diff options
Diffstat (limited to 'make/msvc_7_0/gameengine/converter/KX_converter.vcproj')
-rw-r--r-- | make/msvc_7_0/gameengine/converter/KX_converter.vcproj | 303 |
1 files changed, 303 insertions, 0 deletions
diff --git a/make/msvc_7_0/gameengine/converter/KX_converter.vcproj b/make/msvc_7_0/gameengine/converter/KX_converter.vcproj new file mode 100644 index 00000000000..91613ec0f26 --- /dev/null +++ b/make/msvc_7_0/gameengine/converter/KX_converter.vcproj @@ -0,0 +1,303 @@ +<?xml version="1.0" encoding = "Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.00" + Name="KX_converter" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="MT DLL Debug|Win32" + OutputDirectory="..\..\..\..\obj\windows\gameengine\converter\mtdll_debug" + IntermediateDirectory="..\..\..\..\obj\windows\gameengine\converter\mtdll_debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\source\gameengine\physics,..\..\..\source\gameengine\physics\ode,..\..\..\..\source\gameengine\physics\dummy,..\..\..\..\source\gameengine\physics\sumo\include,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\blender\imbuf,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\BlenderRoutines,..\..\..\source\sumo\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\source\sumo\Fuzzics\include,..\..\..\..\source\gameengine\Ketsji,..\..\..\..\source\gameengine\SceneGraph,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\soundsystem,..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\source\gameengine\soundsystem\snd_blenderwavecache,..\..\..\..\source\blender\blenlib,..\..\..\..\source\blender\blenkernel,..\..\..\..\source\blender\include,..\..\..\..\source\blender,..\..\..\..\source\blender\makesdna,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\physics\sumo,..\..\..\..\source\gameengine\physics\sumo\fuzzics\include,..\..\..\..\source\gameengine\physics\common,..\..\..\..\source\gameengine\physics\BlOde" + PreprocessorDefinitions="WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\converter\mtdll_debug/KX_converter.pch" + AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\converter\mtdll_debug/" + ObjectFile="..\..\..\..\obj\windows\gameengine\converter\mtdll_debug/" + ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\converter\mtdll_debug/" + SuppressStartupBanner="TRUE" + DebugInformationFormat="4" + CompileAs="0" + UndefinePreprocessorDefinitions="_DEBUG"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\obj\windows\gameengine\converter\mtdll_debug\KX_converter.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="Release|Win32" + OutputDirectory="..\..\..\..\obj\windows\gameengine\converter" + IntermediateDirectory="..\..\..\..\obj\windows\gameengine\converter" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\source\gameengine\physics\common,..\..\..\..\source\gameengine\physics\BlOde,..\..\..\..\source\gameengine\physics\Dummy,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\blender\imbuf,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\BlenderRoutines,..\..\..\source\sumo\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\source\sumo\Fuzzics\include,..\..\..\..\source\gameengine\Ketsji,..\..\..\..\source\gameengine\SceneGraph,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\soundsystem,..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\source\gameengine\soundsystem\snd_blenderwavecache,..\..\..\..\source\blender\blenlib,..\..\..\..\source\blender\blenkernel,..\..\..\..\source\blender\include,..\..\..\..\source\blender,..\..\..\..\source\blender\makesdna,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\physics,..\..\..\source\gameengine\physics\ode,..\..\..\..\source\gameengine\physics\dummy,..\..\..\..\source\gameengine\physics\sumo,..\..\..\..\source\gameengine\physics\sumo\fuzzics\include" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\converter/KX_converter.pch" + AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\converter/" + ObjectFile="..\..\..\..\obj\windows\gameengine\converter/" + ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\converter/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\obj\windows\gameengine\converter\KX_converter.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="Debug|Win32" + OutputDirectory="..\..\..\..\obj\windows\gameengine\converter\debug" + IntermediateDirectory="..\..\..\..\obj\windows\gameengine\converter\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\source\gameengine\physics,..\..\..\source\gameengine\physics\ode,..\..\..\..\source\gameengine\physics\dummy,..\..\..\..\source\gameengine\physics\common,..\..\..\..\source\gameengine\physics\BlOde,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\blender\imbuf,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\BlenderRoutines,..\..\..\source\sumo\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\source\sumo\Fuzzics\include,..\..\..\..\source\gameengine\Ketsji,..\..\..\..\source\gameengine\SceneGraph,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\soundsystem,..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\source\gameengine\soundsystem\snd_blenderwavecache,..\..\..\..\source\blender\blenlib,..\..\..\..\source\blender\blenkernel,..\..\..\..\source\blender\include,..\..\..\..\source\blender,..\..\..\..\source\blender\makesdna,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\physics\sumo,..\..\..\..\source\gameengine\physics\sumo\fuzzics\include" + PreprocessorDefinitions="WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\converter\debug/KX_converter.pch" + AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\converter\debug/" + ObjectFile="..\..\..\..\obj\windows\gameengine\converter\debug/" + ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\converter\debug/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0" + UndefinePreprocessorDefinitions="_DEBUG"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\obj\windows\gameengine\converter\debug\KX_converter.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="MT DLL Release|Win32" + OutputDirectory="..\..\..\..\obj\windows\gameengine\converter\mtdll" + IntermediateDirectory="..\..\..\..\obj\windows\gameengine\converter\mtdll" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\source\gameengine\physics,..\..\..\source\gameengine\physics\ode,..\..\..\..\source\gameengine\physics\dummy,..\..\..\..\source\gameengine\physics\sumo\include,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\blender\imbuf,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\BlenderRoutines,..\..\..\source\sumo\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\source\sumo\Fuzzics\include,..\..\..\..\source\gameengine\Ketsji,..\..\..\..\source\gameengine\SceneGraph,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\soundsystem,..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\source\gameengine\soundsystem\snd_blenderwavecache,..\..\..\..\source\blender\blenlib,..\..\..\..\source\blender\blenkernel,..\..\..\..\source\blender\include,..\..\..\..\source\blender,..\..\..\..\source\blender\makesdna,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\physics\sumo,..\..\..\..\source\gameengine\physics\sumo\fuzzics\include,..\..\..\..\source\gameengine\physics\common,..\..\..\..\source\gameengine\physics\BlOde" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\converter\mtdll/KX_converter.pch" + AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\converter\mtdll/" + ObjectFile="..\..\..\..\obj\windows\gameengine\converter\mtdll/" + ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\converter\mtdll/" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\obj\windows\gameengine\converter\mtdll\KX_converter.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + </Configurations> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\..\source\gameengine\Converter\BL_ActionActuator.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Converter\BL_ArmatureObject.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Converter\BL_BlenderDataConversion.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Converter\BL_DeformableGameObject.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Converter\BL_MeshDeformer.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Converter\BL_SkinDeformer.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Converter\BL_SkinMeshObject.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Converter\BlenderWorldInfo.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Converter\KX_BlenderScalarInterpolator.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Converter\KX_BlenderSceneConverter.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Converter\KX_ConvertActuators.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Converter\KX_ConvertControllers.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Converter\KX_ConvertProperties.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Converter\KX_ConvertSensors.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Converter\KX_IpoConvert.cpp"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\..\source\gameengine\Converter\BL_ActionActuator.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Converter\BL_ArmatureObject.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Converter\BL_BlenderDataConversion.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Converter\BL_DeformableGameObject.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Converter\BL_MeshDeformer.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Converter\BL_SkinDeformer.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Converter\BL_SkinMeshObject.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Converter\BlenderWorldInfo.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Converter\KX_BlenderCanvas.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Converter\KX_BlenderScalarInterpolator.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Converter\KX_BlenderSceneConverter.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Converter\KX_ConvertActuators.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Converter\KX_ConvertControllers.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Converter\KX_ConvertProperties.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Converter\KX_ConvertSensors.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Converter\KX_IpoConvert.h"> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> |