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Diffstat (limited to 'make/msvc_7_0/blender/blenkernel/BKE_blenkernel.vcproj')
-rw-r--r--make/msvc_7_0/blender/blenkernel/BKE_blenkernel.vcproj336
1 files changed, 168 insertions, 168 deletions
diff --git a/make/msvc_7_0/blender/blenkernel/BKE_blenkernel.vcproj b/make/msvc_7_0/blender/blenkernel/BKE_blenkernel.vcproj
index 789a853de10..49be5644f67 100644
--- a/make/msvc_7_0/blender/blenkernel/BKE_blenkernel.vcproj
+++ b/make/msvc_7_0/blender/blenkernel/BKE_blenkernel.vcproj
@@ -12,8 +12,8 @@
<Configurations>
<Configuration
Name="MT DLL Debug|Win32"
- OutputDirectory="..\..\..\..\obj\windows\blender\blenkernel\mtdll_debug"
- IntermediateDirectory="..\..\..\..\obj\windows\blender\blenkernel\mtdll_debug"
+ OutputDirectory="$(SolutionDir)obj\windows\blender\blenkernel\mtdll_debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\blender\blenkernel\mtdll_debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -21,16 +21,16 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\source\blenloader,..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\blender\renderconverter,..\..\..\..\source\blender\render\extern\include,..\..\..\..\source\blender\avi,..\..\..\..\source\blender\imbuf,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\blender\blenloader,..\..\..\..\source\blender,..\..\..\..\source\blender\include,..\..\..\..\source\blender\blenkernel,..\..\..\..\source\blender\makesdna,..\..\..\..\source\blender\bpython\include,..\..\..\..\source\blender\blenlib,..\../../../source/gameengine\SoundSystem\,..\../../../../lib/windows/iksolver/include,..\../../../../lib/windows/bsp/include"
+ AdditionalIncludeDirectories="$(SolutionDir)source\blenloader,$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\renderconverter,$(SolutionDir)source\blender\render\extern\include,$(SolutionDir)source\blender\avi,$(SolutionDir)source\blender\imbuf,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\blender\blenloader,$(SolutionDir)source\blender,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\blender\bpython\include,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source/gameengine\SoundSystem\,$(SolutionDir)lib/windows/iksolver/include,$(SolutionDir)lib/windows/bsp/include"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\blender\blenkernel\mtdll_debug/BKE_blenkernel.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\blender\blenkernel\mtdll_debug/"
- ObjectFile="..\..\..\..\obj\windows\blender\blenkernel\mtdll_debug/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\blender\blenkernel\mtdll_debug/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\blender\blenkernel\mtdll_debug/BKE_blenkernel.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\blender\blenkernel\mtdll_debug\"
+ ObjectFile="$(SolutionDir)obj\windows\blender\blenkernel\mtdll_debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\blender\blenkernel\mtdll_debug\"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
CompileAs="0"/>
@@ -38,7 +38,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\blender\blenkernel\mtdll_debug\BKE_blenkernel.lib"
+ OutputFile="$(SolutionDir)obj\windows\blender\blenkernel\mtdll_debug\BKE_blenkernel.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -57,8 +57,8 @@
</Configuration>
<Configuration
Name="Debug|Win32"
- OutputDirectory="..\..\..\..\obj\windows\blender\blenkernel\debug"
- IntermediateDirectory="..\..\..\..\obj\windows\blender\blenkernel\debug"
+ OutputDirectory="$(SolutionDir)obj\windows\blender\blenkernel\debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\blender\blenkernel\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -66,16 +66,16 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\../../../../lib/windows/bsp/include,..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\blender\renderconverter,..\..\..\..\source\blender\render\extern\include,..\..\..\..\source\blender\avi,..\..\..\..\source\blender\imbuf,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\blender\blenloader,..\..\..\..\source\blender,..\..\..\..\source\blender\include,..\..\..\..\source\blender\blenkernel,..\..\..\..\source\blender\makesdna,..\..\..\..\source\blender\bpython\include,..\..\..\..\source\blender\blenlib,..\../../../source/gameengine\SoundSystem\,..\../../../../lib/windows/iksolver/include"
- PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ AdditionalIncludeDirectories="$(SolutionDir)lib/windows/bsp/include;$(SolutionDir)intern\guardedalloc;$(SolutionDir)source\blender\renderconverter;$(SolutionDir)source\blender\render\extern\include;$(SolutionDir)source\blender\avi;$(SolutionDir)source\blender\imbuf;$(SolutionDir)source\kernel\gen_system;$(SolutionDir)source\blender\blenloader;$(SolutionDir)source\blender;$(SolutionDir)source\blender\include;$(SolutionDir)source\blender\blenkernel;$(SolutionDir)source\blender\makesdna;$(SolutionDir)source\blender\bpython\include;$(SolutionDir)source\blender\blenlib;$(SolutionDir)source/gameengine\SoundSystem\;$(SolutionDir)intern/iksolver/extern"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB,WITH_FREETYPE2"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
DefaultCharIsUnsigned="TRUE"
- UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\blender\blenkernel\debug/BKE_blenkernel.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\blender\blenkernel\debug/"
- ObjectFile="..\..\..\..\obj\windows\blender\blenkernel\debug/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\blender\blenkernel\debug/"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\blender\blenkernel\debug/BKE_blenkernel.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\blender\blenkernel\debug\"
+ ObjectFile="$(SolutionDir)obj\windows\blender\blenkernel\debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\blender\blenkernel\debug\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
@@ -84,7 +84,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\blender\blenkernel\debug\BKE_blenkernel.lib"
+ OutputFile="$(SolutionDir)lib\windows\blender\blenkernel\debug\BKE_blenkernel.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -103,8 +103,8 @@
</Configuration>
<Configuration
Name="Release|Win32"
- OutputDirectory="..\..\..\..\obj\windows\blender\blenkernel"
- IntermediateDirectory="..\..\..\..\obj\windows\blender\blenkernel"
+ OutputDirectory="$(SolutionDir)obj\windows\blender\blenkernel"
+ IntermediateDirectory="$(SolutionDir)obj\windows\blender\blenkernel"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -112,17 +112,17 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\../../../../lib/windows/bsp/include,..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\blender\renderconverter,..\..\..\..\source\blender\render\extern\include,..\..\..\..\source\blender\avi,..\..\..\..\source\blender\imbuf,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\blender\blenloader,..\..\..\..\source\blender,..\..\..\..\source\blender\include,..\..\..\..\source\blender\blenkernel,..\..\..\..\source\blender\makesdna,..\..\..\..\source\blender\bpython\include,..\..\..\..\source\blender\blenlib,..\../../../source/gameengine\SoundSystem\,..\../../../../lib/windows/iksolver/include"
- PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ AdditionalIncludeDirectories="&quot;$(SolutionDir)inter\bsp\extern&quot;;&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\blender\renderconverter&quot;;&quot;$(SolutionDir)source\blender\render\extern\include&quot;;&quot;$(SolutionDir)source\blender\avi&quot;;&quot;$(SolutionDir)source\blender\imbuf&quot;;&quot;$(SolutionDir)source\kernel\gen_system&quot;;&quot;$(SolutionDir)source\blender\blenloader&quot;;&quot;$(SolutionDir)source\blender&quot;;&quot;$(SolutionDir)source\blender\include&quot;;&quot;$(SolutionDir)source\blender\blenkernel&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)source\blender\bpython\include&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source/gameengine\SoundSystem\&quot;;&quot;$(SolutionDir)intern\iksolver\extern&quot;;&quot;$(SolutionDir)lib\windows\freetype\include&quot;"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB,WITH_FREETYPE2"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\blender\blenkernel/BKE_blenkernel.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\blender\blenkernel/"
- ObjectFile="..\..\..\..\obj\windows\blender\blenkernel/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\blender\blenkernel/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\blender\blenkernel/BKE_blenkernel.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\blender\blenkernel\"
+ ObjectFile="$(SolutionDir)obj\windows\blender\blenkernel\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\blender\blenkernel\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
@@ -130,7 +130,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\blender\blenkernel\BKE_blenkernel.lib"
+ OutputFile="$(SolutionDir)lib\windows\blender\blenkernel\BKE_blenkernel.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -149,8 +149,8 @@
</Configuration>
<Configuration
Name="MT DLL Release|Win32"
- OutputDirectory="..\..\..\..\obj\windows\blender\blenkernel\mtdll"
- IntermediateDirectory="..\..\..\..\obj\windows\blender\blenkernel\mtdll"
+ OutputDirectory="$(SolutionDir)obj\windows\blender\blenkernel\mtdll"
+ IntermediateDirectory="$(SolutionDir)obj\windows\blender\blenkernel\mtdll"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -158,24 +158,24 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\source\gameengine\soundsystem,..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\source\gameengine\soundsystem\snd_blenderwavecache,..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\blender\renderconverter,..\..\..\..\source\blender\render\extern\include,..\..\..\..\source\blender\avi,..\..\..\..\source\blender\imbuf,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\blender\blenloader,..\..\..\..\source\blender,..\..\..\..\source\blender\include,..\..\..\..\source\blender\blenkernel,..\..\..\..\source\blender\makesdna,..\..\..\..\source\blender\bpython\include,..\..\..\..\source\blender\blenlib,..\../../../source/gameengine\SoundSystem\,..\../../../../lib/windows/iksolver/include,..\../../../../lib/windows/bsp/include"
+ AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\soundsystem\snd_blenderwavecache,$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\renderconverter,$(SolutionDir)source\blender\render\extern\include,$(SolutionDir)source\blender\avi,$(SolutionDir)source\blender\imbuf,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\blender\blenloader,$(SolutionDir)source\blender,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\blender\bpython\include,$(SolutionDir)source\blender\blenlib,$(SolutionDir)../../../source/gameengine\SoundSystem\,$(SolutionDir)../../../../lib/windows/iksolver/include,$(SolutionDir)../../../../lib/windows/bsp/include"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\blender\blenkernel\mtdll/BKE_blenkernel.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\blender\blenkernel\mtdll/"
- ObjectFile="..\..\..\..\obj\windows\blender\blenkernel\mtdll/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\blender\blenkernel\mtdll/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\blender\blenkernel\mtdll/BKE_blenkernel.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\blender\blenkernel\mtdll\"
+ ObjectFile="$(SolutionDir)obj\windows\blender\blenkernel\mtdll\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\blender\blenkernel\mtdll\"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\blender\blenkernel\mtdll\BKE_blenkernel.lib"
+ OutputFile="$(SolutionDir)obj\windows\blender\blenkernel\mtdll\BKE_blenkernel.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -198,407 +198,407 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
- RelativePath="..\..\..\..\source\blender\blenkernel\intern\action.c">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\intern\action.c">
</File>
<File
- RelativePath="..\..\..\..\source\blender\blenkernel\intern\anim.c">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\intern\anim.c">
</File>
<File
- RelativePath="..\..\..\..\source\blender\blenkernel\intern\armature.c">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\intern\armature.c">
</File>
<File
- RelativePath="..\..\..\..\source\blender\blenkernel\intern\blender.c">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\intern\blender.c">
</File>
<File
- RelativePath="..\..\..\..\source\blender\blenkernel\intern\bmfont.c">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\intern\bmfont.c">
</File>
<File
- RelativePath="..\..\..\..\source\blender\blenkernel\intern\constraint.c">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\intern\constraint.c">
</File>
<File
- RelativePath="..\..\..\..\source\blender\blenkernel\intern\curve.c">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\intern\curve.c">
</File>
<File
- RelativePath="..\..\..\..\source\blender\blenkernel\intern\deform.c">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\intern\deform.c">
</File>
<File
- RelativePath="..\..\..\..\source\blender\blenkernel\intern\displist.c">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\intern\displist.c">
</File>
<File
- RelativePath="..\..\..\..\source\blender\blenkernel\intern\effect.c">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\intern\effect.c">
</File>
<File
- RelativePath="..\..\..\..\source\blender\blenkernel\intern\exotic.c">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\intern\exotic.c">
</File>
<File
- RelativePath="..\..\..\..\source\blender\blenkernel\intern\font.c">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\intern\font.c">
</File>
<File
- RelativePath="..\..\..\..\source\blender\blenkernel\intern\group.c">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\intern\group.c">
</File>
<File
- RelativePath="..\..\..\..\source\blender\blenkernel\intern\ika.c">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\intern\ika.c">
</File>
<File
- RelativePath="..\..\..\..\source\blender\blenkernel\intern\image.c">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\intern\image.c">
</File>
<File
- RelativePath="..\..\..\..\source\blender\blenkernel\intern\ipo.c">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\intern\ipo.c">
</File>
<File
- RelativePath="..\..\..\..\source\blender\blenkernel\intern\key.c">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\intern\key.c">
</File>
<File
- RelativePath="..\..\..\..\source\blender\blenkernel\intern\lattice.c">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\intern\lattice.c">
</File>
<File
- RelativePath="..\..\..\..\source\blender\blenkernel\intern\library.c">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\intern\library.c">
</File>
<File
- RelativePath="..\..\..\..\source\blender\blenkernel\intern\material.c">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\intern\material.c">
</File>
<File
- RelativePath="..\..\..\..\source\blender\blenkernel\intern\mball.c">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\intern\mball.c">
</File>
<File
- RelativePath="..\..\..\..\source\blender\blenkernel\intern\mesh.c">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\intern\mesh.c">
</File>
<File
- RelativePath="..\..\..\..\source\blender\blenkernel\intern\nla.c">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\intern\nla.c">
</File>
<File
- RelativePath="..\..\..\..\source\blender\blenkernel\intern\object.c">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\intern\object.c">
</File>
<File
- RelativePath="..\..\..\..\source\blender\blenkernel\intern\packedFile.c">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\intern\packedFile.c">
</File>
<File
- RelativePath="..\..\..\..\source\blender\blenkernel\intern\property.c">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\intern\property.c">
</File>
<File
- RelativePath="..\..\..\..\source\blender\blenkernel\intern\sca.c">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\intern\sca.c">
</File>
<File
- RelativePath="..\..\..\..\source\blender\blenkernel\intern\scene.c">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\intern\scene.c">
</File>
<File
- RelativePath="..\..\..\..\source\blender\blenkernel\intern\screen.c">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\intern\screen.c">
</File>
<File
- RelativePath="..\..\..\..\source\blender\blenkernel\intern\sound.c">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\intern\sound.c">
</File>
<File
- RelativePath="..\..\..\..\source\blender\blenkernel\intern\subsurf.c">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\intern\subsurf.c">
</File>
<File
- RelativePath="..\..\..\..\source\blender\blenkernel\intern\text.c">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\intern\text.c">
</File>
<File
- RelativePath="..\..\..\..\source\blender\blenkernel\intern\texture.c">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\intern\texture.c">
</File>
<File
- RelativePath="..\..\..\..\source\blender\blenkernel\intern\world.c">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\intern\world.c">
</File>
<File
- RelativePath="..\..\..\..\source\blender\blenkernel\intern\writeavi.c">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\intern\writeavi.c">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
- RelativePath="..\..\..\source\blender\blenkernel\BKE_ID.h">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\BKE_ID.h">
</File>
<File
- RelativePath="..\..\..\..\source\blender\blenkernel\BKE_action.h">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\BKE_action.h">
</File>
<File
- RelativePath="..\..\..\source\blender\blenkernel\BKE_actuator_types.h">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\BKE_actuator_types.h">
</File>
<File
- RelativePath="..\..\..\..\source\blender\blenkernel\BKE_anim.h">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\BKE_anim.h">
</File>
<File
- RelativePath="..\..\..\..\source\blender\blenkernel\BKE_armature.h">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\BKE_armature.h">
</File>
<File
- RelativePath="..\..\..\source\blender\blenkernel\BKE_armature_types.h">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\BKE_armature_types.h">
</File>
<File
- RelativePath="..\..\..\source\blender\blenkernel\BKE_avi.h">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\BKE_avi.h">
</File>
<File
- RelativePath="..\..\..\source\blender\blenkernel\BKE_avi_types.h">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\BKE_avi_types.h">
</File>
<File
- RelativePath="..\..\..\..\source\blender\blenkernel\BKE_bad_level_calls.h">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\BKE_bad_level_calls.h">
</File>
<File
- RelativePath="..\..\..\source\blender\blenkernel\BKE_base_types.h">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\BKE_base_types.h">
</File>
<File
- RelativePath="..\..\..\source\blender\blenkernel\BKE_bgpic_types.h">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\BKE_bgpic_types.h">
</File>
<File
- RelativePath="..\..\..\..\source\blender\blenkernel\BKE_blender.h">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\BKE_blender.h">
</File>
<File
- RelativePath="..\..\..\source\blender\blenkernel\BKE_blenkernel.h">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\BKE_blenkernel.h">
</File>
<File
- RelativePath="..\..\..\source\blender\blenkernel\BKE_blenkernel_types.h">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\BKE_blenkernel_types.h">
</File>
<File
- RelativePath="..\..\..\..\source\blender\blenkernel\BKE_bmfont.h">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\BKE_bmfont.h">
</File>
<File
- RelativePath="..\..\..\..\source\blender\blenkernel\BKE_bmfont_types.h">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\BKE_bmfont_types.h">
</File>
<File
- RelativePath="..\..\..\..\source\blender\blenkernel\BKE_booleanops.h">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\BKE_booleanops.h">
</File>
<File
- RelativePath="..\..\..\source\blender\blenkernel\BKE_camera_types.h">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\BKE_camera_types.h">
</File>
<File
- RelativePath="..\..\..\source\blender\blenkernel\BKE_cfraElem_types.h">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\BKE_cfraElem_types.h">
</File>
<File
- RelativePath="..\..\..\source\blender\blenkernel\BKE_controller_types.h">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\BKE_controller_types.h">
</File>
<File
- RelativePath="..\..\..\..\source\blender\blenkernel\BKE_curve.h">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\BKE_curve.h">
</File>
<File
- RelativePath="..\..\..\source\blender\blenkernel\BKE_curve_types.h">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\BKE_curve_types.h">
</File>
<File
- RelativePath="..\..\..\..\source\blender\blenkernel\BKE_displist.h">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\BKE_displist.h">
</File>
<File
- RelativePath="..\..\..\source\blender\blenkernel\BKE_editmesh.h">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\BKE_editmesh.h">
</File>
<File
- RelativePath="..\..\..\..\source\blender\blenkernel\BKE_effect.h">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\BKE_effect.h">
</File>
<File
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