diff options
Diffstat (limited to 'make/msvc_7_0/gameengine/blenderhook/KX_blenderhook.vcproj')
-rw-r--r-- | make/msvc_7_0/gameengine/blenderhook/KX_blenderhook.vcproj | 71 |
1 files changed, 36 insertions, 35 deletions
diff --git a/make/msvc_7_0/gameengine/blenderhook/KX_blenderhook.vcproj b/make/msvc_7_0/gameengine/blenderhook/KX_blenderhook.vcproj index 54a325aafcc..f1833804ebb 100644 --- a/make/msvc_7_0/gameengine/blenderhook/KX_blenderhook.vcproj +++ b/make/msvc_7_0/gameengine/blenderhook/KX_blenderhook.vcproj @@ -3,6 +3,7 @@ ProjectType="Visual C++" Version="7.00" Name="KX_blenderhook" + ProjectGUID="{E7498162-0427-47A5-88A9-18D7184F606B}" SccProjectName="" SccLocalPath=""> <Platforms> @@ -12,8 +13,8 @@ <Configurations> <Configuration Name="Debug|Win32" - OutputDirectory="..\..\..\..\obj\windows\gameengine\blenderhook\debug" - IntermediateDirectory="..\..\..\..\obj\windows\gameengine\blenderhook\debug" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\blenderhook\debug" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\blenderhook\debug" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -21,16 +22,16 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\source\gameengine\Converter\,..\..\..\..\source\blender\imbuf,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\gameengine\ketsji,..\..\..\..\source\blender\blenlib,..\..\..\..\source\blender\blenkernel,..\..\..\..\source\blender,..\..\..\..\source\blender\include,..\..\..\..\source\blender\makesdna,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\scenegraph,..\..\..\source\sumo\include,..\..\..\source\sumo\fuzzics\include,..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\blender\misc,..\..\..\..\source\blender\blenloader" + AdditionalIncludeDirectories=""$(SolutionDir)intern\guardedalloc";"$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer";"$(SolutionDir)lib\windows\python\include\python2.2";"$(SolutionDir)intern\string";"$(SolutionDir)intern\bmfont";"$(SolutionDir)source\gameengine\Converter\";"$(SolutionDir)source\blender\imbuf";"$(SolutionDir)intern\moto\include";"$(SolutionDir)source\gameengine\ketsji";"$(SolutionDir)source\blender\blenlib";"$(SolutionDir)source\blender\blenkernel";"$(SolutionDir)source\blender";"$(SolutionDir)source\blender\include";"$(SolutionDir)source\blender\makesdna";"$(SolutionDir)source\gameengine\rasterizer";"$(SolutionDir)source\gameengine\gamelogic";"$(SolutionDir)source\kernel\gen_system";"$(SolutionDir)source\gameengine\expressions";"$(SolutionDir)source\gameengine\network";"$(SolutionDir)source\gameengine\scenegraph";"$(SolutionDir)source\sumo\include";"$(SolutionDir)source\sumo\fuzzics\include";"$(SolutionDir)source\gameengine\network\loopbacknetwork";"$(SolutionDir)source\gameengine\soundsystem";"$(SolutionDir)source\blender\misc";"$(SolutionDir)source\blender\blenloader"" PreprocessorDefinitions="WIN32,_LIB" BasicRuntimeChecks="3" RuntimeLibrary="1" DefaultCharIsUnsigned="TRUE" - UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\blenderhook\debug/KX_blenderhook.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\blenderhook\debug/" - ObjectFile="..\..\..\..\obj\windows\gameengine\blenderhook\debug/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\blenderhook\debug/" + UsePrecompiledHeader="0" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\blenderhook\debug/KX_blenderhook.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\blenderhook\debug\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\blenderhook\debug\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\blenderhook\debug\" WarningLevel="3" SuppressStartupBanner="TRUE" DebugInformationFormat="3" @@ -40,7 +41,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\gameengine\blenderhook\debug\KX_blenderhook.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\blenderhook\debug\KX_blenderhook.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -59,8 +60,8 @@ </Configuration> <Configuration Name="Release|Win32" - OutputDirectory="..\..\..\..\obj\windows\gameengine\blenderhook" - IntermediateDirectory="..\..\..\..\obj\windows\gameengine\blenderhook" + OutputDirectory="$(SolutionDir)obj\windows\gameengine\blenderhook" + IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\blenderhook" ConfigurationType="4" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" @@ -68,17 +69,17 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\source\gameengine\Converter\,..\..\..\..\source\blender\imbuf,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\gameengine\ketsji,..\..\..\..\source\blender\blenlib,..\..\..\..\source\blender\blenkernel,..\..\..\..\source\blender,..\..\..\..\source\blender\include,..\..\..\..\source\blender\makesdna,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\scenegraph,..\..\..\source\sumo\include,..\..\..\source\sumo\fuzzics\include,..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\blender\misc,..\..\..\..\source\blender\blenloader" + AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)intern\bmfont,$(SolutionDir)source\gameengine\Converter\,$(SolutionDir)source\blender\imbuf,$(SolutionDir)intern\moto\include,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\sumo\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\blender\misc,$(SolutionDir)source\blender\blenloader" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="0" EnableFunctionLevelLinking="TRUE" DefaultCharIsUnsigned="TRUE" UsePrecompiledHeader="2" - PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\blenderhook/KX_blenderhook.pch" - AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\blenderhook/" - ObjectFile="..\..\..\..\obj\windows\gameengine\blenderhook/" - ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\blenderhook/" + PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\blenderhook/KX_blenderhook.pch" + AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\blenderhook\" + ObjectFile="$(SolutionDir)obj\windows\gameengine\blenderhook\" + ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\blenderhook\" WarningLevel="3" SuppressStartupBanner="TRUE" CompileAs="0"/> @@ -86,7 +87,7 @@ Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" - OutputFile="..\..\..\..\obj\windows\gameengine\blenderhook\KX_blenderhook.lib" + OutputFile="$(SolutionDir)obj\windows\gameengine\blenderhook\KX_blenderhook.lib" SuppressStartupBanner="TRUE"/> <Tool Name="VCMIDLTool"/> @@ -109,62 +110,62 @@ Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> <File - RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\BL_KetsjiEmbedStart.cpp"> + RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\BL_KetsjiEmbedStart.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderCanvas.cpp"> + RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderCanvas.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderGL.cpp"> + RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderGL.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderInputDevice.cpp"> + RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderInputDevice.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.cpp"> + RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.cpp"> + RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderPolyMaterial.cpp"> + RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderPolyMaterial.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderRenderTools.cpp"> + RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderRenderTools.cpp"> </File> <File - RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderSystem.cpp"> + RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderSystem.cpp"> </File> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl"> <File - RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderCanvas.h"> + RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderCanvas.h"> </File> <File - RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderDevice.h"> + RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderDevice.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderGL.h"> + RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderGL.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderInputDevice.h"> + RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderInputDevice.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.h"> + RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.h"> + RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderPolyMaterial.h"> + RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderPolyMaterial.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderRenderTools.h"> + RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderRenderTools.h"> </File> <File - RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderSystem.h"> + RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderSystem.h"> </File> </Filter> </Files> |