv, dPdu, dPdv, differential_from_compact(Ng, dP), Ng);
}
CCL_NAMESPACE_END
diff --git a/intern/cycles/scene/CMakeLists.txt b/intern/cycles/scene/CMakeLists.txt
index 4904bf247ba..a30f408f207 100644
--- a/intern/cycles/scene/CMakeLists.txt
+++ b/intern/cycles/scene/CMakeLists.txt
@@ -148,6 +148,4 @@ endif()
include_directories(${INC})
include_directories(SYSTEM ${INC_SYS})
-add_definitions(${GL_DEFINITIONS})
-
cycles_add_library(cycles_scene "${LIB}" ${SRC} ${SRC_HEADERS})
diff --git a/intern/cycles/scene/camera.cpp b/intern/cycles/scene/camera.cpp
index eec269ab542..d9e574873bd 100644
--- a/intern/cycles/scene/camera.cpp
+++ b/intern/cycles/scene/camera.cpp
@@ -772,10 +772,7 @@ float Camera::world_to_raster_size(float3 P)
#endif
/* TODO: would it help to use more accurate differentials here? */
- differential3 dP;
- differential_transfer_compact(&dP, ray.dP, ray.D, ray.dD, ray.D, dist);
-
- return max(len(dP.dx), len(dP.dy));
+ return differential_transfer_compact(ray.dP, ray.D, ray.dD, dist);
}
return res;
diff --git a/intern/cycles/scene/image_oiio.cpp b/intern/cycles/scene/image_oiio.cpp
index 67d73759dd9..8792393e5a1 100644
--- a/intern/cycles/scene/image_oiio.cpp
+++ b/intern/cycles/scene/image_oiio.cpp
@@ -185,8 +185,7 @@ bool OIIOImageLoader::load_pixels(const ImageMetaData &metadata,
/* Load without automatic OIIO alpha conversion, we do it ourselves. OIIO
* will associate alpha in the 8bit buffer for PNGs, which leads to too
- * much precision loss when we load it as half float to do a color-space
- * transform. */
+ * much precision loss when we load it as half float to do a color-space transform. */
config.attribute("oiio:UnassociatedAlpha", 1);
if (!in->open(filepath.string(), spec, config)) {
diff --git a/intern/cycles/scene/integrator.cpp b/intern/cycles/scene/integrator.cpp
index aa11004fb48..58daf417ab0 100644
--- a/intern/cycles/scene/integrator.cpp
+++ b/intern/cycles/scene/integrator.cpp
@@ -89,6 +89,7 @@ NODE_DEFINE(Integrator)
static NodeEnum sampling_pattern_enum;
sampling_pattern_enum.insert("sobol", SAMPLING_PATTERN_SOBOL);
sampling_pattern_enum.insert("pmj", SAMPLING_PATTERN_PMJ);
+ sampling_pattern_enum.insert("sobol_burley", SAMPLING_PATTERN_SOBOL_BURLEY);
SOCKET_ENUM(sampling_pattern, "Sampling Pattern", sampling_pattern_enum, SAMPLING_PATTERN_SOBOL);
SOCKET_FLOAT(scrambling_distance, "Scrambling Distance", 1.0f);
@@ -260,7 +261,7 @@ void Integrator::device_update(Device *device, DeviceScene *dscene, Scene *scene
dscene->sample_pattern_lut.copy_to_device();
}
- else {
+ else if (kintegrator->sampling_pattern == SAMPLING_PATTERN_PMJ) {
constexpr int sequence_size = NUM_PMJ_SAMPLES;
constexpr int num_sequences = NUM_PMJ_PATTERNS;
float2 *directions = (float2 *)dscene->sample_pattern_lut.alloc(sequence_size *
diff --git a/intern/cycles/session/CMakeLists.txt b/intern/cycles/session/CMakeLists.txt
index 6e4e6af6e71..4f3a0a99ee1 100644
--- a/intern/cycles/session/CMakeLists.txt
+++ b/intern/cycles/session/CMakeLists.txt
@@ -32,6 +32,4 @@ set(LIB
include_directories(${INC})
include_directories(SYSTEM ${INC_SYS})
-add_definitions(${GL_DEFINITIONS})
-
cycles_add_library(cycles_session "${LIB}" ${SRC} ${SRC_HEADERS})
diff --git a/intern/cycles/session/session.cpp b/intern/cycles/session/session.cpp
index c94b53535a7..e5df22211e7 100644
--- a/intern/cycles/session/session.cpp
+++ b/intern/cycles/session/session.cpp
@@ -503,7 +503,9 @@ void Session::do_delayed_reset()
if (!params.background) {
progress.set_start_time();
}
+ const double time_limit = params.time_limit * ((double)tile_manager_.get_num_tiles());
progress.set_render_start_time();
+ progress.set_time_limit(time_limit);
}
void Session::reset(const SessionParams &session_params, const BufferParams &buffer_params)
@@ -598,7 +600,8 @@ double Session::get_estimated_remaining_time() const
progress.get_time(total_time, render_time);
double remaining = (1.0 - (double)completed) * (render_time / (double)completed);
- const double time_limit = render_scheduler_.get_time_limit();
+ const double time_limit = render_scheduler_.get_time_limit() *
+ ((double)tile_manager_.get_num_tiles());
if (time_limit != 0.0) {
remaining = min(remaining, max(time_limit - render_time, 0.0));
}
diff --git a/intern/cycles/util/CMakeLists.txt b/intern/cycles/util/CMakeLists.txt
index f3fc7739f66..997d574a3b0 100644
--- a/intern/cycles/util/CMakeLists.txt
+++ b/intern/cycles/util/CMakeLists.txt
@@ -3,7 +3,6 @@
set(INC
..
- ../../glew-mx
)
set(INC_SYS
@@ -118,6 +117,7 @@ set(SRC_HEADERS
types_int3_impl.h
types_int4.h
types_int4_impl.h
+ types_spectrum.h
types_uchar2.h
types_uchar2_impl.h
types_uchar3.h
@@ -131,8 +131,6 @@ set(SRC_HEADERS
types_uint4.h
types_uint4_impl.h
types_ushort4.h
- types_vector3.h
- types_vector3_impl.h
unique_ptr.h
vector.h
version.h
@@ -150,6 +148,4 @@ endif()
include_directories(${INC})
include_directories(SYSTEM ${INC_SYS})
-add_definitions(${GL_DEFINITIONS})
-
cycles_add_library(cycles_util "${LIB}" ${SRC} ${SRC_HEADERS})
diff --git a/intern/cycles/util/debug.cpp b/intern/cycles/util/debug.cpp
index faa54a92c24..8210e21f951 100644
--- a/intern/cycles/util/debug.cpp
+++ b/intern/cycles/util/debug.cpp
@@ -13,7 +13,6 @@
CCL_NAMESPACE_BEGIN
DebugFlags::CPU::CPU()
- : avx2(true), avx(true), sse41(true), sse3(true), sse2(true), bvh_layout(BVH_LAYOUT_AUTO)
{
reset();
}
@@ -41,17 +40,17 @@ void DebugFlags::CPU::reset()
bvh_layout = BVH_LAYOUT_AUTO;
}
-DebugFlags::CUDA::CUDA() : adaptive_compile(false)
+DebugFlags::CUDA::CUDA()
{
reset();
}
-DebugFlags::HIP::HIP() : adaptive_compile(false)
+DebugFlags::HIP::HIP()
{
reset();
}
-DebugFlags::Metal::Metal() : adaptive_compile(false)
+DebugFlags::Metal::Metal()
{
reset();
}
@@ -84,14 +83,13 @@ void DebugFlags::OptiX::reset()
use_debug = false;
}
-DebugFlags::DebugFlags() : viewport_static_bvh(false), running_inside_blender(false)
+DebugFlags::DebugFlags()
{
/* Nothing for now. */
}
void DebugFlags::reset()
{
- viewport_static_bvh = false;
cpu.reset();
cuda.reset();
optix.reset();
diff --git a/intern/cycles/util/debug.h b/intern/cycles/util/debug.h
index 3565fdea17f..ab200649f59 100644
--- a/intern/cycles/util/debug.h
+++ b/intern/cycles/util/debug.h
@@ -17,11 +17,6 @@ CCL_NAMESPACE_BEGIN
*/
class DebugFlags {
public:
- /* Use static BVH in viewport, to match final render exactly. */
- bool viewport_static_bvh;
-
- bool running_inside_blender;
-
/* Descriptor of CPU feature-set to be used. */
struct CPU {
CPU();
@@ -30,11 +25,11 @@ class DebugFlags {
void reset();
/* Flags describing which instructions sets are allowed for use. */
- bool avx2;
- bool avx;
- bool sse41;
- bool sse3;
- bool sse2;
+ bool avx2 = true;
+ bool avx = true;
+ bool sse41 = true;
+ bool sse3 = true;
+ bool sse2 = true;
/* Check functions to see whether instructions up to the given one
* are allowed for use.
@@ -65,7 +60,7 @@ class DebugFlags {
* By default the fastest will be used. For debugging the BVH used by other
* CPUs and GPUs can be selected here instead.
*/
- BVHLayout bvh_layout;
+ BVHLayout bvh_layout = BVH_LAYOUT_AUTO;
};
/* Descriptor of CUDA feature-set to be used. */
@@ -77,7 +72,7 @@ class DebugFlags {
/* Whether adaptive feature based runtime compile is enabled or not.
* Requires the CUDA Toolkit and only works on Linux at the moment. */
- bool adaptive_compile;
+ bool adaptive_compile = false;
};
/* Descriptor of HIP feature-set to be used. */
@@ -88,7 +83,7 @@ class DebugFlags {
void reset();
/* Whether adaptive feature based runtime compile is enabled or not. */
- bool adaptive_compile;
+ bool adaptive_compile = false;
};
/* Descriptor of OptiX feature-set to be used. */
@@ -100,7 +95,7 @@ class DebugFlags {
/* Load OptiX module with debug capabilities. Will lower logging verbosity level, enable
* validations, and lower optimization level. */
- bool use_debug;
+ bool use_debug = false;
};
/* Descriptor of Metal feature-set to be used. */
@@ -111,7 +106,7 @@ class DebugFlags {
void reset();
/* Whether adaptive feature based runtime compile is enabled or not. */
- bool adaptive_compile;
+ bool adaptive_compile = false;
};
/* Get instance of debug flags registry. */
@@ -142,15 +137,9 @@ class DebugFlags {
private:
DebugFlags();
-#if (__cplusplus > 199711L)
public:
explicit DebugFlags(DebugFlags const & /*other*/) = delete;
void operator=(DebugFlags const & /*other*/) = delete;
-#else
- private:
- explicit DebugFlags(DebugFlags const & /*other*/);
- void operator=(DebugFlags const & /*other*/);
-#endif
};
typedef DebugFlags &DebugFlagsRef;
diff --git a/intern/cycles/util/defines.h b/intern/cycles/util/defines.h
index 56a41a1dc45..1969529eff0 100644
--- a/intern/cycles/util/defines.h
+++ b/intern/cycles/util/defines.h
@@ -96,4 +96,7 @@
# define util_assert(statement)
#endif
+#define CONCAT_HELPER(a, ...) a##__VA_ARGS__
+#define CONCAT(a, ...) CONCAT_HELPER(a, __VA_ARGS__)
+
#endif /* __UTIL_DEFINES_H__ */
diff --git a/intern/cycles/util/hash.h b/intern/cycles/util/hash.h
index 081b33025d8..61705276a90 100644
--- a/intern/cycles/util/hash.h
+++ b/intern/cycles/util/hash.h
@@ -8,6 +8,23 @@
CCL_NAMESPACE_BEGIN
+/* [0, uint_max] -> [0.0, 1.0) */
+ccl_device_forceinline float uint_to_float_excl(uint n)
+{
+ // Note: we divide by 4294967808 instead of 2^32 because the latter
+ // leads to a [0.0, 1.0] mapping instead of [0.0, 1.0) due to floating
+ // point rounding error. 4294967808 unfortunately leaves (precisely)
+ // one unused ulp between the max number this outputs and 1.0, but
+ // that's the best you can do with this construction.
+ return (float)n * (1.0f / 4294967808.0f);
+}
+
+/* [0, uint_max] -> [0.0, 1.0] */
+ccl_device_forceinline float uint_to_float_incl(uint n)
+{
+ return (float)n * (1.0f / (float)0xFFFFFFFFu);
+}
+
/* ***** Jenkins Lookup3 Hash Functions ***** */
/* Source: http://burtleburtle.net/bob/c/lookup3.c */
@@ -116,22 +133,22 @@ ccl_device_inline uint hash_uint4(uint kx, uint ky, uint kz, uint kw)
ccl_device_inline float hash_uint_to_float(uint kx)
{
- return (float)hash_uint(kx) / (float)0xFFFFFFFFu;
+ return uint_to_float_incl(hash_uint(kx));
}
ccl_device_inline float hash_uint2_to_float(uint kx, uint ky)
{
- return (float)hash_uint2(kx, ky) / (float)0xFFFFFFFFu;
+ return uint_to_float_incl(hash_uint2(kx, ky));
}
ccl_device_inline float hash_uint3_to_float(uint kx, uint ky, uint kz)
{
- return (float)hash_uint3(kx, ky, kz) / (float)0xFFFFFFFFu;
+ return uint_to_float_incl(hash_uint3(kx, ky, kz));
}
ccl_device_inline float hash_uint4_to_float(uint kx, uint ky, uint kz, uint kw)
{
- return (float)hash_uint4(kx, ky, kz, kw) / (float)0xFFFFFFFFu;
+ return uint_to_float_incl(hash_uint4(kx, ky, kz, kw));
}
/* Hashing float or float[234] into a float in the range [0, 1]. */
@@ -359,6 +376,101 @@ ccl_device_inline avxi hash_avxi4(avxi kx, avxi ky, avxi kz, avxi kw)
#endif
+/* ***** Hash Prospector Hash Functions *****
+ *
+ * These are based on the high-quality 32-bit hash/mixings functions from
+ * https://github.com/skeeto/hash-prospector
+ */
+
+ccl_device_inline uint hash_hp_uint(uint i)
+{
+ // The actual mixing function from Hash Prospector.
+ i ^= i >> 16;
+ i *= 0x21f0aaad;
+ i ^= i >> 15;
+ i *= 0xd35a2d97;
+ i ^= i >> 15;
+
+ // The xor is just to make input zero not map to output zero.
+ // The number is randomly selected and isn't special.
+ return i ^ 0xe6fe3beb;
+}
+
+/* Seedable version of hash_hp_uint() above. */
+ccl_device_inline uint hash_hp_seeded_uint(uint i, uint seed)
+{
+ // Manipulate the seed so it doesn't interact poorly with n when they
+ // are both e.g. incrementing. This isn't fool-proof, but is good
+ // enough for practical use.
+ seed ^= seed << 19;
+
+ return hash_hp_uint(i ^ seed);
+}
+
+/* Outputs [0.0, 1.0]. */
+ccl_device_inline float hash_hp_seeded_float(uint i, uint seed)
+{
+ return uint_to_float_incl(hash_hp_seeded_uint(i, seed));
+}
+
+/* ***** CMJ Hash Functions *****
+ *
+ * These are based on one of the hash functions in the paper
+ * "Correlated Multi-Jittered Sampling" by Andrew Kensler, 2013.
+ *
+ * These are here for backwards-compatibility, and can be replaced
+ * by the Hash Prospector hashes above at some point.
+ * See https://developer.blender.org/D15679#426304
+ */
+
+ccl_device_inline uint hash_cmj_seeded_uint(uint i, uint seed)
+{
+ i ^= seed;
+ i ^= i >> 17;
+ i ^= i >> 10;
+ i *= 0xb36534e5;
+ i ^= i >> 12;
+ i ^= i >> 21;
+ i *= 0x93fc4795;
+ i ^= 0xdf6e307f;
+ i ^= i >> 17;
+ i *= 1 | seed >> 18;
+
+ return i;
+}
+
+/* Outputs [0.0, 1.0]. */
+ccl_device_inline float hash_cmj_seeded_float(uint i, uint seed)
+{
+ return uint_to_float_excl(hash_cmj_seeded_uint(i, seed));
+}
+
+/* ***** Modified Wang Hash Functions *****
+ *
+ * These are based on a bespoke modified version of the Wang hash, and
+ * can serve as a faster hash when quality isn't critical.
+ *
+ * The original Wang hash is documented here:
+ * https://www.burtleburtle.net/bob/hash/integer.html
+ */
+
+ccl_device_inline uint hash_wang_seeded_uint(uint i, uint seed)
+{
+ i = (i ^ 61) ^ seed;
+ i += i << 3;
+ i ^= i >> 4;
+ i *= 0x27d4eb2d;
+ return i;
+}
+
+/* Outputs [0.0, 1.0]. */
+ccl_device_inline float hash_wang_seeded_float(uint i, uint seed)
+{
+ return uint_to_float_incl(hash_wang_seeded_uint(i, seed));
+}
+
+/* ********** */
+
#ifndef __KERNEL_GPU__
static inline uint hash_string(const char *str)
{
diff --git a/intern/cycles/util/math.h b/intern/cycles/util/math.h
index f6400cb879f..0585dcc8ad5 100644
--- a/intern/cycles/util/math.h
+++ b/intern/cycles/util/math.h
@@ -595,26 +595,26 @@ ccl_device_inline void make_orthonormals(const float3 N,
/* Color division */
-ccl_device_inline float3 safe_invert_color(float3 a)
+ccl_device_inline Spectrum safe_invert_color(Spectrum a)
{
- float x, y, z;
-
- x = (a.x != 0.0f) ? 1.0f / a.x : 0.0f;
- y = (a.y != 0.0f) ? 1.0f / a.y : 0.0f;
- z = (a.z != 0.0f) ? 1.0f / a.z : 0.0f;
+ FOREACH_SPECTRUM_CHANNEL (i) {
+ GET_SPECTRUM_CHANNEL(a, i) = (GET_SPECTRUM_CHANNEL(a, i) != 0.0f) ?
+ 1.0f / GET_SPECTRUM_CHANNEL(a, i) :
+ 0.0f;
+ }
- return make_float3(x, y, z);
+ return a;
}
-ccl_device_inline float3 safe_divide_color(float3 a, float3 b)
+ccl_device_inline Spectrum safe_divide_color(Spectrum a, Spectrum b)
{
- float x, y, z;
-
- x = (b.x != 0.0f) ? a.x / b.x : 0.0f;
- y = (b.y != 0.0f) ? a.y / b.y : 0.0f;
- z = (b.z != 0.0f) ? a.z / b.z : 0.0f;
+ FOREACH_SPECTRUM_CHANNEL (i) {
+ GET_SPECTRUM_CHANNEL(a, i) = (GET_SPECTRUM_CHANNEL(b, i) != 0.0f) ?
+ GET_SPECTRUM_CHANNEL(a, i) / GET_SPECTRUM_CHANNEL(b, i) :
+ 0.0f;
+ }
- return make_float3(x, y, z);
+ return a;
}
ccl_device_inline float3 safe_divide_even_color(float3 a, float3 b)
diff --git a/intern/cycles/util/opengl.h b/intern/cycles/util/opengl.h
index 090deb861c4..fefee4ec022 100644
--- a/intern/cycles/util/opengl.h
+++ b/intern/cycles/util/opengl.h
@@ -7,6 +7,6 @@
/* OpenGL header includes, used everywhere we use OpenGL, to deal with
* platform differences in one central place. */
-#include <GL/glew.h>
+#include <epoxy/gl.h>
#endif /* __UTIL_OPENGL_H__ */
diff --git a/intern/cycles/util/progress.h b/intern/cycles/util/progress.h
index 37eafd57491..586979d2021 100644
--- a/intern/cycles/util/progress.h
+++ b/intern/cycles/util/progress.h
@@ -28,6 +28,7 @@ class Progress {
denoised_tiles = 0;
start_time = time_dt();
render_start_time = time_dt();
+ time_limit = 0.0;
end_time = 0.0;
status = "Initializing";
substatus = "";
@@ -68,6 +69,7 @@ class Progress {
denoised_tiles = 0;
start_time = time_dt();
render_start_time = time_dt();
+ time_limit = 0.0;
end_time = 0.0;
status = "Initializing";
substatus = "";
@@ -145,6 +147,13 @@ class Progress {
render_start_time = time_dt();
}
+ void set_time_limit(double time_limit_)
+ {
+ thread_scoped_lock lock(progress_mutex);
+
+ time_limit = time_limit_;
+ }
+
void add_skip_time(const scoped_timer &start_timer, bool only_render)
{
double skip_time = time_dt() - start_timer.get_start();
@@ -191,8 +200,13 @@ class Progress {
{
thread_scoped_lock lock(progress_mutex);
- if (total_pixel_samples > 0) {
- return ((double)pixel_samples) / (double)total_pixel_samples;
+ if (pixel_samples > 0) {
+ double progress_percent = (double)pixel_samples / (double)total_pixel_samples;
+ if (time_limit != 0.0) {
+ double time_since_render_start = time_dt() - render_start_time;
+ progress_percent = max(progress_percent, time_since_render_start / time_limit);
+ }
+ return min(1.0, progress_percent);
}
return 0.0;
}
@@ -335,7 +349,7 @@ class Progress {
* in which case the current_tile_sample is displayed. */
int rendered_tiles, denoised_tiles;
- double start_time, render_start_time;
+ double start_time, render_start_time, time_limit;
/* End time written when render is done, so it doesn't keep increasing on redraws. */
double end_time;
diff --git a/intern/cycles/util/types.h b/intern/cycles/util/types.h
index 031c2f7c4c1..1ab6f76f9bc 100644
--- a/intern/cycles/util/types.h
+++ b/intern/cycles/util/types.h
@@ -12,6 +12,7 @@
#if !defined(__KERNEL_GPU__)
# include <stdint.h>
+# include <stdio.h>
#endif
#include "util/defines.h"
@@ -70,6 +71,24 @@ ccl_device_inline bool is_power_of_two(size_t x)
CCL_NAMESPACE_END
+/* Device side printf only tested on CUDA, may work on more GPU devices. */
+#if !defined(__KERNEL_GPU__) || defined(__KERNEL_CUDA__)
+# define __KERNEL_PRINTF__
+#endif
+
+ccl_device_inline void print_float(ccl_private const char *label, const float a)
+{
+#ifdef __KERNEL_PRINTF__
+ printf("%s: %.8f\n", label, (double)a);
+#endif
+}
+
+/* Most GPU APIs matching native vector types, so we only need to implement them for
+ * CPU and oneAPI. */
+#if defined(__KERNEL_GPU__) && !defined(__KERNEL_ONEAPI__)
+# define __KERNEL_NATIVE_VECTOR_TYPES__
+#endif
+
/* Vectorized types declaration. */
#include "util/types_uchar2.h"
#include "util/types_uchar3.h"
@@ -90,7 +109,7 @@ CCL_NAMESPACE_END
#include "util/types_float4.h"
#include "util/types_float8.h"
-#include "util/types_vector3.h"
+#include "util/types_spectrum.h"
/* Vectorized types implementation. */
#include "util/types_uchar2_impl.h"
@@ -110,8 +129,6 @@ CCL_NAMESPACE_END
#include "util/types_float4_impl.h"
#include "util/types_float8_impl.h"
-#include "util/types_vector3_impl.h"
-
/* SSE types. */
#ifndef __KERNEL_GPU__
# include "util/sseb.h"
diff --git a/intern/cycles/util/types_float2.h b/intern/cycles/util/types_float2.h
index 07b9ec0986b..ea510ef832c 100644
--- a/intern/cycles/util/types_float2.h
+++ b/intern/cycles/util/types_float2.h
@@ -1,8 +1,7 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
-#ifndef __UTIL_TYPES_FLOAT2_H__
-#define __UTIL_TYPES_FLOAT2_H__
+#pragma once
#ifndef __UTIL_TYPES_H__
# error "Do not include this file directly, include util/types.h instead."
@@ -10,18 +9,19 @@
CCL_NAMESPACE_BEGIN
-#if !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__)
+#ifndef __KERNEL_NATIVE_VECTOR_TYPES__
struct float2 {
float x, y;
+# ifndef __KERNEL_GPU__
__forceinline float operator[](int i) const;
__forceinline float &operator[](int i);
+# endif
};
ccl_device_inline float2 make_float2(float x, float y);
-ccl_device_inline void print_float2(const char *label, const float2 &a);
-#endif /* !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__) */
+#endif /* __KERNEL_NATIVE_VECTOR_TYPES__ */
-CCL_NAMESPACE_END
+ccl_device_inline void print_float2(ccl_private const char *label, const float2 a);
-#endif /* __UTIL_TYPES_FLOAT2_H__ */
+CCL_NAMESPACE_END
diff --git a/intern/cycles/util/types_float2_impl.h b/intern/cycles/util/types_float2_impl.h
index 45fc90c52bd..7ba7dee2e3a 100644
--- a/intern/cycles/util/types_float2_impl.h
+++ b/intern/cycles/util/types_float2_impl.h
@@ -1,20 +1,16 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
-#ifndef __UTIL_TYPES_FLOAT2_IMPL_H__
-#define __UTIL_TYPES_FLOAT2_IMPL_H__
+#pragma once
#ifndef __UTIL_TYPES_H__
# error "Do not include this file directly, include util/types.h instead."
#endif
-#ifndef __KERNEL_GPU__
-# include <cstdio>
-#endif
-
CCL_NAMESPACE_BEGIN
-#if !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__)
+#ifndef __KERNEL_NATIVE_VECTOR_TYPES__
+# ifndef __KERNEL_GPU__
__forceinline float float2::operator[](int i) const
{
util_assert(i >= 0);
@@ -28,19 +24,20 @@ __forceinline float &float2::operator[](int i)
util_assert(i < 2);
return *(&x + i);
}
+# endif
ccl_device_inline float2 make_float2(float x, float y)
{
float2 a = {x, y};
return a;
}
+#endif /* __KERNEL_NATIVE_VECTOR_TYPES__ */
-ccl_device_inline void print_float2(const char *label, const float2 &a)
+ccl_device_inline void print_float2(ccl_private const char *label, const float2 a)
{
+#ifdef __KERNEL_PRINTF__
printf("%s: %.8f %.8f\n", label, (double)a.x, (double)a.y);
+#endif
}
-#endif /* !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__) */
CCL_NAMESPACE_END
-
-#endif /* __UTIL_TYPES_FLOAT2_IMPL_H__ */
diff --git a/intern/cycles/util/types_float3.h b/intern/cycles/util/types_float3.h
index c7900acaa69..87c6b1d3654 100644
--- a/intern/cycles/util/types_float3.h
+++ b/intern/cycles/util/types_float3.h
@@ -1,8 +1,7 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
-#ifndef __UTIL_TYPES_FLOAT3_H__
-#define __UTIL_TYPES_FLOAT3_H__
+#pragma once
#ifndef __UTIL_TYPES_H__
# error "Do not include this file directly, include util/types.h instead."
@@ -10,17 +9,28 @@
CCL_NAMESPACE_BEGIN
-#if !defined(__KERNEL_GPU__)
+#ifndef __KERNEL_NATIVE_VECTOR_TYPES__
struct ccl_try_align(16) float3
{
-# ifdef __KERNEL_SSE__
+# ifdef __KERNEL_GPU__
+ /* Compact structure for GPU. */
+ float x, y, z;
+# else
+ /* SIMD aligned structure for CPU. */
+# ifdef __KERNEL_SSE__
union {
__m128 m128;
struct {
float x, y, z, w;
};
};
+# else
+ float x, y, z, w;
+# endif
+# endif
+# ifdef __KERNEL_SSE__
+ /* Convenient constructors and operators for SIMD, otherwise default is enough. */
__forceinline float3();
__forceinline float3(const float3 &a);
__forceinline explicit float3(const __m128 &a);
@@ -29,18 +39,19 @@ struct ccl_try_align(16) float3
__forceinline operator __m128 &();
__forceinline float3 &operator=(const float3 &a);
-# else /* __KERNEL_SSE__ */
- float x, y, z, w;
-# endif /* __KERNEL_SSE__ */
+# endif
+# ifndef __KERNEL_GPU__
__forceinline float operator[](int i) const;
__forceinline float &operator[](int i);
+# endif
};
-ccl_device_inline float3 make_float3(float f);
ccl_device_inline float3 make_float3(float x, float y, float z);
-ccl_device_inline void print_float3(const char *label, const float3 &a);
-#endif /* !defined(__KERNEL_GPU__) */
+#endif /* __KERNEL_NATIVE_VECTOR_TYPES__ */
+
+ccl_device_inline float3 make_float3(float f);
+ccl_device_inline void print_float3(ccl_private const char *label, const float3 a);
/* Smaller float3 for storage. For math operations this must be converted to float3, so that on the
* CPU SIMD instructions can be used. */
@@ -78,5 +89,3 @@ struct packed_float3 {
static_assert(sizeof(packed_float3) == 12, "packed_float3 expected to be exactly 12 bytes");
CCL_NAMESPACE_END
-
-#endif /* __UTIL_TYPES_FLOAT3_H__ */
diff --git a/intern/cycles/util/types_float3_impl.h b/intern/cycles/util/types_float3_impl.h
index 2e6e864c8ea..da76ab2ab2a 100644
--- a/intern/cycles/util/types_float3_impl.h
+++ b/intern/cycles/util/types_float3_impl.h
@@ -1,20 +1,15 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
-#ifndef __UTIL_TYPES_FLOAT3_IMPL_H__
-#define __UTIL_TYPES_FLOAT3_IMPL_H__
+#pragma once
#ifndef __UTIL_TYPES_H__
# error "Do not include this file directly, include util/types.h instead."
#endif
-#ifndef __KERNEL_GPU__
-# include <cstdio>
-#endif
-
CCL_NAMESPACE_BEGIN
-#if !defined(__KERNEL_GPU__)
+#ifndef __KERNEL_NATIVE_VECTOR_TYPES__
# ifdef __KERNEL_SSE__
__forceinline float3::float3()
{
@@ -45,6 +40,7 @@ __forceinline float3 &float3::operator=(const float3 &a)
}
# endif /* __KERNEL_SSE__ */
+# ifndef __KERNEL_GPU__
__forceinline float float3::operator[](int i) const
{
util_assert(i >= 0);
@@ -58,33 +54,37 @@ __forceinline float &float3::operator[](int i)
util_assert(i < 3);
return *(&x + i);
}
+# endif
-ccl_device_inline float3 make_float3(float f)
+ccl_device_inline float3 make_float3(float x, float y, float z)
{
-# ifdef __KERNEL_SSE__
- float3 a(_mm_set1_ps(f));
+# if defined(__KERNEL_GPU__)
+ return {x, y, z};
+# elif defined(__KERNEL_SSE__)
+ return float3(_mm_set_ps(0.0f, z, y, x));
# else
- float3 a = {f, f, f, f};
+ return {x, y, z, 0.0f};
# endif
- return a;
}
-ccl_device_inline float3 make_float3(float x, float y, float z)
+#endif /* __KERNEL_NATIVE_VECTOR_TYPES__ */
+
+ccl_device_inline float3 make_float3(float f)
{
-# ifdef __KERNEL_SSE__
- float3 a(_mm_set_ps(0.0f, z, y, x));
-# else
- float3 a = {x, y, z, 0.0f};
-# endif
- return a;
+#if defined(__KERNEL_GPU__)
+ return make_float3(f, f, f);
+#elif defined(__KERNEL_SSE__)
+ return float3(_mm_set1_ps(f));
+#else
+ return {f, f, f, f};
+#endif
}
-ccl_device_inline void print_float3(const char *label, const float3 &a)
+ccl_device_inline void print_float3(ccl_private const char *label, const float3 a)
{
+#ifdef __KERNEL_PRINTF__
printf("%s: %.8f %.8f %.8f\n", label, (double)a.x, (double)a.y, (double)a.z);
+#endif
}
-#endif /* !defined(__KERNEL_GPU__) */
CCL_NAMESPACE_END
-
-#endif /* __UTIL_TYPES_FLOAT3_IMPL_H__ */
diff --git a/intern/cycles/util/types_float4.h b/intern/cycles/util/types_float4.h
index 27453bf39e4..a347cfce9a1 100644
--- a/intern/cycles/util/types_float4.h
+++ b/intern/cycles/util/types_float4.h
@@ -1,8 +1,7 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
-#ifndef __UTIL_TYPES_FLOAT4_H__
-#define __UTIL_TYPES_FLOAT4_H__
+#pragma once
#ifndef __UTIL_TYPES_H__
# error "Do not include this file directly, include util/types.h instead."
@@ -10,7 +9,7 @@
CCL_NAMESPACE_BEGIN
-#if !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__)
+#ifndef __KERNEL_NATIVE_VECTOR_TYPES__
struct int4;
struct ccl_try_align(16) float4
@@ -35,16 +34,17 @@ struct ccl_try_align(16) float4
float x, y, z, w;
# endif /* __KERNEL_SSE__ */
+# ifndef __KERNEL_GPU__
__forceinline float operator[](int i) const;
__forceinline float &operator[](int i);
+# endif
};
-ccl_device_inline float4 make_float4(float f);
ccl_device_inline float4 make_float4(float x, float y, float z, float w);
-ccl_device_inline float4 make_float4(const int4 &i);
-ccl_device_inline void print_float4(const char *label, const float4 &a);
-#endif /* !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__) */
+#endif /* __KERNEL_NATIVE_VECTOR_TYPES__ */
-CCL_NAMESPACE_END
+ccl_device_inline float4 make_float4(float f);
+ccl_device_inline float4 make_float4(const int4 i);
+ccl_device_inline void print_float4(ccl_private const char *label, const float4 a);
-#endif /* __UTIL_TYPES_FLOAT4_H__ */
+CCL_NAMESPACE_END
diff --git a/intern/cycles/util/types_float4_impl.h b/intern/cycles/util/types_float4_impl.h
index d7858f744e3..420d9316926 100644
--- a/intern/cycles/util/types_float4_impl.h
+++ b/intern/cycles/util/types_float4_impl.h
@@ -1,20 +1,15 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
-#ifndef __UTIL_TYPES_FLOAT4_IMPL_H__
-#define __UTIL_TYPES_FLOAT4_IMPL_H__
+#pragma once
#ifndef __UTIL_TYPES_H__
# error "Do not include this file directly, include util/types.h instead."
#endif
-#ifndef __KERNEL_GPU__
-# include <cstdio>
-#endif
-
CCL_NAMESPACE_BEGIN
-#if !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__)
+#ifndef __KERNEL_NATIVE_VECTOR_TYPES__
# ifdef __KERNEL_SSE__
__forceinline float4::float4()
{
@@ -41,6 +36,7 @@ __forceinline float4 &float4::operator=(const float4 &a)
}
# endif /* __KERNEL_SSE__ */
+# ifndef __KERNEL_GPU__
__forceinline float float4::operator[](int i) const
{
util_assert(i >= 0);
@@ -54,43 +50,42 @@ __forceinline float &float4::operator[](int i)
util_assert(i < 4);
return *(&x + i);
}
+# endif
-ccl_device_inline float4 make_float4(float f)
+ccl_device_inline float4 make_float4(float x, float y, float z, float w)
{
# ifdef __KERNEL_SSE__
- float4 a(_mm_set1_ps(f));
+ return float4(_mm_set_ps(w, z, y, x));
# else
- float4 a = {f, f, f, f};
+ return {x, y, z, w};
# endif
- return a;
}
-ccl_device_inline float4 make_float4(float x, float y, float z, float w)
+#endif /* __KERNEL_NATIVE_VECTOR_TYPES__ */
+
+ccl_device_inline float4 make_float4(float f)
{
-# ifdef __KERNEL_SSE__
- float4 a(_mm_set_ps(w, z, y, x));
-# else
- float4 a = {x, y, z, w};
-# endif
- return a;
+#ifdef __KERNEL_SSE__
+ return float4(_mm_set1_ps(f));
+#else
+ return make_float4(f, f, f, f);
+#endif
}
-ccl_device_inline float4 make_float4(const int4 &i)
+ccl_device_inline float4 make_float4(const int4 i)
{
-# ifdef __KERNEL_SSE__
- float4 a(_mm_cvtepi32_ps(i.m128));
-# else
- float4 a = {(float)i.x, (float)i.y, (float)i.z, (float)i.w};
-# endif
- return a;
+#ifdef __KERNEL_SSE__
+ return float4(_mm_cvtepi32_ps(i.m128));
+#else
+ return make_float4((float)i.x, (float)i.y, (float)i.z, (float)i.w);
+#endif
}
-ccl_device_inline void print_float4(const char *label, const float4 &a)
+ccl_device_inline void print_float4(ccl_private const char *label, const float4 a)
{
+#ifdef __KERNEL_PRINTF__
printf("%s: %.8f %.8f %.8f %.8f\n", label, (double)a.x, (double)a.y, (double)a.z, (double)a.w);
+#endif
}
-#endif /* !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__) */
CCL_NAMESPACE_END
-
-#endif /* __UTIL_TYPES_FLOAT4_IMPL_H__ */
diff --git a/intern/cycles/util/types_float8.h b/intern/cycles/util/types_float8.h
index bb9798932ac..29fd632f08e 100644
--- a/intern/cycles/util/types_float8.h
+++ b/intern/cycles/util/types_float8.h
@@ -2,8 +2,7 @@
* Original code Copyright 2017, Intel Corporation
* Modifications Copyright 2018-2022 Blender Foundation. */
-#ifndef __UTIL_TYPES_FLOAT8_H__
-#define __UTIL_TYPES_FLOAT8_H__
+#pragma once
#ifndef __UTIL_TYPES_H__
# error "Do not include this file directly, include util/types.h instead."
@@ -12,7 +11,7 @@
CCL_NAMESPACE_BEGIN
/* float8 is a reserved type in Metal that has not been implemented. For
- * that reason this is named float8_t. */
+ * that reason this is named float8_t and not using native vector types. */
#ifdef __KERNEL_GPU__
struct float8_t
@@ -52,5 +51,3 @@ ccl_device_inline float8_t
make_float8_t(float a, float b, float c, float d, float e, float f, float g, float h);
CCL_NAMESPACE_END
-
-#endif /* __UTIL_TYPES_FLOAT8_H__ */
diff --git a/intern/cycles/util/types_float8_impl.h b/intern/cycles/util/types_float8_impl.h
index 2ab464a791b..e8576cdaf70 100644
--- a/intern/cycles/util/types_float8_impl.h
+++ b/intern/cycles/util/types_float8_impl.h
@@ -2,17 +2,12 @@
* Original code Copyright 2017, Intel Corporation
* Modifications Copyright 2018-2022 Blender Foundation. */
-#ifndef __UTIL_TYPES_FLOAT8_IMPL_H__
-#define __UTIL_TYPES_FLOAT8_IMPL_H__
+#pragma once
#ifndef __UTIL_TYPES_H__
# error "Do not include this file directly, include util/types.h instead."
#endif
-#ifndef __KERNEL_GPU__
-# include <cstdio>
-#endif
-
CCL_NAMESPACE_BEGIN
#ifdef __KERNEL_AVX2__
@@ -83,5 +78,3 @@ make_float8_t(float a, float b, float c, float d, float e, float f, float g, flo
}
CCL_NAMESPACE_END
-
-#endif /* __UTIL_TYPES_FLOAT8_IMPL_H__ */
diff --git a/intern/cycles/util/types_int2.h b/intern/cycles/util/types_int2.h
index bf69cddc653..604713dffcd 100644
--- a/intern/cycles/util/types_int2.h
+++ b/intern/cycles/util/types_int2.h
@@ -1,8 +1,7 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
-#ifndef __UTIL_TYPES_INT2_H__
-#define __UTIL_TYPES_INT2_H__
+#pragma once
#ifndef __UTIL_TYPES_H__
# error "Do not include this file directly, include util/types.h instead."
@@ -10,17 +9,17 @@
CCL_NAMESPACE_BEGIN
-#if !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__)
+#ifndef __KERNEL_NATIVE_VECTOR_TYPES__
struct int2 {
int x, y;
+# ifndef __KERNEL_GPU__
__forceinline int operator[](int i) const;
__forceinline int &operator[](int i);
+# endif
};
ccl_device_inline int2 make_int2(int x, int y);
-#endif /* !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__) */
+#endif /* __KERNEL_NATIVE_VECTOR_TYPES__ */
CCL_NAMESPACE_END
-
-#endif /* __UTIL_TYPES_INT2_H__ */
diff --git a/intern/cycles/util/types_int2_impl.h b/intern/cycles/util/types_int2_impl.h
index 7bdc77369ee..f48c6f46729 100644
--- a/intern/cycles/util/types_int2_impl.h
+++ b/intern/cycles/util/types_int2_impl.h
@@ -1,8 +1,7 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
-#ifndef __UTIL_TYPES_INT2_IMPL_H__
-#define __UTIL_TYPES_INT2_IMPL_H__
+#pragma once
#ifndef __UTIL_TYPES_H__
# error "Do not include this file directly, include util/types.h instead."
@@ -10,7 +9,8 @@
CCL_NAMESPACE_BEGIN
-#if !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__)
+#ifndef __KERNEL_NATIVE_VECTOR_TYPES__
+# ifndef __KERNEL_GPU__
int int2::operator[](int i) const
{
util_assert(i >= 0);
@@ -24,14 +24,13 @@ int &int2::operator[](int i)
util_assert(i < 2);
return *(&x + i);
}
+# endif
ccl_device_inline int2 make_int2(int x, int y)
{
int2 a = {x, y};
return a;
}
-#endif /* !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__) */
+#endif /* __KERNEL_NATIVE_VECTOR_TYPES__ */
CCL_NAMESPACE_END
-
-#endif /* __UTIL_TYPES_INT2_IMPL_H__ */
diff --git a/intern/cycles/util/types_int3.h b/intern/cycles/util/types_int3.h
index f88ff22ac35..e059ddd3660 100644
--- a/intern/cycles/util/types_int3.h
+++ b/intern/cycles/util/types_int3.h
@@ -1,8 +1,7 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
-#ifndef __UTIL_TYPES_INT3_H__
-#define __UTIL_TYPES_INT3_H__
+#pragma once
#ifndef __UTIL_TYPES_H__
# error "Do not include this file directly, include util/types.h instead."
@@ -10,10 +9,15 @@
CCL_NAMESPACE_BEGIN
-#if !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__)
+#ifndef __KERNEL_NATIVE_VECTOR_TYPES__
struct ccl_try_align(16) int3
{
-# ifdef __KERNEL_SSE__
+# ifdef __KERNEL_GPU__
+ /* Compact structure on the GPU. */
+ int x, y, z;
+# else
+ /* SIMD aligned structure for CPU. */
+# ifdef __KERNEL_SSE__
union {
__m128i m128;
struct {
@@ -29,19 +33,21 @@ struct ccl_try_align(16) int3
__forceinline operator __m128i &();
__forceinline int3 &operator=(const int3 &a);
-# else /* __KERNEL_SSE__ */
+# else /* __KERNEL_SSE__ */
int x, y, z, w;
-# endif /* __KERNEL_SSE__ */
+# endif /* __KERNEL_SSE__ */
+# endif
+# ifndef __KERNEL_GPU__
__forceinline int operator[](int i) const;
__forceinline int &operator[](int i);
+# endif
};
-ccl_device_inline int3 make_int3(int i);
ccl_device_inline int3 make_int3(int x, int y, int z);
-ccl_device_inline void print_int3(const char *label, const int3 &a);
-#endif /* !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__) */
+#endif /* __KERNEL_NATIVE_VECTOR_TYPES__ */
-CCL_NAMESPACE_END
+ccl_device_inline int3 make_int3(int i);
+ccl_device_inline void print_int3(ccl_private const char *label, const int3 a);
-#endif /* __UTIL_TYPES_INT3_H__ */
+CCL_NAMESPACE_END
diff --git a/intern/cycles/util/types_int3_impl.h b/intern/cycles/util/types_int3_impl.h
index 1c49e97ad32..830dfa3c658 100644
--- a/intern/cycles/util/types_int3_impl.h
+++ b/intern/cycles/util/types_int3_impl.h
@@ -1,20 +1,15 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
-#ifndef __UTIL_TYPES_INT3_IMPL_H__
-#define __UTIL_TYPES_INT3_IMPL_H__
+#pragma once
#ifndef __UTIL_TYPES_H__
# error "Do not include this file directly, include util/types.h instead."
#endif
-#ifndef __KERNEL_GPU__
-# include <cstdio>
-#endif
-
CCL_NAMESPACE_BEGIN
-#if !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__)
+#ifndef __KERNEL_NATIVE_VECTOR_TYPES__
# ifdef __KERNEL_SSE__
__forceinline int3::int3()
{
@@ -45,6 +40,7 @@ __forceinline int3 &int3::operator=(const int3 &a)
}
# endif /* __KERNEL_SSE__ */
+# ifndef __KERNEL_GPU__
__forceinline int int3::operator[](int i) const
{
util_assert(i >= 0);
@@ -58,34 +54,37 @@ __forceinline int &int3::operator[](int i)
util_assert(i < 3);
return *(&x + i);
}
-
-ccl_device_inline int3 make_int3(int i)
-{
-# ifdef __KERNEL_SSE__
- int3 a(_mm_set1_epi32(i));
-# else
- int3 a = {i, i, i, i};
# endif
- return a;
-}
ccl_device_inline int3 make_int3(int x, int y, int z)
{
-# ifdef __KERNEL_SSE__
- int3 a(_mm_set_epi32(0, z, y, x));
+# if defined(__KERNEL_GPU__)
+ return {x, y, z};
+# elif defined(__KERNEL_SSE__)
+ return int3(_mm_set_epi32(0, z, y, x));
# else
- int3 a = {x, y, z, 0};
+ return {x, y, z, 0};
# endif
+}
- return a;
+#endif /* __KERNEL_NATIVE_VECTOR_TYPES__ */
+
+ccl_device_inline int3 make_int3(int i)
+{
+#if defined(__KERNEL_GPU__)
+ return make_int3(i, i, i);
+#elif defined(__KERNEL_SSE__)
+ return int3(_mm_set1_epi32(i));
+#else
+ return {i, i, i, i};
+#endif
}
-ccl_device_inline void print_int3(const char *label, const int3 &a)
+ccl_device_inline void print_int3(ccl_private const char *label, const int3 a)
{
+#ifdef __KERNEL_PRINTF__
printf("%s: %d %d %d\n", label, a.x, a.y, a.z);
+#endif
}
-#endif /* !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__) */
CCL_NAMESPACE_END
-
-#endif /* __UTIL_TYPES_INT3_IMPL_H__ */
diff --git a/intern/cycles/util/types_int4.h b/intern/cycles/util/types_int4.h
index 9d557c01344..1a13c03e60e 100644
--- a/intern/cycles/util/types_int4.h
+++ b/intern/cycles/util/types_int4.h
@@ -1,8 +1,7 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
-#ifndef __UTIL_TYPES_INT4_H__
-#define __UTIL_TYPES_INT4_H__
+#pragma once
#ifndef __UTIL_TYPES_H__
# error "Do not include this file directly, include util/types.h instead."
@@ -10,7 +9,7 @@
CCL_NAMESPACE_BEGIN
-#if !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__)
+#ifndef __KERNEL_NATIVE_VECTOR_TYPES__
struct float3;
struct float4;
@@ -37,17 +36,18 @@ struct ccl_try_align(16) int4
int x, y, z, w;
# endif /* __KERNEL_SSE__ */
+# ifndef __KERNEL_GPU__
__forceinline int operator[](int i) const;
__forceinline int &operator[](int i);
+# endif
};
-ccl_device_inline int4 make_int4(int i);
ccl_device_inline int4 make_int4(int x, int y, int z, int w);
-ccl_device_inline int4 make_int4(const float3 &f);
-ccl_device_inline int4 make_int4(const float4 &f);
-ccl_device_inline void print_int4(const char *label, const int4 &a);
-#endif /* !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__) */
+#endif /* __KERNEL_NATIVE_VECTOR_TYPES__ */
-CCL_NAMESPACE_END
+ccl_device_inline int4 make_int4(int i);
+ccl_device_inline int4 make_int4(const float3 f);
+ccl_device_inline int4 make_int4(const float4 f);
+ccl_device_inline void print_int4(ccl_private const char *label, const int4 a);
-#endif /* __UTIL_TYPES_INT4_H__ */
+CCL_NAMESPACE_END
diff --git a/intern/cycles/util/types_int4_impl.h b/intern/cycles/util/types_int4_impl.h
index 11e1ede6705..067794e67b4 100644
--- a/intern/cycles/util/types_int4_impl.h
+++ b/intern/cycles/util/types_int4_impl.h
@@ -1,20 +1,15 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
-#ifndef __UTIL_TYPES_INT4_IMPL_H__
-#define __UTIL_TYPES_INT4_IMPL_H__
+#pragma once
#ifndef __UTIL_TYPES_H__
# error "Do not include this file directly, include util/types.h instead."
#endif
-#ifndef __KERNEL_GPU__
-# include <cstdio>
-#endif
-
CCL_NAMESPACE_BEGIN
-#if !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__)
+#ifndef __KERNEL_NATIVE_VECTOR_TYPES__
# ifdef __KERNEL_SSE__
__forceinline int4::int4()
{
@@ -45,6 +40,7 @@ __forceinline int4 &int4::operator=(const int4 &a)
}
# endif /* __KERNEL_SSE__ */
+# ifndef __KERNEL_GPU__
__forceinline int int4::operator[](int i) const
{
util_assert(i >= 0);
@@ -58,55 +54,53 @@ __forceinline int &int4::operator[](int i)
util_assert(i < 4);
return *(&x + i);
}
+# endif
-ccl_device_inline int4 make_int4(int i)
+ccl_device_inline int4 make_int4(int x, int y, int z, int w)
{
# ifdef __KERNEL_SSE__
- int4 a(_mm_set1_epi32(i));
+ return int4(_mm_set_epi32(w, z, y, x));
# else
- int4 a = {i, i, i, i};
+ return {x, y, z, w};
# endif
- return a;
}
-ccl_device_inline int4 make_int4(int x, int y, int z, int w)
+#endif /* __KERNEL_NATIVE_VECTOR_TYPES__ */
+
+ccl_device_inline int4 make_int4(int i)
{
-# ifdef __KERNEL_SSE__
- int4 a(_mm_set_epi32(w, z, y, x));
-# else
- int4 a = {x, y, z, w};
-# endif
- return a;
+#ifdef __KERNEL_SSE__
+ return int4(_mm_set1_epi32(i));
+#else
+ return make_int4(i, i, i, i);
+#endif
}
-ccl_device_inline int4 make_int4(const float3 &f)
+ccl_device_inline int4 make_int4(const float3 f)
{
-# ifdef __KERNEL_SSE__
- int4 a(_mm_cvtps_epi32(f.m128));
-# elif defined(__KERNEL_ONEAPI__)
- int4 a = {(int)f.x, (int)f.y, (int)f.z, 0};
-# else
- int4 a = {(int)f.x, (int)f.y, (int)f.z, (int)f.w};
-# endif
- return a;
+#if defined(__KERNEL_GPU__)
+ return make_int4((int)f.x, (int)f.y, (int)f.z, 0);
+#elif defined(__KERNEL_SSE__)
+ return int4(_mm_cvtps_epi32(f.m128));
+#else
+ return make_int4((int)f.x, (int)f.y, (int)f.z, (int)f.w);
+#endif
}
-ccl_device_inline int4 make_int4(const float4 &f)
+ccl_device_inline int4 make_int4(const float4 f)
{
-# ifdef __KERNEL_SSE__
- int4 a(_mm_cvtps_epi32(f.m128));
-# else
- int4 a = {(int)f.x, (int)f.y, (int)f.z, (int)f.w};
-# endif
- return a;
+#ifdef __KERNEL_SSE__
+ return int4(_mm_cvtps_epi32(f.m128));
+#else
+ return make_int4((int)f.x, (int)f.y, (int)f.z, (int)f.w);
+#endif
}
-ccl_device_inline void print_int4(const char *label, const int4 &a)
+ccl_device_inline void print_int4(ccl_private const char *label, const int4 a)
{
+#ifdef __KERNEL_PRINTF__
printf("%s: %d %d %d %d\n", label, a.x, a.y, a.z, a.w);
+#endif
}
-#endif /* !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__) */
CCL_NAMESPACE_END
-
-#endif /* __UTIL_TYPES_INT4_IMPL_H__ */
diff --git a/intern/cycles/util/types_spectrum.h b/intern/cycles/util/types_spectrum.h
new file mode 100644
index 00000000000..c59230b83ae
--- /dev/null
+++ b/intern/cycles/util/types_spectrum.h
@@ -0,0 +1,34 @@
+/* SPDX-License-Identifier: Apache-2.0
+ * Copyright 2022 Blender Foundation */
+
+#ifndef __UTIL_TYPES_SPECTRUM_H__
+#define __UTIL_TYPES_SPECTRUM_H__
+
+#ifndef __UTIL_TYPES_H__
+# error "Do not include this file directly, include util/types.h instead."
+#endif
+
+CCL_NAMESPACE_BEGIN
+
+#define SPECTRUM_CHANNELS 3
+#define SPECTRUM_DATA_TYPE float3
+#define PACKED_SPECTRUM_DATA_TYPE packed_float3
+
+using Spectrum = SPECTRUM_DATA_TYPE;
+using PackedSpectrum = PACKED_SPECTRUM_DATA_TYPE;
+
+#define make_spectrum(f) CONCAT(make_, SPECTRUM_DATA_TYPE(f))
+#define load_spectrum(f) CONCAT(load_, SPECTRUM_DATA_TYPE(f))
+#define store_spectrum(s, f) CONCAT(store_, SPECTRUM_DATA_TYPE((s), (f)))
+
+#define zero_spectrum CONCAT(zero_, SPECTRUM_DATA_TYPE)
+#define one_spectrum CONCAT(one_, SPECTRUM_DATA_TYPE)
+
+#define FOREACH_SPECTRUM_CHANNEL(counter) \
+ for (int counter = 0; counter < SPECTRUM_CHANNELS; counter++)
+
+#define GET_SPECTRUM_CHANNEL(v, i) (((ccl_private float *)(&(v)))[i])
+
+CCL_NAMESPACE_END
+
+#endif /* __UTIL_TYPES_SPECTRUM_H__ */
diff --git a/intern/cycles/util/types_uchar2.h b/intern/cycles/util/types_uchar2.h
index 0b3c9bd0331..ce617248e6e 100644
--- a/intern/cycles/util/types_uchar2.h
+++ b/intern/cycles/util/types_uchar2.h
@@ -1,8 +1,7 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
-#ifndef __UTIL_TYPES_UCHAR2_H__
-#define __UTIL_TYPES_UCHAR2_H__
+#pragma once
#ifndef __UTIL_TYPES_H__
# error "Do not include this file directly, include util/types.h instead."
@@ -10,17 +9,17 @@
CCL_NAMESPACE_BEGIN
-#if !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__)
+#ifndef __KERNEL_NATIVE_VECTOR_TYPES__
struct uchar2 {
uchar x, y;
+# ifndef __KERNEL_GPU__
__forceinline uchar operator[](int i) const;
__forceinline uchar &operator[](int i);
+# endif
};
ccl_device_inline uchar2 make_uchar2(uchar x, uchar y);
-#endif /* !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__) */
+#endif /* __KERNEL_NATIVE_VECTOR_TYPES__ */
CCL_NAMESPACE_END
-
-#endif /* __UTIL_TYPES_UCHAR2_H__ */
diff --git a/intern/cycles/util/types_uchar2_impl.h b/intern/cycles/util/types_uchar2_impl.h
index a7254d5eaf2..9f3f3a4efb9 100644
--- a/intern/cycles/util/types_uchar2_impl.h
+++ b/intern/cycles/util/types_uchar2_impl.h
@@ -10,7 +10,8 @@
CCL_NAMESPACE_BEGIN
-#if !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__)
+#ifndef __KERNEL_NATIVE_VECTOR_TYPES__
+# ifndef __KERNEL_GPU__
uchar uchar2::operator[](int i) const
{
util_assert(i >= 0);
@@ -24,13 +25,14 @@ uchar &uchar2::operator[](int i)
util_assert(i < 2);
return *(&x + i);
}
+# endif
ccl_device_inline uchar2 make_uchar2(uchar x, uchar y)
{
uchar2 a = {x, y};
return a;
}
-#endif /* !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__) */
+#endif /* __KERNEL_NATIVE_VECTOR_TYPES__ */
CCL_NAMESPACE_END
diff --git a/intern/cycles/util/types_uchar3.h b/intern/cycles/util/types_uchar3.h
index fc213502ada..aed04c4775e 100644
--- a/intern/cycles/util/types_uchar3.h
+++ b/intern/cycles/util/types_uchar3.h
@@ -10,16 +10,18 @@
CCL_NAMESPACE_BEGIN
-#if !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__)
+#ifndef __KERNEL_NATIVE_VECTOR_TYPES__
struct uchar3 {
uchar x, y, z;
+# ifndef __KERNEL_GPU__
__forceinline uchar operator[](int i) const;
__forceinline uchar &operator[](int i);
+# endif
};
ccl_device_inline uchar3 make_uchar3(uchar x, uchar y, uchar z);
-#endif /* !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__) */
+#endif /* __KERNEL_NATIVE_VECTOR_TYPES__ */
CCL_NAMESPACE_END
diff --git a/intern/cycles/util/types_uchar3_impl.h b/intern/cycles/util/types_uchar3_impl.h
index 0c24ffb488a..83eb3c99b3c 100644
--- a/intern/cycles/util/types_uchar3_impl.h
+++ b/intern/cycles/util/types_uchar3_impl.h
@@ -10,7 +10,8 @@
CCL_NAMESPACE_BEGIN
-#if !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__)
+#ifndef __KERNEL_NATIVE_VECTOR_TYPES__
+# ifndef __KERNEL_GPU__
uchar uchar3::operator[](int i) const
{
util_assert(i >= 0);
@@ -24,13 +25,14 @@ uchar &uchar3::operator[](int i)
util_assert(i < 3);
return *(&x + i);
}
+# endif
ccl_device_inline uchar3 make_uchar3(uchar x, uchar y, uchar z)
{
uchar3 a = {x, y, z};
return a;
}
-#endif /* !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__) */
+#endif /* __KERNEL_NATIVE_VECTOR_TYPES__ */
CCL_NAMESPACE_END
diff --git a/intern/cycles/util/types_uchar4.h b/intern/cycles/util/types_uchar4.h
index a2a2c945aaa..fb13a98875e 100644
--- a/intern/cycles/util/types_uchar4.h
+++ b/intern/cycles/util/types_uchar4.h
@@ -1,8 +1,7 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
-#ifndef __UTIL_TYPES_UCHAR4_H__
-#define __UTIL_TYPES_UCHAR4_H__
+#pragma once
#ifndef __UTIL_TYPES_H__
# error "Do not include this file directly, include util/types.h instead."
@@ -10,17 +9,17 @@
CCL_NAMESPACE_BEGIN
-#if !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__)
+#ifndef __KERNEL_NATIVE_VECTOR_TYPES__
struct uchar4 {
uchar x, y, z, w;
+# ifndef __KERNEL_GPU__
__forceinline uchar operator[](int i) const;
__forceinline uchar &operator[](int i);
+# endif
};
ccl_device_inline uchar4 make_uchar4(uchar x, uchar y, uchar z, uchar w);
-#endif /* !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__) */
+#endif /* __KERNEL_NATIVE_VECTOR_TYPES__ */
CCL_NAMESPACE_END
-
-#endif /* __UTIL_TYPES_UCHAR4_H__ */
diff --git a/intern/cycles/util/types_uchar4_impl.h b/intern/cycles/util/types_uchar4_impl.h
index 8ec6213a37d..244bb98f883 100644
--- a/intern/cycles/util/types_uchar4_impl.h
+++ b/intern/cycles/util/types_uchar4_impl.h
@@ -10,7 +10,8 @@
CCL_NAMESPACE_BEGIN
-#if !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__)
+#ifndef __KERNEL_NATIVE_VECTOR_TYPES__
+# ifndef __KERNEL_GPU__
uchar uchar4::operator[](int i) const
{
util_assert(i >= 0);
@@ -24,13 +25,14 @@ uchar &uchar4::operator[](int i)
util_assert(i < 4);
return *(&x + i);
}
+# endif
ccl_device_inline uchar4 make_uchar4(uchar x, uchar y, uchar z, uchar w)
{
uchar4 a = {x, y, z, w};
return a;
}
-#endif /* !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__) */
+#endif /* __KERNEL_NATIVE_VECTOR_TYPES__ */
CCL_NAMESPACE_END
diff --git a/intern/cycles/util/types_uint2.h b/intern/cycles/util/types_uint2.h
index faa0955f903..4d76b628088 100644
--- a/intern/cycles/util/types_uint2.h
+++ b/intern/cycles/util/types_uint2.h
@@ -1,8 +1,7 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
-#ifndef __UTIL_TYPES_UINT2_H__
-#define __UTIL_TYPES_UINT2_H__
+#pragma once
#ifndef __UTIL_TYPES_H__
# error "Do not include this file directly, include util/types.h instead."
@@ -10,17 +9,17 @@
CCL_NAMESPACE_BEGIN
-#if !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__)
+#ifndef __KERNEL_NATIVE_VECTOR_TYPES__
struct uint2 {
uint x, y;
+# ifndef __KERNEL_GPU__
__forceinline uint operator[](uint i) const;
__forceinline uint &operator[](uint i);
+# endif
};
ccl_device_inline uint2 make_uint2(uint x, uint y);
-#endif /* !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__) */
+#endif /* __KERNEL_NATIVE_VECTOR_TYPES__ */
CCL_NAMESPACE_END
-
-#endif /* __UTIL_TYPES_UINT2_H__ */
diff --git a/intern/cycles/util/types_uint2_impl.h b/intern/cycles/util/types_uint2_impl.h
index cac0ba6b531..b508aaf2543 100644
--- a/intern/cycles/util/types_uint2_impl.h
+++ b/intern/cycles/util/types_uint2_impl.h
@@ -1,8 +1,7 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
-#ifndef __UTIL_TYPES_UINT2_IMPL_H__
-#define __UTIL_TYPES_UINT2_IMPL_H__
+#pragma once
#ifndef __UTIL_TYPES_H__
# error "Do not include this file directly, include util/types.h instead."
@@ -10,7 +9,8 @@
CCL_NAMESPACE_BEGIN
-#if !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__)
+#ifndef __KERNEL_NATIVE_VECTOR_TYPES__
+# ifndef __KERNEL_GPU__
__forceinline uint uint2::operator[](uint i) const
{
util_assert(i < 2);
@@ -22,14 +22,13 @@ __forceinline uint &uint2::operator[](uint i)
util_assert(i < 2);
return *(&x + i);
}
+# endif
ccl_device_inline uint2 make_uint2(uint x, uint y)
{
uint2 a = {x, y};
return a;
}
-#endif /* !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__) */
+#endif /* __KERNEL_NATIVE_VECTOR_TYPES__ */
CCL_NAMESPACE_END
-
-#endif /* __UTIL_TYPES_UINT2_IMPL_H__ */
diff --git a/intern/cycles/util/types_uint3.h b/intern/cycles/util/types_uint3.h
index 3ff87bfc791..b1571716fc7 100644
--- a/intern/cycles/util/types_uint3.h
+++ b/intern/cycles/util/types_uint3.h
@@ -1,8 +1,7 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
-#ifndef __UTIL_TYPES_UINT3_H__
-#define __UTIL_TYPES_UINT3_H__
+#pragma once
#ifndef __UTIL_TYPES_H__
# error "Do not include this file directly, include util/types.h instead."
@@ -10,17 +9,17 @@
CCL_NAMESPACE_BEGIN
-#if !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__)
+#ifndef __KERNEL_NATIVE_VECTOR_TYPES__
struct uint3 {
uint x, y, z;
+# ifndef __KERNEL_GPU__
__forceinline uint operator[](uint i) const;
__forceinline uint &operator[](uint i);
+# endif
};
ccl_device_inline uint3 make_uint3(uint x, uint y, uint z);
-#endif /* !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__) */
+#endif /* __KERNEL_NATIVE_VECTOR_TYPES__ */
CCL_NAMESPACE_END
-
-#endif /* __UTIL_TYPES_UINT3_H__ */
diff --git a/intern/cycles/util/types_uint3_impl.h b/intern/cycles/util/types_uint3_impl.h
index 221883a1adb..d36c9f52de9 100644
--- a/intern/cycles/util/types_uint3_impl.h
+++ b/intern/cycles/util/types_uint3_impl.h
@@ -1,8 +1,7 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
-#ifndef __UTIL_TYPES_UINT3_IMPL_H__
-#define __UTIL_TYPES_UINT3_IMPL_H__
+#pragma once
#ifndef __UTIL_TYPES_H__
# error "Do not include this file directly, include util/types.h instead."
@@ -10,7 +9,8 @@
CCL_NAMESPACE_BEGIN
-#if !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__)
+#ifndef __KERNEL_NATIVE_VECTOR_TYPES__
+# ifndef __KERNEL_GPU__
__forceinline uint uint3::operator[](uint i) const
{
util_assert(i < 3);
@@ -22,14 +22,13 @@ __forceinline uint &uint3::operator[](uint i)
util_assert(i < 3);
return *(&x + i);
}
+# endif
ccl_device_inline uint3 make_uint3(uint x, uint y, uint z)
{
uint3 a = {x, y, z};
return a;
}
-#endif /* !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__) */
+#endif /* __KERNEL_NATIVE_VECTOR_TYPES__ */
CCL_NAMESPACE_END
-
-#endif /* __UTIL_TYPES_UINT3_IMPL_H__ */
diff --git a/intern/cycles/util/types_uint4.h b/intern/cycles/util/types_uint4.h
index 504095b2383..4982b30f577 100644
--- a/intern/cycles/util/types_uint4.h
+++ b/intern/cycles/util/types_uint4.h
@@ -1,8 +1,7 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
-#ifndef __UTIL_TYPES_UINT4_H__
-#define __UTIL_TYPES_UINT4_H__
+#pragma once
#ifndef __UTIL_TYPES_H__
# error "Do not include this file directly, include util/types.h instead."
@@ -10,17 +9,17 @@
CCL_NAMESPACE_BEGIN
-#if !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__)
+#ifndef __KERNEL_NATIVE_VECTOR_TYPES__
struct uint4 {
uint x, y, z, w;
+# ifndef __KERNEL_GPU__
__forceinline uint operator[](uint i) const;
__forceinline uint &operator[](uint i);
+# endif
};
ccl_device_inline uint4 make_uint4(uint x, uint y, uint z, uint w);
-#endif /* !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__) */
+#endif /* __KERNEL_NATIVE_VECTOR_TYPES__ */
CCL_NAMESPACE_END
-
-#endif /* __UTIL_TYPES_UINT4_H__ */
diff --git a/intern/cycles/util/types_uint4_impl.h b/intern/cycles/util/types_uint4_impl.h
index d78db944a1f..1cfdb9e0992 100644
--- a/intern/cycles/util/types_uint4_impl.h
+++ b/intern/cycles/util/types_uint4_impl.h
@@ -1,8 +1,7 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
-#ifndef __UTIL_TYPES_UINT4_IMPL_H__
-#define __UTIL_TYPES_UINT4_IMPL_H__
+#pragma once
#ifndef __UTIL_TYPES_H__
# error "Do not include this file directly, include util/types.h instead."
@@ -10,7 +9,8 @@
CCL_NAMESPACE_BEGIN
-#if !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__)
+#ifndef __KERNEL_NATIVE_VECTOR_TYPES__
+# ifndef __KERNEL_GPU__
__forceinline uint uint4::operator[](uint i) const
{
util_assert(i < 3);
@@ -22,14 +22,13 @@ __forceinline uint &uint4::operator[](uint i)
util_assert(i < 3);
return *(&x + i);
}
+# endif
ccl_device_inline uint4 make_uint4(uint x, uint y, uint z, uint w)
{
uint4 a = {x, y, z, w};
return a;
}
-#endif /* !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__) */
+#endif /* __KERNEL_NATIVE_VECTOR_TYPES__ */
CCL_NAMESPACE_END
-
-#endif /* __UTIL_TYPES_UINT4_IMPL_H__ */
diff --git a/intern/cycles/util/types_ushort4.h b/intern/cycles/util/types_ushort4.h
index 9a6e12095ba..aef36f63285 100644
--- a/intern/cycles/util/types_ushort4.h
+++ b/intern/cycles/util/types_ushort4.h
@@ -10,7 +10,7 @@
CCL_NAMESPACE_BEGIN
-#if !defined(__KERNEL_GPU__) || defined(__KERNEL_ONEAPI__)
+#ifndef __KERNEL_NATIVE_VECTOR_TYPES__
struct ushort4 {
uint16_t x, y, z, w;
diff --git a/intern/cycles/util/types_vector3.h b/intern/cycles/util/types_vector3.h
deleted file mode 100644
index 2e0d68e1bd0..00000000000
--- a/intern/cycles/util/types_vector3.h
+++ /dev/null
@@ -1,26 +0,0 @@
-/* SPDX-License-Identifier: Apache-2.0
- * Copyright 2011-2022 Blender Foundation */
-
-#ifndef __UTIL_TYPES_VECTOR3_H__
-#define __UTIL_TYPES_VECTOR3_H__
-
-#ifndef __UTIL_TYPES_H__
-# error "Do not include this file directly, include util/types.h instead."
-#endif
-
-CCL_NAMESPACE_BEGIN
-
-#ifndef __KERNEL_GPU__
-template<typename T> class vector3 {
- public:
- T x, y, z;
-
- __forceinline vector3();
- __forceinline vector3(const T &a);
- __forceinline vector3(const T &x, const T &y, const T &z);
-};
-#endif /* __KERNEL_GPU__ */
-
-CCL_NAMESPACE_END
-
-#endif /* __UTIL_TYPES_VECTOR3_H__ */
diff --git a/intern/cycles/util/types_vector3_impl.h b/intern/cycles/util/types_vector3_impl.h
deleted file mode 100644
index a765780e2d3..00000000000
--- a/intern/cycles/util/types_vector3_impl.h
+++ /dev/null
@@ -1,30 +0,0 @@
-/* SPDX-License-Identifier: Apache-2.0
- * Copyright 2011-2022 Blender Foundation */
-
-#ifndef __UTIL_TYPES_VECTOR3_IMPL_H__
-#define __UTIL_TYPES_VECTOR3_IMPL_H__
-
-#ifndef __UTIL_TYPES_H__
-# error "Do not include this file directly, include util/types.h instead."
-#endif
-
-CCL_NAMESPACE_BEGIN
-
-#ifndef __KERNEL_GPU__
-template<typename T> ccl_always_inline vector3<T>::vector3()
-{
-}
-
-template<typename T> ccl_always_inline vector3<T>::vector3(const T &a) : x(a), y(a), z(a)
-{
-}
-
-template<typename T>
-ccl_always_inline vector3<T>::vector3(const T &x, const T &y, const T &z) : x(x), y(y), z(z)
-{
-}
-#endif /* __KERNEL_GPU__ */
-
-CCL_NAMESPACE_END
-
-#endif /* __UTIL_TYPES_VECTOR3_IMPL_H__ */
diff --git a/intern/ghost/CMakeLists.txt b/intern/ghost/CMakeLists.txt
index c681dc368bb..d59c179e371 100644
--- a/intern/ghost/CMakeLists.txt
+++ b/intern/ghost/CMakeLists.txt
@@ -4,13 +4,13 @@
set(INC
.
../clog
- ../glew-mx
+ ../../source/blender/blenlib
../../source/blender/imbuf
../../source/blender/makesdna
)
set(INC_SYS
- ${GLEW_INCLUDE_PATH}
+ ${Epoxy_INCLUDE_DIRS}
)
set(SRC
@@ -25,6 +25,7 @@ set(SRC
intern/GHOST_ISystemPaths.cpp
intern/GHOST_ModifierKeys.cpp
intern/GHOST_Path-api.cpp
+ intern/GHOST_PathUtils.cpp
intern/GHOST_Rect.cpp
intern/GHOST_System.cpp
intern/GHOST_TimerManager.cpp
@@ -59,6 +60,7 @@ set(SRC
intern/GHOST_EventTrackpad.h
intern/GHOST_EventWheel.h
intern/GHOST_ModifierKeys.h
+ intern/GHOST_PathUtils.h
intern/GHOST_System.h
intern/GHOST_SystemPaths.h
intern/GHOST_TimerManager.h
@@ -71,8 +73,7 @@ set(SRC
)
set(LIB
- bf_intern_glew_mx
- ${GLEW_LIBRARY}
+ ${Epoxy_LIBRARIES}
)
if(WITH_GHOST_DEBUG)
@@ -102,42 +103,39 @@ if(WITH_INPUT_NDOF)
)
endif()
-if(WITH_HEADLESS OR WITH_GHOST_SDL)
- if(WITH_HEADLESS)
- list(APPEND SRC
- intern/GHOST_DisplayManagerNULL.h
- intern/GHOST_SystemNULL.h
- intern/GHOST_WindowNULL.h
+list(APPEND SRC
+ intern/GHOST_DisplayManagerNULL.h
+ intern/GHOST_SystemHeadless.h
+ intern/GHOST_WindowNULL.h
+)
+
+if(WITH_HEADLESS)
+ add_definitions(-DWITH_HEADLESS)
+elseif (WITH_GHOST_SDL)
+ list(APPEND SRC
+ intern/GHOST_ContextSDL.cpp
+ intern/GHOST_DisplayManagerSDL.cpp
+ intern/GHOST_SystemSDL.cpp
+ intern/GHOST_WindowSDL.cpp
+
+ intern/GHOST_ContextSDL.h
+ intern/GHOST_DisplayManagerSDL.h
+ intern/GHOST_SystemSDL.h
+ intern/GHOST_WindowSDL.h
+ )
+ add_definitions(-DWITH_GHOST_SDL)
+
+ list(APPEND INC_SYS
+ ${SDL_INCLUDE_DIR}
+ )
+ if(WITH_SDL_DYNLOAD)
+ list(APPEND LIB
+ extern_sdlew
)
- add_definitions(-DWITH_HEADLESS)
else()
- list(APPEND SRC
- intern/GHOST_ContextSDL.cpp
- intern/GHOST_DisplayManagerSDL.cpp
- intern/GHOST_SystemSDL.cpp
- intern/GHOST_WindowSDL.cpp
-
- intern/GHOST_ContextSDL.h
- intern/GHOST_DisplayManagerSDL.h
- intern/GHOST_SystemSDL.h
- intern/GHOST_WindowSDL.h
+ list(APPEND LIB
+ ${SDL_LIBRARY}
)
- add_definitions(-DWITH_GHOST_SDL)
- endif()
-
- if(NOT WITH_HEADLESS)
- list(APPEND INC_SYS
- ${SDL_INCLUDE_DIR}
- )
- if(WITH_SDL_DYNLOAD)
- list(APPEND LIB
- extern_sdlew
- )
- else()
- list(APPEND LIB
- ${SDL_LIBRARY}
- )
- endif()
endif()
elseif(APPLE AND NOT WITH_GHOST_X11)
@@ -155,13 +153,11 @@ elseif(APPLE AND NOT WITH_GHOST_X11)
intern/GHOST_WindowViewCocoa.h
)
- if(NOT WITH_GL_EGL)
- list(APPEND SRC
- intern/GHOST_ContextCGL.mm
+ list(APPEND SRC
+ intern/GHOST_ContextCGL.mm
- intern/GHOST_ContextCGL.h
- )
- endif()
+ intern/GHOST_ContextCGL.h
+ )
if(WITH_INPUT_NDOF)
list(APPEND SRC
@@ -195,13 +191,11 @@ elseif(WITH_GHOST_X11 OR WITH_GHOST_WAYLAND)
intern/GHOST_WindowX11.h
)
- if(NOT WITH_GL_EGL)
- list(APPEND SRC
- intern/GHOST_ContextGLX.cpp
+ list(APPEND SRC
+ intern/GHOST_ContextGLX.cpp
- intern/GHOST_ContextGLX.h
- )
- endif()
+ intern/GHOST_ContextGLX.h
+ )
if(WITH_GHOST_XDND)
add_definitions(-DWITH_XDND)
@@ -248,10 +242,6 @@ elseif(WITH_GHOST_X11 OR WITH_GHOST_WAYLAND)
)
endif()
- if(WITH_X11_ALPHA)
- add_definitions(-DWITH_X11_ALPHA)
- endif()
-
if(WITH_X11_XINPUT)
add_definitions(-DWITH_X11_XINPUT)
list(APPEND INC_SYS
@@ -298,6 +288,7 @@ elseif(WITH_GHOST_X11 OR WITH_GHOST_WAYLAND)
include(CheckSymbolExists)
set(CMAKE_REQUIRED_DEFINITIONS "-D_GNU_SOURCE")
check_symbol_exists(memfd_create "sys/mman.h" HAVE_MEMFD_CREATE)
+ unset(CMAKE_REQUIRED_DEFINITIONS)
if(HAVE_MEMFD_CREATE)
add_definitions(-DHAVE_MEMFD_CREATE)
endif()
@@ -431,13 +422,11 @@ elseif(WIN32)
intern/GHOST_Wintab.h
)
- if(NOT WITH_GL_EGL)
- list(APPEND SRC
- intern/GHOST_ContextWGL.cpp
+ list(APPEND SRC
+ intern/GHOST_ContextWGL.cpp
- intern/GHOST_ContextWGL.h
- )
- endif()
+ intern/GHOST_ContextWGL.h
+ )
if(WITH_INPUT_IME)
add_definitions(-DWITH_INPUT_IME)
@@ -458,7 +447,7 @@ elseif(WIN32)
endif()
endif()
-if(WITH_GL_EGL AND NOT (WITH_HEADLESS OR WITH_GHOST_SDL))
+if(UNIX AND NOT APPLE)
list(APPEND SRC
intern/GHOST_ContextEGL.cpp
@@ -548,11 +537,8 @@ if(WITH_XR_OPENXR)
list(APPEND XR_PLATFORM_DEFINES -DXR_USE_PLATFORM_WAYLAND)
endif()
if(WITH_GHOST_X11)
- if(WITH_GL_EGL)
- list(APPEND XR_PLATFORM_DEFINES -DXR_USE_PLATFORM_EGL)
- else()
- list(APPEND XR_PLATFORM_DEFINES -DXR_USE_PLATFORM_XLIB)
- endif()
+ list(APPEND XR_PLATFORM_DEFINES -DXR_USE_PLATFORM_EGL)
+ list(APPEND XR_PLATFORM_DEFINES -DXR_USE_PLATFORM_XLIB)
endif()
endif()
@@ -561,6 +547,4 @@ if(WITH_XR_OPENXR)
unset(XR_PLATFORM_DEFINES)
endif()
-add_definitions(${GL_DEFINITIONS})
-
blender_add_lib(bf_intern_ghost "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
diff --git a/intern/ghost/GHOST_C-api.h b/intern/ghost/GHOST_C-api.h
index 4cbc0d65b11..f01f439718f 100644
--- a/intern/ghost/GHOST_C-api.h
+++ b/intern/ghost/GHOST_C-api.h
@@ -27,6 +27,7 @@ typedef bool (*GHOST_EventCallbackProcPtr)(GHOST_EventHandle event, GHOST_TUserD
* \return a handle to the system.
*/
extern GHOST_SystemHandle GHOST_CreateSystem(void);
+extern GHOST_SystemHandle GHOST_CreateSystemBackground(void);
/**
* Specifies whether debug messages are to be enabled for the specific system handle.
diff --git a/intern/ghost/GHOST_ISystem.h b/intern/ghost/GHOST_ISystem.h
index 91cf1c4c558..0dd855bb513 100644
--- a/intern/ghost/GHOST_ISystem.h
+++ b/intern/ghost/GHOST_ISystem.h
@@ -120,6 +120,7 @@ class GHOST_ISystem {
* \return An indication of success.
*/
static GHOST_TSuccess createSystem();
+ static GHOST_TSuccess createSystemBackground();
/**
* Disposes the one and only system.
@@ -277,8 +278,7 @@ class GHOST_ISystem {
*/
virtual GHOST_TSuccess beginFullScreen(const GHOST_DisplaySetting &setting,
GHOST_IWindow **window,
- const bool stereoVisual,
- const bool alphaBackground = 0) = 0;
+ const bool stereoVisual) = 0;
/**
* Updates the resolution while in fullscreen mode.
diff --git a/intern/ghost/GHOST_Types.h b/intern/ghost/GHOST_Types.h
index 495fb739978..adc45285f94 100644
--- a/intern/ghost/GHOST_Types.h
+++ b/intern/ghost/GHOST_Types.h
@@ -61,7 +61,6 @@ typedef struct {
typedef enum {
GHOST_glStereoVisual = (1 << 0),
GHOST_glDebugContext = (1 << 1),
- GHOST_glAlphaBackground = (1 << 2),
} GHOST_GLFlags;
typedef enum GHOST_DialogOptions {
diff --git a/intern/ghost/intern/GHOST_C-api.cpp b/intern/ghost/intern/GHOST_C-api.cpp
index 65e7de707ec..62e1e470010 100644
--- a/intern/ghost/intern/GHOST_C-api.cpp
+++ b/intern/ghost/intern/GHOST_C-api.cpp
@@ -30,6 +30,14 @@ GHOST_SystemHandle GHOST_CreateSystem(void)
return (GHOST_SystemHandle)system;
}
+GHOST_SystemHandle GHOST_CreateSystemBackground(void)
+{
+ GHOST_ISystem::createSystemBackground();
+ GHOST_ISystem *system = GHOST_ISystem::getSystem();
+
+ return (GHOST_SystemHandle)system;
+}
+
void GHOST_SystemInitDebug(GHOST_SystemHandle systemhandle, GHOST_Debug debug)
{
GHOST_ISystem *system = (GHOST_ISystem *)systemhandle;
diff --git a/intern/ghost/intern/GHOST_Context.cpp b/intern/ghost/intern/GHOST_Context.cpp
index f9aa80dc13d..aa379efbc1f 100644
--- a/intern/ghost/intern/GHOST_Context.cpp
+++ b/intern/ghost/intern/GHOST_Context.cpp
@@ -10,7 +10,7 @@
#include "GHOST_Context.h"
#ifdef _WIN32
-# include <GL/wglew.h> // only for symbolic constants, do not use API functions
+# include <epoxy/wgl.h>
# include <tchar.h>
#
# ifndef ERROR_PROFILE_DOES_NOT_MATCH_DEVICE
@@ -35,7 +35,7 @@ bool win32_silent_chk(bool result)
bool win32_chk(bool result, const char *file, int line, const char *text)
{
if (!result) {
- LPTSTR formattedMsg = NULL;
+ LPTSTR formattedMsg = nullptr;
DWORD error = GetLastError();
@@ -87,12 +87,12 @@ bool win32_chk(bool result, const char *file, int line, const char *text)
default: {
count = FormatMessage((FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS),
- NULL,
+ nullptr,
error,
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
(LPTSTR)(&formattedMsg),
0,
- NULL);
+ nullptr);
msg = count > 0 ? formattedMsg : "<no system message>\n";
break;
@@ -113,8 +113,9 @@ bool win32_chk(bool result, const char *file, int line, const char *text)
SetLastError(NO_ERROR);
- if (count != 0)
+ if (count != 0) {
LocalFree(formattedMsg);
+ }
}
return result;
@@ -122,11 +123,6 @@ bool win32_chk(bool result, const char *file, int line, const char *text)
#endif // _WIN32
-void GHOST_Context::initContextGLEW()
-{
- GLEW_CHK(glewInit());
-}
-
void GHOST_Context::initClearGL()
{
glClearColor(0.294, 0.294, 0.294, 0.000);
diff --git a/intern/ghost/intern/GHOST_Context.h b/intern/ghost/intern/GHOST_Context.h
index e707f1c3475..3546fb6bbc7 100644
--- a/intern/ghost/intern/GHOST_Context.h
+++ b/intern/ghost/intern/GHOST_Context.h
@@ -11,7 +11,7 @@
#include "GHOST_IContext.h"
#include "GHOST_Types.h"
-#include "glew-mx.h"
+#include <epoxy/gl.h>
#include <cstdlib> // for NULL
@@ -136,8 +136,6 @@ class GHOST_Context : public GHOST_IContext {
}
protected:
- void initContextGLEW();
-
bool m_stereoVisual;
/** Caller specified, not for internal use. */
diff --git a/intern/ghost/intern/GHOST_ContextCGL.h b/intern/ghost/intern/GHOST_ContextCGL.h
index badc3241107..fa6d6fc6fa0 100644
--- a/intern/ghost/intern/GHOST_ContextCGL.h
+++ b/intern/ghost/intern/GHOST_ContextCGL.h
@@ -105,8 +105,6 @@ class GHOST_ContextCGL : public GHOST_Context {
/** The virtualized default frame-buffer's texture. */
MTLTexture *m_defaultFramebufferMetalTexture;
- bool m_coreProfile;
-
const bool m_debug;
/** The first created OpenGL context (for sharing display lists) */
diff --git a/intern/ghost/intern/GHOST_ContextCGL.mm b/intern/ghost/intern/GHOST_ContextCGL.mm
index dd800ef52a3..6da44ec481c 100644
--- a/intern/ghost/intern/GHOST_ContextCGL.mm
+++ b/intern/ghost/intern/GHOST_ContextCGL.mm
@@ -58,12 +58,6 @@ GHOST_ContextCGL::GHOST_ContextCGL(bool stereoVisual,
m_defaultFramebufferMetalTexture(nil),
m_debug(false)
{
-#if defined(WITH_GL_PROFILE_CORE)
- m_coreProfile = true;
-#else
- m_coreProfile = false;
-#endif
-
if (m_metalView) {
metalInit();
}
@@ -197,7 +191,6 @@ GHOST_TSuccess GHOST_ContextCGL::updateDrawingContext()
}
static void makeAttribList(std::vector<NSOpenGLPixelFormatAttribute> &attribs,
- bool coreProfile,
bool stereoVisual,
bool needAlpha,
bool softwareGL)
@@ -205,7 +198,7 @@ static void makeAttribList(std::vector<NSOpenGLPixelFormatAttribute> &attribs,
attribs.clear();
attribs.push_back(NSOpenGLPFAOpenGLProfile);
- attribs.push_back(coreProfile ? NSOpenGLProfileVersion3_2Core : NSOpenGLProfileVersionLegacy);
+ attribs.push_back(NSOpenGLProfileVersion3_2Core);
/* Pixel Format Attributes for the windowed NSOpenGLContext. */
attribs.push_back(NSOpenGLPFADoubleBuffer);
@@ -245,7 +238,7 @@ GHOST_TSuccess GHOST_ContextCGL::initializeDrawingContext()
std::vector<NSOpenGLPixelFormatAttribute> attribs;
attribs.reserve(40);
- makeAttribList(attribs, m_coreProfile, m_stereoVisual, needAlpha, softwareGL);
+ makeAttribList(attribs, m_stereoVisual, needAlpha, softwareGL);
NSOpenGLPixelFormat *pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:&attribs[0]];
if (pixelFormat == nil) {
@@ -274,8 +267,6 @@ GHOST_TSuccess GHOST_ContextCGL::initializeDrawingContext()
}
#endif
- initContextGLEW();
-
if (m_metalView) {
if (m_defaultFramebuffer == 0) {
/* Create a virtual frame-buffer. */
diff --git a/intern/ghost/intern/GHOST_ContextD3D.cpp b/intern/ghost/intern/GHOST_ContextD3D.cpp
index ded76daa145..4fc05cf912c 100644
--- a/intern/ghost/intern/GHOST_ContextD3D.cpp
+++ b/intern/ghost/intern/GHOST_ContextD3D.cpp
@@ -10,8 +10,7 @@
#include <iostream>
#include <string>
-#include <GL/glew.h>
-#include <GL/wglew.h>
+#include <epoxy/wgl.h>
#include "GHOST_ContextD3D.h"
#include "GHOST_ContextWGL.h" /* For shared drawing */
diff --git a/intern/ghost/intern/GHOST_ContextEGL.cpp b/intern/ghost/intern/GHOST_ContextEGL.cpp
index 8c44dfe0158..ef13133d3a3 100644
--- a/intern/ghost/intern/GHOST_ContextEGL.cpp
+++ b/intern/ghost/intern/GHOST_ContextEGL.cpp
@@ -151,19 +151,6 @@ static bool egl_chk(bool result,
# define EGL_CHK(x) egl_chk(x)
#endif
-static inline bool bindAPI(EGLenum api)
-{
- if (EGLEW_VERSION_1_2) {
- return (EGL_CHK(eglBindAPI(api)) == EGL_TRUE);
- }
-
- return false;
-}
-
-#ifdef WITH_GL_ANGLE
-HMODULE GHOST_ContextEGL::s_d3dcompiler = nullptr;
-#endif
-
EGLContext GHOST_ContextEGL::s_gl_sharedContext = EGL_NO_CONTEXT;
EGLint GHOST_ContextEGL::s_gl_sharedCount = 0;
@@ -256,7 +243,7 @@ GHOST_TSuccess GHOST_ContextEGL::swapBuffers()
GHOST_TSuccess GHOST_ContextEGL::setSwapInterval(int interval)
{
- if (EGLEW_VERSION_1_1) {
+ if (epoxy_egl_version(m_display) >= 11) {
if (EGL_CHK(::eglSwapInterval(m_display, interval))) {
m_swap_interval = interval;
@@ -313,26 +300,13 @@ GHOST_TSuccess GHOST_ContextEGL::releaseDrawingContext()
return GHOST_kFailure;
}
-bool GHOST_ContextEGL::initContextEGLEW()
+inline bool GHOST_ContextEGL::bindAPI(EGLenum api)
{
- /* We have to manually get this function before we can call eglewInit, since
- * it requires a display argument. glewInit() does the same, but we only want
- * to initialize EGLEW here. */
- eglGetDisplay = (PFNEGLGETDISPLAYPROC)eglGetProcAddress("eglGetDisplay");
- if (eglGetDisplay == nullptr) {
- return false;
- }
-
- if (!EGL_CHK((m_display = ::eglGetDisplay(m_nativeDisplay)) != EGL_NO_DISPLAY)) {
- return false;
- }
-
- if (GLEW_CHK(eglewInit(m_display)) != GLEW_OK) {
- fprintf(stderr, "Warning! EGLEW failed to initialize properly.\n");
- return false;
+ if (epoxy_egl_version(m_display) >= 12) {
+ return (EGL_CHK(eglBindAPI(api)) == EGL_TRUE);
}
- return true;
+ return false;
}
static const std::string &api_string(EGLenum api)
@@ -355,34 +329,41 @@ GHOST_TSuccess GHOST_ContextEGL::initializeDrawingContext()
}
m_stereoVisual = false; /* It doesn't matter what the Window wants. */
- if (!initContextEGLEW()) {
- return GHOST_kFailure;
- }
-
-#ifdef WITH_GL_ANGLE
- /* `d3dcompiler_XX.dll` needs to be loaded before ANGLE will work. */
- if (s_d3dcompiler == nullptr) {
- s_d3dcompiler = LoadLibrary(D3DCOMPILER);
-
- WIN32_CHK(s_d3dcompiler != nullptr);
-
- if (s_d3dcompiler == nullptr) {
- fprintf(stderr, "LoadLibrary(\"" D3DCOMPILER "\") failed!\n");
- return GHOST_kFailure;
- }
- }
-#endif
-
EGLDisplay prev_display = eglGetCurrentDisplay();
EGLSurface prev_draw = eglGetCurrentSurface(EGL_DRAW);
EGLSurface prev_read = eglGetCurrentSurface(EGL_READ);
EGLContext prev_context = eglGetCurrentContext();
- EGLint egl_major, egl_minor;
+ EGLint egl_major = 0, egl_minor = 0;
- if (!EGL_CHK(::eglInitialize(m_display, &egl_major, &egl_minor))) {
+ if (!EGL_CHK((m_display = ::eglGetDisplay(m_nativeDisplay)) != EGL_NO_DISPLAY)) {
goto error;
}
+
+ if (!EGL_CHK(::eglInitialize(m_display, &egl_major, &egl_minor)) ||
+ (egl_major == 0 && egl_minor == 0)) {
+ /* We failed to create a regular render window, retry and see if we can create a headless
+ * render context. */
+ ::eglTerminate(m_display);
+
+ const char *egl_extension_st = eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS);
+ assert(egl_extension_st != nullptr);
+ assert(strstr(egl_extension_st, "EGL_MESA_platform_surfaceless") != nullptr);
+ if (egl_extension_st == nullptr ||
+ strstr(egl_extension_st, "EGL_MESA_platform_surfaceless") == nullptr) {
+ goto error;
+ }
+
+ m_display = eglGetPlatformDisplayEXT(
+ EGL_PLATFORM_SURFACELESS_MESA, EGL_DEFAULT_DISPLAY, nullptr);
+
+ if (!EGL_CHK(::eglInitialize(m_display, &egl_major, &egl_minor))) {
+ goto error;
+ }
+ /* Because the first eglInitialize will print an error to the terminal, print a "success"
+ * message here to let the user know that we successfully recovered from the error. */
+ fprintf(stderr, "\nManaged to successfully fallback to surfaceless EGL rendering!\n\n");
+ }
#ifdef WITH_GHOST_DEBUG
fprintf(stderr, "EGL Version %d.%d\n", egl_major, egl_minor);
#endif
@@ -398,7 +379,7 @@ GHOST_TSuccess GHOST_ContextEGL::initializeDrawingContext()
attrib_list.reserve(20);
- if (m_api == EGL_OPENGL_ES_API && EGLEW_VERSION_1_2) {
+ if (m_api == EGL_OPENGL_ES_API && epoxy_egl_version(m_display) >= 12) {
/* According to the spec it seems that you are required to set EGL_RENDERABLE_TYPE,
* but some implementations (ANGLE) do not seem to care. */
@@ -421,9 +402,11 @@ GHOST_TSuccess GHOST_ContextEGL::initializeDrawingContext()
m_contextMinorVersion);
}
- if (!((m_contextMajorVersion == 1) || (m_contextMajorVersion == 2 && EGLEW_VERSION_1_3) ||
- (m_contextMajorVersion == 3 && /*EGLEW_VERSION_1_4 &&*/ EGLEW_KHR_create_context) ||
- (m_contextMajorVersion == 3 && EGLEW_VERSION_1_5))) {
+ if (!((m_contextMajorVersion == 1) ||
+ (m_contextMajorVersion == 2 && epoxy_egl_version(m_display) >= 13) ||
+ (m_contextMajorVersion == 3 &&
+ epoxy_has_egl_extension(m_display, "KHR_create_context")) ||
+ (m_contextMajorVersion == 3 && epoxy_egl_version(m_display) >= 15))) {
fprintf(stderr,
"Warning! May not be able to create a version %d.%d ES context with version %d.%d "
"of EGL\n",
@@ -488,7 +471,8 @@ GHOST_TSuccess GHOST_ContextEGL::initializeDrawingContext()
}
attrib_list.clear();
- if (EGLEW_VERSION_1_5 || EGLEW_KHR_create_context) {
+ if (epoxy_egl_version(m_display) >= 15 ||
+ epoxy_has_egl_extension(m_display, "KHR_create_context")) {
if (m_api == EGL_OPENGL_API || m_api == EGL_OPENGL_ES_API) {
if (m_contextMajorVersion != 0) {
attrib_list.push_back(EGL_CONTEXT_MAJOR_VERSION_KHR);
@@ -530,7 +514,7 @@ GHOST_TSuccess GHOST_ContextEGL::initializeDrawingContext()
}
}
- if (m_api == EGL_OPENGL_API || EGLEW_VERSION_1_5) {
+ if (m_api == EGL_OPENGL_API || epoxy_egl_version(m_display) >= 15) {
if (m_contextResetNotificationStrategy != 0) {
attrib_list.push_back(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR);
attrib_list.push_back(m_contextResetNotificationStrategy);
@@ -598,10 +582,10 @@ GHOST_TSuccess GHOST_ContextEGL::initializeDrawingContext()
goto error;
}
- initContextGLEW();
-
- initClearGL();
- ::eglSwapBuffers(m_display, m_surface);
+ if (m_nativeWindow != 0) {
+ initClearGL();
+ ::eglSwapBuffers(m_display, m_surface);
+ }
return GHOST_kSuccess;
diff --git a/intern/ghost/intern/GHOST_ContextEGL.h b/intern/ghost/intern/GHOST_ContextEGL.h
index 3250dc94978..3ccd34f0338 100644
--- a/intern/ghost/intern/GHOST_ContextEGL.h
+++ b/intern/ghost/intern/GHOST_ContextEGL.h
@@ -10,7 +10,8 @@
#include "GHOST_Context.h"
#include "GHOST_System.h"
-#include <GL/eglew.h>
+#include <epoxy/egl.h>
+#include <epoxy/gl.h>
#ifndef GHOST_OPENGL_EGL_CONTEXT_FLAGS
# define GHOST_OPENGL_EGL_CONTEXT_FLAGS 0
@@ -96,7 +97,7 @@ class GHOST_ContextEGL : public GHOST_Context {
EGLContext getContext() const;
private:
- bool initContextEGLEW();
+ bool bindAPI(EGLenum api);
const GHOST_System *const m_system;
@@ -129,8 +130,4 @@ class GHOST_ContextEGL : public GHOST_Context {
static EGLContext s_vg_sharedContext;
static EGLint s_vg_sharedCount;
-
-#ifdef WITH_GL_ANGLE
- static HMODULE s_d3dcompiler;
-#endif
};
diff --git a/intern/ghost/intern/GHOST_ContextGLX.cpp b/intern/ghost/intern/GHOST_ContextGLX.cpp
index b4a076e4598..ed1c874c236 100644
--- a/intern/ghost/intern/GHOST_ContextGLX.cpp
+++ b/intern/ghost/intern/GHOST_ContextGLX.cpp
@@ -95,11 +95,6 @@ GHOST_TSuccess GHOST_ContextGLX::releaseDrawingContext()
return ::glXMakeCurrent(m_display, None, nullptr) ? GHOST_kSuccess : GHOST_kFailure;
}
-void GHOST_ContextGLX::initContextGLXEW()
-{
- initContextGLEW();
-}
-
GHOST_TSuccess GHOST_ContextGLX::initializeDrawingContext()
{
GHOST_X11_ERROR_HANDLERS_OVERRIDE(handler_store);
@@ -278,18 +273,11 @@ GHOST_TSuccess GHOST_ContextGLX::initializeDrawingContext()
glXMakeCurrent(m_display, m_window, m_context);
- /* Seems that this has to be called after #glXMakeCurrent,
- * which means we cannot use `glX` extensions until after we create a context. */
- initContextGLXEW();
-
if (m_window) {
initClearGL();
::glXSwapBuffers(m_display, m_window);
}
- /* re initialize to get the extensions properly */
- initContextGLXEW();
-
version = glGetString(GL_VERSION);
if (!version || version[0] < '3' || ((version[0] == '3') && (version[2] < '3'))) {
@@ -318,7 +306,7 @@ GHOST_TSuccess GHOST_ContextGLX::releaseNativeHandles()
GHOST_TSuccess GHOST_ContextGLX::setSwapInterval(int interval)
{
- if (!GLXEW_EXT_swap_control) {
+ if (!epoxy_has_glx_extension(m_display, DefaultScreen(m_display), "GLX_EXT_swap_control")) {
::glXSwapIntervalEXT(m_display, m_window, interval);
return GHOST_kSuccess;
}
@@ -327,7 +315,7 @@ GHOST_TSuccess GHOST_ContextGLX::setSwapInterval(int interval)
GHOST_TSuccess GHOST_ContextGLX::getSwapInterval(int &intervalOut)
{
- if (GLXEW_EXT_swap_control) {
+ if (epoxy_has_glx_extension(m_display, DefaultScreen(m_display), "GLX_EXT_swap_control")) {
unsigned int interval = 0;
::glXQueryDrawable(m_display, m_window, GLX_SWAP_INTERVAL_EXT, &interval);
diff --git a/intern/ghost/intern/GHOST_ContextGLX.h b/intern/ghost/intern/GHOST_ContextGLX.h
index c6184bbd3da..d526e6b1b32 100644
--- a/intern/ghost/intern/GHOST_ContextGLX.h
+++ b/intern/ghost/intern/GHOST_ContextGLX.h
@@ -9,7 +9,7 @@
#include "GHOST_Context.h"
-#include <GL/glxew.h>
+#include <epoxy/glx.h>
#ifndef GHOST_OPENGL_GLX_CONTEXT_FLAGS
/* leave as convenience define for the future */
@@ -89,8 +89,6 @@ class GHOST_ContextGLX : public GHOST_Context {
GHOST_TSuccess getSwapInterval(int &intervalOut);
private:
- void initContextGLXEW();
-
Display *m_display;
GLXFBConfig m_fbconfig;
Window m_window;
diff --git a/intern/ghost/intern/GHOST_ContextSDL.cpp b/intern/ghost/intern/GHOST_ContextSDL.cpp
index 5b02fe1c1e6..63b5927895d 100644
--- a/intern/ghost/intern/GHOST_ContextSDL.cpp
+++ b/intern/ghost/intern/GHOST_ContextSDL.cpp
@@ -138,8 +138,6 @@ GHOST_TSuccess GHOST_ContextSDL::initializeDrawingContext()
success = (SDL_GL_MakeCurrent(m_window, m_context) < 0) ? GHOST_kFailure : GHOST_kSuccess;
- initContextGLEW();
-
initClearGL();
SDL_GL_SwapWindow(m_window);
diff --git a/intern/ghost/intern/GHOST_ContextWGL.cpp b/intern/ghost/intern/GHOST_ContextWGL.cpp
index 7417358e9ae..d3c190a13b1 100644
--- a/intern/ghost/intern/GHOST_ContextWGL.cpp
+++ b/intern/ghost/intern/GHOST_ContextWGL.cpp
@@ -87,7 +87,7 @@ GHOST_TSuccess GHOST_ContextWGL::swapBuffers()
GHOST_TSuccess GHOST_ContextWGL::setSwapInterval(int interval)
{
- if (WGLEW_EXT_swap_control)
+ if (epoxy_has_wgl_extension(m_hDC, "WGL_EXT_swap_control"))
return WIN32_CHK(::wglSwapIntervalEXT(interval)) == TRUE ? GHOST_kSuccess : GHOST_kFailure;
else
return GHOST_kFailure;
@@ -95,7 +95,7 @@ GHOST_TSuccess GHOST_ContextWGL::setSwapInterval(int interval)
GHOST_TSuccess GHOST_ContextWGL::getSwapInterval(int &intervalOut)
{
- if (WGLEW_EXT_swap_control) {
+ if (epoxy_has_wgl_extension(m_hDC, "WGL_EXT_swap_control")) {
intervalOut = ::wglGetSwapIntervalEXT();
return GHOST_kSuccess;
}
@@ -266,89 +266,6 @@ static HWND clone_window(HWND hWnd, LPVOID lpParam)
return hwndCloned;
}
-void GHOST_ContextWGL::initContextWGLEW(PIXELFORMATDESCRIPTOR &preferredPFD)
-{
- HWND dummyHWND = NULL;
-
- HDC dummyHDC = NULL;
- HGLRC dummyHGLRC = NULL;
-
- HDC prevHDC;
- HGLRC prevHGLRC;
-
- int iPixelFormat;
-
- SetLastError(NO_ERROR);
-
- prevHDC = ::wglGetCurrentDC();
- WIN32_CHK(GetLastError() == NO_ERROR);
-
- prevHGLRC = ::wglGetCurrentContext();
- WIN32_CHK(GetLastError() == NO_ERROR);
-
- iPixelFormat = choose_pixel_format_legacy(m_hDC, preferredPFD);
-
- if (iPixelFormat == 0)
- goto finalize;
-
- PIXELFORMATDESCRIPTOR chosenPFD;
- if (!WIN32_CHK(
- ::DescribePixelFormat(m_hDC, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &chosenPFD)))
- goto finalize;
-
- if (m_hWnd) {
- dummyHWND = clone_window(m_hWnd, NULL);
-
- if (dummyHWND == NULL)
- goto finalize;
-
- dummyHDC = GetDC(dummyHWND);
- }
-
- if (!WIN32_CHK(dummyHDC != NULL))
- goto finalize;
-
- if (!WIN32_CHK(::SetPixelFormat(dummyHDC, iPixelFormat, &chosenPFD)))
- goto finalize;
-
- dummyHGLRC = ::wglCreateContext(dummyHDC);
-
- if (!WIN32_CHK(dummyHGLRC != NULL))
- goto finalize;
-
- if (!WIN32_CHK(::wglMakeCurrent(dummyHDC, dummyHGLRC)))
- goto finalize;
-
- if (GLEW_CHK(glewInit()) != GLEW_OK) {
- fprintf(stderr, "Warning! Dummy GLEW/WGLEW failed to initialize properly.\n");
- }
-
- /* The following are not technically WGLEW, but they also require a context to work. */
-
-#ifndef NDEBUG
- free((void *)m_dummyRenderer);
- free((void *)m_dummyVendor);
- free((void *)m_dummyVersion);
-
- m_dummyRenderer = _strdup(reinterpret_cast<const char *>(glGetString(GL_RENDERER)));
- m_dummyVendor = _strdup(reinterpret_cast<const char *>(glGetString(GL_VENDOR)));
- m_dummyVersion = _strdup(reinterpret_cast<const char *>(glGetString(GL_VERSION)));
-#endif
-
-finalize:
- WIN32_CHK(::wglMakeCurrent(prevHDC, prevHGLRC));
-
- if (dummyHGLRC != NULL)
- WIN32_CHK(::wglDeleteContext(dummyHGLRC));
-
- if (dummyHWND != NULL) {
- if (dummyHDC != NULL)
- WIN32_CHK(::ReleaseDC(dummyHWND, dummyHDC));
-
- WIN32_CHK(::DestroyWindow(dummyHWND));
- }
-}
-
static void makeAttribList(std::vector<int> &out, bool stereoVisual, bool needAlpha)
{
out.clear();
@@ -385,6 +302,130 @@ static void makeAttribList(std::vector<int> &out, bool stereoVisual, bool needAl
out.push_back(0);
}
+/* Temporary context used to create the actual context. We need ARB pixel format
+ * and context extensions, which are only available within a context. */
+struct DummyContextWGL {
+ HWND dummyHWND = NULL;
+
+ HDC dummyHDC = NULL;
+ HGLRC dummyHGLRC = NULL;
+
+ HDC prevHDC = NULL;
+ HGLRC prevHGLRC = NULL;
+
+ int dummyPixelFormat = 0;
+
+ PIXELFORMATDESCRIPTOR preferredPFD;
+
+ bool has_WGL_ARB_pixel_format = false;
+ bool has_WGL_ARB_create_context = false;
+ bool has_WGL_ARB_create_context_profile = false;
+ bool has_WGL_ARB_create_context_robustness = false;
+
+ DummyContextWGL(HDC hDC, HWND hWnd, bool stereoVisual, bool needAlpha)
+ {
+ preferredPFD = {
+ sizeof(PIXELFORMATDESCRIPTOR), /* size */
+ 1, /* version */
+ (DWORD)(PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW |
+ PFD_DOUBLEBUFFER | /* support double-buffering */
+ (stereoVisual ? PFD_STEREO : 0) | /* support stereo */
+ (
+#ifdef WIN32_COMPOSITING
+ /* Support composition for transparent background. */
+ needAlpha ? PFD_SUPPORT_COMPOSITION :
+#endif
+ 0)),
+ PFD_TYPE_RGBA, /* color type */
+ (BYTE)(needAlpha ? 32 : 24), /* preferred color depth */
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0, /* color bits (ignored) */
+ (BYTE)(needAlpha ? 8 : 0), /* alpha buffer */
+ 0, /* alpha shift (ignored) */
+ 0, /* no accumulation buffer */
+ 0,
+ 0,
+ 0,
+ 0, /* accum bits (ignored) */
+ 0, /* depth buffer */
+ 0, /* stencil buffer */
+ 0, /* no auxiliary buffers */
+ PFD_MAIN_PLANE, /* main layer */
+ 0, /* reserved */
+ 0,
+ 0,
+ 0 /* layer, visible, and damage masks (ignored) */
+ };
+
+ SetLastError(NO_ERROR);
+
+ prevHDC = ::wglGetCurrentDC();
+ WIN32_CHK(GetLastError() == NO_ERROR);
+
+ prevHGLRC = ::wglGetCurrentContext();
+ WIN32_CHK(GetLastError() == NO_ERROR);
+
+ dummyPixelFormat = choose_pixel_format_legacy(hDC, preferredPFD);
+
+ if (dummyPixelFormat == 0)
+ return;
+
+ PIXELFORMATDESCRIPTOR chosenPFD;
+ if (!WIN32_CHK(::DescribePixelFormat(
+ hDC, dummyPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &chosenPFD)))
+ return;
+
+ if (hWnd) {
+ dummyHWND = clone_window(hWnd, NULL);
+
+ if (dummyHWND == NULL)
+ return;
+
+ dummyHDC = GetDC(dummyHWND);
+ }
+
+ if (!WIN32_CHK(dummyHDC != NULL))
+ return;
+
+ if (!WIN32_CHK(::SetPixelFormat(dummyHDC, dummyPixelFormat, &chosenPFD)))
+ return;
+
+ dummyHGLRC = ::wglCreateContext(dummyHDC);
+
+ if (!WIN32_CHK(dummyHGLRC != NULL))
+ return;
+
+ if (!WIN32_CHK(::wglMakeCurrent(dummyHDC, dummyHGLRC)))
+ return;
+
+ has_WGL_ARB_pixel_format = epoxy_has_wgl_extension(hDC, "WGL_ARB_pixel_format");
+ has_WGL_ARB_create_context = epoxy_has_wgl_extension(hDC, "WGL_ARB_create_context");
+ has_WGL_ARB_create_context_profile = epoxy_has_wgl_extension(hDC,
+ "WGL_ARB_create_context_profile");
+ has_WGL_ARB_create_context_robustness = epoxy_has_wgl_extension(
+ hDC, "WGL_ARB_create_context_robustness");
+ }
+
+ ~DummyContextWGL()
+ {
+ WIN32_CHK(::wglMakeCurrent(prevHDC, prevHGLRC));
+
+ if (dummyHGLRC != NULL)
+ WIN32_CHK(::wglDeleteContext(dummyHGLRC));
+
+ if (dummyHWND != NULL) {
+ if (dummyHDC != NULL)
+ WIN32_CHK(::ReleaseDC(dummyHWND, dummyHDC));
+
+ WIN32_CHK(::DestroyWindow(dummyHWND));
+ }
+ }
+};
+
int GHOST_ContextWGL::_choose_pixel_format_arb_1(bool stereoVisual, bool needAlpha)
{
std::vector<int> iAttributes;
@@ -454,58 +495,6 @@ int GHOST_ContextWGL::choose_pixel_format_arb(bool stereoVisual, bool needAlpha)
return iPixelFormat;
}
-int GHOST_ContextWGL::choose_pixel_format(bool stereoVisual, bool needAlpha)
-{
- PIXELFORMATDESCRIPTOR preferredPFD = {
- sizeof(PIXELFORMATDESCRIPTOR), /* size */
- 1, /* version */
- (DWORD)(PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW |
- PFD_DOUBLEBUFFER | /* support double-buffering */
- (stereoVisual ? PFD_STEREO : 0) | /* support stereo */
- (
-#ifdef WIN32_COMPOSITING
- /* Support composition for transparent background. */
- needAlpha ? PFD_SUPPORT_COMPOSITION :
-#endif
- 0)),
- PFD_TYPE_RGBA, /* color type */
- (BYTE)(needAlpha ? 32 : 24), /* preferred color depth */
- 0,
- 0,
- 0,
- 0,
- 0,
- 0, /* color bits (ignored) */
- (BYTE)(needAlpha ? 8 : 0), /* alpha buffer */
- 0, /* alpha shift (ignored) */
- 0, /* no accumulation buffer */
- 0,
- 0,
- 0,
- 0, /* accum bits (ignored) */
- 0, /* depth buffer */
- 0, /* stencil buffer */
- 0, /* no auxiliary buffers */
- PFD_MAIN_PLANE, /* main layer */
- 0, /* reserved */
- 0,
- 0,
- 0 /* layer, visible, and damage masks (ignored) */
- };
-
- initContextWGLEW(preferredPFD);
-
- int iPixelFormat = 0;
-
- if (WGLEW_ARB_pixel_format)
- iPixelFormat = choose_pixel_format_arb(stereoVisual, needAlpha);
-
- if (iPixelFormat == 0)
- iPixelFormat = choose_pixel_format_legacy(m_hDC, preferredPFD);
-
- return iPixelFormat;
-}
-
#ifndef NDEBUG
static void reportContextString(const char *name, const char *dummy, const char *context)
{
@@ -526,107 +515,96 @@ GHOST_TSuccess GHOST_ContextWGL::initializeDrawingContext()
HDC prevHDC = ::wglGetCurrentDC();
WIN32_CHK(GetLastError() == NO_ERROR);
- if (!WGLEW_ARB_create_context || ::GetPixelFormat(m_hDC) == 0) {
+ {
const bool needAlpha = m_alphaBackground;
- int iPixelFormat;
- int lastPFD;
-
- PIXELFORMATDESCRIPTOR chosenPFD;
-
- iPixelFormat = choose_pixel_format(m_stereoVisual, needAlpha);
+ DummyContextWGL dummy(m_hDC, m_hWnd, m_stereoVisual, needAlpha);
- if (iPixelFormat == 0) {
- goto error;
- }
+ if (!dummy.has_WGL_ARB_create_context || ::GetPixelFormat(m_hDC) == 0) {
+ int iPixelFormat = 0;
- lastPFD = ::DescribePixelFormat(
- m_hDC, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &chosenPFD);
-
- if (!WIN32_CHK(lastPFD != 0)) {
- goto error;
- }
+ if (dummy.has_WGL_ARB_pixel_format)
+ iPixelFormat = choose_pixel_format_arb(m_stereoVisual, needAlpha);
- if (needAlpha && chosenPFD.cAlphaBits == 0)
- fprintf(stderr, "Warning! Unable to find a pixel format with an alpha channel.\n");
+ if (iPixelFormat == 0)
+ iPixelFormat = choose_pixel_format_legacy(m_hDC, dummy.preferredPFD);
- if (!WIN32_CHK(::SetPixelFormat(m_hDC, iPixelFormat, &chosenPFD))) {
- goto error;
- }
- }
+ if (iPixelFormat == 0) {
+ goto error;
+ }
- if (WGLEW_ARB_create_context) {
- int profileBitCore = m_contextProfileMask & WGL_CONTEXT_CORE_PROFILE_BIT_ARB;
- int profileBitCompat = m_contextProfileMask & WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB;
+ PIXELFORMATDESCRIPTOR chosenPFD;
+ int lastPFD = ::DescribePixelFormat(
+ m_hDC, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &chosenPFD);
-#ifdef WITH_GLEW_ES
- int profileBitES = m_contextProfileMask & WGL_CONTEXT_ES_PROFILE_BIT_EXT;
-#endif
+ if (!WIN32_CHK(lastPFD != 0)) {
+ goto error;
+ }
- if (!WGLEW_ARB_create_context_profile && profileBitCore)
- fprintf(stderr, "Warning! OpenGL core profile not available.\n");
+ if (needAlpha && chosenPFD.cAlphaBits == 0)
+ fprintf(stderr, "Warning! Unable to find a pixel format with an alpha channel.\n");
- if (!WGLEW_ARB_create_context_profile && profileBitCompat)
- fprintf(stderr, "Warning! OpenGL compatibility profile not available.\n");
+ if (!WIN32_CHK(::SetPixelFormat(m_hDC, iPixelFormat, &chosenPFD))) {
+ goto error;
+ }
+ }
-#ifdef WITH_GLEW_ES
- if (!WGLEW_EXT_create_context_es_profile && profileBitES && m_contextMajorVersion == 1)
- fprintf(stderr, "Warning! OpenGL ES profile not available.\n");
+ if (dummy.has_WGL_ARB_create_context) {
+ int profileBitCore = m_contextProfileMask & WGL_CONTEXT_CORE_PROFILE_BIT_ARB;
+ int profileBitCompat = m_contextProfileMask & WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB;
- if (!WGLEW_EXT_create_context_es2_profile && profileBitES && m_contextMajorVersion == 2)
- fprintf(stderr, "Warning! OpenGL ES2 profile not available.\n");
-#endif
+ if (!dummy.has_WGL_ARB_create_context_profile && profileBitCore)
+ fprintf(stderr, "Warning! OpenGL core profile not available.\n");
- int profileMask = 0;
+ if (!dummy.has_WGL_ARB_create_context_profile && profileBitCompat)
+ fprintf(stderr, "Warning! OpenGL compatibility profile not available.\n");
- if (WGLEW_ARB_create_context_profile && profileBitCore)
- profileMask |= profileBitCore;
+ int profileMask = 0;
- if (WGLEW_ARB_create_context_profile && profileBitCompat)
- profileMask |= profileBitCompat;
+ if (dummy.has_WGL_ARB_create_context_profile && profileBitCore)
+ profileMask |= profileBitCore;
-#ifdef WITH_GLEW_ES
- if (WGLEW_EXT_create_context_es_profile && profileBitES)
- profileMask |= profileBitES;
-#endif
+ if (dummy.has_WGL_ARB_create_context_profile && profileBitCompat)
+ profileMask |= profileBitCompat;
- if (profileMask != m_contextProfileMask)
- fprintf(stderr, "Warning! Ignoring untested OpenGL context profile mask bits.");
+ if (profileMask != m_contextProfileMask)
+ fprintf(stderr, "Warning! Ignoring untested OpenGL context profile mask bits.");
- std::vector<int> iAttributes;
+ std::vector<int> iAttributes;
- if (profileMask) {
- iAttributes.push_back(WGL_CONTEXT_PROFILE_MASK_ARB);
- iAttributes.push_back(profileMask);
- }
-
- if (m_contextMajorVersion != 0) {
- iAttributes.push_back(WGL_CONTEXT_MAJOR_VERSION_ARB);
- iAttributes.push_back(m_contextMajorVersion);
- }
+ if (profileMask) {
+ iAttributes.push_back(WGL_CONTEXT_PROFILE_MASK_ARB);
+ iAttributes.push_back(profileMask);
+ }
- if (m_contextMinorVersion != 0) {
- iAttributes.push_back(WGL_CONTEXT_MINOR_VERSION_ARB);
- iAttributes.push_back(m_contextMinorVersion);
- }
+ if (m_contextMajorVersion != 0) {
+ iAttributes.push_back(WGL_CONTEXT_MAJOR_VERSION_ARB);
+ iAttributes.push_back(m_contextMajorVersion);
+ }
- if (m_contextFlags != 0) {
- iAttributes.push_back(WGL_CONTEXT_FLAGS_ARB);
- iAttributes.push_back(m_contextFlags);
- }
+ if (m_contextMinorVersion != 0) {
+ iAttributes.push_back(WGL_CONTEXT_MINOR_VERSION_ARB);
+ iAttributes.push_back(m_contextMinorVersion);
+ }
- if (m_contextResetNotificationStrategy != 0) {
- if (WGLEW_ARB_create_context_robustness) {
- iAttributes.push_back(WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB);
- iAttributes.push_back(m_contextResetNotificationStrategy);
+ if (m_contextFlags != 0) {
+ iAttributes.push_back(WGL_CONTEXT_FLAGS_ARB);
+ iAttributes.push_back(m_contextFlags);
}
- else {
- fprintf(stderr, "Warning! Cannot set the reset notification strategy.");
+
+ if (m_contextResetNotificationStrategy != 0) {
+ if (dummy.has_WGL_ARB_create_context_robustness) {
+ iAttributes.push_back(WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB);
+ iAttributes.push_back(m_contextResetNotificationStrategy);
+ }
+ else {
+ fprintf(stderr, "Warning! Cannot set the reset notification strategy.");
+ }
}
- }
- iAttributes.push_back(0);
+ iAttributes.push_back(0);
- m_hGLRC = ::wglCreateContextAttribsARB(m_hDC, NULL, &(iAttributes[0]));
+ m_hGLRC = ::wglCreateContextAttribsARB(m_hDC, NULL, &(iAttributes[0]));
+ }
}
/* Silence warnings interpreted as errors by users when trying to get
@@ -651,8 +629,6 @@ GHOST_TSuccess GHOST_ContextWGL::initializeDrawingContext()
goto error;
}
- initContextGLEW();
-
if (is_crappy_intel_card()) {
/* Some Intel cards with context 4.1 or 4.2
* don't have the point sprite enabled by default.
diff --git a/intern/ghost/intern/GHOST_ContextWGL.h b/intern/ghost/intern/GHOST_ContextWGL.h
index ca0bf70b128..c02c0616422 100644
--- a/intern/ghost/intern/GHOST_ContextWGL.h
+++ b/intern/ghost/intern/GHOST_ContextWGL.h
@@ -11,7 +11,7 @@
#include "GHOST_Context.h"
-#include <GL/wglew.h>
+#include <epoxy/wgl.h>
#ifndef GHOST_OPENGL_WGL_RESET_NOTIFICATION_STRATEGY
# define GHOST_OPENGL_WGL_RESET_NOTIFICATION_STRATEGY 0
@@ -86,12 +86,9 @@ class GHOST_ContextWGL : public GHOST_Context {
GHOST_TSuccess getSwapInterval(int &intervalOut);
private:
- int choose_pixel_format(bool stereoVisual, bool needAlpha);
int choose_pixel_format_arb(bool stereoVisual, bool needAlpha);
int _choose_pixel_format_arb_1(bool stereoVisual, bool needAlpha);
- void initContextWGLEW(PIXELFORMATDESCRIPTOR &preferredPFD);
-
HWND m_hWnd;
HDC m_hDC;
diff --git a/intern/ghost/intern/GHOST_DisplayManagerNULL.h b/intern/ghost/intern/GHOST_DisplayManagerNULL.h
index ba72dcbe8dd..dbef4fafd8f 100644
--- a/intern/ghost/intern/GHOST_DisplayManagerNULL.h
+++ b/intern/ghost/intern/GHOST_DisplayManagerNULL.h
@@ -8,38 +8,38 @@
#pragma once
#include "GHOST_DisplayManager.h"
-#include "GHOST_SystemNULL.h"
+#include "GHOST_SystemHeadless.h"
-class GHOST_SystemNULL;
+class GHOST_SystemHeadless;
class GHOST_DisplayManagerNULL : public GHOST_DisplayManager {
public:
- GHOST_DisplayManagerNULL(GHOST_SystemNULL *system) : GHOST_DisplayManager(), m_system(system)
+ GHOST_DisplayManagerNULL() : GHOST_DisplayManager()
{ /* nop */
}
- GHOST_TSuccess getNumDisplays(uint8_t &numDisplays) const
+ GHOST_TSuccess getNumDisplays(uint8_t & /*numDisplays*/) const override
{
return GHOST_kFailure;
}
- GHOST_TSuccess getNumDisplaySettings(uint8_t display, int32_t &numSettings) const
+ GHOST_TSuccess getNumDisplaySettings(uint8_t /*display*/,
+ int32_t & /*numSettings*/) const override
{
return GHOST_kFailure;
}
- GHOST_TSuccess getDisplaySetting(uint8_t display,
- int32_t index,
- GHOST_DisplaySetting &setting) const
+ GHOST_TSuccess getDisplaySetting(uint8_t /*display*/,
+ int32_t /*index*/,
+ GHOST_DisplaySetting & /*setting*/) const override
{
return GHOST_kFailure;
}
- GHOST_TSuccess getCurrentDisplaySetting(uint8_t display, GHOST_DisplaySetting &setting) const
+ GHOST_TSuccess getCurrentDisplaySetting(uint8_t display,
+ GHOST_DisplaySetting &setting) const override
{
return getDisplaySetting(display, int32_t(0), setting);
}
- GHOST_TSuccess setCurrentDisplaySetting(uint8_t display, const GHOST_DisplaySetting &setting)
+ GHOST_TSuccess setCurrentDisplaySetting(uint8_t /*display*/,
+ const GHOST_DisplaySetting & /*setting*/) override
{
return GHOST_kSuccess;
}
-
- private:
- GHOST_SystemNULL *m_system;
};
diff --git a/intern/ghost/intern/GHOST_DropTargetX11.cpp b/intern/ghost/intern/GHOST_DropTargetX11.cpp
index 252a8bfd095..4da3c7c996d 100644
--- a/intern/ghost/intern/GHOST_DropTargetX11.cpp
+++ b/intern/ghost/intern/GHOST_DropTargetX11.cpp
@@ -7,6 +7,7 @@
#include "GHOST_DropTargetX11.h"
#include "GHOST_Debug.h"
+#include "GHOST_PathUtils.h"
#include "GHOST_utildefines.h"
#include <cassert>
@@ -97,89 +98,10 @@ GHOST_DropTargetX11::~GHOST_DropTargetX11()
}
}
-/* Based on: https://stackoverflow.com/a/2766963/432509 */
-
-using DecodeState_e = enum DecodeState_e {
- /** Searching for an ampersand to convert. */
- STATE_SEARCH = 0,
- /** Convert the two proceeding characters from hex. */
- STATE_CONVERTING
-};
-
-void GHOST_DropTargetX11::UrlDecode(char *decodedOut, int bufferSize, const char *encodedIn)
-{
- unsigned int i;
- unsigned int len = strlen(encodedIn);
- DecodeState_e state = STATE_SEARCH;
- int j;
- unsigned int asciiCharacter;
- char tempNumBuf[3] = {0};
- bool bothDigits = true;
-
- memset(decodedOut, 0, bufferSize);
-
- for (i = 0; i < len; ++i) {
- switch (state) {
- case STATE_SEARCH:
- if (encodedIn[i] != '%') {
- strncat(decodedOut, &encodedIn[i], 1);
- assert((int)strlen(decodedOut) < bufferSize);
- break;
- }
-
- /* We are now converting */
- state = STATE_CONVERTING;
- break;
-
- case STATE_CONVERTING:
- bothDigits = true;
-
- /* Create a buffer to hold the hex. For example, if %20, this
- * buffer would hold 20 (in ASCII) */
- memset(tempNumBuf, 0, sizeof(tempNumBuf));
-
- /* Conversion complete (i.e. don't convert again next iter) */
- state = STATE_SEARCH;
-
- strncpy(tempNumBuf, &encodedIn[i], 2);
-
- /* Ensure both characters are hexadecimal */
-
- for (j = 0; j < 2; ++j) {
- if (!isxdigit(tempNumBuf[j])) {
- bothDigits = false;
- }
- }
-
- if (!bothDigits) {
- break;
- }
- /* Convert two hexadecimal characters into one character */
- sscanf(tempNumBuf, "%x", &asciiCharacter);
-
- /* Ensure we aren't going to overflow */
- assert((int)strlen(decodedOut) < bufferSize);
-
- /* Concatenate this character onto the output */
- strncat(decodedOut, (char *)&asciiCharacter, 1);
-
- /* Skip the next character */
- i++;
- break;
- }
- }
-}
-
char *GHOST_DropTargetX11::FileUrlDecode(char *fileUrl)
{
if (strncmp(fileUrl, "file://", 7) == 0) {
- /* assume one character of encoded URL can be expanded to 4 chars max */
- int decodedSize = 4 * strlen(fileUrl) + 1;
- char *decodedPath = (char *)malloc(decodedSize);
-
- UrlDecode(decodedPath, decodedSize, fileUrl + 7);
-
- return decodedPath;
+ return GHOST_URL_decode_alloc(fileUrl + 7);
}
return nullptr;
diff --git a/intern/ghost/intern/GHOST_DropTargetX11.h b/intern/ghost/intern/GHOST_DropTargetX11.h
index f0ef27697e1..db73ddff70f 100644
--- a/intern/ghost/intern/GHOST_DropTargetX11.h
+++ b/intern/ghost/intern/GHOST_DropTargetX11.h
@@ -65,14 +65,6 @@ class GHOST_DropTargetX11 {
void *getURIListGhostData(unsigned char *dropBuffer, int dropBufferSize);
/**
- * Decode URL (i.e. converts `file:///a%20b/test` to `file:///a b/test`)
- * \param decodedOut: - buffer for decoded URL.
- * \param bufferSize: - size of output buffer.
- * \param encodedIn: - input encoded buffer to be decoded.
- */
- void UrlDecode(char *decodedOut, int bufferSize, const char *encodedIn);
-
- /**
* Fully decode file URL (i.e. converts `file:///a%20b/test` to `/a b/test`)
* \param fileUrl: - file path URL to be fully decoded.
* \return decoded file path (result should be free-d).
diff --git a/intern/ghost/intern/GHOST_Event.h b/intern/ghost/intern/GHOST_Event.h
index 0813378a819..1e1c428e2ae 100644
--- a/intern/ghost/intern/GHOST_Event.h
+++ b/intern/ghost/intern/GHOST_Event.h
@@ -22,7 +22,7 @@ class GHOST_Event : public GHOST_IEvent {
* \param window: The generating window (or NULL if system event).
*/
GHOST_Event(uint64_t msec, GHOST_TEventType type, GHOST_IWindow *window)
- : m_type(type), m_time(msec), m_window(window), m_data(NULL)
+ : m_type(type), m_time(msec), m_window(window), m_data(nullptr)
{
}
diff --git a/intern/ghost/intern/GHOST_ISystem.cpp b/intern/ghost/intern/GHOST_ISystem.cpp
index 4f6a9531077..13eccf661f5 100644
--- a/intern/ghost/intern/GHOST_ISystem.cpp
+++ b/intern/ghost/intern/GHOST_ISystem.cpp
@@ -9,14 +9,14 @@
* Copyright (C) 2001 NaN Technologies B.V.
*/
+#include <stdexcept>
+
#include "GHOST_ISystem.h"
+#include "GHOST_SystemHeadless.h"
-#if defined(WITH_HEADLESS)
-# include "GHOST_SystemNULL.h"
-#elif defined(WITH_GHOST_X11) && defined(WITH_GHOST_WAYLAND)
+#if defined(WITH_GHOST_X11) && defined(WITH_GHOST_WAYLAND)
# include "GHOST_SystemWayland.h"
# include "GHOST_SystemX11.h"
-# include <stdexcept>
#elif defined(WITH_GHOST_X11)
# include "GHOST_SystemX11.h"
#elif defined(WITH_GHOST_WAYLAND)
@@ -49,26 +49,50 @@ GHOST_TSuccess GHOST_ISystem::createSystem()
#endif
#if defined(WITH_HEADLESS)
- m_system = new GHOST_SystemNULL();
+ /* Pass. */
#elif defined(WITH_GHOST_X11) && defined(WITH_GHOST_WAYLAND)
/* Special case, try Wayland, fall back to X11. */
try {
m_system = has_wayland_libraries ? new GHOST_SystemWayland() : nullptr;
}
catch (const std::runtime_error &) {
- /* fallback to X11. */
delete m_system;
m_system = nullptr;
}
if (!m_system) {
- m_system = new GHOST_SystemX11();
+ /* Try to fallback to X11. */
+ try {
+ m_system = new GHOST_SystemX11();
+ }
+ catch (const std::runtime_error &) {
+ delete m_system;
+ m_system = nullptr;
+ }
}
#elif defined(WITH_GHOST_X11)
- m_system = new GHOST_SystemX11();
+ try {
+ m_system = new GHOST_SystemX11();
+ }
+ catch (const std::runtime_error &) {
+ delete m_system;
+ m_system = nullptr;
+ }
#elif defined(WITH_GHOST_WAYLAND)
- m_system = has_wayland_libraries ? new GHOST_SystemWayland() : nullptr;
+ try {
+ m_system = has_wayland_libraries ? new GHOST_SystemWayland() : nullptr;
+ }
+ catch (const std::runtime_error &) {
+ delete m_system;
+ m_system = nullptr;
+ }
#elif defined(WITH_GHOST_SDL)
- m_system = new GHOST_SystemSDL();
+ try {
+ m_system = new GHOST_SystemSDL();
+ }
+ catch (const std::runtime_error &) {
+ delete m_system;
+ m_system = nullptr;
+ }
#elif defined(WIN32)
m_system = new GHOST_SystemWin32();
#elif defined(__APPLE__)
@@ -85,6 +109,30 @@ GHOST_TSuccess GHOST_ISystem::createSystem()
return success;
}
+GHOST_TSuccess GHOST_ISystem::createSystemBackground()
+{
+ GHOST_TSuccess success;
+ if (!m_system) {
+#if !defined(WITH_HEADLESS)
+ /* Try to create a off-screen render surface with the graphical systems. */
+ success = createSystem();
+ if (success) {
+ return success;
+ }
+ /* Try to fallback to headless mode if all else fails. */
+#endif
+ m_system = new GHOST_SystemHeadless();
+ success = m_system != nullptr ? GHOST_kSuccess : GHOST_kFailure;
+ }
+ else {
+ success = GHOST_kFailure;
+ }
+ if (success) {
+ success = m_system->init();
+ }
+ return success;
+}
+
GHOST_TSuccess GHOST_ISystem::disposeSystem()
{
GHOST_TSuccess success = GHOST_kSuccess;
diff --git a/intern/ghost/intern/GHOST_IXrGraphicsBinding.h b/intern/ghost/intern/GHOST_IXrGraphicsBinding.h
index 1246aa19a99..152b6b68026 100644
--- a/intern/ghost/intern/GHOST_IXrGraphicsBinding.h
+++ b/intern/ghost/intern/GHOST_IXrGraphicsBinding.h
@@ -17,11 +17,8 @@ class GHOST_IXrGraphicsBinding {
public:
union {
#if defined(WITH_GHOST_X11)
-# if defined(WITH_GL_EGL)
XrGraphicsBindingEGLMNDX egl;
-# else
XrGraphicsBindingOpenGLXlibKHR glx;
-# endif
#elif defined(WIN32)
XrGraphicsBindingOpenGLWin32KHR wgl;
XrGraphicsBindingD3D11KHR d3d11;
diff --git a/intern/ghost/intern/GHOST_NDOFManager.cpp b/intern/ghost/intern/GHOST_NDOFManager.cpp
index d58fb90f63e..746e3532b03 100644
--- a/intern/ghost/intern/GHOST_NDOFManager.cpp
+++ b/intern/ghost/intern/GHOST_NDOFManager.cpp
@@ -411,8 +411,9 @@ static bool nearHomePosition(GHOST_TEventNDOFMotionData *ndof, float threshold)
bool GHOST_NDOFManager::sendMotionEvent()
{
- if (!m_motionEventPending)
+ if (!m_motionEventPending) {
return false;
+ }
m_motionEventPending = false; /* Any pending motion is handled right now. */
diff --git a/intern/ghost/intern/GHOST_Path-api.cpp b/intern/ghost/intern/GHOST_Path-api.cpp
index 1b1c72d8a4b..58f36dc096d 100644
--- a/intern/ghost/intern/GHOST_Path-api.cpp
+++ b/intern/ghost/intern/GHOST_Path-api.cpp
@@ -49,10 +49,10 @@ const char *GHOST_getBinaryDir()
return systemPaths ? systemPaths->getBinaryDir() : nullptr;
}
-void GHOST_addToSystemRecentFiles(const char *filename)
+void GHOST_addToSystemRecentFiles(const char *filepath)
{
GHOST_ISystemPaths *systemPaths = GHOST_ISystemPaths::get();
if (systemPaths) {
- systemPaths->addToSystemRecentFiles(filename);
+ systemPaths->addToSystemRecentFiles(filepath);
}
}
diff --git a/intern/ghost/intern/GHOST_PathUtils.cpp b/intern/ghost/intern/GHOST_PathUtils.cpp
new file mode 100644
index 00000000000..3b57480039a
--- /dev/null
+++ b/intern/ghost/intern/GHOST_PathUtils.cpp
@@ -0,0 +1,101 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2010 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup GHOST
+ */
+
+#include <cassert>
+#include <cctype>
+#include <cstdio>
+#include <cstdlib>
+#include <cstring>
+
+#include "GHOST_PathUtils.h"
+#include "GHOST_Types.h"
+
+/* Based on: https://stackoverflow.com/a/2766963/432509 */
+
+using DecodeState_e = enum DecodeState_e {
+ /** Searching for an ampersand to convert. */
+ STATE_SEARCH = 0,
+ /** Convert the two proceeding characters from hex. */
+ STATE_CONVERTING
+};
+
+void GHOST_URL_decode(char *buf_dst, int buf_dst_size, const char *buf_src)
+{
+ const unsigned int buf_src_len = strlen(buf_src);
+ DecodeState_e state = STATE_SEARCH;
+ unsigned int ascii_character;
+ char temp_num_buf[3] = {0};
+
+ memset(buf_dst, 0, buf_dst_size);
+
+ for (unsigned int i = 0; i < buf_src_len; i++) {
+ switch (state) {
+ case STATE_SEARCH: {
+ if (buf_src[i] != '%') {
+ strncat(buf_dst, &buf_src[i], 1);
+ assert((int)strlen(buf_dst) < buf_dst_size);
+ break;
+ }
+
+ /* We are now converting. */
+ state = STATE_CONVERTING;
+ break;
+ }
+ case STATE_CONVERTING: {
+ bool both_digits = true;
+
+ /* Create a buffer to hold the hex. For example, if `%20`,
+ * this buffer would hold 20 (in ASCII). */
+ memset(temp_num_buf, 0, sizeof(temp_num_buf));
+
+ /* Conversion complete (i.e. don't convert again next iteration). */
+ state = STATE_SEARCH;
+
+ strncpy(temp_num_buf, &buf_src[i], 2);
+
+ /* Ensure both characters are hexadecimal. */
+ for (int j = 0; j < 2; j++) {
+ if (!isxdigit(temp_num_buf[j])) {
+ both_digits = false;
+ }
+ }
+
+ if (!both_digits) {
+ break;
+ }
+ /* Convert two hexadecimal characters into one character. */
+ sscanf(temp_num_buf, "%x", &ascii_character);
+
+ /* Ensure we aren't going to overflow. */
+ assert((int)strlen(buf_dst) < buf_dst_size);
+
+ /* Concatenate this character onto the output. */
+ strncat(buf_dst, (char *)&ascii_character, 1);
+
+ /* Skip the next character. */
+ i++;
+ break;
+ }
+ }
+ }
+}
+
+char *GHOST_URL_decode_alloc(const char *buf_src)
+{
+ /* Assume one character of encoded URL can be expanded to 4 chars max. */
+ const size_t decoded_size_max = 4 * strlen(buf_src) + 1;
+ char *buf_dst = (char *)malloc(decoded_size_max);
+ GHOST_URL_decode(buf_dst, decoded_size_max, buf_src);
+ const size_t decoded_size = strlen(buf_dst) + 1;
+ if (decoded_size != decoded_size_max) {
+ char *buf_dst_trim = (char *)malloc(decoded_size);
+ memcpy(buf_dst_trim, buf_dst, decoded_size);
+ free(buf_dst);
+ buf_dst = buf_dst_trim;
+ }
+ return buf_dst;
+}
diff --git a/intern/ghost/intern/GHOST_PathUtils.h b/intern/ghost/intern/GHOST_PathUtils.h
new file mode 100644
index 00000000000..26a31d1f5c6
--- /dev/null
+++ b/intern/ghost/intern/GHOST_PathUtils.h
@@ -0,0 +1,24 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2010 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup GHOST
+ */
+
+#pragma once
+
+/**
+ * Decode URL (i.e. converts `file:///a%20b/test` to `file:///a b/test`)
+ *
+ * \param buf_dst: Buffer for decoded URL.
+ * \param buf_dst_maxlen: Size of output buffer.
+ * \param buf_src: Input encoded buffer to be decoded.
+ */
+void GHOST_URL_decode(char *buf_dst, int buf_dst_size, const char *buf_src);
+/**
+ * A version of #GHOST_URL_decode that allocates the string & returns it.
+ *
+ * \param buf_src: Input encoded buffer to be decoded.
+ * \return The decoded output buffer.
+ */
+char *GHOST_URL_decode_alloc(const char *buf_src);
diff --git a/intern/ghost/intern/GHOST_System.cpp b/intern/ghost/intern/GHOST_System.cpp
index cf04287af9f..bfb7c958048 100644
--- a/intern/ghost/intern/GHOST_System.cpp
+++ b/intern/ghost/intern/GHOST_System.cpp
@@ -110,8 +110,7 @@ bool GHOST_System::validWindow(GHOST_IWindow *window)
GHOST_TSuccess GHOST_System::beginFullScreen(const GHOST_DisplaySetting &setting,
GHOST_IWindow **window,
- const bool stereoVisual,
- const bool alphaBackground)
+ const bool stereoVisual)
{
GHOST_TSuccess success = GHOST_kFailure;
GHOST_ASSERT(m_windowManager, "GHOST_System::beginFullScreen(): invalid window manager");
@@ -125,8 +124,7 @@ GHOST_TSuccess GHOST_System::beginFullScreen(const GHOST_DisplaySetting &setting
setting);
if (success == GHOST_kSuccess) {
// GHOST_PRINT("GHOST_System::beginFullScreen(): creating full-screen window\n");
- success = createFullScreenWindow(
- (GHOST_Window **)window, setting, stereoVisual, alphaBackground);
+ success = createFullScreenWindow((GHOST_Window **)window, setting, stereoVisual);
if (success == GHOST_kSuccess) {
m_windowManager->beginFullScreen(*window, stereoVisual);
}
@@ -373,18 +371,13 @@ GHOST_TSuccess GHOST_System::exit()
GHOST_TSuccess GHOST_System::createFullScreenWindow(GHOST_Window **window,
const GHOST_DisplaySetting &settings,
- const bool stereoVisual,
- const bool alphaBackground)
+ const bool stereoVisual)
{
GHOST_GLSettings glSettings = {0};
if (stereoVisual) {
glSettings.flags |= GHOST_glStereoVisual;
}
- if (alphaBackground) {
- glSettings.flags |= GHOST_glAlphaBackground;
- }
-
/* NOTE: don't use #getCurrentDisplaySetting() because on X11 we may
* be zoomed in and the desktop may be bigger than the viewport. */
GHOST_ASSERT(m_displayManager,
diff --git a/intern/ghost/intern/GHOST_System.h b/intern/ghost/intern/GHOST_System.h
index d5558be3444..8c51b3421b2 100644
--- a/intern/ghost/intern/GHOST_System.h
+++ b/intern/ghost/intern/GHOST_System.h
@@ -120,8 +120,7 @@ class GHOST_System : public GHOST_ISystem {
*/
GHOST_TSuccess beginFullScreen(const GHOST_DisplaySetting &setting,
GHOST_IWindow **window,
- const bool stereoVisual,
- const bool alphaBackground);
+ const bool stereoVisual);
/**
* Updates the resolution while in fullscreen mode.
@@ -376,8 +375,7 @@ class GHOST_System : public GHOST_ISystem {
*/
GHOST_TSuccess createFullScreenWindow(GHOST_Window **window,
const GHOST_DisplaySetting &settings,
- const bool stereoVisual,
- const bool alphaBackground = 0);
+ const bool stereoVisual);
/** The display manager (platform dependent). */
GHOST_DisplayManager *m_displayManager;
diff --git a/intern/ghost/intern/GHOST_SystemHeadless.h b/intern/ghost/intern/GHOST_SystemHeadless.h
new file mode 100644
index 00000000000..dcf445420a4
--- /dev/null
+++ b/intern/ghost/intern/GHOST_SystemHeadless.h
@@ -0,0 +1,166 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+/** \file
+ * \ingroup GHOST
+ * Declaration of GHOST_SystemHeadless class.
+ */
+
+#pragma once
+
+#include "../GHOST_Types.h"
+#include "GHOST_DisplayManagerNULL.h"
+#include "GHOST_System.h"
+#include "GHOST_WindowNULL.h"
+
+#ifdef __linux__
+# include "GHOST_ContextEGL.h"
+#endif
+#include "GHOST_ContextNone.h"
+
+class GHOST_WindowNULL;
+
+class GHOST_SystemHeadless : public GHOST_System {
+ public:
+ GHOST_SystemHeadless() : GHOST_System()
+ { /* nop */
+ }
+ ~GHOST_SystemHeadless() override = default;
+
+ bool processEvents(bool /*waitForEvent*/) override
+ {
+ return false;
+ }
+ int setConsoleWindowState(GHOST_TConsoleWindowState /*action*/) override
+ {
+ return 0;
+ }
+ GHOST_TSuccess getModifierKeys(GHOST_ModifierKeys & /*keys*/) const override
+ {
+ return GHOST_kSuccess;
+ }
+ GHOST_TSuccess getButtons(GHOST_Buttons & /*buttons*/) const override
+ {
+ return GHOST_kSuccess;
+ }
+ char *getClipboard(bool /*selection*/) const override
+ {
+ return nullptr;
+ }
+ void putClipboard(const char * /*buffer*/, bool /*selection*/) const override
+ { /* nop */
+ }
+ uint64_t getMilliSeconds() const override
+ {
+ return 0;
+ }
+ uint8_t getNumDisplays() const override
+ {
+ return uint8_t(1);
+ }
+ GHOST_TSuccess getCursorPosition(int32_t & /*x*/, int32_t & /*y*/) const override
+ {
+ return GHOST_kFailure;
+ }
+ GHOST_TSuccess setCursorPosition(int32_t /*x*/, int32_t /*y*/) override
+ {
+ return GHOST_kFailure;
+ }
+ void getMainDisplayDimensions(uint32_t & /*width*/, uint32_t & /*height*/) const override
+ { /* nop */
+ }
+ void getAllDisplayDimensions(uint32_t & /*width*/, uint32_t & /*height*/) const override
+ { /* nop */
+ }
+ GHOST_IContext *createOffscreenContext(GHOST_GLSettings /*glSettings*/) override
+ {
+#ifdef __linux__
+ GHOST_Context *context;
+ for (int minor = 6; minor >= 0; --minor) {
+ context = new GHOST_ContextEGL((GHOST_System *)this,
+ false,
+ EGLNativeWindowType(0),
+ EGLNativeDisplayType(EGL_DEFAULT_DISPLAY),
+ EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT,
+ 4,
+ minor,
+ GHOST_OPENGL_EGL_CONTEXT_FLAGS,
+ GHOST_OPENGL_EGL_RESET_NOTIFICATION_STRATEGY,
+ EGL_OPENGL_API);
+
+ if (context->initializeDrawingContext()) {
+ return context;
+ }
+ delete context;
+ context = nullptr;
+ }
+
+ context = new GHOST_ContextEGL((GHOST_System *)this,
+ false,
+ EGLNativeWindowType(0),
+ EGLNativeDisplayType(EGL_DEFAULT_DISPLAY),
+ EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT,
+ 3,
+ 3,
+ GHOST_OPENGL_EGL_CONTEXT_FLAGS,
+ GHOST_OPENGL_EGL_RESET_NOTIFICATION_STRATEGY,
+ EGL_OPENGL_API);
+
+ if (context->initializeDrawingContext() != GHOST_kSuccess) {
+ delete context;
+ context = nullptr;
+ }
+ return context;
+#else
+ return nullptr;
+#endif
+ }
+ GHOST_TSuccess disposeContext(GHOST_IContext *context) override
+ {
+ delete context;
+
+ return GHOST_kSuccess;
+ }
+
+ GHOST_TSuccess init() override
+ {
+ GHOST_TSuccess success = GHOST_System::init();
+
+ if (success) {
+ m_displayManager = new GHOST_DisplayManagerNULL();
+
+ if (m_displayManager) {
+ return GHOST_kSuccess;
+ }
+ }
+
+ return GHOST_kFailure;
+ }
+
+ GHOST_IWindow *createWindow(const char *title,
+ int32_t left,
+ int32_t top,
+ uint32_t width,
+ uint32_t height,
+ GHOST_TWindowState state,
+ GHOST_TDrawingContextType type,
+ GHOST_GLSettings glSettings,
+ const bool /*exclusive*/,
+ const bool /*is_dialog*/,
+ const GHOST_IWindow *parentWindow) override
+ {
+ return new GHOST_WindowNULL(title,
+ left,
+ top,
+ width,
+ height,
+ state,
+ parentWindow,
+ type,
+ ((glSettings.flags & GHOST_glStereoVisual) != 0));
+ }
+
+ GHOST_IWindow *getWindowUnderCursor(int32_t /*x*/, int32_t /*y*/) override
+ {
+ return nullptr;
+ }
+};
diff --git a/intern/ghost/intern/GHOST_SystemNULL.h b/intern/ghost/intern/GHOST_SystemNULL.h
deleted file mode 100644
index 644eb1ba0a5..00000000000
--- a/intern/ghost/intern/GHOST_SystemNULL.h
+++ /dev/null
@@ -1,122 +0,0 @@
-/* SPDX-License-Identifier: GPL-2.0-or-later */
-
-/** \file
- * \ingroup GHOST
- * Declaration of GHOST_SystemNULL class.
- */
-
-#pragma once
-
-#include "../GHOST_Types.h"
-#include "GHOST_DisplayManagerNULL.h"
-#include "GHOST_System.h"
-#include "GHOST_WindowNULL.h"
-
-class GHOST_WindowNULL;
-
-class GHOST_SystemNULL : public GHOST_System {
- public:
- GHOST_SystemNULL() : GHOST_System()
- { /* nop */
- }
- ~GHOST_SystemNULL()
- { /* nop */
- }
- bool processEvents(bool waitForEvent)
- {
- return false;
- }
- int setConsoleWindowState(GHOST_TConsoleWindowState action)
- {
- return 0;
- }
- GHOST_TSuccess getModifierKeys(GHOST_ModifierKeys &keys) const
- {
- return GHOST_kSuccess;
- }
- GHOST_TSuccess getButtons(GHOST_Buttons &buttons) const
- {
- return GHOST_kSuccess;
- }
- char *getClipboard(bool selection) const
- {
- return nullptr;
- }
- void putClipboard(const char *buffer, bool selection) const
- { /* nop */
- }
- uint64_t getMilliSeconds() const
- {
- return 0;
- }
- uint8_t getNumDisplays() const
- {
- return uint8_t(1);
- }
- GHOST_TSuccess getCursorPosition(int32_t &x, int32_t &y) const
- {
- return GHOST_kFailure;
- }
- GHOST_TSuccess setCursorPosition(int32_t x, int32_t y)
- {
- return GHOST_kFailure;
- }
- void getMainDisplayDimensions(uint32_t &width, uint32_t &height) const
- { /* nop */
- }
- void getAllDisplayDimensions(uint32_t &width, uint32_t &height) const
- { /* nop */
- }
- GHOST_IContext *createOffscreenContext(GHOST_GLSettings glSettings)
- {
- return nullptr;
- }
- GHOST_TSuccess disposeContext(GHOST_IContext *context)
- {
- return GHOST_kFailure;
- }
-
- GHOST_TSuccess init()
- {
- GHOST_TSuccess success = GHOST_System::init();
-
- if (success) {
- m_displayManager = new GHOST_DisplayManagerNULL(this);
-
- if (m_displayManager) {
- return GHOST_kSuccess;
- }
- }
-
- return GHOST_kFailure;
- }
-
- GHOST_IWindow *createWindow(const char *title,
- int32_t left,
- int32_t top,
- uint32_t width,
- uint32_t height,
- GHOST_TWindowState state,
- GHOST_TDrawingContextType type,
- GHOST_GLSettings glSettings,
- const bool exclusive,
- const bool is_dialog,
- const GHOST_IWindow *parentWindow)
- {
- return new GHOST_WindowNULL(this,
- title,
- left,
- top,
- width,
- height,
- state,
- parentWindow,
- type,
- ((glSettings.flags & GHOST_glStereoVisual) != 0));
- }
-
- GHOST_IWindow *getWindowUnderCursor(int32_t x, int32_t y)
- {
- return nullptr;
- }
-};
diff --git a/intern/ghost/intern/GHOST_SystemSDL.cpp b/intern/ghost/intern/GHOST_SystemSDL.cpp
index d912b57f049..6d0b2b8aa55 100644
--- a/intern/ghost/intern/GHOST_SystemSDL.cpp
+++ b/intern/ghost/intern/GHOST_SystemSDL.cpp
@@ -5,6 +5,7 @@
*/
#include <cassert>
+#include <stdexcept>
#include "GHOST_ContextSDL.h"
#include "GHOST_SystemSDL.h"
@@ -20,7 +21,7 @@
GHOST_SystemSDL::GHOST_SystemSDL() : GHOST_System()
{
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) != 0) {
- printf("Error initializing SDL: %s\n", SDL_GetError());
+ throw std::runtime_error("Error initializing SDL: " + std::string(SDL_GetError()));
}
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
diff --git a/intern/ghost/intern/GHOST_SystemWayland.cpp b/intern/ghost/intern/GHOST_SystemWayland.cpp
index ebb52bf08cb..57b1a9bb434 100644
--- a/intern/ghost/intern/GHOST_SystemWayland.cpp
+++ b/intern/ghost/intern/GHOST_SystemWayland.cpp
@@ -11,18 +11,22 @@
#include "GHOST_EventDragnDrop.h"
#include "GHOST_EventKey.h"
#include "GHOST_EventWheel.h"
+#include "GHOST_PathUtils.h"
#include "GHOST_TimerManager.h"
+#include "GHOST_WaylandUtils.h"
#include "GHOST_WindowManager.h"
#include "GHOST_utildefines.h"
#include "GHOST_ContextEGL.h"
+#ifdef WITH_INPUT_NDOF
+# include "GHOST_NDOFManagerUnix.h"
+#endif
+
#ifdef WITH_GHOST_WAYLAND_DYNLOAD
# include <wayland_dynload_API.h> /* For `ghost_wl_dynload_libraries`. */
#endif
-#include <EGL/egl.h>
-
#ifdef WITH_GHOST_WAYLAND_DYNLOAD
# include <wayland_dynload_egl.h>
#endif
@@ -82,6 +86,10 @@ static void output_handle_done(void *data, struct wl_output *wl_output);
static bool use_gnome_confine_hack = false;
#endif
+#define XKB_STATE_MODS_ALL \
+ (enum xkb_state_component)(XKB_STATE_MODS_DEPRESSED | XKB_STATE_MODS_LATCHED | \
+ XKB_STATE_MODS_LOCKED | XKB_STATE_MODS_EFFECTIVE)
+
/* -------------------------------------------------------------------- */
/** \name Inline Event Codes
*
@@ -306,6 +314,20 @@ struct input_t {
*/
struct xkb_state *xkb_state_empty_with_numlock = nullptr;
+ /**
+ * Cache result of `xkb_keymap_mod_get_index`
+ * so every time a modifier is accessed a string lookup isn't required.
+ * Be sure to check for #XKB_MOD_INVALID before using.
+ */
+ struct {
+ xkb_mod_index_t shift; /* #XKB_MOD_NAME_SHIFT */
+ xkb_mod_index_t caps; /* #XKB_MOD_NAME_CAPS */
+ xkb_mod_index_t ctrl; /* #XKB_MOD_NAME_CTRL */
+ xkb_mod_index_t alt; /* #XKB_MOD_NAME_ALT */
+ xkb_mod_index_t num; /* #XKB_MOD_NAME_NUM */
+ xkb_mod_index_t logo; /* #XKB_MOD_NAME_LOGO */
+ } xkb_keymap_mod_index;
+
struct {
/** Key repetition in character per second. */
int32_t rate = 0;
@@ -1138,6 +1160,7 @@ static void data_device_handle_enter(void *data,
input_t *input = static_cast<input_t *>(data);
std::lock_guard lock{input->data_offer_dnd_mutex};
+ delete input->data_offer_dnd;
input->data_offer_dnd = static_cast<data_offer_t *>(wl_data_offer_get_user_data(id));
data_offer_t *data_offer = input->data_offer_dnd;
@@ -1197,8 +1220,6 @@ static void data_device_handle_drop(void *data, struct wl_data_device * /*wl_dat
input_t *input = static_cast<input_t *>(data);
std::lock_guard lock{input->data_offer_dnd_mutex};
- CLOG_INFO(LOG, 2, "drop");
-
data_offer_t *data_offer = input->data_offer_dnd;
const std::string mime_receive = *std::find_first_of(mime_preference_order.begin(),
@@ -1206,6 +1227,8 @@ static void data_device_handle_drop(void *data, struct wl_data_device * /*wl_dat
data_offer->types.begin(),
data_offer->types.end());
+ CLOG_INFO(LOG, 2, "drop mime_recieve=%s", mime_receive.c_str());
+
auto read_uris_fn = [](input_t *const input,
data_offer_t *data_offer,
wl_surface *surface,
@@ -1214,9 +1237,15 @@ static void data_device_handle_drop(void *data, struct wl_data_device * /*wl_dat
const std::string data = read_pipe(data_offer, mime_receive, nullptr);
+ CLOG_INFO(
+ LOG, 2, "drop_read_uris mime_receive=%s, data=%s", mime_receive.c_str(), data.c_str());
+
wl_data_offer_finish(data_offer->id);
wl_data_offer_destroy(data_offer->id);
+ if (input->data_offer_dnd == data_offer) {
+ input->data_offer_dnd = nullptr;
+ }
delete data_offer;
data_offer = nullptr;
@@ -1224,7 +1253,9 @@ static void data_device_handle_drop(void *data, struct wl_data_device * /*wl_dat
if (mime_receive == mime_text_uri) {
static constexpr const char *file_proto = "file://";
- static constexpr const char *crlf = "\r\n";
+ /* NOTE: some applications CRLF (`\r\n`) GTK3 for e.g. & others don't `pcmanfm-qt`.
+ * So support both, once `\n` is found, strip the preceding `\r` if found. */
+ static constexpr const char *lf = "\n";
GHOST_WindowWayland *win = ghost_wl_surface_user_data(surface);
std::vector<std::string> uris;
@@ -1233,13 +1264,18 @@ static void data_device_handle_drop(void *data, struct wl_data_device * /*wl_dat
while (true) {
pos = data.find(file_proto, pos);
const size_t start = pos + sizeof(file_proto) - 1;
- pos = data.find(crlf, pos);
- const size_t end = pos;
+ pos = data.find(lf, pos);
if (pos == std::string::npos) {
break;
}
+ /* Account for 'CRLF' case. */
+ size_t end = pos;
+ if (data[end - 1] == '\r') {
+ end -= 1;
+ }
uris.push_back(data.substr(start, end - start));
+ CLOG_INFO(LOG, 2, "drop_read_uris pos=%zu, text_uri=\"%s\"", start, uris.back().c_str());
}
GHOST_TStringArray *flist = static_cast<GHOST_TStringArray *>(
@@ -1247,10 +1283,10 @@ static void data_device_handle_drop(void *data, struct wl_data_device * /*wl_dat
flist->count = int(uris.size());
flist->strings = static_cast<uint8_t **>(malloc(uris.size() * sizeof(uint8_t *)));
for (size_t i = 0; i < uris.size(); i++) {
- flist->strings[i] = static_cast<uint8_t *>(malloc((uris[i].size() + 1) * sizeof(uint8_t)));
- memcpy(flist->strings[i], uris[i].data(), uris[i].size() + 1);
+ flist->strings[i] = (uint8_t *)GHOST_URL_decode_alloc(uris[i].c_str());
}
+ CLOG_INFO(LOG, 2, "drop_read_uris_fn file_count=%d", flist->count);
const wl_fixed_t scale = win->scale();
system->pushEvent(new GHOST_EventDragnDrop(system->getMilliSeconds(),
GHOST_kEventDraggingDropDone,
@@ -1263,12 +1299,13 @@ static void data_device_handle_drop(void *data, struct wl_data_device * /*wl_dat
else if (ELEM(mime_receive, mime_text_plain, mime_text_utf8)) {
/* TODO: enable use of internal functions 'txt_insert_buf' and
* 'text_update_edited' to behave like dropped text was pasted. */
+ CLOG_INFO(LOG, 2, "drop_read_uris_fn (text_plain, text_utf8), unhandled!");
}
wl_display_roundtrip(system->display());
};
/* Pass in `input->focus_dnd` instead of accessing it from `input` since the leave callback
- * (#data_device_leave) will clear the value once this function starts. */
+ * (#data_device_handle_leave) will clear the value once this function starts. */
std::thread read_thread(read_uris_fn, input, data_offer, input->focus_dnd, mime_receive);
read_thread.detach();
}
@@ -1288,6 +1325,7 @@ static void data_device_handle_selection(void *data,
wl_data_offer_destroy(data_offer->id);
delete data_offer;
data_offer = nullptr;
+ input->data_offer_copy_paste = nullptr;
}
if (id == nullptr) {
@@ -2086,6 +2124,13 @@ static void keyboard_handle_keymap(void *data,
}
}
+ input->xkb_keymap_mod_index.shift = xkb_keymap_mod_get_index(keymap, XKB_MOD_NAME_SHIFT);
+ input->xkb_keymap_mod_index.caps = xkb_keymap_mod_get_index(keymap, XKB_MOD_NAME_CAPS);
+ input->xkb_keymap_mod_index.ctrl = xkb_keymap_mod_get_index(keymap, XKB_MOD_NAME_CTRL);
+ input->xkb_keymap_mod_index.alt = xkb_keymap_mod_get_index(keymap, XKB_MOD_NAME_ALT);
+ input->xkb_keymap_mod_index.num = xkb_keymap_mod_get_index(keymap, XKB_MOD_NAME_NUM);
+ input->xkb_keymap_mod_index.logo = xkb_keymap_mod_get_index(keymap, XKB_MOD_NAME_LOGO);
+
xkb_keymap_unref(keymap);
}
@@ -2099,7 +2144,7 @@ static void keyboard_handle_enter(void *data,
struct wl_keyboard * /*wl_keyboard*/,
const uint32_t serial,
struct wl_surface *surface,
- struct wl_array * /*keys*/)
+ struct wl_array *keys)
{
if (!ghost_wl_surface_own(surface)) {
CLOG_INFO(LOG, 2, "enter (skipped)");
@@ -2110,6 +2155,49 @@ static void keyboard_handle_enter(void *data,
input_t *input = static_cast<input_t *>(data);
input->keyboard.serial = serial;
input->keyboard.wl_surface = surface;
+
+ if (keys->size != 0) {
+ /* If there are any keys held when activating the window,
+ * modifiers will be compared against the input state,
+ * only enabling modifiers that were previously disabled. */
+
+ const xkb_mod_mask_t state = xkb_state_serialize_mods(input->xkb_state, XKB_STATE_MODS_ALL);
+ uint32_t *key;
+ WL_ARRAY_FOR_EACH (key, keys) {
+ const xkb_keycode_t key_code = *key + EVDEV_OFFSET;
+ const xkb_keysym_t sym = xkb_state_key_get_one_sym(input->xkb_state, key_code);
+ GHOST_TKey gkey = GHOST_kKeyUnknown;
+
+#define MOD_TEST(state, mod) ((mod != XKB_MOD_INVALID) && (state & (1 << mod)))
+#define MOD_TEST_CASE(xkb_key, ghost_key, mod_index) \
+ case xkb_key: \
+ if (!MOD_TEST(state, input->xkb_keymap_mod_index.mod_index)) { \
+ gkey = ghost_key; \
+ } \
+ break
+
+ switch (sym) {
+ MOD_TEST_CASE(XKB_KEY_Shift_L, GHOST_kKeyLeftShift, shift);
+ MOD_TEST_CASE(XKB_KEY_Shift_R, GHOST_kKeyRightShift, shift);
+ MOD_TEST_CASE(XKB_KEY_Control_L, GHOST_kKeyLeftControl, ctrl);
+ MOD_TEST_CASE(XKB_KEY_Control_R, GHOST_kKeyRightControl, ctrl);
+ MOD_TEST_CASE(XKB_KEY_Alt_L, GHOST_kKeyLeftAlt, alt);
+ MOD_TEST_CASE(XKB_KEY_Alt_R, GHOST_kKeyRightAlt, alt);
+ MOD_TEST_CASE(XKB_KEY_Super_L, GHOST_kKeyOS, logo);
+ MOD_TEST_CASE(XKB_KEY_Super_R, GHOST_kKeyOS, logo);
+ }
+
+#undef MOD_TEST
+#undef MOD_TEST_CASE
+
+ if (gkey != GHOST_kKeyUnknown) {
+ GHOST_IWindow *win = ghost_wl_surface_user_data(surface);
+ GHOST_SystemWayland *system = input->system;
+ input->system->pushEvent(
+ new GHOST_EventKey(system->getMilliSeconds(), GHOST_kEventKeyDown, win, gkey, false));
+ }
+ }
+ }
}
/**
@@ -2336,7 +2424,13 @@ static void keyboard_handle_modifiers(void *data,
const uint32_t mods_locked,
const uint32_t group)
{
- CLOG_INFO(LOG, 2, "modifiers");
+ CLOG_INFO(LOG,
+ 2,
+ "modifiers (depressed=%u, latched=%u, locked=%u, group=%u)",
+ mods_depressed,
+ mods_latched,
+ mods_locked,
+ group);
input_t *input = static_cast<input_t *>(data);
xkb_state_update_mask(input->xkb_state, mods_depressed, mods_latched, mods_locked, 0, 0, group);
@@ -2473,7 +2567,7 @@ static void xdg_output_handle_logical_size(void *data,
* done (we can't match exactly because fractional scaling can't be
* detected otherwise), then override if necessary. */
if ((output->size_logical[0] == width) && (output->scale_fractional == wl_fixed_from_int(1))) {
- GHOST_PRINT("xdg_output scale did not match, overriding with wl_output scale");
+ GHOST_PRINT("xdg_output scale did not match, overriding with wl_output scale\n");
#ifdef USE_GNOME_CONFINE_HACK
/* Use a bug in GNOME to check GNOME is in use. If the bug is fixed this won't cause an issue
@@ -2898,9 +2992,36 @@ GHOST_SystemWayland::~GHOST_SystemWayland()
display_destroy(d);
}
+GHOST_TSuccess GHOST_SystemWayland::init()
+{
+ GHOST_TSuccess success = GHOST_System::init();
+
+ if (success) {
+#ifdef WITH_INPUT_NDOF
+ m_ndofManager = new GHOST_NDOFManagerUnix(*this);
+#endif
+ return GHOST_kSuccess;
+ }
+
+ return GHOST_kFailure;
+}
+
bool GHOST_SystemWayland::processEvents(bool waitForEvent)
{
- const bool fired = getTimerManager()->fireTimers(getMilliSeconds());
+ bool any_processed = false;
+
+ if (getTimerManager()->fireTimers(getMilliSeconds())) {
+ any_processed = true;
+ }
+
+#ifdef WITH_INPUT_NDOF
+ if (static_cast<GHOST_NDOFManagerUnix *>(m_ndofManager)->processEvents()) {
+ /* As NDOF bypasses WAYLAND event handling,
+ * never wait for an event when an NDOF event was found. */
+ waitForEvent = false;
+ any_processed = true;
+ }
+#endif /* WITH_INPUT_NDOF */
if (waitForEvent) {
wl_display_dispatch(d->display);
@@ -2909,7 +3030,11 @@ bool GHOST_SystemWayland::processEvents(bool waitForEvent)
wl_display_roundtrip(d->display);
}
- return fired || (getEventManager()->getNumEvents() > 0);
+ if ((getEventManager()->getNumEvents() > 0)) {
+ any_processed = true;
+ }
+
+ return any_processed;
}
int GHOST_SystemWayland::setConsoleWindowState(GHOST_TConsoleWindowState /*action*/)
@@ -2923,32 +3048,36 @@ GHOST_TSuccess GHOST_SystemWayland::getModifierKeys(GHOST_ModifierKeys &keys) co
return GHOST_kFailure;
}
- static const xkb_state_component mods_all = xkb_state_component(
- XKB_STATE_MODS_DEPRESSED | XKB_STATE_MODS_LATCHED | XKB_STATE_MODS_LOCKED |
- XKB_STATE_MODS_EFFECTIVE);
+ input_t *input = d->inputs[0];
bool val;
- /* NOTE: XKB doesn't seem to differentiate between left/right modifiers. */
+ /* NOTE: XKB doesn't differentiate between left/right modifiers
+ * for it's internal modifier state storage. */
+ const xkb_mod_mask_t state = xkb_state_serialize_mods(input->xkb_state, XKB_STATE_MODS_ALL);
- val = xkb_state_mod_name_is_active(d->inputs[0]->xkb_state, XKB_MOD_NAME_SHIFT, mods_all) == 1;
+#define MOD_TEST(state, mod) ((mod != XKB_MOD_INVALID) && (state & (1 << mod)))
+
+ val = MOD_TEST(state, input->xkb_keymap_mod_index.shift);
keys.set(GHOST_kModifierKeyLeftShift, val);
keys.set(GHOST_kModifierKeyRightShift, val);
- val = xkb_state_mod_name_is_active(d->inputs[0]->xkb_state, XKB_MOD_NAME_ALT, mods_all) == 1;
+ val = MOD_TEST(state, input->xkb_keymap_mod_index.alt);
keys.set(GHOST_kModifierKeyLeftAlt, val);
keys.set(GHOST_kModifierKeyRightAlt, val);
- val = xkb_state_mod_name_is_active(d->inputs[0]->xkb_state, XKB_MOD_NAME_CTRL, mods_all) == 1;
+ val = MOD_TEST(state, input->xkb_keymap_mod_index.ctrl);
keys.set(GHOST_kModifierKeyLeftControl, val);
keys.set(GHOST_kModifierKeyRightControl, val);
- val = xkb_state_mod_name_is_active(d->inputs[0]->xkb_state, XKB_MOD_NAME_LOGO, mods_all) == 1;
+ val = MOD_TEST(state, input->xkb_keymap_mod_index.logo);
keys.set(GHOST_kModifierKeyOS, val);
- val = xkb_state_mod_name_is_active(d->inputs[0]->xkb_state, XKB_MOD_NAME_NUM, mods_all) == 1;
+ val = MOD_TEST(state, input->xkb_keymap_mod_index.num);
keys.set(GHOST_kModifierKeyNum, val);
+#undef MOD_TEST
+
return GHOST_kSuccess;
}
diff --git a/intern/ghost/intern/GHOST_SystemWayland.h b/intern/ghost/intern/GHOST_SystemWayland.h
index bdf5f2fc273..632f4bf28d8 100644
--- a/intern/ghost/intern/GHOST_SystemWayland.h
+++ b/intern/ghost/intern/GHOST_SystemWayland.h
@@ -93,6 +93,8 @@ class GHOST_SystemWayland : public GHOST_System {
~GHOST_SystemWayland() override;
+ GHOST_TSuccess init();
+
bool processEvents(bool waitForEvent) override;
int setConsoleWindowState(GHOST_TConsoleWindowState action) override;
diff --git a/intern/ghost/intern/GHOST_SystemWin32.cpp b/intern/ghost/intern/GHOST_SystemWin32.cpp
index 7c07ea6cd64..ddbe8b67742 100644
--- a/intern/ghost/intern/GHOST_SystemWin32.cpp
+++ b/intern/ghost/intern/GHOST_SystemWin32.cpp
@@ -227,7 +227,7 @@ GHOST_IWindow *GHOST_SystemWin32::createWindow(const char *title,
state,
type,
((glSettings.flags & GHOST_glStereoVisual) != 0),
- ((glSettings.flags & GHOST_glAlphaBackground) != 0),
+ false,
(GHOST_WindowWin32 *)parentWindow,
((glSettings.flags & GHOST_glDebugContext) != 0),
is_dialog);
@@ -272,7 +272,7 @@ GHOST_IContext *GHOST_SystemWin32::createOffscreenContext(GHOST_GLSettings glSet
HDC mHDC = GetDC(wnd);
HDC prev_hdc = wglGetCurrentDC();
HGLRC prev_context = wglGetCurrentContext();
-#if defined(WITH_GL_PROFILE_CORE)
+
for (int minor = 5; minor >= 0; --minor) {
context = new GHOST_ContextWGL(false,
true,
@@ -310,29 +310,6 @@ GHOST_IContext *GHOST_SystemWin32::createOffscreenContext(GHOST_GLSettings glSet
return NULL;
}
-#elif defined(WITH_GL_PROFILE_COMPAT)
- // ask for 2.1 context, driver gives any GL version >= 2.1
- // (hopefully the latest compatibility profile)
- // 2.1 ignores the profile bit & is incompatible with core profile
- context = new GHOST_ContextWGL(false,
- true,
- NULL,
- NULL,
- 0, // no profile bit
- 2,
- 1,
- (debug_context ? WGL_CONTEXT_DEBUG_BIT_ARB : 0),
- GHOST_OPENGL_WGL_RESET_NOTIFICATION_STRATEGY);
-
- if (context->initializeDrawingContext()) {
- return context;
- }
- else {
- delete context;
- }
-#else
-# error // must specify either core or compat at build time
-#endif
finished:
wglMakeCurrent(prev_hdc, prev_context);
return context;
@@ -1122,6 +1099,12 @@ GHOST_EventCursor *GHOST_SystemWin32::processCursorEvent(GHOST_WindowWin32 *wind
system->getCursorPosition(x_screen, y_screen);
if (window->getCursorGrabModeIsWarp()) {
+ /* WORKAROUND:
+ * Sometimes Windows ignores `SetCursorPos()` or `SendInput()` calls or the mouse event is
+ * outdate. Identify these cases by checking if the cursor is not yet within bounds. */
+ static bool is_warping_x = false;
+ static bool is_warping_y = false;
+
int32_t x_new = x_screen;
int32_t y_new = y_screen;
int32_t x_accum, y_accum;
@@ -1138,29 +1121,41 @@ GHOST_EventCursor *GHOST_SystemWin32::processCursorEvent(GHOST_WindowWin32 *wind
window->getCursorGrabAccum(x_accum, y_accum);
if (x_new != x_screen || y_new != y_screen) {
+ system->setCursorPosition(x_new, y_new); /* wrap */
+
+ /* Do not update the accum values if we are an outdated or failed pos-warp event. */
+ if (!is_warping_x) {
+ is_warping_x = x_new != x_screen;
+ if (is_warping_x) {
+ x_accum += (x_screen - x_new);
+ }
+ }
+
+ if (!is_warping_y) {
+ is_warping_y = y_new != y_screen;
+ if (is_warping_y) {
+ y_accum += (y_screen - y_new);
+ }
+ }
+ window->setCursorGrabAccum(x_accum, y_accum);
+
/* When wrapping we don't need to add an event because the setCursorPosition call will cause
* a new event after. */
- system->setCursorPosition(x_new, y_new); /* wrap */
- window->setCursorGrabAccum(x_accum + (x_screen - x_new), y_accum + (y_screen - y_new));
- }
- else {
- return new GHOST_EventCursor(system->getMilliSeconds(),
- GHOST_kEventCursorMove,
- window,
- x_screen + x_accum,
- y_screen + y_accum,
- GHOST_TABLET_DATA_NONE);
+ return NULL;
}
+
+ is_warping_x = false;
+ is_warping_y = false;
+ x_screen += x_accum;
+ y_screen += y_accum;
}
- else {
- return new GHOST_EventCursor(system->getMilliSeconds(),
- GHOST_kEventCursorMove,
- window,
- x_screen,
- y_screen,
- GHOST_TABLET_DATA_NONE);
- }
- return NULL;
+
+ return new GHOST_EventCursor(system->getMilliSeconds(),
+ GHOST_kEventCursorMove,
+ window,
+ x_screen,
+ y_screen,
+ GHOST_TABLET_DATA_NONE);
}
void GHOST_SystemWin32::processWheelEvent(GHOST_WindowWin32 *window, WPARAM wParam, LPARAM lParam)
diff --git a/intern/ghost/intern/GHOST_SystemX11.cpp b/intern/ghost/intern/GHOST_SystemX11.cpp
index 00cc5f3af8f..bb98c0de19b 100644
--- a/intern/ghost/intern/GHOST_SystemX11.cpp
+++ b/intern/ghost/intern/GHOST_SystemX11.cpp
@@ -33,12 +33,8 @@
#include "GHOST_Debug.h"
-#if defined(WITH_GL_EGL)
-# include "GHOST_ContextEGL.h"
-# include <EGL/eglext.h>
-#else
-# include "GHOST_ContextGLX.h"
-#endif
+#include "GHOST_ContextEGL.h"
+#include "GHOST_ContextGLX.h"
#ifdef WITH_XF86KEYSYM
# include <X11/XF86keysym.h>
@@ -105,8 +101,7 @@ GHOST_SystemX11::GHOST_SystemX11() : GHOST_System(), m_xkb_descr(nullptr), m_sta
m_display = XOpenDisplay(nullptr);
if (!m_display) {
- std::cerr << "Unable to open a display" << std::endl;
- abort(); /* was return before, but this would just mean it will crash later */
+ throw std::runtime_error("X11: Unable to open a display");
}
#ifdef USE_X11_ERROR_HANDLERS
@@ -235,10 +230,6 @@ GHOST_SystemX11::~GHOST_SystemX11()
clearXInputDevices();
#endif /* WITH_X11_XINPUT */
-#ifdef WITH_GL_EGL
- ::eglTerminate(::eglGetDisplay(m_display));
-#endif
-
if (m_xkb_descr) {
XkbFreeKeyboard(m_xkb_descr, XkbAllComponentsMask, true);
}
@@ -287,7 +278,7 @@ uint8_t GHOST_SystemX11::getNumDisplays() const
void GHOST_SystemX11::getMainDisplayDimensions(uint32_t &width, uint32_t &height) const
{
if (m_display) {
- /* NOTE(campbell): for this to work as documented,
+ /* NOTE(@campbellbarton): for this to work as documented,
* we would need to use Xinerama check r54370 for code that did this,
* we've since removed since its not worth the extra dependency. */
getAllDisplayDimensions(width, height);
@@ -354,7 +345,6 @@ GHOST_IWindow *GHOST_SystemX11::createWindow(const char *title,
is_dialog,
((glSettings.flags & GHOST_glStereoVisual) != 0),
exclusive,
- ((glSettings.flags & GHOST_glAlphaBackground) != 0),
(glSettings.flags & GHOST_glDebugContext) != 0);
if (window) {
@@ -375,6 +365,56 @@ GHOST_IWindow *GHOST_SystemX11::createWindow(const char *title,
return window;
}
+#ifdef USE_EGL
+static GHOST_Context *create_egl_context(
+ GHOST_SystemX11 *system, Display *display, bool debug_context, int ver_major, int ver_minor)
+{
+ GHOST_Context *context;
+ context = new GHOST_ContextEGL(system,
+ false,
+ EGLNativeWindowType(nullptr),
+ EGLNativeDisplayType(display),
+ EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT,
+ ver_major,
+ ver_minor,
+ GHOST_OPENGL_EGL_CONTEXT_FLAGS |
+ (debug_context ? EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR : 0),
+ GHOST_OPENGL_EGL_RESET_NOTIFICATION_STRATEGY,
+ EGL_OPENGL_API);
+
+ if (context->initializeDrawingContext()) {
+ return context;
+ }
+ delete context;
+
+ return nullptr;
+}
+#endif
+
+static GHOST_Context *create_glx_context(Display *display,
+ bool debug_context,
+ int ver_major,
+ int ver_minor)
+{
+ GHOST_Context *context;
+ context = new GHOST_ContextGLX(false,
+ (Window) nullptr,
+ display,
+ (GLXFBConfig) nullptr,
+ GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
+ ver_major,
+ ver_minor,
+ GHOST_OPENGL_GLX_CONTEXT_FLAGS |
+ (debug_context ? GLX_CONTEXT_DEBUG_BIT_ARB : 0),
+ GHOST_OPENGL_GLX_RESET_NOTIFICATION_STRATEGY);
+
+ if (context->initializeDrawingContext()) {
+ return context;
+ }
+ delete context;
+
+ return nullptr;
+}
/**
* Create a new off-screen context.
* Never explicitly delete the context, use #disposeContext() instead.
@@ -394,98 +434,33 @@ GHOST_IContext *GHOST_SystemX11::createOffscreenContext(GHOST_GLSettings glSetti
const bool debug_context = (glSettings.flags & GHOST_glDebugContext) != 0;
-#if defined(WITH_GL_PROFILE_CORE)
- {
- const char *version_major = (char *)glewGetString(GLEW_VERSION_MAJOR);
- if (version_major != nullptr && version_major[0] == '1') {
- fprintf(stderr, "Error: GLEW version 2.0 and above is required.\n");
- abort();
- }
- }
-#endif
-
- const int profile_mask =
-#ifdef WITH_GL_EGL
-# if defined(WITH_GL_PROFILE_CORE)
- EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT;
-# elif defined(WITH_GL_PROFILE_COMPAT)
- EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT;
-# else
-# error // must specify either core or compat at build time
-# endif
-#else
-# if defined(WITH_GL_PROFILE_CORE)
- GLX_CONTEXT_CORE_PROFILE_BIT_ARB;
-# elif defined(WITH_GL_PROFILE_COMPAT)
- GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB;
-# else
-# error // must specify either core or compat at build time
-# endif
-#endif
-
GHOST_Context *context;
+#ifdef USE_EGL
+ /* Try to initialize an EGL context. */
for (int minor = 5; minor >= 0; --minor) {
-#if defined(WITH_GL_EGL)
- context = new GHOST_ContextEGL(this,
- false,
- EGLNativeWindowType(nullptr),
- EGLNativeDisplayType(m_display),
- profile_mask,
- 4,
- minor,
- GHOST_OPENGL_EGL_CONTEXT_FLAGS |
- (debug_context ? EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR : 0),
- GHOST_OPENGL_EGL_RESET_NOTIFICATION_STRATEGY,
- EGL_OPENGL_API);
-#else
- context = new GHOST_ContextGLX(false,
- (Window) nullptr,
- m_display,
- (GLXFBConfig) nullptr,
- profile_mask,
- 4,
- minor,
- GHOST_OPENGL_GLX_CONTEXT_FLAGS |
- (debug_context ? GLX_CONTEXT_DEBUG_BIT_ARB : 0),
- GHOST_OPENGL_GLX_RESET_NOTIFICATION_STRATEGY);
-#endif
-
- if (context->initializeDrawingContext()) {
+ context = create_egl_context(this, m_display, debug_context, 4, minor);
+ if (context != nullptr) {
return context;
}
- delete context;
+ }
+ context = create_egl_context(this, m_display, debug_context, 3, 3);
+ if (context != nullptr) {
+ return context;
}
-#if defined(WITH_GL_EGL)
- context = new GHOST_ContextEGL(this,
- false,
- EGLNativeWindowType(nullptr),
- EGLNativeDisplayType(m_display),
- profile_mask,
- 3,
- 3,
- GHOST_OPENGL_EGL_CONTEXT_FLAGS |
- (debug_context ? EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR : 0),
- GHOST_OPENGL_EGL_RESET_NOTIFICATION_STRATEGY,
- EGL_OPENGL_API);
-#else
- context = new GHOST_ContextGLX(false,
- (Window) nullptr,
- m_display,
- (GLXFBConfig) nullptr,
- profile_mask,
- 3,
- 3,
- GHOST_OPENGL_GLX_CONTEXT_FLAGS |
- (debug_context ? GLX_CONTEXT_DEBUG_BIT_ARB : 0),
- GHOST_OPENGL_GLX_RESET_NOTIFICATION_STRATEGY);
+ /* EGL initialization failed, try to fallback to a GLX context. */
#endif
-
- if (context->initializeDrawingContext()) {
+ for (int minor = 5; minor >= 0; --minor) {
+ context = create_glx_context(m_display, debug_context, 4, minor);
+ if (context != nullptr) {
+ return context;
+ }
+ }
+ context = create_glx_context(m_display, debug_context, 3, 3);
+ if (context != nullptr) {
return context;
}
- delete context;
return nullptr;
}
@@ -514,8 +489,9 @@ static void destroyIMCallback(XIM /*xim*/, XPointer ptr, XPointer /*data*/)
bool GHOST_SystemX11::openX11_IM()
{
- if (!m_display)
+ if (!m_display) {
return false;
+ }
/* set locale modifiers such as `@im=ibus` specified by XMODIFIERS. */
XSetLocaleModifiers("");
@@ -585,7 +561,7 @@ struct init_timestamp_data {
Time timestamp;
};
-static Bool init_timestamp_scanner(Display *, XEvent *event, XPointer arg)
+static Bool init_timestamp_scanner(Display * /*display*/, XEvent *event, XPointer arg)
{
init_timestamp_data *data = reinterpret_cast<init_timestamp_data *>(arg);
switch (event->type) {
@@ -673,11 +649,12 @@ bool GHOST_SystemX11::processEvents(bool waitForEvent)
GHOST_WindowX11 *window = findGhostWindow(xevent.xany.window);
if (window && !window->getX11_XIC() && window->createX11_XIC()) {
GHOST_PRINT("XIM input context created\n");
- if (xevent.type == KeyPress)
+ if (xevent.type == KeyPress) {
/* we can assume the window has input focus
* here, because key events are received only
* when the window is focused. */
XSetICFocus(window->getX11_XIC());
+ }
}
}
}
@@ -1321,10 +1298,12 @@ void GHOST_SystemX11::processEvent(XEvent *xe)
#if defined(WITH_X11_XINPUT) && defined(X_HAVE_UTF8_STRING)
XIC xic = window->getX11_XIC();
if (xic) {
- if (xe->type == FocusIn)
+ if (xe->type == FocusIn) {
XSetICFocus(xic);
- else
+ }
+ else {
XUnsetICFocus(xic);
+ }
}
#endif
@@ -2381,10 +2360,11 @@ class DialogData {
/* Is the mouse inside the given button */
bool isInsideButton(XEvent &e, uint button_num)
{
- return ((e.xmotion.y > height - padding_y - button_height) &&
- (e.xmotion.y < height - padding_y) &&
- (e.xmotion.x > width - (padding_x + button_width) * button_num) &&
- (e.xmotion.x < width - padding_x - (padding_x + button_width) * (button_num - 1)));
+ return (
+ (e.xmotion.y > (int)(height - padding_y - button_height)) &&
+ (e.xmotion.y < (int)(height - padding_y)) &&
+ (e.xmotion.x > (int)(width - (padding_x + button_width) * button_num)) &&
+ (e.xmotion.x < (int)(width - padding_x - (padding_x + button_width) * (button_num - 1))));
}
};
diff --git a/intern/ghost/intern/GHOST_TimerManager.cpp b/intern/ghost/intern/GHOST_TimerManager.cpp
index 504cdbfb6c8..e54c2515029 100644
--- a/intern/ghost/intern/GHOST_TimerManager.cpp
+++ b/intern/ghost/intern/GHOST_TimerManager.cpp
@@ -71,10 +71,11 @@ uint64_t GHOST_TimerManager::nextFireTime()
TTimerVector::iterator iter;
for (iter = m_timers.begin(); iter != m_timers.end(); ++iter) {
- uint64_t next = (*iter)->getNext();
+ const uint64_t next = (*iter)->getNext();
- if (next < smallest)
+ if (next < smallest) {
smallest = next;
+ }
}
return smallest;
@@ -86,8 +87,9 @@ bool GHOST_TimerManager::fireTimers(uint64_t time)
bool anyProcessed = false;
for (iter = m_timers.begin(); iter != m_timers.end(); ++iter) {
- if (fireTimer(time, *iter))
+ if (fireTimer(time, *iter)) {
anyProcessed = true;
+ }
}
return anyProcessed;
@@ -113,9 +115,7 @@ bool GHOST_TimerManager::fireTimer(uint64_t time, GHOST_TimerTask *task)
return true;
}
- else {
- return false;
- }
+ return false;
}
void GHOST_TimerManager::disposeTimers()
diff --git a/intern/ghost/intern/GHOST_TimerManager.h b/intern/ghost/intern/GHOST_TimerManager.h
index 090a84d1f14..4458a107190 100644
--- a/intern/ghost/intern/GHOST_TimerManager.h
+++ b/intern/ghost/intern/GHOST_TimerManager.h
@@ -87,7 +87,7 @@ class GHOST_TimerManager {
*/
void disposeTimers();
- typedef std::vector<GHOST_TimerTask *> TTimerVector;
+ using TTimerVector = std::vector<GHOST_TimerTask *>;
/** The list with event consumers. */
TTimerVector m_timers;
diff --git a/intern/ghost/intern/GHOST_WindowNULL.h b/intern/ghost/intern/GHOST_WindowNULL.h
index 01b50251d69..f9c0a593d5f 100644
--- a/intern/ghost/intern/GHOST_WindowNULL.h
+++ b/intern/ghost/intern/GHOST_WindowNULL.h
@@ -11,32 +11,31 @@
#include <map>
-class GHOST_SystemNULL;
+class GHOST_SystemHeadless;
class GHOST_WindowNULL : public GHOST_Window {
public:
- GHOST_TSuccess hasCursorShape(GHOST_TStandardCursor)
+ GHOST_TSuccess hasCursorShape(GHOST_TStandardCursor /*cursorShape*/) override
{
return GHOST_kSuccess;
}
- GHOST_WindowNULL(GHOST_SystemNULL *system,
- const char *title,
- int32_t left,
- int32_t top,
+ GHOST_WindowNULL(const char *title,
+ int32_t /*left*/,
+ int32_t /*top*/,
uint32_t width,
uint32_t height,
GHOST_TWindowState state,
- const GHOST_IWindow *parentWindow,
- GHOST_TDrawingContextType type,
+ const GHOST_IWindow * /*parentWindow*/,
+ GHOST_TDrawingContextType /*type*/,
const bool stereoVisual)
- : GHOST_Window(width, height, state, stereoVisual, false), m_system(system)
+ : GHOST_Window(width, height, state, stereoVisual, false)
{
setTitle(title);
}
protected:
- GHOST_TSuccess installDrawingContext(GHOST_TDrawingContextType type)
+ GHOST_TSuccess installDrawingContext(GHOST_TDrawingContextType /*type*/)
{
return GHOST_kSuccess;
}
@@ -44,114 +43,111 @@ class GHOST_WindowNULL : public GHOST_Window {
{
return GHOST_kSuccess;
}
- GHOST_TSuccess setWindowCursorGrab(GHOST_TGrabCursorMode mode)
+ GHOST_TSuccess setWindowCursorGrab(GHOST_TGrabCursorMode /*mode*/) override
{
return GHOST_kSuccess;
}
- GHOST_TSuccess setWindowCursorShape(GHOST_TStandardCursor shape)
+ GHOST_TSuccess setWindowCursorShape(GHOST_TStandardCursor /*shape*/) override
{
return GHOST_kSuccess;
}
- GHOST_TSuccess setWindowCustomCursorShape(uint8_t *bitmap,
- uint8_t *mask,
- int sizex,
- int sizey,
- int hotX,
- int hotY,
- bool canInvertColor)
+ GHOST_TSuccess setWindowCustomCursorShape(uint8_t * /*bitmap*/,
+ uint8_t * /*mask*/,
+ int /*sizex*/,
+ int /*sizey*/,
+ int /*hotX*/,
+ int /*hotY*/,
+ bool /*canInvertColor*/) override
{
return GHOST_kSuccess;
}
- bool getValid() const
+ bool getValid() const override
{
return true;
}
- void setTitle(const char *title)
+ void setTitle(const char * /*title*/) override
{ /* nothing */
}
- std::string getTitle() const
+ std::string getTitle() const override
{
return "untitled";
}
- void getWindowBounds(GHOST_Rect &bounds) const
+ void getWindowBounds(GHOST_Rect &bounds) const override
{
getClientBounds(bounds);
}
- void getClientBounds(GHOST_Rect &bounds) const
+ void getClientBounds(GHOST_Rect & /*bounds*/) const override
{ /* nothing */
}
- GHOST_TSuccess setClientWidth(uint32_t width)
+ GHOST_TSuccess setClientWidth(uint32_t /*width*/) override
{
return GHOST_kFailure;
}
- GHOST_TSuccess setClientHeight(uint32_t height)
+ GHOST_TSuccess setClientHeight(uint32_t /*height*/) override
{
return GHOST_kFailure;
}
- GHOST_TSuccess setClientSize(uint32_t width, uint32_t height)
+ GHOST_TSuccess setClientSize(uint32_t /*width*/, uint32_t /*height*/) override
{
return GHOST_kFailure;
}
- void screenToClient(int32_t inX, int32_t inY, int32_t &outX, int32_t &outY) const
+ void screenToClient(int32_t inX, int32_t inY, int32_t &outX, int32_t &outY) const override
{
outX = inX;
outY = inY;
}
- void clientToScreen(int32_t inX, int32_t inY, int32_t &outX, int32_t &outY) const
+ void clientToScreen(int32_t inX, int32_t inY, int32_t &outX, int32_t &outY) const override
{
outX = inX;
outY = inY;
}
- GHOST_TSuccess swapBuffers()
+ GHOST_TSuccess swapBuffers() override
{
return GHOST_kFailure;
}
- GHOST_TSuccess activateDrawingContext()
+ GHOST_TSuccess activateDrawingContext() override
{
return GHOST_kFailure;
}
- ~GHOST_WindowNULL()
- { /* nothing */
- }
- GHOST_TSuccess setWindowCursorVisibility(bool visible)
+ ~GHOST_WindowNULL() override = default;
+
+ GHOST_TSuccess setWindowCursorVisibility(bool /*visible*/) override
{
return GHOST_kSuccess;
}
- GHOST_TSuccess setState(GHOST_TWindowState state)
+ GHOST_TSuccess setState(GHOST_TWindowState /*state*/) override
{
return GHOST_kSuccess;
}
- GHOST_TWindowState getState() const
+ GHOST_TWindowState getState() const override
{
return GHOST_kWindowStateNormal;
}
- GHOST_TSuccess invalidate()
+ GHOST_TSuccess invalidate() override
{
return GHOST_kSuccess;
}
- GHOST_TSuccess setOrder(GHOST_TWindowOrder order)
+ GHOST_TSuccess setOrder(GHOST_TWindowOrder /*order*/) override
{
return GHOST_kSuccess;
}
- GHOST_TSuccess beginFullScreen() const
+ GHOST_TSuccess beginFullScreen() const override
{
return GHOST_kSuccess;
}
- GHOST_TSuccess endFullScreen() const
+ GHOST_TSuccess endFullScreen() const override
{
return GHOST_kSuccess;
}
private:
- GHOST_SystemNULL *m_system;
-
/**
* \param type: The type of rendering context create.
* \return Indication of success.
*/
- GHOST_Context *newDrawingContext(GHOST_TDrawingContextType type)
+ GHOST_Context *newDrawingContext(GHOST_TDrawingContextType /*type*/) override
{
return nullptr;
}
diff --git a/intern/ghost/intern/GHOST_WindowSDL.cpp b/intern/ghost/intern/GHOST_WindowSDL.cpp
index 09192d989e4..59dc80cf7e6 100644
--- a/intern/ghost/intern/GHOST_WindowSDL.cpp
+++ b/intern/ghost/intern/GHOST_WindowSDL.cpp
@@ -6,7 +6,6 @@
#include "GHOST_WindowSDL.h"
#include "SDL_mouse.h"
-#include "glew-mx.h"
#include "GHOST_ContextSDL.h"
diff --git a/intern/ghost/intern/GHOST_WindowWin32.cpp b/intern/ghost/intern/GHOST_WindowWin32.cpp
index 2e17454d24f..20ab71ac95a 100644
--- a/intern/ghost/intern/GHOST_WindowWin32.cpp
+++ b/intern/ghost/intern/GHOST_WindowWin32.cpp
@@ -580,7 +580,6 @@ GHOST_Context *GHOST_WindowWin32::newDrawingContext(GHOST_TDrawingContextType ty
if (type == GHOST_kDrawingContextTypeOpenGL) {
GHOST_Context *context;
-#if defined(WITH_GL_PROFILE_CORE)
/* - AMD and Intel give us exactly this version
* - NVIDIA gives at least this version <-- desired behavior
* So we ask for 4.5, 4.4 ... 3.3 in descending order
@@ -619,30 +618,6 @@ GHOST_Context *GHOST_WindowWin32::newDrawingContext(GHOST_TDrawingContextType ty
}
return context;
-
-#elif defined(WITH_GL_PROFILE_COMPAT)
- // ask for 2.1 context, driver gives any GL version >= 2.1
- // (hopefully the latest compatibility profile)
- // 2.1 ignores the profile bit & is incompatible with core profile
- context = new GHOST_ContextWGL(m_wantStereoVisual,
- m_wantAlphaBackground,
- m_hWnd,
- m_hDC,
- 0, // no profile bit
- 2,
- 1,
- (m_debug_context ? WGL_CONTEXT_DEBUG_BIT_ARB : 0),
- GHOST_OPENGL_WGL_RESET_NOTIFICATION_STRATEGY);
-
- if (context->initializeDrawingContext()) {
- return context;
- }
- else {
- delete context;
- }
-#else
-# error // must specify either core or compat at build time
-#endif
}
else if (type == GHOST_kDrawingContextTypeD3D) {
GHOST_Context *context;
diff --git a/intern/ghost/intern/GHOST_WindowX11.cpp b/intern/ghost/intern/GHOST_WindowX11.cpp
index 2276e90387b..0b2617c1b9e 100644
--- a/intern/ghost/intern/GHOST_WindowX11.cpp
+++ b/intern/ghost/intern/GHOST_WindowX11.cpp
@@ -10,9 +10,7 @@
#include <X11/Xmd.h>
#include <X11/Xutil.h>
#include <X11/cursorfont.h>
-#ifdef WITH_X11_ALPHA
-# include <X11/extensions/Xrender.h>
-#endif
+
#include "GHOST_Debug.h"
#include "GHOST_IconX11.h"
#include "GHOST_SystemX11.h"
@@ -23,12 +21,8 @@
# include "GHOST_DropTargetX11.h"
#endif
-#ifdef WITH_GL_EGL
-# include "GHOST_ContextEGL.h"
-# include <EGL/eglext.h>
-#else
-# include "GHOST_ContextGLX.h"
-#endif
+#include "GHOST_ContextEGL.h"
+#include "GHOST_ContextGLX.h"
/* for XIWarpPointer */
#ifdef WITH_X11_XINPUT
@@ -88,9 +82,7 @@ enum {
#define _NET_WM_STATE_ADD 1
// #define _NET_WM_STATE_TOGGLE 2 // UNUSED
-#ifdef WITH_GL_EGL
-
-static XVisualInfo *x11_visualinfo_from_egl(Display *display)
+static XVisualInfo *get_x11_visualinfo(Display *display)
{
int num_visuals;
XVisualInfo vinfo_template;
@@ -98,103 +90,6 @@ static XVisualInfo *x11_visualinfo_from_egl(Display *display)
return XGetVisualInfo(display, VisualScreenMask, &vinfo_template, &num_visuals);
}
-#else
-
-static XVisualInfo *x11_visualinfo_from_glx(Display *display,
- bool stereoVisual,
- bool needAlpha,
- GLXFBConfig *fbconfig)
-{
- int glx_major, glx_minor, glx_version; /* GLX version: major.minor */
- int glx_attribs[64];
-
- *fbconfig = nullptr;
-
- /* Set up the minimum attributes that we require and see if
- * X can find us a visual matching those requirements. */
-
- if (!glXQueryVersion(display, &glx_major, &glx_minor)) {
- fprintf(stderr,
- "%s:%d: X11 glXQueryVersion() failed, "
- "verify working openGL system!\n",
- __FILE__,
- __LINE__);
-
- return nullptr;
- }
- glx_version = glx_major * 100 + glx_minor;
-# ifndef WITH_X11_ALPHA
- (void)glx_version;
-# endif
-
-# ifdef WITH_X11_ALPHA
- if (needAlpha && glx_version >= 103 &&
- (glXChooseFBConfig || (glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)glXGetProcAddressARB(
- (const GLubyte *)"glXChooseFBConfig")) != nullptr) &&
- (glXGetVisualFromFBConfig ||
- (glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)glXGetProcAddressARB(
- (const GLubyte *)"glXGetVisualFromFBConfig")) != nullptr)) {
-
- GHOST_X11_GL_GetAttributes(glx_attribs, 64, stereoVisual, needAlpha, true);
-
- int nbfbconfig;
- GLXFBConfig *fbconfigs = glXChooseFBConfig(
- display, DefaultScreen(display), glx_attribs, &nbfbconfig);
-
- /* Any sample level or even zero, which means oversampling disabled, is good
- * but we need a valid visual to continue */
- if (nbfbconfig > 0) {
- /* take a frame buffer config that has alpha cap */
- for (int i = 0; i < nbfbconfig; i++) {
- XVisualInfo *visual = (XVisualInfo *)glXGetVisualFromFBConfig(display, fbconfigs[i]);
- if (!visual)
- continue;
- /* if we don't need a alpha background, the first config will do, otherwise
- * test the alphaMask as it won't necessarily be present */
- if (needAlpha) {
- XRenderPictFormat *pict_format = XRenderFindVisualFormat(display, visual->visual);
- if (!pict_format)
- continue;
- if (pict_format->direct.alphaMask <= 0)
- continue;
- }
-
- *fbconfig = fbconfigs[i];
- XFree(fbconfigs);
-
- return visual;
- }
-
- XFree(fbconfigs);
- }
- }
- else
-# endif
- {
- /* legacy, don't use extension */
- GHOST_X11_GL_GetAttributes(glx_attribs, 64, stereoVisual, needAlpha, false);
-
- XVisualInfo *visual = glXChooseVisual(display, DefaultScreen(display), glx_attribs);
-
- /* Any sample level or even zero, which means oversampling disabled, is good
- * but we need a valid visual to continue */
- if (visual != nullptr) {
- return visual;
- }
- }
-
- /* All options exhausted, cannot continue */
- fprintf(stderr,
- "%s:%d: X11 glXChooseVisual() failed, "
- "verify working openGL system!\n",
- __FILE__,
- __LINE__);
-
- return nullptr;
-}
-
-#endif // WITH_GL_EGL
-
GHOST_WindowX11::GHOST_WindowX11(GHOST_SystemX11 *system,
Display *display,
const char *title,
@@ -208,7 +103,6 @@ GHOST_WindowX11::GHOST_WindowX11(GHOST_SystemX11 *system,
const bool is_dialog,
const bool stereoVisual,
const bool exclusive,
- const bool alphaBackground,
const bool is_debug)
: GHOST_Window(width, height, state, stereoVisual, exclusive),
m_display(display),
@@ -232,13 +126,7 @@ GHOST_WindowX11::GHOST_WindowX11(GHOST_SystemX11 *system,
m_is_debug_context(is_debug)
{
if (type == GHOST_kDrawingContextTypeOpenGL) {
-#ifdef WITH_GL_EGL
- m_visualInfo = x11_visualinfo_from_egl(m_display);
- (void)alphaBackground;
-#else
- m_visualInfo = x11_visualinfo_from_glx(
- m_display, stereoVisual, alphaBackground, (GLXFBConfig *)&m_fbconfig);
-#endif
+ m_visualInfo = get_x11_visualinfo(m_display);
}
else {
XVisualInfo tmp = {nullptr};
@@ -487,8 +375,9 @@ static Bool destroyICCallback(XIC /*xic*/, XPointer ptr, XPointer /*data*/)
bool GHOST_WindowX11::createX11_XIC()
{
XIM xim = m_system->getX11_XIM();
- if (!xim)
+ if (!xim) {
return false;
+ }
XICCallback destroy;
destroy.callback = (XICProc)destroyICCallback;
@@ -536,17 +425,21 @@ void GHOST_WindowX11::refreshXInputDevices()
XEventClass ev;
DeviceMotionNotify(xtablet.Device, xtablet.MotionEvent, ev);
- if (ev)
+ if (ev) {
xevents.push_back(ev);
+ }
DeviceButtonPress(xtablet.Device, xtablet.PressEvent, ev);
- if (ev)
+ if (ev) {
xevents.push_back(ev);
+ }
ProximityIn(xtablet.Device, xtablet.ProxInEvent, ev);
- if (ev)
+ if (ev) {
xevents.push_back(ev);
+ }
ProximityOut(xtablet.Device, xtablet.ProxOutEvent, ev);
- if (ev)
+ if (ev) {
xevents.push_back(ev);
+ }
}
XSelectExtensionEvent(m_display, m_window, xevents.data(), (int)xevents.size());
@@ -1285,6 +1178,65 @@ GHOST_WindowX11::~GHOST_WindowX11()
}
}
+#ifdef USE_EGL
+static GHOST_Context *create_egl_context(GHOST_SystemX11 *system,
+ Window window,
+ Display *display,
+ bool want_stereo,
+ bool debug_context,
+ int ver_major,
+ int ver_minor)
+{
+ GHOST_Context *context;
+ context = new GHOST_ContextEGL(system,
+ want_stereo,
+ EGLNativeWindowType(window),
+ EGLNativeDisplayType(display),
+ EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT,
+ ver_major,
+ ver_minor,
+ GHOST_OPENGL_EGL_CONTEXT_FLAGS |
+ (debug_context ? EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR : 0),
+ GHOST_OPENGL_EGL_RESET_NOTIFICATION_STRATEGY,
+ EGL_OPENGL_API);
+
+ if (context->initializeDrawingContext()) {
+ return context;
+ }
+ delete context;
+
+ return nullptr;
+}
+#endif
+
+static GHOST_Context *create_glx_context(Window window,
+ Display *display,
+ GLXFBConfig fbconfig,
+ bool want_stereo,
+ bool debug_context,
+ int ver_major,
+ int ver_minor)
+{
+ GHOST_Context *context;
+ context = new GHOST_ContextGLX(want_stereo,
+ window,
+ display,
+ fbconfig,
+ GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
+ ver_major,
+ ver_minor,
+ GHOST_OPENGL_GLX_CONTEXT_FLAGS |
+ (debug_context ? GLX_CONTEXT_DEBUG_BIT_ARB : 0),
+ GHOST_OPENGL_GLX_RESET_NOTIFICATION_STRATEGY);
+
+ if (context->initializeDrawingContext()) {
+ return context;
+ }
+ delete context;
+
+ return nullptr;
+}
+
GHOST_Context *GHOST_WindowX11::newDrawingContext(GHOST_TDrawingContextType type)
{
if (type == GHOST_kDrawingContextTypeOpenGL) {
@@ -1299,99 +1251,48 @@ GHOST_Context *GHOST_WindowX11::newDrawingContext(GHOST_TDrawingContextType type
* - Try 3.3 core profile
* - No fall-backs. */
-#if defined(WITH_GL_PROFILE_CORE)
- {
- const char *version_major = (char *)glewGetString(GLEW_VERSION_MAJOR);
- if (version_major != nullptr && version_major[0] == '1') {
- fprintf(stderr, "Error: GLEW version 2.0 and above is required.\n");
- abort();
- }
- }
-#endif
-
- const int profile_mask =
-#ifdef WITH_GL_EGL
-# if defined(WITH_GL_PROFILE_CORE)
- EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT;
-# elif defined(WITH_GL_PROFILE_COMPAT)
- EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT;
-# else
-# error // must specify either core or compat at build time
-# endif
-#else
-# if defined(WITH_GL_PROFILE_CORE)
- GLX_CONTEXT_CORE_PROFILE_BIT_ARB;
-# elif defined(WITH_GL_PROFILE_COMPAT)
- GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB;
-# else
-# error // must specify either core or compat at build time
-# endif
-#endif
-
GHOST_Context *context;
+#ifdef USE_EGL
+ /* Try to initialize an EGL context. */
for (int minor = 5; minor >= 0; --minor) {
-#ifdef WITH_GL_EGL
- context = new GHOST_ContextEGL(
- this->m_system,
- m_wantStereoVisual,
- EGLNativeWindowType(m_window),
- EGLNativeDisplayType(m_display),
- profile_mask,
- 4,
- minor,
- GHOST_OPENGL_EGL_CONTEXT_FLAGS |
- (m_is_debug_context ? EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR : 0),
- GHOST_OPENGL_EGL_RESET_NOTIFICATION_STRATEGY,
- EGL_OPENGL_API);
-#else
- context = new GHOST_ContextGLX(m_wantStereoVisual,
- m_window,
- m_display,
- (GLXFBConfig)m_fbconfig,
- profile_mask,
- 4,
- minor,
- GHOST_OPENGL_GLX_CONTEXT_FLAGS |
- (m_is_debug_context ? GLX_CONTEXT_DEBUG_BIT_ARB : 0),
- GHOST_OPENGL_GLX_RESET_NOTIFICATION_STRATEGY);
-#endif
-
- if (context->initializeDrawingContext()) {
+ context = create_egl_context(
+ this->m_system, m_window, m_display, m_wantStereoVisual, m_is_debug_context, 4, minor);
+ if (context != nullptr) {
return context;
}
- delete context;
}
-#ifdef WITH_GL_EGL
- context = new GHOST_ContextEGL(this->m_system,
- m_wantStereoVisual,
- EGLNativeWindowType(m_window),
- EGLNativeDisplayType(m_display),
- profile_mask,
- 3,
- 3,
- GHOST_OPENGL_EGL_CONTEXT_FLAGS |
- (m_is_debug_context ? EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR : 0),
- GHOST_OPENGL_EGL_RESET_NOTIFICATION_STRATEGY,
- EGL_OPENGL_API);
-#else
- context = new GHOST_ContextGLX(m_wantStereoVisual,
- m_window,
+ context = create_egl_context(
+ this->m_system, m_window, m_display, m_wantStereoVisual, m_is_debug_context, 3, 3);
+ if (context != nullptr) {
+ return context;
+ }
+
+ /* EGL initialization failed, try to fallback to a GLX context. */
+#endif
+ for (int minor = 5; minor >= 0; --minor) {
+ context = create_glx_context(m_window,
m_display,
(GLXFBConfig)m_fbconfig,
- profile_mask,
- 3,
- 3,
- GHOST_OPENGL_GLX_CONTEXT_FLAGS |
- (m_is_debug_context ? GLX_CONTEXT_DEBUG_BIT_ARB : 0),
- GHOST_OPENGL_GLX_RESET_NOTIFICATION_STRATEGY);
-#endif
-
- if (context->initializeDrawingContext()) {
+ m_wantStereoVisual,
+ m_is_debug_context,
+ 4,
+ minor);
+ if (context != nullptr) {
+ return context;
+ }
+ }
+ context = create_glx_context(m_window,
+ m_display,
+ (GLXFBConfig)m_fbconfig,
+ m_wantStereoVisual,
+ m_is_debug_context,
+ 3,
+ 3);
+ if (context != nullptr) {
return context;
}
- delete context;
/* Ugly, but we get crashes unless a whole bunch of systems are patched. */
fprintf(stderr, "Error! Unsupported graphics card or driver.\n");
diff --git a/intern/ghost/intern/GHOST_WindowX11.h b/intern/ghost/intern/GHOST_WindowX11.h
index ac4edd83549..c7a6b5e7357 100644
--- a/intern/ghost/intern/GHOST_WindowX11.h
+++ b/intern/ghost/intern/GHOST_WindowX11.h
@@ -47,7 +47,6 @@ class GHOST_WindowX11 : public GHOST_Window {
* \param parentWindow: Parent (embedder) window.
* \param type: The type of drawing context installed in this window.
* \param stereoVisual: Stereo visual for quad buffered stereo.
- * \param alphaBackground: Enable alpha blending of window with display background.
*/
GHOST_WindowX11(GHOST_SystemX11 *system,
Display *display,
@@ -62,7 +61,6 @@ class GHOST_WindowX11 : public GHOST_Window {
const bool is_dialog = false,
const bool stereoVisual = false,
const bool exclusive = false,
- const bool alphaBackground = false,
const bool is_debug = false);
bool getValid() const;
diff --git a/intern/ghost/intern/GHOST_XrContext.cpp b/intern/ghost/intern/GHOST_XrContext.cpp
index 2ac3d9ec2a5..413e2670750 100644
--- a/intern/ghost/intern/GHOST_XrContext.cpp
+++ b/intern/ghost/intern/GHOST_XrContext.cpp
@@ -436,9 +436,11 @@ void GHOST_XrContext::getExtensionsToEnable(
r_ext_names.push_back(gpu_binding);
}
-#if defined(WITH_GHOST_X11) && defined(WITH_GL_EGL)
- assert(openxr_extension_is_available(m_oxr->extensions, XR_MNDX_EGL_ENABLE_EXTENSION_NAME));
- r_ext_names.push_back(XR_MNDX_EGL_ENABLE_EXTENSION_NAME);
+#if defined(WITH_GHOST_X11)
+ if (openxr_extension_is_available(m_oxr->extensions, XR_MNDX_EGL_ENABLE_EXTENSION_NAME)) {
+ /* Use EGL if that backend is available. */
+ r_ext_names.push_back(XR_MNDX_EGL_ENABLE_EXTENSION_NAME);
+ }
#endif
for (const std::string_view &ext : try_ext) {
diff --git a/intern/ghost/intern/GHOST_XrGraphicsBinding.cpp b/intern/ghost/intern/GHOST_XrGraphicsBinding.cpp
index aa230bf8deb..267d19dcecb 100644
--- a/intern/ghost/intern/GHOST_XrGraphicsBinding.cpp
+++ b/intern/ghost/intern/GHOST_XrGraphicsBinding.cpp
@@ -8,17 +8,16 @@
#include <list>
#include <sstream>
-#if defined(WITH_GL_EGL)
+#if defined(WITH_GHOST_X11)
# include "GHOST_ContextEGL.h"
-# if defined(WITH_GHOST_X11)
-# include "GHOST_SystemX11.h"
-# endif
-# if defined(WITH_GHOST_WAYLAND)
-# include "GHOST_SystemWayland.h"
-# endif
-#elif defined(WITH_GHOST_X11)
# include "GHOST_ContextGLX.h"
-#elif defined(WIN32)
+# include "GHOST_SystemX11.h"
+#endif
+#if defined(WITH_GHOST_WAYLAND)
+# include "GHOST_ContextEGL.h"
+# include "GHOST_SystemWayland.h"
+#endif
+#if defined(WIN32)
# include "GHOST_ContextD3D.h"
# include "GHOST_ContextWGL.h"
# include "GHOST_SystemWin32.h"
@@ -61,19 +60,30 @@ class GHOST_XrGraphicsBindingOpenGL : public GHOST_IXrGraphicsBinding {
XrSystemId system_id,
std::string *r_requirement_info) const override
{
-#if defined(WITH_GL_EGL)
- GHOST_ContextEGL &ctx_gl = static_cast<GHOST_ContextEGL &>(ghost_ctx);
-#elif defined(WITH_GHOST_X11)
- GHOST_ContextGLX &ctx_gl = static_cast<GHOST_ContextGLX &>(ghost_ctx);
-#else
+ int gl_major_version, gl_minor_version;
+#if defined(WIN32)
GHOST_ContextWGL &ctx_gl = static_cast<GHOST_ContextWGL &>(ghost_ctx);
+ gl_major_version = ctx_gl.m_contextMajorVersion;
+ gl_minor_version = ctx_gl.m_contextMinorVersion;
+#elif defined(WITH_GHOST_X11) || defined(WITH_GHOST_WAYLAND)
+ if (dynamic_cast<GHOST_ContextEGL *>(&ghost_ctx)) {
+ GHOST_ContextEGL &ctx_gl = static_cast<GHOST_ContextEGL &>(ghost_ctx);
+ gl_major_version = ctx_gl.m_contextMajorVersion;
+ gl_minor_version = ctx_gl.m_contextMinorVersion;
+ }
+# if defined(WITH_GHOST_X11)
+ else {
+ GHOST_ContextGLX &ctx_gl = static_cast<GHOST_ContextGLX &>(ghost_ctx);
+ gl_major_version = ctx_gl.m_contextMajorVersion;
+ gl_minor_version = ctx_gl.m_contextMinorVersion;
+ }
+# endif
#endif
static PFN_xrGetOpenGLGraphicsRequirementsKHR s_xrGetOpenGLGraphicsRequirementsKHR_fn =
nullptr;
// static XrInstance s_instance = XR_NULL_HANDLE;
XrGraphicsRequirementsOpenGLKHR gpu_requirements = {XR_TYPE_GRAPHICS_REQUIREMENTS_OPENGL_KHR};
- const XrVersion gl_version = XR_MAKE_VERSION(
- ctx_gl.m_contextMajorVersion, ctx_gl.m_contextMinorVersion, 0);
+ const XrVersion gl_version = XR_MAKE_VERSION(gl_major_version, gl_minor_version, 0);
/* Although it would seem reasonable that the proc address would not change if the instance was
* the same, in testing, repeated calls to #xrGetInstanceProcAddress() with the same instance
@@ -112,30 +122,41 @@ class GHOST_XrGraphicsBindingOpenGL : public GHOST_IXrGraphicsBinding {
void initFromGhostContext(GHOST_Context &ghost_ctx) override
{
-#if defined(WITH_GHOST_X11)
-# if defined(WITH_GL_EGL)
- GHOST_ContextEGL &ctx_egl = static_cast<GHOST_ContextEGL &>(ghost_ctx);
-
- if (dynamic_cast<const GHOST_SystemX11 *const>(ctx_egl.m_system)) {
- oxr_binding.egl.type = XR_TYPE_GRAPHICS_BINDING_EGL_MNDX;
- oxr_binding.egl.getProcAddress = eglGetProcAddress;
- oxr_binding.egl.display = ctx_egl.getDisplay();
- oxr_binding.egl.config = ctx_egl.getConfig();
- oxr_binding.egl.context = ctx_egl.getContext();
+#if defined(WITH_GHOST_X11) || defined(WITH_GHOST_WAYLAND)
+ if (dynamic_cast<GHOST_ContextEGL *>(&ghost_ctx)) {
+ GHOST_ContextEGL &ctx_egl = static_cast<GHOST_ContextEGL &>(ghost_ctx);
+
+# if defined(WITH_GHOST_WAYLAND)
+ if (dynamic_cast<const GHOST_SystemWayland *const>(ctx_egl.m_system)) {
+ oxr_binding.wl.type = XR_TYPE_GRAPHICS_BINDING_OPENGL_WAYLAND_KHR;
+ oxr_binding.wl.display = (struct wl_display *)ctx_egl.m_nativeDisplay;
+ }
+ else
+# endif
+# if defined(WITH_GHOST_X11)
+ {
+ /* SystemX11. */
+ oxr_binding.egl.type = XR_TYPE_GRAPHICS_BINDING_EGL_MNDX;
+ oxr_binding.egl.getProcAddress = eglGetProcAddress;
+ oxr_binding.egl.display = ctx_egl.getDisplay();
+ oxr_binding.egl.config = ctx_egl.getConfig();
+ oxr_binding.egl.context = ctx_egl.getContext();
+ }
}
-# else
- GHOST_ContextGLX &ctx_glx = static_cast<GHOST_ContextGLX &>(ghost_ctx);
- XVisualInfo *visual_info = glXGetVisualFromFBConfig(ctx_glx.m_display, ctx_glx.m_fbconfig);
+ else {
+ GHOST_ContextGLX &ctx_glx = static_cast<GHOST_ContextGLX &>(ghost_ctx);
+ XVisualInfo *visual_info = glXGetVisualFromFBConfig(ctx_glx.m_display, ctx_glx.m_fbconfig);
- oxr_binding.glx.type = XR_TYPE_GRAPHICS_BINDING_OPENGL_XLIB_KHR;
- oxr_binding.glx.xDisplay = ctx_glx.m_display;
- oxr_binding.glx.glxFBConfig = ctx_glx.m_fbconfig;
- oxr_binding.glx.glxDrawable = ctx_glx.m_window;
- oxr_binding.glx.glxContext = ctx_glx.m_context;
- oxr_binding.glx.visualid = visual_info->visualid;
+ oxr_binding.glx.type = XR_TYPE_GRAPHICS_BINDING_OPENGL_XLIB_KHR;
+ oxr_binding.glx.xDisplay = ctx_glx.m_display;
+ oxr_binding.glx.glxFBConfig = ctx_glx.m_fbconfig;
+ oxr_binding.glx.glxDrawable = ctx_glx.m_window;
+ oxr_binding.glx.glxContext = ctx_glx.m_context;
+ oxr_binding.glx.visualid = visual_info->visualid;
- XFree(visual_info);
+ XFree(visual_info);
# endif
+ }
#elif defined(WIN32)
GHOST_ContextWGL &ctx_wgl = static_cast<GHOST_ContextWGL &>(ghost_ctx);
@@ -144,14 +165,6 @@ class GHOST_XrGraphicsBindingOpenGL : public GHOST_IXrGraphicsBinding {
oxr_binding.wgl.hGLRC = ctx_wgl.m_hGLRC;
#endif
-#if defined(WITH_GHOST_WAYLAND)
- GHOST_ContextEGL &ctx_wl_egl = static_cast<GHOST_ContextEGL &>(ghost_ctx);
- if (dynamic_cast<const GHOST_SystemWayland *const>(ctx_wl_egl.m_system)) {
- oxr_binding.wl.type = XR_TYPE_GRAPHICS_BINDING_OPENGL_WAYLAND_KHR;
- oxr_binding.wl.display = (struct wl_display *)ctx_wl_egl.m_nativeDisplay;
- }
-#endif
-
/* Generate a frame-buffer to use for blitting into the texture. */
glGenFramebuffers(1, &m_fbo);
}
diff --git a/intern/ghost/intern/GHOST_Xr_openxr_includes.h b/intern/ghost/intern/GHOST_Xr_openxr_includes.h
index 9706f51c027..1c16f746f7a 100644
--- a/intern/ghost/intern/GHOST_Xr_openxr_includes.h
+++ b/intern/ghost/intern/GHOST_Xr_openxr_includes.h
@@ -28,13 +28,8 @@
# include <d3d12.h>
#endif
#ifdef WITH_GHOST_X11
-# ifdef WITH_GL_EGL
-/* TODO: Why do we have to create this typedef manually? */
-typedef void (*(*PFNEGLGETPROCADDRESSPROC)(const char *procname))(void);
-# include <GL/eglew.h>
-# else
-# include <GL/glxew.h>
-# endif
+# include <epoxy/egl.h>
+# include <epoxy/glx.h>
#endif
#include <openxr/openxr.h>
diff --git a/intern/ghost/test/CMakeLists.txt b/intern/ghost/test/CMakeLists.txt
index 9cc406313c7..3f74f97f115 100644
--- a/intern/ghost/test/CMakeLists.txt
+++ b/intern/ghost/test/CMakeLists.txt
@@ -89,8 +89,6 @@ if(UNIX AND NOT APPLE)
set(WITH_GHOST_X11 ON)
endif()
-# for now... default to this
-add_definitions(-DWITH_GL_PROFILE_COMPAT)
# BLF needs this to ignore GPU library
add_definitions(-DBLF_STANDALONE)
@@ -155,13 +153,6 @@ suffix_relpaths(SRC_NEW "${SRC}" "../../../extern/wcwidth/")
include_directories(${INC_NEW})
add_library(wcwidth_lib ${SRC_NEW})
-# glew-mx
-include(${CMAKE_SOURCE_DIR}/../../../intern/glew-mx/CMakeLists.txt)
-suffix_relpaths(INC_NEW "${INC}" "../../../intern/glew-mx/")
-suffix_relpaths(SRC_NEW "${SRC}" "../../../intern/glew-mx/")
-include_directories(${INC_NEW})
-add_library(glewmx_lib ${SRC_NEW})
-
# grr, blenfont needs BLI
include_directories(
"../../../source/blender/blenlib"
@@ -217,21 +208,12 @@ endif()
if(UNIX AND NOT APPLE)
find_package(X11 REQUIRED)
- find_package(GLEW)
-
- if(NOT GLEW_FOUND)
- message(FATAL_ERROR "GLEW is required to build blender, install it or disable WITH_SYSTEM_GLEW")
- endif()
set(PLATFORM_LINKLIBS
${X11_X11_LIB}
${X11_Xinput_LIB}
- ${GLEW_LIBRARY}
-lpthread
)
-else()
- # set(GLEW_LIBRARY "") # unused
- set(GLEW_INCLUDE_PATH "${CMAKE_SOURCE_DIR}/extern/glew/include")
endif()
string(APPEND CMAKE_C_FLAGS " ${PLATFORM_CFLAGS}")
@@ -246,7 +228,6 @@ add_executable(gears_c
target_link_libraries(gears_c
ghost_lib
- glewmx_lib
string_lib
${OPENGL_gl_LIBRARY}
${CMAKE_DL_LIBS}
@@ -260,7 +241,6 @@ add_executable(gears_cpp
target_link_libraries(gears_cpp
ghost_lib
- glewmx_lib
string_lib
${OPENGL_gl_LIBRARY}
${CMAKE_DL_LIBS}
@@ -287,7 +267,6 @@ target_link_libraries(multitest_c
# imbuf_lib
ghost_lib
bli_lib # again...
- glewmx_lib
string_lib
numaapi_lib
guardedalloc_lib
diff --git a/intern/ghost/test/gears/GHOST_Test.cpp b/intern/ghost/test/gears/GHOST_Test.cpp
index 5a43543d163..f5ef2527d75 100644
--- a/intern/ghost/test/gears/GHOST_Test.cpp
+++ b/intern/ghost/test/gears/GHOST_Test.cpp
@@ -559,10 +559,12 @@ bool Application::processEvent(GHOST_IEvent *event)
break;
case GHOST_kKeyS: // toggle mono and stereo
- if (stereo)
+ if (stereo) {
stereo = false;
- else
+ }
+ else {
stereo = true;
+ }
break;
case GHOST_kKeyT:
@@ -680,8 +682,9 @@ int main(int /*argc*/, char ** /*argv*/)
if (lresult == ERROR_SUCCESS)
printf("Successfully set value for key\n");
regkey.Close();
- if (lresult == ERROR_SUCCESS)
+ if (lresult == ERROR_SUCCESS) {
printf("Successfully closed key\n");
+ }
// regkey.Write("2");
}
#endif // WIN32
diff --git a/intern/ghost/test/multitest/MultiTest.c b/intern/ghost/test/multitest/MultiTest.c
index 157e4f1b0f2..99b88dfb525 100644
--- a/intern/ghost/test/multitest/MultiTest.c
+++ b/intern/ghost/test/multitest/MultiTest.c
@@ -179,37 +179,44 @@ static void mainwindow_do_key(MainWindow *mw, GHOST_TKey key, int press)
{
switch (key) {
case GHOST_kKeyC:
- if (press)
+ if (press) {
GHOST_SetCursorShape(mw->win,
(GHOST_TStandardCursor)(rand() % (GHOST_kStandardCursorNumCursors)));
+ }
break;
case GHOST_kKeyLeftBracket:
- if (press)
+ if (press) {
GHOST_SetCursorVisibility(mw->win, 0);
+ }
break;
case GHOST_kKeyRightBracket:
- if (press)
+ if (press) {
GHOST_SetCursorVisibility(mw->win, 1);
+ }
break;
case GHOST_kKeyE:
- if (press)
+ if (press) {
multitestapp_toggle_extra_window(mw->app);
+ }
break;
case GHOST_kKeyQ:
- if (press)
+ if (press) {
multitestapp_exit(mw->app);
+ }
break;
case GHOST_kKeyT:
- if (press)
+ if (press) {
mainwindow_log(mw, "TextTest~|`hello`\"world\",<>/");
+ }
break;
case GHOST_kKeyR:
if (press) {
int i;
mainwindow_log(mw, "Invalidating window 10 times");
- for (i = 0; i < 10; i++)
+ for (i = 0; i < 10; i++) {
GHOST_InvalidateWindow(mw->win);
+ }
}
break;
case GHOST_kKeyF11:
@@ -328,9 +335,7 @@ MainWindow *mainwindow_new(MultiTestApp *app)
return mw;
}
- else {
- return NULL;
- }
+ return NULL;
}
void mainwindow_free(MainWindow *mw)
diff --git a/intern/glew-mx/CMakeLists.txt b/intern/glew-mx/CMakeLists.txt
deleted file mode 100644
index 49e9762672f..00000000000
--- a/intern/glew-mx/CMakeLists.txt
+++ /dev/null
@@ -1,25 +0,0 @@
-# SPDX-License-Identifier: GPL-2.0-or-later
-# Copyright 2014 Blender Foundation. All rights reserved.
-
-set(INC
- .
-)
-
-set(INC_SYS
- ${GLEW_INCLUDE_PATH}
-)
-
-set(SRC
- intern/glew-mx.c
-
- glew-mx.h
- intern/gl-deprecated.h
- intern/symbol-binding.h
-)
-
-set(LIB
-)
-
-add_definitions(${GL_DEFINITIONS})
-
-blender_add_lib(bf_intern_glew_mx "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
diff --git a/intern/glew-mx/glew-mx.h b/intern/glew-mx/glew-mx.h
deleted file mode 100644
index e7972697010..00000000000
--- a/intern/glew-mx/glew-mx.h
+++ /dev/null
@@ -1,57 +0,0 @@
-/* SPDX-License-Identifier: GPL-2.0-or-later
- * Copyright 2014 Blender Foundation. All rights reserved. */
-
-/** \file
- * \ingroup intern_glew-mx
- *
- * Support for GLEW Multiple rendering conteXts (MX)
- * Maintained as a Blender Library.
- *
- * Different rendering contexts may have different entry points
- * to extension functions of the same name. So it can cause
- * problems if, for example, a second context uses a pointer to
- * say, glActiveTextureARB, that was queried from the first context.
- *
- * GLEW has basic support for multiple contexts by enabling WITH_GLEW_MX,
- * but it does not provide a full implementation. This is because
- * there are too many questions about thread safety and memory
- * allocation that are up to the user of GLEW.
- *
- * This implementation is very basic and isn't thread safe.
- * For a single context the overhead should be
- * no more than using GLEW without WITH_GLEW_MX enabled.
- */
-
-#ifndef __GLEW_MX_H__
-#define __GLEW_MX_H__
-
-#include <GL/glew.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include "intern/symbol-binding.h"
-
-/* If compiling only for OpenGL 3.2 Core Profile then we should make sure
- * no legacy API entries or symbolic constants are used.
- */
-#if (!defined(WITH_LEGACY_OPENGL)) || defined(WITH_GL_PROFILE_CORE) && \
- !defined(WITH_GL_PROFILE_COMPAT) && \
- !defined(WITH_GL_PROFILE_ES20)
-# include "intern/gl-deprecated.h"
-#endif
-
-GLenum glew_chk(GLenum error, const char *file, int line, const char *text);
-
-#ifndef NDEBUG
-# define GLEW_CHK(x) glew_chk((x), __FILE__, __LINE__, # x)
-#else
-# define GLEW_CHK(x) glew_chk((x), NULL, 0, NULL)
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* __GLEW_MX_H__ */
diff --git a/intern/glew-mx/intern/gl-deprecated.h b/intern/glew-mx/intern/gl-deprecated.h
deleted file mode 100644
index 762699d74d2..00000000000
--- a/intern/glew-mx/intern/gl-deprecated.h
+++ /dev/null
@@ -1,848 +0,0 @@
-/* SPDX-License-Identifier: GPL-2.0-or-later
- * Copyright 2014 Blender Foundation. All rights reserved. */
-
-/** \file
- * \ingroup intern_glew-mx
- * Utility used to check for use of deprecated functions.
- */
-
-#ifndef __GL_DEPRECATED_H__
-#define __GL_DEPRECATED_H__
-
-// GL Version 1.0
-#undef glAccum
-#define glAccum DO_NOT_USE_glAccum
-#undef glAlphaFunc
-#define glAlphaFunc DO_NOT_USE_glAlphaFunc
-#undef glBegin
-#define glBegin DO_NOT_USE_glBegin
-#undef glBitmap
-#define glBitmap DO_NOT_USE_glBitmap
-#undef glCallList
-#define glCallList DO_NOT_USE_glCallList
-#undef glCallLists
-#define glCallLists DO_NOT_USE_glCallLists
-#undef glClearAccum
-#define glClearAccum DO_NOT_USE_glClearAccum
-#undef glClearIndex
-#define glClearIndex DO_NOT_USE_glClearIndex
-#undef glClipPlane
-#define glClipPlane DO_NOT_USE_glClipPlane
-#undef glColor3b
-#define glColor3b DO_NOT_USE_glColor3b
-#undef glColor3bv
-#define glColor3bv DO_NOT_USE_glColor3bv
-#undef glColor3d
-#define glColor3d DO_NOT_USE_glColor3d
-#undef glColor3dv
-#define glColor3dv DO_NOT_USE_glColor3dv
-#undef glColor3f
-#define glColor3f DO_NOT_USE_glColor3f
-#undef glColor3fv
-#define glColor3fv DO_NOT_USE_glColor3fv
-#undef glColor3i
-#define glColor3i DO_NOT_USE_glColor3i
-#undef glColor3iv
-#define glColor3iv DO_NOT_USE_glColor3iv
-#undef glColor3s
-#define glColor3s DO_NOT_USE_glColor3s
-#undef glColor3sv
-#define glColor3sv DO_NOT_USE_glColor3sv
-#undef glColor3ub
-#define glColor3ub DO_NOT_USE_glColor3ub
-#undef glColor3ubv
-#define glColor3ubv DO_NOT_USE_glColor3ubv
-#undef glColor3ui
-#define glColor3ui DO_NOT_USE_glColor3ui
-#undef glColor3uiv
-#define glColor3uiv DO_NOT_USE_glColor3uiv
-#undef glColor3us
-#define glColor3us DO_NOT_USE_glColor3us
-#undef glColor3usv
-#define glColor3usv DO_NOT_USE_glColor3usv
-#undef glColor4b
-#define glColor4b DO_NOT_USE_glColor4b
-#undef glColor4bv
-#define glColor4bv DO_NOT_USE_glColor4bv
-#undef glColor4d
-#define glColor4d DO_NOT_USE_glColor4d
-#undef glColor4dv
-#define glColor4dv DO_NOT_USE_glColor4dv
-#undef glColor4f
-#define glColor4f DO_NOT_USE_glColor4f
-#undef glColor4fv
-#define glColor4fv DO_NOT_USE_glColor4fv
-#undef glColor4i
-#define glColor4i DO_NOT_USE_glColor4i
-#undef glColor4iv
-#define glColor4iv DO_NOT_USE_glColor4iv
-#undef glColor4s
-#define glColor4s DO_NOT_USE_glColor4s
-#undef glColor4sv
-#define glColor4sv DO_NOT_USE_glColor4sv
-#undef glColor4ub
-#define glColor4ub DO_NOT_USE_glColor4ub
-#undef glColor4ubv
-#define glColor4ubv DO_NOT_USE_glColor4ubv
-#undef glColor4ui
-#define glColor4ui DO_NOT_USE_glColor4ui
-#undef glColor4uiv
-#define glColor4uiv DO_NOT_USE_glColor4uiv
-#undef glColor4us
-#define glColor4us DO_NOT_USE_glColor4us
-#undef glColor4usv
-#define glColor4usv DO_NOT_USE_glColor4usv
-#undef glColorMaterial
-#define glColorMaterial DO_NOT_USE_glColorMaterial
-#undef glCopyPixels
-#define glCopyPixels DO_NOT_USE_glCopyPixels
-#undef glDeleteLists
-#define glDeleteLists DO_NOT_USE_glDeleteLists
-#undef glDrawPixels
-#define glDrawPixels DO_NOT_USE_glDrawPixels
-#undef glEdgeFlag
-#define glEdgeFlag DO_NOT_USE_glEdgeFlag
-#undef glEdgeFlagv
-#define glEdgeFlagv DO_NOT_USE_glEdgeFlagv
-#undef glEnd
-#define glEnd DO_NOT_USE_glEnd
-#undef glEndList
-#define glEndList DO_NOT_USE_glEndList
-#undef glEvalCoord1d
-#define glEvalCoord1d DO_NOT_USE_glEvalCoord1d
-#undef glEvalCoord1dv
-#define glEvalCoord1dv DO_NOT_USE_glEvalCoord1dv
-#undef glEvalCoord1f
-#define glEvalCoord1f DO_NOT_USE_glEvalCoord1f
-#undef glEvalCoord1fv
-#define glEvalCoord1fv DO_NOT_USE_glEvalCoord1fv
-#undef glEvalCoord2d
-#define glEvalCoord2d DO_NOT_USE_glEvalCoord2d
-#undef glEvalCoord2dv
-#define glEvalCoord2dv DO_NOT_USE_glEvalCoord2dv
-#undef glEvalCoord2f
-#define glEvalCoord2f DO_NOT_USE_glEvalCoord2f
-#undef glEvalCoord2fv
-#define glEvalCoord2fv DO_NOT_USE_glEvalCoord2fv
-#undef glEvalMesh1
-#define glEvalMesh1 DO_NOT_USE_glEvalMesh1
-#undef glEvalMesh2
-#define glEvalMesh2 DO_NOT_USE_glEvalMesh2
-#undef glEvalPoint1
-#define glEvalPoint1 DO_NOT_USE_glEvalPoint1
-#undef glEvalPoint2
-#define glEvalPoint2 DO_NOT_USE_glEvalPoint2
-#undef glFeedbackBuffer
-#define glFeedbackBuffer DO_NOT_USE_glFeedbackBuffer
-#undef glFogf
-#define glFogf DO_NOT_USE_glFogf
-#undef glFogfv
-#define glFogfv DO_NOT_USE_glFogfv
-#undef glFogi
-#define glFogi DO_NOT_USE_glFogi
-#undef glFogiv
-#define glFogiv DO_NOT_USE_glFogiv
-#undef glFrustum
-#define glFrustum DO_NOT_USE_glFrustum
-#undef glGenLists
-#define glGenLists DO_NOT_USE_glGenLists
-#undef glGetClipPlane
-#define glGetClipPlane DO_NOT_USE_glGetClipPlane
-#undef glGetLightfv
-#define glGetLightfv DO_NOT_USE_glGetLightfv
-#undef glGetLightiv
-#define glGetLightiv DO_NOT_USE_glGetLightiv
-#undef glGetMapdv
-#define glGetMapdv DO_NOT_USE_glGetMapdv
-#undef glGetMapfv
-#define glGetMapfv DO_NOT_USE_glGetMapfv
-#undef glGetMapiv
-#define glGetMapiv DO_NOT_USE_glGetMapiv
-#undef glGetMaterialfv
-#define glGetMaterialfv DO_NOT_USE_glGetMaterialfv
-#undef glGetMaterialiv
-#define glGetMaterialiv DO_NOT_USE_glGetMaterialiv
-#undef glGetPixelMapfv
-#define glGetPixelMapfv DO_NOT_USE_glGetPixelMapfv
-#undef glGetPixelMapuiv
-#define glGetPixelMapuiv DO_NOT_USE_glGetPixelMapuiv
-#undef glGetPixelMapusv
-#define glGetPixelMapusv DO_NOT_USE_glGetPixelMapusv
-#undef glGetPolygonStipple
-#define glGetPolygonStipple DO_NOT_USE_glGetPolygonStipple
-#undef glGetTexEnvfv
-#define glGetTexEnvfv DO_NOT_USE_glGetTexEnvfv
-#undef glGetTexEnviv
-#define glGetTexEnviv DO_NOT_USE_glGetTexEnviv
-#undef glGetTexGendv
-#define glGetTexGendv DO_NOT_USE_glGetTexGendv
-#undef glGetTexGenfv
-#define glGetTexGenfv DO_NOT_USE_glGetTexGenfv
-#undef glGetTexGeniv
-#define glGetTexGeniv DO_NOT_USE_glGetTexGeniv
-#undef glIndexMask
-#define glIndexMask DO_NOT_USE_glIndexMask
-#undef glIndexd
-#define glIndexd DO_NOT_USE_glIndexd
-#undef glIndexdv
-#define glIndexdv DO_NOT_USE_glIndexdv
-#undef glIndexf
-#define glIndexf DO_NOT_USE_glIndexf
-#undef glIndexfv
-#define glIndexfv DO_NOT_USE_glIndexfv
-#undef glIndexi
-#define glIndexi DO_NOT_USE_glIndexi
-#undef glIndexiv
-#define glIndexiv DO_NOT_USE_glIndexiv
-#undef glIndexs
-#define glIndexs DO_NOT_USE_glIndexs
-#undef glIndexsv
-#define glIndexsv DO_NOT_USE_glIndexsv
-#undef glInitNames
-#define glInitNames DO_NOT_USE_glInitNames
-#undef glIsList
-#define glIsList DO_NOT_USE_glIsList
-#undef glLightModelf
-#define glLightModelf DO_NOT_USE_glLightModelf
-#undef glLightModelfv
-#define glLightModelfv DO_NOT_USE_glLightModelfv
-#undef glLightModeli
-#define glLightModeli DO_NOT_USE_glLightModeli
-#undef glLightModeliv
-#define glLightModeliv DO_NOT_USE_glLightModeliv
-#undef glLightf
-#define glLightf DO_NOT_USE_glLightf
-#undef glLightfv
-#define glLightfv DO_NOT_USE_glLightfv
-#undef glLighti
-#define glLighti DO_NOT_USE_glLighti
-#undef glLightiv
-#define glLightiv DO_NOT_USE_glLightiv
-#undef glLineStipple
-#define glLineStipple DO_NOT_USE_glLineStipple
-#undef glListBase
-#define glListBase DO_NOT_USE_glListBase
-#undef glLoadIdentity
-#define glLoadIdentity DO_NOT_USE_glLoadIdentity
-#undef glLoadMatrixd
-#define glLoadMatrixd DO_NOT_USE_glLoadMatrixd
-#undef glLoadMatrixf
-#define glLoadMatrixf DO_NOT_USE_glLoadMatrixf
-#undef glLoadName
-#define glLoadName DO_NOT_USE_glLoadName
-#undef glMap1d
-#define glMap1d DO_NOT_USE_glMap1d
-#undef glMap1f
-#define glMap1f DO_NOT_USE_glMap1f
-#undef glMap2d
-#define glMap2d DO_NOT_USE_glMap2d
-#undef glMap2f
-#define glMap2f DO_NOT_USE_glMap2f
-#undef glMapGrid1d
-#define glMapGrid1d DO_NOT_USE_glMapGrid1d
-#undef glMapGrid1f
-#define glMapGrid1f DO_NOT_USE_glMapGrid1f
-#undef glMapGrid2d
-#define glMapGrid2d DO_NOT_USE_glMapGrid2d
-#undef glMapGrid2f
-#define glMapGrid2f DO_NOT_USE_glMapGrid2f
-#undef glMaterialf
-#define glMaterialf DO_NOT_USE_glMaterialf
-#undef glMaterialfv
-#define glMaterialfv DO_NOT_USE_glMaterialfv
-#undef glMateriali
-#define glMateriali DO_NOT_USE_glMateriali
-#undef glMaterialiv
-#define glMaterialiv DO_NOT_USE_glMaterialiv
-#undef glMatrixMode
-#define glMatrixMode DO_NOT_USE_glMatrixMode
-#undef glMultMatrixd
-#define glMultMatrixd DO_NOT_USE_glMultMatrixd
-#undef glMultMatrixf
-#define glMultMatrixf DO_NOT_USE_glMultMatrixf
-#undef glNewList
-#define glNewList DO_NOT_USE_glNewList
-#undef glNormal3b
-#define glNormal3b DO_NOT_USE_glNormal3b
-#undef glNormal3bv
-#define glNormal3bv DO_NOT_USE_glNormal3bv
-#undef glNormal3d
-#define glNormal3d DO_NOT_USE_glNormal3d
-#undef glNormal3dv
-#define glNormal3dv DO_NOT_USE_glNormal3dv
-#undef glNormal3f
-#define glNormal3f DO_NOT_USE_glNormal3f
-#undef glNormal3fv
-#define glNormal3fv DO_NOT_USE_glNormal3fv
-#undef glNormal3i
-#define glNormal3i DO_NOT_USE_glNormal3i
-#undef glNormal3iv
-#define glNormal3iv DO_NOT_USE_glNormal3iv
-#undef glNormal3s
-#define glNormal3s DO_NOT_USE_glNormal3s
-#undef glNormal3sv
-#define glNormal3sv DO_NOT_USE_glNormal3sv
-#undef glOrtho
-#define glOrtho DO_NOT_USE_glOrtho
-#undef glPassThrough
-#define glPassThrough DO_NOT_USE_glPassThrough
-#undef glPixelMapfv
-#define glPixelMapfv DO_NOT_USE_glPixelMapfv
-#undef glPixelMapuiv
-#define glPixelMapuiv DO_NOT_USE_glPixelMapuiv
-#undef glPixelMapusv
-#define glPixelMapusv DO_NOT_USE_glPixelMapusv
-#undef glPixelTransferf
-#define glPixelTransferf DO_NOT_USE_glPixelTransferf
-#undef glPixelTransferi
-#define glPixelTransferi DO_NOT_USE_glPixelTransferi
-#undef glPixelZoom
-#define glPixelZoom DO_NOT_USE_glPixelZoom
-#undef glPolygonStipple
-#define glPolygonStipple DO_NOT_USE_glPolygonStipple
-#undef glPopAttrib
-#define glPopAttrib DO_NOT_USE_glPopAttrib
-#undef glPopMatrix
-#define glPopMatrix DO_NOT_USE_glPopMatrix
-#undef glPopName
-#define glPopName DO_NOT_USE_glPopName
-#undef glPushAttrib
-#define glPushAttrib DO_NOT_USE_glPushAttrib
-#undef glPushMatrix
-#define glPushMatrix DO_NOT_USE_glPushMatrix
-#undef glPushName
-#define glPushName DO_NOT_USE_glPushName
-#undef glRasterPos2d
-#define glRasterPos2d DO_NOT_USE_glRasterPos2d
-#undef glRasterPos2dv
-#define glRasterPos2dv DO_NOT_USE_glRasterPos2dv
-#undef glRasterPos2f
-#define glRasterPos2f DO_NOT_USE_glRasterPos2f
-#undef glRasterPos2fv
-#define glRasterPos2fv DO_NOT_USE_glRasterPos2fv
-#undef glRasterPos2i
-#define glRasterPos2i DO_NOT_USE_glRasterPos2i
-#undef glRasterPos2iv
-#define glRasterPos2iv DO_NOT_USE_glRasterPos2iv
-#undef glRasterPos2s
-#define glRasterPos2s DO_NOT_USE_glRasterPos2s
-#undef glRasterPos2sv
-#define glRasterPos2sv DO_NOT_USE_glRasterPos2sv
-#undef glRasterPos3d
-#define glRasterPos3d DO_NOT_USE_glRasterPos3d
-#undef glRasterPos3dv
-#define glRasterPos3dv DO_NOT_USE_glRasterPos3dv
-#undef glRasterPos3f
-#define glRasterPos3f DO_NOT_USE_glRasterPos3f
-#undef glRasterPos3fv
-#define glRasterPos3fv DO_NOT_USE_glRasterPos3fv
-#undef glRasterPos3i
-#define glRasterPos3i DO_NOT_USE_glRasterPos3i
-#undef glRasterPos3iv
-#define glRasterPos3iv DO_NOT_USE_glRasterPos3iv
-#undef glRasterPos3s
-#define glRasterPos3s DO_NOT_USE_glRasterPos3s
-#undef glRasterPos3sv
-#define glRasterPos3sv DO_NOT_USE_glRasterPos3sv
-#undef glRasterPos4d
-#define glRasterPos4d DO_NOT_USE_glRasterPos4d
-#undef glRasterPos4dv
-#define glRasterPos4dv DO_NOT_USE_glRasterPos4dv
-#undef glRasterPos4f
-#define glRasterPos4f DO_NOT_USE_glRasterPos4f
-#undef glRasterPos4fv
-#define glRasterPos4fv DO_NOT_USE_glRasterPos4fv
-#undef glRasterPos4i
-#define glRasterPos4i DO_NOT_USE_glRasterPos4i
-#undef glRasterPos4iv
-#define glRasterPos4iv DO_NOT_USE_glRasterPos4iv
-#undef glRasterPos4s
-#define glRasterPos4s DO_NOT_USE_glRasterPos4s
-#undef glRasterPos4sv
-#define glRasterPos4sv DO_NOT_USE_glRasterPos4sv
-#undef glRectd
-#define glRectd DO_NOT_USE_glRectd
-#undef glRectdv
-#define glRectdv DO_NOT_USE_glRectdv
-#undef glRectf
-#define glRectf DO_NOT_USE_glRectf
-#undef glRectfv
-#define glRectfv DO_NOT_USE_glRectfv
-#undef glRecti
-#define glRecti DO_NOT_USE_glRecti
-#undef glRectiv
-#define glRectiv DO_NOT_USE_glRectiv
-#undef glRects
-#define glRects DO_NOT_USE_glRects
-#undef glRectsv
-#define glRectsv DO_NOT_USE_glRectsv
-#undef glRenderMode
-#define glRenderMode DO_NOT_USE_glRenderMode
-#undef glRotated
-#define glRotated DO_NOT_USE_glRotated
-#undef glRotatef
-#define glRotatef DO_NOT_USE_glRotatef
-#undef glScaled
-#define glScaled DO_NOT_USE_glScaled
-#undef glScalef
-#define glScalef DO_NOT_USE_glScalef
-#undef glSelectBuffer
-#define glSelectBuffer DO_NOT_USE_glSelectBuffer
-#undef glShadeModel
-#define glShadeModel DO_NOT_USE_glShadeModel
-#undef glTexCoord1d
-#define glTexCoord1d DO_NOT_USE_glTexCoord1d
-#undef glTexCoord1dv
-#define glTexCoord1dv DO_NOT_USE_glTexCoord1dv
-#undef glTexCoord1f
-#define glTexCoord1f DO_NOT_USE_glTexCoord1f
-#undef glTexCoord1fv
-#define glTexCoord1fv DO_NOT_USE_glTexCoord1fv
-#undef glTexCoord1i
-#define glTexCoord1i DO_NOT_USE_glTexCoord1i
-#undef glTexCoord1iv
-#define glTexCoord1iv DO_NOT_USE_glTexCoord1iv
-#undef glTexCoord1s
-#define glTexCoord1s DO_NOT_USE_glTexCoord1s
-#undef glTexCoord1sv
-#define glTexCoord1sv DO_NOT_USE_glTexCoord1sv
-#undef glTexCoord2d
-#define glTexCoord2d DO_NOT_USE_glTexCoord2d
-#undef glTexCoord2dv
-#define glTexCoord2dv DO_NOT_USE_glTexCoord2dv
-#undef glTexCoord2f
-#define glTexCoord2f DO_NOT_USE_glTexCoord2f
-#undef glTexCoord2fv
-#define glTexCoord2fv DO_NOT_USE_glTexCoord2fv
-#undef glTexCoord2i
-#define glTexCoord2i DO_NOT_USE_glTexCoord2i
-#undef glTexCoord2iv
-#define glTexCoord2iv DO_NOT_USE_glTexCoord2iv
-#undef glTexCoord2s
-#define glTexCoord2s DO_NOT_USE_glTexCoord2s
-#undef glTexCoord2sv
-#define glTexCoord2sv DO_NOT_USE_glTexCoord2sv
-#undef glTexCoord3d
-#define glTexCoord3d DO_NOT_USE_glTexCoord3d
-#undef glTexCoord3dv
-#define glTexCoord3dv DO_NOT_USE_glTexCoord3dv
-#undef glTexCoord3f
-#define glTexCoord3f DO_NOT_USE_glTexCoord3f
-#undef glTexCoord3fv
-#define glTexCoord3fv DO_NOT_USE_glTexCoord3fv
-#undef glTexCoord3i
-#define glTexCoord3i DO_NOT_USE_glTexCoord3i
-#undef glTexCoord3iv
-#define glTexCoord3iv DO_NOT_USE_glTexCoord3iv
-#undef glTexCoord3s
-#define glTexCoord3s DO_NOT_USE_glTexCoord3s
-#undef glTexCoord3sv
-#define glTexCoord3sv DO_NOT_USE_glTexCoord3sv
-#undef glTexCoord4d
-#define glTexCoord4d DO_NOT_USE_glTexCoord4d
-#undef glTexCoord4dv
-#define glTexCoord4dv DO_NOT_USE_glTexCoord4dv
-#undef glTexCoord4f
-#define glTexCoord4f DO_NOT_USE_glTexCoord4f
-#undef glTexCoord4fv
-#define glTexCoord4fv DO_NOT_USE_glTexCoord4fv
-#undef glTexCoord4i
-#define glTexCoord4i DO_NOT_USE_glTexCoord4i
-#undef glTexCoord4iv
-#define glTexCoord4iv DO_NOT_USE_glTexCoord4iv
-#undef glTexCoord4s
-#define glTexCoord4s DO_NOT_USE_glTexCoord4s
-#undef glTexCoord4sv
-#define glTexCoord4sv DO_NOT_USE_glTexCoord4sv
-#undef glTexEnvf
-#define glTexEnvf DO_NOT_USE_glTexEnvf
-#undef glTexEnvfv
-#define glTexEnvfv DO_NOT_USE_glTexEnvfv
-#undef glTexEnvi
-#define glTexEnvi DO_NOT_USE_glTexEnvi
-#undef glTexEnviv
-#define glTexEnviv DO_NOT_USE_glTexEnviv
-#undef glTexGend
-#define glTexGend DO_NOT_USE_glTexGend
-#undef glTexGendv
-#define glTexGendv DO_NOT_USE_glTexGendv
-#undef glTexGenf
-#define glTexGenf DO_NOT_USE_glTexGenf
-#undef glTexGenfv
-#define glTexGenfv DO_NOT_USE_glTexGenfv
-#undef glTexGeni
-#define glTexGeni DO_NOT_USE_glTexGeni
-#undef glTexGeniv
-#define glTexGeniv DO_NOT_USE_glTexGeniv
-#undef glTranslated
-#define glTranslated DO_NOT_USE_glTranslated
-#undef glTranslatef
-#define glTranslatef DO_NOT_USE_glTranslatef
-#undef glVertex2d
-#define glVertex2d DO_NOT_USE_glVertex2d
-#undef glVertex2dv
-#define glVertex2dv DO_NOT_USE_glVertex2dv
-#undef glVertex2f
-#define glVertex2f DO_NOT_USE_glVertex2f
-#undef glVertex2fv
-#define glVertex2fv DO_NOT_USE_glVertex2fv
-#undef glVertex2i
-#define glVertex2i DO_NOT_USE_glVertex2i
-#undef glVertex2iv
-#define glVertex2iv DO_NOT_USE_glVertex2iv
-#undef glVertex2s
-#define glVertex2s DO_NOT_USE_glVertex2s
-#undef glVertex2sv
-#define glVertex2sv DO_NOT_USE_glVertex2sv
-#undef glVertex3d
-#define glVertex3d DO_NOT_USE_glVertex3d
-#undef glVertex3dv
-#define glVertex3dv DO_NOT_USE_glVertex3dv
-#undef glVertex3f
-#define glVertex3f DO_NOT_USE_glVertex3f
-#undef glVertex3fv
-#define glVertex3fv DO_NOT_USE_glVertex3fv
-#undef glVertex3i
-#define glVertex3i DO_NOT_USE_glVertex3i
-#undef glVertex3iv
-#define glVertex3iv DO_NOT_USE_glVertex3iv
-#undef glVertex3s
-#define glVertex3s DO_NOT_USE_glVertex3s
-#undef glVertex3sv
-#define glVertex3sv DO_NOT_USE_glVertex3sv
-#undef glVertex4d
-#define glVertex4d DO_NOT_USE_glVertex4d
-#undef glVertex4dv
-#define glVertex4dv DO_NOT_USE_glVertex4dv
-#undef glVertex4f
-#define glVertex4f DO_NOT_USE_glVertex4f
-#undef glVertex4fv
-#define glVertex4fv DO_NOT_USE_glVertex4fv
-#undef glVertex4i
-#define glVertex4i DO_NOT_USE_glVertex4i
-#undef glVertex4iv
-#define glVertex4iv DO_NOT_USE_glVertex4iv
-#undef glVertex4s
-#define glVertex4s DO_NOT_USE_glVertex4s
-#undef glVertex4sv
-#define glVertex4sv DO_NOT_USE_glVertex4sv
-
-// GL Version 1.1
-#undef glAreTexturesResident
-#define glAreTexturesResident DO_NOT_USE_glAreTexturesResident
-#undef glArrayElement
-#define glArrayElement DO_NOT_USE_glArrayElement
-#undef glColorPointer
-#define glColorPointer DO_NOT_USE_glColorPointer
-#undef glDisableClientState
-#define glDisableClientState DO_NOT_USE_glDisableClientState
-#undef glEdgeFlagPointer
-#define glEdgeFlagPointer DO_NOT_USE_glEdgeFlagPointer
-#undef glEnableClientState
-#define glEnableClientState DO_NOT_USE_glEnableClientState
-#undef glIndexPointer
-#define glIndexPointer DO_NOT_USE_glIndexPointer
-#undef glIndexub
-#define glIndexub DO_NOT_USE_glIndexub
-#undef glIndexubv
-#define glIndexubv DO_NOT_USE_glIndexubv
-#undef glInterleavedArrays
-#define glInterleavedArrays DO_NOT_USE_glInterleavedArrays
-#undef glNormalPointer
-#define glNormalPointer DO_NOT_USE_glNormalPointer
-#undef glPopClientAttrib
-#define glPopClientAttrib DO_NOT_USE_glPopClientAttrib
-#undef glPrioritizeTextures
-#define glPrioritizeTextures DO_NOT_USE_glPrioritizeTextures
-#undef glPushClientAttrib
-#define glPushClientAttrib DO_NOT_USE_glPushClientAttrib
-#undef glTexCoordPointer
-#define glTexCoordPointer DO_NOT_USE_glTexCoordPointer
-#undef glVertexPointer
-#define glVertexPointer DO_NOT_USE_glVertexPointer
-
-// GL Version1.2
-#undef glColorSubTable
-#define glColorSubTable DO_NOT_USE_glColorSubTable
-#undef glColorTable
-#define glColorTable DO_NOT_USE_glColorTable
-#undef glColorTableParameterfv
-#define glColorTableParameterfv DO_NOT_USE_glColorTableParameterfv
-#undef glColorTableParameteriv
-#define glColorTableParameteriv DO_NOT_USE_glColorTableParameteriv
-#undef glConvolutionFilter1D
-#define glConvolutionFilter1D DO_NOT_USE_glConvolutionFilter1D
-#undef glConvolutionFilter2D
-#define glConvolutionFilter2D DO_NOT_USE_glConvolutionFilter2D
-#undef glConvolutionParameterf
-#define glConvolutionParameterf DO_NOT_USE_glConvolutionParameterf
-#undef glConvolutionParameterfv
-#define glConvolutionParameterfv DO_NOT_USE_glConvolutionParameterfv
-#undef glConvolutionParameteri
-#define glConvolutionParameteri DO_NOT_USE_glConvolutionParameteri
-#undef glConvolutionParameteriv
-#define glConvolutionParameteriv DO_NOT_USE_glConvolutionParameteriv
-#undef glCopyColorSubTable
-#define glCopyColorSubTable DO_NOT_USE_glCopyColorSubTable
-#undef glCopyColorTable
-#define glCopyColorTable DO_NOT_USE_glCopyColorTable
-#undef glCopyConvolutionFilter1D
-#define glCopyConvolutionFilter1D DO_NOT_USE_glCopyConvolutionFilter1D
-#undef glCopyConvolutionFilter2D
-#define glCopyConvolutionFilter2D DO_NOT_USE_glCopyConvolutionFilter2D
-#undef glGetColorTable
-#define glGetColorTable DO_NOT_USE_glGetColorTable
-#undef glGetColorTableParameterfv
-#define glGetColorTableParameterfv DO_NOT_USE_glGetColorTableParameterfv
-#undef glGetColorTableParameteriv
-#define glGetColorTableParameteriv DO_NOT_USE_glGetColorTableParameteriv
-#undef glGetConvolutionFilter
-#define glGetConvolutionFilter DO_NOT_USE_glGetConvolutionFilter
-#undef glGetConvolutionParameterfv
-#define glGetConvolutionParameterfv DO_NOT_USE_glGetConvolutionParameterfv
-#undef glGetConvolutionParameteriv
-#define glGetConvolutionParameteriv DO_NOT_USE_glGetConvolutionParameteriv
-#undef glGetHistogram
-#define glGetHistogram DO_NOT_USE_glGetHistogram
-#undef glGetHistogramParameterfv
-#define glGetHistogramParameterfv DO_NOT_USE_glGetHistogramParameterfv
-#undef glGetHistogramParameteriv
-#define glGetHistogramParameteriv DO_NOT_USE_glGetHistogramParameteriv
-#undef glGetMinmax
-#define glGetMinmax DO_NOT_USE_glGetMinmax
-#undef glGetMinmaxParameterfv
-#define glGetMinmaxParameterfv DO_NOT_USE_glGetMinmaxParameterfv
-#undef glGetMinmaxParameteriv
-#define glGetMinmaxParameteriv DO_NOT_USE_glGetMinmaxParameteriv
-#undef glGetSeparableFilter
-#define glGetSeparableFilter DO_NOT_USE_glGetSeparableFilter
-#undef glHistogram
-#define glHistogram DO_NOT_USE_glHistogram
-#undef glMinmax
-#define glMinmax DO_NOT_USE_glMinmax
-#undef glResetHistogram
-#define glResetHistogram DO_NOT_USE_glResetHistogram
-#undef glResetMinmax
-#define glResetMinmax DO_NOT_USE_glResetMinmax
-#undef glSeparableFilter2D
-#define glSeparableFilter2D DO_NOT_USE_glSeparableFilter2D
-
-// GL Version1.3
-#undef glClientActiveTexture
-#define glClientActiveTexture DO_NOT_USE_glClientActiveTexture
-#undef glLoadTransposeMatrixd
-#define glLoadTransposeMatrixd DO_NOT_USE_glLoadTransposeMatrixd
-#undef glLoadTransposeMatrixf
-#define glLoadTransposeMatrixf DO_NOT_USE_glLoadTransposeMatrixf
-#undef glMultTransposeMatrixd
-#define glMultTransposeMatrixd DO_NOT_USE_glMultTransposeMatrixd
-#undef glMultTransposeMatrixf
-#define glMultTransposeMatrixf DO_NOT_USE_glMultTransposeMatrixf
-#undef glMultiTexCoord1d
-#define glMultiTexCoord1d DO_NOT_USE_glMultiTexCoord1d
-#undef glMultiTexCoord1dv
-#define glMultiTexCoord1dv DO_NOT_USE_glMultiTexCoord1dv
-#undef glMultiTexCoord1f
-#define glMultiTexCoord1f DO_NOT_USE_glMultiTexCoord1f
-#undef glMultiTexCoord1fv
-#define glMultiTexCoord1fv DO_NOT_USE_glMultiTexCoord1fv
-#undef glMultiTexCoord1i
-#define glMultiTexCoord1i DO_NOT_USE_glMultiTexCoord1i
-#undef glMultiTexCoord1iv
-#define glMultiTexCoord1iv DO_NOT_USE_glMultiTexCoord1iv
-#undef glMultiTexCoord1s
-#define glMultiTexCoord1s DO_NOT_USE_glMultiTexCoord1s
-#undef glMultiTexCoord1sv
-#define glMultiTexCoord1sv DO_NOT_USE_glMultiTexCoord1sv
-#undef glMultiTexCoord2d
-#define glMultiTexCoord2d DO_NOT_USE_glMultiTexCoord2d
-#undef glMultiTexCoord2dv
-#define glMultiTexCoord2dv DO_NOT_USE_glMultiTexCoord2dv
-#undef glMultiTexCoord2f
-#define glMultiTexCoord2f DO_NOT_USE_glMultiTexCoord2f
-#undef glMultiTexCoord2fv
-#define glMultiTexCoord2fv DO_NOT_USE_glMultiTexCoord2fv
-#undef glMultiTexCoord2i
-#define glMultiTexCoord2i DO_NOT_USE_glMultiTexCoord2i
-#undef glMultiTexCoord2iv
-#define glMultiTexCoord2iv DO_NOT_USE_glMultiTexCoord2iv
-#undef glMultiTexCoord2s
-#define glMultiTexCoord2s DO_NOT_USE_glMultiTexCoord2s
-#undef glMultiTexCoord2sv
-#define glMultiTexCoord2sv DO_NOT_USE_glMultiTexCoord2sv
-#undef glMultiTexCoord3d
-#define glMultiTexCoord3d DO_NOT_USE_glMultiTexCoord3d
-#undef glMultiTexCoord3dv
-#define glMultiTexCoord3dv DO_NOT_USE_glMultiTexCoord3dv
-#undef glMultiTexCoord3f
-#define glMultiTexCoord3f DO_NOT_USE_glMultiTexCoord3f
-#undef glMultiTexCoord3fv
-#define glMultiTexCoord3fv DO_NOT_USE_glMultiTexCoord3fv
-#undef glMultiTexCoord3i
-#define glMultiTexCoord3i DO_NOT_USE_glMultiTexCoord3i
-#undef glMultiTexCoord3iv
-#define glMultiTexCoord3iv DO_NOT_USE_glMultiTexCoord3iv
-#undef glMultiTexCoord3s
-#define glMultiTexCoord3s DO_NOT_USE_glMultiTexCoord3s
-#undef glMultiTexCoord3sv
-#define glMultiTexCoord3sv DO_NOT_USE_glMultiTexCoord3sv
-#undef glMultiTexCoord4d
-#define glMultiTexCoord4d DO_NOT_USE_glMultiTexCoord4d
-#undef glMultiTexCoord4dv
-#define glMultiTexCoord4dv DO_NOT_USE_glMultiTexCoord4dv
-#undef glMultiTexCoord4f
-#define glMultiTexCoord4f DO_NOT_USE_glMultiTexCoord4f
-#undef glMultiTexCoord4fv
-#define glMultiTexCoord4fv DO_NOT_USE_glMultiTexCoord4fv
-#undef glMultiTexCoord4i
-#define glMultiTexCoord4i DO_NOT_USE_glMultiTexCoord4i
-#undef glMultiTexCoord4iv
-#define glMultiTexCoord4iv DO_NOT_USE_glMultiTexCoord4iv
-#undef glMultiTexCoord4s
-#define glMultiTexCoord4s DO_NOT_USE_glMultiTexCoord4s
-#undef glMultiTexCoord4sv
-#define glMultiTexCoord4sv DO_NOT_USE_glMultiTexCoord4sv
-
-// GL Version 1.4
-#undef glFogCoordPointer
-#define glFogCoordPointer DO_NOT_USE_glFogCoordPointer
-#undef glFogCoordd
-#define glFogCoordd DO_NOT_USE_glFogCoordd
-#undef glFogCoorddv
-#define glFogCoorddv DO_NOT_USE_glFogCoorddv
-#undef glFogCoordf
-#define glFogCoordf DO_NOT_USE_glFogCoordf
-#undef glFogCoordfv
-#define glFogCoordfv DO_NOT_USE_glFogCoordfv
-#undef glSecondaryColor3b
-#define glSecondaryColor3b DO_NOT_USE_glSecondaryColor3b
-#undef glSecondaryColor3bv
-#define glSecondaryColor3bv DO_NOT_USE_glSecondaryColor3bv
-#undef glSecondaryColor3d
-#define glSecondaryColor3d DO_NOT_USE_glSecondaryColor3d
-#undef glSecondaryColor3dv
-#define glSecondaryColor3dv DO_NOT_USE_glSecondaryColor3dv
-#undef glSecondaryColor3f
-#define glSecondaryColor3f DO_NOT_USE_glSecondaryColor3f
-#undef glSecondaryColor3fv
-#define glSecondaryColor3fv DO_NOT_USE_glSecondaryColor3fv
-#undef glSecondaryColor3i
-#define glSecondaryColor3i DO_NOT_USE_glSecondaryColor3i
-#undef glSecondaryColor3iv
-#define glSecondaryColor3iv DO_NOT_USE_glSecondaryColor3iv
-#undef glSecondaryColor3s
-#define glSecondaryColor3s DO_NOT_USE_glSecondaryColor3s
-#undef glSecondaryColor3sv
-#define glSecondaryColor3sv DO_NOT_USE_glSecondaryColor3sv
-#undef glSecondaryColor3ub
-#define glSecondaryColor3ub DO_NOT_USE_glSecondaryColor3ub
-#undef glSecondaryColor3ubv
-#define glSecondaryColor3ubv DO_NOT_USE_glSecondaryColor3ubv
-#undef glSecondaryColor3ui
-#define glSecondaryColor3ui DO_NOT_USE_glSecondaryColor3ui
-#undef glSecondaryColor3uiv
-#define glSecondaryColor3uiv DO_NOT_USE_glSecondaryColor3uiv
-#undef glSecondaryColor3us
-#define glSecondaryColor3us DO_NOT_USE_glSecondaryColor3us
-#undef glSecondaryColor3usv
-#define glSecondaryColor3usv DO_NOT_USE_glSecondaryColor3usv
-#undef glSecondaryColorPointer
-#define glSecondaryColorPointer DO_NOT_USE_glSecondaryColorPointer
-#undef glWindowPos2d
-#define glWindowPos2d DO_NOT_USE_glWindowPos2d
-#undef glWindowPos2dv
-#define glWindowPos2dv DO_NOT_USE_glWindowPos2dv
-#undef glWindowPos2f
-#define glWindowPos2f DO_NOT_USE_glWindowPos2f
-#undef glWindowPos2fv
-#define glWindowPos2fv DO_NOT_USE_glWindowPos2fv
-#undef glWindowPos2i
-#define glWindowPos2i DO_NOT_USE_glWindowPos2i
-#undef glWindowPos2iv
-#define glWindowPos2iv DO_NOT_USE_glWindowPos2iv
-#undef glWindowPos2s
-#define glWindowPos2s DO_NOT_USE_glWindowPos2s
-#undef glWindowPos2sv
-#define glWindowPos2sv DO_NOT_USE_glWindowPos2sv
-#undef glWindowPos3d
-#define glWindowPos3d DO_NOT_USE_glWindowPos3d
-#undef glWindowPos3dv
-#define glWindowPos3dv DO_NOT_USE_glWindowPos3dv
-#undef glWindowPos3f
-#define glWindowPos3f DO_NOT_USE_glWindowPos3f
-#undef glWindowPos3fv
-#define glWindowPos3fv DO_NOT_USE_glWindowPos3fv
-#undef glWindowPos3i
-#define glWindowPos3i DO_NOT_USE_glWindowPos3i
-#undef glWindowPos3iv
-#define glWindowPos3iv DO_NOT_USE_glWindowPos3iv
-#undef glWindowPos3s
-#define glWindowPos3s DO_NOT_USE_glWindowPos3s
-#undef glWindowPos3sv
-#define glWindowPos3sv DO_NOT_USE_glWindowPos3sv
-
-// Old Token Names 1.2
-#undef GL_POINT_SIZE_RANGE
-#define GL_POINT_SIZE_RANGE DO_NOT_USE_GL_POINT_SIZE_RANGE
-#undef GL_POINT_SIZE_GRANULARITY
-#define GL_POINT_SIZE_GRANULARITY DO_NOT_USE_GL_POINT_SIZE_GRANULARITY
-
-// Old Token Names 1.5
-#undef GL_CURRENT_FOG_COORDINATE
-#define GL_CURRENT_FOG_COORDINATE DO_NOT_USE_GL_CURRENT_FOG_COORDINATE
-#undef GL_FOG_COORDINATE
-#define GL_FOG_COORDINATE DO_NOT_USE_GL_FOG_COORDINATE
-#undef GL_FOG_COORDINATE_ARRAY
-#define GL_FOG_COORDINATE_ARRAY DO_NOT_USE_GL_FOG_COORDINATE_ARRAY
-#undef GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
-#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING DO_NOT_USE_GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
-#undef GL_FOG_COORDINATE_ARRAY_POINTER
-#define GL_FOG_COORDINATE_ARRAY_POINTER DO_NOT_USE_GL_FOG_COORDINATE_ARRAY_POINTER
-#undef GL_FOG_COORDINATE_ARRAY_STRIDE
-#define GL_FOG_COORDINATE_ARRAY_STRIDE DO_NOT_USE_GL_FOG_COORDINATE_ARRAY_STRIDE
-#undef GL_FOG_COORDINATE_ARRAY_TYPE
-#define GL_FOG_COORDINATE_ARRAY_TYPE DO_NOT_USE_GL_FOG_COORDINATE_ARRAY_TYPE
-#undef GL_FOG_COORDINATE_SOURCE
-#define GL_FOG_COORDINATE_SOURCE DO_NOT_USE_GL_FOG_COORDINATE_SOURCE
-#undef GL_SOURCE0_ALPHA
-#define GL_SOURCE0_ALPHA DO_NOT_USE_GL_SOURCE0_ALPHA
-#undef GL_SOURCE0_RGB
-#define GL_SOURCE0_RGB DO_NOT_USE_GL_SOURCE0_RGB
-#if 0 /* Those are reused as new valid enum! GL_SRC1_COLOR etc... */
-# undef GL_SOURCE1_ALPHA
-# define GL_SOURCE1_ALPHA DO_NOT_USE_GL_SOURCE1_ALPHA
-# undef GL_SOURCE1_RGB
-# define GL_SOURCE1_RGB DO_NOT_USE_GL_SOURCE1_RGB
-#endif
-#undef GL_SOURCE2_ALPHA
-#define GL_SOURCE2_ALPHA DO_NOT_USE_GL_SOURCE2_ALPHA
-#undef GL_SOURCE2_RGB
-#define GL_SOURCE2_RGB DO_NOT_USE_GL_SOURCE2_RGB
-
-#if 0 /* Those are deprecated but still valid */
-// Old Token Names 3.0
-# undef GL_CLIP_PLANE0
-# define GL_CLIP_PLANE0 USE_GL_CLIP_DISTANCE0
-# undef GL_CLIP_PLANE1
-# define GL_CLIP_PLANE1 USE_GL_CLIP_DISTANCE1
-# undef GL_CLIP_PLANE2
-# define GL_CLIP_PLANE2 USE_GL_CLIP_DISTANCE2
-# undef GL_CLIP_PLANE3
-# define GL_CLIP_PLANE3 USE_GL_CLIP_DISTANCE3
-# undef GL_CLIP_PLANE4
-# define GL_CLIP_PLANE4 USE_GL_CLIP_DISTANCE4
-# undef GL_CLIP_PLANE5
-# define GL_CLIP_PLANE5 USE_GL_CLIP_DISTANCE5
-# undef GL_COMPARE_R_TO_TEXTURE
-# define GL_COMPARE_R_TO_TEXTURE USE_GL_COMPARE_REF_TO_TEXTURE
-# undef GL_MAX_CLIP_PLANES
-# define GL_MAX_CLIP_PLANES USE_GL_MAX_CLIP_DISTANCES
-# undef GL_MAX_VARYING_FLOATS
-# define GL_MAX_VARYING_FLOATS USE__MAX_VARYING_COMPONENTS
-
-// Old Token Names 3.2
-# undef GL_VERTEX_PROGRAM_POINT_SIZE
-# define GL_VERTEX_PROGRAM_POINT_SIZE USE_GL_PROGRAM_POINT_SIZE
-#endif
-
-#endif /* __GL_DEPRECATED_H__ */
diff --git a/intern/glew-mx/intern/glew-mx.c b/intern/glew-mx/intern/glew-mx.c
deleted file mode 100644
index c6992c8ae25..00000000000
--- a/intern/glew-mx/intern/glew-mx.c
+++ /dev/null
@@ -1,66 +0,0 @@
-/* SPDX-License-Identifier: GPL-2.0-or-later
- * Copyright 2014 Blender Foundation. All rights reserved. */
-
-/** \file
- * \ingroup intern_glew-mx
- */
-
-#include "glew-mx.h"
-
-#include <stdio.h>
-#include <stdlib.h>
-
-#define CASE_CODE_RETURN_STR(code) \
- case code: \
- return #code;
-
-static const char *get_glew_error_enum_string(GLenum error)
-{
- switch (error) {
- CASE_CODE_RETURN_STR(GLEW_OK) /* also GLEW_NO_ERROR */
- CASE_CODE_RETURN_STR(GLEW_ERROR_NO_GL_VERSION)
- CASE_CODE_RETURN_STR(GLEW_ERROR_GL_VERSION_10_ONLY)
- CASE_CODE_RETURN_STR(GLEW_ERROR_GLX_VERSION_11_ONLY)
-#ifdef WITH_GLEW_ES
- CASE_CODE_RETURN_STR(GLEW_ERROR_NOT_GLES_VERSION)
- CASE_CODE_RETURN_STR(GLEW_ERROR_GLES_VERSION)
- CASE_CODE_RETURN_STR(GLEW_ERROR_NO_EGL_VERSION)
- CASE_CODE_RETURN_STR(GLEW_ERROR_EGL_VERSION_10_ONLY)
-#endif
- default:
- return NULL;
- }
-}
-
-GLenum glew_chk(GLenum error, const char *file, int line, const char *text)
-{
- if (error != GLEW_OK) {
- const char *code = get_glew_error_enum_string(error);
- const char *msg = (const char *)glewGetErrorString(error);
-
- if (error == GLEW_ERROR_NO_GL_VERSION)
- return GLEW_OK;
-
-#ifndef NDEBUG
- fprintf(stderr,
- "%s(%d):[%s] -> GLEW Error (0x%04X): %s: %s\n",
- file,
- line,
- text,
- error,
- code ? code : "<no symbol>",
- msg ? msg : "<no message>");
-#else
- (void)file;
- (void)line;
- (void)text;
- fprintf(stderr,
- "GLEW Error (0x%04X): %s: %s\n",
- error,
- code ? code : "<no symbol>",
- msg ? msg : "<no message>");
-#endif
- }
-
- return error;
-}
diff --git a/intern/glew-mx/intern/symbol-binding.h b/intern/glew-mx/intern/symbol-binding.h
deleted file mode 100644
index b7993993739..00000000000
--- a/intern/glew-mx/intern/symbol-binding.h
+++ /dev/null
@@ -1,275 +0,0 @@
-/* SPDX-License-Identifier: GPL-2.0-or-later
- * Copyright 2014 Blender Foundation. All rights reserved. */
-
-/** \file
- * \ingroup intern_glew-mx
- *
- * This file is for any simple stuff that is missing from GLEW when
- * compiled with either the GLEW_ES_ONLY or the GLEW_NO_ES flag.
- *
- * Should be limited to symbolic constants.
- *
- * This file is NOT for checking DEPRECATED OpenGL symbolic constants.
- */
-
-#ifndef __SYMBOL_BINDING_H__
-#define __SYMBOL_BINDING_H__
-
-#ifndef __GLEW_MX_H__
-# error This file is meant to be included from glew-mx.h
-#endif
-
-#ifdef GLEW_ES_ONLY
-
-/* ES does not support the GLdouble type. */
-# ifndef GLdouble
-# define GLdouble double
-# endif
-
-/*
- * Need stubs for these version checks if compiling with only ES support.
- * Rely on compiler to eliminate unreachable code when version checks become constants.
- */
-
-# ifndef GLEW_VERSION_1_1
-# define GLEW_VERSION_1_1 0
-# endif
-
-# ifndef GLEW_VERSION_1_2
-# define GLEW_VERSION_1_2 0
-# endif
-
-# ifndef GLEW_VERSION_1_3
-# define GLEW_VERSION_1_3 0
-# endif
-
-# ifndef GLEW_VERSION_1_4
-# define GLEW_VERSION_1_4 0
-# endif
-
-# ifndef GLEW_VERSION_1_5
-# define GLEW_VERSION_1_5 0
-# endif
-
-# ifndef GLEW_VERSION_2_0
-# define GLEW_VERSION_2_0 0
-# endif
-
-# ifndef GLEW_VERSION_3_0
-# define GLEW_VERSION_3_0 0
-# endif
-
-# ifndef GLEW_ARB_shader_objects
-# define GLEW_ARB_shader_objects 0
-# endif
-
-# ifndef GLEW_ARB_vertex_shader
-# define GLEW_ARB_vertex_shader 0
-# endif
-
-# ifndef GLEW_ARB_vertex_program
-# define GLEW_ARB_vertex_program 0
-# endif
-
-# ifndef GLEW_ARB_fragment_program
-# define GLEW_ARB_fragment_program 0
-# endif
-
-# ifndef GLEW_ARB_vertex_buffer_object
-# define GLEW_ARB_vertex_buffer_object 0
-# endif
-
-# ifndef GLEW_ARB_framebuffer_object
-# define GLEW_ARB_framebuffer_object 0
-# endif
-
-# ifndef GLEW_ARB_multitexture
-# define GLEW_ARB_multitexture 0
-# endif
-
-# ifndef GLEW_EXT_framebuffer_object
-# define GLEW_EXT_framebuffer_object 0
-# endif
-
-# ifndef GLEW_ARB_depth_texture
-# define GLEW_ARB_depth_texture 0
-# endif
-
-# ifndef GLEW_ARB_shadow
-# define GLEW_ARB_shadow 0
-# endif
-
-# ifndef GLEW_ARB_texture_float
-# define GLEW_ARB_texture_float 0
-# endif
-
-# ifndef GLEW_ARB_texture_non_power_of_two
-# define GLEW_ARB_texture_non_power_of_two 0
-# endif
-
-# ifndef GLEW_ARB_texture3D
-# define GLEW_ARB_texture3D 0
-# endif
-
-# ifndef GLEW_EXT_texture3D
-# define GLEW_EXT_texture3D 0
-# endif
-
-# ifndef GLEW_ARB_texture_rg
-# define GLEW_ARB_texture_rg 0
-# endif
-
-# ifndef GLEW_ARB_texture_query_lod
-# define GLEW_ARB_texture_query_lod 0
-# endif
-
-/*
- * The following symbolic constants are missing from an ES only header,
- * so alias them to their (same valued) extension versions which are available in the header.
- *
- * Be careful that this does not lead to unguarded use of what are extensions in ES!
- *
- * Some of these may be here simply to patch inconsistencies in the header files.
- */
-
-# ifndef GL_TEXTURE_3D
-# define GL_TEXTURE_3D GL_TEXTURE_3D_OES
-# endif
-
-# ifndef GL_TEXTURE_WRAP_R
-# define GL_TEXTURE_WRAP_R GL_TEXTURE_WRAP_R_OES
-# endif
-
-# ifndef GL_TEXTURE_COMPARE_MODE
-# define GL_TEXTURE_COMPARE_MODE GL_TEXTURE_COMPARE_MODE_EXT
-# endif
-
-# ifndef GL_COMPARE_REF_TO_TEXTURE
-# define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_REF_TO_TEXTURE_EXT
-# endif
-
-# ifndef GL_TEXTURE_COMPARE_FUNC
-# define GL_TEXTURE_COMPARE_FUNC GL_TEXTURE_COMPARE_FUNC_EXT
-# endif
-
-# ifndef GL_RGBA8
-# define GL_RGBA8 GL_RGBA8_OES
-# endif
-
-# ifndef GL_RGBA16F
-# define GL_RGBA16F GL_RGBA16F_EXT
-# endif
-
-# ifndef GL_RG32F
-# define GL_RG32F GL_RG32F_EXT
-# endif
-
-# ifndef GL_RGB8
-# define GL_RGB8 GL_RGB8_OES
-# endif
-
-# ifndef GL_RG
-# define GL_RG GL_RG_EXT
-# endif
-
-# ifndef GL_RED
-# define GL_RED GL_RED_EXT
-# endif
-
-# ifndef GL_FRAMEBUFFER_INCOMPLETE_FORMATS
-# define GL_FRAMEBUFFER_INCOMPLETE_FORMATS GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES
-# endif
-
-# ifndef GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
-# define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES
-# endif
-
-# ifndef GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
-# define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES
-# endif
-
-# ifndef GL_WRITE_ONLY
-# define GL_WRITE_ONLY GL_WRITE_ONLY_OES
-# endif
-
-# ifndef GLEW_ARB_vertex_array_object
-# define GLEW_ARB_vertex_array_object 0
-# endif
-
-/* end of ifdef GLEW_ES_ONLY */
-#elif defined(GLEW_NO_ES)
-
-/*
- * Need stubs for these version checks if compiling without any support.
- * Rely on compiler to eliminate unreachable code when version checks become constants
- */
-
-# ifndef GLEW_ES_VERSION_2_0
-# define GLEW_ES_VERSION_2_0 0
-# endif
-
-# ifndef GLEW_EXT_texture_storage
-# define GLEW_EXT_texture_storage 0
-# endif
-
-# ifndef GLEW_OES_framebuffer_object
-# define GLEW_OES_framebuffer_object 0
-# endif
-
-# ifndef GLEW_OES_mapbuffer
-# define GLEW_OES_mapbuffer 0
-# endif
-
-# ifndef GLEW_OES_required_internalformat
-# define GLEW_OES_required_internalformat 0
-# endif
-
-# ifndef GLEW_EXT_color_buffer_half_float
-# define GLEW_EXT_color_buffer_half_float 0
-# endif
-
-# ifndef GLEW_OES_depth_texture
-# define GLEW_OES_depth_texture 0
-# endif
-
-# ifndef GLEW_EXT_shadow_samplers
-# define GLEW_EXT_shadow_samplers 0
-# endif
-
-# ifndef GLEW_ARB_texture3D
-# define GLEW_ARB_texture3D 0
-# endif
-
-# ifndef GLEW_OES_texture_3D
-# define GLEW_OES_texture_3D 0
-# endif
-
-# ifndef GLEW_EXT_texture_rg
-# define GLEW_EXT_texture_rg 0
-# endif
-
-# ifndef GLEW_OES_vertex_array_object
-# define GLEW_OES_vertex_array_object 0
-# endif
-
-/*
- * The following symbolic constants are missing when there is no ES support,
- * so alias them to their (same valued) extension versions which are available in the header.
- *
- * Desktop GL typically does not have any extensions that originated from ES,
- * unlike ES which has many extensions to replace what was taken out.
- *
- * For that reason these aliases are more likely just patching inconsistencies in the header files.
- */
-
-# ifndef GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
-# define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT
-# endif
-
-# ifndef GL_FRAMEBUFFER_INCOMPLETE_FORMATS
-# define GL_FRAMEBUFFER_INCOMPLETE_FORMATS GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
-# endif
-
-#endif /* ifdef GLEW_NO_ES */
-
-#endif /* __SYMBOL_BINDING_H__*/
diff --git a/intern/guardedalloc/CMakeLists.txt b/intern/guardedalloc/CMakeLists.txt
index 3329e4bf10e..89fdf367037 100644
--- a/intern/guardedalloc/CMakeLists.txt
+++ b/intern/guardedalloc/CMakeLists.txt
@@ -1,6 +1,10 @@
# SPDX-License-Identifier: GPL-2.0-or-later
# Copyright 2006 Blender Foundation. All rights reserved.
+if(HAVE_MALLOC_STATS_H)
+ add_definitions(-DHAVE_MALLOC_STATS_H)
+endif()
+
set(INC
.
../atomic
diff --git a/intern/guardedalloc/MEM_guardedalloc.h b/intern/guardedalloc/MEM_guardedalloc.h
index fca19fb9731..64987548a11 100644
--- a/intern/guardedalloc/MEM_guardedalloc.h
+++ b/intern/guardedalloc/MEM_guardedalloc.h
@@ -199,6 +199,15 @@ extern size_t (*MEM_get_peak_memory)(void) ATTR_WARN_UNUSED_RESULT;
#ifndef NDEBUG
extern const char *(*MEM_name_ptr)(void *vmemh);
+/**
+ * Change the debugging name/string assigned to the memory allocated at \a vmemh. Only affects the
+ * guarded allocator. The name must be a static string, because only a pointer to it is stored!
+ *
+ * Handy when debugging leaking memory allocated by some often called, generic function with a
+ * unspecific name. A caller with more info can set a more specific name, and see which call to the
+ * generic function allocates the leaking memory.
+ */
+extern void (*MEM_name_ptr_set)(void *vmemh, const char *str) ATTR_NONNULL();
#endif
/**
diff --git a/intern/guardedalloc/intern/mallocn.c b/intern/guardedalloc/intern/mallocn.c
index f7979168799..63f06ced31d 100644
--- a/intern/guardedalloc/intern/mallocn.c
+++ b/intern/guardedalloc/intern/mallocn.c
@@ -49,6 +49,7 @@ size_t (*MEM_get_peak_memory)(void) = MEM_lockfree_get_peak_memory;
#ifndef NDEBUG
const char *(*MEM_name_ptr)(void *vmemh) = MEM_lockfree_name_ptr;
+void (*MEM_name_ptr_set)(void *vmemh, const char *str) = MEM_lockfree_name_ptr_set;
#endif
void *aligned_malloc(size_t size, size_t alignment)
@@ -128,6 +129,7 @@ void MEM_use_lockfree_allocator(void)
#ifndef NDEBUG
MEM_name_ptr = MEM_lockfree_name_ptr;
+ MEM_name_ptr_set = MEM_lockfree_name_ptr_set;
#endif
}
@@ -159,5 +161,6 @@ void MEM_use_guarded_allocator(void)
#ifndef NDEBUG
MEM_name_ptr = MEM_guarded_name_ptr;
+ MEM_name_ptr_set = MEM_guarded_name_ptr_set;
#endif
}
diff --git a/intern/guardedalloc/intern/mallocn_guarded_impl.c b/intern/guardedalloc/intern/mallocn_guarded_impl.c
index 8bf1680e6f8..cd4b99ecde8 100644
--- a/intern/guardedalloc/intern/mallocn_guarded_impl.c
+++ b/intern/guardedalloc/intern/mallocn_guarded_impl.c
@@ -1199,4 +1199,18 @@ const char *MEM_guarded_name_ptr(void *vmemh)
return "MEM_guarded_name_ptr(NULL)";
}
+
+void MEM_guarded_name_ptr_set(void *vmemh, const char *str)
+{
+ if (!vmemh) {
+ return;
+ }
+
+ MemHead *memh = vmemh;
+ memh--;
+ memh->name = str;
+ if (memh->prev) {
+ MEMNEXT(memh->prev)->nextname = str;
+ }
+}
#endif /* NDEBUG */
diff --git a/intern/guardedalloc/intern/mallocn_intern.h b/intern/guardedalloc/intern/mallocn_intern.h
index f8b16ff6ddf..1e9883f42c8 100644
--- a/intern/guardedalloc/intern/mallocn_intern.h
+++ b/intern/guardedalloc/intern/mallocn_intern.h
@@ -17,8 +17,7 @@
#undef HAVE_MALLOC_STATS
#define USE_MALLOC_USABLE_SIZE /* internal, when we have malloc_usable_size() */
-#if defined(__linux__) || (defined(__FreeBSD_kernel__) && !defined(__FreeBSD__)) || \
- defined(__GLIBC__)
+#if defined(HAVE_MALLOC_STATS_H)
# include <malloc.h>
# define HAVE_MALLOC_STATS
#elif defined(__FreeBSD__)
@@ -131,6 +130,7 @@ void MEM_lockfree_reset_peak_memory(void);
size_t MEM_lockfree_get_peak_memory(void) ATTR_WARN_UNUSED_RESULT;
#ifndef NDEBUG
const char *MEM_lockfree_name_ptr(void *vmemh);
+void MEM_lockfree_name_ptr_set(void *vmemh, const char *str);
#endif
/* Prototypes for fully guarded allocator functions */
@@ -174,6 +174,7 @@ void MEM_guarded_reset_peak_memory(void);
size_t MEM_guarded_get_peak_memory(void) ATTR_WARN_UNUSED_RESULT;
#ifndef NDEBUG
const char *MEM_guarded_name_ptr(void *vmemh);
+void MEM_guarded_name_ptr_set(void *vmemh, const char *str);
#endif
#ifdef __cplusplus
diff --git a/intern/guardedalloc/intern/mallocn_lockfree_impl.c b/intern/guardedalloc/intern/mallocn_lockfree_impl.c
index 300e2000a14..b5ee539ff4d 100644
--- a/intern/guardedalloc/intern/mallocn_lockfree_impl.c
+++ b/intern/guardedalloc/intern/mallocn_lockfree_impl.c
@@ -426,4 +426,8 @@ const char *MEM_lockfree_name_ptr(void *vmemh)
return "MEM_lockfree_name_ptr(NULL)";
}
+
+void MEM_lockfree_name_ptr_set(void *UNUSED(vmemh), const char *UNUSED(str))
+{
+}
#endif /* NDEBUG */
diff --git a/intern/mantaflow/intern/MANTA_main.cpp b/intern/mantaflow/intern/MANTA_main.cpp
index fc14c909f4d..f5f22dc700b 100644
--- a/intern/mantaflow/intern/MANTA_main.cpp
+++ b/intern/mantaflow/intern/MANTA_main.cpp
@@ -626,7 +626,7 @@ static void manta_python_main_module_restore(PyObject *main_mod)
* access these variables, the same __main__ module has to be used every time.
*
* Unfortunately, we also depend on the fact that mantaflow dumps variables into this module using
- * PyRun_SimpleString. So we can't easily create a separate module without changing mantaflow.
+ * #PyRun_String. So we can't easily create a separate module without changing mantaflow.
*/
static PyObject *manta_main_module = nullptr;
@@ -1161,7 +1161,7 @@ string MANTA::parseScript(const string &setup_string, FluidModifierData *fmd)
return res.str();
}
-/* Dirty hack: Needed to format paths from python code that is run via PyRun_SimpleString */
+/** Dirty hack: Needed to format paths from python code that is run via #PyRun_String. */
static string escapePath(string const &s)
{
string result = "";
diff --git a/intern/opencolorio/CMakeLists.txt b/intern/opencolorio/CMakeLists.txt
index be6ccc5c2c5..8fe478d35c1 100644
--- a/intern/opencolorio/CMakeLists.txt
+++ b/intern/opencolorio/CMakeLists.txt
@@ -3,7 +3,6 @@
set(INC
.
- ../glew-mx
../guardedalloc
../../source/blender/blenlib
../../source/blender/gpu
@@ -32,12 +31,11 @@ if(WITH_OPENCOLORIO)
-DWITH_OCIO
)
- add_definitions(${GL_DEFINITIONS})
add_definitions(${OPENCOLORIO_DEFINITIONS})
list(APPEND INC_SYS
${OPENCOLORIO_INCLUDE_DIRS}
- ${GLEW_INCLUDE_PATH}
+ ${Epoxy_INCLUDE_DIRS}
)
list(APPEND SRC
diff --git a/intern/opensubdiv/CMakeLists.txt b/intern/opensubdiv/CMakeLists.txt
index 14cc6a70cd5..596534fc82c 100644
--- a/intern/opensubdiv/CMakeLists.txt
+++ b/intern/opensubdiv/CMakeLists.txt
@@ -29,7 +29,7 @@ if(WITH_OPENSUBDIV)
list(APPEND INC_SYS
${OPENSUBDIV_INCLUDE_DIRS}
- ${GLEW_INCLUDE_PATH}
+ ${Epoxy_INCLUDE_DIRS}
)
list(APPEND SRC
@@ -87,9 +87,6 @@ if(WITH_OPENSUBDIV)
OPENSUBDIV_DEFINE_COMPONENT(OPENSUBDIV_HAS_GLSL_TRANSFORM_FEEDBACK)
OPENSUBDIV_DEFINE_COMPONENT(OPENSUBDIV_HAS_GLSL_COMPUTE)
- add_definitions(${GL_DEFINITIONS})
- add_definitions(-DOSD_USES_GLEW)
-
if(WIN32)
add_definitions(-DNOMINMAX)
add_definitions(-D_USE_MATH_DEFINES)
diff --git a/intern/opensubdiv/internal/evaluator/gl_compute_evaluator.cc b/intern/opensubdiv/internal/evaluator/gl_compute_evaluator.cc
index c2ab2a522d2..148770b0d39 100644
--- a/intern/opensubdiv/internal/evaluator/gl_compute_evaluator.cc
+++ b/intern/opensubdiv/internal/evaluator/gl_compute_evaluator.cc
@@ -22,9 +22,23 @@
// language governing permissions and limitations under the Apache License.
//
-#include "gl_compute_evaluator.h"
+#include <epoxy/gl.h>
+
+/* There are few aspects here:
+ * - macOS is strict about including both gl.h and gl3.h
+ * - libepoxy only pretends to be a replacement for gl.h
+ * - OpenSubdiv internally uses `OpenGL/gl3.h` on macOS
+ *
+ * In order to silence the warning pretend that gl3 has been included, fully relying on symbols
+ * from the epoxy.
+ *
+ * This works differently from how OpenSubdiv internally will use `OpenGL/gl3.h` without epoxy.
+ * Sounds fragile, but so far things seems to work. */
+#if defined(__APPLE__)
+# define __gl3_h_
+#endif
-#include <GL/glew.h>
+#include "gl_compute_evaluator.h"
#include <opensubdiv/far/error.h>
#include <opensubdiv/far/patchDescriptor.h>
@@ -57,7 +71,7 @@ template<class T> GLuint createSSBO(std::vector<T> const &src)
GLuint devicePtr = 0;
#if defined(GL_ARB_direct_state_access)
- if (GLEW_ARB_direct_state_access) {
+ if (epoxy_has_gl_extension("GL_ARB_direct_state_access")) {
glCreateBuffers(1, &devicePtr);
glNamedBufferData(devicePtr, src.size() * sizeof(T), &src.at(0), GL_STATIC_DRAW);
}
diff --git a/intern/opensubdiv/internal/evaluator/patch_map.h b/intern/opensubdiv/internal/evaluator/patch_map.h
index af804d6ca71..1cb9400245f 100644
--- a/intern/opensubdiv/internal/evaluator/patch_map.h
+++ b/intern/opensubdiv/internal/evaluator/patch_map.h
@@ -126,7 +126,7 @@ class PatchMap {
// Internal methods supporting quadtree construction and queries
void assignRootNode(QuadNode *node, int index);
- QuadNode *assignLeafOrChildNode(QuadNode *node, bool isLeaf, int quad, int index);
+ QuadNode *assignLeafOrChildNode(QuadNode *node, bool isLeaf, int quadrant, int index);
template<class T> static int transformUVToQuadQuadrant(T const &median, T &u, T &v);
template<class T>