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Diffstat (limited to 'make/msvc_7_0/blender/render/BRE_render.vcproj')
-rw-r--r--make/msvc_7_0/blender/render/BRE_render.vcproj144
1 files changed, 73 insertions, 71 deletions
diff --git a/make/msvc_7_0/blender/render/BRE_render.vcproj b/make/msvc_7_0/blender/render/BRE_render.vcproj
index ae304d41592..d8de7599c7b 100644
--- a/make/msvc_7_0/blender/render/BRE_render.vcproj
+++ b/make/msvc_7_0/blender/render/BRE_render.vcproj
@@ -3,6 +3,7 @@
ProjectType="Visual C++"
Version="7.00"
Name="BRE_render"
+ ProjectGUID="{BA50970A-5CF1-4575-846A-393139ABB804}"
SccProjectName=""
SccLocalPath="">
<Platforms>
@@ -12,8 +13,8 @@
<Configurations>
<Configuration
Name="Release|Win32"
- OutputDirectory="..\..\..\..\obj\windows\blender\render"
- IntermediateDirectory="..\..\..\..\obj\windows\blender\render"
+ OutputDirectory="$(SolutionDir)obj\windows\blender\render"
+ IntermediateDirectory="$(SolutionDir)obj\windows\blender\render"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -21,17 +22,17 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\blender\blenkernel,..\..\..\..\source\kernel\gen_messaging,..\..\..\..\source\blender\imbuf,..\..\..\..\source\blender\blenloader,..\..\..\..\source\blender\include,..\..\..\..\source\blender\misc,..\..\..\..\source\kernel,..\..\..\..\source\blender\blenlib,..\..\..\..\source\blender\radiosity\extern\include,..\..\..\..\source\blender\render\intern\include,..\..\..\..\source\blender\render\extern\include,..\..\..\..\source\blender\makesdna,..\..\..\..\source\blender\bpython\include,..\..\..\..\source\blender"
- PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ AdditionalIncludeDirectories="&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\blender\blenkernel&quot;;&quot;$(SolutionDir)source\kernel\gen_messaging&quot;;&quot;$(SolutionDir)source\blender\imbuf&quot;;&quot;$(SolutionDir)source\blender\blenloader&quot;;&quot;$(SolutionDir)source\blender\include&quot;;&quot;$(SolutionDir)source\blender\misc&quot;;&quot;$(SolutionDir)source\kernel&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\blender\radiosity\extern\include&quot;;&quot;$(SolutionDir)source\blender\render\intern\include&quot;;&quot;$(SolutionDir)source\blender\render\extern\include&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)source\blender\bpython\include&quot;;&quot;$(SolutionDir)source\blender&quot;;&quot;$(SolutionDir)lib\windows\quicktime\include&quot;;&quot;$(SolutionDir)source\blender\quicktime&quot;"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB,WITH_QUICKTIME"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\blender\render/BRE_render.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\blender\render/"
- ObjectFile="..\..\..\..\obj\windows\blender\render/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\blender\render/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\blender\render/BRE_render.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\blender\render\"
+ ObjectFile="$(SolutionDir)obj\windows\blender\render\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\blender\render\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
@@ -39,7 +40,8 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\blender\render\BRE_render.lib"
+ OutputFile="$(SolutionDir)obj\windows\blender\render\BRE_render.lib"
+ AdditionalLibraryDirectories=""
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -58,8 +60,8 @@
</Configuration>
<Configuration
Name="Debug|Win32"
- OutputDirectory="..\..\..\..\obj\windows\blender\render\debug"
- IntermediateDirectory="..\..\..\..\obj\windows\blender\render\debug"
+ OutputDirectory="$(SolutionDir)obj\windows\blender\render\debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\blender\render\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -67,16 +69,16 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\blender\blenkernel,..\..\..\..\source\kernel\gen_messaging,..\..\..\..\source\blender\imbuf,..\..\..\..\source\blender\blenloader,..\..\..\..\source\blender\include,..\..\..\..\source\blender\misc,..\..\..\..\source\kernel,..\..\..\..\source\blender\blenlib,..\..\..\..\source\blender\radiosity\extern\include,..\..\..\..\source\blender\render\intern\include,..\..\..\..\source\blender\render\extern\include,..\..\..\..\source\blender\makesdna,..\..\..\..\source\blender\bpython\include,..\..\..\..\source\blender"
- PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ AdditionalIncludeDirectories="&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\blender\blenkernel&quot;;&quot;$(SolutionDir)source\kernel\gen_messaging&quot;;&quot;$(SolutionDir)source\blender\imbuf&quot;;&quot;$(SolutionDir)source\blender\blenloader&quot;;&quot;$(SolutionDir)source\blender\include&quot;;&quot;$(SolutionDir)source\blender\misc&quot;;&quot;$(SolutionDir)source\kernel&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\blender\radiosity\extern\include&quot;;&quot;$(SolutionDir)source\blender\render\intern\include&quot;;&quot;$(SolutionDir)source\blender\render\extern\include&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)source\blender\bpython\include&quot;;&quot;$(SolutionDir)source\blender&quot;;&quot;$(SolutionDir)lib\windows\quicktime\include&quot;;&quot;$(SolutionDir)source\blender\quicktime&quot;"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB,WITH_QUICKTIME"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
DefaultCharIsUnsigned="TRUE"
- UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\blender\render\debug/BRE_render.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\blender\render\debug/"
- ObjectFile="..\..\..\..\obj\windows\blender\render\debug/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\blender\render\debug/"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\blender\render\debug/BRE_render.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\blender\render\debug\"
+ ObjectFile="$(SolutionDir)obj\windows\blender\render\debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\blender\render\debug\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
@@ -85,7 +87,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\blender\render\debug\BRE_render.lib"
+ OutputFile="$(SolutionDir)obj\windows\blender\render\debug\BRE_render.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -108,164 +110,164 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
- RelativePath="..\..\..\..\source\blender\render\intern\source\RE_DummyShadowBuffer.cpp">
+ RelativePath="$(SolutionDir)source\blender\render\intern\source\RE_DummyShadowBuffer.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\blender\render\intern\source\RE_basicShadowBuffer.cpp">
+ RelativePath="$(SolutionDir)source\blender\render\intern\source\RE_basicShadowBuffer.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\blender\render\intern\source\RE_callbacks.c">
+ RelativePath="$(SolutionDir)source\blender\render\intern\source\RE_callbacks.c">
</File>
<File
- RelativePath="..\..\..\..\source\blender\render\intern\source\edgeRender.c">
+ RelativePath="$(SolutionDir)source\blender\render\intern\source\edgeRender.c">
</File>
<File
- RelativePath="..\..\..\..\source\blender\render\intern\source\envmap.c">
+ RelativePath="$(SolutionDir)source\blender\render\intern\source\envmap.c">
</File>
<File
- RelativePath="..\..\..\..\source\blender\render\intern\source\errorHandler.c">
+ RelativePath="$(SolutionDir)source\blender\render\intern\source\errorHandler.c">
</File>
<File
- RelativePath="..\..\..\..\source\blender\render\intern\source\gammaCorrectionTables.c">
+ RelativePath="$(SolutionDir)source\blender\render\intern\source\gammaCorrectionTables.c">
</File>
<File
- RelativePath="..\..\..\..\source\blender\render\intern\source\initrender.c">
+ RelativePath="$(SolutionDir)source\blender\render\intern\source\initrender.c">
</File>
<File
- RelativePath="..\..\..\..\source\blender\render\intern\source\jitter.c">
+ RelativePath="$(SolutionDir)source\blender\render\intern\source\jitter.c">
</File>
<File
- RelativePath="..\..\..\..\source\blender\render\intern\source\outerRenderLoop.c">
+ RelativePath="$(SolutionDir)source\blender\render\intern\source\outerRenderLoop.c">
</File>
<File
- RelativePath="..\..\..\..\source\blender\render\intern\source\pixelblending.c">
+ RelativePath="$(SolutionDir)source\blender\render\intern\source\pixelblending.c">
</File>
<File
- RelativePath="..\..\..\..\source\blender\render\intern\source\pixelshading.c">
+ RelativePath="$(SolutionDir)source\blender\render\intern\source\pixelshading.c">
</File>
<File
- RelativePath="..\..\..\..\source\blender\render\intern\source\renderHelp.c">
+ RelativePath="$(SolutionDir)source\blender\render\intern\source\renderHelp.c">
</File>
<File
- RelativePath="..\..\..\..\source\blender\render\intern\source\renderPreAndPost.c">
+ RelativePath="$(SolutionDir)source\blender\render\intern\source\renderPreAndPost.c">
</File>
<File
- RelativePath="..\..\..\..\source\blender\render\intern\source\rendercore.c">
+ RelativePath="$(SolutionDir)source\blender\render\intern\source\rendercore.c">
</File>
<File
- RelativePath="..\..\..\..\source\blender\render\intern\source\renderdatabase.c">
+ RelativePath="$(SolutionDir)source\blender\render\intern\source\renderdatabase.c">
</File>
<File
- RelativePath="..\..\..\..\source\blender\render\intern\source\shadbuf.c">
+ RelativePath="$(SolutionDir)source\blender\render\intern\source\shadbuf.c">
</File>
<File
- RelativePath="..\..\..\..\source\blender\render\intern\source\shadowBuffer.cpp">
+ RelativePath="$(SolutionDir)source\blender\render\intern\source\shadowBuffer.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\blender\render\intern\source\vanillaRenderPipe.c">
+ RelativePath="$(SolutionDir)source\blender\render\intern\source\vanillaRenderPipe.c">
</File>
<File
- RelativePath="..\..\..\..\source\blender\render\intern\source\zbuf.c">
+ RelativePath="$(SolutionDir)source\blender\render\intern\source\zbuf.c">
</File>
<File
- RelativePath="..\..\..\..\source\blender\render\intern\source\zbufferdatastruct.c">
+ RelativePath="$(SolutionDir)source\blender\render\intern\source\zbufferdatastruct.c">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
- RelativePath="..\..\..\..\source\blender\render\intern\include\RE_DummyShadowBuffer.h">
+ RelativePath="$(SolutionDir)source\blender\render\intern\include\RE_DummyShadowBuffer.h">
</File>
<File
- RelativePath="..\..\..\..\source\blender\render\intern\include\RE_ShadowBuffer.h">
+ RelativePath="$(SolutionDir)source\blender\render\intern\include\RE_ShadowBuffer.h">
</File>
<File
- RelativePath="..\..\..\..\source\blender\render\intern\include\RE_basicShadowBuffer.h">
+ RelativePath="$(SolutionDir)source\blender\render\intern\include\RE_basicShadowBuffer.h">
</File>
<File
- RelativePath="..\..\..\..\source\blender\render\intern\include\RE_callbacks.h">
+ RelativePath="$(SolutionDir)source\blender\render\intern\include\RE_callbacks.h">
</File>
<File
- RelativePath="..\..\..\source\blender\renderui\RE_renderui.h">
+ RelativePath="$(SolutionDir)source\blender\renderui\RE_renderui.h">
</File>
<File
- RelativePath="..\..\..\..\source\blender\render\intern\include\edgeRender.h">
+ RelativePath="$(SolutionDir)source\blender\render\intern\include\edgeRender.h">
</File>
<File
- RelativePath="..\..\..\..\source\blender\render\intern\include\envmap.h">
+ RelativePath="$(SolutionDir)source\blender\render\intern\include\envmap.h">
</File>
<File
- RelativePath="..\..\..\..\source\blender\render\intern\include\errorHandler.h">
+ RelativePath="$(SolutionDir)source\blender\render\intern\include\errorHandler.h">
</File>
<File
- RelativePath="..\..\..\..\source\blender\render\intern\include\gammaCorrectionTables.h">
+ RelativePath="$(SolutionDir)source\blender\render\intern\include\gammaCorrectionTables.h">
</File>
<File
- RelativePath="..\..\..\..\source\blender\render\intern\include\initrender.h">
+ RelativePath="$(SolutionDir)source\blender\render\intern\include\initrender.h">
</File>
<File
- RelativePath="..\..\..\..\source\blender\render\intern\include\jitter.h">
+ RelativePath="$(SolutionDir)source\blender\render\intern\include\jitter.h">
</File>
<File
- RelativePath="..\..\..\..\source\blender\render\intern\include\old_zbuffer_types.h">
+ RelativePath="$(SolutionDir)source\blender\render\intern\include\old_zbuffer_types.h">
</File>
<File
- RelativePath="..\..\..\..\source\blender\render\intern\include\outerRenderLoop.h">
+ RelativePath="$(SolutionDir)source\blender\render\intern\include\outerRenderLoop.h">
</File>
<File
- RelativePath="..\..\..\..\source\blender\render\intern\include\pixelblending.h">
+ RelativePath="$(SolutionDir)source\blender\render\intern\include\pixelblending.h">
</File>
<File
- RelativePath="..\..\..\..\source\blender\render\intern\include\pixelblending_types.h">
+ RelativePath="$(SolutionDir)source\blender\render\intern\include\pixelblending_types.h">
</File>
<File
- RelativePath="..\..\..\..\source\blender\render\intern\include\pixelshading.h">
+ RelativePath="$(SolutionDir)source\blender\render\intern\include\pixelshading.h">
</File>
<File
- RelativePath="..\..\..\..\source\blender\render\intern\include\renderHelp.h">
+ RelativePath="$(SolutionDir)source\blender\render\intern\include\renderHelp.h">
</File>
<File
- RelativePath="..\..\..\..\source\blender\render\intern\include\renderPreAndPost.h">
+ RelativePath="$(SolutionDir)source\blender\render\intern\include\renderPreAndPost.h">
</File>
<File
- RelativePath="..\..\..\..\source\blender\render\intern\include\rendercore.h">
+ RelativePath="$(SolutionDir)source\blender\render\intern\include\rendercore.h">
</File>
<File
- RelativePath="..\..\..\..\source\blender\render\intern\include\rendercore_int.h">
+ RelativePath="$(SolutionDir)source\blender\render\intern\include\rendercore_int.h">
</File>
<File
- RelativePath="..\..\..\..\source\blender\render\intern\include\shadbuf.h">
+ RelativePath="$(SolutionDir)source\blender\render\intern\include\shadbuf.h">
</File>
<File
- RelativePath="..\..\..\..\source\blender\render\intern\include\shadowBuffer.h">
+ RelativePath="$(SolutionDir)source\blender\render\intern\include\shadowBuffer.h">
</File>
<File
- RelativePath="..\..\..\..\source\blender\render\intern\include\texture.h">
+ RelativePath="$(SolutionDir)source\blender\render\intern\include\texture.h">
</File>
<File
- RelativePath="..\..\..\..\source\blender\render\intern\include\vanillaRenderPipe.h">
+ RelativePath="$(SolutionDir)source\blender\render\intern\include\vanillaRenderPipe.h">
</File>
<File
- RelativePath="..\..\..\..\source\blender\render\intern\include\vanillaRenderPipe_int.h">
+ RelativePath="$(SolutionDir)source\blender\render\intern\include\vanillaRenderPipe_int.h">
</File>
<File
- RelativePath="..\..\..\..\source\blender\render\intern\include\vanillaRenderPipe_types.h">
+ RelativePath="$(SolutionDir)source\blender\render\intern\include\vanillaRenderPipe_types.h">
</File>
<File
- RelativePath="..\..\..\..\source\blender\render\intern\include\zbuf.h">
+ RelativePath="$(SolutionDir)source\blender\render\intern\include\zbuf.h">
</File>
<File
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+ RelativePath="$(SolutionDir)source\blender\render\intern\include\zbuf_int.h">
</File>
<File
- RelativePath="..\..\..\..\source\blender\render\intern\include\zbuf_types.h">
+ RelativePath="$(SolutionDir)source\blender\render\intern\include\zbuf_types.h">
</File>
<File
- RelativePath="..\..\..\..\source\blender\render\intern\include\zbufferdatastruct.h">
+ RelativePath="$(SolutionDir)source\blender\render\intern\include\zbufferdatastruct.h">
</File>
<File
- RelativePath="..\..\..\..\source\blender\render\intern\include\zbufferdatastruct_types.h">
+ RelativePath="$(SolutionDir)source\blender\render\intern\include\zbufferdatastruct_types.h">
</File>
</Filter>
</Files>