diff options
Diffstat (limited to 'make/msvc_7_0/gameengine/gamelogic/SCA_GameLogic.vcproj')
-rw-r--r-- | make/msvc_7_0/gameengine/gamelogic/SCA_GameLogic.vcproj | 372 |
1 files changed, 372 insertions, 0 deletions
diff --git a/make/msvc_7_0/gameengine/gamelogic/SCA_GameLogic.vcproj b/make/msvc_7_0/gameengine/gamelogic/SCA_GameLogic.vcproj new file mode 100644 index 00000000000..cb6d3377b0b --- /dev/null +++ b/make/msvc_7_0/gameengine/gamelogic/SCA_GameLogic.vcproj @@ -0,0 +1,372 @@ +<?xml version="1.0" encoding = "Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.00" + Name="SCA_GameLogic" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Debug|Win32" + OutputDirectory="..\..\..\..\obj\windows\gameengine\gamelogic\debug" + IntermediateDirectory="..\..\..\..\obj\windows\gameengine\gamelogic\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\..\lib\windows\moto\include" + PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\gamelogic\debug/SCA_GameLogic.pch" + AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\gamelogic\debug/" + ObjectFile="..\..\..\..\obj\windows\gameengine\gamelogic\debug/" + ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\gamelogic\debug/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0" + UndefinePreprocessorDefinitions="_DEBUG"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\obj\windows\gameengine\gamelogic\debug\SCA_GameLogic.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="Release|Win32" + OutputDirectory="..\..\..\..\obj\windows\gameengine\gamelogic" + IntermediateDirectory="..\..\..\..\obj\windows\gameengine\gamelogic" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\..\lib\windows\moto\include" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\gamelogic/SCA_GameLogic.pch" + AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\gamelogic/" + ObjectFile="..\..\..\..\obj\windows\gameengine\gamelogic/" + ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\gamelogic/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\obj\windows\gameengine\gamelogic\SCA_GameLogic.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="MT DLL Release|Win32" + OutputDirectory="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll" + IntermediateDirectory="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\..\lib\windows\moto\include" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll/SCA_GameLogic.pch" + AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll/" + ObjectFile="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll/" + ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll/" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll\SCA_GameLogic.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="MT DLL Debug|Win32" + OutputDirectory="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug" + IntermediateDirectory="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\..\lib\windows\moto\include" + PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug/SCA_GameLogic.pch" + AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug/" + ObjectFile="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug/" + ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug/" + SuppressStartupBanner="TRUE" + DebugInformationFormat="4" + CompileAs="0" + UndefinePreprocessorDefinitions="_DEBUG"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug\SCA_GameLogic.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + </Configurations> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ANDController.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_AlwaysEventManager.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_AlwaysSensor.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_EventManager.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ExpressionController.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IActuator.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IController.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ILogicBrick.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IObject.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IScene.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ISensor.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_KeyboardManager.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_KeyboardSensor.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_LogicManager.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_MouseManager.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_MouseSensor.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ORController.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_PropertyActuator.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_PropertyEventManager.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_PropertySensor.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_PythonController.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_RandomActuator.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_RandomEventManager.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_RandomNumberGenerator.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_RandomSensor.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_TimeEventManager.cpp"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ANDController.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_AlwaysEventManager.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_AlwaysSensor.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_EventManager.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ExpressionController.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IActuator.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IController.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ILogicBrick.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IObject.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IScene.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ISensor.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_KeyboardManager.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_KeyboardSensor.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_LogicManager.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_MouseManager.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_MouseSensor.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ORController.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_PropertyActuator.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_PropertyEventManager.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_PropertySensor.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_PythonController.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_RandomActuator.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_RandomEventManager.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_RandomNumberGenerator.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_RandomSensor.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_TimeEventManager.h"> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> |