diff options
Diffstat (limited to 'make/msvc_7_0/blender/blenkernel/BKE_blenkernel.vcproj')
-rw-r--r-- | make/msvc_7_0/blender/blenkernel/BKE_blenkernel.vcproj | 336 |
1 files changed, 168 insertions, 168 deletions
diff --git a/make/msvc_7_0/blender/blenkernel/BKE_blenkernel.vcproj b/make/msvc_7_0/blender/blenkernel/BKE_blenkernel.vcproj index 789a853de10..49be5644f67 100644 --- a/make/msvc_7_0/blender/blenkernel/BKE_blenkernel.vcproj +++ b/make/msvc_7_0/blender/blenkernel/BKE_blenkernel.vcproj @@ -12,8 +12,8 @@ <Configurations> <Configuration Name="MT DLL Debug|Win32" - OutputDirectory="..\..\..\..\obj\windows\blender\blenkernel\mtdll_debug" - IntermediateDirectory="..\..\..\..\obj\windows\blender\blenkernel\mtdll_debug" + OutputDirectory="$(SolutionDir)obj\windows\blender\blenkernel\mtdll_debug" + IntermediateDirectory="$(SolutionDir)obj\windows\blender\blenkernel\mtdll_debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -21,16 +21,16 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\source\blenloader,..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\blender\renderconverter,..\..\..\..\source\blender\render\extern\include,..\..\..\..\source\blender\avi,..\..\..\..\source\blender\imbuf,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\blender\blenloader,..\..\..\..\source\blender,..\..\..\..\source\blender\include,..\..\..\..\source\blender\blenkernel,..\..\..\..\source\blender\makesdna,..\..\..\..\source\blender\bpython\include,..\..\..\..\source\blender\blenlib,..\../../../source/gameengine\SoundSystem\,..\../../../../lib/windows/iksolver/include,..\../../../../lib/windows/bsp/include" + AdditionalIncludeDirectories="$(SolutionDir)source\blenloader,$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\renderconverter,$(SolutionDir)source\blender\render\extern\include,$(SolutionDir)source\blender\avi,$(SolutionDir)source\blender\imbuf,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\blender\blenloader,$(SolutionDir)source\blender,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\blender\bpython\include,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source/gameengine\SoundSystem\,$(SolutionDir)lib/windows/iksolver/include,$(SolutionDir)lib/windows/bsp/include" PreprocessorDefinitions="_DEBUG,WIN32,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="3" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\blender\blenkernel\mtdll_debug/BKE_blenkernel.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\blender\blenkernel\mtdll_debug/" - ObjectFile="..\..\..\..\obj\windows\blender\blenkernel\mtdll_debug/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\blender\blenkernel\mtdll_debug/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\blender\blenkernel\mtdll_debug/BKE_blenkernel.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\blender\blenkernel\mtdll_debug\" + ObjectFile="$(SolutionDir)obj\windows\blender\blenkernel\mtdll_debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\blender\blenkernel\mtdll_debug\" SuppressStartupBanner="TRUE" DebugInformationFormat="4" CompileAs="0"/> @@ -38,7 +38,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\blender\blenkernel\mtdll_debug\BKE_blenkernel.lib" + OutputFile="$(SolutionDir)obj\windows\blender\blenkernel\mtdll_debug\BKE_blenkernel.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -57,8 +57,8 @@ </Configuration> <Configuration Name="Debug|Win32" - OutputDirectory="..\..\..\..\obj\windows\blender\blenkernel\debug" - IntermediateDirectory="..\..\..\..\obj\windows\blender\blenkernel\debug" + OutputDirectory="$(SolutionDir)obj\windows\blender\blenkernel\debug" + IntermediateDirectory="$(SolutionDir)obj\windows\blender\blenkernel\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -66,16 +66,16 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\../../../../lib/windows/bsp/include,..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\blender\renderconverter,..\..\..\..\source\blender\render\extern\include,..\..\..\..\source\blender\avi,..\..\..\..\source\blender\imbuf,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\blender\blenloader,..\..\..\..\source\blender,..\..\..\..\source\blender\include,..\..\..\..\source\blender\blenkernel,..\..\..\..\source\blender\makesdna,..\..\..\..\source\blender\bpython\include,..\..\..\..\source\blender\blenlib,..\../../../source/gameengine\SoundSystem\,..\../../../../lib/windows/iksolver/include" - PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + AdditionalIncludeDirectories="$(SolutionDir)lib/windows/bsp/include;$(SolutionDir)intern\guardedalloc;$(SolutionDir)source\blender\renderconverter;$(SolutionDir)source\blender\render\extern\include;$(SolutionDir)source\blender\avi;$(SolutionDir)source\blender\imbuf;$(SolutionDir)source\kernel\gen_system;$(SolutionDir)source\blender\blenloader;$(SolutionDir)source\blender;$(SolutionDir)source\blender\include;$(SolutionDir)source\blender\blenkernel;$(SolutionDir)source\blender\makesdna;$(SolutionDir)source\blender\bpython\include;$(SolutionDir)source\blender\blenlib;$(SolutionDir)source/gameengine\SoundSystem\;$(SolutionDir)intern/iksolver/extern" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB,WITH_FREETYPE2" BasicRuntimeChecks="3" RuntimeLibrary="1" DefaultCharIsUnsigned="TRUE" - UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\blender\blenkernel\debug/BKE_blenkernel.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\blender\blenkernel\debug/" - ObjectFile="..\..\..\..\obj\windows\blender\blenkernel\debug/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\blender\blenkernel\debug/" + UsePrecompiledHeader="0" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\blender\blenkernel\debug/BKE_blenkernel.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\blender\blenkernel\debug\" + ObjectFile="$(SolutionDir)obj\windows\blender\blenkernel\debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\blender\blenkernel\debug\" WarningLevel="3" SuppressStartupBanner="TRUE" DebugInformationFormat="3" @@ -84,7 +84,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\blender\blenkernel\debug\BKE_blenkernel.lib" + OutputFile="$(SolutionDir)lib\windows\blender\blenkernel\debug\BKE_blenkernel.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -103,8 +103,8 @@ </Configuration> <Configuration Name="Release|Win32" - OutputDirectory="..\..\..\..\obj\windows\blender\blenkernel" - IntermediateDirectory="..\..\..\..\obj\windows\blender\blenkernel" + OutputDirectory="$(SolutionDir)obj\windows\blender\blenkernel" + IntermediateDirectory="$(SolutionDir)obj\windows\blender\blenkernel" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -112,17 +112,17 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\../../../../lib/windows/bsp/include,..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\blender\renderconverter,..\..\..\..\source\blender\render\extern\include,..\..\..\..\source\blender\avi,..\..\..\..\source\blender\imbuf,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\blender\blenloader,..\..\..\..\source\blender,..\..\..\..\source\blender\include,..\..\..\..\source\blender\blenkernel,..\..\..\..\source\blender\makesdna,..\..\..\..\source\blender\bpython\include,..\..\..\..\source\blender\blenlib,..\../../../source/gameengine\SoundSystem\,..\../../../../lib/windows/iksolver/include" - PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + AdditionalIncludeDirectories=""$(SolutionDir)inter\bsp\extern";"$(SolutionDir)intern\guardedalloc";"$(SolutionDir)source\blender\renderconverter";"$(SolutionDir)source\blender\render\extern\include";"$(SolutionDir)source\blender\avi";"$(SolutionDir)source\blender\imbuf";"$(SolutionDir)source\kernel\gen_system";"$(SolutionDir)source\blender\blenloader";"$(SolutionDir)source\blender";"$(SolutionDir)source\blender\include";"$(SolutionDir)source\blender\blenkernel";"$(SolutionDir)source\blender\makesdna";"$(SolutionDir)source\blender\bpython\include";"$(SolutionDir)source\blender\blenlib";"$(SolutionDir)source/gameengine\SoundSystem\";"$(SolutionDir)intern\iksolver\extern";"$(SolutionDir)lib\windows\freetype\include"" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB,WITH_FREETYPE2" StringPooling="TRUE" RuntimeLibrary="0" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\blender\blenkernel/BKE_blenkernel.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\blender\blenkernel/" - ObjectFile="..\..\..\..\obj\windows\blender\blenkernel/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\blender\blenkernel/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\blender\blenkernel/BKE_blenkernel.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\blender\blenkernel\" + ObjectFile="$(SolutionDir)obj\windows\blender\blenkernel\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\blender\blenkernel\" WarningLevel="3" SuppressStartupBanner="TRUE" CompileAs="0"/> @@ -130,7 +130,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\blender\blenkernel\BKE_blenkernel.lib" + OutputFile="$(SolutionDir)lib\windows\blender\blenkernel\BKE_blenkernel.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -149,8 +149,8 @@ </Configuration> <Configuration Name="MT DLL Release|Win32" - OutputDirectory="..\..\..\..\obj\windows\blender\blenkernel\mtdll" - IntermediateDirectory="..\..\..\..\obj\windows\blender\blenkernel\mtdll" + OutputDirectory="$(SolutionDir)obj\windows\blender\blenkernel\mtdll" + IntermediateDirectory="$(SolutionDir)obj\windows\blender\blenkernel\mtdll" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -158,24 +158,24 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\source\gameengine\soundsystem,..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\source\gameengine\soundsystem\snd_blenderwavecache,..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\blender\renderconverter,..\..\..\..\source\blender\render\extern\include,..\..\..\..\source\blender\avi,..\..\..\..\source\blender\imbuf,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\blender\blenloader,..\..\..\..\source\blender,..\..\..\..\source\blender\include,..\..\..\..\source\blender\blenkernel,..\..\..\..\source\blender\makesdna,..\..\..\..\source\blender\bpython\include,..\..\..\..\source\blender\blenlib,..\../../../source/gameengine\SoundSystem\,..\../../../../lib/windows/iksolver/include,..\../../../../lib/windows/bsp/include" + AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\soundsystem\snd_blenderwavecache,$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\renderconverter,$(SolutionDir)source\blender\render\extern\include,$(SolutionDir)source\blender\avi,$(SolutionDir)source\blender\imbuf,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\blender\blenloader,$(SolutionDir)source\blender,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\blender\bpython\include,$(SolutionDir)source\blender\blenlib,$(SolutionDir)../../../source/gameengine\SoundSystem\,$(SolutionDir)../../../../lib/windows/iksolver/include,$(SolutionDir)../../../../lib/windows/bsp/include" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="2" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\blender\blenkernel\mtdll/BKE_blenkernel.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\blender\blenkernel\mtdll/" - ObjectFile="..\..\..\..\obj\windows\blender\blenkernel\mtdll/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\blender\blenkernel\mtdll/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\blender\blenkernel\mtdll/BKE_blenkernel.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\blender\blenkernel\mtdll\" + ObjectFile="$(SolutionDir)obj\windows\blender\blenkernel\mtdll\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\blender\blenkernel\mtdll\" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\blender\blenkernel\mtdll\BKE_blenkernel.lib" + OutputFile="$(SolutionDir)obj\windows\blender\blenkernel\mtdll\BKE_blenkernel.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -198,407 +198,407 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> <File - RelativePath="..\..\..\..\source\blender\blenkernel\intern\action.c"> + RelativePath="$(SolutionDir)source\blender\blenkernel\intern\action.c"> </File> <File - RelativePath="..\..\..\..\source\blender\blenkernel\intern\anim.c"> + RelativePath="$(SolutionDir)source\blender\blenkernel\intern\anim.c"> </File> <File - RelativePath="..\..\..\..\source\blender\blenkernel\intern\armature.c"> + RelativePath="$(SolutionDir)source\blender\blenkernel\intern\armature.c"> </File> <File - RelativePath="..\..\..\..\source\blender\blenkernel\intern\blender.c"> + RelativePath="$(SolutionDir)source\blender\blenkernel\intern\blender.c"> </File> <File - RelativePath="..\..\..\..\source\blender\blenkernel\intern\bmfont.c"> + RelativePath="$(SolutionDir)source\blender\blenkernel\intern\bmfont.c"> </File> <File - RelativePath="..\..\..\..\source\blender\blenkernel\intern\constraint.c"> + RelativePath="$(SolutionDir)source\blender\blenkernel\intern\constraint.c"> </File> <File - RelativePath="..\..\..\..\source\blender\blenkernel\intern\curve.c"> + RelativePath="$(SolutionDir)source\blender\blenkernel\intern\curve.c"> </File> <File - RelativePath="..\..\..\..\source\blender\blenkernel\intern\deform.c"> + RelativePath="$(SolutionDir)source\blender\blenkernel\intern\deform.c"> </File> <File - RelativePath="..\..\..\..\source\blender\blenkernel\intern\displist.c"> + RelativePath="$(SolutionDir)source\blender\blenkernel\intern\displist.c"> </File> <File - RelativePath="..\..\..\..\source\blender\blenkernel\intern\effect.c"> + RelativePath="$(SolutionDir)source\blender\blenkernel\intern\effect.c"> </File> <File - RelativePath="..\..\..\..\source\blender\blenkernel\intern\exotic.c"> + RelativePath="$(SolutionDir)source\blender\blenkernel\intern\exotic.c"> </File> <File - RelativePath="..\..\..\..\source\blender\blenkernel\intern\font.c"> + RelativePath="$(SolutionDir)source\blender\blenkernel\intern\font.c"> </File> <File - RelativePath="..\..\..\..\source\blender\blenkernel\intern\group.c"> + RelativePath="$(SolutionDir)source\blender\blenkernel\intern\group.c"> </File> <File - RelativePath="..\..\..\..\source\blender\blenkernel\intern\ika.c"> + RelativePath="$(SolutionDir)source\blender\blenkernel\intern\ika.c"> </File> <File - RelativePath="..\..\..\..\source\blender\blenkernel\intern\image.c"> + RelativePath="$(SolutionDir)source\blender\blenkernel\intern\image.c"> </File> <File - RelativePath="..\..\..\..\source\blender\blenkernel\intern\ipo.c"> + RelativePath="$(SolutionDir)source\blender\blenkernel\intern\ipo.c"> </File> <File - RelativePath="..\..\..\..\source\blender\blenkernel\intern\key.c"> + RelativePath="$(SolutionDir)source\blender\blenkernel\intern\key.c"> </File> <File - RelativePath="..\..\..\..\source\blender\blenkernel\intern\lattice.c"> + RelativePath="$(SolutionDir)source\blender\blenkernel\intern\lattice.c"> </File> <File - RelativePath="..\..\..\..\source\blender\blenkernel\intern\library.c"> + RelativePath="$(SolutionDir)source\blender\blenkernel\intern\library.c"> </File> <File - RelativePath="..\..\..\..\source\blender\blenkernel\intern\material.c"> + RelativePath="$(SolutionDir)source\blender\blenkernel\intern\material.c"> </File> <File - RelativePath="..\..\..\..\source\blender\blenkernel\intern\mball.c"> + RelativePath="$(SolutionDir)source\blender\blenkernel\intern\mball.c"> </File> <File - RelativePath="..\..\..\..\source\blender\blenkernel\intern\mesh.c"> + RelativePath="$(SolutionDir)source\blender\blenkernel\intern\mesh.c"> </File> <File - RelativePath="..\..\..\..\source\blender\blenkernel\intern\nla.c"> + RelativePath="$(SolutionDir)source\blender\blenkernel\intern\nla.c"> </File> <File - RelativePath="..\..\..\..\source\blender\blenkernel\intern\object.c"> + RelativePath="$(SolutionDir)source\blender\blenkernel\intern\object.c"> </File> <File - RelativePath="..\..\..\..\source\blender\blenkernel\intern\packedFile.c"> + RelativePath="$(SolutionDir)source\blender\blenkernel\intern\packedFile.c"> </File> <File - RelativePath="..\..\..\..\source\blender\blenkernel\intern\property.c"> + RelativePath="$(SolutionDir)source\blender\blenkernel\intern\property.c"> </File> <File - RelativePath="..\..\..\..\source\blender\blenkernel\intern\sca.c"> + RelativePath="$(SolutionDir)source\blender\blenkernel\intern\sca.c"> </File> <File - RelativePath="..\..\..\..\source\blender\blenkernel\intern\scene.c"> + RelativePath="$(SolutionDir)source\blender\blenkernel\intern\scene.c"> </File> <File - RelativePath="..\..\..\..\source\blender\blenkernel\intern\screen.c"> + RelativePath="$(SolutionDir)source\blender\blenkernel\intern\screen.c"> </File> <File - RelativePath="..\..\..\..\source\blender\blenkernel\intern\sound.c"> + RelativePath="$(SolutionDir)source\blender\blenkernel\intern\sound.c"> </File> <File - RelativePath="..\..\..\..\source\blender\blenkernel\intern\subsurf.c"> + RelativePath="$(SolutionDir)source\blender\blenkernel\intern\subsurf.c"> </File> <File - RelativePath="..\..\..\..\source\blender\blenkernel\intern\text.c"> + RelativePath="$(SolutionDir)source\blender\blenkernel\intern\text.c"> </File> <File - RelativePath="..\..\..\..\source\blender\blenkernel\intern\texture.c"> + RelativePath="$(SolutionDir)source\blender\blenkernel\intern\texture.c"> </File> <File - RelativePath="..\..\..\..\source\blender\blenkernel\intern\world.c"> + RelativePath="$(SolutionDir)source\blender\blenkernel\intern\world.c"> </File> <File - RelativePath="..\..\..\..\source\blender\blenkernel\intern\writeavi.c"> + RelativePath="$(SolutionDir)source\blender\blenkernel\intern\writeavi.c"> </File> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl"> <File - RelativePath="..\..\..\source\blender\blenkernel\BKE_ID.h"> + RelativePath="$(SolutionDir)source\blender\blenkernel\BKE_ID.h"> </File> <File - RelativePath="..\..\..\..\source\blender\blenkernel\BKE_action.h"> + RelativePath="$(SolutionDir)source\blender\blenkernel\BKE_action.h"> </File> <File - RelativePath="..\..\..\source\blender\blenkernel\BKE_actuator_types.h"> + RelativePath="$(SolutionDir)source\blender\blenkernel\BKE_actuator_types.h"> </File> <File - RelativePath="..\..\..\..\source\blender\blenkernel\BKE_anim.h"> + RelativePath="$(SolutionDir)source\blender\blenkernel\BKE_anim.h"> </File> <File - RelativePath="..\..\..\..\source\blender\blenkernel\BKE_armature.h"> + RelativePath="$(SolutionDir)source\blender\blenkernel\BKE_armature.h"> </File> <File - RelativePath="..\..\..\source\blender\blenkernel\BKE_armature_types.h"> + RelativePath="$(SolutionDir)source\blender\blenkernel\BKE_armature_types.h"> </File> <File - RelativePath="..\..\..\source\blender\blenkernel\BKE_avi.h"> + RelativePath="$(SolutionDir)source\blender\blenkernel\BKE_avi.h"> </File> <File - RelativePath="..\..\..\source\blender\blenkernel\BKE_avi_types.h"> + RelativePath="$(SolutionDir)source\blender\blenkernel\BKE_avi_types.h"> </File> <File - RelativePath="..\..\..\..\source\blender\blenkernel\BKE_bad_level_calls.h"> + RelativePath="$(SolutionDir)source\blender\blenkernel\BKE_bad_level_calls.h"> </File> <File - RelativePath="..\..\..\source\blender\blenkernel\BKE_base_types.h"> + RelativePath="$(SolutionDir)source\blender\blenkernel\BKE_base_types.h"> </File> <File - RelativePath="..\..\..\source\blender\blenkernel\BKE_bgpic_types.h"> + RelativePath="$(SolutionDir)source\blender\blenkernel\BKE_bgpic_types.h"> </File> <File - RelativePath="..\..\..\..\source\blender\blenkernel\BKE_blender.h"> + RelativePath="$(SolutionDir)source\blender\blenkernel\BKE_blender.h"> </File> <File - RelativePath="..\..\..\source\blender\blenkernel\BKE_blenkernel.h"> + RelativePath="$(SolutionDir)source\blender\blenkernel\BKE_blenkernel.h"> </File> <File - RelativePath="..\..\..\source\blender\blenkernel\BKE_blenkernel_types.h"> + RelativePath="$(SolutionDir)source\blender\blenkernel\BKE_blenkernel_types.h"> </File> <File - RelativePath="..\..\..\..\source\blender\blenkernel\BKE_bmfont.h"> + RelativePath="$(SolutionDir)source\blender\blenkernel\BKE_bmfont.h"> </File> <File - RelativePath="..\..\..\..\source\blender\blenkernel\BKE_bmfont_types.h"> + RelativePath="$(SolutionDir)source\blender\blenkernel\BKE_bmfont_types.h"> </File> <File - RelativePath="..\..\..\..\source\blender\blenkernel\BKE_booleanops.h"> + RelativePath="$(SolutionDir)source\blender\blenkernel\BKE_booleanops.h"> </File> <File - RelativePath="..\..\..\source\blender\blenkernel\BKE_camera_types.h"> + RelativePath="$(SolutionDir)source\blender\blenkernel\BKE_camera_types.h"> </File> <File - RelativePath="..\..\..\source\blender\blenkernel\BKE_cfraElem_types.h"> + RelativePath="$(SolutionDir)source\blender\blenkernel\BKE_cfraElem_types.h"> </File> <File - RelativePath="..\..\..\source\blender\blenkernel\BKE_controller_types.h"> + RelativePath="$(SolutionDir)source\blender\blenkernel\BKE_controller_types.h"> </File> <File - RelativePath="..\..\..\..\source\blender\blenkernel\BKE_curve.h"> + RelativePath="$(SolutionDir)source\blender\blenkernel\BKE_curve.h"> </File> <File - RelativePath="..\..\..\source\blender\blenkernel\BKE_curve_types.h"> + RelativePath="$(SolutionDir)source\blender\blenkernel\BKE_curve_types.h"> </File> <File - RelativePath="..\..\..\..\source\blender\blenkernel\BKE_displist.h"> + RelativePath="$(SolutionDir)source\blender\blenkernel\BKE_displist.h"> </File> <File - RelativePath="..\..\..\source\blender\blenkernel\BKE_editmesh.h"> + RelativePath="$(SolutionDir)source\blender\blenkernel\BKE_editmesh.h"> </File> <File - RelativePath="..\..\..\..\source\blender\blenkernel\BKE_effect.h"> + RelativePath="$(SolutionDir)source\blender\blenkernel\BKE_effect.h"> </File> <File - RelativePath="..\..\..\source\blender\blenkernel\BKE_effect_types.h"> + RelativePath="$(SolutionDir)source\blender\blenkernel\BKE_effect_types.h"> </File> <File - RelativePath="..\..\..\..\source\blender\blenkernel\BKE_endian.h"> + RelativePath="$(SolutionDir)source\blender\blenkernel\BKE_endian.h"> </File> <File - RelativePath="..\..\..\source\blender\blenkernel\BKE_event_codes.h"> + RelativePath="$(SolutionDir)source\blender\blenkernel\BKE_event_codes.h"> </File> <File - 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