diff options
Diffstat (limited to 'intern')
-rw-r--r-- | intern/bsp/intern/BSP_CSGMesh.cpp | 2 | ||||
-rw-r--r-- | intern/cycles/kernel/kernel_differential.h | 2 | ||||
-rw-r--r-- | intern/dualcon/intern/octree.cpp | 2 | ||||
-rw-r--r-- | intern/itasc/Scene.cpp | 2 | ||||
-rw-r--r-- | intern/raskter/raskter.c | 4 | ||||
-rw-r--r-- | intern/smoke/intern/FLUID_3D.h | 2 |
6 files changed, 7 insertions, 7 deletions
diff --git a/intern/bsp/intern/BSP_CSGMesh.cpp b/intern/bsp/intern/BSP_CSGMesh.cpp index 82919688a38..4dda7741f67 100644 --- a/intern/bsp/intern/BSP_CSGMesh.cpp +++ b/intern/bsp/intern/BSP_CSGMesh.cpp @@ -486,7 +486,7 @@ VertexFaces( BSP_MEdge &e = edges[*e_it]; // iterate through the faces of this edge - push unselected - // edges to ouput and then select the edge + // edges to output and then select the edge vector<BSP_FaceInd>::const_iterator e_faces_end = e.m_faces.end(); vector<BSP_FaceInd>::iterator e_faces_it = e.m_faces.begin(); diff --git a/intern/cycles/kernel/kernel_differential.h b/intern/cycles/kernel/kernel_differential.h index 04027523ea5..2190e04e231 100644 --- a/intern/cycles/kernel/kernel_differential.h +++ b/intern/cycles/kernel/kernel_differential.h @@ -22,7 +22,7 @@ CCL_NAMESPACE_BEGIN __device void differential_transfer(differential3 *dP_, const differential3 dP, float3 D, const differential3 dD, float3 Ng, float t) { - /* ray differential transfer through homogenous medium, to + /* ray differential transfer through homogeneous medium, to * compute dPdx/dy at a shading point from the incoming ray */ float3 tmp = D/dot(D, Ng); diff --git a/intern/dualcon/intern/octree.cpp b/intern/dualcon/intern/octree.cpp index 1ad502b018d..9f44e7bbfdf 100644 --- a/intern/dualcon/intern/octree.cpp +++ b/intern/dualcon/intern/octree.cpp @@ -54,7 +54,7 @@ Octree::Octree(ModelReader *mr, After playing around with this option, the only case I could find where this option gives different results is on relatively thin corners. Sometimes along these corners two - vertices from seperate sides will be placed in the same + vertices from separate sides will be placed in the same position, so hole gets filled with a 5-sided face, where two of those vertices are in the same 3D location. If `use_manifold' is disabled, then the modifier doesn't diff --git a/intern/itasc/Scene.cpp b/intern/itasc/Scene.cpp index 877cd883208..7a83f821bf0 100644 --- a/intern/itasc/Scene.cpp +++ b/intern/itasc/Scene.cpp @@ -40,7 +40,7 @@ public: { q_nr += m_qrange.start; project(m_scene->m_Wq, Range(q_nr, ndof), m_qrange).setZero(); - // update the ouput vector so that the movement of this joint will be + // update the ouput vector so that the movement of this joint will be // taken into account and we can put the joint back in its initial position // which means that the jacobian doesn't need to be changed for (unsigned int i=0 ;i<ndof ; ++i, ++q_nr) { diff --git a/intern/raskter/raskter.c b/intern/raskter/raskter.c index 7049f7d0ebe..e2d4809a23c 100644 --- a/intern/raskter/raskter.c +++ b/intern/raskter/raskter.c @@ -461,7 +461,7 @@ static int rast_scan_feather(struct r_fill_context *ctx, //unsigned int gradientFillOffset; float t; float ud; // ud = unscaled edge distance - float dmin; // dmin = minimun edge distance + float dmin; // dmin = minimum edge distance float odist; // odist = current outer edge distance float idist; // idist = current inner edge distance float dx; // dx = X-delta (used for distance proportion calculation) @@ -643,7 +643,7 @@ static int rast_scan_feather(struct r_fill_context *ctx, /* * Note once again that since we are using reciprocals of distance values our * proportion is already the correct intensity, and does not need to be - * subracted from 1.0 like it would have if we used real distances. + * subtracted from 1.0 like it would have if we used real distances. */ #else clup[0]=t; diff --git a/intern/smoke/intern/FLUID_3D.h b/intern/smoke/intern/FLUID_3D.h index 5704cba3ed4..ac77148ce84 100644 --- a/intern/smoke/intern/FLUID_3D.h +++ b/intern/smoke/intern/FLUID_3D.h @@ -105,7 +105,7 @@ class FLUID_3D float* _xForce; float* _yForce; float* _zForce; - unsigned char* _obstacles; /* only used (usefull) for static obstacles like domain boundaries */ + unsigned char* _obstacles; /* only used (useful) for static obstacles like domain boundaries */ unsigned char* _obstaclesAnim; // Required for proper threading: |